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  • Create form select from object containing values

    - by marks34
    I have such an object : var options = {1: 'Running', 2: 'Falling', 3: 'Collapsing wall', 4: (...)}; I'd like to create form's select element with ooptions taken from this object, so something like that (code I tried which is not working, but you can get the idea) : html = '<form action="" ><select name="block-action"><option>-------</option>'; for(k in obj){ html += '<option value="'+k+'">'+obj[k]+'</option>' } html += '</select></form>'

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  • VB.net SyncLock Object

    - by Budius
    I always seen on SyncLock examples people using Private Lock1 As New Object ' declaration SyncLock Lock1 ' usage but why? In my specific case I'm locking a Queue to avoid problems on mult-threading Enqueueing and Dequeueing my data. Can I lock the Queue object itself, like this? Private cmdQueue As New Queue(Of QueueItem) ' declaration SyncLock cmdQueue ' usage Any help appreciated. Thanks.

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  • relating to objects inside an object

    - by steve
    Got a problem, I have an an array of objects inside a constructor of a class. I'm trying to use the array to relate to a property in the object but I can't relate to them. lessonObjectsArray(0) = lessonObject1 lessonObjectsArray(1) = lessonObject2 lessonObjectsArray(2) = lessonObject3 the properties of the object "lessonObject1" are lessonName, videoLink, pdfLink I thought it would be tbTest.text = lessonObjectsArray(0).lessonObject1.lessonName just doesnt work

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  • When to use reflection to convert datarow to an object

    - by Daniel McNulty
    I'm in a situation now were I need to convert a datarow I've fetched from a query into a new instance of an object. I can do the obvious looping through columns and 'manually' assign these to properties of the object - or I can look into reflection such as this: http://www.codeproject.com/Articles/11914/Using-Reflection-to-convert-DataRows-to-objects-or What would I base the decision on? Just scalability??

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  • javascript - query object graph?

    - by Scott
    Given an object like this: var obj = { first:{ second:{ third:'hi there' } } }; And a key like this "first.second.third" How can I get the value of the nested object "hi there"? I think maybe the Array.reduce function could help, but not sure.

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  • EF4 CTP5 - Map foreign key without object references?

    - by anon
    I feel like this should have a simple answer, but I can't find it. I have 2 POCOs: public class Category { public int Id { get; set; } public string Name { get; set; } } public class Product { public int Id { get; set; } public int CategoryId { get; set; } } Notice that there are no object references on either POCO. With Code-First, how do I make EF4 CTP5 define a relationship between the two database tables? (I know this is an unusual scenario, but I am exploring what's possible and what's not with Code-First)

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  • Java programming accessing object variables

