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  • How can I get my app ready for the iPhone 5

    - by RazorSharp
    Apple just announced the iPhone 5 with a 4 inch screen and a 16:9 aspect ratio. Of course, they only give developers two weeks to scramble to update their apps without being able to test. I'd like to update my app for the iPhone 5's new big screen, but there's nothing on Apple's developer site about the iPhone 5 or making your apps ready for a larger screen. It would be a pain to have to write my own logic for testing whether the device is an iPhone 5 and then displaying a custom storyboard file for it. Does anyone know how the new sizing works or if there are any hidden Xcode for this?

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  • iPad View Rotation Duration

    - by federivo
    Hi everyone! When changing the orientation of the iPad, my app rotates its view very fast. It is difficult to perceive the transition between both orientations. I would like to increase a little bit the duration of this transition. Does anyone know how to increase the duration of this transition? Thanks!

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  • How does Undo work?

    - by dontWatchMyProfile
    How does undo work? Does it copy all the managed objects every time any of the values change? Or does it only copy the actual changes together with an information which objects were affected? Is that heavy or lightweight?

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  • Looking for some help working with premultiplied alpha

    - by user315142
    I am trying to update a source image with the contents of multiple destination images. From what I can tell using premultiplied alpha is the way to go with this, but I think I am doing something wrong (function below). the image I am starting with is initialized with all ARGB values set to 0. When I run the function once the resulting image looks great, but when I start compositing on any others all the pixels that have alpha information get really messed up. Does anyone know if I am doing something glaringly wrong or if there is something extra I need to do to modify the color values? void CompositeImage(unsigned char *src, unsigned char *dest, int srcW, int srcH){ int w = srcW; int h = srcH; int px0; int px1; int px2; int px3; int inverseAlpha; int r; int g; int b; int a; int y; int x; for (y = 0; y < h; y++) { for (x= 0; x< w*4; x+=4) { // pixel number px0 = (y*w*4) + x; px1 = (y*w*4) + (x+1); px2 = (y*w*4) + (x+2); px3 = (y*w*4) + (x+3); inverseAlpha = 1 - src[px3]; // create new values r = src[px0] + inverseAlpha * dest[px0]; g = src[px1] + inverseAlpha * dest[px1]; b = src[px2] + inverseAlpha * dest[px2]; a = src[px3] + inverseAlpha * dest[px3]; // update destination image dest[px0] = r; dest[px1] = g; dest[px2] = b; dest[px3] = a; } } }

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  • bounding a sprite in cocos2d

    - by Srinivas
    am making a canon to fire objects. back of the canon the plunger is attached. plunger acts for set speed and angle. canon rotates 0-90 degree and plunger moves front and back for adjust speed. when am rotates the canon by touches moved its working fine. when plunger is pull back by touches moved and it rotates means the plunger is bounds outside of the canon. how to control this:- my code for plunger and canon rotation on touches moved. ( para3 is the canon , para6 is my plunger):- CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; CGPoint oldTouchLocation = [touch previousLocationInView:touch.view]; oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation]; oldTouchLocation = [self convertToNodeSpace:oldTouchLocation]; if (CGRectContainsPoint(CGRectMake(para6.position.x-para6.contentSize.width/2, para6.position.y-para6.contentSize.height/2, para6.contentSize.width, para6.contentSize.height), touchLocation) && (touchLocation.y-oldTouchLocation.y == 0)) { CGPoint diff = ccpSub(touchLocation, oldTouchLocation); CGPoint currentpos = [para6 position]; NSLog(@"%d",currentpos); CGPoint destination = ccpAdd(currentpos, diff); if (destination.x < 90 && destination.x >70) { [para6 setPosition:destination]; speed = (70 + (90-destination.x))*3.5 ; } } if(CGRectIntersectsRect((CGRectMake(para6.position.x-para6.contentSize.width/8, (para6.position.y+30)-para6.contentSize.height/10, para6.contentSize.width, para6.contentSize.height/10)),(CGRectMake(para3.position.x-para3.contentSize.width/2, para3.position.y-para3.contentSize.height/2, para3.contentSize.width, para3.contentSize.height)))) { [para3 runAction:[CCSequence actions: [CCRotateTo actionWithDuration:rotateDuration angle:rotateDiff], nil]]; CGFloat plungrot = (rotateDiff); CCRotateTo *rot = [CCRotateTo actionWithDuration:rotateDuration angle:plungrot]; [para6 runAction:rot]; } }

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  • If I write a framework that gets information from the Internet, should I make a degelate or use blocks?

