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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • How to override browser default download behavior for files?

    - by moha297
    Lots of times we have to download files from the net. In IE we get to see the ugly download progress bar. In firefox we get to see a pop-up window opening etc. However, I have never seen this being over ridden in any manner. Until recently on the site *thesixtyone DOT com* If we get to download a song free and click on the ok link to start the download we get a pop up to select location in the default style of windows. Then we see the progress bar as shown below. Any ideas on this? I am trying to see how these guys did this. you can see the image http://highwaves.files.wordpress.com/2010/04/61-download-bar.jpg

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  • Can someone explain an Enterprise Service Bus to me in non-buzzspeak?

    - by Jason Baker
    Some of our partners are telling us that our software needs to interact with an Enterprise Service Bus. After researching this a bit, my instinct is to say that this is just buzz speak for saying that we need to have a platform-indpendent way to pass messages back and forth. I'm just trying to get a feel for what our partners are telling us. Am I correct in dismissing our partners' request as just trying to get our software to be more buzzword-compliant, or are they telling us something we should listen to (even if encoded in buzzspeak)?

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  • Website. VoteUp or VoteDown Videos. How to restrict users voting multiple times?

    - by DJDonaL3000
    Im working on a website (html,css,javascript, ajax, php,mysql), and I want to restrict the number of times a particular user votes for a particular video. Its similar to the YouTube system where you can voteUp or voteDown a particular video. Each vote involves adding a row to the video.votes table, which logs the time, vote direction(up or down), the client IPaddress( using PHP: $ip = $_SERVER['REMOTE_ADDR']; ), and of course the ID of the video in question. Adding votes is as simple as; (pseudocode): Javascript:onClick( vote( a,b,c,d ) ), which passes variables to PHP insertion script via ajax, and finally we replace the voteing buttons with a "Thank You For Voting" message. THE PROBLEM: If you reload/refresh the page after voting, you can vote again, and again, and again, you get the point. MY QUESTION: How do you limit the amount of times a particular user votes for a particular video?? MY THOUGHTS: Do you use cookies, and add a new cookie with the id of the video. And check for a cookie before you insert a new vote.? OR Before you insert the vote, do you use the IPaddress and the videoID to see if this same user(IP) has voted for this same video(vidID) in the past 24hrs(mktime), and either allow or dissallow the voteInsertion based on this query? OR Do you just not care? Take the assumption that most users are sane, and have better things to do than refresh pages and vote repeatedly.?? Any suggestions or ideas welcome.

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  • mysqli prepare statment error?

    - by user310850
    Hi all, $mysqli = new mysqli("localhost", "root", "", "test"); $mysqli->query('PREPARE mid FROM "SELECT name FROM test_user WHERE id = ?"'); //$mysqli->query('PREPARE mid FROM "SELECT name FROM test_user" '); $res = $mysqli->query( 'EXECUTE mid 1;') or die(mysqli_error($mysqli)); while($resu = $res->fetch_object()) { echo '<br>' .$resu->name; } Error: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '1' at line 1 my php version is PHP Version 5.3.0 and mysql mysqlnd 5.0.5-dev - 081106 - $Revision: 1.3.2.27 $

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  • Begin game programming basics

    - by AJ
    My 14 year old kid brother wants to learn to program games. He has never programmed but would like to learn programming. His interest lies with games and game programming and he understands that it can be difficult but he wants to do that. So, obviously, I turned to SO folks to know what you feel on how he should go about it. Remember, please suggest on Areas that beginners can choose, how to begin in that area, what to read in the beginning, initial languages in the beginning etc. Once the beginning part is taken care of, you may also suggest the intermediate and advanced stuff but this question is about very beginning level. If there are areas like Web games Vs. console games Vs generic computer games, then please advice on the areas. As I said he has never programmed, he might want to try all the areas and choose the one he likes the best. I hope this is not too much to ask for someone who is in this field but if this question is huge, please advice on how to break it into multiple questions. ~Thanks.

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  • How do I change the curosr during a jQuery synchronous browser blocking POST?

    - by Tommy
    $.ajax({ url: "/cgi-bin/stats.exe", method: "post", async: false, data: { refresh: "a41" } }); Using ajax post synchronously - "async: false". While it blocks the browser during the active request, what is the most efficient way to change the cursor to the hourglass or display a wait .gif? Perhaps set the cursor as it enters this function then change it back in the success or complete function? Any advice is appreciated. Thank You.

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  • Approach For Syncing One SharePoint List With One or More SharePoint Lists

    - by plattnum
    What would be the best approach or strategy for configuring, customizing or developing in SharePoint a solution that allows me to keep one or more SharePoint lists in sync with a SharePoint list I have designated as a master or parent list. I would like to be able to create a master/parent list of some information that can be extended or used by different parts of the organization without them being able to CRUD any items on the actual columns of the master list. (I have seen some commercial web parts that offer column security on SharePoint lists and although that’s one way of potentially meeting my needs I would like to explore other options.) Scenario: I have a list called FOO: FOO Title Description I would like to create a new list BAR based off of FOO (BAR is managed by sub-organization that doesn't have access to FOO List): BAR FOO.Title (Read-Only) FOO.Description (Read-Only) NewColumn1 NewColumn2 Actions: Create- If a new item is entered in FOO I would like the new item added to BAR. Read - N/A Update - If the title or description is changed in FOO I would like it changed in BAR. Delete- No Deletes in the scenario. (Deletes are handled by the business with status column.) Templates with content extraction offer me this but it’s a one time shot at list creation. Just not sure what the best approach or strategy would be for this in MOSS 2007. Thanks!

