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  • Socket errors of 10048 on the client? Possible causes?

    - by Earlz
    Hello, I'm writing a custom TCP server and client and on doing a ton of requests (60,000 to be exact) I begin to get this socket error of 10048, which should mean "the address is already in use." The error keeps happening unless I pause the process for like 2 or 3 minutes and then begin it again, and then it begins to bring up the same error a short while after restarting it. If I pause the client process and restart the server process, I still get the same error on the client. So it is a complete client side problem. This does not make sense though, this error only usually occurs when binding and this error happens on the client and not the server. What could be the possible reasons for it? A small excerpt of my initialization: TcpClient client = new TcpClient(); client.Connect("XXXXX -- some ip", 25000); client.NoDelay = true; NetworkStream clientStream = client.GetStream(); Also, everything else seems to be working fine(including the amount of time it takes to send back and forth) and this works perfectly when using 127.0.0.1 but when putting it on another LAN computer I begin to get the 10048 error. Is there something wrong with how I initialize it? What else could cause this error on the client side?

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  • WAN Optimization Resources

    - by Paul
    I'm looking for resources on writing software to do WAN optimization. I've googled this and searched SO, but there doesn't seem to be much around. The only things I've found are high-level articles in tech magazines, and info for network admins on how to make use of existing WAN optimization products. I'm looking for something on the techniques etc. used to write WAN optimization software. It seems to be a dark art, and the people who know how to do it, guard their secrets closely. Any suggestions?

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  • How to send and receive file on Silverlight application?

    - by Samvel Siradeghyan
    Hi. I am writting Silverlight client-server application. Server part is WinForm application an client part is Silverlight. I use TCP connction. I use sockets for sending and receiving information. But now I need to send a file, size of which may be greater then 1 Mb, so I can't use socets to send that file as bite stream. I wont to send that file form server and receive it on client Silverlight application. How can I do that? Thanks.

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  • migrating Solaris to RH: network latency issue, tcp window size & other tcp parameters