    - by Haxed
    Helo, there are 3 files, CustomerClient.java, CustomerServer.java and Customer.java PROBLEM: In the CustomerServer.java file, i get an error when I compile the CustomerServer.java at line : System.out.println(a[k].getName()); ERROR: init: deps-jar: Compiling 1 source file to C:\Documents and Settings\TLNA\My Documents\NetBeansProjects\Server\build\classes C:\Documents and Settings\TLNA\My Documents\NetBeansProjects\Server\src\CustomerServer.java:44: cannot find symbol symbol : method getName() location: class Customer System.out.println(a[k].getName()); 1 error BUILD FAILED (total time: 0 seconds) CustomerClient.java import java.io.*; import java.net.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.border.*; public class CustomerClient extends JApplet { private JTextField jtfName = new JTextField(32); private JTextField jtfSeatNo = new JTextField(32); // Button for sending a student to the server private JButton jbtRegister = new JButton("Register to the Server"); // Indicate if it runs as application private boolean isStandAlone = false; // Host name or ip String host = "localhost"; public void init() { JPanel p1 = new JPanel(); p1.setLayout(new GridLayout(2, 1)); p1.add(new JLabel("Name")); p1.add(jtfName); p1.add(new JLabel("Seat No.")); p1.add(jtfSeatNo); add(p1, BorderLayout.CENTER); add(jbtRegister, BorderLayout.SOUTH); // Register listener jbtRegister.addActionListener(new ButtonListener()); // Find the IP address of the Web server if (!isStandAlone) { host = getCodeBase().getHost(); } } /** Handle button action */ private class ButtonListener implements ActionListener { public void actionPerformed(ActionEvent e) { try { // Establish connection with the server Socket socket = new Socket(host, 8000); // Create an output stream to the server ObjectOutputStream toServer = new ObjectOutputStream(socket.getOutputStream()); // Get text field String name = jtfName.getText().trim(); String seatNo = jtfSeatNo.getText().trim(); // Create a Student object and send to the server Customer s = new Customer(name, seatNo); toServer.writeObject(s); } catch (IOException ex) { System.err.println(ex); } } } /** Run the applet as an application */ public static void main(String[] args) { // Create a frame JFrame frame = new JFrame("Register Student Client"); // Create an instance of the applet CustomerClient applet = new CustomerClient(); applet.isStandAlone = true; // Get host if (args.length == 1) { applet.host = args[0]; // Add the applet instance to the frame } frame.add(applet, BorderLayout.CENTER); // Invoke init() and start() applet.init(); applet.start(); // Display the frame frame.pack(); frame.setVisible(true); } } CustomerServer.java import java.io.*; import java.net.*; public class CustomerServer { private String name; private int i; private ObjectOutputStream outputToFile; private ObjectInputStream inputFromClient; public static void main(String[] args) { new CustomerServer(); } public CustomerServer() { Customer[] a = new Customer[30]; try { // Create a server socket ServerSocket serverSocket = new ServerSocket(8000); System.out.println("Server started "); // Create an object ouput stream outputToFile = new ObjectOutputStream( new FileOutputStream("student.dat", true)); while (true) { // Listen for a new connection request Socket socket = serverSocket.accept(); // Create an input stream from the socket inputFromClient = new ObjectInputStream(socket.getInputStream()); // Read from input //Object object = inputFromClient.readObject(); for (int k = 0; k <= 2; k++) { if (a[k] == null) { a[k] = (Customer) inputFromClient.readObject(); // Write to the file outputToFile.writeObject(a[k]); //System.out.println("A new student object is stored"); System.out.println(a[k].getName()); break; } if (k == 2) { //fully booked outputToFile.writeObject("All seats are booked"); break; } } } } catch (ClassNotFoundException ex) { ex.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } finally { try { inputFromClient.close(); outputToFile.close(); } catch (Exception ex) { ex.printStackTrace(); } } } } Customer.java public class Customer implements java.io.Serializable { private String name; private String seatno; public Customer(String name, String seatno) { this.name = name; this.seatno = seatno; } public String getName() { return name; } public String getSeatNo() { return seatno; } }

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  • SQL SERVER – Validating Spatial Object as NULL using IsNULL

