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  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

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  • A* Start path finding in HTML5 Canvas

    - by gyhgowvi
    I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html and now I'm using this library for path finding. And with this library, I'm trying write a simple test, but stuck with one problem. I'm now done when in HTML5 canvas screen click with mouse show path until my mouse.x and mouse.y. Here is a screenshot - http://oi46.tinypic.com/14qxrl.jpg (Pink square: Player, Orange squares: path until my mouse.x/mouse.y) Code how I'm drawing the orange squares until my mouse.x/mouse.y is: 'http://pastebin.com/bfq74ybc (Sorry I do not understand how upload code in my post) My problem is I do not understand how to move my player until path goal. I've tried: 'http://pastebin.com/nVW3mhUM But with this code my player is not beung drawn.(When I run the code, player.x and player.y are equals to 0 and when I click with the mouse I get the path player blink and disappear) Maybe anyone know how to solve this problem? And I'm very very very sorry for my bad English language. :)

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  • Read-only lock on a SharePoint site collection, or Why can't I edit anymore?

    - by PeterBrunone
    Monday morning, the calls started.  For some reason, long-time users were unable to edit list items.  I figured we had a permissions issue, so I popped in to look at the Site Settings -- and found that I couldn't.  A quick trip to Central Administration showed that I was still listed as a Site Collection Administrator, but I had no power at all on the site collection in question.A quick glance at the logs told me that the server had recently shut down unexpectedly (this is a Hyper-V virtual machine).  Apparently, in the confusion, somehow SharePoint decided to lock the site collection as Read Only.  This can be remedied in one of two ways:1)  In Central Administration, go to Application Management->SharePoint Site Management->Site collection quotas and locks.  Once you have arrived, select the correct application and site collection, and you will have the opportunity to view and set the lock status of the collection (it most likely will be set to "Read-only", and you'll want to move that radio button to "Not locked").2)  Fire up stsadm and issue the following command:stsadm -o setsitelock -url http://myportalsitecollection -lock none

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  • Making files generally available on Linux system (when security is relatively unimportant)?

    - by Ole Thomsen Buus
    Hi, I am using Ubuntu 9.10 on a stationary PC. I have a secondary 1 TB harddrive with a single big logical partition (currently formatted as ext4). It is mounted as /usr3 with options user, exec in /etc/fstab. I am doing highspeed imaging experiments. Well, only 260fps, but that still creates many individual files since each frames is saved as one png-file. The stationary is not used by anyone other than me which is why the default security model posed by ubuntu is not necessary. What is the best way to make the entire contents of /usr3 generally available on all systems. In case I need to move the harddrive to another Ubuntu 9.x or 10.x machine? When grabbing image with the firewire camera I use a selfmade grabbing software-utility (console based) in sudo-mode. This creates all files with root as owner and group. I am logged in as user otb and usually I do the following when having to make files generally available to otb: sudo chown otb -R * sudo chgrp otb -R * sudo chmod a=rwx -R * This takes some time since the disk now contains individual ~200000 files. After this, how would linux behave if I moved the harddrive to another system where the user otb is also available? Would the files still be accessible without sudo use?

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  • Java.net Reborn

    - by Bob Rhubart
    Java.net, the home of  Java community projects, has been re-launched with a new look and new tools for developers.  The move from CollabNet to the Kenai infrastructure offers more flexibility for developers who want to host or contribute to community projects.  Instead of the large, fixed infrastructure per project (for example, several mailing lists per project), Kenai's ala carte features allow users to take only what they need. "We will continue to have the great mix of blogs, forums, and editorial content as well as new tools on the project side, including Mercurial, Git, and JIRA for developers," Java.net Community Manager Sonya Barry explains.  The migration was huge effort. Over 1400 projects were migrated (and some 30 projects are left to go). A large part of the migration was a big cleanup of abandoned projects. With the high abandonment rate of open source projects, the was a lot to remove. The new java.net site is smaller, faster and now the percentage of good, current content is much higher. Check it out at http://home.java.net/   Technorati Tags: java,java.net,oracle,oracle technology network del.icio.us Tags: java,java.net,oracle,oracle technology network

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  • How many copies are needed to enlarge an array?

    - by user10326
    I am reading an analysis on dynamic arrays (from the Skiena's algorithm manual). I.e. when we have an array structure and each time we are out of space we allocate a new array of double the size of the original. It describes the waste that occurs when the array has to be resized. It says that (n/2)+1 through n will be moved at most once or not at all. This is clear. Then by describing that half the elements move once, a quarter of the elements twice, and so on, the total number of movements M is given by: This seems to me that it adds more copies than actually happen. E.g. if we have the following: array of 1 element +--+ |a | +--+ double the array (2 elements) +--++--+ |a ||b | +--++--+ double the array (4 elements) +--++--++--++--+ |a ||b ||c ||c | +--++--++--++--+ double the array (8 elements) +--++--++--++--++--++--++--++--+ |a ||b ||c ||c ||x ||x ||x ||x | +--++--++--++--++--++--++--++--+ double the array (16 elements) +--++--++--++--++--++--++--++--++--++--++--++--++--++--++--++--+ |a ||b ||c ||c ||x ||x ||x ||x || || || || || || || || | +--++--++--++--++--++--++--++--++--++--++--++--++--++--++--++--+ We have the x element copied 4 times, c element copied 4 times, b element copied 4 times and a element copied 5 times so total is 4+4+4+5 = 17 copies/movements. But according to formula we should have 1*(16/2)+2*(16/4)+3*(16/8)+4*(16/16)= 8+8+6+4=26 copies of elements for the enlargement of the array to 16 elements. Is this some mistake or the aim of the formula is to provide a rough upper limit approximation? Or am I missunderstanding something here?

