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  • A better alternative to incompatible implementations for the same interface?

    - by glenatron
    I am working on a piece of code which performs a set task in several parallel environments where the behaviour of the different components in the task are similar but quite different. This means that my implementations are quite different but they are all based on the relationships between the same interfaces, something like this: IDataReader -> ContinuousDataReader -> ChunkedDataReader IDataProcessor -> ContinuousDataProcessor -> ChunkedDataProcessor IDataWriter -> ContinuousDataWriter -> ChunkedDataWriter So that in either environment we have an IDataReader, IDataProcessor and IDataWriter and then we can use Dependency Injection to ensure that we have the correct one of each for the current environment, so if we are working with data in chunks we use the ChunkedDataReader, ChunkedDataProcessor and ChunkedDataWriter and if we have continuous data we have the continuous versions. However the behaviour of these classes is quite different internally and one could certainly not go from a ContinuousDataReader to the ChunkedDataReader even though they are both IDataProcessors. This feels to me as though it is incorrect ( possibly an LSP violation? ) and certainly not a theoretically correct way of working. It is almost as though the "real" interface here is the combination of all three classes. Unfortunately in the project I am working on with the deadlines we are working to, we're pretty much stuck with this design, but if we had a little more elbow room, what would be a better design approach in this kind of scenario?

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  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Computer Says No: Mobile Apps Connectivity Messages

    - by ultan o'broin
    Sharing some insight into connectivity messages for mobile applications. Based on some recent ethnography done my myself, and prompted by a real business case, I would recommend a message that: In plain language, briefly and directly tells the user what is wrong and why. Something like: Cannot connect because of a network problem. Affords the user a means to retry connecting (or attempts automatically). Mobile context of use means users use anticipate interruptibility and disruption of task, so they will try again as an effective course of action. Tells the user when connection is re-established, and off they go. Saves any work already done, implicitly. (Bonus points on the ADF critical task setting scale) The following images showing my experience reading ADF-EMG Google Groups notification my (Android ICS) Samsung Galaxy S2 during a loss of WiFi give you a good idea of a suitable kind of messaging user experience for mobile apps in this kind of scenario. Inline connection lost message with Retry button Connection re-established toaster message The UX possible is dependent on device and platform features, sure, so remember to integrate with the device capability (see point 10 of this great article on mobile design by Brent White and Lynn Hnilo-Rampoldi) but taking these considerations into account is far superior to a context-free dumbed down common error message repurposed from the desktop mentality about the connection to the server being lost, so just "Click OK" or "Contact your sysadmin.".

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • How do I break down and plan a personal programming project?

    - by Pureferret
    I've just started a programming job where I'm applying my 'How to code' knowledge to what I'm being taught of 'How to Program' (They are different!). As part of this, I've been taught how to capture requirements from clients before starting a new project. But... How do I do this for a nebulous personal project? I say nebulous, as I often find halfway through programming something, I want to expand what my program will do, or alter the result. Eventually, I'm tangled in code and have to restart. This can be frustrating and off-putting. Conversely, when given a fixed task and fixed requirements, it's much easier to dig in and get it done. At work I might be told "Today/This week you need to add XYZ to program 1" That is easy to do. At home (for fun) I want to make, say, a program that creates arbitrary lists. It's a very generic task. How do I start with that? I don't need it to do anything, but I want it to do something. So how do I plan a personal programming project? Related: What to plan before starting development on a project?

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  • Logging Output of Azure Startup Tasks to the Event Log