    - by pinaldave
    Follow up questions are the most fun part of writing a blog post. Earlier I wrote about SQL SERVER – Validating Spatial Object with IsValidDetailed Function and today I received a follow up question on the same subject. The question was mainly about how NULL is handled by spatial functions. Well, NULL is NULL. It is very easy to work with NULL. There are two different ways to validate if the passed in the value is NULL or not. 1) Using IsNULL Function IsNULL function validates if the object is null or not, if object is not null it will return you value 0 and if object is NULL it will return you the value NULL. DECLARE @p GEOMETRY = 'Polygon((2 2, 3 3, 4 4, 5 5, 6 6, 2 2))' SELECT @p.ISNULL ObjIsNull GO DECLARE @p GEOMETRY = NULL SELECT @p.ISNULL ObjIsNull GO 2) Using IsValidDetailed Function IsValidateDetails function validates if the object is valid or not. If the object is valid it will return 24400: Valid but if the object is not valid it will give message with the error number. In case object is NULL it will return the value as NULL. DECLARE @p GEOMETRY = 'Polygon((2 2, 3 3, 4 4, 5 5, 6 6, 2 2))' SELECT @p.IsValidDetailed() IsValid GO DECLARE @p GEOMETRY = NULL SELECT @p.IsValidDetailed() IsValid GO When to use what? Now you can see that there are two different ways to validate the NULL values. I personally have no preference about using one over another. However, there is one clear difference between them. In case of the IsValidDetailed Function the return value is nvarchar(max) and it is not always possible to compare the value with nvarchar(max). Whereas the ISNULL function returns the bit value of 0 when the object is null and it is easy to determine if the object is null or not in the case of ISNULL function. Additionally, ISNULL function does not check if the object is valid or not and will return the value 0 if the object is not NULL. Now you know even though either of the function can be used in place of each other both have very specific use case. Use the one which fits your business case. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database, SQL Spatial

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  • IIS7 Handler Mapping Migration from Sites Config to Server Config [migrated]

    - by Danomite
    We have a bunch of sites running with about 8 handler mappings in their web.config files. Unfortunately, they were getting copied site to site every time a new one was added. Now the time has come for me to get these out of all the web.config's and get them into the server's Handler Mappings. If I add the mapping to the the server while it still exists in the web.config, IIS throws an error when you browse to the site. I have a few dozen web.config's to edit here with about 10 mappings in each. Is there a way to add these mappings to the server without having to go in an edit each web.config file manually? Otherwise, every site will be down for a few minutes while I go into each file and remove the handlers. Thanks!

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  • Shadow-mapping xna

    - by Kurt Ricci
    I've been trying to implement shadows in my game and I've been following quite a few tutorials online, mainly Riemers, but I'm always getting the same 2 errors when I'm drawing my models and setting the parameters from the effect file. The errors are: This method does not accept null for this parameter. Parameter name: value and Object reference not set to an instance of an object. So I've then downloaded a sample and just replaced my model with the one found in the sample and the same errors occur. I this find very strange as it works with his model. I'm wondering if the problem is with my models (I made them myself). Here's the code where the errors occur (they start to occur after the second foreach loop). Any help would be greatly appreciated, thanks.

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • Ways to ensure unique instances of a class?

    - by Peanut
    I'm looking for different ways to ensure that each instance of a given class is a uniquely identifiable instance. For example, I have a Name class with the field name. Once I have a Name object with name initialised to John Smith I don't want to be able to instantiate a different Name object also with the name as John Smith, or if instantiation does take place I want a reference to the orginal object to be passed back rather than a new object. I'm aware that one way of doing this is to have a static factory that holds a Map of all the current Name objects and the factory checks that an object with John Smith as the name doesn't already exist before passing back a reference to a Name object. Another way I could think of off the top of my head is having a static Map in the Name class and when the constructor is called throwing an exception if the value passed in for name is already in use in another object, however I'm aware throwing exceptions in a constructor is generally a bad idea. Are there other ways of achieving this?

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  • How can we protect the namespace of an object in Javascript?

    - by Eduard Florinescu
    Continuing from my previous question: Javascript simple code to understand prototype-based OOP basics Let's say we run into console this two separate objects(even if they are called child and parent there is no inheritance between them): var parent = { name: "parent", print: function(){ console.log("Hello, "+this.name); } }; var child = { name: "child", print: function(){ console.log("Hi, "+this.name); } }; parent.print() // This will print: Hello, parent child.print() // This will print: Hi, child temp =parent; parent = child; child = temp; parent.print() // This will now print: Hi, child child.print() // This will now print: Hello, parent Now suppose that parent is a library, as a HTML5 application in a browser this cannot do much harm because is practically running sandboxed, but now with the advent of the ChromeOS, FirefoxOS and other [Browser] OS they will also be linked to a native API, that would be a head out of the „sandbox”. Now if someone changes the namespace it would be harder for a code reviewer (either automated or not ) to spot an incorrect use if the namespaces changes. My question would be: Are there many ways in which the above situation can be done and what can be done to protect this namespaces? (Either in the javascript itself or by some static code analysis tool)

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  • If I define a property to prototype appears in the constructor of object, why?

