Search Results

Search found 4929 results on 198 pages for 'unity 3d'.

Page 24/198 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • Dependency Injection for Windows Phone 7

    - by Igor Zevaka
    I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash: Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes Thinking I could resolve it I've tried a few things but to no avail. Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3. Of particular interest is this: The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone. This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively... So the question is, what alternative to Unity is there for Windows Phone 7?

    Read the article

  • Using Unity and interfaces, how do I create a concrete class that implements IDisposable

    - by Ryan ONeill
    I have an interface (IDbAccess) for a database access class so that I can unit test it using Unity. It all works fine in Unity and now I want to make the concrete database class implement IDisposable so that it closes the db connections. My problem is that Unity does not understand that my concrete class is disposable because the interface (IDbAccess) cannot implement another interface. So how can I write code like this (pseudo code) so that Unity is aware that it needs to dispose the class as soon as I am done? Using var MyDbAccessInstance = Unity.Resolve<IDbAccess> { } Thanks Ryan

    Read the article

  • Using ASP.NET Session for Lifetime Management (Unity)

    - by Sigray
    I am considering using Unity to manage the lifetime of a custom user class instance. I am planning on extending the LifetimeManager with a custom ASP.NET session manager. What I want to be able to do is store and retrieve the currently logged in user object from my custom classes, and have Unity get the instance of User from the session object in ASP.NET, or (when in a Win32 project) retrieve it statically or from the current thread. So far my best solution is to create a static instance of my Unity container on startup, and use the Resolve method to get my User object from each of my classes. However, this seems to create a dependency on the unity container in my other classes. What is the more "Unity" way of accomplishing this goal? I would like to be able to read/replace the current User instance from any class.

    Read the article

  • VMware player unity with ubuntu 11.10 guest on W7 host - empty applications start menu

    - by lexalizer
    I am trying to run Ubuntu 11.10 as a guest on Windows 7. When I enter into unity mode, the menu for the guest os, next to the Windows start menu is empty. I have searched around the web for a fix for this, but there doesn't seem to be anything that works. I have tried restarting the guest os several times, I am running VMware player as an admin, but the guest start menu in unity mode is still empty. I have tried clearing the VM cache. I have installed all the Ubuntu updates and the VMware tools. Has anyone had this problem?

    Read the article

  • How can I fix apt-get autoremove wanting to uninstall most of my packages?

    - by Stefano
    I did change my packages in synaptic from manually installed to Automatically (they were not manually installed but automatically). Now they are marked for Autoremove. I tested it with sudo apt-get autoremove and the result is shown below (a reduced version because its almost all packages). I remember last year I had same issue and solved it via Ubuntu forums but the forum is down and I cannot reach the post! Anyone has any idea how to fix this? sudo apt-get autoremove Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: unity-asset-pool unity-greeter unity-lens-applications unity-lens-files unity-lens-music unity-lens-photos unity-lens-video unity-scope-gdrive unity-scope-musicstores unity-scope-video-remote unity-services unity-tweak-tool unity-webapps-amazoncloudreader unity-webapps-common unity-webapps-facebookmessenger unity-webapps-gmail unity-webapps-googledocs unity-webapps-googleplus unity-webapps-launchpad unity-webapps-linkedi xserver-xorg-input-wacom xserver-xorg-video-all xserver-xorg-video-ati xserver-xorg-video-cirrus xserver-xorg-video-fbdev xserver-xorg-video-intel xserver-xorg-video-mach64 xserver-xorg-video-mga xserver-xorg-video-modesetting xserver-xorg-video-neomagic xserver-xorg-video-nouveau xserver-xorg-video-openchrome xserver-xorg-video-qxl xserver-xorg-video-r128 xserver-xorg-video-radeon xserver-xorg-video-s3 xserver-xorg-video-savage xserver-xorg-video-siliconmotion xserver-xorg-video-sis xserver-xorg-video-sisusb xserver-xorg-video-tdfx xserver-xorg-video-trident xserver-xorg-video-vesa xserver-xorg-video-vmware xul-ext-unity xul-ext-webaccounts xul-ext-websites-integration y-ppa-manager yad zenity zenity-common zip 0 upgraded, 0 newly installed, 1440 to remove and 0 not upgraded. After this operation, 3,853 MB disk space will be freed. Do you want to continue [Y/n]?

    Read the article

  • Unity: Is there a way to edit a Skin file?

    - by Roberto
    My project has multiple skins and sometimes we have to deal with skins with many custom styles. Editing them in the editor is difficult, for instance, I cannot delete one style that is not the last one without deleting the ones after it. Would there be a way to edit a file that represents this skin? Could I edit a skin file if I use Text in the Asset Serialization Mode (Unity Pro)? If not, is there something in the Unity Store to help me better edit skins?

    Read the article

  • How do I theme the maximized window buttons with Unity?

    - by Dylan McCall
    I use a custom Gtk theme along with the default Ambiance window controls. Using my theme, the Unity panel shows its very ugly default buttons when my window is maximized. Since I have the same window theme, I am assuming this comes from the Gtk theme. I tried copying and pasting a few things from Ambiance's gtkrc, but nothing has stuck so far. What must a theme author do to gain pretty looking window buttons in Unity's panel?

