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  • Integer to byte conversion

    - by quano
    Say I've got an integer, 13941412, that I wish to separate into bytes (the number is actually a color in the form 0x00bbggrr). How would you do that? In c, you'd cast the number to a BYTE and then shift the bits. How do you cast to byte in Python?

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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  • sql "Group By" and "Having"

    - by Hans Rudel
    im trying to work through some questions and im not sure how to do the following Q:Find the hard drive sizes that are equal among two or more PCs. its q15 on this site http://www.sql-ex.ru/learn_exercises.php#answer_ref The database scheme consists of four tables: Product(maker, model, type) PC(code, model, speed, ram, hd, cd, price) Laptop(code, model, speed, ram, hd, screen, price) Printer(code, model, color, type, price) any pointers would be appreciated.

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  • how to dynamic swf Edit in flex.

    - by mahendra
    hi frd i have make one test.mxml.i have add or load one "demo.swf",my proble is that how to change "swf.swf" mean change color,height,width,alpha or etc. to this main swf. pls help if posible then send code how to work.

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  • OpenGL, how to set a monochrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :)

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  • need to count the frequency of each terms inside a document

    - by Wai Loon II
    hi, i need to calculate the frequency of all the terms inside a document. How can i do that ? i do not ask for codes. I am just asking for guidance. Actually i am doing some similarity calculation between a document and query. I have calculated the term frequency for the query. But i do not know how to calculate the tern frequency for EACH words inside a document. Can anyone guide me ? Thank you for your attention.

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  • How to make GWT RichTextArea transparent under Internet Explorer?

    - by Style
    Dear all, By default GWT RichTextArea is transparent against the body background etc, this is true for Firefox, Chrome and Safari. But for Internet Explorer, it is not. Changing the css for like background-color etc doesn't seems to help, it is still giving me a white background within RichTextArea. Need your assistance, thanks in advance :)

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  • Strange Java Coding??? Class in class???

    - by poeschlorn
    Hi guys, I got a question about Java coding in general... In some sample codes there are methods and classes declared WITHIN other methods and/or classes.... I've never heard/red about this...what effect does this kind of programming have? Wouldn't it be better to write down classes in a seperate file and methods side by side and not within each other (like every book tells you)? What are the advantages and disadvantages of this kind of programming? Here's an example of what I mean: Handler mHandler = new Handler() { public void handleMessage(android.os.Message msg) { TextView textView = (TextView) findViewById(R.id.description); textView.setText(mRoad.mName + " " + mRoad.mDescription); MapOverlay mapOverlay = new MapOverlay(mRoad, mapView); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); mapView.invalidate(); }; };

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  • What is the best way to implement this composite GetHashCode()

    - by Frank Krueger
    I have a simple class: public class TileName { int Zoom, X, Y; public override bool Equals (object obj) { var o = obj as TileName; return (o != null) && (o.Zoom == Zoom) && (o.X == X) && (o.Y == Y); } public override int GetHashCode () { return (Zoom + X + Y).GetHashCode(); } } I was curious if I would get a better distribution of hash codes if I instead did something like: public override int GetHashCode () { return Zoom.GetHashCode() + X.GetHashCode() + Y.GetHashCode(); } This class is going to be used as a Dictionary key, so I do want to make sure there is a decent distribution.

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  • how to find the data key on checkedchanged event of checkbox in a list view in asp.net?

    - by subodh
    I am using a list view inside that in item template i am using a label and a checkbox. I want that whenever user clicks on the check box the value should be updated in a table.i am using a datakeys in listview.on the basis of datakey value should be updated in the table query is string updateQuery = "UPDATE [TABLE] SET [COLUMN] = " + Convert.ToInt32(chk.Checked) + " WHERE PK_ID =" + dataKey + " "; also i want some help in displaying the result as it is inside the table.means if the value for column in table for a particular pkid is 1 then the checkbox shoul be checked. here is the code snippet <asp:ListView ID="lvFocusArea" runat="server" DataKeyNames="PK_ID" onitemdatabound="lvFocusArea_ItemDataBound" > <LayoutTemplate> <table border="0" cellpadding="1" width="400px"> <tr style="background-color: #E5E5FE"> <th align="left"> Focus Area </th> <th> Is Current Focused </th> </tr> <tr id="itemPlaceholder" runat="server"> </tr> </table> </LayoutTemplate> <ItemTemplate> <tr> <td width="80%"> <asp:Label ID="lblFocusArea" runat="server" Text=""><%#Eval("FOCUS_AREA_NAME") %></asp:Label> </td> <td align="center" width="20%"> <asp:CheckBox ID="chkFocusArea" runat="server" OnCheckedChanged="chkFocusArea_CheckedChanged" AutoPostBack="true"/> </td> </tr> </ItemTemplate> <AlternatingItemTemplate> <tr style="background-color: #EFEFEF"> <td> <asp:Label ID="lblFocusArea" runat="server" Text=""><%#Eval("FOCUS_AREA_NAME") %></asp:Label> </td> <td align="center"> <asp:CheckBox ID="chkFocusArea" runat="server" oncheckedchanged="chkFocusArea_CheckedChanged" AutoPostBack="true" /> </td> </tr> </AlternatingItemTemplate> <SelectedItemTemplate> <td> item selected</td> </SelectedItemTemplate> </asp:ListView> help me.

