Search Results

Search found 18139 results on 726 pages for 'private cloud'.

Page 249/726 | < Previous Page | 245 246 247 248 249 250 251 252 253 254 255 256  | Next Page >

  • How to block access to files in the current directory with .htaccess

    - by kfir
    I have a few private files in a public folder and I want to block access to them. For example lets say I have the following files tree: DictA FileA FileA FileB FileC I want to block access to FileB and FileA in the current directory and allow access to the FileA in the DictA directory. The first thing that came to mind was to use the FilesMatch directive as follows: <FilesMatch "^(?:FileA)|(?:FileB)$"> Deny from all </FilesMatch> The problem here is that FileA inside DictA will also be blocked, which is not what I wanted. I could override that by adding another .htaccess file to DictA but I would like to know if there is a solution which wont involve that. P.S: I can't move the private files to a separate folder.

    Read the article

  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

    Read the article

  • Best Practice: What can be the hashCode() method implementation if custom field used in equals() method are null?

    - by goodspeed
    What is the best practice to return a value for hashCode() method if custom field used in equals are null ? I have a situation, where equals() override is implemented using custom fields. Usually it it is better to override hashCode() also using that custom fields used in equals(). But if all the custom fields used in equals() are null, then what would be the best implementation for hashCode()? Example: class Person { private String firstName; private String lastName; public String getFirstName() { return firstName; } public String getLastName() { return lastName; } @Override public boolean equals(Object object) { boolean result = false; if (object == null || object.getClass() != getClass()) { result = false; } else { Person person = (Person) object; if (this.firstName == person.getFirstName() && this.lastName == tiger.getLastName()) { result = true; } } return result; } @Override public int hashCode() { int hash = 3; if(this.firstName == null || this.lastName == null) { // <b>What is the best practice here, </b> // <b>is return super.hashCode() better ?</b> } hash = 7 * hash + this.firstName.hashCode(); hash = 7 * hash + this.lastName.hashCode(); return hash; } } is it required to check for null in hashCode() ? If yes, what should be returned if custom values are null ?

    Read the article

  • Should I always encapsulate an internal data structure entirely?

    - by Prog
    Please consider this class: class ClassA{ private Thing[] things; // stores data // stuff omitted public Thing[] getThings(){ return things; } } This class exposes the array it uses to store data, to any client code interested. I did this in an app I'm working on. I had a ChordProgression class that stores a sequence of Chords (and does some other things). It had a Chord[] getChords() method that returned the array of chords. When the data structure had to change (from an array to an ArrayList), all client code broke. This made me think - maybe the following approach is better: class ClassA{ private Thing[] things; // stores data // stuff omitted public Thing[] getThing(int index){ return things[index]; } public int getDataSize(){ return things.length; } public void setThing(int index, Thing thing){ things[index] = thing; } } Instead of exposing the data structure itself, all of the operations offered by the data structure are now offered directly by the class enclosing it, using public methods that delegate to the data structure. When the data structure changes, only these methods have to change - but after they do, all client code still works. Note that collections more complex than arrays might require the enclosing class to implement even more than three methods just to access the internal data structure. Is this approach common? What do you think of this? What downsides does it have other? Is it reasonable to have the enclosing class implement at least three public methods just to delegate to the inner data structure?

    Read the article

  • Use the &ldquo;using&rdquo; statement on objects that implement the IDisposable Interface

    - by mbcrump
    From MSDN : C#, through the .NET Framework common language runtime (CLR), automatically releases the memory used to store objects that are no longer required. The release of memory is non-deterministic; memory is released whenever the CLR decides to perform garbage collection. However, it is usually best to release limited resources such as file handles and network connections as quickly as possible. The using statement allows the programmer to specify when objects that use resources should release them. The object provided to the using statement must implement the IDisposable interface. This interface provides the Dispose method, which should release the object's resources. In my quest to write better, more efficient code I ran across the “using” statement. Microsoft recommends that we specify when to release objects. In other words, if you use the “using” statement this tells .NET to release the object specified in the using block once it is no longer needed.   So Using this block: private static string ReadConfig()         {             const string path = @"C:\SomeApp.config.xml";               using (StreamReader reader = File.OpenText(path))             {                 return reader.ReadToEnd();             }         }   The compiler converts this to: private static string ReadConfig1() {     StreamReader sr = new StreamReader(@"C:\SomeApp.config.xml");       try     {         return sr.ReadToEnd();     }     finally     {         if (sr != null)             ((IDisposable)sr).Dispose();     }   }

    Read the article

  • Javascript Module pattern with DOM ready

    - by dego89
    I am writing a JS Module pattern to test out code and help me understand the pattern, using a JS Fiddle. What I can't figure out is why my "private methods" on line 25 and 26, when referenced via DOM ready, have a value of undefined. JSFiddle Code Sample: var obj = { key: "value" }; var Module = (function () { var innerVar = "5"; console.log("obj var in Module:"); console.log(obj); function privateFunction() { console.log("privateFunction() called."); innerFunction(); function innerFunction() { console.log("inner function of (private function) called."); } } function _numTwo() { console.log("_numTwo() function called."); } return { test: privateFunction, numTwo: _numTwo } }(obj)); $(document).ready(function () { console.log("$ Dom Ready"); console.log("Module in Dom Ready: "); console.log(Module.test()); });

    Read the article

  • Is it reasonable to null guard every single dereferenced pointer?

