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  • Extracting useful information from free text

    - by insta
    We filter and analyse seats for events. Apparently writing a domain query language for the floor people isn't an option. I'm using C# 4.0 & .NET 4.0, and have relatively free reign to use whatever open-source tools are available. </background-info> If a request comes in for "FLOOR B", the sales people want it to show up if they've entered "FLOOR A-FLOOR F" in a filter. The only problem I have is that there's absolutely no structure to the parsed parameters. I get the string already concatenated (it actually uses a tilde instead of dash). Examples I've seen so far with matches after each: 101WC-199WC (needs to match 150WC) AAA-ZZZ (needs to match AAA, BBB, ABC but not BB) LOGE15-LOGE20 (needs to match LOGE15 but not LOGE150) At first I wanted to try just stripping off the numeric part of the lower and upper, and then incrementing through that. The problem I have is that only some entries have numbers, sometimes the numbers AND letters increment, sometimes its all letters that increment. Since I can't impose any kind of grammar to use (I really wanted [..] expansion syntax), I'm stuck using these entries. Are there any suggestions for how to approach this parsing problem?

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • How to pause and resume a game in XNA using the same key?

    - by user13095
    I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by drawing different textures to the screen depending on the current state. The 'Not Playing' state seems to work fine, I press Space and it changes to 'Playing', but when I press 'P' to pause or resume the game nothing happens. I tried checking current and previous keyboard states thinking it was happening to fast for me to see, but again nothing seemed to happen. If I change either the pause or resume, so they're both different, it works as intended. I'm clearly missing something obvious, or completely lacking some know-how in regards to how update and/or the keyboard states work. Here's what I have in my Update method at the moment: protected override void Update(GameTime gameTime) { KeyboardState CurrentKeyboardState = Keyboard.GetState(); // Allows the game to exit if (CurrentKeyboardState.IsKeyDown(Keys.Escape)) this.Exit(); // TODO: Add your update logic here if (CurrentGameState == GameStates.NotPlaying) { if (CurrentKeyboardState.IsKeyDown(Keys.Space)) CurrentGameState = GameStates.Playing; } if (CurrentGameState == GameStates.Playing) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Paused; } if (CurrentGameState == GameStates.Paused) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Playing; } base.Update(gameTime); }

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  • ADF Hands on Training &ndash; Prerequisites for 22nd March 2011

    - by Grant Ronald
    For those of you coming to the ADF Hands on training on the 22nd March in London, there was a link to the prerequisites.  Unfortunately, in a reshuffle of content on OTN, this page was removed.  So, over the next day or so I’m hoping to the pull together the relevant information into this blog post.  So keep checking back! Firstly, you need to being your laptop with you to do the hands on exercises.  No laptop, no hands on. Recommended 2GB RAM running Microsoft Windows XP SP2, 2003 Server SP2, Vista (32 bit only), Windows 7 or Linux or Mac 2GHz Processor (less will be acceptable but slower) Mozilla Firefox 2.0 or higher, Internet Explorer 7 or higher, Safari 3.0 and higher, Google Chrome 1.0 or higher Winzip or other extracting software Adobe Acrobat reader Flash (if you want to see dynamic graphs in your application) As for software, you will need have installed JDeveloper 11g.  The hands on instructions are based on 11.1.1.2 (or is it 11.1.1.3)! anyway, either of those or 11.1.1.4 would be required. You also need an Oracle database on your machine and access to the HR schema (which should be unlocked).  Don’t expect to have access to a network and VPN to a database. A simple test, unplug your laptop from your corporate network, run up JDev  and select File –> New –> Database connection and make sure you can connect to HR database and see the Emp/Dept etc tables.  If you can do that, you should be good to go. I would strongly recommend ensuring you have this in place before you arrive on Tuesday. Look forward to seeing you there.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Placeholders in strings