    - by Bastien
    Hello I have a client/server app (Java) that I'm migrating from Solaris to RH Linux. since I started running it in RH, I noticed some issues related to latency. I managed to isolate the problem that looks like this: client sends 5 messages (32 bytes each) in a row (same application timestamp) to the server. server echos messages. client receives replies and prints round trip time for each msg. in Solaris, all is well: I get ALL 5 replies at the same time, roughly 80ms after having sent original messages (client & server are several thousands miles away from each other: my ping RTT is 80ms, all normal). in RH, first 3 messages are echoed normally (they arrive 80ms after they've been sent), however the following 2 arrive 80ms later (so total 160ms RTT). the pattern is always the same. clearly looked like a TCP problem. on my solaris box, I had previously configured the tcp stack with 2 specific options: disable nagle algorithm globally set tcp_deferred_acks_max to 0 on RH, it's not possible to disable nagle globally, but I disabled it on all of my apps' sockets (TCP_NODELAY). so I started playing with tcpdump (on the server machine), and compared both outputs: SOLARIS: 22 2.085645 client server TCP 56150 > 6006 [PSH, ACK] Seq=111 Ack=106 Win=66672 Len=22 "MSG_1 RCV" 23 2.085680 server client TCP 6006 > 56150 [ACK] Seq=106 Ack=133 Win=50400 Len=0 24 2.085908 client server TCP 56150 > 6006 [PSH, ACK] Seq=133 Ack=106 Win=66672 Len=22 "MSG_2 RCV" 25 2.085925 server client TCP 6006 > 56150 [ACK] Seq=106 Ack=155 Win=50400 Len=0 26 2.086175 client server TCP 56150 > 6006 [PSH, ACK] Seq=155 Ack=106 Win=66672 Len=22 "MSG_3 RCV" 27 2.086192 server client TCP 6006 > 56150 [ACK] Seq=106 Ack=177 Win=50400 Len=0 28 2.086243 server client TCP 6006 > 56150 [PSH, ACK] Seq=106 Ack=177 Win=50400 Len=21 "MSG_1 ECHO" 29 2.086440 client server TCP 56150 > 6006 [PSH, ACK] Seq=177 Ack=106 Win=66672 Len=22 "MSG_4 RCV" 30 2.086454 server client TCP 6006 > 56150 [ACK] Seq=127 Ack=199 Win=50400 Len=0 31 2.086659 server client TCP 6006 > 56150 [PSH, ACK] Seq=127 Ack=199 Win=50400 Len=21 "MSG_2 ECHO" 32 2.086708 client server TCP 56150 > 6006 [PSH, ACK] Seq=199 Ack=106 Win=66672 Len=22 "MSG_5 RCV" 33 2.086721 server client TCP 6006 > 56150 [ACK] Seq=148 Ack=221 Win=50400 Len=0 34 2.086947 server client TCP 6006 > 56150 [PSH, ACK] Seq=148 Ack=221 Win=50400 Len=21 "MSG_3 ECHO" 35 2.087196 server client TCP 6006 > 56150 [PSH, ACK] Seq=169 Ack=221 Win=50400 Len=21 "MSG_4 ECHO" 36 2.087500 server client TCP 6006 > 56150 [PSH, ACK] Seq=190 Ack=221 Win=50400 Len=21 "MSG_5 ECHO" 37 2.165390 client server TCP 56150 > 6006 [ACK] Seq=221 Ack=148 Win=66632 Len=0 38 2.166314 client server TCP 56150 > 6006 [ACK] Seq=221 Ack=190 Win=66588 Len=0 39 2.364135 client server TCP 56150 > 6006 [ACK] Seq=221 Ack=211 Win=66568 Len=0 REDHAT: 17 2.081163 client server TCP 55879 > 6006 [PSH, ACK] Seq=111 Ack=106 Win=66672 Len=22 "MSG_1 RCV" 18 2.081178 server client TCP 6006 > 55879 [ACK] Seq=106 Ack=133 Win=5888 Len=0 19 2.081297 server client TCP 6006 > 55879 [PSH, ACK] Seq=106 Ack=133 Win=5888 Len=21 "MSG_1 ECHO" 20 2.081711 client server TCP 55879 > 6006 [PSH, ACK] Seq=133 Ack=106 Win=66672 Len=22 "MSG_2 RCV" 21 2.081761 client server TCP 55879 > 6006 [PSH, ACK] Seq=155 Ack=106 Win=66672 Len=22 "MSG_3 RCV" 22 2.081846 server client TCP 6006 > 55879 [PSH, ACK] Seq=127 Ack=177 Win=5888 Len=21 "MSG_2 ECHO" 23 2.081995 server client TCP 6006 > 55879 [PSH, ACK] Seq=148 Ack=177 Win=5888 Len=21 "MSG_3 ECHO" 24 2.082011 client server TCP 55879 > 6006 [PSH, ACK] Seq=177 Ack=106 Win=66672 Len=22 "MSG_4 RCV" 25 2.082362 client server TCP 55879 > 6006 [PSH, ACK] Seq=199 Ack=106 Win=66672 Len=22 "MSG_5 RCV" 26 2.082377 server client TCP 6006 > 55879 [ACK] Seq=169 Ack=221 Win=5888 Len=0 27 2.171003 client server TCP 55879 > 6006 [ACK] Seq=221 Ack=148 Win=66632 Len=0 28 2.171019 server client TCP 6006 > 55879 [PSH, ACK] Seq=169 Ack=221 Win=5888 Len=42 "MSG_4 ECHO + MSG_5 ECHO" 29 2.257498 client server TCP 55879 > 6006 [ACK] Seq=221 Ack=211 Win=66568 Len=0 so, I got confirmation things are not working correctly for RH: packet 28 is sent TOO LATE, it looks like the server is waiting for packet 27's ACK before doing anything. seems to me it's the most likely reason... then I realized that the "Win" parameters are different on Solaris & RH dumps: 50400 on Solaris, only 5888 on RH. that's another hint... I read the doc about the slide window & buffer window, and played around with the rcvBuffer & sendBuffer in java on my sockets, but never managed to change this 5888 value to anything else (I checked each time directly with tcpdump). does anybody know how to do this ? I'm having a hard time getting definitive information, as in some cases there's "auto-negotiation" that I might need to bypass, etc... I eventually managed to get only partially rid of my initial problem by setting the "tcp_slow_start_after_idle" parameter to 0 on RH, but it did not change the "win" parameter at all. the same problem was there for the first 4 groups of 5 messages, with TCP retransmission & TCP Dup ACK in tcpdump, then the problem disappeared altogether for all following groups of 5 messages. It doesn't seem like a very clean and/or generic solution to me. I'd really like to reproduce the exact same conditions under both OSes. I'll keep researching, but any help from TCP gurus would be greatly appreciated ! thanks !

