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  • Where to get the network NIC's firmware rtl_nic/rtl8105e-1.fw?

    - by Kyrol
    Im installing Debian testing version wheezy on my Asus X53Sc with Intel Centrino Wireless-N 100. Im having a problem with my wifi connection. When I try to connect to internet with the wireless connection, an error occurs: Possible missing firmware /lib/firmware/rtl_nic/rtl8105e-1.fw for module r8169. I installed successfully the iwlwifi-100-5.ucode, but now I have this error. Any ideas or suggestions to resolve the problem ?

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  • Why am I unable to access the network shares on my own computer?

    - by DoomStone
    I am having some problems with media center computer, with Windows 7 on it. The computers IP address is 192.168.1.13, and another computer can without any problem navigate to \\192.168.1.13, but the computer itself can not. Neither \\servername nor \\localhost. If I reboot the computer a couple of times, it will work again, but this is a big problem as my computer cleans my media center library on boot and there, if it can not access \\192.168.1.13, it will think that all the files have been removed and therefore delete them from the database. I really have no idea on where to start with this problem, but if anyone has tried this before and fixed it, I would be very happy, as it would save me from having to reinstall the whole system.

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  • How do I set up Tomcat 7's server.xml to access a network share with an different url?

    - by jneff
    I have Apache Tomcat 7.0 installed on a Windows 2008 R2 Server. Tomcat has access to a share '\server\share' that has a documents folder that I want to access using '/foo/Documents' in my web application. My application is able to access the documents when I set the file path to '//server/share/documents/doc1.doc'. I don't want the file server's path to be exposed on my link to the file in my application. I want to be able to set the path to '/foo/Documents/doc1.doc'. In http://www3.ntu.edu.sg/home/ehchua/programming/howto/Tomcat_More.html under 'Setting the Context Root Directory and Request URL of a Webapp' item number two says that I can rename the path by putting in a context to the server.xml file. So I put <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true"> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html Note: The pattern used is equivalent to using pattern="common" --> <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="%h %l %u %t &quot;%r&quot; %s %b" /> <Context path="/foo" docBase="//server/share" reloadable="false"></Context> </Host> The context at the bottum was added. Then I tried to pull the file using '/foo/Documents/doc1.doc' and it didn't work. What do I need to do to get it to work correctly? Should I be using an alias instead? Are there other security issues that this may cause?

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  • What tools can I use to locate the IP of a machine on my network?

    - by user134918
    I am logged in to a remote Windows Server machine and am trying to attach it to a VPN for a LAN that I am also connected to locally from another Windows machine using Remotr Desktop. I can connect the remote machine to the VPN but when I do so, I lose my remote desktop connection. I am now in a situation where I know/think that the remote machine is on my LAN, but do not know what its current IP is and can therefor not connect to it again. I do not have any control over the infrastructure, all I have is a remote machine that I do control, and another machine that I also control that is connected to the same LAN as I'm trying to get the remote machine on using the existing VPN. What tools are available for Windows to allow me to locate the machine on my LAN again? I am imagining that there must be a tool that broadcasts the machines new IP using multicast, or tries to log in to a server component running somewhere with a know IP. Effectively, I am looking for some software that I can run on my remote machine, as well as my local machine, to allow me to discover the new IP address (on the LAN) assigned to the remote machine after connecting to the VPN.

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  • What's a good box to serve files on my local network, cross platform?

    - by rogpeppe
    I've installed CAT5e cable and gigabit switches in my house with the goal of having an "always-on" file server in the loft, accessible to both my macbook and my partner's Windows box. I'd like to find a solution which: uses minimal power. allows me to access as much disk bandwidth as possible. provides glitch-free file access to both MacOS and Windows. is as cheap as possible, while remaining reliable. Optional, but desirable extras: software or hardware RAID; open source solutions. A SheevaPlug with eSATA seems one possibility, but I'm sure there are any number of other good options.

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  • What are the practical differences between an IP address and a server?

