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  • Nginx, logrotate and empty files

    - by tzulberti
    I have a problem with nginx/logrotate. The problems is that nginx is logging access to 2 files (main and data). I have the following contrab setting: 0 * * * * /usr/sbin/logrotate -f /home/orwell/orwell-setup/bin/logrotate-nginx And the file "logrotate-nginx" has the following content: /tmp/data.log { rotate 90 daily missingok notifempty size 1 sharedscripts postrotate [ ! -f /tmp/nginx.pid ] || kill -USR1 `cat /tmp/nginx.pid` MORE THINGS endscript } /tmp/main.log { rotate 90 daily missingok notifempty size 1 sharedscripts postrotate [ ! -f /tmp/nginx.pid ] || kill -USR1 `cat /tmp/nginx.pid` MORE THINGS endscript } The work is done in the two files, but there is a problem that nginx stops logging into those files. Both files are created, but they are empty. Any ideas why nginx stop logging info to both files?

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  • Squid stale-while-revalidate not working when max-age=0

    - by Wiliam
    Squid 2.7 always reaches backend, expected is to reach backend using stale-while-revalidate only when cache expires, not when client triggers max-age=0. Script: <?php header('Cache-Control: public, max-age=10, stale-if-error=200, stale-while-revalidate=500'); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); sleep(2); die("OK"); And squid config: # http_port public_ip:port accel defaultsite= default hostname, if not provided http_port 80 accel defaultsite=mydomain.com # IP and port of your main application server (or multiple) cache_peer 127.0.0.1 parent 8000 0 no-query allow-miss originserver name=main # Do not tell the world that which squid version we're running httpd_suppress_version_string on # Remove the Caching Control header for upstream servers header_access Cache-Control deny all #header_access Last-Modified deny all # log all incoming traffic in Apache format logformat combined %>a %ui %un [%tl] "%rm %ru HTTP/%rv" %Hs %<st "%{Referer}>h" "%{User-Agent}>h" %Ss:%Sh access_log /usr/local/squid/var/logs/squid.log combined all cache_effective_user squid refresh_pattern . 10080 90% 999999 ignore-no-cache override-expire ignore-private icp_port 0

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  • Best way to solve tile drawing in 2D side scroller?

    - by TheCompBoy
    What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is should i make the maps in whole images like one .png file for each map (Example) or should i draw the tiles by code like a for loop in c++.. Which way is most recomended or where can i read about which way is the best.

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  • Defining and selecting an area from an image

    - by meth0d_
    I want to create a game, where the world is loaded from an image file, much like Paradox Interactive does it for their games. If I have this image: Then the red, green, blue, cyan, magenta, white, black and grey should be different provinces. I know how to loop through them, and check if it's a new province, the problem is that I don't know how to define the region of the province for selection: I don't know how I can load in data, to make sure you can click anywhere on that province, and make sure it gets selected.

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  • Java game design question (graphical objects)

    - by vemalsar
    Hello Guys, I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea: I have a main loop which call update and draw method. I want to use an ArrayList which store graphical objects, they have coordinate and image or text to draw and my game objects extends this class. In update, I can choose which objects should be put in the array and in draw method I'll display the elements of array on the screen. I'm using a buffer and draw first there, but it is not important now I guess...Here is a simple (not full) code, only the logic: public class GamePanel extends JPanel implements KeyListener { ArrayList<graphicalObjects> graphArray = new ArrayList<graphicalObjects>(); public void update() { //change the game scene, update the graphArray, process input etc. } public void draw() { //draws every element of graphArray to a JPanel } public static main(String[] args) { while(true) { update(); draw(); } } } My questions: Should have I use interface or abstract class for graphicalObjects? graphicalObjects class and the ArrayList really needs or there is some better solution? How to draw objects? They draw themself with their own method or in the draw method I have to draw manually based on graphicalObjects variables (x,y coordinates, image etc.)? If this conception is wrong, please suggest another one! All comments are welcome and sorry if this is dumb question, thanks!