    - by Your DisplayName here!
    This can come in handy when troubleshooting: using System; using System.Diagnostics; using System.Text;   namespace Thinktecture.Azure {     class Program     {         static EventLog _eventLog = new EventLog("Application", ".", "StartupTaskShell");         static StringBuilder _out = new StringBuilder(64);         static StringBuilder _err = new StringBuilder(64);           static int Main(string[] args)         {             if (args.Length != 1)             {                 Console.WriteLine("Invalid arguments: " + String.Join(", ", args));                 _eventLog.WriteEntry("Invalid arguments: " + String.Join(", ", args));                                 return -1;             }               var task = args[0];               ProcessStartInfo info = new ProcessStartInfo()             {                 FileName = task,                 WorkingDirectory = Environment.CurrentDirectory,                 UseShellExecute = false,                 ErrorDialog = false,                 CreateNoWindow = true,                 RedirectStandardOutput = true,                 RedirectStandardError = true             };               var process = new Process();             process.StartInfo = info;               process.OutputDataReceived += (s, e) =>                 {                     if (e.Data != null)                     {                         _out.AppendLine(e.Data);                     }                 };             process.ErrorDataReceived += (s, e) =>                 {                     if (e.Data != null)                     {                         _err.AppendLine(e.Data);                     }                 };               process.Start();             process.BeginOutputReadLine();             process.BeginErrorReadLine();             process.WaitForExit();               var outString = _out.ToString();             var errString = _err.ToString();               if (!string.IsNullOrWhiteSpace(outString))             {                 outString = String.Format("Standard Out for {0}\n\n{1}", task, outString);                 _eventLog.WriteEntry(outString, EventLogEntryType.Information);             }               if (!string.IsNullOrWhiteSpace(errString))             {                 errString = String.Format("Standard Err for {0}\n\n{1}", task, errString);                 _eventLog.WriteEntry(errString, EventLogEntryType.Error);             }               return 0;         }     } } You then wrap your startup tasks with the StartupTaskShell and you’ll be able to see stdout and stderr in the application event log.

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  • Emacs stops taking input when a file has changed on disk [migrated]

    - by recf
    I'm using Emacs v24.3.1 on Windows 8. I had a file change on disk while I had an Emacs buffer open with that file. As soon as I attempt to make a change to the buffer, a message appears in the minibuffer. Fileblah.txt changed on disk; really edit the buffer? (y, n, r or C-h) I would expect to be able to hit r to have it reload the disk version of the file, but nothing happens. Emacs completely stops responding to input. None of the listed keys work, nor do any other keys as far as I can tell. I can't C-g out of the minibuffer. Alt-F4 doesn't work, not does Close window from the task bar. I have to kill the process from task manager. Anyone have any idea what I'm doing wrong here? In cases it's various modes not playing nice with each other, for reference, my init.el is here. Nothing complex. Here's the breakdown: better-defaults (ido-mode, remove menu-bar, uniquify buffer `forward, saveplace) recentf-mode custom frame title visual-line-mode require final newline and delete trailing whitespace on save Markdown mode with auto-mode-alist Flyspell with Aspell backend Powershell mode with auto-mode-alist Ruby auto-mode-alist Puppet mode with auto-mode-alist Feature (Gherkin) mode with auto-mode-alist The specific file was a markdown file with Github-flavored Markdown mode and Flyspell mode enabled.

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • How to connect MTS MBlaze

    - by murali_ma
    i have installed ubuntu 11.04 inside the windows xp. i have MTS Mblaze USB Modem. (my service provider is MTS MBlaze,india) i want to use Mblaze into ubuntu so that i did the following steps for make connecting the device. from the task bar->edit connections->mobile broadband->choose country->mts mblaze and ok i give username and password ([email protected] and password MTS. ok now i enable mobile broadband , MTS MBlaze connection1(connection name) from task bar. steps followed from "http://randomshandom.wordpress.com/2010/12/20/how-to-connect-mts-mblaze-device-in-ubuntu-10-10-11-04/#more-3" for the first time it successfully connected and browse the internet. after i restart the system i connect it. it does not connected. it shows Modem network disconnected. i accessed many times and delete the connection and recreated but i does not help me. if i try to connect device i think it the search the network, i saw the wave signal. img Image for showing problem:

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  • Bayesian content filter for vbulletin [on hold]

    - by mc0e
    I've been tasked with coming up with a tool to automatically flag some posts for moderator attention on a large vbulletin forum. It's not spam per se, but the task has a lot in common with the sort of handling that might be done by a spam protection plugin (a mod in vbulletin speak). There's only so much I can say, but the task does not involve bad users, so much as particular kinds of posts which the moderators need to be aware of. Filtering out user registrations and links is therefore not useful, and we are talking about posts by real human users. What I'm looking for is an existing bayesian classification plugin, or something that I can study to get an understanding of how to do the vbulletin side of the interface in order to build such a thing. Ie I'd need ways for moderators to list flagged posts, and to correct the classification of posts which have been mis-classified. Ideally I want a 3 way split with an "unsure" category in order to reduce what has to be reviewed to find any mis-classifications. Any pointers? I've searched around a bit, and so far what I've found has been more or less entirely targetted at intervening in sign-ups (mostly using stopforumspam), captchas, and use of external services like akismet which are spam specific. I'm also considering an external solution, which might be ableto be interfaced i

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  • Transformation?