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  • CodePlex Daily Summary for Tuesday, December 18, 2012

    CodePlex Daily Summary for Tuesday, December 18, 2012Popular Releasessb0t v.5: sb0t 5 Template for Visual Studio: This is the official sb0t 5 template for Visual Studio 2010 and Visual Studio 2012 for C# programmers. Use this template to create your own sb0t 5 extensions.F# PowerPack with F# Compiler Source Drops: PowerPack for FSharp 3.0 + .NET 4.x + VS2010: This is a release of the old FSharp Power Pack binaries recompiled for F# 3.0, .NET 4.0/4.5 and Silveright 5. NOTE: This is for F# 3.0 & .NET 4.0 or F# 3.0 & Silverlight 5 NOTE: The assemblies are no longer strong named NOTE: The assemblies are not added to the GAC NOTE: In some cases functionality overlaps with F# 3.0, e.g. SI Units of measurecodeSHOW: codeSHOW AppPackage Release 16: This release is a package file built out of Visual Studio that you can side load onto your machine if for some reason you don't have access to the Windows Store. To install it, just unzip and run the .ps1 file using PowerShell (right click | run with PowerShell). Attention: if you want to download the source code for codeSHOW, you're in the wrong place. You need to go to the SOURCE CODE tab.Move Mouse: Move Mouse 2.5.3: FIXED - Issue where it errors on load if the screen saver interval is over 333 minutes.LINUX????????: LINUX????????: LINUX????????cnbeta: cnbeta: cnbetaCSDN ??: CSDN??????: CSDN??????PowerShell Community Extensions: 2.1.1 Production: PowerShell Community Extensions 2.1.1 Release NotesDec 16, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. Bug fix for HelpUri error with the Get-Help proxy command. See the ReleaseNotes.txt download above for more information.VidCoder: 1.4.11 Beta: Added Hungarian translation, thanks to Brechler Zsolt. Update HandBrake core to SVN 5098. This update should fix crashes on some files. Updated the enqueue split button to fit in better with the active Windows theme. Updated presets to use x264 preset/profile/level.BarbaTunnel: BarbaTunnel 6.0: Check Version History for more information about this release.???: Cnblogs: CNBLOGSSandcastle Help File Builder: SHFB v1.9.6.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...Electricity, Gas and Temperature Monitoring with Netduino Plus: V1.0.1 Netduino Plus Monitoring: This is the first stable release from the Netduino Plus Monitoring program. Bugfixing The code is enhanced at some places in respect to the V0.6.1 version There is a possibility to add multiple S0 meters Website for realtime display of data Website for configuring the Netduino Comments are welcome! Additions will not be made to this version. This is the first and last major Netduino Plus V1 release. The new development will take place with the Netduino Plus V2 development board in mi...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.8): [FIX] Fixed issue not displaying CRM system button images correctly (incorrect path in file VisualRibbonEditor.exe.config)My Expenses Windows Store LOB App Demo: My Expenses Version 1: This is version 1 of the MyExpenses Windows 8 line of business demo app. The app is written in XAML and C#. It calls a WCF service that works with a SQL Server database. The app uses the Callisto toolkit. You can get it at https://github.com/timheuer/callisto. The Expenses.sql file contains the SQL to create the Expenses database. The ExpensesWCFService.zip file contains the WCF service, also written in C#. You should create a WCF service. Create an Entity Framework model and point it to...BlackJumboDog: Ver5.7.4: 2012.12.13 Ver5.7.4 (1)Web???????、???????????????????????????????????????????VFPX: ssClasses A1.0: My initial release. See https://vfpx.codeplex.com/wikipage?title=ssClasses&referringTitle=Home for a brief description of what is inside this releaseLayered Architecture Solution Guidance (LASG): LASG 1.0.0.8 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 5.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....Fiskalizacija za developere: FiskalizacijaDev 2.0: Prva prava produkcijska verzija - Zakon je tu, ova je verzija uskladena sa trenutno važecom Tehnickom specifikacijom (v1.2. od 04.12.2012.) i spremna je za produkcijsko korištenje. Verzije iza ove ce ovisiti o naknadnim izmjenama Zakona i/ili Tehnicke specifikacije, odnosno, o eventualnim greškama u radu/zahtjevima community-a za novim feature-ima. Novosti u v2.0 su: - That assembly does not allow partially trusted callers (http://fiskalizacija.codeplex.com/workitem/699) - scheme IznosType...Bootstrap Helpers: Version 1: First releaseNew ProjectsAsh Launcher: The ash launcher is a launcher for the ash modpack for minecraftAsynchronous PowerShell Module: psasync is a PowerShell module containing simple helper functions to allow for multi-threaded operations using Runspaces. ClearVss: ClearVss clear any reference of Visual SourceSafe in yours solution. You'll no longer have to delete and modify solution files by hand. It's developed in C#dewitcher Framework: A rly cool Framework, made for use with COSMOS. - Console-class that supports colored, horizontal- and vertical- centered text printing - more =PGTD Pad: Notepad for GTD TechniqueHTML/JavaScript Rendering Web Part: HTML/JavaScript Render Web Part - replaces the SharePoint Content Editor Web Part (CEWP). Permits flying in script, HTML, etc. to a SharePoint Page.Kracken Generator and Architecture Tool for Visual Studio 2012: Welcome to Kracken a suite of tools for creating code from Architecture models. This program is the pet project of Tracy Rooks.Logica101: Aplicación para visualización de procesos algebraicosManaged DismApi Wrapper: This is a managed wrapper for the native Deployment Image Servicing and Management (DISM) API. This allows .NET developers to call into the native API instead Mvc web-ajax: A Javascript library for displaying lists and editing objects N2F Yverdon InfoBoxes: A simple extension (plus some resources) for managing information boxes on a given page.N2F Yverdon Solar Flare Reflector: The solar flare reflector provides minimal base-range protection for your N2F Yverdon installation against solar flare interference.newplay: goodPhnyx: The project is under re-structuring - look backPigeonCms: Cms made with c# (using NET framework 3.5, SqlServer2005 or Express edition) with many Joomla-like features. Poppæa: Very early version of a c# library for cassandra nosql database. For now it adds support for the new CQL3 protocol in cassandra 1.2+. Proximity Tapper: Proximity Tapper is a developer tool for working with NFC on both Windows Phone and Windows, and allows you to build NFC apps in the Windows Phone emulator.SharePoint 2010 SpellCheck: SharePoint 2010 SpellCheck Project will let you enable spelling check functionality in SharePoint 2010 using SpellCheck.asmxShift8Read Community Credit Tool (DotNetNuke Module): A simple DotNetNuke Module I created for submitting content to Community-Credit.comTempistGamer Client: The tempistgamers game client manager. Includes a cross-platform, cross-game UI to allow for player interactivity. While the program itself manages the games.testtom12122012tfs02: fdstesttom12172012tfs02: uioTEviewer: The Transient Event Viewer is an application designed for visualization and analysis of transient events.trucho-JCI: summaryTypeSharp: TypeSharp is a C# to TypeScript code generatorWeiboWPSdk: To make wp applications about sina weibo more easily.XNA Games Core: XNA Core Game Programming library. Uses interfaces and delegates, in tune with the .NET way, with inheritence used for implementation reuse.

