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  • Request for the permission of type 'System.Web.AspNetHostingPermission' failed when compiling web si

    - by ahsteele
    I have been using Windows 7 for a while but have not had to work with a particular legacy intranet application since my upgrade. Unfortunately, this application is setup as an ASP.NET Website project hosted on a remote server. When I have the website open in Visual Studio 2008 and try to debug it I get the following compiler error: Request for the permission of type 'System.Web.AspNetHostingPermission' failed To resolve this issue on Windows Vista machines, I would change the machine's .NET Security Configuration trust level to full for the local intranet (fix outlined here). I believe this configuration utility relied upon the mscorcfg.msc which from some cursory research appears to be apart of the .NET 2.0 SDK. I have tried to follow the instructions from this Microsoft Support article running the command below to no avail. Drive:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\caspol.exe -m -ag 1 -url "file:////\\computername\sharename\*" FullTrust -exclusive on Presently, I have the following .NET and ASP.NET components installed on my machine Microsoft .NET Compact Framework 2.0 SP2 Microsoft .NET Compact Framework 3.5 Microsoft .NET Framework 4 Client Profile Microsoft .NET Framework 4 Extended Microsoft .NET Framework 4 Multi-Targeting Pack Microsoft ASP.NET MVC 1.0 Microsoft ASP.NET MVC 2 Microsoft ASP.NET MVC 2 - Visual Studio 2008 Tools Microsoft ASP.NET MVC 2 - Visual Studio 2010 Tools Do I need to install the .NET 2.0 SDK? Am I issuing the caspol command incorrectly? Is there something else that I am missing?

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  • How to tell if Microsoft Works is 32 or 64 bit? Please Help!

    - by Bill Campbell
    Hi, I am trying to convert one of our apps to run on Win7 64 bit from XP 32 bit. One of the things that it uses is Excel to import files. It's a little complicated since it was using Microsoft.Jet.OLEDB.4.0 (Excel). I found Office 14 (2010) has a 64bit version I can download. I downloaded Office 2010 Beta but it didn't seem to install Microsoft.ACE.OLEDB.14.0. I found that I could download 2010 Office System Driver Beta: Data Connectivity Components which has the ACE.OLEDB.14 in it but when I try to install it, the installed tells me "You cannot install the 64-bit version of Access Database engine for Microsoft Office 2010 because you currently have 32-bit Office products installed". How do I determine what 32bit office products this is reffering to? My Dell came with Microsoft Works installed. I don't know if this is 32 or 64 bit. Is there anyway to tell? I don't want to uninstall this if it's not the problem and I'm not sure what else might be the problem. Any help would be appreciated! thanks, Bill

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  • KVM/Libvirt bridged/routed networking not working on newer guest kernels

    - by SharkWipf
    I have a dedicated server running Debian 6, with Libvirt (0.9.11.3) and Qemu-KVM (qemu-kvm-1.0+dfsg-11, Debian). I am having a problem getting bridged/routed networking to work in KVM guests with newer kernels (2.6.38). NATted networking works fine though. Older kernels work perfectly fine as well. The host kernel is at version 3.2.0-2-amd64, the problem was also there on an older host kernel. The contents of the host's /etc/network/interfaces (ip removed): # Loopback device: auto lo iface lo inet loopback # bridge auto br0 iface br0 inet static address 176.9.xx.xx broadcast 176.9.xx.xx netmask 255.255.255.224 gateway 176.9.xx.xx pointopoint 176.9.xx.xx bridge_ports eth0 bridge_stp off bridge_maxwait 0 bridge_fd 0 up route add -host 176.9.xx.xx dev br0 # VM IP post-up mii-tool -F 100baseTx-FD br0 # default route to access subnet up route add -net 176.9.xx.xx netmask 255.255.255.224 gw 176.9.xx.xx br0 The output of ifconfig -a on the host: br0 Link encap:Ethernet HWaddr 54:04:a6:8a:66:13 inet addr:176.9.xx.xx Bcast:176.9.xx.xx Mask:255.255.255.224 inet6 addr: fe80::5604:a6ff:fe8a:6613/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:20216729 errors:0 dropped:0 overruns:0 frame:0 TX packets:19962220 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:14144528601 (13.1 GiB) TX bytes:7990702656 (7.4 GiB) eth0 Link encap:Ethernet HWaddr 54:04:a6:8a:66:13 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:26991788 errors:0 dropped:12066 overruns:0 frame:0 TX packets:19737261 errors:270082 dropped:0 overruns:0 carrier:270082 collisions:1686317 txqueuelen:1000 RX bytes:15459970915 (14.3 GiB) TX bytes:6661808415 (6.2 GiB) Interrupt:17 Memory:fe500000-fe520000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:6240133 errors:0 dropped:0 overruns:0 frame:0 TX packets:6240133 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:6081956230 (5.6 GiB) TX bytes:6081956230 (5.6 GiB) virbr0 Link encap:Ethernet HWaddr 52:54:00:79:e4:5a inet addr:192.168.100.1 Bcast:192.168.100.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:225016 errors:0 dropped:0 overruns:0 frame:0 TX packets:412958 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:16284276 (15.5 MiB) TX bytes:687827984 (655.9 MiB) virbr0-nic Link encap:Ethernet HWaddr 52:54:00:79:e4:5a BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) vnet0 Link encap:Ethernet HWaddr fe:54:00:93:4e:68 inet6 addr: fe80::fc54:ff:fe93:4e68/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:607670 errors:0 dropped:0 overruns:0 frame:0 TX packets:5932089 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:83574773 (79.7 MiB) TX bytes:1092482370 (1.0 GiB) vnet1 Link encap:Ethernet HWaddr fe:54:00:ed:6a:43 inet6 addr: fe80::fc54:ff:feed:6a43/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:922132 errors:0 dropped:0 overruns:0 frame:0 TX packets:6342375 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:251091242 (239.4 MiB) TX bytes:1629079567 (1.5 GiB) vnet2 Link encap:Ethernet HWaddr fe:54:00:0d:cb:3d inet6 addr: fe80::fc54:ff:fe0d:cb3d/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:9461 errors:0 dropped:0 overruns:0 frame:0 TX packets:665189 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:4990275 (4.7 MiB) TX bytes:49229647 (46.9 MiB) vnet3 Link encap:Ethernet HWaddr fe:54:cd:83:eb:aa inet6 addr: fe80::fc54:cdff:fe83:ebaa/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1649 errors:0 dropped:0 overruns:0 frame:0 TX packets:12177 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:77233 (75.4 KiB) TX bytes:2127934 (2.0 MiB) The guest's /etc/network/interfaces, in this case running Ubuntu 12.04 (ip removed): # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 176.9.xx.xx netmask 255.255.255.248 gateway 176.9.xx.xx # Host IP pointopoint 176.9.xx.xx # Host IP dns-nameservers 8.8.8.8 8.8.4.4 The output of ifconfig -a on the guest: eth0 Link encap:Ethernet HWaddr 52:54:cd:83:eb:aa inet addr:176.9.xx.xx Bcast:0.0.0.0 Mask:255.255.255.255 inet6 addr: fe80::5054:cdff:fe83:ebaa/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14190 errors:0 dropped:0 overruns:0 frame:0 TX packets:1768 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2614642 (2.6 MB) TX bytes:82700 (82.7 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:954 errors:0 dropped:0 overruns:0 frame:0 TX packets:954 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:176679 (176.6 KB) TX bytes:176679 (176.6 KB) Output of ping -c4 on the guest: PING google.nl (173.194.35.151) 56(84) bytes of data. 64 bytes from muc03s01-in-f23.1e100.net (173.194.35.151): icmp_req=1 ttl=55 time=14.7 ms From static.174.82.xx.xx.clients.your-server.de (176.9.xx.xx): icmp_seq=2 Redirect Host(New nexthop: static.161.82.9.176.clients.your-server.de (176.9.82.161)) 64 bytes from muc03s01-in-f23.1e100.net (173.194.35.151): icmp_req=2 ttl=55 time=15.1 ms From static.198.170.9.176.clients.your-server.de (176.9.170.198) icmp_seq=3 Destination Host Unreachable From static.198.170.9.176.clients.your-server.de (176.9.170.198) icmp_seq=4 Destination Host Unreachable --- google.nl ping statistics --- 4 packets transmitted, 2 received, +2 errors, 50% packet loss, time 3002ms rtt min/avg/max/mdev = 14.797/14.983/15.170/0.223 ms, pipe 2 The static.174.82.xx.xx.clients.your-server.de (176.9.xx.xx) is the host's IP. I have encountered this problem with every guest OS I've tried, that being Fedora, Ubuntu (server/desktop) and Debian with an upgraded kernel. I've also tried compiling the guest kernel myself, to no avail. I have no problem with recompiling a kernel, though the host cannot afford any downtime. Any ideas on this problem are very welcome. EDIT: I can ping the host from inside the guest.