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  • working validation hint, working word counter but not working together

    - by Sriyani Rathnayaka
    I added a word counter to a my form's textarea... it is something like this... <div> <label>About you:</label> <textarea id="qualification" class="textarea hint_needed" rows="4" cols="30" ></textarea> <span class="hint">explain about you</span> <script type="text/javascript"> $("textarea").textareaCounter(); </script> </div> My problem is when I add textaracounter() like this my validation hint is not working.. when I remover the counter function validation hint is working... this is the jquery for hint message.. $(".hint").css({ "display":"none" }); $("input.hint_needed, select.hint_needed, textarea.hint_needed, radio.hint_needed").on("mouseenter", function() { $(this).next(".hint").css({ "display":"inline" }); }).on("mouseleave", function() { $(this).next(".hint").css({ "display":"none" }); }); this is for the word counter.. (function($){ $.fn.textareaCounter = function(options) { // setting the defaults // $("textarea").textareaCounter({ limit: 100 }); var defaults = { limit: 150 }; var options = $.extend(defaults, options); // and the plugin begins return this.each(function() { var obj, text, wordcount, limited; obj = $("#experience"); obj.after('<span style="font-weight: bold; color:#6a6a6a; clear: both; margin: 3px 0 0 150px; float: left; overflow: hidden;" id="counter-text">Max. '+options.limit+' words</span>'); obj.keyup(function() { text = obj.val(); if(text === "") { wordcount = 0; } else { wordcount = $.trim(text).split(" ").length; } if(wordcount > options.limit) { $("#counter-text").html('<span style="color: #DD0000;">0 words left</span>'); limited = $.trim(text).split(" ", options.limit); limited = limited.join(" "); $(this).val(limited); } else { $("#counter-text").html((options.limit - wordcount)+' words left'); } }); }); }; })(jQuery); can anybody tell me what is the problem there? Thank you..

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  • how to manage formating of text when read a save file?

    - by moon
    hello i have a java applet application in which i use rich text area . i write URDU the national language of PAKISTAN. i managed to do so with uni codes. the problem is, when i write urdu in text area and select a font and color for each line it do all of this but when i save this file using UTF-8 encoding and then open it again it shows all text formatted as i choose format of last line. my requirement is to open file as it is saved. i mean each file should have same formatting as i done before saving.

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  • Java: Detecting image formate - resize (scale) and save as JPEG

    - by BoDiE2003
    This is the code I have, it actually works, not perfectly but it does, the problem is that the resized thumbnails are not pasting on the white Drawn rectangle, breaking the images aspect ratio, here is the code, could someone suggest me a fix for it, please? Thank you import java.awt.Color; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RenderingHints; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; import javax.imageio.ImageIO; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; public class ImageScalerImageIoImpl implements ImageScaler { private static final String OUTPUT_FORMAT_ID = "jpeg"; // Re-scaling image public byte[] scaleImage(byte[] originalImage, int targetWidth, int targetHeight) { try { InputStream imageStream = new BufferedInputStream( new ByteArrayInputStream(originalImage)); Image image = (Image) ImageIO.read(imageStream); int thumbWidth = targetWidth; int thumbHeight = targetHeight; // Make sure the aspect ratio is maintained, so the image is not skewed double thumbRatio = (double)thumbWidth / (double)thumbHeight; int imageWidth = image.getWidth(null); int imageHeight = image.getHeight(null); double imageRatio = (double)imageWidth / (double)imageHeight; if (thumbRatio < imageRatio) { thumbHeight = (int)(thumbWidth / imageRatio); } else { thumbWidth = (int)(thumbHeight * imageRatio); } // Draw the scaled image BufferedImage thumbImage = new BufferedImage(thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); System.out.println("Thumb width Buffered: " + thumbWidth + " || Thumb height Buffered: " + thumbHeight); Graphics2D graphics2D = thumbImage.createGraphics(); // Use of BILNEAR filtering to enable smooth scaling graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); // graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); // White Background graphics2D.setPaint(Color.WHITE); graphics2D.fill(new Rectangle2D.Double(0, 0, targetWidth, targetHeight)); graphics2D.fillRect(0, 0, targetWidth, targetHeight); System.out.println("Target width: " + targetWidth + " || Target height: " + targetHeight); // insert the resized thumbnail between X and Y of the image graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null); System.out.println("Thumb width: " + thumbWidth + " || Thumb height: " + thumbHeight); // Write the scaled image to the outputstream ByteArrayOutputStream out = new ByteArrayOutputStream(); ImageIO.write(thumbImage, OUTPUT_FORMAT_ID, out); return out.toByteArray(); } catch (IOException ioe) { throw new ImageResizingException(ioe); } } }

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  • How to position some text?