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  • Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Advanced Benefits: Plan Design Maintenance for Open Enrollment PRODUCT FAMILY: Oracle HCM - Benefits  July 13, 2011 at 1 pm PT, 2 pm MT, 4 pm ET This session AU gives you the information to define new and maintain all Compensation Objects used in your Benefits setup. Course highlights things to consider when getting ready for Open Enrollment or when there is a need to change compensation objects. We will review creating a new or ending an old program, plan, or option. We also review what to do when you need to move from an Unrestricted program to a Restricted one. TOPICS WILL INCLUDE: Adding or Modifying Compensation Objects Ending Compensation Objects Elements and Element Links Standard and Variable Rates Dependents and Beneficiaries Moving from Oracle Standard Benefits to Oracle Advanced Benefits A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • How do I have to take into account the direction in which the camera is facing when creating a first person strafe (left/right) movement

    - by Chris
    This is the code I am currently using, and it works great, except for the strafe always causes the camera to move along the X axis which is not relative to the direction in which the camera is actually facing. As you can see currently only the x location is updated: [delta * -1, 0, 0] How should I take into account the direction in which the camera is facing (I have the camera's target x,y,z) when creating a first person strafe (left/right) movement? case 'a': var eyeOriginal = g_eye; var targetOriginal = g_target; var viewEye = g_math.subVector(g_eye, g_target); var viewTarget = g_math.subVector(g_target, g_eye); viewEye = g_math.addVector([delta * -1, 0, 0], viewEye); viewTarget = g_math.addVector([delta * -1, 0, 0], viewTarget); g_eye = g_math.addVector(viewEye, targetOriginal); g_target = g_math.addVector(viewTarget, eyeOriginal); break; case 'd': var eyeOriginal = g_eye; var targetOriginal = g_target; var viewEye = g_math.subVector(g_eye, g_target); var viewTarget = g_math.subVector(g_target, g_eye); viewEye = g_math.addVector([delta, 0, 0], viewEye); viewTarget = g_math.addVector([delta, 0, 0], viewTarget); g_eye = g_math.addVector(viewEye, targetOriginal); g_target = g_math.addVector(viewTarget, eyeOriginal); break;

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  • Running multiple box2D world objects on a server

    - by CharbelAbdo
    I'm creating a multiplayer game using LibGdx (with Box2d) and Kryonet. Since this is the first time I work on multiplayer games, I read a bit about server - client implementations, and it turns out that the server should handle important tasks like collision detection, hits, characters dying etc... Based on some articles (like the excellent Gabriel Gambetta Fast paced multiplayer series), I also know that the client should work in parallel to avoid the lag while the server responds to commands. Physics wise, each game will have 2 players, and any projectiles fired. What I'm thinking of doing is the following: Create a physics world on the client When the game is signaled to start, I create the same physics world on the server (without any rendering obviously). Whenever the player issues a command (move or fire), I send the command to the server and immediately start processing it on the client. When the server receives the command, it applies it on the server's world (set velocity etc...) Each 100ms, the server sends the new state to the client which corrects what was calculated locally. Any critical action (hit, death, level up) is calculated only on the server and sent to the client. Essentially, I would have a Box2d World object running on the server for each game in progress, in sync with the worlds running on the clients. The alternative would be to do my own calculations on the server instead of relying on Box2D to do them for me, but I'm trying to avoid that. My question is: Is it wise to have, for example, 1000 instances of the World object running and executing steps on the server? Tomcat used around 750 MBytes of memory when trying it without any object added to the world. Anybody tried that before? If not, is there any alternative? Google did not help me, are there any guidelines to use when you want to have physics on both the client and the server? Thanks for any help.