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  • Maven antrun with sequential ant-contrib fails to run

    - by codevour
    We have a special routine to explode files in a subfolder into extensions, which will be copied and jared into single extension files. For this special approach I wanted to use the maven-antrun-plugin, for the sequential iteration and jar packaging through the dirset, we need the library ant-contrib. The upcoming plugin configuration fails with an error. What did I misconfigured? Thank you. Plugin configuration <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <version>1.6</version> <executions> <execution> <phase>validate</phase> <goals> <goal>run</goal> </goals> <configuration> <target> <for param="extension"> <path> <dirset dir="${basedir}/src/main/webapp/WEB-INF/resources/extensions/"> <include name="*" /> </dirset> </path> <sequential> <basename property="extension.name" file="${extension}" /> <echo message="Creating JAR for extension '${extension.name}'." /> <jar destfile="${basedir}/target/extension-${extension.name}-1.0.0.jar"> <zipfileset dir="${extension}" prefix="WEB-INF/resources/extensions/${extension.name}/"> <include name="**/*" /> </zipfileset> </jar> </sequential> </for> </target> </configuration> </execution> </executions> <dependencies> <dependency> <groupId>ant-contrib</groupId> <artifactId>ant-contrib</artifactId> <version>1.0b3</version> <exclusions> <exclusion> <groupId>ant</groupId> <artifactId>ant</artifactId> </exclusion> </exclusions> </dependency> <dependency> <groupId>org.apache.ant</groupId> <artifactId>ant-nodeps</artifactId> <version>1.8.1</version> </dependency> </dependencies> </plugin> Error [ERROR] Failed to execute goal org.apache.maven.plugins:maven-antrun-plugin:1.6:run (default) on project extension-platform: An Ant BuildException has occured: Problem: failed to create task or type for [ERROR] Cause: The name is undefined. [ERROR] Action: Check the spelling. [ERROR] Action: Check that any custom tasks/types have been declared. [ERROR] Action: Check that any <presetdef>/<macrodef> declarations have taken place. [ERROR] -> [Help 1] [ERROR] [ERROR] To see the full stack trace of the errors, re-run Maven with the -e switch. [ERROR] Re-run Maven using the -X switch to enable full debug logging. [ERROR] [ERROR] For more information about the errors and possible solutions, please read the following articles: [ERROR] [Help 1] http://cwiki.apache.org/confluence/display/MAVEN/MojoExecutionException

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  • How to set BackGround color to a divider in JSplitPane