    - by Joe G
    I started working at Oracle in 1997.  Since then, we (and most everyone) have been talking about transforming finance operations....but what does that mean exactly?  From my perspective, I thought it meant eliminate waste and menial tasks and giving your finance team more time to work on more strategic things.  That seems logical and simplistic, but how much progress have finance teams (and their IT departments) really made over the past fifteen years? I have yet to talk to a customer that doesn't have one amusing task that makes me chuckle.  Sometimes they still print hard copies of transactions to "file," or sometimes they print 700 pages of data to "analyze," or sometimes they cut and paste from one or more reports into a spreadsheet.  Upon hearing these things, my first question is always, "Why do you do that?" to which their response is rarely the same.    Sometimes it's related to trust (both the employee and the system).  Sometimes, it's habit-based.  And sometimes it is just impossible to accomplish the end result without some manual effort. I will say that I used to print nearly everything that I needed to review.  Partly, because I liked having the ability to scribble notes on the paper, and partly, because it was uncomfortable to read online.  However, I have changed. Rarely do I print anything anymore.  It's easier for me to read and notate online, and well, I guess I've just changed my habits. So where do you think our resistance to change comes from?  Is it truly deficits in our systems, or is it our own personal resistance to change?  What's your most annoying & untransformed task?

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  • In a specification, should I describe what a product does (ideally) or what it should/must do?

    - by Arlaud Pierre
    I'm writting a German specification (I'm not German). Differences may appear for this process in different cultures, especially in the terminology, but usually here's the idea: The client writes his needs and wishes in a document, called a scope statement or requirements document. The supplier tries to understand the actual need of the client (which might be different to what was written and to what the client meant to say and to what the client thinks he needs, etc.) The supplier writes a specification for the product, which should fill the client's need. The specification needs to be precise enough for the product to be made (ambiguity problems occur). The client and the supplier can check whether they have understood each other, and discuss details of the product. The client agrees with the specification (or at least its current iteration) and the supplier is ready to start the work. (it may of course be expected of you to disagree with this process, but this is irrelevant to my problem): I'm now somewhere around the last two steps and I've been criticized because I wrote what the product must do, and not what it will do ideally. Usually along the lines of The product must be able to perform task A And I was expected to write The product performs task A This is a simple word play, but I feel saying what the product does, while the product isn't even on the way to be made yet, is wrong. I would tend to consider a specification as a contract of what the product is expected to do (what it must do and how it should do it), and not what it does. Said differently, I feel this is the specification and not the manual of the end product…… Should I say what the product must do or what it does?

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  • How to Keep SEO Score from Dropping with Duplicate Content

    - by joeh0717
    I'm hoping that someone has a solution for what I'm trying to accomplish. I'm working on a travel agency web site and there's a "Overview" section for each cruise line. These overviews are located on the index page for each cruise line. Here's my issue: The company is creating a search engine that includes details on each cruise line. Their write-ups on each cruise line are great, so I'd like to include the overview they created for each cruise line, rather than having to create all new ones. However, I don't want duplicating their content to negatively affect the SEO scores of the pages they originally put this content on. It's gong to duplicate, since each page that's dynamically generated by their search engine is going to include a section about the cruise line (where I'd want to place the overview). Question: Is there any way that I can include these overviews (ideally, copying the exact HTML that they've already implemented) without the search engines indexing those particular code sections? I'd want the rest of the search result pages to be indexed...just not the section of each page that contains this duplicate code. I saw something about using a span class named robots-nocontent in Yahoo (not sure if this also applies to Bing) and googleon / googleoff tags in Google. Is this the best solution? I'm open to any suggestions, thanks!