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  • Zero bytes on home partition

    - by Michael Z
    I decided to replace the hard drive on my machine running Ubuntu 12.04 LTS . After using the new hard drive for a few days, I noticed that the new hard drive has bad sectors. So I decided to plug my old hard drive back in. First, I plugged both hard drives in and copied some data files from the new hard drive to the old one. After unplugging the new hard drive, I booted the computer with the old hard drive, and here I got a surprise: I can see 0 bytes available on my /home partition! The df utility shows that the /home partition has 0 available bytes. I have tried to move some files. But I still has 0 bytes on /home! However, GParted correctly shows that the available size is near 2Gb. UPDATE 1: To my surprise, System Monitor shows me that approximately 2 Gb are free and 0 bytes are available on the /home partition. It's slightly shocked me! Are "free" and "available" not the same? Any help is really appreciated!

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  • Getting an OBB out of another OBB?

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks

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  • How can I make an infinite cave using stage3d?

    - by ifree
    I want to make an infinite cave in my 3d game using flash stage3d. But I got no idea about how to build that cave. Can anyone can give me some solution or hint? update: I've tried agal fragment shader like squeae tunnel in shader toy code: var fragmentProgramCode:String = AGALUtils.build() .mov("ft0","v0") .div("ft1","ft0.xy","fc3.xy") .mul("ft2","fc6.x","ft1") .sub("ft3","ft2","fc5.x")//vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy; .mul("ft1","ft3.x","ft3.x") .mul("ft2","ft3.y","ft3.y") .pow("ft4","ft1","fc6.z")//float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 ); .pow("ft5","ft2","fc6.z") .add("ft1","ft4","ft5") .pow("ft4","ft1","fc6.w") .mov("ft5","fc5")//uv .sub("ft1","fc7.x","ft4") .add("ft5.x","fc7.x","ft1")//uv.x = .5*time + 0.5/r; .mov("ft6","fc0")//for atan .atan2("ft5.y","ft3.y","ft3.x",new <String>["fc7.y","fc5.x","fc7.z","fc7.w","fc8.x","fc8.y","fc8.z","fc8.w","fc9.x","fc9.y"],"ft6") .tex("ft0","ft5","fs0","repeat","linear","nomip")//tex .mul("ft1","ft4","ft4") .mul("ft2","ft1","ft4")//r*r*r .mul("ft1","ft0.xyz","ft2") .mov("ft0.w","fc5.x") .mov("oc","ft1").toString() it can only apply one material,but my project requires different types of material (like floor,ceilling). so ,I create a 3d model Is there anyway to make that 3d model render like "infinity cave"? use agal to make each side of cave's texture move? thanks for your help

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  • Click and Drag from Clickpad stops working after a while 12.04

    - by Jason O'Neil
    I've got a Samsung Notebook (NP-QX412-S01AU) with a touchpad / clickpad. I'm running 12.04 Precise. When I first log into my computer, the touchpad behaves exactly as expected and desired. The longer I stay logged in, it slowly degrades. I'll try describe it. There are 3 ways of "dragging" on this clickpad: (Physical) click and hold with one finger, and drag around while still holding it down. All with one finger. (Physical) Click and hold with one finger, then with another finger drag around to move cursor. Double tap (not a physical click) and on the second tap, hold and drag. I most naturally use option 1, but here's how it works: When I first turn on, options 1, 2 and 3 all work. After a while, only options 2 and 3 work. Later still, only option 3 works. Restarting X causes all 3 to work again. I've compared the output of "synclient" in each of the states, and there was no difference. Anybody know what to look at? Or at the very least, a command I can run to "restart" the mouse driver without restarting X?

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • F# Simple Twitter Update

    - by mroberts
    A short while ago I posted some code for a C# twitter update.  I decided to move the same functionality / logic to F#.  Here is what I came up with. 1: namespace Server.Actions 2:   3: open System 4: open System.IO 5: open System.Net 6: open System.Text 7:   8: type public TwitterUpdate() = 9: 10: //member variables 11: [<DefaultValue>] val mutable _body : string 12: [<DefaultValue>] val mutable _userName : string 13: [<DefaultValue>] val mutable _password : string 14:   15: //Properties 16: member this.Body with get() = this._body and set(value) = this._body <- value 17: member this.UserName with get() = this._userName and set(value) = this._userName <- value 18: member this.Password with get() = this._password and set(value) = this._password <- value 19:   20: //Methods 21: member this.Execute() = 22: let login = String.Format("{0}:{1}", this._userName, this._password) 23: let creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(login)) 24: let tweet = Encoding.ASCII.GetBytes(String.Format("status={0}", this._body)) 25: let request = WebRequest.Create("http://twitter.com/statuses/update.xml") :?> HttpWebRequest 26: 27: request.Method <- "POST" 28: request.ServicePoint.Expect100Continue <- false 29: request.Headers.Add("Authorization", String.Format("Basic {0}", creds)) 30: request.ContentType <- "application/x-www-form-urlencoded" 31: request.ContentLength <- int64 tweet.Length 32: 33: let reqStream = request.GetRequestStream() 34: reqStream.Write(tweet, 0, tweet.Length) 35: reqStream.Close() 36:   37: let response = request.GetResponse() :?> HttpWebResponse 38:   39: match response.StatusCode with 40: | HttpStatusCode.OK -> true 41: | _ -> false   While the above seems to work, it feels to me like it is not taking advantage of some functional concepts.  Love to get some feedback as to how to make the above more “functional” in nature.  For example, I don’t like the mutable properties.