    - by dotancohen
    I find that I sometimes use placeholders in strings, like this: $ cat example-apache <VirtualHost *:80> ServerName ##DOMAIN_NAME## ServerAlias www.##DOMAIN_NAME## DocumentRoot /var/www/##DOMAIN_NAME##/public_html </VirtualHost> Now I am sure that it is a minor issue if the placeholder is ##DOMAIN_NAME##, !!DOMAIN_NAME!!, {{DOMAIN_NAME}}, or some other variant. However, I now need to standardize with other developers on a project, and we all have a vested interest in having our own placeholder format made standard in the organization. Are there any good reasons for choosing any of these, or others? I am trying to quantify these considerations: Aesthetics and usability. For example, __dict__ may be hard to read as we don't know how many underscores are in there. Compatibility. Will some language try to do something funny with {} syntax in a string (such as PHP does with "Welcome to {$siteName} today!")? Actually, I know that PHP and Python won't, but others? Will a C++ preprocessor choke on ## format? If I need to store the value in some SQL engine, will it not consider something a comment? Any other pitfalls to be wary of? Maintainability. Will the new guy mistake ##SOME_PLACEHOLDER## as a language construct? The unknown. Surely the wise folk here will think of other aspects of this decision that I have not thought of. I might be bikeshedding this, but if there are real issues that might be lurking then I would certainly like to know about them before mandating that our developers adhere to a potentially-problematic convention.

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  • Is Reading the Spec Enough?

    - by jozefg
    This question is centered around Scheme but really could be applied to any LISP or programming language in general. Background So I recently picked up Scheme again having toyed with it once or twice before. In order to solidify my understanding of the language, I found the Revised^5 Report on the Algorithmic Language Scheme and have been reading through that along with my compiler/interpreter's (Chicken Scheme) listed extensions/implementations. Additionally, in order to see this applied I have been actively seeking out Scheme code in open source projects and such and tried to read and understand it. This has been sufficient so far for me understanding the syntax of Scheme and I've completed almost all of the Ninety-nine Scheme problems (see here) as well as a decent number of Project Euler problems. Question While so far this hasn't been an issue and my solutions closely match those provided, am I missing out on a great part of Scheme? Or to phrase my question more generally, does reading the specification of a language along with well written code in that language sufficient to learn from? Or are other resources, books, lectures, videos, blogs, etc necessary for the learning process as well.

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  • How to use lists in equivalence partitioning?

    - by KhDonen
    I have read that equivalence partitioning can be used typically for intervals or lists, e.g. I assume it can be used for every set of inputs. Anyway if the requirement says that allowed colors are (RED,BLUE,BLACK, GREEN), I cannot treat them like a list, right? I mean, testing one of them would not be enough because developers most likely used some switch-case and thus it is not real "set" where one could represent also the others. So how it is meant with lists? Also what is not that clear to me, I do not think it is always possible to do the initial partioning and then design the test cases. What about checking two lines intersection: Y=MX+C. (two inputs) 1) The lines are paraller. M1=M1 but C1 must be different from C2. 2) Lines are intersecting. M1 must be different from M2. 3) Coincident. The are the same. How can I use partitioning here? THis is actually taken from a book and it says that these sets are eq.classes.

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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  • jQuery - upgrade from version 1.6.x to 1.7

    - by Renso
    Goal: Issues to consider when upgrading from jQuery version 1.6 to 1.7. This is a short list and may help identify the real issues you need to concern yourself with in stead of reading through all the release notesSummary of issues encountered during upgrade:As you prepare for upgrade to jQuery 1.7 from 1.6.x, this is a quick glimpse of all the issues that are relevant, not sure if it covers all but may be all you need to worry about.Use this method only for checking checkboxes and radio buttons:$("input:checked")http://api.jquery.com/checked-selector/This will work regardless of the version of jQuery you are using. Note that $("input).attr("checked") returns true prior to jQuery 1.6. Only retrieve "real" attributes with "attr", in order versions it would also retrieve properties like "tagName", this no longer works with jQuery 1.6.1+Why does $("input").attr("checked") no longer (from version 1.6.1+) return TRUE or FALSE, because if you look at the HTML (as well as W3C spec) it does not contain a true/false, but the value checked="checked", which is what it should have returned in the first place. $("input").prop("checked") works, return true, because there is in fact a DOM property for "checked" with the value being "true" or "false".Furthermore, if you want to upgrade to jQuery 1.7 you should only have to worry about this for most part:1. isNumeric() is new, be careful as the older version jQuery.isNaN() has been deprecated2. jqXHR success and error have been deprecated3. When rendering content with text(), white space issue cross-browsers: http://bugs.jquery.com/ticket/3144Other than the issues above I am not aware of any deprecations you need to worry about.Hope this helps to get everyone up to version 1.7