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  • Google Rolls Out Secured Search. It’s Slightly Different From Regular Search

    - by Gopinath
    Google rolled out secured version of it’s search engine at https://google.com (did you notice https instead of http?). This search engine lets everyone to use Google search in a secured way. How is it secured? When you use https://google.com, the data exchanged between your browser and Google servers is encrypted to make sure that no one can sniff it. Is my search history secured from Google? No. The search queries you submit to Google are stored in Google servers. There is no change Google’s search history recording. Any differences between Regular Search and Secured Search Results? Yes. Secured search is slightly different from regular search. When you are accessing Google Secured Search Image search options will not be available on the left side bar. Site may respond slow compared to regular search site as there is a overhead to establish between your browser and the server. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Outlook hangs during startup by step &ldquo;loading profile&rdquo;

    - by Marko Apfel
    Problem Starting Outlook shows only the splash screen with comment “loading profile”. I could cancel the startup but restarting shows the same. I verified with Task Manager that no hidden outlook process is bother me. Solution Scanpst Normally with Outlook the tool “Microsoft Outlook Inbox Repair Tool” (scanpst.exe) is additionally installed. Some people could access it via Startmenu, but not me. My lovely Launchy found it under "C:\Program Files (x86)\Microsoft Office\Office14\SCANPST.EXE" Scanpst first ask you for the pst file which you would like to scan. I started with the first default offer: C:\Users\…\AppData\Local\Microsoft\Outlook\….ost And this brings up the information, that another application uses this file. Handle To investigate the causer Handle from Sysinternals is your friend in such cases. Start it from an administrative console and pipe the output to a file. handle > c:\temp\handle.txt Now you could open this file with the editor of your choose and search for the blocked file (your pst file). On top of the section you see the application which has a handle to this file opened (SfdcMsO1.exe). Task Manager Kill this application and start Outlook again. And voila – everything starts up fine … by me

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  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

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  • Should i worry about company's Reputation before joining it...

    - by Shekhar_Pro
    My question is particularly in context of this Question asked recently on this site. I am a fresh graduate and would soon be applying for jobs. But the above mentioned question has raised concerns for me. Should i care about the company i am going to join. Specially since for me Yahoo is a very reputed corporation and i duly respect it, in fact i would be proud to work for it if given the chance. And the OP of the question was a Senior Software Engineer, i don't think something could have gone so wrong that he feels shame for have worked there. Well i won't like to have this situation in my career. Until now for me the criteria for approaching a company were like - it should have Good, knowledgeable and Experienced team, it should provide me with tasks that will always challenge me to think and learn more, etc. After all a task is task and you do always learn something from it. But in view of mentioned question should i also consider other things... Please give your answers and most importantly an opinion from your own experience.

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Configuring ant to run unit tests. Where should libraries be? How should classpath be configured? av

    - by chillitom
    Hi All, I'm trying to run my junit tests using ant. The tests are kicked off using a JUnit 4 test suite. If I run this direct from Eclipse the tests complete without error. However if I run it from ant then many of the tests fail with this error repeated over and over until the junit task crashes. [junit] java.util.zip.ZipException: error in opening zip file [junit] at java.util.zip.ZipFile.open(Native Method) [junit] at java.util.zip.ZipFile.(ZipFile.java:114) [junit] at java.util.zip.ZipFile.(ZipFile.java:131) [junit] at org.apache.tools.ant.AntClassLoader.getResourceURL(AntClassLoader.java:1028) [junit] at org.apache.tools.ant.AntClassLoader$ResourceEnumeration.findNextResource(AntClassLoader.java:147) [junit] at org.apache.tools.ant.AntClassLoader$ResourceEnumeration.nextElement(AntClassLoader.java:130) [junit] at org.apache.tools.ant.util.CollectionUtils$CompoundEnumeration.nextElement(CollectionUtils.java:198) [junit] at sun.misc.CompoundEnumeration.nextElement(CompoundEnumeration.java:43) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.checkForkedPath(JUnitTask.java:1128) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.executeAsForked(JUnitTask.java:1013) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.execute(JUnitTask.java:834) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.executeOrQueue(JUnitTask.java:1785) [junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTask.execute(JUnitTask.java:785) [junit] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [junit] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) [junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [junit] at java.lang.reflect.Method.invoke(Method.java:597) [junit] at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106) [junit] at org.apache.tools.ant.Task.perform(Task.java:348) [junit] at org.apache.tools.ant.Target.execute(Target.java:357) [junit] at org.apache.tools.ant.Target.performTasks(Target.java:385) [junit] at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1337) [junit] at org.apache.tools.ant.Project.executeTarget(Project.java:1306) [junit] at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41) [junit] at org.apache.tools.ant.Project.executeTargets(Project.java:1189) [junit] at org.apache.tools.ant.Main.runBuild(Main.java:758) [junit] at org.apache.tools.ant.Main.startAnt(Main.java:217) [junit] at org.apache.tools.ant.launch.Launcher.run(Launcher.java:257) [junit] at org.apache.tools.ant.launch.Launcher.main(Launcher.java:104) my test running task is as follows: <target name="run-junit-tests" depends="compile-tests,clean-results"> <mkdir dir="${test.results.dir}"/> <junit failureproperty="tests.failed" fork="true" showoutput="yes" includeantruntime="false"> <classpath refid="test.run.path" /> <formatter type="xml" /> <test name="project.AllTests" todir="${basedir}/test-results" /> </junit> <fail if="tests.failed" message="Unit tests failed"/> </target> I've verified that the classpath contains the following as well as all of the program code and libraries: ant-junit.jar ant-launcher.jar ant.jar easymock.jar easymockclassextension.jar junit-4.4.jar I've tried debugging to find out which ZipFile it is trying to open with no luck, I've tried toggling includeantruntime and fork and i've tried running ant with ant -lib test/libs where test/libs contains the ant and junit libraries. Any info about what causes this exception or how you've configured ant to successfully run unit tests is gratefully received. ant 1.7.1 (ubuntu), java 1.6.0_10, junit 4.4 Thanks. Update - Fixed Found my problem. I had included my classes directory in my path using a fileset as opposed to a pathelement this was causing .class files to be opened as ZipFiles which of course threw an exception.

