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  • Timer (NSTimer) won't work...why?

    - by eco_bach
    Hi I have the following, can anyone familiar with NSTimer tell me why it isn't working?? I've tried various values for an interval but no luck. self.timer = [NSTimer scheduledTimerWithTimeInterval:.5 target:self selector:@selector(update:) userInfo:nil repeats:YES]; And then my selector method - (void)update:(NSTimer*)timer { //DOESN"T TRACE OUT! NSLog(@" update:theTimer and userInfo = %@",timer.userInfo); }

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  • delegate issues in Xcode

    - by trludt
    .h file #import <UIKit/UIKit.h> @interface AddEventViewController : UIViewController <UITextViewDelegate> @end .m file @property (weak, nonatomic) IBOutlet UITextField *textField1; @property (weak, nonatomic) IBOutlet UITextField *textField2; @property (weak, nonatomic) IBOutlet UITextField *textField3; - (IBAction)textFieldReturn:(id)sender; @end @implementation AddEventViewController @synthesize textField1, textField2, textField3; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (IBAction)textFieldReturn:(id)sender; { [sender resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; // Do any additional setup after loading the view. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { if (textField1) { if ([textField1 canResignFirstResponder]) [textField1 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField2) { if ([textField2 canResignFirstResponder]) [textField2 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField3) { if ([textField3 canResignFirstResponder]) [textField3 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField1 resignFirstResponder]; return NO; [textField2 resignFirstResponder]; return NO; [textField3 resignFirstResponder]; return NO; } @end Ok so im getting the yellow bug symbol on the lines: - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; } I don't know how to delegate all of my textFields? how do i make this textFieldReturn work for all of my textFields.. that viewDidLoad area has to be the problem, because everything else works good...

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  • Add a multiple buttons to a view programatically, call the same method, determine which button it wa

    - by just_another_coder
    I want to programatically add multiple UIButtons to a view - the number of buttons is unknown at compile time. I can make one or more UIButton's like so (in a loop, but shorted for simplicity): UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Button x" forState:UIControlStateNormal]; button.frame = CGRectMake(100.0, 100.0, 120.0, 50.0); [view addSubview:button]; Copied/Edited from this link: http://stackoverflow.com/questions/1378765/how-do-i-create-a-basic-uibutton-programmatically But how do I determine in buttonClicked: which button was clicked? I'd like to pass tag data if possible to identify the button.

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  • how to load image from server (url) to uitableview in Xcode

    - by Divya
    I need to load image from server(url) to UITableView. So i tired below code, but no use. UIImageView *img=[[UIImageView alloc]init]; img.frame=fr; img.image=[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:countimg]]]; [cell.contentView addSubview:img]; Here countimg is NSMutableArray. countimg contains url of all images to load. But its not working, because its not a string variable. I don't know how to change NSMutuableArray to String. Anyone help me.

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  • How to add a UIView above the current UITableViewController

    - by user558096
    I'm have difficulty adding a subview UIView from within the viewDidLoad method of a UITableViewController This works: [self.view addSubview:self.progView]; But you can see the table cell lines bleed through the UIView progView. I've tried this approach: [self.view.superview insertSubview:self.progView aboveSubview:self.view]; Which is an attempt to add the progView UIView to the superview, above the current view. When I try this I get this the UIView never appears.

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  • Cocoa: NSUserNotification appears behind NSPopover

    - by Elbimio
    I have no idea where to even start trying to fix this but maybe someone can point me in the right direction. I have a status item application that shows a popover when clicked, some user interactions produce an NSUserNotification to warn/inform about changes or errors. But when the notification appears it is shown behind the popover, so if they overlay the user can't read what it says. Is there a way to force the notification to appear in front of the popover? Like order the notification to the front. Thanks for the help.

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  • Sending NSMutableArray on AsycSocket

    - by user200654
    Any one knows how to write and read NSMutableArray or Dictionary data using AsycSocket Library ? Clarification: I want a way to archive NSMuatbleArray and write this on the stream. seemed pretty forward but running in simulator I get this wierd error [NSKeyedUnarchiver initForReadingWithData:]: incomprehensible archive

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  • UIAlertView popups lock up keyboard actions

    - by TurbZ
    I have a strange behavior where if a UIAlert fires (like the one below) all subsequent keyboard or press behaviors are disabled / non responsive. Scrolling the screen still works but no action is fired from any button or keyboard presses. [[[[UIAlertView alloc] initWithTitle:@"Invalid Address" message:@"The email address you entered isn't valid. Please check and try again." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; Anyone experienced this behavior before and can shed some light? Or maybe guide me in the right direction to debug it further to get to the root cause? Thank you heaps!