    - by Sunil Kumar Sahoo
    I have created a divider in JSplitPane. I am unable to set the color of divider. I want to set the color of divider. please help me how to set color of that divider import javax.swing.; import java.awt.; import java.awt.event.*; public class SplitPaneDemo { JFrame frame; JPanel left, right; JSplitPane pane; int lastDividerLocation = -1; public static void main(String[] args) { SplitPaneDemo demo = new SplitPaneDemo(); demo.makeFrame(); demo.frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); demo.frame.show(); } public JFrame makeFrame() { frame = new JFrame(); // Create a horizontal split pane. pane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT); left = new JPanel(); left.setBackground(Color.red); pane.setLeftComponent(left); right = new JPanel(); right.setBackground(Color.green); pane.setRightComponent(right); JButton showleft = new JButton("Left"); showleft.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Container c = frame.getContentPane(); if (pane.isShowing()) { lastDividerLocation = pane.getDividerLocation(); } c.remove(pane); c.remove(left); c.remove(right); c.add(left, BorderLayout.CENTER); c.validate(); c.repaint(); } }); JButton showright = new JButton("Right"); showright.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Container c = frame.getContentPane(); if (pane.isShowing()) { lastDividerLocation = pane.getDividerLocation(); } c.remove(pane); c.remove(left); c.remove(right); c.add(right, BorderLayout.CENTER); c.validate(); c.repaint(); } }); JButton showboth = new JButton("Both"); showboth.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Container c = frame.getContentPane(); c.remove(pane); c.remove(left); c.remove(right); pane.setLeftComponent(left); pane.setRightComponent(right); c.add(pane, BorderLayout.CENTER); if (lastDividerLocation >= 0) { pane.setDividerLocation(lastDividerLocation); } c.validate(); c.repaint(); } }); JPanel buttons = new JPanel(); buttons.setLayout(new GridBagLayout()); buttons.add(showleft); buttons.add(showright); buttons.add(showboth); frame.getContentPane().add(buttons, BorderLayout.NORTH); pane.setPreferredSize(new Dimension(400, 300)); frame.getContentPane().add(pane, BorderLayout.CENTER); frame.pack(); pane.setDividerLocation(0.5); return frame; } } Thanks Sunil kumar Sahoo

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  • Do the new NoPIA and Type Equivalence features in C#/.NET 4.0 mean Microsoft.mshtml.dll is no longer

    - by jpierson
    I'm maintaining a WPF based application which contains a WinForms based WebBrowser control that based on the IE web browser control. When we deploy, we have had to also supply Microsoft.mshtml.dll and do some custom configuration stuff for our ClickOnce publishing process as well in order to get things to work. I'm curious that with the new NoPIA and Type Equivalence features and dynamic type capabilities in C# 4.0 can we expect that if we upgrade that we can remove the dependencies on the Microsoft.mshtml.dll assembly? If so this will not only reduce the size of our deployment quite a bit but will also simplify our publishing process as well. It is my understanding that we should be able embed the types that normally get automatically generated into extra assemblies for COM types such as the MapPoint Control by Visual Studio. I don't know if this also applies to the Microsoft.mshtml.dll or even how it is done even in the most simple of cases. If somebody could provide an explanation about what the practical impact of these new features are on a project that relies on COM interop and especially the Microsoft.mshtml.dll assembly it would be of great help to me.

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  • Request for the permission of type 'System.Web.AspNetHostingPermission' when compiling web site

    - by ahsteele
    I have been using Windows 7 for a while but have not had to work with a particular legacy intranet application since my upgrade. Unfortunately, this application is setup as an ASP.NET Website project hosted on a remote server. When I have the website open in Visual Studio 2008 and try to debug it: Request for the permission of type 'System.Web.AspNetHostingPermission' failed To resolve this issue on Windows Vista machines I would change the machine's .NET Security Configuration to trust the local intranet. I believe this configuration utility relied upon the mscorcfg.msc which from some cursory research appears to be apart of the .NET 2.0 SDK. I have tried to follow the instructions from this Microsoft Support article running the command below to no avail. Drive:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\caspol.exe -m -ag 1 -url "file:////\\computername\sharename\*" FullTrust -exclusive on Presently, I have the following .NET and ASP.NET components installed on my machine Microsoft .NET Compact Framework 2.0 SP2 Microsoft .NET Compact Framework 3.5 Microsoft .NET Framework 4 Client Profile Microsoft .NET Framework 4 Extended Microsoft .NET Framework 4 Multi-Targeting Pack Microsoft ASP.NET MVC 1.0 Microsoft ASP.NET MVC 2 Microsoft ASP.NET MVC 2 - Visual Studio 2008 Tools Microsoft ASP.NET MVC 2 - Visual Studio 2010 Tools Do I need to install the .NET 2.0 SDK? Am I issuing the caspol command incorrectly? Is there something else that I am missing?

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

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  • Making a Statement: How to retrieve the T-SQL statement that caused an event