    - by JMC Creative
    My understanding of IPs and other DNS-type server-related issues really falls short (read: exteme noob). I know a dedicated server would increase speed. What, if any, difference in speed would a dedicated IP make? Am I correct in understanding the Best Practices from Yahoo that I could use the second IP to serve up some content, which would increase the number of parallel downloads for the user? Or are both IPs (purchase from same hosting account) going to point to the same server? Or how does it work? Are there other optimization things I should be aware of when thinking of purchasing a dedicated IP? Clarification I am talking about the speed of serving the webpages, i.e. the speed of my website. Yes, I know that IP and server are completely different, not even opposites, just different. But this, indeed, is my question! The Question Reformulated: Will having a second (dedicated) IP on my website speed up the time that it will load and display for the user? Or does that have nothing at all to do with IP, and is only a server issue? I'm sorry if this is still unclear. This is a real question though, I may just not be wording it well.

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  • How to share a internet connection in a network with openSuse 12.2?

    - by eneepo
    I have to computer and opensuse 12.2 on both of them: Internet 192.168.2.1 | eth0 eth1 First Computer 192.168.2.2 192.168.2.10 | eth0 Second Computer 192.168.2.11 I am following the instruction on http://www.swerdna.net.au/suseics.html but as soon as I enable eth1 on first computer I lose connection with internet. I follow all the instructions I don't know which part I'm miss-configuring.

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  • Linux: Three default gateways?

    - by Daniel
    My server has three default gateways, how can that be? Shouldn't there be one default gw? I have three NICs, each attached to a separate subnet: server1:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.5.0.0 * 255.255.255.224 U 0 0 0 eth3 localnet * 255.255.255.224 U 0 0 0 eth0 192.168.8.0 * 255.255.255.192 U 0 0 0 eth1 default 10.5.0.1 0.0.0.0 UG 0 0 0 eth3 default 192.168.8.1 0.0.0.0 UG 0 0 0 eth1 default 10.1.0.1 0.0.0.0 UG 0 0 0 eth0 Sometimes, I can't ping a host on the Internet, sometimes I can. What I want is traffic to the Internet (0.0.0.0) routed through a specific NIC. Can I just add a route for 0.0.0.0 and default gw to one of the eth0-3 interfaces? Will it break my connection? I'm using Debian, here is my /etc/network/interfaces: # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface allow-hotplug eth0 iface eth0 inet static address 10.1.0.4 netmask 255.255.255.224 network 10.1.0.0 broadcast 10.1.0.31 gateway 10.1.0.1 allow-hotplug eth1 iface eth1 inet static address 192.168.8.4 netmask 255.255.255.192 network 192.168.8.0 broadcast 192.168.8.63 gateway 192.168.8.1 allow-hotplug eth3 iface eth3 inet static address 10.5.0.4 netmask 255.255.255.224 network 10.5.0.0 broadcast 10.5.0.31 gateway 10.5.0.1

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  • How can I monitor network usage by process on Mac OS X?

    - by psmith
    Is there any way to find out which process using how much internet bandwidth on Mac OS X Lion? I'm on mobile internet now, which is not very fast, so it would be nice if I can tell that for example, Chrome using 10kB/s, and Skype using 2kB/s. I can see the total amount of traffic in Activity Monitor, but it is not enough for me. I'd like to use an existing application, not interested to write an app like this. And I'm not interested in the actual traffic, only the number of bytes transferred and received by each processes.