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  • I'm writing a diagnostic app for iOS that loads a predetermined set of webpages and records the time it takes for the page to render on the device.

    - by user1754840
    I'm writing a sort of diagnostic app for iOS that opens a predetermined list of websites and records the elapsed time it takes each to load. I have the app open a UIWebView within a ViewController. Here are the important bits of the ViewController source: - (void)viewDidLoad { [super viewDidLoad]; DataClass *obj = [DataClass getInstance]; obj.startOfTest = [NSDate date]; //load the first webpage NSString *urlString = [websites objectAtIndex:obj.counter]; //assume firstWebsite is already instantiated and counter is initially set to zero obj.counter = obj.counter + 1; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [obj.websiteStartTimes addObject:[NSDate date]]; [webView loadRequest:request]; } - (void)webViewDidFinishLoading:(UIWebView *)localWebView{ DataClass *obj = [DataClass getInstance]; //gets 'global' variables if(!webView.loading){ NSString *urlString = [websites objectAt:obj.counter]; obj.counter = obj.counter + 1; NSURL *url = [NSURL URLWithString:urlString]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [obj.websiteStartTimes addObject:[NSDate date]]; [webView loadRequest:request]; } The problem with this code is that it seems to load the next website before the one before it has finished. I would have thought that both the call to webViewDidFinishLoading AND the if statement within that would ensure that the website would be done, but that's not the case. I've noticed that sometimes, a single website will invoke the didFinishLoading method more than once, but it would only enter the if statement once. For example, if I have a list of ten websites, the webView would only really show the 3rd and the 6th website on the list and then indicate that it was "done" rendering them all. What else can I do to ensure that a website is done loading completely and rendered to the screen before the app moves on to the next one?

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  • Getting country calling prefix

    - by Telkitty
    Just wondering whether there are easy ways to retrieve country calling code from a user's phone. For example, my app would like to pre-fill country calling code for the users. If the user is located in the U.S. the code +1 will be returned, +83 for China, +61 for Australia etc. I had a look around but I could only see: NSLocale *locale = [NSLocale currentLocale]; NSString *countryCode = [locale objectForKey: NSLocaleCountryCnode]; Which returns the abbreviation for the country code, not the calling prefix? Help is appreciated!

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  • An NSMutableArray that doesn't retain?

    - by synic
    A few UIViewControllers in my app that need to register with a "provider" class in their viewDidLoad methods. I've just been adding them to an NSMutableArray contained in the provider class. However, I don't want this NSMutableArray to keep them from being dealloc'ed, and I also want to have them remove themselves from the NSMutableArray in their dealloc methods. I tried just issuing a [self release] after adding them to the array, and this works, but in order to avoid a crash when they get dealloc'ed, I have to issue a [self retain] right before I remove them. It seems like I'm doing something horribly wrong by retaining an object in it's own dealloc method. Is there a better way to store these values?

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  • % operator for time calculation

    - by Chris
    I am trying to display minutes and seconds based on a number of seconds. I have: float seconds = 200; float mins = seconds / 60.0; float sec = mins % 60.0; [timeIndexLabel setText:[NSString stringWithFormat:@"%.2f , %.2f", mins,seconds]]; But I get an error: invalid operands of types 'float' and 'double' to binary 'operator%' And I don't understand why... Can someone throw me a bone!?

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  • NSUTF8StringEncoding gives me this %0A%20%20%20%20%22http://example.com/example.jpg%22%0A

    - by user1530141
    So I'm trying to load pictures from twitter. If i just use the URL in the json results without encoding, in the dataWithContentsOfURL, I get nil URL argument. If I encode it, I get %0A%20%20%20%20%22http://example.com/example.jpg%22%0A. I know I can use rangeOfString: or stringByReplacingOccurrencesOfString: but can I be sure that it will always be the same, is there another way to handle this, and why is this happening to my twitter response and not my instagram response? i have also tried stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet] and it does nothing. this is the url directly from the json... 2013-11-08 22:09:31:812 JaVu[1839:1547] -[SingleEventTableViewController tableView:cellForRowAtIndexPath:] [Line 406] ( "http://pbs.twimg.com/media/BYWHiq1IYAAwSCR.jpg" ) here is my code if ([post valueForKeyPath:@"entities.media.media_url"]) { NSString *twitterString = [[NSString stringWithFormat:@"%@", [post valueForKeyPath:@"entities.media.media_url"]]stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; twitterString = [twitterString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSLog(@"%@", twitterString); if (twitterString != nil){ NSURL *twitterPhotoUrl = [NSURL URLWithString:twitterString]; NSLog(@"%@", twitterPhotoUrl); dispatch_queue_t queue = kBgQueue; dispatch_async(queue, ^{ NSError *error; NSData* data = [NSData dataWithContentsOfURL:twitterPhotoUrl options:NSDataReadingUncached error:&error]; UIImage *image = [UIImage imageWithData:data]; dispatch_sync(dispatch_get_main_queue(), ^{ [streamPhotoArray replaceObjectAtIndex:indexPath.row withObject:image]; cell.instagramPhoto.image = image; }); }); } }