    - by extended_events
    If you’ve done any troubleshooting of T-SQL, you know that sooner or later, probably sooner, you’re going to want to take a look at the actual statements you’re dealing with. In extended events we offer an action (See the BOL topic that covers Extended Events Objects for a description of actions) named sql_text that seems like it is just the ticket. Well…not always – sounds like a good reason for a blog post. When is a statement not THE statement? The sql_text action returns the same information that is returned from DBCC INPUTBUFFER, which may or may not be what you want. For example, if you execute a stored procedure, the sql_text action will return something along the lines of “EXEC sp_notwhatiwanted” assuming that is the statement you sent from the client. Often times folks would like something more specific, like the actual statements that are being run from within the stored procedure or batch. Enter the stack Extended events offers another action, this one with the descriptive name of tsql_stack, that includes the sql_handle and offset information about the statements being run when an event occurs. With the sql_handle and offset values you can retrieve the specific statement you seek using the DMV dm_exec_sql_statement. The BOL topic for dm_exec_sql_statement provides an example for how to extract this information, so I’ll cover the gymnastics required to get the sql_handle and offset values out of the tsql_stack data collected by the action. I’m the first to admit that this isn’t pretty, but this is what we have in SQL Server 2008 and 2008 R2. We will be making it easier to get statement level information in the next major release of SQL Server. The sample code For this example I have a stored procedure that includes multiple statements and I have a need to differentiate between those two statements in my tracing. I’m going to track two events: module_end tracks the completion of the stored procedure execution and sp_statement_completed tracks the execution of each statement within a stored procedure. I’m adding the tsql_stack events (since that’s the topic of this post) and the sql_text action for comparison sake. (If you have questions about creating event sessions, check out Pedro’s post Introduction to Extended Events.) USE AdventureWorks2008GO -- Test SPCREATE PROCEDURE sp_multiple_statementsASSELECT 'This is the first statement'SELECT 'this is the second statement'GO -- Create a session to look at the spCREATE EVENT SESSION track_sprocs ON SERVERADD EVENT sqlserver.module_end (ACTION (sqlserver.tsql_stack, sqlserver.sql_text)),ADD EVENT sqlserver.sp_statement_completed (ACTION (sqlserver.tsql_stack, sqlserver.sql_text))ADD TARGET package0.ring_bufferWITH (MAX_DISPATCH_LATENCY = 1 SECONDS)GO -- Start the sessionALTER EVENT SESSION track_sprocs ON SERVERSTATE = STARTGO -- Run the test procedureEXEC sp_multiple_statementsGO -- Stop collection of events but maintain ring bufferALTER EVENT SESSION track_sprocs ON SERVERDROP EVENT sqlserver.module_end,DROP EVENT sqlserver.sp_statement_completedGO Aside: Altering the session to drop the events is a neat little trick that allows me to stop collection of events while keeping in-memory targets such as the ring buffer available for use. If you stop the session the in-memory target data is lost. Now that we’ve collected some events related to running the stored procedure, we need to do some processing of the data. I’m going to do this in multiple steps using temporary tables so you can see what’s going on; kind of like having to “show your work” on a math test. The first step is to just cast the target data into XML so I can work with it. After that you can pull out the interesting columns, for our purposes I’m going to limit the output to just the event name, object name, stack and sql text. You can see that I’ve don a second CAST, this time of the tsql_stack column, so that I can further process this data. -- Store the XML data to a temp tableSELECT CAST( t.target_data AS XML) xml_dataINTO #xml_event_dataFROM sys.dm_xe_sessions s INNER JOIN sys.dm_xe_session_targets t    ON s.address = t.event_session_addressWHERE s.name = 'track_sprocs' SELECT * FROM #xml_event_data -- Parse the column data out of the XML blockSELECT    event_xml.value('(./@name)', 'varchar(100)') as [event_name],    event_xml.value('(./data[@name="object_name"]/value)[1]', 'varchar(255)') as [object_name],    CAST(event_xml.value('(./action[@name="tsql_stack"]/value)[1]','varchar(MAX)') as XML) as [stack_xml],    event_xml.value('(./action[@name="sql_text"]/value)[1]', 'varchar(max)') as [sql_text]INTO #event_dataFROM #xml_event_data    CROSS APPLY xml_data.nodes('//event') n (event_xml) SELECT * FROM #event_data event_name object_name stack_xml sql_text sp_statement_completed NULL <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="4" offsetStart="94" offsetEnd="172" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements sp_statement_completed NULL <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="6" offsetStart="174" offsetEnd="-1" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements module_end sp_multiple_statements <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="0" offsetStart="0" offsetEnd="0" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements After parsing the columns it’s easier to see what is recorded. You can see that I got back two sp_statement_completed events, which makes sense given the test procedure I’m running, and I got back a single module_end for the entire statement. As described, the sql_text isn’t telling me what I really want to know for the first two events so a little extra effort is required. -- Parse the tsql stack information into columnsSELECT    event_name,    object_name,    frame_xml.value('(./@level)', 'int') as [frame_level],    frame_xml.value('(./@handle)', 'varchar(MAX)') as [sql_handle],    frame_xml.value('(./@offsetStart)', 'int') as [offset_start],    frame_xml.value('(./@offsetEnd)', 'int') as [offset_end]INTO #stack_data    FROM #event_data        CROSS APPLY    stack_xml.nodes('//frame') n (frame_xml)    SELECT * from #stack_data event_name object_name frame_level sql_handle offset_start offset_end sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 94 172 sp_statement_completed NULL 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 174 -1 sp_statement_completed NULL 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 module_end sp_multiple_statements 1 0x03000500D0057C1403B79600669D00000100000000000000 0 0 module_end sp_multiple_statements 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 Parsing out the stack information doubles the fun and I get two rows for each event. If you examine the stack from the previous table, you can see that each stack has two frames and my query is parsing each event into frames, so this is expected. There is nothing magic about the two frames, that’s just how many I get for this example, it could be fewer or more depending on your statements. The key point here is that I now have a sql_handle and the offset values for those handles, so I can use dm_exec_sql_statement to get the actual statement. Just a reminder, this DMV can only return what is in the cache – if you have old data it’s possible your statements have been ejected from the cache. “Old” is a relative term when talking about caches and can be impacted by server load and how often your statement is actually used. As with most things in life, your mileage may vary. SELECT    qs.*,     SUBSTRING(st.text, (qs.offset_start/2)+1,         ((CASE qs.offset_end          WHEN -1 THEN DATALENGTH(st.text)         ELSE qs.offset_end         END - qs.offset_start)/2) + 1) AS statement_textFROM #stack_data AS qsCROSS APPLY sys.dm_exec_sql_text(CONVERT(varbinary(max),sql_handle,1)) AS st event_name object_name frame_level sql_handle offset_start offset_end statement_text sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 94 172 SELECT 'This is the first statement' sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 174 -1 SELECT 'this is the second statement' module_end sp_multiple_statements 1 0x03000500D0057C1403B79600669D00000100000000000000 0 0 C Now that looks more like what we were after, the statement_text field is showing the actual statement being run when the sp_statement_completed event occurs. You’ll notice that it’s back down to one row per event, what happened to frame 2? The short answer is, “I don’t know.” In SQL Server 2008 nothing is returned from dm_exec_sql_statement for the second frame and I believe this to be a bug; this behavior has changed in the next major release and I see the actual statement run from the client in frame 2. (In other words I see the same statement that is returned by the sql_text action  or DBCC INPUTBUFFER) There is also something odd going on with frame 1 returned from the module_end event; you can see that the offset values are both 0 and only the first letter of the statement is returned. It seems like the offset_end should actually be –1 in this case and I’m not sure why it’s not returning this correctly. This behavior is being investigated and will hopefully be corrected in the next major version. You can workaround this final oddity by ignoring the offsets and just returning the entire cached statement. SELECT    event_name,    sql_handle,    ts.textFROM #stack_data    CROSS APPLY sys.dm_exec_sql_text(CONVERT(varbinary(max),sql_handle,1)) as ts event_name sql_handle text sp_statement_completed 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' sp_statement_completed 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' module_end 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' Obviously this gives more than you want for the sp_statement_completed events, but it’s the right information for module_end. I leave it to you to determine when this information is needed and use the workaround when appropriate. Aside: You might think it’s odd that I’m showing apparent bugs with my samples, but you’re going to see this behavior if you use this method, so you need to know about it.I’m all about transparency. Happy Eventing- Mike Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • is this correct use of jquery's document.ready?