    Read the article

  • Why is my card Unity blacklisted with all the requirements fulfilled?

    - by Oxwivi
    The following is the Unity test output: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.30 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity supported: no As you can see, all requirements are fulfilled but my GPU is blacklisted. What can I do about it?

    Read the article

  • Is it possible to auto-arrange the active Unity launcher icons?

    - by tijybba
    I am using Ubuntu 12.04 x64 bit as default DE. I was guessing it is possible to Auto Arrange the Current-Active applications in Unity Launcher panel to align in Lastly-Opened or Firstly-Opened in ascending or descending order, irrespective of their locked positions in the Unity Launcher panel. Just to get rid of Scrolling down the launcher panel every time to search active application thereby depriving the need of Alt-Tab shortcut. I mean Alt-Tab alternative in more smarter way, though I also use Alt-Tab for the task Management purpose.

    Read the article

  • its possible to use unity 3d and gnome3 without any drivers?

    - by user49523
    currently i don't have any driver available for the laptop that i use , and cause of this i only can use unity2d and gnome2. i have ubuntu 11.10 and ubuntu 12.04 installed and no drivers for both. i would like to use unity3d and gnome3..instead of unity and gnome2 or at least have that option even if computer became a lit slower. so there is a way of enabling unity 3d and gnome without any driver had been installed?

    Read the article

  • Can I hide running applications from the unity launcher?

    - by Chris Whelan
    When running UNE 10.10 I often have several applications running which on a traditional GNOME desktop environment would be running purely in the background and would only be visible from the system tray. Good examples would be tomboy when hidden or redshift. Unfortunately Unity shows a running application in the launcher (dock) for these applications even though they already have appindicators visible in the sys tray. Is there any way to configure/force Unity not to show icons in the dock for certain applications?

    Read the article

  • Is there going to be a friendly Unity settings window?

    - by Valorin
    Currently, as far as I am aware, you need to use the CompizConfig Settings Manager application to play with the Unity configuration settings. While this makes sense, from a technical point of view, it requires the user to know about the settings manager, install it, and then find the Unity options within it. Not very user friendly. Is there a user friendly configuration application planned that will offer all the configuration options in an easy-to-use for new people fashion?

    Read the article

  • When will the Unity Greeter begin to look like the propositions from the Design Team?

    - by Marcappuccino
    The Canonical Design Team gave a rather beautiful login screen mockup for the unity greeter. These designs, in my opinion far exceed the current UI that we have for Quantal (which I think is worse, apart from remote login), and I was led to beleive that these were the official guidelines for the greeter. Are there plans to implement these designs into the Unity Greeter? The proposal is here: https://docs.google.com/a/canonical.com/document/d/1ypvxcSmwNKKMZawit-0r6uLnbTxoA-XoyB0ZNCKNMSg/edit?pli=1 The mockups are here: https://docs.google.com/a/canonical.com/file/d/0BzP7juF4TDpQS3JCWmtHTmR6OVk/edit?pli=1

    Read the article

  • Create edges in Blender

    - by Mikey
    I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: Say I have a poly in the middle of a mesh and I want to split it in two. Simply adding an edge between two edges. This would cause a two 5gons either side. It's a simple technique I use every now and then when I want to modify geometry. It's called "Edge connect" in 3DS Max. In Blender the only edge connect method I can find is to create edge loops, not helpful when aiming at low poly iPhone games. Is there an equivalent in blender?

    Read the article

  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

    Read the article

  • Import animation DAE to Alternativa 3D

    - by Apollon1954
    Hi i have watched this tutorial from Roman Dedenis Alternativa 3D: Import and object animation DAE (Collada 3D Object) From: http://romaindedenis.over-blog.com/article-alternativa-3d-importer-objet-et-animation-dae-objet-3d-collada-66067921.html Im have implemented the program on flash and it's working fine on my computer. Then i exported it on my Android mobile device (Nexus One) using adobe AIR for Android but the animation doesn't appear on my mobile: Below i show screenshots of how it looks like on my pc and on my mobile. Printscreen from PC Printscreen from Android Phone device

    Read the article

  • Alternative for ZAM 3D editor for Windows 7

    - by drasto
    I'm looking for some 3D editor that allows to create 3D objects and export them to XAML format. Because I'm under Windows Seven ZAM 3D editor is no option for me. I need to create relatively simple(but good looking) 3D objects, no game animations. I prefer simple and intuitive GUI, so Blender is no option for me... It would be good if the program had free trial. Any ides what might help me ? Thank you

    Read the article

  • How do I re-install Unity after uninstalling gnome-shell?