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • MySQL can only log in as root, even after creating new users with their own database

    - by ionFish
    Problem: I just set up a Debian Wheezy installation for testing, and installed the LAMP packages and PMA. I can log in as root with my pre-defined password, create/edit/delete both databases and users. The problem comes when I create a new user 'something', set a password for it, and grant it all privileges on a table 'something' (same as the username). Upon connecting, it denies access to the user. Details: Host: localhost using MySQL 5.5.24-8 Creating user: CREATE USER 'something'@'%' IDENTIFIED BY '***';GRANT USAGE ON *.* TO 'something'@'%' IDENTIFIED BY '***' WITH MAX_QUERIES_PER_HOUR 0 MAX_CONNECTIONS_PER_HOUR 0 MAX_UPDATES_PER_HOUR 0 MAX_USER_CONNECTIONS 0;CREATE DATABASE IF NOT EXISTSsomething;GRANT ALL PRIVILEGES ONsomething.* TO 'something'@'%'; Checking privileges: GRANT USAGE ON *.* TO 'something'@'%' IDENTIFIED BY PASSWORD '*92F9DAF5F5129554509489FDB6A433510223C799'; Result: Access denied for user 'something'@'localhost' (using password: YES) More Info: I use this same exact procedure for the Squeeze distribution, and it works perfectly. Is there a chance it's because of Wheezy, or something else? I need to continue using Wheezy because of the updated packages (for this test server -- the others work fine), so 'just use Squeeze' is not an option. Note: I HAVE tried flush privileges; to no avail.

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  • Is this JS code a good way for defining class with private methods?

    - by tigrou
    I was recently browsing a open source JavaScript project. The project is a straight port from another project in C language. It mostly use static methods, packed together in classes. Most classes are implemented using this pattern : Foo = (function () { var privateField = "bar"; var publicField = "bar";     function publicMethod() { console.log('this is public');     } function privateMethod() { console.log('this is private'); } return {   publicMethod : publicMethod, publicField : publicField }; })(); This was the first time I saw private methods implemented that way. I perfectly understand how it works, using a anonymous method. Here is my question : is this pattern a good practice ? What are the actual limitations or caveats ? Usually i declare my JavaScript classes like that : Foo = new function () { var privateField = "test"; this.publicField = "test";     this.publicMethod = function()     { console.log('this method is public'); privateMethod();     } function privateMethod() { console.log('this method is private'); } }; Other than syntax, is there any difference with the pattern show above ?

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Internal Libraries (Subversion Externals, 'library' branch, or just another folder)

    - by Ntsc
    Currently working on multiple projects that need to share internal libraries. The internal libraries are updated continually. Currently only 1 project needs to be stable but soon we will need to have both projects stable at any given time. What is the best way to SVN internal libraries? Currently we are using the 'just another folder' like so... trunk\project1 trunk\project2 trunk\libs It causes a major headache when a shared library is updated for project1 and project2 is now dead until the parts that use the library are updated. So after doing some research on SVN externals I thought of this... trunk\project1\libs (external to trunk\libs @ some revision) trunk\project2\libs (external to trunk\libs @ different revision) trunk\libs\ I'm a little worried about how externals work with commits and not making library commits so complicated that I am the only one capable of doing it (mostly worried about branches with externals as we use them extensively). On top of that we have multiple programming languages within each project some of which don't support per-project library directories (at least not easily) so we would need to check out on a per project basis instead of checking out the trunk. There is also the 'vendor' style branching of libraries but it has the same problem as above where the library would have to be a sub folder of each project and is maybe a little to complicated for how little projects we have. Any insight would be nice. I've spent quite a bit of time reading the Subversion book and feeling like I'm getting no where.

