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  • Font substitution

    - by sjdh
    What happens when you open a .docx document that is written in a font not available on your computer? How can you find the name of original font? I guess writer select automatically an other font. I tried to open a document written in Japanese. Writer shows the fond Droid Sans, and all the characters except number and Roman letters appear as squares. After changing to Droid Sans Japanese a few boxes are still left. I guess I have to install the original font on my computer, but I do not know the name of the font.

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  • Very different font sizes across browsers

    - by Yang
    Chrome/WebKit and Firefox have different rendering engines which render fonts differently, in particular with differing dimensions. This isn't too surprising, but what's surprising is the magnitude of some of the differences. I can always tweak individual elements on a page to be more similar, but that's tedious, to say the least. I've been searching for more systematic solutions, but many resources (e.g. SO answers) simply say "use a reset package." While I'm sure this fixes a bunch of other things like padding and spacing, it doesn't seem to make any difference for font dimensions. For instance, if I take the reset package from http://html5reset.org/, I can show pretty big differences (note the layout dimensions shown in the inspectors). [The images below are actually higher res than shown/resized in this answer.] <h1 style="font-size:64px; background-color: #eee;">Article Header</h1> With Helvetica, Chrome is has the shorter height instead. <h1 style="font-size:64px; background-color: #eee; font-family: Helvetica">Article Header</h1> Using a different font, Chrome again renders a much taller font, but additionally the letter spacing goes haywire (probably due to the boldification of the font): <style> @font-face { font-family: "MyriadProRegular"; src: url("fonts/myriadpro-regular-webfont.eot"); src: local("?"), url("fonts/myriadpro-regular-webfont.woff") format("woff"), url("fonts/myriadpro-regular-webfont.ttf") format("truetype"), url("fonts/myriadpro-regular-webfont.svg#webfonteknRmz0m") format("svg"); font-weight: normal; font-style: normal; } @font-face { font-family: "MyriadProLight"; src: url("fonts/myriadpro-light-webfont.eot"); src: local("?"), url("fonts/myriadpro-light-webfont.woff") format("woff"), url("fonts/myriadpro-light-webfont.ttf") format("truetype"), url("fonts/myriadpro-light-webfont.svg#webfont2SBUkD9p") format("svg"); font-weight: normal; font-style: normal; } @font-face { font-family: "MyriadProSemibold"; src: url("fonts/myriadpro-semibold-webfont.eot"); src: local("?"), url("fonts/myriadpro-semibold-webfont.woff") format("woff"), url("fonts/myriadpro-semibold-webfont.ttf") format("truetype"), url("fonts/myriadpro-semibold-webfont.svg#webfontM3ufnW4Z") format("svg"); font-weight: normal; font-style: normal; } </style> ... <h1 style="font-size:64px; background-color: #eee; font-family: Helvetica">Article Header</h1> I've tried a few resets/normalize packages to no avail. I just wanted to confirm here that this is indeed a fact of life (even omitting the more glaring offenders like IE and mobile) and I'm not missing some super-awesome solution to this mess.

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  • delay ring between two font style changing

    - by Hesam Qodsi
    Hi I want to change font style of a control , for a short time. for example 2 secounds. I do like : label1.Font = new Font(label1.Font, label1.Font.Style | FontStyle.Bold); for(int i=0,i<4000000,i++); label1.Font = new Font(label1.Font, label1.Font.Style | FontStyle.Regular); but it doesn't work. what is the problem?

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  • Java Font Display Problem

    - by Yan Cheng CHEOK
    I realize that, in my certain customer side, when I use the font provided by Graphics2D itself, and decrease the size by 1, it cannot display properly. private void drawInformationBox(Graphics2D g2, JXLayer<? extends V> layer) { if (MainFrame.getInstance().getJStockOptions().getYellowInformationBoxOption() == JStockOptions.YellowInformationBoxOption.Hide) { return; } final Font oldFont = g2.getFont(); final Font paramFont = new Font(oldFont.getFontName(), oldFont.getStyle(), oldFont.getSize()); final FontMetrics paramFontMetrics = g2.getFontMetrics(paramFont); final Font valueFont = new Font(oldFont.getFontName(), oldFont.getStyle() | Font.BOLD, oldFont.getSize() + 1); final FontMetrics valueFontMetrics = g2.getFontMetrics(valueFont); /* * This date font cannot be displayed properly. Why? */ final Font dateFont = new Font(oldFont.getFontName(), oldFont.getStyle(), oldFont.getSize() - 1); final FontMetrics dateFontMetrics = g2.getFontMetrics(dateFont); Rest of the font is OK. Here is the screen shoot (See the yellow box. There are 3 type of different font within the yellow box) :

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  • Getting nice sound from Java