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  • Using SPServices &amp; jQuery to Find My Stuff from Multi-Select Person/Group Field

    - by Mark Rackley
    Okay… quick blog post for all you SPServices fans out there. I needed to quickly write a script that would return all the tasks currently assigned to me.  I also wanted it to return any task that was assigned to a group I belong to. This can actually be done with a CAML query, so no big deal, right?  The rub is that the “assigned to” field is a multi-select person or group field. As far as I know (and I actually know so little) you cannot just write a CAML query to return this information. If you can, please leave a comment below and disregard the rest of this blog post… So… what’s a hacker to do? As always, I break things down to their most simple components (I really love the KISS principle and would get it tattooed on my back if people wouldn’t think it meant “Knights In Satan’s Service”. You really gotta be an old far to get that reference).  Here’s what we’re going to do: Get currently logged in user’s name as it is stored in a person field Find all the SharePoint groups the current user belongs to Retrieve a set of assigned tasks from the task list and then find those that are assigned to current  user or group current user belongs to Nothing too hairy… So let’s get started Some Caveats before I continue There are some obvious performance implications with this solution as I make a total of four SPServices calls and there’s a lot of looping going on. Also, the CAML query in this blog has NOT been optimized. If you move forward with this code, tweak it so that it returns a further subset of data or you will see horrible performance if you have a few hundred entries in your task list. Add a date range to the CAML or something. Find some way to limit the results as much as possible. Lastly, if you DO have a better solution, I would like you to share. Iron sharpens iron and all…   Alright, let’s really get started. Get currently logged in user’s name as it is stored in a person field First thing we need to do is understand how a person group looks when you look at the XML returned from a SharePoint Web Service call. It turns out it’s stored like any other multi select item in SharePoint which is <id>;#<value> and when you assign a person to that field the <value> equals the person’s name “Mark Rackley” in my case. This is for Windows Authentication, I would expect this to be different in FBA, but I’m not using FBA. If you want to know what it looks like with FBA you can use the code in this blog and strategically place an alert to see the value.  Anyway… I need to find the name of the user who is currently logged in as it is stored in the person field. This turns out to be one SPServices call: var userName = $().SPServices.SPGetCurrentUser({                     fieldName: "Title",                     debug: false                     }); As you can see, the “Title” field has the information we need. I suspect (although again, I haven’t tried) that the Title field also contains the user’s name as we need it if I was using FBA. Okay… last thing we need to do is store our users name in an array for processing later: myGroups = new Array(); myGroups.push(userName); Find all the SharePoint groups the current user belongs to Now for the groups. How are groups returned in that XML stream?  Same as the person <ID>;#<Group Name>, and if it’s a mutli select it’s all returned in one big long string “<ID>;#<Group Name>;#<ID>;#<Group Name>;#<ID>;#<Group Name>;#<ID>;#<Group Name>;#<ID>;#<Group Name>”.  So, how do we find all the groups the current user belongs to? This is also a simple SPServices call. Using the “GetGroupCollectionFromUser” operation we can find all the groups a user belongs to. So, let’s execute this method and store all our groups. $().SPServices({       operation: "GetGroupCollectionFromUser",       userLoginName: $().SPServices.SPGetCurrentUser(),       async: false,       completefunc: function(xData, Status) {          $(xData.responseXML).find("[nodeName=Group]").each(function() {                 myGroups.push($(this).attr("Name"));          });         }     }); So, all we did in the above code was execute the “GetGroupCollectionFromUser” operation and look for the each “Group” node (row) and store the name for each group in our array that we put the user’s name in previously (myGroups). Now we have an array that contains the current user’s name as it will appear in the person field XML and  all the groups the current user belongs to. The Rest Now comes the easy part for all of you familiar with SPServices. We are going to retrieve our tasks from the Task list using “GetListItems” and look at each entry to see if it belongs to this person. If it does belong to this person we are going to store it for later processing. That code looks something like this: // get list of assigned tasks that aren't closed... *modify the CAML to perform better!*             $().SPServices({                   operation: "GetListItems",                   async: false,                   listName: "Tasks",                   CAMLViewFields: "<ViewFields>" +                             "<FieldRef Name='AssignedTo' />" +                             "<FieldRef Name='Title' />" +                             "<FieldRef Name='StartDate' />" +                             "<FieldRef Name='EndDate' />" +                             "<FieldRef Name='Status' />" +                             "</ViewFields>",                   CAMLQuery: "<Query><Where><And><IsNotNull><FieldRef Name='AssignedTo'/></IsNotNull><Neq><FieldRef Name='Status'/><Value Type='Text'>Completed</Value></Neq></And></Where></Query>",                     completefunc: function (xData, Status) {                         var aDataSet = new Array();                        //loop through each returned Task                         $(xData.responseXML).find("[nodeName=z:row]").each(function() {                             //store the multi-select string of who task is assigned to                             var assignedToString = $(this).attr("ows_AssignedTo");                             found = false;                            //loop through the persons name and all the groups they belong to                             for(var i=0; i<myGroups.length; i++) {                                 //if the person's name or group exists in the assigned To string                                 //then the task is assigned to them                                 