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  • "type" Command Not Working As Expected on Git Bash

    - by trysis
    The type command, in Linux, returns the location, on the filesystem, of the given file, if it is in the current folder or the $PATH. This functionality is also available through Windows with the Git Bash command line program. The command also returns a file's location given the file without its extension (.exe, .vbs, etc.) However, I have run into what seems like a strange corner case where the file exists on the $PATH but doesn't get returned using the command. I am thinking of buying a new computer soon, so I looked up the method of transferring the license key from one computer to another, in preparation for actually doing this. The method I found mentioned the files slmgr.vbs and slui.exe, both of which reside in the C:/Windows\System32 folder, which is in my $PATH, as usual for a Windows computer. However, these two files aren't showing up when I use the type command. Also, neither gets executed when I call the files as commands without their extensions in Git Bash, and only slmgr.vbs gets executed when I call them with the extensions. Finally, slmgr.vbs is shown when listing the folder's contents in Git Bash, as well, but slui.exe isn't. I thought this might have to do with permissions, and, indeed, both files have very restrictive permissions, as you can see in the pictures below, but they both have the same permissions, which wouldn't explain why one gets executed and the other doesn't when called directly, nor why one file is listed on command line but the other isn't. C:\Windows\System32 folder, proving the files exist: File permissions for the Users and Administrators groups for the two files (they are identical): And the folder: type command and its output in Git Bash for the 2 files, plus listing the files in the folder (using grep to filter as the folder is huge), as well as listing part of the $PATH (keep in mind, for all these, that Git Bash changes the paths as they are displayed): Sean@MYPC ~ $ type -a slmgr sh.exe": type: slmgr: not found Sean@MYPC ~ $ type -a slmgr.vbs sh.exe": type: slmgr.vbs: not found Sean@MYPC ~ $ type -a slui sh.exe": type: slui: not found Sean@MYPC ~ $ type -a slui.exe sh.exe": type: slui.exe: not found Sean@MYPC ~ $ slmgr sh.exe": slmgr: command not found Sean@MYPC ~ $ slmgr.vbs /c/WINDOWS/system32/slmgr.vbs: line 2: syntax error near unexpected token `(' /c/WINDOWS/system32/slmgr.vbs: line 2: `' Copyright (c) Microsoft Corporation. A ll rights reserved.' Sean@MYPC ~ $ slui sh.exe": slui: command not found Sean@MYPC ~ $ slui.exe sh.exe": slui.exe: command not found Sean@MYPC ~ $ ls /c/Windows/System32/slui.exe /c/Windows/System32/slmgr.vbs ls: /c/Windows/System32/slui.exe: No such file or directory /c/Windows/System32/slmgr.vbs Sean@MYPC ~ $ echo $PATH /c/Users/Sean/bin:.:/usr/local/bin:/mingw/bin:/bin:/cmd:/c/Python33/:/c/Program Files (x86)/Intel/iCLS Client/:/c/Program Files/Intel/iCLS Client/:/c/WINDOWS/sy stem32:/c/WINDOWS:/c/WINDOWS/System32/Wbem:/c/WINDOWS/System32/WindowsPowerShell /v1.0/:/c/Program Files/Intel/Intel(R) Management Engine Components/DAL:/c/Progr am Files/Intel/Intel(R) Management Engine Components/IPT:/c/Program Files (x86)/ Intel/Intel(R) Management Engine Components/DAL:/c/Program Files (x86)/Intel/Int el(R) Management Engine Components/IPT:/c/Program Files/Intel/WiFi/bin/:/c/Progr am Files/Common Files/Intel/WirelessCommon/:/c/strawberry/c/bin:/c/strawberry/pe rl/site/bin:/c/strawberry/perl/bin:/c/Program Files (x86)/Microsoft ASP.NET/ASP. NET Web Pages/v1.0/:/c/Program Files/Microsoft SQL Server/110/Tools/Binn/:/c/Pro gram Files (x86)/Microsoft SQL Server/90/Tools/binn/:/c/Program Files (x86)/Open AFS/Common:/c/HashiCorp/Vagrant/bin:/c/Program Files (x86)/Windows Kits/8.1/Wind ows