    - by Haroldo
    The below file contains all the javascript for a page. Performance is the highest priority. Is this the most efficient way? Do all click/hover events need to to be inside the doc.ready? //DOCUMENT.READY EVENTS //--------------------------------------------------------------------------- $(function(){ // mark events as not loaded $('.event').data({ t1_loaded: false, t2_loaded: false, t3_loaded: false, art_req: false }); //mark no events have been clicked $('#wrap_right').data('first_click_made', false); // cal-block event click $('#cal_blocks div.event, #main_search div.event').live('click', function(){ var id = $(this).attr('id').split('e')[1]; event_click(id); }); // jq history $.historyInit(function(hash){ if(hash) { event_click(hash); } }); // search $('#search_input').typeWatch ({ callback: function(){ var q = $('#search_input').attr('value'); search(q); }, wait : 350, highlight : false, captureLength : 2 }); $('#search_input, #main_search div.close').live('click',function(){ $(this).attr("value",""); reset_srch_res(); }); $('#main_search').easydrag(); $('a.dialog').colorbox(); //TAB CLICK -> AJAX LOAD TAB $('#wrap_right .rs_tabs li').live('click', function(){ $this = $(this); var id = $('#wrap_right').data('curr_event'); var tab = parseInt($this.attr('rel')); //hide other tabs $('#rs_'+id+' .tab_body').hide(); //mark current(clicked) tab $('#rs_'+id+' .rs_tabs li').removeClass('curr_tab'); $this.addClass('curr_tab'); //is the tab already loaded and hidden? var loaded = $('#e'+id).data('t'+tab+'_loaded'); //console.log('id: '+id+', tab: '+tab+', loaded: '+loaded); if(loaded === true) { $('#rs_'+id+' .tab'+tab).show(); if (tab == 2) { art_requested(id); } } else { //ajax load in the tab $('#rs_'+id+' .tab'+tab).load('index_files/tab'+tab+'.php?id='+id, function(){ //after load callback if (tab == 1) { $('#rs_' + id + ' .frame').delay(600).fadeIn(600) }; if (tab == 2) { art_requested(id); } }); //mark tab as loaded $('#e'+id).data('t'+tab+'_loaded', true); //fade in current tab $('#rs_'+id+' .tab'+tab).show(); } }) }); // LOAD RS FUNCTIONS //--------------------------------------------------------------------------- function event_click(id){ window.location.hash = id; //mark current event $('#wrap_right').data('curr_event', id); //hide any other events if($('#wrap_right').data('first_click_made') === true) { $('#wrap_right .event_rs').hide(); } //frame loaded before? var loaded = $('#e'+id).data('t1_loaded'); if(loaded === true) { $('#rs_'+id).show(); } else { create_frame(id); } //open/load the first tab $('#rs_'+id+' .t1').click(); $('#wrap_right').data('first_click_made', true); $('#cal_blocks').scrollTo('#e'+id, 1000, {offset: {top:-220, left:0}}); } function create_frame(id){ var art = ents[id].art; var ven = ents[id].ven; var type = ents[id].gig_club; //select colours for tabs if(type == 1){ var label = 'gig';} else if(type == 2){ var label = 'club';} else if(type == 0){ var label = 'other';} //create rs container for this event var frame = '<div id="rs_'+id+'" class="event_rs">'; frame += '<div class="title_strip"></div>'; frame += '<div class="rs_tabs"><ul class="'+label+'"><li class="t1 nav_tab1 curr_tab hand" rel="1"></li>'; if(art == 1){frame += '<li class="t2 nav_tab2 hand" rel="2"></li>';} if(ven == 1){frame += '<li class="t3 nav_tab2 hand" rel="3"></li>';} frame += '</ul></div>'; frame += '<div id="rs_content"><div class="tab_body tab1" ></div>'; if(art == 1){frame += '<div class="tab_body tab2"></div>';} if(ven == 1){frame += '<div class="tab_body tab3"></div>';} frame += '</div>'; frame += '</div>'; $('#wrap_right').append(frame); //mark current event in cal-blocks $('#cal_blocks .event_sel').removeClass('event_sel'); $('#e'+id).addClass('event_sel'); if($('#wrap_right').data('first_click_made') === false) { $('#wrap_right').delay(500).slideDown(); $('#rs_'+id+' .rs_tabs').delay(800).fadeIn(); } }; // FUNCTIONS //--------------------------------------------------------------------------- //check to see if an artist has been requested function art_requested(id){ var art_req = $('#e'+id).data('art_req'); if(art_req !== false) { //alert(art_req); $('#art_'+art_req).click(); } } //scroll artist panes smoothly (scroll bars cause glitches otherwise) function before (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','-moz-scrollbars-none');} } function after (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','auto');} } function prep_media_carousel(){ //youtube and soundcloud player $("#rs_content .yt_scrollable a.yt, #rs_content .yt_scrollable a.sc").colorbox({ overlayClose : false, opacity : 0 }); $("#colorbox").easydrag(true); $('#cboxOverlay').remove(); } function make_carousel_scrollable(unique_id){ $('#scroll_'+unique_id).scrollable({ size:1, clickable:false, nextPage:'#r_'+unique_id, prevPage:'#l_'+unique_id }); } function check_l_r_arrows(total, counter, art_id){ //left arrow if(counter > 0) { $('#l_'+art_id).show(); $('#l_'+art_id+'_inactive').hide(); } else { $('#l_'+art_id).hide(); $('#l_'+art_id+'_inactive').show(); } //right arrow if(counter < total-3) { $('#r_'+art_id).show(); $('#r_'+art_id+'_inactive').hide(); } else { $('#r_'+art_id).hide(); $('#r_'+art_id+'_inactive').show(); } } function reset_srch_res(){ $('#main_search').fadeOut(400).children().remove(); } function search(q){ $.ajax({ type: 'GET', url: 'index_files/srch/search.php?q='+q, success: function(e) { $('#main_search').html(e).show(); } }); }