    - by Faery
    Sorry for the noobie and stupid question, but I know only a bit about css and I don't know how to style my site. Here is my code: HTML (Twig) : <div class="wrap"> <div> <img class="birthday" src="http://www.clker.com/cliparts/1/d/a/6/11970917161615154558carlitos_Balloons.svg.med.png"> <div class="try"> This friends have brithday today: {% for bd in birthdays %} <p> <a href="{{ path('friend_id', {'id': bd.id}) }}">{{ bd.name }}</a> <span class="years"> ({{ bd.years }} years) </span> </p> {% endfor %} </div> </div> </div> CSS: body { background-color: #FFFFF1; text-align: center; font-size: 17px; font-family: Tahoma, Geneva, sans-serif; } p { margin: 10px; } a { text-decoration: none; color: #6a9211; } a:hover { text-decoration: underline; } .wrap { width: 700px; margin: auto; } .birthday { width: 49px; height: 80px; float: left; margin-left: 150px; display: block; } .try { display: block; margin-right: 150px; margin-bottom: 50px; } .years { font-size: 12px; } And this is what I get. The thing I want to fix is Maria and Peter to be display under Anna and John, all of them 4 centered under the label This friends have birthday today:. I know that it's because of the image, but I don't know how to make it look fine. :( Please help! Thanks in advance!

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  • dynamically bound elements don't subscribe to CSS rules

    - by user961627
    I'm using ajax to dynamically populate a menu. The problem is the dynamically created elements do not follow the CSS rules, although they're created with the right classname. This is surprising. Here's my HTML: <div id='menu1'> <ul class='menu'> <?php $sql = /// /* some sql string, which works */ $result = mysql_query($sql); while($row = mysql_fetch_array( $result )) { $prod_id = $row['product_id']; $prod_name = $row['product_name']; echo "<li data-title='$prod_id' class='menu1_item'>".$prod_name."</li> "; } ?> </ul> </div> <div id='menu2'> <ul class='menu'> </ul> </div> <div id='menu3'> <ul class='menu'> </ul> </div> Here's my jquery: $(".menu1_item").click( function() { $.ajax({ type: "POST", data: { m: '2', id: $(this).attr('data-title') }, url: "fetch_designs.php", success: function(msg){ if (msg != ''){ $("#menu2").html(msg).show(); $(".menu2_item").bind('click',function() { $.ajax({ type: "POST", data: { m: '3', id: $(this).attr('data-title') }, url: "fetch_designs.php", success: function(msg){ if (msg != ''){ $("#menu3").html(msg).show(); } } }); //end menu2 click }); //end if } //end success } }); //end menu1 click }); My CSS is as follows: ul.menu li { cursor:pointer; list-style: none; } #menu1, #menu2, #menu3 { margin:50px; position:relative; display:block; float:left; } .menu1-item .menu2-item .menu3-item { padding:4px; background-color:lightgray; color:black; cursor:pointer; }

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  • Detecting Markers Using OpenCV

    - by Hamza Yerlikaya
    I am trying to detect various objects containing colored markers, so a red blue green marker identifies object A, and a red blue red marker identifies object B. My problem is I can't use template matching cause objects can be rotated, currently I am thinking about check for each color then find the object by checking the distance between colors but it seems inefficient, so my question is there a better way to do this?

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  • Table and background img problem.

    - by giogram
    I have a problem with my site.I cant make the table appears on the img. It appears down of the image or up of the image. I need some help with the codes. Actually i dont want the img to reapet and to fit in users window everytime. The code to insert the img is this <body oncontextmenu="return false;" background="bg_body.jpg"> And the code that a actually helped me but didnt solved the problem 100% because table didnt appears with img is this <style> <!-- body { margin: 0px; } --> </style> <img src='whatever' style='width: 100%; height: 100%;' />

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  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

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  • Foolproof way to check for nonzero (error) return code in windows batch file

    - by Pat
    Intro There's a lot of advice out there for dealing with return codes in batch files (using the ERROLEVEL mechanism), e.g. Get error code from within a batch file ERRORLEVEL inside IF Some of the advice is to do if errorlevel 1 goto somethingbad, while others recommend using the %ERRORLEVEL% variable and using ==, EQU, LSS, etc. There seem to be issues within IF statements and such, so then delayedexpansion is encouraged, but it seems to come with quirks of its own. Question What is a foolproof (i.e. robust, so it will work on nearly any system with nearly any return code) way to know if a bad (nonzero) code has been returned? My attempt For basic usage, the following seems to work ok to catch any nonzero return code: if not errorlevel 0 ( echo error level was nonzero )

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  • Scrolbar on a Label

    - by Michael Quiles
    I need to be able to scroll text on a label i am using this for the credits portion of a tic tac toe game. How can I make this happen we've only been taught to scroll through number values in the scrollbar not text. Your help is appreciated. private void xGameCreditsButton_Click(object sender, EventArgs e) { this.xWinnerLabel.BackColor = Color.White; this.xCreditsScrollBar.Visible = true; this.xWinnerLabel.Text = "This game was made possible with the help of: blah bla blah"; }

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