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  • iPhone HTTP Server

    - by Andrew
    Can someone give me simple code to help with creating an HTTP server for the iPhone. Something simple with much documentation would be appreciated. Anything you have please share.

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  • Broadcasting

    - by Avik
    Could anyone please provide me with the code or link to send and receive broadcast messages if possible using UDP? I have been stuck in a problem and hope if u guys could help me resolve it. Thanks

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  • Calling end invoke on an asynchronous call when an exception has fired in WCF.

    - by james.ingham
    Hey, I currently have an asynchronous call with a callback, which fires this method on completion: private void TestConnectionToServerCallback(IAsyncResult iar) { bool result; try { result = testConnectionDelegate.EndInvoke(iar); Console.WriteLine("Connection made!"); } catch (EndpointNotFoundException e) { Console.WriteLine("Server Timeout. Are you connected?"); result = false; } ... } With the EndpointNotFoundException firing when the server is down or no connection can be made. My question is this, if I want to recall the testConnectionDelegate with some kind of re-try button, must I first call testConnectionDelegate.EndInvoke where the exception is caught? When I do call end invoke in the catch, I get another exception on result = testConnectionDelegate.EndInvoke(iar); whenever I call this method for the second time. This is "CommunicationObjectFaultedException". I'm assuming this is because I didn't end it properly, which is what I think I have to do. Any help would be appreciated. Thanks - James

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  • NSStream sockets missing data

    - by Chris T.
    I am trying to pull some sample data from FreeDB as a proof of concept, but I am having a tough time retrieving all of the data off the incoming stream (I am only getting the last bits for the final query listed here (if handshakeCode = 3) I think this may be something with the threading on the main runloop, but I am not sure. Odd thing is when the buffer size is larger than 1-2 bytes (which works as expected), I seem to be losing access to the data programmatically (the totalOutput variable on the first set of data is incomplete). I set up a packet capture, and it looks like those 1024 bytes are coming across the wire, but the app just isn't working with it. It looks like the next event is coming through and basically taking over. I tried using an NSLock to no avail as well. If I drop the buffer size down to 1 or 2, things seem to be reading just fine. This is probably obvious to someone who does this all the time, but this is my first foray into this with something I am familiar with, technology wise in other languages / platforms. The following code will show you what is happening. Run with the buffer set to 1024, and you will see a short final string, but once you set it to 1, you will see the amount of data I was expecting (I was even expecting it to be split, so that's not a big worry) #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> //STACK OVERFLOW CODE: @interface stackoverflow : NSObject <NSStreamDelegate> { NSInputStream *iStream; NSOutputStream *oStream; int handshakeCode; NSString *selectedDiscId; NSString *selectedGenre; } -(void)getMatchesFromFreeDB; -(void)sendToOutputStream:(NSString*)command; @end @implementation stackoverflow -(void)getMatchesFromFreeDB { NSHost *host = [NSHost hostWithName:@"freedb.freedb.org"]; [NSStream getStreamsToHost:host port:8880 inputStream:&iStream outputStream:&oStream]; [iStream retain]; [oStream retain]; [iStream setDelegate:self]; [oStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream open]; [oStream open]; handshakeCode = 0; //not done any processing } -(void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch(eventCode) { case NSStreamEventOpenCompleted: { NSLog(@"Stream open completed"); break; } case NSStreamEventHasBytesAvailable: { NSLog(@"Stream has bytes available"); if (aStream == iStream) { NSMutableString *totalOutput = [NSMutableString stringWithString:@""]; //read data uint8_t buffer[1024]; int len; while ([iStream hasBytesAvailable]) { len = [iStream read:buffer maxLength:sizeof(buffer)]; if (len 0) { NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSUTF8StringEncoding]; //this could have also been put into an NSData object if (nil != output) { //append to the total output [totalOutput appendString:output]; } } } NSLog(@"OUTPUT , %i:\n\n%@", [totalOutput lengthOfBytesUsingEncoding:NSUTF8StringEncoding], totalOutput); NSArray *outputComponents = [totalOutput componentsSeparatedByString:@" "]; //Attempt to get handshake code, since we haven't done it yet: if (handshakeCode == 1) { //we are just getting the sign-on banner: //let's move on: handshakeCode = 2; } else if (handshakeCode == 2) { handshakeCode = [[outputComponents objectAtIndex:0] intValue]; if (handshakeCode == 200) { NSLog(@"---Handshake OK %i", handshakeCode); NSMutableString *query = [NSMutableString stringWithString:@"cddb query f3114b11 17 225 19915 36489 54850 69425 87025 103948 123242 136075 152817 178335 192850 211677 235104 262090 284882 308658 4430\n"]; handshakeCode = 3; [self sendToOutputStream:query]; } } else if (handshakeCode == 3) { //now, we are reading out the matches: if ([[outputComponents objectAtIndex:0] intValue] == 200) //found exact match: { NSLog(@"Found exact match"); selectedGenre = [outputComponents objectAtIndex:1] ; selectedDiscId = [outputComponents objectAtIndex:2]; if (selectedGenre && selectedDiscId) { //send off the request to get the entry: NSString *query = [NSString stringWithFormat:@"cddb read %@ %@\n", selectedGenre, selectedDiscId]; [self sendToOutputStream:query]; handshakeCode = 4; } } } } break; } case NSStreamEventEndEncountered: { NSLog(@"Stream event end encountered"); break; } case NSStreamEventErrorOccurred: { NSLog(@"Stream error occurred"); break; } case NSStreamEventHasSpaceAvailable: { NSLog(@"Stream has space available"); if (aStream == oStream) { if (handshakeCode == 0) { handshakeCode = 1; [self sendToOutputStream:@"cddb hello stackoverflow localhost.localdomain test .01BETA\n"]; } } break; } } } -(void)sendToOutputStream:(NSString*)command { const uint8_t *rawCommand = (const uint8_t *)[command UTF8String]; [oStream write:rawCommand maxLength:strlen(rawCommand)]; NSLog(@"Sent command: %@",command); } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; stackoverflow *test = [[stackoverflow alloc] init]; [test getMatchesFromFreeDB]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop run]; [pool drain]; return 0; } Any help is much appreciated! Thanks