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  • SQL Server Express 2008 R2 Installation error at Windows 7

    - by Shai Sherman
    Hello, I created install script that will install SQL Server 2008 R2 on windows XP SP3, windows vista and windows 7. One of the command that i used in the installation is for silent installation of SQL Server 2008 R2. When i install it on windows XP everything works just fine but when i try to install it on Windows 7 i get an error. What am I doing wrong? Here is the command line that i use: "Setup.exe /ConfigurationFile=Mysetup.ini" Mysetup.ini file: -------------------------------------Start of ini file --------------------------------- ;SQL SERVER 2008 R2 Configuration File ;Version 1.0, 5 May 2010 ; [SQLSERVER2008] ; Specify the Instance ID for the SQL Server features you have specified. SQL Server directory structure, registry structure, and service names will reflect the instance ID of the SQL Server instance. INSTANCEID="MSSQLSERVER" ; Specifies a Setup work flow, like INSTALL, UNINSTALL, or UPGRADE. This is a required parameter. ACTION="Install" ; Specifies features to install, uninstall, or upgrade. The list of top-level features include SQL, AS, RS, IS, and Tools. The SQL feature will install the database engine, replication, and full-text. The Tools feature will install Management Tools, Books online, Business Intelligence Development Studio, and other shared components. FEATURES=SQLENGINE ; Displays the command line parameters usage HELP="False" ; Specifies that the detailed Setup log should be piped to the console. INDICATEPROGRESS="False" ; Setup will not display any user interface. QUIET="False" ; Setup will display progress only without any user interaction. QUIETSIMPLE="True" ; Specifies that Setup should install into WOW64. This command line argument is not supported on an IA64 or a 32-bit system. ;X86="False" ; Specifies the path to the installation media folder where setup.exe is located. ;MEDIASOURCE="z:\" ; Detailed help for command line argument ENU has not been defined yet. ENU="True" ; Parameter that controls the user interface behavior. Valid values are Normal for the full UI, and AutoAdvance for a simplied UI. ; UIMODE="Normal" ; Specify if errors can be reported to Microsoft to improve future SQL Server releases. Specify 1 or True to enable and 0 or False to disable this feature. ERRORREPORTING="False" ; Specify the root installation directory for native shared components. ;INSTALLSHAREDDIR="D:\Program Files\Microsoft SQL Server" ; Specify the root installation directory for the WOW64 shared components. ;INSTALLSHAREDWOWDIR="D:\Program Files (x86)\Microsoft SQL Server" ; Specify the installation directory. ;INSTANCEDIR="D:\Program Files\Microsoft SQL Server" ; Specify that SQL Server feature usage data can be collected and sent to Microsoft. Specify 1 or True to enable and 0 or False to disable this feature. SQMREPORTING="False" ; Specify a default or named instance. MSSQLSERVER is the default instance for non-Express editions and SQLExpress for Express editions. This parameter is required when installing the SQL Server Database Engine (SQL), Analysis Services (AS), or Reporting Services (RS). INSTANCENAME="SQLEXPRESS" SECURITYMODE=SQL SAPWD=SystemAdmin ; Agent account name AGTSVCACCOUNT="NT AUTHORITY\NETWORK SERVICE" ; Auto-start service after installation. AGTSVCSTARTUPTYPE="Manual" ; Startup type for Integration Services. ;ISSVCSTARTUPTYPE="Automatic" ; Account for Integration Services: Domain\User or system account. ;ISSVCACCOUNT="NT AUTHORITY\NetworkService" ; Controls the service startup type setting after the service has been created. ;ASSVCSTARTUPTYPE="Automatic" ; The collation to be used by Analysis Services. ;ASCOLLATION="Latin1_General_CI_AS" ; The location for the Analysis Services data files. ;ASDATADIR="Data" ; The location for the Analysis Services log files. ;ASLOGDIR="Log" ; The location for the Analysis Services backup files. ;ASBACKUPDIR="Backup" ; The location for the Analysis Services temporary files. ;ASTEMPDIR="Temp" ; The location for the Analysis Services configuration files. ;ASCONFIGDIR="Config" ; Specifies whether or not the MSOLAP provider is allowed to run in process. ;ASPROVIDERMSOLAP="1" ; A port number used to connect to the SharePoint Central Administration web application. ;FARMADMINPORT="0" ; Startup type for the SQL Server service. SQLSVCSTARTUPTYPE="Automatic" ; Level to enable FILESTREAM feature at (0, 1, 2 or 3). FILESTREAMLEVEL="0" ; Set to "1" to enable RANU for SQL Server Express. ENABLERANU="1" ; Specifies a Windows collation or an SQL collation to use for the Database Engine. SQLCOLLATION="SQL_Latin1_General_CP1_CI_AS" ; Account for SQL Server service: Domain\User or system account. SQLSVCACCOUNT="NT Authority\System" ; Default directory for the Database Engine user databases. ;SQLUSERDBDIR="K:\Microsoft SQL Server\MSSQL\Data" ; Default directory for the Database Engine user database logs. ;SQLUSERDBLOGDIR="L:\Microsoft SQL Server\MSSQL\Data\Logs" ; Directory for Database Engine TempDB files. ;SQLTEMPDBDIR="T:\Microsoft SQL Server\MSSQL\Data" ; Directory for the Database Engine TempDB log files. ;SQLTEMPDBLOGDIR="T:\Microsoft SQL Server\MSSQL\Data\Logs" ; Provision current user as a Database Engine system administrator for SQL Server 2008 R2 Express. ADDCURRENTUSERASSQLADMIN="True" ; Specify 