    - by Eduard Florinescu
    I took the example from this question modified a bit: What is the point of the prototype method? function employee(name,jobtitle,born) { this.name=name; this.jobtitle=jobtitle; this.born=born; this.status="single" } employee.prototype.salary=10000000; var fred=new employee("Fred Flintstone","Caveman",1970); console.log(fred.salary); fred.salary=20000; console.log(fred.salary) And the output in console is this: What is the difference salary is in constructor but I still can access it with fred.salary, how can I see if is in constructor from code, status is still employee property how can I tell for example if name is the one of employee or has been touch by initialization? Why is salary in constructor, when name,jobtitle,born where "touched" by employee("Fred Flintstone","Caveman",1970); «constructor»?

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  • Should main method be only consists of object creations and method calls?

    - by crucified soul
    A friend of mine told me that, the best practice is class containing main method should be named Main and only contains main method. Also main method should only parse inputs, create other objects and call other methods. The Main class and main method shouldn't do anything else. Basically what he is saying that class containing main method should be like: public class Main { public static void main(String[] args) { //parse inputs //create other objects //call methods } } Is it the best practice?

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  • Mapping Object Relationships - QuickStart with NHibernate (Part 3)

    - by BobPalmer
    For this third tutorial, we'll be introducing users new to NHibernat to basic object relationships, starting with a simple many-to-one relationship.  I decided that it would make sense to at least get the readers through some basic relationship mapping (including varieties of parent/child and many to many relationships) before diverging into UI, since most folks are looking for enough to bootstrap themsevles into using NHibernate, and this almost always means some kind of relation between their objects. You can find a link to the article at: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMjJmM3c3M3Bnbg&hl=en As always, comments, corrections, and suggestions are appreciated! -Bob

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  • bump mapping with 2 normal maps

    - by DorkMonstuh
    I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform sampler2D n_mapTex2; uniform sampler2D refTex; varying mediump vec2 TexCoord; varying mediump float vTime; void main() { mediump vec4 wave = texture2D(n_mapTex, TexCoord - vTime); mediump vec4 wave2 = texture2D(n_mapTex2, TexCoord + vTime); mediump vec4 bump = mix(wave2, wave, 0.5); //this extracts the normals from the combined normal maps mediump vec4 normal = normalize(bump.xyzw * 2.0 - 1.0); //determines light position mediump vec3 lightPos = normalize(vec3(0.0, 1.0, 3.0)); mediump float diffuse = max(dot(normal, lightPos),0.0); gl_FragColor = mix(texture2D(refTex, TexCoord), bump, 0.5); }

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  • Design in "mixed" languages: object oriented design or functional programming?

    - by dema80
    In the past few years, the languages I like to use are becoming more and more "functional". I now use languages that are a sort of "hybrid": C#, F#, Scala. I like to design my application using classes that correspond to the domain objects, and use functional features where this makes coding easier, more coincise and safer (especially when operating on collections or when passing functions). However the two worlds "clash" when coming to design patterns. The specific example I faced recently is the Observer pattern. I want a producer to notify some other code (the "consumers/observers", say a DB storage, a logger, and so on) when an item is created or changed. I initially did it "functionally" like this: producer.foo(item => { updateItemInDb(item); insertLog(item) }) // calls the function passed as argument as an item is processed But I'm now wondering if I should use a more "OO" approach: interface IItemObserver { onNotify(Item) } class DBObserver : IItemObserver ... class LogObserver: IItemObserver ... producer.addObserver(new DBObserver) producer.addObserver(new LogObserver) producer.foo() //calls observer in a loop Which are the pro and con of the two approach? I once heard a FP guru say that design patterns are there only because of the limitations of the language, and that's why there are so few in functional languages. Maybe this could be an example of it? EDIT: In my particular scenario I don't need it, but.. how would you implement removal and addition of "observers" in the functional way? (I.e. how would you implement all the functionalities in the pattern?) Just passing a new function, for example?