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  • Cygwin file and directory user and group

    - by dvanaria
    I use Cygwin as my main development environment on both my home and work computers. In order to share files between the two computers, I use Dropbox, which is installed in the following folder on both computers: c:\cygwin\home\dvanaria\dropbox Everything works great, except for one thing. When I'm working on my home computer and do an ls -l on any directory, all the files show up as owned by dvanaria of group Users. But when I work from my work computer, an ls -l shows all files as being owned by Administrators and of group Domain Users. I know Cygwin uses some kind of mapping between Windows users and permissions to the /etc/passwd file. But to be honest I have no idea how this file works or how it maps to Windows under Cygwin. Could anyone help figure this out? The main problem is that I can't edit any files when using my work computer, only read them.

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  • Splitting Pygame functionality between classes or modules?

    - by sec_goat
    I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to draw or load images in secondary classes when the display has been set and pygame.init() has been done in my main class. I have typically used C# and XNA to accomplish this sort of behavior, but this time I need to use python. How do I init pygame in class1, then create an instance of class2 which loads and converts() images. I have tried pygame.init() in class 2 but then it tells me no display mode has been set, when it has been set in class1. I am under the impression i do not wnat to create multiple pygame.displays as that gets problematic I am probably missing something pythonic and simple but I am not sure what. How do I create a Display class, init python and then have other modules do my work like loading images, fonts etc.? here is the simplest version of what I am doing: class1: def __init__(self): self.screen = pygame.display.set_mode((600,400)) self.imageLoader = class2() class2: def __init__(self): self.images = ['list of images'] def load_images(): self.images = os.listdir('./images/') #get all images in the images directory for img in self.images: #read all images in the directory and load them into pygame new_img = pygame.image.load(os.path.join('images', img)).convert() scale_img = pygame.transform.scale(new_img, (pygame.display.Info().current_w, pygame.display.Info().current_h)) self.images.append(scale_img) if __name__ == "__main__": c1 = class1() c1.imageLoader.load_images() Of course when it tries to load an convert the images it tells me pygame has not been initialized, so i throw in a pygame.init() in class2 ( i have heard it is safe to init multiple times) and then the error goes to pygame.error: No video mode has been set

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Sharing files between multiple sites using only desktop software

    - by perlyking
    Our organisation has three sites; a head office, where the master copies of company files are stored, plus two branch offices using only workstations and a NAS or two. Currently we're talking about <10GB. At the main office, we have no admin access to the file server, as this is entirely controlled by the larger institution where we are located. For the same reason, we have no VPN remote access to this network. Instead, we simply have access to a network share using over a Novell LAN. Question: how can we share files between offices in way that minimises latency, i.e. that gives us a mirror of the main network share at each site? (There is little likelihood of concurrent editing, and we can live with the odd file conflict now and again). Up to now branch office staff have had to use GotoMyPC-type solutions to remotely access files held at the main office. Or email. I was hoping to use Google Drive on a dedicated workstation at each office to sync the contents of the network share (head office) or NAS (branch offices) via the cloud, but at my last attempt (29 Jun '12), the Google Drive installer would not allow me to designate the remote network share as the "target" folder. (I chose Google Drive over Drobbox et al. as we already use GMail for corporate mail) The next idea was to use a designated workstation at head office to mirror the network share to a local drive, then use Google Drive to push that to the cloud. This seems a step too far. Nor do I have any good ideas about how to achieve this network/local mirroring, as we can't, for example, install the rsync daemon on the server. I do not want to use Google Drive locally on each workstation as this will inconvenience users, and more importantly, move files off the backed-up, well-maintained (UPS, RAID etc) network share at head office. Our budget is only in the £100's. Should we perhaps just ditch the head office server and use something like JungleDisk? At least this presents the user with what appears to be a mapped drive.

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  • Setting up Multiple Routers (as Hardware Firewalls) behind a Home Router

    - by Synetech
    I’ve currently got one computer behind a router with built-in firewall functionality, connected to a home cable-modem that has a single Ethernet port and one IP. I’m going to have to set up another computer for the rest of the family to use which of course will need to be connected to the Internet, probably wirelessly since the modem is in my room and the new system would not be. What I would like to do is to get two more small routers with firewall capability and connect each computer to a router, which would in turn connect to the main router which connects to the cable-modem. That way, both systems have a hardware firewall protecting them (particularly the wireless system) and the burden of blocking would be reduced on both the computer CPUs and the main router because the secondary routers would handle some of the workload. I’m trying to find out about the complexities inherent in this design and how I could set it up to work, specifically the IP handling and NAT aspect. Thanks a lot.