0 to disable or 1 to enable the TCP/IP protocol. TCPENABLED="1" ; Specify 0 to disable or 1 to enable the Named Pipes protocol. NPENABLED="0" ; Startup type for Browser Service. BROWSERSVCSTARTUPTYPE="Automatic" ; Specifies how the startup mode of the report server NT service. When ; Manual - Service startup is manual mode (default). ; Automatic - Service startup is automatic mode. ; Disabled - Service is disabled ;RSSVCSTARTUPTYPE="Automatic" ; Specifies which mode report server is installed in. ; Default value: “FilesOnly” ;RSINSTALLMODE="FilesOnlyMode" ; Accept SQL Server 2008 R2 license terms IACCEPTSQLSERVERLICENSETERMS="TRUE" ;setup.exe /CONFIGURATIONFILE=Mysetup.ini /INDICATEPROGRESS --------------------------- End of ini file ------------------------------------- And i get this error: 2010-08-31 18:05:53 Slp: Error result: -2068119551 2010-08-31 18:05:53 Slp: Result facility code: 1211 2010-08-31 18:05:53 Slp: Result error code: 1 2010-08-31 18:05:53 Slp: Sco: Attempting to create base registry key HKEY_LOCAL_MACHINE, machine 2010-08-31 18:05:53 Slp: Sco: Attempting to open registry subkey 2010-08-31 18:05:53 Slp: Sco: Attempting to open registry subkey Software\Microsoft\PCHealth\ErrorReporting\DW\Installed 2010-08-31 18:05:53 Slp: Sco: Attempting to get registry value DW0200 2010-08-31 18:05:53 Slp: Submitted 1 of 1 failures to the Watson data repository What the meaning of this? What do i need to do to fix that problem? Here is the Summary file: Overall summary: Final result: SQL Server installation failed. To continue, investigate the reason for the failure, correct the problem, uninstall SQL Server, and then rerun SQL Server Setup. Exit code (Decimal): -2068119551 Exit facility code: 1211 Exit error code: 1 Exit message: SQL Server installation failed. To continue, investigate the reason for the failure, correct the problem, uninstall SQL Server, and then rerun SQL Server Setup. Start time: 2010-08-31 18:03:44 End time: 2010-08-31 18:05:51 Requested action: Install Log with failure: C:\Program Files\Microsoft SQL Server\100\Setup Bootstrap\Log\20100831_180236\Detail.txt Exception help link: http%3a%2f%2fgo.microsoft.com%2ffwlink%3fLinkId%3d20476%26ProdName%3dMicrosoft%2bSQL%2bServer%26EvtSrc%3dsetup.rll%26EvtID%3d50000%26ProdVer%3d10.50.1600.1%26EvtType%3d0x6121810A%400xC24842DB Machine Properties: Machine name: NVR Machine processor count: 2 OS version: Windows 7 OS service pack: OS region: United States OS language: English (United States) OS architecture: x86 Process architecture: 32 Bit OS clustered: No Product features discovered: Product Instance Instance ID Feature Language Edition Version Clustered Package properties: Description: SQL Server Database Services 2008 R2 ProductName: SQL Server 2008 R2 Type: RTM Version: 10 SPLevel: 0 Installation location: C:\Disk1\setupsql\x86\setup\ Installation edition: EXPRESS User Input Settings: ACTION: Install ADDCURRENTUSERASSQLADMIN: True AGTSVCACCOUNT: NT AUTHORITY\NETWORK SERVICE AGTSVCPASSWORD: * AGTSVCSTARTUPTYPE: Disabled ASBACKUPDIR: Backup ASCOLLATION: Latin1_General_CI_AS ASCONFIGDIR: Config ASDATADIR: Data ASDOMAINGROUP: ASLOGDIR: Log ASPROVIDERMSOLAP: 1 ASSVCACCOUNT: ASSVCPASSWORD: * ASSVCSTARTUPTYPE: Automatic ASSYSADMINACCOUNTS: ASTEMPDIR: Temp BROWSERSVCSTARTUPTYPE: Automatic CONFIGURATIONFILE: C:\Program Files\Microsoft SQL Server\100\Setup Bootstrap\Log\20100831_180236\ConfigurationFile.ini CUSOURCE: ENABLERANU: True ENU: True ERRORREPORTING: False FARMACCOUNT: FARMADMINPORT: 0 FARMPASSWORD: * FEATURES: SQLENGINE FILESTREAMLEVEL: 0 FILESTREAMSHARENAME: FTSVCACCOUNT: FTSVCPASSWORD: * HELP: False IACCEPTSQLSERVERLICENSETERMS: True INDICATEPROGRESS: False INSTALLSHAREDDIR: C:\Program Files\Microsoft SQL Server\ INSTALLSHAREDWOWDIR: C:\Program Files\Microsoft SQL Server\ INSTALLSQLDATADIR: INSTANCEDIR: C:\Program Files\Microsoft SQL Server\ INSTANCEID: MSSQLSERVER INSTANCENAME: SQLEXPRESS ISSVCACCOUNT: NT AUTHORITY\NetworkService ISSVCPASSWORD: * ISSVCSTARTUPTYPE: Automatic NPENABLED: 0 PASSPHRASE: * PCUSOURCE: PID: * QUIET: False QUIETSIMPLE: True ROLE: AllFeatures_WithDefaults RSINSTALLMODE: FilesOnlyMode RSSVCACCOUNT: NT AUTHORITY\NETWORK SERVICE RSSVCPASSWORD: * RSSVCSTARTUPTYPE: Automatic SAPWD: * SECURITYMODE: SQL SQLBACKUPDIR: SQLCOLLATION: SQL_Latin1_General_CP1_CI_AS SQLSVCACCOUNT: NT Authority\System SQLSVCPASSWORD: * SQLSVCSTARTUPTYPE: Automatic SQLSYSADMINACCOUNTS: SQLTEMPDBDIR: SQLTEMPDBLOGDIR: SQLUSERDBDIR: SQLUSERDBLOGDIR: SQMREPORTING: False TCPENABLED: 1 UIMODE: AutoAdvance X86: False Configuration file: C:\Program Files\Microsoft SQL Server\100\Setup Bootstrap\Log\20100831_180236\ConfigurationFile.ini Detailed results: Feature: Database Engine Services Status: Failed: see logs for details MSI status: Passed Configuration status: Failed: see details below Configuration error code: 0x0A2FBD17@1211@1 Configuration error description: The process cannot access the file because it is being used by another process. Configuration log: C:\Program Files\Microsoft SQL Server\100\Setup Bootstrap\Log\20100831_180236\Detail.txt Rules with failures: Global rules: Scenario specific rules: Rules report file: C:\Program Files\Microsoft SQL Server\100\Setup Bootstrap\Log\20100831_180236\SystemConfigurationCheck_Report.htm What should I do and why does this problem occur? Thanks , Shai.