if (assignedToString.indexOf(myGroups[i]) >= 0){                                     found = true;                                     break;                                 }                             }                             //if the Task belongs to this person then store or display it                             //(I'm storing it in an array)                             if (found){                                 var thisName = $(this).attr("ows_Title");                                 var thisStartDate = $(this).attr("ows_StartDate");                                 var thisEndDate = $(this).attr("ows_EndDate");                                 var thisStatus = $(this).attr("ows_Status");                                                                  var aDataRow=new Array(                                     thisName,                                     thisStartDate,                                     thisEndDate,                                     thisStatus);                                 aDataSet.push(aDataRow);                             }                          });                          SomeFunctionToDisplayData(aDataSet);                     }                 }); Some notes on why I did certain things and additional caveats. You will notice in my code that I’m doing an AssignedToString.indexOf(GroupName) to see if the task belongs to the person. This could possibly return bad results if you have SharePoint Group names that are named in such a way that the “IndexOf” returns a false positive.  For example if you have a Group called “My Users” and a group called “My Users – SuperUsers” then if a user belonged to “My Users” it would return a false positive on executing “My Users – SuperUsers”.IndexOf(“My Users”). Make sense? Just be aware of this when naming groups, we don’t have this problem. This is where also some fine-tuning can probably be done by those smarter than me. This is a pretty inefficient method to determine if a task belongs to a user, I mean what if a user belongs to 20 groups? That’s a LOT of looping.  See all the opportunities I give you guys to do something fun?? Also, why am I storing my values in an array instead of just writing them out to a Div? Well.. I want to pass my data to a jQuery library to format it all nice and pretty and an Array is a great way to do that. When all is said and done and we put all the code together it looks like:   $(document).ready(function() {         var userName = $().SPServices.SPGetCurrentUser({                     fieldName: "Title",                     debug: false                     });         myGroups = new Array();     myGroups.push(userName );       $().SPServices({       operation: "GetGroupCollectionFromUser",       userLoginName: $().SPServices.SPGetCurrentUser(),       async: false,       completefunc: function(xData, Status) {          $(xData.responseXML).find("[nodeName=Group]").each(function() {                 myGroups.push($(this).attr("Name"));          });                      // get list of assigned tasks that aren't closed... *modify this CAML to perform better!*             $().SPServices({                   operation: "GetListItems",                   async: false,                   listName: "Tasks",                   CAMLViewFields: "<ViewFields>" +                             "<FieldRef Name='AssignedTo' />" +                             "<FieldRef Name='Title' />" +                             "<FieldRef Name='StartDate' />" +                             "<FieldRef Name='EndDate' />" +                             "<FieldRef Name='Status' />" +                             "</ViewFields>",                   CAMLQuery: "<Query><Where><And><IsNotNull><FieldRef Name='AssignedTo'/></IsNotNull><Neq><FieldRef Name='Status'/><Value Type='Text'>Completed</Value></Neq></And></Where></Query>",                     completefunc: function (xData, Status) {                         var aDataSet = new Array();                         //loop through each returned Task                         $(xData.responseXML).find("[nodeName=z:row]").each(function() {                             //store the multi-select string of who task is assigned to                             var assignedToString = $(this).attr("ows_AssignedTo");                             found = false;                            //loop through the persons name and all the groups they belong to                             for(var i=0; i<myGroups.length; i++) {                                 //if the person's name or group exists in the assigned To string                                 //then the task is assigned to them                                 if (assignedToString.indexOf(myGroups[i]) >= 0){                                     found = true;                                     break;                                 }                             }                            //if the Task belongs to this person then store or display it                             //(I'm storing it in an array)                             if (found){                                 var thisName = $(this).attr("ows_Title");                                 var thisStartDate = $(this).attr("ows_StartDate");                                 var thisEndDate = $(this).attr("ows_EndDate");                                 var thisStatus = $(this).attr("ows_Status");                                                                  var aDataRow=new Array(                                     thisName,                                     thisStartDate,                                     thisEndDate,                                     thisStatus);                                 aDataSet.push(aDataRow);                             }                          });                          SomeFunctionToDisplayData(aDataSet);                     }                 });       }    });  }); Final Thoughts So, there you have it. Take it and run with it. Make it something cool (and tell me how you did it). Another possible way to improve performance in this scenario is to use a DVWP to display the tasks and use jQuery and the “myGroups” array from this blog post to hide all those rows that don’t belong to the current user. I haven’t tried it, but it does move some of the processing off to the server (generating the view) so it may perform better.  As always, thanks for stopping by… hope you have a Merry Christmas…

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  • A case for not installing your own software