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  • Experiences with (free) embedded TCP / IP stacks?

    - by Dan
    Does anyone have especially good (or bad) experiences with any of the following embedded TCP / IP stacks? uIP lwIP Bentham's TCP/IP Lean implementation The TCP/IP stack from this book My needs are for a solid, easy-to-port stack. Code size isn't terribly important, performance is relatively important, but ease of use & porting is very important. The system will probably use an RTOS, that hasn't been decided, but in my experience most stacks can be used with or without an RTOS. Most likely the platform will be an ARM variant (ARM7 or CM3 in all likelihood). Not too concerned about bolting the stack to the Ethernet driver, so that isn't a big priority in the selection. I'm not terribly interested in extracting a stack out of an OS, such as Linux, RTEMS, etc. I'm also not interested in commercial offerings such as Interniche, Micrium, etc... The stack doesn't need all sorts of bells & whistles, doesn't need IPv6, and I don't need any stuff on top of it (web servers, FTP servers, etc..) In fact it's possible that I'll only use UDP, although I can envision a couple scenarios where TCP would be preferable. Experiences with other stacks I've missed are of course also very much of interest. Thanks for your time & input.

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  • Reading UDP Packets

    - by Thomas Mathiesen
    I am having some trouble dissecting a UDP packet. I am receiving the packets and storing the data and sender-address in variables 'data' and 'addr' with: data,addr = UDPSock.recvfrom(buf) This parses the data as a string, that I am now unable to turn into bytes. I know the structure of the datagram packet which is a total of 28 bytes, and that the data I am trying to get out is in bytes 17:28. I have tried doing this: mybytes = data[16:19] print struct.unpack('>I', mybytes) --> struct.error: unpack str size does not match format And this: response = (0, 0, data[16], data[17], 6) bytes = array('B', response[:-1]) print struct.unpack('>I', bytes) --> TypeError: Type not compatible with array type And this: print "\nData byte 17:", str.encode(data[17]) --> UnicodeEncodeError: 'ascii' codec can't encode character u'\xff' in position 0: ordinal not in range(128) And I am not sure what to try next. I am completely new to sockets and byte-conversions in Python, so any advice would be helpful :) Thanks, Thomas