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  • The best dvd ripper software in 2014 review

    - by user328170
    The top 3 DVD Ripping Tools in 2014 Nowadays everyone may have several smart mobile devices, such as iphone, ipad air, ipad mini ,Samsung Galaxy and Sony Xperia. If you want to take your movies with your mobile devices, or sometimes just want to backup those classic physical discs on your notebook or workstation with high quality resolutions, you need a fast and stable software to rip them and convert them to the format you like. Fortunately, there are plenty of great software products designed to make the process easy and transform DVD to the files that are playable on any mobile device you choose. We have done a full review on dozens of products. Here are five of the best, based on our review. We test the software from its ripping speed, friendly use guide , reliability and ripping capability. The top one is still Winx DVD Ripper platinum. We've test its 6.1 version 2 years ago for its ability to quickly and easily rip DVDs and Blu-ray discs to high quality MKV files with a single click. It gave us deep impression in the test. This time we test it’s lastest 7.3.5 version. Besides easy use and speed, we test its capability to decrypt all kinds of discs with different protect method, for example, Disney X-project DRM , Sony ArccOS, RCE and region code. The result shows that winx dvd ripper platinum still maintain its advantages in all the area. Winx dvd ripper platinum is a more focused on DVD ripping software with the basic duty to rip and convert DVD. The color of UI is a modern technical sense. All the main functions are shown obviously while others specials are hidden for advanced users, making it more clear and convenient to make option. There are two company weisoft limited and Digiarty who can provide the software. Weisoft limited focus on USA, UK and Australia market. Digiarty focus on others. ripping speed ????? friendly use guide ????? reliability ????? ripping capability ????? The second one DVDFab DVDFab is also very robust during ripping dics. It can also decrypt most of the dics in the market. The shortage it still friendly use and speed. We'd note that the app is frequently updated to cut through the copy protection on even the latest DVDs and Blu-ray discs . The app is shareware, meaning most features are free, including decrypting and ripping to your hard drive. Many of you note that you use another app for compression and authoring, but many of you say they hey, storage is cheap, and the rips from DVDFab are easy, one-click, and work. ripping speed ??? friendly use guide ???? reliability ????? ripping capability ????? The Third one is Handbrake Handbrake is our favorite video encoder for a reason: it's simple, easy to use, easy to install, and offers a lots of options to get the high quality file as a result. If you're scared by them, you don't even have to use them—the app will compensate for you and pick some settings it thinks you'll like based on your destination device. So many of you like Handbrake that many of you use it in conjunction with another app (like VLC, which makes ripping easy)—you'll let another app do the rip and crack the DRM on your discs, and then process the file through Handbrake for encoding. The app is fast, can make the most of multi-core processors to speed up the process, and is completely open source. ripping speed ??? friendly use guide ???? reliability ???? ripping capability ????

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  • How can I find a computer on my network that is doing mass mailings?

    - by Alex Ciarlill
    I was notified by my isp that one of my machines is sending out spam. This happened about 3 months ago on windows machine running cygwin that was hacked due to an SSH vuln. The hackers setup IIS and SMTP. I cleared out the machine and all the services are disabled so I think that machine is okay I am wondering if there is any other way to identify which machine it could be coming from? The ISP has NO useful information such as source port, destination port, destination IP... nothing. I am running DD-WRT on my router, Windows 7 PC and a Windows XP PC.

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  • oracle access on vmware fusion

    - by gaudi_br
    Hello, I'm running snow leopard and I'm doing some development that requires some network knowledge. I've installed vmware fusion 3.0 and I've set up a virtual machine with windows 2003 server. I need to mimic the exact configuration of another server in the network, so I really need to run the versions I'll be mentioning here. Besides, I set up two network configurations on the VM: one NAT config (so that I can have internet access) and one host-only config (because I need to use another server's mac adress and my local area network might have a problem with it) From the installation of windows 2003, I then installed oracle 10.2.0.1. During the installation I received a warning about the primary ip-address of the system being dhcp assigned, but I ignored it (maybe it was a mistake)... Now, from experience, unless the DHCP assigned address changes, I should be able to access the guest system's database from the host system, so I went to safari and tried to access the oracle em. As it turns out, because my computer is on a company network, the company's DNS doesn't know about the virtual machine, unless of course I switch to a bridged network config. However, I don't want to do that because I don't to mix up the domains. So I guess the question is, how can I define my own dns or router, or whatever it is that I need to define so that whenever I try the guest system's ip address form the host, it will use the vmnet1 or vmnet8 interface define by vmware and bypass the dns configuration of my local area network. I'd also like to know what to do incase I want to change ip addresses on the guest machine without having oracle go haywire (I've noticed a few folders on the structure which are specific for the very first IP Address)... Any help would be appreciated. Thanks in advance.