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  • How can I explain object-oriented programming to someone who's only coded in Fortran 77?

    - by Zonedabone
    My mother did her college thesis in Fortran, and now (over a decade later) needs to learn c++ for fluids simulations. She is able to understand all of the procedural programming, but no matter how hard I try to explain objects to her, it doesn't stick. (I do a lot of work with Java, so I know how objects work) I think I might be explaining it in too high-level ways, so it isn't really making sense to someone who's never worked with them at all and grew up in the age of purely procedural programming. Is there any simple way I can explain them to her that will help her understand?

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  • Print all values in a value object

    - by SKDev
    I have to debug an issue which requires me to print all the values of a Value Object that is returned by a web service call. The Value object is a complex object in the sense, it has another object as its member which in turn has another object. Printing all the values by using get methods is cumbersome. So was wondering if there is a way to break down the value object by any way to get to a primitive level like String or int or Date and print them all using one API? I had a look at the below question but my prob is that i don't have access to the source code of the value object. The sources are in obfuscated jar. http://stackoverflow.com/questions/2413001/how-to-print-values-of-an-object-in-java

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  • Recommended design pattern for object with optional and modifiable attributtes? [on hold]

    - by Ikuzen
    I've been using the Builder pattern to create objects with a large number of attributes, where most of them are optional. But up until now, I've defined them as final, as recommended by Joshua Block and other authors, and haven't needed to change their values. I am wondering what should I do though if I need a class with a substantial number of optional but non-final (mutable) attributes? My Builder pattern code looks like this: public class Example { //All possible parameters (optional or not) private final int param1; private final int param2; //Builder class public static class Builder { private final int param1; //Required parameters private int param2 = 0; //Optional parameters - initialized to default //Builder constructor public Builder (int param1) { this.param1 = param1; } //Setter-like methods for optional parameters public Builder param2(int value) { param2 = value; return this; } //build() method public Example build() { return new Example(this); } } //Private constructor private Example(Builder builder) { param1 = builder.param1; param2 = builder.param2; } } Can I just remove the final keyword from the declaration to be able to access the attributes externally (through normal setters, for example)? Or is there a creational pattern that allows optional but non-final attributes that would be better suited in this case?

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  • Implement DDD and drawing the line between the an Entity and value object

    - by William
    I am implementing an EMR project. I would like to apply a DDD based approach to the problem. I have identified the "Patient" as being the core object of the system. I understand Patient would be an entity object as well as an aggregrate. I have also identified that every patient must have a "Doctor" and "Medical Records". The medical records would encompass Labs, XRays, Encounter.... I believe those would be entity objects as well. Let us take a Encounter for example. My implementation currently has a few fields as "String" properties, which are the complaint, assessment and plan. The other items necessary for an Encounter are vitals. I have implemented vitals as a value object. Given that it will be necessary to retrieve vitals without haveing to retrieve each Encounter then do vitals become part of the Encounter aggregate and patient aggregrate. I am assuming I could view the Encounter as an aggregrate, because other items are spwaned from the Encounter like prescriptions, lab orders, xrays. Is approach right that I am taking in identifying my entities and aggregates. In the case of vitals, they are specific to a patient, but outside of that there is not any other identity associated with them.