    - by Florian
    I am using Ubuntu 14.04. I have big issues with the Unity desktop. I installed then uninstalled gnome-shell (using "apt-get autoremove --purge gnome-shell"). Since then, my desktop has no background and no icons. Plus, and this is the bothering part, unity is very unstable. On startup, there is a huge use of memory, much more than before. Sometimes, I also cannot minimize a window without having the desktop freezing and having to kill the process in question with tty1. I have tried to use : apt-get autoremove --purge ubuntu-desktop apt-get install ubuntu-desktop But it does not change a thing. I tried to update my video drivers but it is still the same. How can I reinstall the unity desktop thoroughly (obviously, something in its install is broken) ? If it is not possible, is it safe that I create a new partition on my disk where I will put my files and reinstall Ubuntu on the old partition (I do have a USB install of Ubuntu 14.04 but not enough space to save my files on it) ?

    Read the article

  • How to enable Unity 3D support in 12.04 using open-source drivers for RadeonHD cards?

    - by martin
    As the title says I can't enable the Unity 3D support when I'm using open-source drivers (xorg-edgers). I have an xfx Radeon HD 6950 by the way. If I install the proprietary 12.3 drivers from AMD it works, but I get poorer 2D performance than the open-source drivers and also I get some freezes and lock ups at random. So because of this I'm trying the open-source drivers and so far no issues at all, except this one. Running this command $ /usr/lib/nux/unity_support_test -p shows this: OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no And this command $ lspci -nn | grep VGA shows: 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Cayman PRO [Radeon HD 6950] [1002:6719] So, is this normal? Do I need to go back to proprietary drivers to enable Unity 3D? If anyone can give me help, I'll much appreciate it.

    Read the article

  • How to get Unity working on dual gpu laptop?

    - by Mourgos
    I recently bought a new laptop (Asus X53S series) that has two GPUs, an NVidia GeForce GT 540M and an integrated Intel GPU (I believe it's called Intel HD graphics 3000). I installed the recommended restricted NVidia drivers after a clean Ubuntu 11.10 install. In the 'additional drivers' program I get the message: "This driver is enabled and in use", although when I try to open the NVidia X Server Settings it says "You do not appear to be using the NVIDIA X driver." which seems to be the case since Ubuntu only starts using Unity 2D. I've had the same issue in 11.04 and I was forced to use the nouveau driver just to get unity working, but since I get quite a few crashes with it I really want to get the propriety driver working this time around. Since I've never had this issue with older laptops, I can only assume it is caused due to the dual gpu configuration. How do I get Ubuntu to use the propriety drivers, or is there any workaround to get the integrated Intel GPU to be ignored by Ubuntu? Alternatively, has anyone got Unity working with a similar setup?

    Read the article

  • How to squeeze the maximum performance out of Unity and GNOME 3?

    - by melvincv
    I see that I do not get good performance with the new Unity desktop, but I should say that Unity has improved a lot since the last edition Ubuntu 11.10. How to squeeze the maximum performance out of 1. Unity 2. GNOME 3 My system specs: -Processors- Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz -Memory- Total Memory : 2049996 kB -PCI Devices- Host bridge : Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) PCI bridge : Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) (prog-if 00 [Normal decode]) VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) PCI bridge : Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) ISA bridge : Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) IDE interface : Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) (prog-if 8a [Master SecP PriP]) IDE interface : Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) SMBus : Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Ethernet controller : Intel Corporation PRO/100 VE Network Connection (rev 01)

    Read the article

  • How to pass an interface to Java from Unity code?

    - by nickbadal
    First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be as frequently answered there. I'm trying to create a plugin that allows me to access an SDK from my game. I can call SDK methods just fine using AndroidJavaObject and I can pass data to them with no issue. But there are some SDK methods that require an interface to be passed. For example, my Java function: public void attemptLogin(String username, String password, LoginListener listener); Where listener; is a callback interface. I would normally run this code from Java as such: attemptLogin("username", "password", new LoginListener() { @Override public void onSuccess() { //Yay! do some stuff in the game } @Override public void onFailure(int error) { //Uh oh, find out what happened based on error } }); Is there a way to pass a C# interface through JNI/Unity to my attemptLogin function? Or is there a way to create a mimic-ing interface in C# that I can call from inside the Java code (and pass in any kind of parameter)? Thanks in advance! :)

    Read the article

  • Is there any way to open more than one folders(Home folder, videps etc..) by clicking the 'files' icon on the unity bar?

    - by 001neeraj
    Why only one nautilus window manager is opens when clicking on the 'Files' icon on the unity bar? I need to open two or more HomeFolder windows by clicking on the 'files' icon on the unity pane. I cannot create more than one nautilus window manager unless i tap superkey(windows key) and type homefolder,videos etc or typing the same in gnome-do. Is there any way to open more than one folders(Home folder, videos etc..) by clicking the 'files' icon on the unity bar??

    Read the article

  • Differentiate A Section/Portion of 3D object From Other Parts

    - by Ramshad
    I am trying to write a WPF windows application that dynamically creates a 3 D object for an existing 3D Image. The senerio is as follows. Mark the points randomly on the existing 3D Image. Create a 3D object based on the points already marked. Check the below Sample Screenshots. Screenshot 1 and Screenshot 2 I am successfully able to load the 3D file to the WPF form. And was able to perform the rotation using TrackballDecorator 3D Tools library. I have just read this related post. however i didn't get it exactly :) So,can you suggest some efficient methods to achieve it.

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >