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  • Duplicate Content Problem due to plugin

    - by Amar Ryder
    Actually i am running website on wordpress where i have installed Transposh plugin on my site 'example'. Unfortunately, despite having English as the default language and therefore available at example.com/xxx, Google is indexing example.com/en/xxx so i m getting problem with duplicate content now i want to remove this plugin and links from google so that my content will be refine without getting duplicate content pages. Do you have any solution to do this safely. I think myself to remove this plugin from website, though it will create 404 errors from google links but i can add redirect code in htaccess till google would remove that "example.com/en/xxx " not found links. If you know any other healthy way to handle this please help me!

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  • rc.local is not always executed upon boot

    - by starcorn
    Hey, I have some weird problem with the rc.local file which is located in /etc/rc.local the thing is that it is not always running when I boot up the laptop. Maybe every second time, I haven't counted. Anyway when that happens I have to manually go to terminal and type sudo /etc/init.d/rc.local start, which kinda kills the purpose of having this script. Anyone know what the problem could be? EDIT Since this wasn't obvious. This is an issue where I make a fresh boot up. Which mean I have shut down the computer. And next time when I boot up the computer, the rc.local file is randomly deciding whether it will automatically start or not. Here's a copy of what my rc.local file contains echo -n 255 > /sys/devices/platform/i8042/serio1/serio2/sensitivity echo level 2 > /proc/acpi/ibm/fan touch /home/starcorn/Desktop/foo rfkill block bluetooth exit 0

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  • cross resolution level design advice [on hold]

    - by Mike
    I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated. Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions? Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

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  • Which online form builders offer conditional logic/branching?

    - by Hari Sundararajan
    I have a survey with the following form fields: Country Age Male/Female Undergraduate/Graduate Question? Yes No If No, what about this and that? Yes No Google Forms and SurveyMonkey don't seem to allow things like the above. For question one I could ask, "What country are you from?" with a textbox as an answer section and work around it. But how do I go about creating questions five and six? I am not able to figure out how to do it except for having one more question that says "If your answer to the previous question was No, then blah blah (else skip this question)". Any suggestions, apart from creating my own custom website with JavaScript and a backend database?

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  • Quality Assurance activities

    - by MasloIed
    Having asked but deleted the question as it was a bit misunderstood. If Quality Control is the actual testing, what are the commonest true quality assurance activities? I have read that verification (reviews, inspections..) but it does not make much sense to me as it looks more like quality control as mentioned here: DEPARTMENT OF HEALTH AND HUMAN SERVICES ENTERPRISE PERFORMANCE LIFE CYCLE FRAMEWORK Practices guide Verification - “Are we building the product right?” Verification is a quality control technique that is used to evaluate the system or its components to determine whether or not the project’s products satisfy defined requirements. During verification, the project’s processes are reviewed and examined by members of the IV&V team with the goal of preventing omissions, spotting problems, and ensuring the product is being developed correctly. Some Verification activities may include items such as: • Verification of requirement against defined specifications • Verification of design against defined specifications • Verification of product code against defined standards • Verification of terms, conditions, payment, etc., against contracts

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  • Box2D physics editor for complex bodies

    - by Paul Manta
    Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints. Clarification: I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code. I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

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  • Is it normal for a company to have programmers on such a rigid schedule?

    - by q303
    So I've been working at this job for a couple of months. I'm a little frustrated because I do my best work from 2 to 7. In previous jobs, I've come in at 9:30-10:00 and leave at 7. Some companies have been okay with this, others have not. But my current company insists on my being there at 8:30. Any deviation from this is a big deal. Is this typical? I have colleagues who are more 9:30 to 6:30, 10:00-7:00 guys...but maybe that is just startup culture? I don't see why, given that I don't meet clients, etc. what the advantage to having things be so rigid could be. I also don't see why if there is 15 to 20 minute variation sometimes in coming in, why people don't just assume that I will adjust when I leave... Are these unreasonable expectations as a developer or am I missing something?

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  • Touchpad two finger sensivity problem

    - by sagarchalise
    Having asked about touchpad not only once but twice. I have again come back to same topic :D. Basically I have a working two finger scrolling after adding the following line in /etc/profile after I enabled two finger scrolling in touchpad section of mouse. xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 32 40 But my touchpad sensitivity quite irritates me as it jumps around sometimes and also behaves scrolling as well as right click on single finger sometimes. Anyone can suggest me any tips to minimize this if not avoid ? Anyone know if I could use pinch zoom(Finally got the right term:)) as my touchpad says it supports such activity as well? Thanks in advance.

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  • 3D Studio Max biped restrictions?