Performance Toolkit/:/c/Program Files/nodejs/:/c/Program Files (x86)/Git/cmd :/c/Program Files (x86)/Git/bin:/c/Program Files/Microsoft/Web Platform Installe r/:/c/Ruby200-x64/bin:/c/Users/Sean/AppData/Local/Box/Box Edit/:/c/Program Files (x86)/SSH Communications Security/SSH Secure Shell:/c/Users/Sean/Documents/Lisp :/c/Program Files/GCL-2.6.1/lib/gcl-2.6.1/unixport:/c/Chocolatey/bin:/c/Users/Se an/AppData/Roaming/npm:/c/wamp/bin/mysql/mysql5.6.12/bin:/c/Program Files/Oracle /VirtualBox:/c/Program Files/Java/jdk1.7.0_51/bin:/c/Program Files/Node-Growl:/c /chocolatey/bin:/c/Program Files/eclipse:/c/MongoDB/bin:/c/Program Files/7-Zip:/ c/Program Files (x86)/Google/Chrome/Application:/c/Program Files (x86)/LibreOffi ce 4/program:/c/Program Files (x86)/OpenOffice 4/program What's happening? Why aren't these files listed with the type command? Is this issue because of weird Windows permissions, or something even weirder? If permissions, why do they seem to have the same permissions, yet both are not handled in the same way?

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  • Using boost locks for RAII access to a semaphore

    - by dan
    Suppose I write a C++ semaphore class with an interface that models the boost Lockable concept (i.e. lock(); unlock(); try_lock(); etc.). Is it safe/recommended to use boost locks for RAII access to such an object? In other words, do boost locks (and/or other related parts of the boost thread library) assume that the Lockable concept will only be modeled by mutex-like objects which are locked and unlocked from the same thread? My guess is that it should be OK to use a semaphore as a model for Lockable. I've browsed through some of the boost source and it "seems" OK. The locks don't appear to store explicit references to this_thread or anything like that. Moreover, the Lockable concept doesn't have any function like whichThreadOwnsMe(). It also looks like I should even be able to pass a boost::unique_lock<MySemaphore> reference to boost::condition_variable_any::wait. However, the documentation is not explicitly clear about the requirements. To illustrate what I mean, consider a bare-bones binary semaphore class along these lines: class MySemaphore{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } Now suppose that somewhere, either on an object or globally, I have MySemaphore sem; I want to lock and unlock it using RAII. Also I want to be able to "pass" ownership of the lock from one thread to another. For example, in one thread I execute void doTask() { boost::unique_lock<MySemaphore> lock(sem); doSomeWorkWithSharedObject(); signalToSecondThread(); waitForSignalAck(); lock.release(); } While another thread is executing something like { waitForSignalFromFirstThread(); ackSignal(); boost::unique_lock<MySemaphore>(sem,boost::adopt_lock_t()); doMoreWorkWithSameSharedObject(); } The reason I am doing this is that I don't want anyone else to be able to get the lock on sem in between the time that the first thread executes doSomeWorkWithSharedObject() and the time the second executes doMoreWorkWithSameSharedObject(). Basically, I'm splitting one task into two parts. And the reason I'm splitting the task up is because (1) I want the first part of the task to get started as soon as possible, (2) I want to guarantee that the first part is complete before doTask() returns, and (3) I want the second, more time-consuming part of the task to be completed by another thread, possibly chosen from a pool of slave threads that are waiting around to finish tasks that have been started by master threads. NOTE: I recently posted this same question (sort of) here http://stackoverflow.com/questions/2754884/unlocking-a-mutex-from-a-different-thread-c but I confused mutexes with semaphores, and so the question about using boost locks didn't really get addressed.