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  • mod_mono 'Service Temporarily Unavailable' issue

    - by Charlie Somerville
    I've deployed an ASP.NET web application on a Linux (Debian) server running Apache 2.2 and mod_mono 1.9 It's working well, however Mono occasionally segfaults and uses the entire CPU which causes the website to stop working and display 'Service Temporarily Unavailable' Killing mono fixes it, but obviously this isn't a good solution. I tailed the system log after this happened and I saw the following error messages from the kernel: Apr 20 01:49:37 charliesomerville kernel: [1596436.204158] mono[17909]: segfault at b645f671 ip b645f671 sp b4ffb604 error 4<6>mono[19047]: segfault at b645f66e ip b645f66e sp b4bf7604 error 4<6>mono[18017]: segfault at b645f66e ip b645f66e sp b52fe604 error 4<6>mono[19668]: segfault at b645f5e6 ip b645f5e6 sp b48f4604 error 4<6>mono[22565]: segfault at b645f674 ip b645f674 sp b45f1604 error 4<6>mono[17700]: segfault at b645f661 ip b645f661 sp b51fd604 error 4<6>mono[19596]: segfault at b645f5e6 ip b645f5e6 sp b49f5604 error 4 Apr 20 01:49:37 charliesomerville kernel: [1596436.208172] mono[23219]: segfault at b645f66e ip b645f66e sp b44f0604 error 4 At the end of Apache's error.log are the following errors: [Tue Apr 20 03:10:23 2010] [error] (70014)End of file found: read_data failed [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 [Tue Apr 20 03:10:23 2010] [error] Command stream corrupted, last command was 1 System.ArgumentNullException: null key Parameter name: key at System.Collections.Hashtable.get_Item (System.Object key) [0x00000] at System.Runtime.Serialization.SerializationCallbacks.GetSerializationCallbacks (System.Type t) [0x00000] at System.Runtime.Serialization.ObjectManager.RaiseOnDeserializingEvent (System.Object obj) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectContent (System.IO.BinaryReader reader, System.Runtime.Serialization.Formatters.Binary.TypeMetadata metadata, Int64 objectId, System.Object& objectInstance, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectInstance (System.IO.BinaryReader reader, Boolean isRuntimeObject, Boolean hasTypeInfo, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] at System.Runtime.Remoting.Channels.CADSerializer.DeserializeObject (System.IO.MemoryStream mem) [0x00000] at System.Runtime.Remoting.RemotingServices.GetDomainProxy (System.AppDomain domain) [0x00000] at System.AppDomain.CreateDomain (System.String friendlyName, System.Security.Policy.Evidence securityInfo, System.AppDomainSetup info) [0x00000] at System.Web.Hosting.ApplicationHost.CreateApplicationHost (System.Type hostType, System.String virtualDir, System.String physicalDir) [0x00000] at Mono.WebServer.VPathToHost.CreateHost (Mono.WebServer.ApplicationServer server, Mono.WebServer.WebSource webSource) [0x00000] at Mono.WebServer.ApplicationServer.GetApplicationForPath (System.String vhost, Int32 port, System.String path, Boolean defaultToRoot) [0x00000] at (wrapper remoting-invoke-with-check) Mono.WebServer.ApplicationServer:GetApplicationForPath (string,int,string,bool) at Mono.WebServer.ModMonoWorker.GetOrCreateApplication (System.String vhost, Int32 port, System.String filepath, System.String virt) [0x00000] at Mono.WebServer.ModMonoWorker.InnerRun (System.Object state) [0x00000] at Mono.WebServer.ModMonoWorker.Run (System.Object state) [0x00000] [Tue Apr 20 03:10:26 2010] [error] (70014)End of file found: read_data failed [Tue Apr 20 03:10:26 2010] [error] Command stream corrupted, last command was -1 Along with the above errors, Apache's error.log is packed with hundreds (if not thousands) of the following error: Maximum number (20) of concurrent mod_mono requests to /tmp/mod_mono_dashboard_default_2.lock reached. Droping request. At the moment, I'm thinking there might be something wrong with configuration here (it's basically running on out-of-the-box config)