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  • How to implement string matching based on a pattern

    - by Vincent Rischmann
    I was asked to build a tool that can identify if a string match a pattern. Example: {1:20} stuff t(x) {a,b,c} would match: 1 stuff tx a 20 stuff t c It is a sort of regex but with a different syntax Parentheses indicate an optional value {1:20} is a interval; I will have to check if the token is a number and if it is between 1 and 20 {a,b,c} is just an enumeration; it can be either a or b or c Right now I implemented this with a regex, and the interval stuff was a pain to do. On my own time I tried implementing some kind of matcher by hand, but it turns out it's not that easy to do. By experimenting I ended up with a function that generates a state table from the pattern and a state machine. It worked well until I tried to implement the optional value, and I got stuck and how to generate the state table. After that I searched how I could do this, and that led me to stuff like LL parser, LALR parser, recursive-descent parser, context-free grammars, etc. I never studied any of this so it's hard to know what is relevant here, but I think this is what I need: A grammar A parser which generates states from the grammar and a pattern A state machine to see if a string match the states So my first question is: Is this right ? And second question, what do you recommend I read/study to be able to implement this ?

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  • High-level strategy for distinguishing a regular string from invalid JSON (ie. JSON-like string detection)

    - by Jonline
    Disclaimer On Absence of Code: I have no code to post because I haven't started writing; was looking for more theoretical guidance as I doubt I'll have trouble coding it but am pretty befuddled on what approach(es) would yield best results. I'm not seeking any code, either, though; just direction. Dilemma I'm toying with adding a "magic method"-style feature to a UI I'm building for a client, and it would require intelligently detecting whether or not a string was meant to be JSON as against a simple string. I had considered these general ideas: Look for a sort of arbitrarily-determined acceptable ratio of the frequency of JSON-like syntax (ie. regex to find strings separated by colons; look for colons between curly-braces, etc.) to the number of quote-encapsulated strings + nulls, bools and ints/floats. But the smaller the data set, the more fickle this would get look for key identifiers like opening and closing curly braces... not sure if there even are more easy identifiers, and this doesn't appeal anyway because it's so prescriptive about the kinds of mistakes it could find try incrementally parsing chunks, as those between curly braces, and seeing what proportion of these fractional statements turn out to be valid JSON; this seems like it would suffer less than (1) from smaller datasets, but would probably be much more processing-intensive, and very susceptible to a missing or inverted brace Just curious if the computational folks or algorithm pros out there had any approaches in mind that my semantics-oriented brain might have missed. PS: It occurs to me that natural language processing, about which I am totally ignorant, might be a cool approach; but, if NLP is a good strategy here, it sort of doesn't matter because I have zero experience with it and don't have time to learn & then implement/ this feature isn't worth it to the client.

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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  • C++ Parallel Asynchonous task

    - by Doodlemeat
    I am currently building a randomly generated terrain game where terrain is created automatically around the player. I am experiencing lag when the generated process is active, as I am running quite heavy tasks with post-processing and creating physics bodies. Then I came to mind using a parallel asynchronous task to do the post-processing for me. But I have no idea how I am going to do that. I have searched for C++ std::async but I believe that is not what I want. In the examples I found, a task returned something. I want the task to change objects in the main program. This is what I want: // Main program // Chunks that needs to be processed. // NOTE! These chunks are already generated, but need post-processing only! std::vector<Chunk*> unprocessedChunks; And then my task could look something like this, running like a loop constantly checking if there is chunks to process. // Asynced task if(unprocessedChunks.size() > 0) { processChunk(unprocessedChunks.pop()); } I know it's not far from easy as I wrote it, but it would be a huge help for me if you could push me at the right direction. In Java, I could type something like this: asynced_task = startAsyncTask(new PostProcessTask()); And that task would run until I do this: asynced_task.cancel();

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  • cannot log in to all account except guest after mounting new partition