    - by Time Machine
    Say I'm writing a publicly available framework for the Vimeo API. This framework needs to get information from the Internet. Because this can take some time, I need to use threadin to prevent the UI from hanging. Foundation uses delegates for this, like NSURLConnectionDelegate. However, Game Kit uses blocks as callback functions. What is the recommended way of doing this? I know blocks aren't supported in standard GCC versions, but they require less, much less code for the one that uses my framework. Delegates, on the other hand, are real methods and when protocols are used, I'm sure the methods are implemented. Thanks.

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  • Error when changing or resetting FBProfilePictureView profileId

    - by Jeff Schwartz
    I have programmatically added an FBProfilePictureView object to a view. When initially logging in, the user's profile picture displays as expected when setting the profileId of the object within the FBLoginViewDelegate method loginViewFetchedUserInfo:user:. However, when logging off the following line of code produces an error: profilePicture.profileId = nil; The error thrown is: [__NSCFNumber isEqualToString:]: unrecognized selector sent to instance Note: This was only an issue after I incrementally upgraded the iOS SDK from 3.5 to 3.8. If anyone has encountered this issue, please let me know. Thanks!

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  • Remove a ReactiveCocoa signal from a control

    - by dbarros
    If I assign a signal to a property of a control: RAC(self.loginButton.enabled) = [RACSignal combineLatest:@[ self.usernameTextField.rac_textSignal, self.passwordTextField.rac_textSignal ] reduce:^(NSString* username, NSString* password) { return @(username.length > 0 && password.length > 0); }]; But then wanted to assign a different RACSignal to enabled, how can I clear any existing one before doing so? If I try and set it a second time, I get an exception like the following: 2013-10-29 16:54:50.623 myApp[3688:c07] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Signal <RACSignal: 0x975e9e0> name: +combineLatest: ( "<RACSignal: 0x975d600> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x975de30> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is already bound to key path "self.loginButton.enabled" on object <LoginViewController: 0x10f264e0>, adding signal <RACSignal: 0x9763500> name: +combineLatest: ( "<RACSignal: 0x97624f0> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x97629e0> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is undefined behavior'

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  • Load custom class properly

    - by LinusAn
    I have a custom class which I want to "load" inside the firstViewController and then access it from other classes by segues. My Problem is, I can't even access and change the instance variable inside the firstViewController. Somehow I'm "loading" it wrong. Here is the code I used until now: inside viewController.h @property (strong, nonatomic) myClass *newClass; inside viewController.m @synthesize newClass; I then try to access it by: self.newClass.string = @"myString"; if(newClass.string == @"myString"){ NSLog(@"didn't work"); } Well, I get "didn't work". Why is that? When I write myClass *newClass = [myClass new]; It does work. But the class and its properties gets overwritten every time the ViewController loads again. What would you recommend? Thank you very much.

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  • Validate NSString

    - by Chris
    I am validating an NSString to ensure that the string does not contain apostrophes. The code I'm using to do this is NSCharacterSet * invalidNumberSet = [NSCharacterSet characterSetWithCharactersInString:@"'"]; NSScanner * scanner = [NSScanner scannerWithString:string]; NSString * scannerResult; [scanner setCharactersToBeSkipped:nil]; [scanner scanUpToCharactersFromSet:invalidNumberSet intoString:&scannerResult]; if(![string isEqualToString:scannerResult]) { return 2; } Returning 2 represents an error. This code works, except for the case where the string is an apostrophe. To get around this issue, I added the following code above the preceding block. if([string isEqualToString:@"'"]); { return 2; } This code is evaluating to true, regardless of the input. I need to either prevent the first block from crashing with the input of ', or get the second block to work. What am I missing?