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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • How to prevent Microsoft Lync adding startup entry in Windows?

    - by Naresh
    Microsoft lync makes my laptop boot very slowly and if I disable it from startup, the laptop boots fine and quick. However the issue is, if I start lync again, it puts an entry to startup. So I end up disabling again and again before every boot. I try to put my laptop into sleep only as much possible, however there are many times I need to start up. So, please suggest how to do any of the following? How to remove a program from start up, programatically or a windows setting? How to disable Microsoft lync to stop putting an entry into startup?

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  • The connection to Microsoft Exchange is unavailable. Outlook must be online or connected to complete

    - by Mahmoud Saleh
    i have configured exchange server 2010 on windows server 2008 and my email server is: mail.centors.com and my user account is [email protected] when i tried to configure outlook 2010 to add this exchange account following the tutorial here: http://support.itsolutionsnow.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=153 i am getting the error: The connection to Microsoft Exchange is unavailable. Outlook must be online or connected to complete i restarted the service microsoft exchange attendant services but still keeps getting same error. please advise how to fix this issue with little details since i am a developer not a system admin.

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  • Can Microsoft Security Essentials Signature Update Notifications be Avoided?

    - by Goto10
    I have my Windows Automatic Updates set to "Notify me but don't automatically download or install them.". However, if I install Microsoft Security Essentials, can I have the daily virus signatures downloaded and applied without being prompted each time by Windows Update? I like to have the control of installing general Windows Updates, but prefer not to have to accept the signature definitions that I expect to have applied every day (would get a bit tedious). Using XP Home SP 3. Just wanted to check this over before deciding whether or not to go for Microsoft Security Essentials.

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  • Microsoft Wireless Keyboard 3000 v2.0 not working, but paired Wireless Mouse 5000 on same receiver does?

    - by John Straka
    I have a Microsoft Wireless Keyboard 3000 v2.0 that was bought paired with a Microsoft Wireless Mouse 5000. They're both Bluetooth and use the same receiver. The keyboard no longer works. The receiver is fine, as the mouse still works. The keyboard is still detected by Windows when the receiver is plugged in. The batteries have been replaced. There are no on/off switches on the keyboard or mouse, and no re-sync button on them or the receiver. Results are the same when using the receiver in a different USB port, or on a different machine. Anything else I might try to fix this, or should I hold a funeral for the keyboard?

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  • Can the Windows 8 Live SDK use another Microsoft Account other than the current user?

    - by Jerry Nixon
    Using the Windows 8 Live SDK you can have a user give you permission to their Microsoft Account. With this you can get their name and photo and more. But using the Live SDK appears to require the user of the app to use the same Microsoft Account as whoever is signed into the current session of Windows 8. In some scenarios, using a different account is very legitimate. I have simple sign-in working like a charm! This uses the same account. I can't find a way to do use another. Is it possible?

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  • Which Microsoft server applications are compatible with Windows Server 2012? [closed]

    - by Massimo
    As mush as I personally find the new user interface to be absolutely awful (and even more so on a server O.S.), we'll soon have to put up with Windows Server 2012 (formerly Windows Server 8). So, let's start with the basics: which Microsoft products do actually run on it? I've been looking around for a compatibility chart for a while, but couldn't find one. On the requirements/support pages for various Microsoft products (even for the latest releases), Windows Server 2012 is never mentioned at all. So, what about... SQL Server Exchange Lync SharePoint System Center (CM, OM, DPM, VMM...) And so on?

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  • openVAS - Microsoft RDP Server Private Key Information Disclosure Vulnerability - false Alarm?

    - by huebkov
    I performed a openVAS scan on a Windows Server 2008 R2 and got a report for a high threat level vulnerability called Microsoft RDP Server Private Key Information Disclosure Vulnerability. An remote attacker could perform a man-in-the-middle attack to gain access to a RDP session. Affected Software is Microsoft RDP 5.2 and below. My server uses RDP 7.1, is this alarm a false alarm? Security Advisor Pages say: Solution Status Unpatched, No remedy... References http://secunia.com/advisories/15605/ http://xforce.iss.net/xforce/xfdb/21954/ http://www.oxid.it/downloads/rdp-gbu.pdf CVE: CVE-2005-1794 BID:13818

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  • win 8.1 with two startup logins. One local and one microsoft account

    - by lantonis
    On my win 8 pc when the pc was turned on i disabled the login password and it autogone to the start. After i updated to win 8.1 it first takes me to a login and its not set to me microsoft account but as other user. Thus is fails to login and i have to click below login as a microsoft account and reenter everytime my email and password. In windows in users there is only one user and thats the one i had before. No local account set or something. Same to accounts in control panel. How do i disable this double accounts?

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