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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  • Router used as ethernet bridge wont show up

    - by user1255271
    I have a Netgear router in my living room that has the wireless signal. It is connected to a Powerline plug that goes up to my bedroom. That is plugged into another router that is used as an ethernet hub. It's cables go into my PS3 and my server. The second router shows up as a hidden network on my laptop, and I can connect to it. But it is not listed as an attached device on my main router, and my laptop says that it connects straight to the main router, not the second one. How can I connect to this router? Aside from swapping the two? Thanks in advance.

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  • OpenGL depth texture wrong

    - by CoffeeandCode
    I have been writing a game engine for a while now and have decided to reconstruct my positions from depth... but how I read the depth seems to be wrong :/ What is wrong in my rendering? How I init my depth texture in the FBO gl::BindTexture(gl::TEXTURE_2D, this->textures[0]); // Depth gl::TexImage2D( gl::TEXTURE_2D, 0, gl::DEPTH32F_STENCIL8, width, height, 0, gl::DEPTH_STENCIL, gl::FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr ); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE); gl::TexParameterf(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE); gl::FramebufferTexture2D( gl::FRAMEBUFFER, gl::DEPTH_STENCIL_ATTACHMENT, gl::TEXTURE_2D, this->textures[0], 0 ); Linear depth readings in my shader Vertex #version 150 layout(location = 0) in vec3 position; layout(location = 1) in vec2 uv; out vec2 uv_f; void main(){ uv_f = uv; gl_Position = vec4(position, 1.0); } Fragment (where the issue probably is) #version 150\n uniform sampler2D depth_texture; in vec2 uv_f; out vec4 Screen; void main(){ float n = 0.00001; float f = 100.0; float z = texture(depth_texture, uv_f).x; float linear_depth = (n * z)/(f - z * (f - n)); Screen = vec4(linear_depth); // It ISN'T because I don't separate alpha } When Rendered so gamedev.stackexchange, what's wrong with my rendering/glsl?

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  • SAF Deployment What to do when the architecture seems stable?

    The last activity of SAF is deployment of the architecture. This step can make the difference between an ivory-tower architect and one whose designs are actually used in real software projects.Deployment of the architecture actually means two thingsVerification and feedback loop. – making sure the architecture is actually the right one.Governance – making sure that [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Limit WSUS replication to only certain product classifications

    - by MDMarra
    I have four WSUS 3.0 SP2 servers that are geographically distributed. The server at our main site (we'll call it WSUS1), is the main WSUS server. All manual and auto-approvals happen here. The other three WSUS servers are replicas of this server. Currently, we are only controlling desktop OS updates through WSUS. I would like to control server OS updates through WSUS as well. There is no need for all of these server updates to be on WSUS servers at the remote sites. The only server that would need a copy of them is WSUS1. Is there a way to keep my current infrastructure as-is and add server OS updates only to WSUS1, even though the others are set up as replicas, or will I need to configure an additional WSUS server that's not replicated?

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  • How to delete "System Volume Information" folder from external drives?

    - by Nadude
    I'm running Vista Prof 32bit on a lenovo w500 thinkpad. I have four external drives and use 4 different PCs, that all have system volume information folders, taking up lots of space, and I can't delete them. I don't even know which computer's files are backed up on which external. I've used Thinkvantage rescue and recovery to delete all backups, as well as checked system restore settings to only use my main C drive. I checked all the PC's to ensure only the Main drive keeps system restore points and deleted previous versions. I ran Disc Clean up too. But I can't figure out how to get rid of these large folders from my external drives.

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  • Accessing Controls Within A Gridview