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  • Evidence-Based-Scheduling - are estimations only as accurate as the work-plan they're based on?

    - by Assaf Lavie
    I've been using FogBugz's Evidence Based Scheduling (for the uninitiated, Joel explains) for a while now and there's an inherent problem I can't seem to work around. The system is good at telling me the probability that a given project will be delivered at some date, given the detailed list of tasks that comprise the project. However, it does not take into account the fact that during development additional tasks always pop up. Now, there's the garbage-can approach of creating a generic task/scheduled-item for "last minute hacks" or "integration tasks", or what have you, but that clearly goes against the idea of aggregating the estimates of many small cases. It's often the case that during the development stage of a project you realize that there's a whole area your planning didn't cover, because, well, that's the nature of developing stuff that hasn't been developed before. So now your ~3 month project may very well turn into a 6 month project, but not because your estimations were off (you could be the best estimator in the world, for those task the comprised your initial work plan); rather because you ended up adding a whole bunch of new tasks that weren't there to begin with. EBS doesn't help you with that. It could, theoretically (I guess). It could, perhaps, measure the amount of work you add to a project over time and take that into consideration when estimating the time remaining on a given project. Just a thought. In other words, EBS works on a task basis, but not on a project/release basis - but the latter is what's important. It's what your boss typically cares about - delivery date, not the time it takes to finish each task along the way, and not the time it would have taken, if your planning was perfect. So the question is (yes, there's a question here, don't close it): What's your methodology when it comes to using EBS in FogBugz and how do you solve the problem above, which seems to be a main cause of schedule delays and mispredictions? Edit Some more thoughts after reading a few answers: If it comes down to having to choose which delivery date you're comfortable presenting to your higher-ups by squinting at the delivery-probability graph and choosing 80%, or 95%, or 60% (based on what, exactly?) then we've resorted to plain old buffering/factoring of our estimates. In which case, couldn't we have skipped the meticulous case by case hour-sized estimation effort step? By forcing ourselves to break down tasks that take more than a day into smaller chunks of work haven't we just deluded ourselves into thinking our planning is as tight and thorough as it could be? People may be consistently bad estimators that do not even learn from their past mistakes. In that respect, having an EBS system is certainly better than not having one. But what can we do about the fact that we're not that good in planning as well? I'm not sure it's a problem that can be solved by a similar system. Our estimates are wrong because of tendencies to be overly optimistic/pessimistic about certain tasks, and because of neglect to account for systematic delays (e.g. sick days, major bug crisis) - and usually not because we lack knowledge about the work that needs to be done. Our planning, on the other hand, is often incomplete because we simply don't have enough knowledge in this early stage; and I don't see how an EBS-like system could fill that gap. So we're back to methodology. We need to find a way to accommodate bad or incomplete work plans that's better than voodoo-multiplication.