    - by Peter Lang
    I managed to play midi files using Java, but it produces some distracting noise. I figured out that this is caused by the poor quality soundbank file shipped with Java 6 SDK/JRE. How can I improve that quality? Here is what I have so far: MidiNote example using a Receiver works fine (sounds the same as when playing midi files with other players), so it does not seem to use the Soundbank shipped with Java but the fallback mechanism that uses a hardware MIDI port. Using SimpleMidiPlayer example to play a Midi file works, but the quality is poor. When I delete lib/audio/soundbank.gm, the quality is not bad any more, so the fallback is used again. When I put soundbank-deluxe.gm into the same directory, it is used and produces much better sound. Messing with the clients soundbank file as described in the official Installation Instructions certainly isn't an option, so I tried to put the new soundbank-file into the jar-file and load it: Soundbank soundbank = MidiSystem.getSoundbank( getClass().getResourceAsStream("soundbank-deluxe.gm")); if(synthesizer.isSoundbankSupported(soundbank)) { System.out.println(synthesizer.loadAllInstruments(soundbank)); } This prints true, but the sound remains unchanged. What am I doing wrong loading the soundbank file? Can I force the hardware MIDI port to be used instead of the standard soundbank file?

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  • Notification doesn't play sound or show lights even though set to

    - by robintw
    In my android application I have the following code: Notification notification = new Notification(icon, tickerText, when); context = context.getApplicationContext(); CharSequence contentTitle = "UK Radio Guide"; CharSequence contentText = title + " on " + channel_id + " at " + start; Intent notificationIntent = new Intent(context, ViewSchedules.class); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); notification.ledARGB = 0xff00ff00; notification.ledOnMS = 300; notification.ledOffMS = 1000; notification.flags |= Notification.FLAG_SHOW_LIGHTS; notification.sound = Uri.parse("android.resource://com.robinwilson.radioguide/" +R.raw.chimes); notification.vibrate = new long[] { 0, 300, 200, 300, 400, 300 }; // Actually send the notification nm.notify(0, notification); As far as I am aware, I have followed the steps in the documentation to set it to play a sound from the resources folder, and to flash the lights. However, neither of these happen. It does, however, vibrate, as instructed. Any ideas what I'm doing wrong here? I've looked through the permissions that I can give the app in the AndroidManifest.xml file, but I can't see one for letting it flash the light or make sounds.

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  • Sound does not working in Device

    - by diana
    In my app i write for record NSArray *filePaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *recordingDirectory = [filePaths objectAtIndex: 0]; NSString *resourcePath = [recordingDirectory stringByAppendingString:@"/sound.caf"]; self.soundFileURL = [NSURL fileURLWithPath:resourcePath]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; audioSession.delegate = self; [audioSession setActive: YES error: nil]; [[AVAudioSession sharedInstance] setCategory : AVAudioSessionCategoryRecorderror: nil]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; AVAudioRecorder *newRecorder = [[AVAudioRecorder alloc] initWithURL: soundFileURL settings: recordSettings error: nil]; [recordSettings release]; self.soundRecorder = newRecorder; [newRecorder release]; soundRecorder.delegate = self; [soundRecorder prepareToRecord]; [soundRecorder record]; recording = YES; I write for stop recording [soundRecorder stop]; recording = NO; self.soundRecorder = nil; I write for play AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: self.soundFileURL error: nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [button setTitle : @"Pause"forState: UIControlStateHighlighted]; [button setTitle : @"Pause"forState: UIControlStateNormal]; [player play]; In iPhone Simulator all ok I record then stop then play and all work fine. But in my iPhone device no sound. Any help will be greatly apprecieated

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  • lubuntu - audio drives not recognized

    - by TheAdnan
    still no sound after doing that.. I typed sudo dpkg -l | grep -e alsa -e pulseaudio again, and got this: ii alsa-base 1.0.25+dfsg-0ubuntu4 all ALSA driver configuration files ii alsa-utils 1.0.25-4ubuntu2 i386 Utilities for configuring and using ALSA ii gnome-alsamixer 0.9.7~cvs.20060916.ds.1-3ubuntu1 i386 ALSA sound mixer for GNOME ii gstreamer0.10-alsa:i386 0.10.36-1.1ubuntu1 i386 GStreamer plugin for ALSA ii gstreamer0.10-pulseaudio:i386 0.10.31-3+nmu1ubuntu2 i386 GStreamer plugin for PulseAudio ii pulseaudio 1:3.0-0ubuntu6 i386 PulseAudio sound server ii pulseaudio-module-x11 1:3.0-0ubuntu6 i386 X11 module for PulseAudio sound server ii pulseaudio-utils 1:3.0-0ubuntu6 i386 Command line tools for the PulseAudio sound server After the commands in 2., pulseaudio is working again, but there is still no sound.. I tried the command in 3., and here is what I got: ~$ sudo gedit /etc/default/speech-dispatcher sudo: gedit: command not found

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  • Ubuntu Studio Audio Issue with Alsa - No sound

    - by ddragon
    Spec: OS: Ubuntu Studio 13.10 64bit CPU: AMD FX 4100 Quad Core Memory: 6GB DDR3 Video: Radeon HD 4250 (embedded on the mobo) Sound: Delta 66 PCI Issue: I just installed Ubuntu Studio and found out that the streaming audio on a few common website such as Youtube had no sound, and also my CD/DVDs via a player. Thus, in the terminal, I entered: sudo alsa force-reload It actually worked but the sound/audio output was MONO and NOT Stereo (the sources are set to stereo stereo), and it seemed I was not able to locate any settings that can switch the output sound to stereo at all. I went through many forums and eventually "autoremove" pulseaudio since many said I would not be able to utilize both pulseaudio and alsa in this case. Now, I have no audio whatsoever. Does this version of Ubuntu only offer mono sound/audio no matter what I do? Then, I may just need to ditch the whole thing and go back to Windows, which I don't want to since Ubuntu Studio offers many great apps, soundfonts etc.. I have also installed restricted extra, but even after rebooting, it did not resolve the issue. In the terminal mode, I pulled "alsamixer" and unmuted almost everything. But still no sound after a reboot. Just an FYI, I have no saved data under this version of Ubuntu Studio yet, so please feel free to let me know whether I need to install Studio 12.10 instead or mess with some installing/uninstalling apps/plug-ins, etc... If it breaks at some point, all I need to do is to re-install it, which I do not mind at all. Or, if you can provide me a step by step instruction to get this work, I do not mind clean install the Studio 13.10 then wait for your instruction AT ALL!

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  • 5.1 sound in Unity3d 3.5

    - by N0xus
    I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different audio spots. However, when I go to run my game, all I get is flat sound coming out of my front two speakers. Even then, these don't play the sound they should (front speaker should play "front speaker" right should play "right speaker" and so). Both speakers just end up playing the entire sound file. I've tried looking to see if there is a parameter that I have missed, but information on how to set up 5.1 sound in Unity is lacking (or my google skills aren't that good) and I can't get it to work as intended. Could someone please either tell me what I'm missing, or point me in the right direction? My audio source is situated at point (0, 0, 0) with my camera also being in the same point. I've moved about the scene but the same thing happens as I've already described.

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Firefox cannot render icons from Font Awesome webfont set

    - by ADTC
    In Firefox (Windows 7), icons and glyphs that are called from the Font Awesome package do not render properly. An example of this can be seen on the Khan Academy website. Below the video the icons are shown as boxes with hex codes in them. This means that it isn't getting downloaded by Firefox. How it appears on Chrome (Windows 7), Safari (Mac OS X) and Stainless (Mac OS X): I found this question on Stack Overflow that may explain why this happens -- the CSS does use single quotes to enclose the font's src location. However, I don't have any write access to Khan Academy servers so I can't modify the actual website. I want to know if this can be fixed in Firefox, and how. I can run Greasemonkey scripts if that would help. I've already tried manually downloading the font and adding it to Windows' Fonts folder but this does not help. For reference, the CSS that sets this font up (not processed properly by Firefox) is: @font-face { font-family:'FontAwesome'; src:url('./fontawesome-webfont.eot'); src:url('./fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('./fontawesome-webfont.woff') format('woff'), url('./fontawesome-webfont.ttf') format('truetype'), url('./fontawesome-webfont.svg#FontAwesome') format('svg'); font-weight:normal; font-style:normal } [class^="icon-"]:before, [class*=" icon-"]:before { font-family:FontAwesome; font-weight:normal; font-style:normal; display:inline-block; text-decoration:inherit }

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  • Java: Altering UI fonts (Nimbus) doesn't work!

    - by ivan_ivanovich_ivanoff
    Hello! I'm referring to this Nimbus reference. I tried to set global Font to be slightly larger: UIManager.put("defaultFont", new Font(Font.SANS_SERIF, 0, 16)); ...works only for the menu but nothing else (buttons, labels). I tried to change labels and buttons fonts with UIManager.put("Button.font", new Font(Font.SANS_SERIF, 0, 16)); UIManager.put("Label.font", new Font(Font.SANS_SERIF, 0, 16)); but the font remains. The only thing that worked for me was deriving a font: someButton.setFont(someButton.getFont().deriveFont(16f)); But this is not an option, since this must be done for each element manually. Note, that deriving a font for UIManager doesn't work either: UIManager.put("Label.font", UIManager.getFont("Label.font").deriveFont(16f)); I tested everything under Linux and Windows: same behavior. I just can't understand how an API can be so messy. If a method is called setFont(..) then I expect it to set the font. If this method fails to set the font in any thinkable circumstances, then it should be deprecated. EDIT: The problem not only applies to Nimbus, but also to the default LAF.