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  • How to find connected hosts at network (vpn or lan)

    - by Javier Novoa C.
    Hello, I'm looking for possible solutions to the following need: I have a VPN configured (using openVPN over Linux, BTW), and I want to know at any moment which hosts are connected to it. I recognize that it probably is the same thing as trying to know which hosts are connected to a lan, so any of the solutions might do the job... The fact is that I once used a hamachi vpn on linux and with it I had the chance to know which hosts were connected to a particular network where I belonged, so I was wondering if something similar might be possible in openVPN (or even any VPN and/or any LAN). Preferably, I'm looking for opensource/free sw solutions, or maybe the hints to program it myself (in the most simple way if possible, not that I don't know how to program, but I'm trying to achieve this in a simple manner). But anyway, if there are no os/fsw solutions, any other one might do... Thanks a lot! Javier, Mexico city

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  • Only show activities from a specific gadget in OpenSocial

    - by corné
    I created a gadget which is able to post activities: function postActivity(text) { var params = {}; params[opensocial.Activity.Field.TITLE] = text; var activity = opensocial.newActivity(params); opensocial.requestCreateActivity(activity, opensocial.CreateActivityPriority.HIGH); }; And I request activities by doing: req.add(req.newFetchActivitiesRequest( new opensocial.IdSpec({'userId' : 'VIEWER', 'groupId' : 'FRIENDS'})), 'friends_activities'); My question is: How can I filter activities to only show activities posted by a specific gadget? I reckon the field "appId" is meant for this, but this field is empty in the response.

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  • How to fake source ip-address of a udp-packet?

    - by youllknow
    Hi everyone! Think about the following: Your ISP offers you a dynamic ip-address (for example 123.123.123.123). My question is simple (the answer may not): Is it possible to send a single udp-packet with a outer source-ip (for example 124.124.124.124) to a fixed-ip server? I don't need to get a answer from the server. I just want to know if/how this one way communication can be done, using a faked source-ip address. I'm sorry for my bad English! Thanks for you help in advance!

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  • Ive just created a site! [closed]

    - by Steven Pollock
    Hi i just recently made a website and i need to get decent hits on it! The URL is http://www.aussiebac kpackersclan.net It is a clan website that also has its own gaming tournament ladder system and we want teams to sign up!!! What is the best method of achieving this promotion?

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  • API to set credentials for wired 802.1X in Windows

    - by crimsonbloat
    Hello, Is there any API to set user credentials programmatically for a wired 802.1X profile in Windows Vista/XP SP3 ? The corresponding API for wireless is WlanSetProfileEapXmlUserData (...) or WlanSetProfileEapUserData (...). Can the same functionality be achieved for a wired 802.1X profile is some way ? Thanks, crimsonbloat.

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  • Connecting to tcp server from client running in android device

    - by Andhravaala
    Hi, I am trying to connect to a standalone desktop tcp server(java) from tcp client application in android device. But I am not able to connect to that. I tried to write a desktop tcp client and tried to connect to server(remote server). It is working fine. But When I am trying to connecting from android, I am getting a IOException while creating Socket instance. Can anyone help me in this ? Thanks in advance....

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  • Subdomains for different applications on Windows Server 2008 R2 with Apache and IIS 7 installed

    - by Yusuf
    Hi, I have a home server, on which I have installed Apache, and several other applications that have a Web GUI (JDownloader, Free Download Manager). In order to access each of these apps (whether be it from the local network or the Internet), I have to enter a different port, e.g., http:// server:8085 or http:// xxxx.dyndns.org:8085 for Apache, http:// server:90 or http:// xxxx.dyndns.org:90 for FDM, http:// server:8081 or http:// xxxx.dyndns.org:8081 for JDownloader. I would like to be able to access them using sub-domains, e.g, http:// apache.server or http:// apache.xxxx.dyndns.org for Apache, http:// fdm.server or http:// fdm.xxxx.dyndns.org for FDM, http:// jdownloader.server or http:// jdownloader.xxxx.dyndns.org for JDownloader. First of all, would it be possible like I want it, i.e., both from LAN and Internet, and if yes, how? And then, even if it's possible only for Internet, I would like to know how to do it, if there's a way. Thanks in advance, Yusuf

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  • NSMutableURLRequest wont turn on 3G