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  • Tomcat v7.0 failed to start on Eclipse

    - by Questions
    Whenever I am running a program on Eclipse, my tomcat is failing to start. I get a dialog box stating this message Server Tomcat v7.0 Server at localhost failed to start. In the console, I am getting this messages Nov 17, 2011 11:56:04 AM org.apache.catalina.core.AprLifecycleListener init INFO: The APR based Apache Tomcat Native library which allows optimal performance in production environments was not found on the java.library.path: C:\Program Files\Java\jre6\bin;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:/Program Files/Java/jre6/bin/client;C:/Program Files/Java/jre6/bin;C:/Program Files/Java/jre6/lib/i386;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intel\WiFi\bin\;C:\Program Files\Java\jdk1.6.0_01\bin;C:\Program Files\Java\jre1.6.0_01\bin;C:\ILOG\CPLEX_Studio_Preview122\opl\bin\x86_win32;C:\ILOG\CPLEX_Studio_Preview122\opl\oplide\;C:\ILOG\CPLEX_Studio_Preview122\cplex\bin\x86_win32;C:\ILOG\CPLEX_Studio_Preview122\cpoptimizer\bin\x86_win32;;D:\JSP_Setup\eclipse-jee-helios-SR2-win32\eclipse;;. Nov 17, 2011 11:56:04 AM org.apache.tomcat.util.digester.SetPropertiesRule begin WARNING: [SetPropertiesRule]{Server/Service/Engine/Host/Context} Setting property 'source' to 'org.eclipse.jst.jee.server:servletConfigTest' did not find a matching property. Nov 17, 2011 11:56:04 AM org.apache.tomcat.util.digester.SetPropertiesRule begin WARNING: [SetPropertiesRule]{Server/Service/Engine/Host/Context} Setting property 'source' to 'org.eclipse.jst.jee.server:BeerAdvice3' did not find a matching property. Nov 17, 2011 11:56:04 AM org.apache.tomcat.util.digester.SetPropertiesRule begin WARNING: [SetPropertiesRule]{Server/Service/Engine/Host/Context} Setting property 'source' to 'org.eclipse.jst.jee.server:BeerAdvice1' did not find a matching property. Nov 17, 2011 11:56:05 AM org.apache.coyote.http11.Http11Protocol init INFO: Initializing Coyote HTTP/1.1 on http-8080 Nov 17, 2011 11:56:05 AM org.apache.coyote.ajp.AjpProtocol init INFO: Initializing Coyote AJP/1.3 on ajp-8009 Nov 17, 2011 11:56:05 AM org.apache.catalina.startup.Catalina load INFO: Initialization processed in 682 ms Nov 17, 2011 11:56:05 AM org.apache.catalina.core.StandardService startInternal INFO: Starting service Catalina Nov 17, 2011 11:56:05 AM org.apache.catalina.core.StandardEngine startInternal INFO: Starting Servlet Engine: Apache Tomcat/7.0.2 java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:288) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:415) Caused by: java.lang.IllegalArgumentException: Invalid <url-pattern> entry_checking in servlet mapping at org.apache.catalina.core.StandardContext.addServletMapping(StandardContext.java:2823) at org.apache.catalina.core.StandardContext.addServletMapping(StandardContext.java:2799) at org.apache.catalina.deploy.WebXml.configureContext(WebXml.java:1278) at org.apache.catalina.startup.ContextConfig.webConfig(ContextConfig.java:1255) at org.apache.catalina.startup.ContextConfig.configureStart(ContextConfig.java:878) at org.apache.catalina.startup.ContextConfig.lifecycleEvent(ContextConfig.java:313) at org.apache.catalina.util.LifecycleSupport.fireLifecycleEvent(LifecycleSupport.java:119) at org.apache.catalina.util.LifecycleBase.fireLifecycleEvent(LifecycleBase.java:89) at org.apache.catalina.core.StandardContext.startInternal(StandardContext.java:4667) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:139) at org.apache.catalina.core.ContainerBase.startInternal(ContainerBase.java:988) at org.apache.catalina.core.StandardHost.startInternal(StandardHost.java:771) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:139) at org.apache.catalina.core.ContainerBase.startInternal(ContainerBase.java:988) at org.apache.catalina.core.StandardEngine.startInternal(StandardEngine.java:275) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:139) at org.apache.catalina.core.StandardService.startInternal(StandardService.java:427) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:139) at org.apache.catalina.core.StandardServer.startInternal(StandardServer.java:649) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:139) at org.apache.catalina.startup.Catalina.start(Catalina.java:585) ... 6 more I had run the code previously, but now it is giving this problems. Also, I went through this post http://forums.opensuse.org/applications/391114-tomcat6-eclipse-not-working.html But is not helping me. Please help at the earliest.

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