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  • Getting an Error Trying to Create an Object in Python

    - by Nick Rogers
    I am trying to create an object from a class in python but I am getting an Error, "e_tank = EnemyTank() TypeError: 'Group' object is not callable" I am not sure what this means, I have tried Google but I couldn't get a clear answer on what is causing this error. Does anyone understand why I am unable to create an object from my EnemyTank Class? Here is my code: #Image Variables bg = 'bg.jpg' bunk = 'bunker.png' enemytank = 'enemy-tank.png' #Import Pygame Modules import pygame, sys from pygame.locals import * #Initializing the Screen pygame.init() screen = pygame.display.set_mode((640,360), 0, 32) background = pygame.image.load(bg).convert() bunker_x, bunker_y = (160,0) class EnemyTank(pygame.sprite.Sprite): e_tank = pygame.image.load(enemytank).convert_alpha() def __init__(self, startpos): pygame.sprite.Sprite.__init__(self, self.groups) self.pos = startpos self.image = EnemyTank.image self.rect = self.image.get_rect() def update(self): self.rect.center = self.pos class Bunker(pygame.sprite.Sprite): bunker = pygame.image.load(bunk).convert_alpha() def __init__(self, startpos): pygame.spriter.Sprite.__init__(self, self.groups) self.pos = startpos self.image = Bunker.image self.rect = self.image.get_rect() def getCollisionObjects(self, EnemyTank): if (EnemyTank not in self._allgroup, False): return False self._allgroup.remove(EnemyTank) result = pygame.sprite.spritecollide(EnemyTank, self._allgroup, False) self._allgroup.add(EnemyTank) def update(self): self.rect.center = self.pos #Setting Up The Animation x = 0 clock = pygame.time.Clock() speed = 250 allgroup = pygame.sprite.Group() EnemyTank = allgroup Bunker = allgroup e_tank = EnemyTank() bunker = Bunker()5 #Main Loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() screen.blit(background, (0,0)) screen.blit(bunker, (bunker_x, bunker_y)) screen.blit(e_tank, (x, 0)) pygame.display.flip() #Animation milli = clock.tick() seconds = milli/1000. dm = seconds*speed x += dm if x>640: x=0 #Update the Screen pygame.display.update()

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  • Save Jquery Object without losing its binding

    - by Ahmad Satiri
    Hi I have object created using jquery where each object has it's own binding. function closeButton(oAny){ var div = create_div(); $(div).attr("id","btn_"+$(oAny).attr("id")); var my_parent = this; $(div).html("<img src='"+ my_parent._base_url +"/assets/images/close.gif'>"); $(div).click(function(){ alert("do some action here"); }); return div; } var MyObject = WindowObject(); var btn = closeButton(MyObject); $(myobject).append(btn); $("body").append(myobject); //at this point button will work as i expected //save to array for future use ObjectCollections[0] = myobject; //remove $(myobject).remove(); $(body).append(ObjectCollections[0]); // at this point button will not work For the first time i can show my object and close button is working as i expected. But if i save myobject to any variable for future use. It will loose its binding. Anybody ever try to do this ? Is there any work around ? or It is definitely a bad idea ? .And thanks for answering my question.

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  • Is it possible to restrict instantiation of an object to only one other (parent) object in VB.NET?

    - by Casey
    VB 2008 .NET 3.5 Suppose we have two classes, Order and OrderItem, that represent some type of online ordering system. OrderItem represents a single line item in an Order. One Order can contain multiple OrderItems, in the form of a List(of OrderItem). Public Class Order Public Property MyOrderItems() as List(of OrderItem) End Property End Class It makes sense that an OrderItem should not exist without an Order. In other words, an OrderItem class should not be able to be instantiated on its own, it should be dependent on an Order class to contain it and instantiate it. However, the OrderItem should be public in scope so that it's properties are accessible to other objects. So, the requirements for OrderItem are: Can not be instantiated as a stand alone object; requires Order to exist. Must be public so that any other object can access it's properties/methods through the Order object. e.g. Order.OrderItem(0).ProductID. OrderItem should be able to be passed to other subs/functions that will operate on it. How can I achieve these goals? Is there a better approach?

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