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Mobile Silverlight Applications

    - by snorlaks
    Hi, Have You got any tutorials, books, any good resources to start creating mobile games using silverlight ? Maybe any good resource on writing 2d games in silverlight for pc? Ay way do You think that its worth learning it or any other technology would be better and have probably shinier future ?

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • Repurposing a site for mobile platform

    - by user272769
    I have an existing website running. I want this site to be able to be viewed on mobiles smart phones as well. I am ready to shave off some stuff, but would like to know how can I test this and are there any tools/guidelines on how to repurpose the site to be best viewed on mobile phones ? How to detect on the web site whether a mobile phone or a PC is hitting the site and accordingly serve the appropriate content.

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  • Drupal Multisite - Subdirectory, Shared Hosting

    - by derekerdmann
    I'm trying to set up Drupal multisite in a shared hosting environment. The main site's location looks like http://www.mysite.com/foo/bar/ and my goal is to create another site using the same database at http://www.mysite.com/foo/bar/drupal2. I've created a new folder in the sites directory called www.mysite.com.foo.bar.drupal2 and added the default.settings.php and settings.php files, configured correctly for the environment, and I've set up a symlink from the main site's root to the subdirectory, with this command: ln -s . drupal2 The problem is that when I go to http://www.mysite.com/foo/bar/drupal2, I just get the main site at http://www.mysite.com without triggering the installer. What do I need to change to get the multisite working?

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  • Object reference not set to an instance of an object.....?

    - by jamal
    Hi guys I always got this error from my site and it keeps bugging me.I've been trying to figure out the cause of this error but I can't really figure it out. Here's the stacktrace: at BasePage.Page_PreInit(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Web.UI.Page.OnPreInit(EventArgs e) at System.Web.UI.Page.PerformPreInit() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) And on my basepage I only got this code: Imports Microsoft.VisualBasic Public Class BasePage Inherits System.Web.UI.Page Private Sub Page_PreInit(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreInit Page.Theme = "Something" If (Request.UserAgent.IndexOf("AppleWebKit") 0) Then Request.Browser.Adapters.Clear() End If End Sub Private Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.Title = "Untitled Page" Then Throw New Exception("Page title cannot be ""Untitled Page"".") End If End Sub End Class According to the stacktrace this always happens on my basepage preinit event.What do you think is the problem here guys?

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  • Using HTML Canvas for UI elements?

    - by Tower
    Hi, I have a couple of UI elements such as buttons in my web application. I was going to use CSS3's transitions to animate the transition from one background-image to another. I figured out that it's not possible with the current transitions draft at least. So, I was wondering if it would make sense to use Canvas as the button. I'm sure it can handle events, so, I see no problems here. Are there any?

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  • what factors should a fresher(for programmer job) consider and learn before saying yes to employer f

    - by Senthil
    what factors should a fresher(for programmer job) consider and learn before saying yes to employer for job offer? and to contract? and most importantly how should one get the details?how can I approach them? I know some employers dont want to give such details..right? I have shortlisted by a Software COmpany..that is parter with microsoft. and works on technology like VB ADO.DOTNET,and some other reporting stuffs.,sql servers etc.,Tell me about scope of that..because They are asking me to sign for 2 year certificate bond agreement..I want to be a great programmer and Project Leader after 5 years..advise me guys..Language/OS not problem for me,As I curious to learn more things. Most of the SO members are programmers..so yours advice is greatly appreciated

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  • Is Python good for highload web projects?

    - by Vitali Fokin
    Hello! I decidet to start my own web project. It should be highload project, and I can't decide which technologies should I use. I'm good in ASP.NET MVC, but I like languages like Python more than C#. I read a lot about Python and Django/Pylons/etc but I didn't find any good examples of highload projects on python. So, the question is: Is Python good for highload project? Is it enough fast? And if it is, are python frameworks like django/pylons/etc good for this? Or asp.net mvc will be better choice? PS, I'm not interesting in Java, Ruby and PHP :) So, I'm choosing only between Python + django/pylons/etc and asp.net mvc. Thanks in advance. Please, don't make holywars :)

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  • Notepad++ Question

    - by Shane
    I would like a hotkey to Save All in Notepad++ then switch to the browser and refresh the page. I have to do this thousands of times a day and doing the Save All hotkey, then Alt-Tab to the right window, then F5 to refresh again and again, there must be a better solution? I am open to switching editors if there is another that can do this. I have tried using run commands but the problem is although it allows you to make something like [firefox.exe "current file"], if you come down to wanting to open it at a web address like localhost because it needs to run server side, then you have to manually specify the other part of the string, like [chrome.exe "custom var(web address) / filename"] and it always opens a new tab, then creates lots of clutter. Also, if you are editing an include file then it will try to open that instead of the page you want to see when you use the run command, a refresh would be the only realistic method I can think of using.

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