    - by student
    I really really need help. to do my homework from school, since two days ago, I was installing oracle 11g on my ubuntu. through that process, there was lots of problems also, but searching a lot, in somehow I could go to the next phase installing it. (because it was the first time to install on ubuntu by myself..) but when I was making password for oracle and clicked next, it says there are not enough space for home/oracle folder, So to make another space, I mounted another space after checking Gparted and using Software device management, I mounted it. And when I rebooted it, since then, I cannot log in to my own administrator account and even to oracle account(that I made for oracle 11g on ubuntu ) when I type the passwords for it, it seems to work but it redisplay the first page to log in, without really logging in it.. So I loggined to here as guest account... and even I cannot try gnome console manipulation to restore or fix it.. because it is guest account... I`m struggling for three days and... help me, how do I need to do? and at the time oracle said it needs enough space for its home folder, how I should have done?

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • Selectively Including files in C#.net web application [migrated]

    - by segnosaur
    I am attempting to modify an application with the following characteristics: Written in C#.net Using Visual Studio 2010 The application uses a Master sheet to maintain commonality The Master sheet has the following: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="mysheet.master.cs" Inherits="master_mysheet" %> Now, currently, the master sheet has an include file that brings in a common footer: #include file="inc/my-footer.inc" Here's what I want to do: I would like to modify the master sheet to be able to read in a footer based on the value contained in a session variable... i.e. (not real code, but just something to give an idea of what I want) if session("x") = "a" then #include file="inc/my-footer1.inc" else #include file="inc/my-footer2.inc" My first instinct was to go with some vbscript: <script type="text/vbscript" language="vbscript"> document.write("vbscript example.") </script> However, it doesn't run the vbscript code automatically on page load. Does anyone know: - The syntax I need to actually get this to work? i.e. to get the vbscript to run automatically on page load, AND to do the page include? - Or, is there a better way to go about this? (perhaps by doing some coding in C#) Note: I am experienced in C#; however, I haven't done any vbscript since the days of ASP classic, so my knowledge there is out of date.

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  • Help with selecting objects on a map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how i can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: http://i.imgur.com/qcKij.jpg It keeps telling me i clicked the skyscraper behind which is not necessarily what the user is trying to do... how can i improve the accuracy of this ?

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  • Virtual Hosts Not Working (12.10)

    - by lolajl
    I'm trying to get virtual hosts up and running on my Ubuntu laptop that has 12.10 installed. I'm running Apache2, and I enabled the virtual hosting module. When I go to 12.0.0.1, I'm able to get the default page. When I go to example.local, I just get the search engine results, instead of the "hey, you're seeing this" page I set up in that directory (/var/www/example.local). I even made sure I have only one "NameVirtualHost *:80" variable active. Checking error.log, nothing obvious seems to jump out as being amiss. here's what I have in the respective files: example.local ServerName example.local ServerAdmin webmaster@localhost DocumentRoot /var/www/example.local <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/example.local> Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined ports.conf NameVirtualHost *:80 Listen 80 hosts 127.0.0.1 localhost 127.0.1.1 KitaiGorod 127.0.0.1 example.local ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters

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  • I failed FizzBuzz, would you hire me? [closed]

    - by ja_programmer
    I'm a developer with a CS degree and have work experience doing development in a number of languages for almost 3 years. Today had an interview (2nd interview) with a panel of people. Overall it went quite well, I prepared for most of the questions and felt ready for anything. At the end of the interview, they gave me ONE programming question...a problem like FizzBuzz (without the print the number part). I believe I made too many mistakes and thus have "failed" it. Is all hope lost for me? Here is my code: void FizzBuzz() { for(int i = 0; i <= 100; i++) { bool isThree = i % 3; bool isFive = i % 5; if (isThree) { print "Fizz\n"; } else if(isFive) { print "Buzz\n"; } else { print "FizzBuzz\n"; } } } As you can see I messed up the bools which should have the syntax i % 3 == 0; If I'm remembering the question right I also put an else instead of an elseif with isThree && isFive. I was quite stressed, but that's no excuse for missing a simple problem. So the question is, if my work history and personality fit with the job and this is the only code you've seen, would you hire me?

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