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  • Python Pre-testing for exceptions when coverage fails

    - by Tal Weiss
    I recently came across a simple but nasty bug. I had a list and I wanted to find the smallest member in it. I used Python's built-in min(). Everything worked great until in some strange scenario the list was empty (due to strange user input I could not have anticipated). My application crashed with a ValueError (BTW - not documented in the official docs). I have very extensive unit tests and I regularly check coverage to avoid surprises like this. I also use Pylint (everything is integrated in PyDev) and I never ignore warnings, yet I failed to catch this bug before my users did. Is there anything I can change in my methodology to avoid these kind of runtime errors? (which would have been caught at compile time in Java / C#?). I'm looking for something more than wrapping my code with a big try-except. What else can I do? How many other build in Python functions are hiding nasty surprises like this???

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  • convincing C# compiler that execution will stop after a member returns

    - by Sarah Vessels
    I don't think this is currently possible or if it's even a good idea, but it's something I was thinking about just now. I use MSTest for unit testing my C# project. In one of my tests, I do the following: MyClass instance; try { instance = getValue(); } catch (MyException ex) { Assert.Fail("Caught MyException"); } instance.doStuff(); // Use of unassigned local variable 'instance' To make this code compile, I have to assign a value to instance either at its declaration or in the catch block. However, Assert.Fail will never, to the best of my knowledge, allow execution to proceed past it, hence instance will never be used without a value. Why is it then that I must assign a value to it? If I change the Assert.Fail to something like throw ex, the code compiles fine, I assume because it knows that exception will disallow execution to proceed to a point where instance would be used uninitialized. So is it a case of runtime versus compile-time knowledge about where execution will be allowed to proceed? Would it ever be reasonable for C# to have some way of saying that a member, in this case Assert.Fail, will never allow execution after it returns? Maybe that could be in the form of a method attribute. Would this be useful or an unnecessary complexity for the compiler?

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  • Java Process.waitFor() and IO streams

    - by lynks
    I have the following code; String[] cmd = { "bash", "-c", "~/path/to/script.sh" }; Process p = Runtime.getRuntime().exec(cmd); PipeThread a = new PipeThread(p.getInputStream(), System.out); PipeThread b = new PipeThread(p.getErrorStream(), System.err); p.waitFor(); a.die(); b.die(); The PipeThread class is quite simple so I will include it in full; public class PipeThread implements Runnable { private BufferedInputStream in; private BufferedOutputStream out; public Thread thread; private boolean die = false; public PipeThread(InputStream i, OutputStream o) { in = new BufferedInputStream(i); out = new BufferedOutputStream(o); thread = new Thread(this); thread.start(); } public void die() { die = true; } public void run() { try { byte[] b = new byte[1024]; while(!die) { int x = in.read(b, 0, 1024); if(x > 0) out.write(b, 0, x); else die(); out.flush(); } } catch(Exception e) { e.printStackTrace(); } try { in.close(); out.close(); } catch(Exception e) { } } } My problem is this; p.waitFor() blocks endlessly, even after the subprocess has terminated. If I do not create the pair of PipeThread instances, then p.waitFor() works perfectly. What is it about the piping of io streams that is causing p.waitFor() to continue blocking? I'm confused as I thought the IO streams would be passive, unable to keep a process alive, or to make Java think the process is still alive.

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  • C++ Exception Handling

    - by user1413793
    So I was writing some code and I noticed that apart from syntactical, type, and other compile-time errors, C++ does not throw any other exceptions. So I decided to test this out with a very trivial program: #include<iostream> int main() { std::count<<5/0<<std::endl; return 1 } When I compiled it using g++, g++ gave me a warning saying I was dividing by 0. But it still compiled the code. Then when I ran it, it printed some really large arbitrary number. When I want to know is, how does C++ deal with exceptions? Integer division by 0 should be a very trivial example of when an exception should be thrown and the program should terminate. Do I have to essentially enclose my entire program in a huge try block and then catch certain exceptions? I know in Python when an exception is thrown, the program will immediately terminate and print out the error. What does C++ do? Are there even runtime exceptions which stop execution and kill the program?

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