    - by James Gentsch
    This week I watched some of the Oracle Open World presentations (from the comfort of my Oracle office) and happened on some of Larry Ellison’s comments about cloud computing and engineered systems.  Larry said he sees the move to these as analogous to the moves made by the original adopters of electricity.  The argument goes that the first consumers of electricity had to set up their own power plant.  Then, as the market and infrastructure for electricity matured, power consumers moved from using their own personal power plant to purchasing power from another entity that was focused on power production as their primary product. In the end this was a cheaper and more reliable solution. Now, there are lots of compelling reasons to be looking very seriously at cloud computing and engineered systems for enterprise application deployment.  However, speaking as a software developer of enterprise applications, the part of this that I really love (besides Larry’s early electricity adopter analogy) is that as a mode of application deployment it provides me and my customers a consistent environment in which the applications I am providing will be run.  This cuts way down on the environmental surprises that consistently lead to the hated “well, it works here” situation with the support desk. And just to be clear, I think I hate this situation more than my clients, who I think are happy that at least it is working somewhere.  I hate this because when a problem happens, and let’s face it customers are not wasting their time calling in easy problems, we are seriously disabled when we cannot reproduce the issue which is triggered by something unforeseen in the environment where the application is running.  This situation is incredibly frustrating and an all too often occurrence. I look selfishly forward to cloud computing and engineered systems dramatically reducing the occurrence of problems triggered by unforeseen environmental situations in the software I am responsible for.  I think this is an evolutionary game changer that will be a huge benefit to the reliability and consistent performance of the software for my customers, and may make “well, it works here” a well forgotten phase for future software developers. It may even impact the stress squeeze toy industry.  Well, maybe at least for my group.

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  • How do I implement movement in a WPF Adventure game?

    - by ZeroPhase
    I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ThicknessAnimation both enable movement of the character, but the speed is a bit erratic. The objects I'm trying to move around are labels in a grid, I'm checking the mouse's position in terms of the canvas I have the grid in. Does anyone have any suggestions for coding the movement, while still allowing mouse clicks to pick up items when needed? It would be nice if I could continue using the Visual Studio GUI Editor. By the way, I'm fine with scrapping labels in a grid for a more ideal object to manipulate. Here's my movement code: ThicknessAnimation ta = new ThicknessAnimation(); The event handling movement: private void Hansel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { ta.FillBehavior = FillBehavior.HoldEnd; ta.From = Hansel.Margin; double newX = Mouse.GetPosition(PlayArea).X; double newY = Mouse.GetPosition(PlayArea).Y; if (newX < Convert.ToDouble(Hansel.Margin.Left)) { //newX = -1 * newX; ta.To = new Thickness(0, newY, newX, 0); } else if (newY < Convert.ToDouble(Hansel.Margin.Top)) { newY = -1 * newY; } else { ta.To = new Thickness(newX, newY, 0, 0); } ta.Duration = new Duration(TimeSpan.FromSeconds(2)); Hansel.BeginAnimation(Grid.MarginProperty, ta); } ScreenShot with annotations: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps9d4a33cc.png ScreenShot with example movement: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps51f2359f.jpg

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  • Xna GS 4 Animation Sample bone transforms not copying correctly

    - by annonymously
    I have a person model that is animated and a suitcase model that is not. The person can pick up the suitcase and it should move to the location of the hand bone of the person model. Unfortunately the suitcase doesn't follow the animation correctly. it moves with the hand's animation but its position is under the ground and way too far to the right. I haven't scaled any of the models myself. Thank you. The source code (forgive the rough prototype code): Matrix[] tran = new Matrix[man.model.Bones.Count];// The absolute transforms from the animation player man.model.CopyAbsoluteBoneTransformsTo(tran); Vector3 suitcasePos, suitcaseScale, tempSuitcasePos = new Vector3();// Place holders for the Matrix Decompose Quaternion suitcaseRot = new Quaternion(); // The transformation of the right hand bone is decomposed tran[man.model.Bones["HPF_RightHand"].Index].Decompose(out suitcaseScale, out suitcaseRot, out tempSuitcasePos); suitcasePos = new Vector3(); suitcasePos.X = tempSuitcasePos.Z;// The axes are inverted for some reason suitcasePos.Y = -tempSuitcasePos.Y; suitcasePos.Z = -tempSuitcasePos.X; suitcase.Position = man.Position + suitcasePos;// The actual Suitcase properties suitcase.Rotation = man.Rotation + new Vector3(suitcaseRot.X, suitcaseRot.Y, suitcaseRot.Z); I am also copying the bone transforms from the animation player in the Person class like so: // The transformations from the AnimationPlayer Matrix[] skinTrans = new Matrix[model.Bones.Count]; skinTrans = player.GetBoneTransforms(); // copy each transformation to its corresponding bone for (int i = 0; i < skinTrans.Length; i++) { model.Bones[i].Transform = skinTrans[i]; }

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  • How to make Box2D bodies automatically return to a initial rotation

    - by sm4
    I have two long Box2D bodies, that can collide while moving one of them around with MouseJoint. I want them to try to hold their position and rotation. Blue body is moved using MouseJoint (yellow) towards the Red body. Red body has another MouseJoint - Blue can push Red, but Red will try to return to the start point thanks to the MouseJoint - this works just fine. Both bodies correctly rotate along the middle. This is still as I want. I change the MouseJoint to move the Blue away. What I need is both bodies return to their initial rotation (green arrows) Desired positions and rotations Is there anything in Box2D that could do this automatically? The MouseJoint does that nicely for position. I need it in AndEngine (Java, Android) port, but any Box2D solution is fine. EDIT: By automatically I mean having something I can add to the object "Paddle" without the need to change game loop. I want to encapsulate this functionality to the object itself. I already have an object Paddle that has its own UpdateHandler which is being called from the game loop. What would be much nicer is to attach some kind of "spring" joint to both left and right sides of the paddle that would automatically level the paddle. I will be exploring this option soon.