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  • How to redirect / route VPN traffic to back standing local network?

    - by Milkywayfarer
    There are two computers one "HOME" with Ubuntu 10.10 installed, and another "WORK" with WinXP installed. WORK PC is behind draconian firewall. However, let's imagine, that there is VPN connection installed between this 2 work stations, for example, with teamviewer, hamachi, openvpn, or by some other mean (by the way, what is the best mean for such purposes?). One is interested in working with WORK's LAN resources from his HOME computer via VPN. So my question is about configuration required to be done on WinXP machine (or, maybe on both machines), to make such interaction possible? I'm guessing that some routing stuff should be performed somewhere. But I don't know what exactly and how to do?

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  • How do i network ten branch office with voip, video calling and files sharing.

    - by Oluwalogbon
    Am an IT person, have done some networking job for my organization like Lan and wireless within the area, configure windows server to manage staff account My company has ten branch (In each state) in my country and am giving a task to connect dose branch together, which there will be VOIP, Video calling and sharing of files within the branch. I need someone to help me with this project..what and what did I need to put in place

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • Diagnosing PC crashes (most often while using shared folders or torrents)

    - by Dyppl
    For the last few weeks my PC (pretty old P4 with WinXP SP3) has been crashing randomly. It just suddenly reboots instanteneously. It feels hardware-related but I wasn't able to determine wether it's software or hardware that causes it. I did notice a pattern though: it's more likely to crash when I copy a lot of files over network or have uTorrent running, but sometimes it crashes when I am not doing anything with it. Copying files from it over network causes it to crash in 1 to 10 minutes almost every time. Using torrents causes it to crash every 1-3 hours. With neither or that on it crashes every 24 hours or so. I ruled out the following probable causes: PSU (I bought a new one and turned off most of the drives so the power is sufficient 100%) Bad HDD or interface cable on my SATA disk from which I was originally copying the data over network (bought new SATA cable and later yanked out the HDD completely, PC still crashes without it) Video adapter (AGP slot is now empty, using the onboard VGA at the moment) Network adapter (removed it from PCI, using onboard LAN) CPU (I think: I changed the termopaste and it's temperature is below 50C) RAM (I think: I ran Memtest86 and it didn't show any errors) At the moment I only have only one system HDD and DVD drives, a mouse and a keyboard plugged in. The fact that it crashes most often when I use network extensively makes me think that maybe it's software related (I removed the network adapter from PCI and now am using an onboard one, so network hardware is unlikely to cause problems). I am now pondering system reinstall but it's not a pleasant solution so I decided to ask wether there are better ideas first. If someone can share a good diagnostic tool it would be great because I didn't find anything good. Thanks in advance, I hope that "help to diagnose" questions aren't entirely banned here. EDIT: Motherboard is actually ~4 years old as I replaced it back in 2007

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  • Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot\ while installing on IIS

    - by Mark
    I'm trying to port our software installer which currently supports Windows 2000 and Windows 2003 to a Windows 2008 environment. Currently, the installer gets an error which reads "Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot." %SystemDrive% is without a doubt C:\, and C:\inetpub\wwwroot\ has the correct accessibility. It is interesting that if I hardcode the path in the following keys in the registry to C:\inetpub\wwwroot\, without using the environment variable, the installer works correctly. • HKLM/Software/Wow6432Node/Microsoft/InetStp/PathWWWRoot • KHLM/Software/Microsoft/InetStp/PathWWWRoot. This seems like a very poor hack. I do not want to tell our clients that they need to hack their registry before they will be able to install our product. Another option is to change the registry behind the scenes, do our install, and revert the registry keys to their original values at the end of the install, but obviously I don't like this solution either. I find it hard to believe that Microsoft would have done this without reason, so there must be an alternate approach to get these installers to work without modifying the registry. Any tips appreciated.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • Does not recognize usb sticks and drives