    - by Bunch
    Sometimes you need to access a control within a GridView, but it isn’t quite as straight forward as just using FindControl to grab the control like you can in a FormView. Since the GridView builds multiple rows the key is to specify the row. In this example there is a GridView with a control for a player’s errors. If the errors is greater than 9 the GridView should display the control (lblErrors) in red so it stands out. Here is the GridView: <asp:GridView ID="gvFielding" runat="server" DataSourceID="sqlFielding" DataKeyNames="PlayerID" AutoGenerateColumns="false" >     <Columns>         <asp:BoundField DataField="PlayerName" HeaderText="Player Name" />         <asp:BoundField DataField="PlayerNumber" HeaderText="Player Number" />         <asp:TemplateField HeaderText="Errors">             <ItemTemplate>                 <asp:Label ID="lblErrors" runat="server" Text='<%# EVAL("Errors") %>'  />             </ItemTemplate>         </asp:TemplateField>     </Columns> </asp:GridView> In the code behind you can add the code to change the label’s ForeColor property to red based on the amount of errors. In this case 10 or more errors triggers the color change. Protected Sub gvFielding_DataBound(ByVal sender As Object, ByVal e As System.EventArgs) Handles gvFielding.DataBound     Dim errorLabel As Label     Dim errors As Integer     Dim i As Integer = 0     For Each row As GridViewRow In gvFielding.Rows         errorLabel = gvFielding.Rows(i).FindControl("lblErrors")         If Not errorLabel.Text = Nothing Then             Integer.TryParse(errorLabel.Text, errors)             If errors > 9 Then                 errorLabel.ForeColor = Drawing.Color.Red             End If         End If         i += 1     Next End Sub The main points in the DataBound sub is use a For Each statement to loop through the rows and to increment the variable i so you loop through every row. That way you check each one and if the value is greater than 9 the label changes to red. The If Not errorLabel.Text = Nothing line is there as a check in case no data comes back at all for Errors. Technorati Tags: GridView,ASP.Net,VB.Net

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  • What to have in sources.list on an Ubuntu LTS server (production)?

    - by nbr
    I have several Ubuntu 10.04 LTS servers in production and I'm using apticron to check that my software is up to date, security-wise. However, by default, Ubuntu has the lucid-updates repository enabled. This means lots of low-priority updates (such as this) that I don't need and thus, extra work for me. Is it okay to just remove the lucid-updates line(s) in sources.list? I still get security updates via lucid-security, right? So, this is what my sources.list would look like. deb http://se.archive.ubuntu.com/ubuntu/ lucid main restricted deb http://se.archive.ubuntu.com/ubuntu/ lucid universe deb http://security.ubuntu.com/ubuntu lucid-security main restricted deb http://security.ubuntu.com/ubuntu lucid-security universe

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  • What are invariants, how can they be used, and have you ever used it in your program?

    - by gablin
    I'm reading Coders at Work, and in it there's a lot of talk about invariants. As far as I've understood it, an invariant is a condition which holds both before and after an expression. They're, among other things, useful in proving that loop is correct, if I remember my Logic course correctly. Is my description correct, or have I missed something? Have you ever used them in your program? And if so, how did they benefit?

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  • Cannot read/write a second drive in MBP 13

    - by Carlos
    I changed my original HDD for a SDD earlier this year and I just got one more SSD for my MBP 13 (2012) that I used to replace DVD drive. I'm using Mountain Lion. The SSD looks to be recognized allright, but I can't format it. Then I removed the main drive and tried the new one as the main drive and did the boot using a USB drive with MAC OS and everyhing worked as it should (like I just had one drive). However when I bring the first drive back together with the second they both show up but I can't use it. Seems like I have no permission, but when I look at it's properties it says I can read and write to it. Any ideas? Thanks a lot!

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  • Any advice for dynamic music control?

    - by Assembler
    I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this? From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down. I want to do this in AS3, and am considering pulling apart Flod to make this happen

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

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  • Advice on off-site backup of Hyper-V Failover Cluster

    - by Paul McCowat
    We are currently setting up a Server 2008 R2 which will be off-site over a leased line with VPN. At the main site is 2 x Hyper-V hosts in a failover cluster with PowerVault M3000i iSCSI SAN. We are using BackupAssist for local backups and each host backups up itself and it's guests nightly creating a 500GB backup each which is copied to a 2TB rotated NAS drive. Files and SQL DB's are also backed up / log shipped etc. Looking for the best way to backup the Hyper-V VM's and copy them off-site so that the OS's are only a month old and the data is a day old. The main backups are too large to transfer between backups so options discussed so far are: Take rotating individual backups of the VM's each day and copy over, Day 1 SQL VM, Day 2 Exchange VM etc, would require more storage. Look in to Hyper-V snapshots, however don't believe these are supported in clustering. 3rd party replication tools

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  • Are there any good books on how to design software?

    - by nc01
    I've been programming for a while and I think I write clean code. But I do this by hacking away, tinkering and testing things until I feel good about the functionality, and then coming in and refactoring, refactoring, refactoring. I tend to write mostly in PHP, Java, and C. Are there any good books that will help me learn to visualize things better and not code everything as if in an infinite REPL loop? Thanks.

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