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  • Setting the font of an NSTextView

    - by Koning Baard
    I am subclassing NSTextView to set it's default font: PTNfoEditField.h @interface PTNfoEditField : NSTextView { } @end PTNfoEditField.m @implementation PTNfoEditField -(id)init { if(self = [super init]) { [[self textStorage] setFont:[NSFont fontWithName:@"Courier" size:10]]; } return self; } @end However, this does not work and I don't know how to do it in a different way. Can anyone help me? Thanks.

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  • complete, monospaced Unicode font?

    - by nachik
    I'm looking for a good programming font that lets me add comments and string literals in Unicode, usually Japanese and Chinese along with some Latin and Cyrillic languages. So far the situation seems to be "complete, monospace, free, pick 2" and Google is failing me with this (maybe because there are no good ones?). The best I found is Arial Unicode but it's not monospace, which is a big nuisance for me and the editors I use. Not to mention Python indentation when I'm coding Python. (Links, edits are welcome)

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  • Sound/Silence in a wav file.

    - by Vivek
    Hi, I am searching for a utility/code that could detect and let me know if my 1 minute wav file contains sound or not ? Other way, if it could detect the duration of the silence(if exists) at any position in the wav file, that would also server the purpose. Does SOX support any command for that ? I tried with Java, but didnt found anything in JMF. Thanks Vivek

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  • Playing dynamically embedded sound object via Javascript

    - by Vikram Goyal
    I need to background load some WAV files for an HTML page using AJAX. I use AJAX to get the details of the WAV files, then use the embed tag, and I can confirm that the files have loaded successfully because when I set autostart to true, the files play. However, I need the files to play only when the user clicks on a button (or an event is fired). The following is my code to preload these files: function preloadMedia() { for(var i = 0; i < testQuestions.length; i++) { var soundEmbed = document.createElement("embed"); soundEmbed.setAttribute("src", "/media/sounds/" + testQuestions[i].mediaFile); soundEmbed.setAttribute("hidden", true); soundEmbed.setAttribute("id", testQuestions[i].id); soundEmbed.setAttribute("autostart", false); soundEmbed.setAttribute("width", 0); soundEmbed.setAttribute("height", 0); soundEmbed.setAttribute("enablejavascript", true); document.body.appendChild((soundEmbed)); } } I use the following code to play the file (based on what sound file that user wants to play) function soundPlay(which) { var sounder = document.getElementById(which); sounder.Play(); } Something is wrong here, as none of the browsers I have tested on play the files using the code above. There are no errors, and the code just returns. I would have left it at that (that is - I would have convinced the client to convert all WAV's to MP3 and use MooTools). But I realized that I could play the sound files, which were not dynamically embeded. Thus, the same soundPlay function would work for a file embeded in the following manner: <embed src="/media/sounds/hug_sw1.wav" id="sound2" width="0" heigh="0" autostart="false" enablejavascript="true"/> anywhere within the HTML. And it plays well in all the browsers. Anyone have a clue on this? Is this some sort of undocumented security restriction in all the browsers? (Please remember that the files do get preloaded dynamically, as I can confirm by setting the autostart property to true - They all play). Any help appreciated.

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  • Sound File editing in Objective C

    - by Biranchi
    Hi All, I am able to record and create audio files using AudioFileCreateWithURL in the AudioToolbox Framework. I want to figure out if there is any way to edit the .caf sound files. I want to insert another recoreded audio inside the main audio file. Any thoughts or suggestions how to proceed ?? Thanks.

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  • Getting frequency of sound on iPhone

    - by user305410
    Hi Guys, I'm looking for an Objective-C class that allows me to get the frequency of a live input sound on the iPhone. Didn't find anything useful. Before you ask: the frequency will not change for 0.1 seconds. Thanks for answers, Christian

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  • flv from vlc to ffmpeg live video error when no sound temporarily

    - by dvch
    Hi When we get live stream from vlc to ffmpeg , wherever there is sometimes 5-6 second no sound part of video , then ffmpeg is dead with this log flv @ 0x8b426d0]illegal ac vlc code at 4x6 [flv @ 0x8b426d0]Error at MB: 142 [flv @ 0x8b426d0]concealing 257 DC, 257 AC, 257 MV errors [mpegts @ 0x8b44e50]dts < pcr, TS is invalid Is there anyway to avoid this problem ?

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  • Font size render in iphone

    - by Terix
    Hi everybody, i'm testing my website and is waorking fine on every browser, except for the iphone browser (i think it's safari mobile?) that renders a piece of text with a bigger font that the rest. I've checked the CSS by hands and using firebug on the page and i can confirm i've put the same size to all of them. How do i fix this? You can check the site on www.ilsegnale.it/?tpl=502 The piece of text i'm talking about it the one under "approfondimento" box

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