    - by Peter
    When connecting any usb stick to my thinkpad ubuntu 10.10 does not recognize them. I don't see anything on the desktop. the output of "dmesg | tail -n10" gives me: [ 1965.696388] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1965.884537] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.072503] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.260349] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.506227] usb 1-1: new high speed USB device using ehci_hcd and address 9 [ 1966.572375] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.760379] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1966.948358] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1967.136335] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 1967.325423] hub 1-0:1.0: unable to enumerate USB device on port 1 When connecting my usb scanner to the same port: [ 2008.480135] usb 1-1: new high speed USB device using ehci_hcd and address 65 [ 2008.548389] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2008.736786] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2008.924379] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.112348] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.300443] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.488536] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2009.732180] usb 1-1: new high speed USB device using ehci_hcd and address 71 [ 2014.796299] hub 1-0:1.0: unable to enumerate USB device on port 1 [ 2018.000128] usb 2-1: new full speed USB device using uhci_hcd and address 3 And ubuntu 10.10 recognizes that scanner. So: What can i do to see my usb stick? BTW: on my other Thinkpad running fedora 14 it works perfectly... Cheers -Peter

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  • Ask the Readers: How Fast is Your Internet Connection?

    - by Mysticgeek
    The federal government recently announced a broadband initiative that calls for 260 million homes to have 100Mbps Internet connections by the year 2020. This got us wondering, how fast is your current Internet connection? Photo by roland When it comes to the speed of our Internet connection, we all want the maximum possible. The FCC recently announced their National Broadband Plan, which is an initiative to improve the Internet infrastructure in the United States and provide higher speeds to everyone. You’ve also undoubtedly heard the news about Google getting into the mix with their program to bring ultra high-speed fiber broadband to 50,000 users in select cities. While we wait for those programs to come into fruition, we thought it would be cool to check out what kinds of speeds you’re getting now. Test Your Internet Connection Speed There are several sites out there you can use to test your Internet speeds, but probably the best site is Speedtest.net. It’s easy to use, and allows you test download and upload speeds to and from various locations in the US and throughout the world. If you already know the speeds you’re getting leave a comment and let us know. If you use Speedtest.com, just keep in mind that our comment system won’t allow you to copy their result links, but you can simply tell us what you get in the results. We’re especially interested in the results of those of you who have Verizon FIOS or Comcast’s “Ultra” service. Leave a comment and join in the discussion! Similar Articles Productive Geek Tips Configure How often Ubuntu checks for Automatic UpdatesMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPNorton Internet Security 2010 [Review]Disable Fast User Switching on Windows XPUnderstanding Vista’s New Network Connection Icons TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Converting Mp4 to Mp3 Easily Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties

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  • Tips for debugging Samba performance?

    - by j-g-faustus
    Samba gives me 24 MB/s read and 44 MB/s write, while ftp gives 97 and 112 MB/s under the same circumstances. The documentation says that Generally, you should find that Samba performs similarly to ftp at raw transfer speed. In my case it clearly doesn't. Where can I find tips on how to debug Samba performance? Or alternatively tips for replacing Samba with something else? (I can't use ftp, unfortunately, as I need something that can be used with rsync/rsnapshot.) More details: Both computers are running Ubuntu 10.10 (using Samba because I have a Mac as well) The Samba share is on a local home network, mounted as $ mount ... //server.local/share/ on /mnt/share type cifs (rw,mand) Samba performance was tested by copying (cp) a single file of ~4GB to and from the share, using time for timing and calculating transfer speed by hand. ftp performance are the numbers from the ftp client for get/put of the same file. iperf gives network speed ~900 Mbits/s bonnie++ gives disk speeds 200 MB/s on both sides for block reads as well as block writes Tried changing the parameters suggested in the performance tuning HOWTO (read/write raw, read size, socket options), most of them made little to no difference. (The one that made a difference caused write speed to drop 50%.)

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