    - by meds
    I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to play while the character is jumping since it's not only jumping in the game world but the jump animation is adding its own height offset. I'm tryuing to remove the jump animations height offset, so far I've found the root node and deleted all its key frames which has helped a bit. The problem I'm having now is that the character still has some height offset and if I try to lower it it has a fake 'ground' that isn't at 0 and the limbs sort of bend on the imaginary floor, si there a way to remove this restriction just for the jump animation? Here's what I mean: http://i.imgur.com/qoWIR.png Any idea for a fix? I'm using Unity 3D if that opens any other possibilities...

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  • Sql Server Data Tools & Entity Framework - is there any synergy here?

    - by Benjol
    Coming out of a project using Linq2Sql, I suspect that the next (bigger) one might push me into the arms of Entity Framework. I've done some reading-up on the subject, but what I haven't managed to find is a coherent story about how SQL Server Data Tools and Entity Framework should/could/might be used together. Were they conceived totally separately, and using them together is stroking the wrong way? Are they somehow totally orthogonal and I'm missing the point? Some reasons why I think I might want both: SSDT is great for having 'compiled' (checked) and easily versionable sql and schema But the SSDT 'migration/update' story is not convincing (to me): "Update anything" works ok for schema, but there's no way (AFAIK) that it can ever work for data. On the other hand, I haven't tried the EF migration to know if it presents similar problems, but the Up/Down bits look quite handy.

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  • What percentage of software developers work solo?

    - by JMather
    I'm trying to put together some ideas for a talk, and one of the things that occurred to me, is if there's any documentation or research into how many programmers work as the lone developer within their team. I think this is an important distinction because individual developers (and perhaps small team developers) end up having to wear many more hats than developers part of a large developer group. It could give us some better insight to career development and transition tactics, as well. I've tried some generally googling, and wasn't able to turn up anything, so I'm hoping maybe someone has seen (or studied) something related to this. Thanks in advance!

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  • Ubuntuone fails to sync with 'File Sync starting...' displayed

    - by a different ben
    I am on 12.04 using ubuntuone-client 3.0.1-0ubuntu1.0.1. I actually have two machines that I sync with, having the same Ubuntu version and ubuntuone-client version. One is fine, the other is not. File sync has frozen within a user-defined folder under my home folder. The graphical client reports in the top-right corner: 'File Sync starting...', but this doesn't change. I have two files with changes that show a syncing overlay in Nautilus. They are both very small text files. Here are some details: harb@joan:~$ u1sdtool --status State: READY connection: With User Not Network description: ready to connect is_connected: False is_error: False is_online: False queues: WORKING harb@joan:~$ u1sdtool --current-transfers Current uploads: 0 Current downloads: 0 The status seems to suggest that I am not connected to a network, however I am connected to a network - in fact I am accessing this machine via NX. Is it not working because I am connected via NX? Happy to provide other info, just not sure what would be useful.

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  • LibreOffice Writer Error due to a lock file

    - by Brad
    Every time I try to open a word document I get this error. LibreOffice 3.5 Either another instance of LibreOffice is accessing your personal settings or your personal settings are locked. Simultaneous access can lead to inconsistencies in your personal settings. Before continuing, you should make sure user "closes LibreOffice on host". Do you want to continue? I've been onto different forums to find out a remedy but nothing yet. I've recently done a fresh install of 12.04 (64bit) and have been having some issues with different programs and have been able to work through most of them but this one, I'm lost.

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  • Idoc Script Plug-in for Notepad++

    - by Kyle Hatlestad
    For those of you that caught it in an earlier post, Arnoud Koot wrote a great Idoc Script plug-in for Notepad++.  Well, he's back at it and has written an update for 11g! Arnoud made his announcement a few days ago on the WebCenter Content forum. And it looks like Jonathan Hult caught it as well and posted to his blog. A great addition to his plug-in is context sensitive help.  Now you can look up the variables and functions without having to switch to the formal Oracle documentation. He's even provided a tool to update the help automatically based on the Oracle documentation.  A couple of things to look for that I had missed the instructions was the note about updating the LanguageHelp.ini with your own path to the iDoc11g.chm file as well as the <ctrl><space> keystroke for the auto-complete. Great work Arnoud!

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Fullscreen windowed mode in id games

    - by Oli
    I run a TwinView, dual monitor system. I like to play games fullscreen on one of the monitors, not spanning both. With wine, this works by just setting it to desktop mode and setting the resolution to that of one screen. For OpenTTD, I used Compiz's Window Rules plugin. But I have a few native games that this doesn't work for. Today's experiment involved Prey (Doom 3 engine) but I've had similar issues with other ID engines. So in short: has anybody found a way of having Prey/OpenAreana/Doom3/etc run in windowed mode but with fullscreen decorations (that is to say, no borders and above the panel)?