    - by Kyle
    I won't bother posting any code because my code works fine when I launch Safari or something that turns on the 3G connection first. When I put it Airport mode, then put back OFF, I will get the behavior of a connection error saying No internet connection with NSMutableURLRequest. I've personally mailed apple about how the Ant gets turned on and off, and they said anything that uses their base CFSocketStream object will turn on the Ant, and I quote: "such as NSURLRequest".. BSD Sockets do not, just so everyone knows.. However, I assumed NSMutableURLRequest would fall into the category of 'Does', but it seems like it doesnt. It never succeeds for me when I cycle Airport or have the phone idle for a long time. It will ALWAYS succeed when I open any other network app first to turn the Ant on. Shall I be forced to do a dummy NSURLRequest call to turn this on; or has anyone been able to get this class working just fine? Remember this is just an implementation of NSMutableURLRequest to upload a file Async, and no other Network operations are performed anywhere; no ads, no version checks, no nothing.

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  • Speed Problem with Wireless Connectivity on Cisco 877w

    - by Carl Crawley
    Having a bit of a weird one with my local LAN setup. I recently installed a Cisco 877W router on my DSL2+ connection and all is working really well.. Upgraded the IOS to 12.4 and my wired clients are streaming connectivity superfast at 1.3mb/s. However, there seems to be an issue with my wireless clients - I can't seem to stream any data across the local wireless connection (LAN) and using the Internet, whilst responsive enough isn't really comparable with the wired connection speed. For example, all devices are connected to an 8 Port Gb switch on FE0 from the Router with a NAS disk and on my wired clients, I can transfer/stream etc absolutely fine - however, transferring a local 700Mb file on my local LAN estimates 7-8 hours to transfer :( The Wireless config is as follows : interface Dot11Radio0 description WIRELESS INTERFACE no ip address ! encryption mode ciphers tkip ! ssid [MySSID] ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 channel 2462 station-role root rts threshold 2312 world-mode dot11d country GB indoor bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 spanning-disabled bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding All devices are connected to the Gb Switch which is connected to FE0 with the following: Hardware is Fast Ethernet, address is 0021.a03e.6519 (bia 0021.a03e.6519) Description: Uplink to Switch MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s ARP type: ARPA, ARP Timeout 04:00:00 Last input never, output never, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 14000 bits/sec, 19 packets/sec 5 minute output rate 167000 bits/sec, 23 packets/sec 177365 packets input, 52089562 bytes, 0 no buffer Received 919 broadcasts, 0 runts, 0 giants, 0 throttles 260 input errors, 260 CRC, 0 frame, 0 overrun, 0 ignored 0 input packets with dribble condition detected 156673 packets output, 106218222 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Not sure why I'm having problems on the wireless and I've reached the end of my Cisco knowledge... Thanks for any pointers! Carl

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  • Check if the internet cannot be accessed in Python

    - by Sridhar Ratnakumar
    I have an app that makes a HTTP GET request to a particular URL on the internet. But when the network is down (say, no public wifi - or my ISP is down, or some such thing), I get the following traceback at urllib.urlopen: 70, in get u = urllib2.urlopen(req) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 126, in urlopen return _opener.open(url, data, timeout) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 391, in open response = self._open(req, data) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 409, in _open '_open', req) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 369, in _call_chain result = func(*args) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 1161, in http_open return self.do_open(httplib.HTTPConnection, req) File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 1136, in do_open raise URLError(err) URLError: <urlopen error [Errno 8] nodename nor servname provided, or not known> I want to print a friendly error to the user telling him that his network maybe down instead of this unfriendly "nodename nor servname provided" error message. Sure I can catch URLError, but that would catch every url error, not just the one related to network downtime. I am not a purist, so even an error message like "The server example.com cannot be reached; either the server is indeed having problems or your network connection is down" would be nice. How do I go about selectively catching such errors? (For a start, if DNS resolution fails at urllib.urlopen, that can be reasonably assumed as network inaccessibility? If so, how do I "catch" it in the except block?)

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  • capturing dns packets using java

    - by rgksugan
    I want to log the websites visited in a system. So i decided to record the packets send by the system. I am using Jpcap API. I am able to record a lot of packets. Now what i want to do is i want to filter only DNS packets. I think that will be able to log the websites. I want a way to filter the DNS packets. How can I do it?

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  • How do the routers communicate with each other ?