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  • Adding the scrollview created by photoscroller to a subview

    - by wierddemon
    I'm trying to modify Apple's PhotoScroller example to make the scrollview that is created into a subview instead of it being a view that takes up the entire screen. Any ideas on how this can be accomplished? - (void)loadView { // Step 1: make the outer paging scroll view CGRect pagingScrollViewFrame = [self frameForPagingScrollView]; pagingScrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame]; pagingScrollView.pagingEnabled = YES; pagingScrollView.backgroundColor = [UIColor blackColor]; pagingScrollView.showsVerticalScrollIndicator = NO; pagingScrollView.showsHorizontalScrollIndicator = NO; pagingScrollView.contentSize = [self contentSizeForPagingScrollView]; pagingScrollView.delegate = self; // When I do this it fails [self.view addSubview:pagingScrollView]; // Step 2: prepare to tile content recycledPages = [[NSMutableSet alloc] init]; visiblePages = [[NSMutableSet alloc] init]; [self tilePages]; }

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  • How to create a NSPredicate to find entries with leading numerical value?

    - by Toastor
    Hello, I'm using NSPredicates to fetch entities based on a name attribute. Creating a predicate for names beginning with letters was easy (@"name BEGINSWITH %@", searchLetter), however now I'd like to fetch all entities with a name that begins with a numerical value, or rather a non-alphabetical number. What would be the appropriate predicate expression here? Right now I don't want to get too deep into predicate programming, as this is all I need right now and time flies. So, please, don't point me to the Predicate Programming Guide, I just need that expression.. :) Thanks alot guys!

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  • How to manage memory for ios with large csv files?

    - by Pell000
    I'm new to ios development, and I'm running into issues relating to memory management and my approaches to dealing with large datasets. Right now, I am loading the csv files and storing the relevant data as objects in memory at app initialization. Some of the csv files are larger than 1MB, and in total, my app uses about 180MB of memory. This is obviously way too high of a number (unless the info I found is wrong and this is an acceptable number, then please let me know). I feel as though there is a fundamental flaw in my approach: is there a way I can avoid storing the csv files in the project itself? Or, is there a kind of "lazy" loading I can do so that I can simply look up info in the csv file, as opposed to loading all of the data from it at once? Any help would do. I think that I need a new perspective in how to manage this more efficiently.

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  • Where does the 'method' implementation go? (I'm a newbie)

    - by Spokane-Dude
    I have this code: #import "SQLiteDB.h" @implementation SQLiteDB @synthesize db, dbPath, databaseKey; @end //-------------- check for database or create it ----------------| - (void)checkForDatabase { NSFileManager *filemanager = [NSFileManager defaultManager]; NSString *databasePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingString:@"/ppcipher.s3db"]; if(![filemanager fileExistsAtPath:databasePath]) { //Database doesn't exist yet, so we create it... NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/ppcipher.s3db"]; sqlite3 *db; if(sqlite3_open(databasePath, db) == SQLITE_OK) { } } } It's complaining that "method definition not in @implementation context". So where does it go? (I tried in the .h file, but still get the error)

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  • Singleton Creation preference

    - by cwieland
    You can create singletons in a variety of ways. I am wondering which is better between these. +(ServerConnection*)shared{ static dispatch_once_t pred=0; __strong static id _sharedObject = nil; dispatch_once(&pred, ^{ _sharedObject = [[self alloc] init]; // or some other init method }); return _sharedObject; } I could see that this compiles down to something very fast. I would think that checking the predicate would be another function call. The other is: +(ServerConnection*)shared{ static ServerConnection* connection=nil; if (connection==nil) { connection=[[ServerConnection alloc] init]; } return connection; } Are there any major differences between the two? I know these are probably similar enough to not worry about it. But Just wondering.

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  • iOS: Releasing Object Thats In Use (ARC)

    - by RileyE
    I have an object that I have created that subscribes to some NSNotificationCenter notifications, but it is being released, since I don't have a pointer to the instantiation. The instantiation has a delegate that will call a method back to another class I have, so I felt it unnecessary to also have a pointer to it, since the pointer doesn't serve any purpose. Basically, I have an instantiation of a class, DelegateListener (name is just for example purposes), which subscribes to some of the default NSNotificationCeneter's notifications. This instantiation isn't assigned to any pointer after the instantiation ends. The instantiation, however, has a property, delegate. I assign a value to that delegate during the instantiation. That delegate implements methods that I want the DelegateListener to call when the notifications that it subscribed to fire. The problem with this is that the instantiation of DelegateListener that I create gets released, unless if I assign it to a retained pointer. Is there a way to avoid this automatic release of my DelegateListener instantiation within ARC?

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