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  • Wine pollutes "Open With" application list

    - by Yi Jiang
    The dialog box in question here is the one you get with the context menu option "open with other applications". Wine seems to have inserted more than a dozen or so entries for each application I install, which makes it a pain to find the correct application: What can I do to remove the duplicates? Update: Neither of the two solutions really work. The bug is interesting, but the symptoms does not match my problem (I'm not having problem with uninstalling applications, but rather the things that are inserted after installing them), and with the other one, all references to the Wine application are removed, which actually makes the problem worse (although it may be an acceptable solution if nothing else can be found). So this is still an open question; any takers?

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  • Why You never see a Sonic Screwdriver in Action Movies [Video]

    - by Asian Angel
    This video takes a humorous look at why you never see a sonic screwdriver in all those action movies. After all, having one would just ruin all of the ‘fun’ for everyone! Note: Video contains some language that may be considered inappropriate. Sonic Screwdriver [via Geeks are Sexy] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How to create a KDE start application menu launcher that launches the search and launch desktop?

    - by davorao
    Now i love the plasma-netbook aka the "search and launch" interface but i would want to be able to have it appear on demand and not sit as the desktop default in the back of my windows. So what i imagine is having a application launcher be created which on activation brings up the "search and launch" feature allowing for easy access of your favorites or have that slick interface to find what your looking for. I'm aware that krunner solves a similar use-case but search and launch would be more of an Unity Dash type of search, whereas krunner is more useful when u exactly know what your looking for. And to summarize my question, since I'm clueless as to how this would be done, I'm lookinf for someone who could tell me how hard it would be to do it.

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  • Global menu stopped working for most applications

    - by ltorgo
    I have Ubuntu 12.04 32 bits and I had been enjoying global menus and HUD since the beginning. However, for some strange reason, I stopped having global menus for most applications and thus no HUD fun anymore. Actually, the only two applications where I continue to have global menus are Thunderbird and Firefox, so not sure if it has something to do with these two... I've already browsed through some similar reports and already tried the following: checking if indicator-appmenu was installed. tried to use Unsettings to switch on and off, with reboots in the middle, global menus. logged in with a different user to see if it was some configuration of my user. also checked, using dconf-editor that, com ? canonical ? indicator ? appmenu ? menu-mode = "global" Any hint/help would be appreciated! Thank you in advance

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  • Maximum number of controllers Unity3D can handle

    - by N0xus
    I've been trying to find out the maximum amount of xbox controller Unity3D can handle on one editor. I know through networking, Unity is capable of having as many people as your hardware can handle. But I want to avoid networking as much as possible. Thus, on a single computer, and in a single screen (think Bomberman and Super Smash Brothers) how many xbox controllers can Unity3D support? I have done work in XNA and remember that only being capable of support 4, but for the life of me, I can't find any information that tells me how many Unity can support.

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  • Are nullable types preferable to magic numbers?

    - by Matt H
    I have been having a little bit of a debate with a coworker lately. We are specifically using C#, but this could apply to any language with nullable types. Say for example you have a value that represents a maximum. However, this maximum value is optional. I argue that a nullable number would be preferable. My coworker favors the use of zero, citing precedent. Granted, things like network sockets have often used zero to represent an unlimited timeout. If I were to write code dealing with sockets today, I would personally use a nullable value, since I feel it would better represent the fact that there is NO timeout. Which representation is better? Both require a condition checking for the value meaning "none", but I believe that a nullable type conveys the intent a little bit better.

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  • Grid framework for CSS

    - by akp
    I see there are large number of grid frameworks in CSS like 960, heroku grid, etc being used by huge websites. I want to know whether using grid structure is really useful? If yes, then how? One of the biggest problem I saw with grid is having equal heights for elements. If we are using three grids like grid_2, grid_7, grid_3 for 3 vertical panels then it becomes very difficult to have these three panels positioned in a way such that they have equal heights and all of them change height when any of the content exapnds or collapse. This is because elements are floated in grid system and they don't change height along with neighbouring element.

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  • Connecting/Removing a Second Monitor with Multiple Workspaces

    - by Ben
    I am running 12.04 on a laptop. I use workspaces extensively to manage different projects. When I take my laptop home, I plug in an additional monitor. The problem I am having is that whenever I plug in the additional monitor, all of my windows, regardless of what workspace they were in before I connected the additional monitor, move to workspace 1. This forces me to go through all the windows and manually move the windows back to where I had them. I don't think adding a monitor to each workspace should cause windows to move around between workspaces. Any thoughts or ideas on how to fix this? Know of any workarounds? Thanks in advance!

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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