    - by Berkay
    Let's say that i want make a request a to a web page which is hosted in Europe (i live in USA).My packets only consist the IP address of the web page, first the domain name to ip address transformation is done, then my packets start their journey through to europe. i assume that MAC addresses never used in this situation? are they? First, my packets deal with many routers on way how these routers communicate with each other?, are router addresses added to my packet headers ? Second, is there a specific path router to router comminication or which conditions affect this route? Third to cross the Atlantic Ocean, are cables used or... ?

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  • java.net.SocketException: Software caused connection abort: socket write error

    - by npinti
    Hi guys, I am trying to send an image from a Java desktop application to a J2ME application. The problem is that I am getting this exception: java.net.SocketException: Software caused connection abort: socket write error I have looked around on the net, and although this problem is not that rare, I was unable to find a concrete solution. I am transforming the image into a byte array before transferring it. These are the methods found on the desktop application and on the J2ME respectively public void send(String ID, byte[] serverMessage) throws Exception { //Get the IP and Port of the person to which the message is to be sent. String[] connectionDetails = this.userDetails.get(ID).split(","); Socket sock = new Socket(InetAddress.getByName(connectionDetails[0]), Integer.parseInt(connectionDetails[1])); OutputStream os = sock.getOutputStream(); for (int i = 0; i < serverMessage.length; i++) { os.write((int) serverMessage[i]); } os.flush(); os.close(); sock.close(); } private void read(final StreamConnection slaveSock) { Runnable runnable = new Runnable() { public void run() { try { DataInputStream dataInputStream = slaveSock.openDataInputStream(); int inputChar; StringBuffer results = new StringBuffer(); while ( (inputChar = dataInputStream.read()) != -1) { results.append((char) inputChar); } dataInputStream.close(); slaveSock.close(); parseMessage(results.toString()); results = null; } catch(Exception e) { e.printStackTrace(); Alert alertMsg = new Alert("Error", "An error has occured while reading a message from the server:\n" + e.getMessage(), null, AlertType.ERROR); alertMsg.setTimeout(Alert.FOREVER); myDisplay.setCurrent(alertMsg, resultScreen); } } }; new Thread(runnable).start(); } I am sending the message across a LAN, and I have no problems when I send short text messages instead of images. Also, I used wireshark and it seems that the desktop application is only sending part of the message. Any help would be highly appreciated. Also, everything works on the J2ME simulator. Thanks.

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  • Epoll in EPOLLET mode returning 2 EPOLLIN before reading from the socket

    - by Arkaitz Jimenez
    The epoll manpage says that a fd registered with EPOLLET(edge triggered) shouldn't notify twice EPOLLIN if no read has been done. So after an EPOLLIN you need to empty the buffer before epoll_wait being able to return a new EPOLLIN on new data. However I'm experiencing problems with this approach as I'm seeing duplicated EPOLLIN events for untouched fds. This is the strace output, 0x200 is EPOLLRDHUP that is not defined yet in my glibc headers but defined in the kernel. 30285 epoll_ctl(3, EPOLL_CTL_ADD, 9, {EPOLLIN|EPOLLPRI|EPOLLERR|EPOLLHUP|EPOLLET|0x2000, {u32=9, u64=9}}) = 0 30285 epoll_wait(3, {{EPOLLIN, {u32=9, u64=9}}}, 10, -1) = 1 30285 epoll_wait(3, {{EPOLLIN, {u32=9, u64=9}}}, 10, -1) = 1 30285 epoll_wait(3, <unfinished ...> 30349 epoll_ctl(3, EPOLL_CTL_DEL, 9, NULL) = 0 30306 recv(9, "7u\0\0\10\345\241\312\t\20\f\32\r\10\27\20\2\30\200\10 \31(C0\17\32\r\10\27\20\2\30"..., 20000, 0) = 20000 30349 epoll_ctl(3, EPOLL_CTL_DEL, 9, NULL) = -1 ENOENT (No such file or directory) 30305 recv(9, " \31(C0\17\32\r\10\27\20\2\30\200\10 \31(C0\17\32\r\10\27\20\2\30\200\10 \31("..., 20000, 0) = 10011 So, after adding fd number 9 I do receive 2 consecutive EPOLLIN events before having recving the file descriptor, the syscall trace shows how I do delete the fd before reading but it should only happen once, one per event. So either I am not reading the manpage properly or something is now working here.

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