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  • How do I create a third Person View using DXUTCamera in DX10?

    - by David
    I am creating a 3d flying game and using DXUTCamera for my view. I can get the camera to take on the characters position, But I would like to view my character in the 3rd person. Here is my code for first person view: //Put the camera on the object. D3DXVECTOR3 viewerPos; D3DXVECTOR3 lookAtThis; D3DXVECTOR3 up ( 5.0f, 1.0f, 0.0f ); D3DXVECTOR3 newUp; D3DXMATRIX matView; //Set the viewer's position to the position of the thing. viewerPos.x = character->x; viewerPos.y = character->y; viewerPos.z = character->z; // Create a new vector for the direction for the viewer to look character->setUpWorldMatrix(); D3DXVECTOR3 newDir, lookAtPoint; D3DXVec3TransformCoord(&newDir, &character->initVecDir, &character->matAllRotations); // set lookatpoint D3DXVec3Normalize(&lookAtPoint, &newDir); lookAtPoint.x += viewerPos.x; lookAtPoint.y += viewerPos.y; lookAtPoint.z += viewerPos.z; g_Camera.SetViewParams(&viewerPos, &lookAtPoint); So does anyone have an ideas how I can move the camera to the third person view? preferably timed so there is a smooth action in the camera movement. (I'm hoping I can just edit this code instead of bringing in another camera class)

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  • Cleaning your BizTalk Build Server

    - by Michael Stephenson
    Just a little note for myself this one.At one of my customers where it is still BizTalk 2006 one of the build servers is intermittently getting issues so I wanted to run a script periodically to clean things up a little.  The below script is an example of how you can stop cruise control and all of the biztalk services, then clean the biztalk databases and reset the backup process and then click everything off again.This should keep the server a little cleaner and reduce the number of builds that occasionally fail for adhoc environmental issues.REM Server Clean ScriptREM =================== REM This script is ran to move the build server back to a clean state echo Stop Cruise Controlnet stop CCService echo Stop IISiisreset /stop echo Stop BizTalk Servicesnet stop BTSSvc$<Name of BizTalk Host><Repeat for other BizTalk services> echo Stop SSOnet stop ENTSSO echo Stop SQL Job Agentnet stop SQLSERVERAGENT echo Clean Message Boxsqlcmd -E -d BizTalkMsgBoxDB -Q "Exec bts_CleanupMsgbox"sqlcmd -E -d BizTalkMsgBoxDB -Q "Exec bts_PurgeSubscriptions"  echo Clean Tracking Databasesqlcmd -E -d BizTalkDTADb -Q "Exec dtasp_CleanHMData" echo Reset TDDS Stream Statussqlcmd -E -d BizTalkDTADb -Q "Update TDDS_StreamStatus Set lastSeqNum = 0" echo Force Full Backupsqlcmd -E -d BizTalkMgmtDB -Q "Exec sp_ForceFullBackup" echo Clean Backup Directorydel E:\BtsBackups\*.* /q  echo Start SSOnet start ENTSSO echo Start SQL Job Agentnet start SQLSERVERAGENT echo Start BizTalk Servicesnet start BTSSvc$<Name of BizTalk Host><Repeat for other BizTalk services> echo Start IISiisreset /start echo Start Cruise Controlnet start CCService

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  • Change order of monitors without changing fullscreen"size"

    - by user171489
    I have a dual monitor setup. My primary monitor is a 22" with a max resolution of 1680x1050 and my secondary is a 19" with a max resolution of 1280x1024. The secondary is standing on the left side of the primary one. My problem now is, that, if I change the order of the monitors in my nvidia x-server settings, so that my secondary is the first one (or the one on the left), the fullscreen mode in flash in scaled up to my secondary monitor, even if it´s displayed on my primary one. Meaning that i get a 1280x1024 "fullscreen" window on my bigger primary monitor. When I configure my x-server settings so the secondary monitor is the one on the right, I don´t have this problem. The only thing then is, that I have to scroll out on the right to get to my monitor on the right. I can´t move my secondary monitor on the right side of my primary due to lack of space and my belief that there must be a software solution. ;) Thanks in advance.

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  • Outlook macro runs through 250 iterations before failing with error [migrated]

    - by Senoculus
    Description: I have an Outlook macro that loops through selected emails in a folder and writes down some info to a .csv file. It works perfectly up until 250 before failing. Here is some of the code: Open strSaveAsFilename For Append As #1 CountVar = 0 For Each objItem In Application.ActiveExplorer.Selection DoEvents If objItem.VotingResponse <> "" Then CountVar = CountVar + 1 Debug.Print " " & CountVar & ". " & objItem.SenderName Print #1, & objItem.SenderName & "," & objItem.VotingResponse Else CountVar = CountVar + 1 Debug.Print " " & CountVar & ". " & "Moving email from: " & Chr(34) & objItem.SenderName & Chr(34) & " to: Special Cases sub-folder" objItem.Move CurrentFolderVar.Folders("Special Cases") End If Next Close #1 Problem After this code runs through 250 emails, the following screenshot pops up: http://i.stack.imgur.com/yt9P8.jpg I've tried adding a "wait" function to give the server a rest so that I'm not querying it so quickly, but I get the same error at the same point.

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