    - by evadeflow
    At a new job, I've been getting flagged in code reviews for code like this: PowerManager::PowerManager(IMsgSender* msgSender) : msgSender_(msgSender) { } void PowerManager::SignalShutdown() { msgSender_->sendMsg("shutdown()"); } I'm told that last method should read: void PowerManager::SignalShutdown() { if (msgSender_) { msgSender_->sendMsg("shutdown()"); } } i.e., I must put a NULL guard around the msgSender_ variable, even though it is a private data member. It's difficult for me to restrain myself from using expletives to describe how I feel about this piece of 'wisdom'. When I ask for an explanation, I get a litany of horror stories about how some junior programmer, some-year, got confused about how a class was supposed to work and accidentally deleted a member he shouldn't have (and set it to NULL afterwards, apparently), and things blew up in the field right after a product release, and we've "learned the hard way, trust us" that it's better to just NULL check everything. To me, this feels like cargo cult programming, plain and simple. A few well-meaning colleagues are earnestly trying to help me 'get it' and see how this will help me write more robust code, but... I can't help feeling like they're the ones who don't get it. Is it reasonable for a coding standard to require that every single pointer dereferenced in a function be checked for NULL first—even private data members? (Note: To give some context, we make a consumer electronics device, not an air traffic control system or some other 'failure-equals-people-die' product.) EDIT: In the above example, the msgSender_ collaborator isn't optional. If it's ever NULL, it indicates a bug. The only reason it is passed into the constructor is so PowerManager can be tested with a mock IMsgSender subclass.

    Read the article

  • Proper caching method with .htaccess

    - by mark075
    There are a lot of snippets that enable caching on a website and I don't know which one should I use. The most popular is something like this: <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresDefault "access 2 days" </IfModule> I also found something similar, but with keyword 'plus'. Like this: ExpiresByType image/png "access plus 2592000 seconds" What does it mean, because I didn't find anything in the documentation. Another snippet I found: <ifModule mod_headers.c> <filesMatch "\.(ico|jpe?g|png|gif|swf)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\.(css)$"> Header set Cache-Control "max-age=604800, public" </filesMatch> <filesMatch "\.(js)$"> Header set Cache-Control "max-age=216000, private" </filesMatch> <filesMatch "\.(x?html?|php)$"> Header set Cache-Control "max-age=600, private, must-revalidate" </filesMatch> </ifModule> What is the best practice?

    Read the article

  • LibGDX onTouch() method kill on touch

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? please help Thank you M @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } here is my enemy class public class Bullet extends Sprite { private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); velocity.x += dx * delta; velocity.y += dy * delta; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know Thank you

    Read the article

  • Context Sensitive JTable (Part 2)

    - by Geertjan
    Now, having completed part 1, let's add a popup menu to the JTable. However, the menu item in the popup menu should invoke the same Action as invoked from the toolbar button created yesterday. Add this to the constructor created yesterday: Collection<? extends Action> stockActions =         Lookups.forPath("Actions/Stock").lookupAll(Action.class); for (Action action : stockActions) {     popupMenu.add(new JMenuItem(action)); } MouseListener popupListener = new PopupListener(); // Add the listener to the JTable: table.addMouseListener(popupListener); // Add the listener specifically to the header: table.getTableHeader().addMouseListener(popupListener); And here's the standard popup enablement code: private JPopupMenu popupMenu = new JPopupMenu(); class PopupListener extends MouseAdapter { @Override public void mousePressed(MouseEvent e) { showPopup(e); } @Override public void mouseReleased(MouseEvent e) { showPopup(e); } private void showPopup(MouseEvent e) { if (e.isPopupTrigger()) { popupMenu.show(e.getComponent(), e.getX(), e.getY()); } } }

    Read the article

  • IIS 7 Application Pools using a different amount of memory on multiple servers behind a load balancer

    - by Jim March
    We have 6 servers in a web farm behind an F5. There are approximately 25 AppPools on each of these servers. On servers 1 - 5 the apppools are consuming approx 500MB Private Bytes, and 5GB Virtual Bytes. On server 6 the apppools are consuming approx 800MB Private Bytes, and 8GB Virtual Bytes. I can not seem to figure out why we have this difference. The code is the exact same on each box. We replicate the apphost.config between the boxes, so the Appplication Configs are identical. The only difference seems to be that this box consumes more RAM, and in turn ends up using a lot more CPU. During Black Friday we observed the CPU on server 6 spiking to 100% and noticed that the % Memory Commit was also near 100%, while the rest of the farm was at closer to 50% utilization. Pulling the 6th server from the load balancer dropped CPU/Memory on the 6th server back to normal, and did not cause a noticeable strain on the other servers.

    Read the article

  • Automate Win8 network and sharing settings

    - by RafaelBarriola
    I am trying to create a unattended DVD installation of Windows 8, but I can't seem to find a solution do this. What I'm looking for are to have the same settings on the Network and Sharing Center, to have the Turn on network discovery "on" for both the private and guest/public within the Control Panel. For private and guest/public, I need to: Turn on network discovery Turn on printer and file sharing Turn off public folder sharing Turn on password protected sharing Use user accounts and passwords to connect to other computers I've been searching for days and have not found a solution yet.

    Read the article

  • Repository query conditions, dependencies and DRY

    - by vFragosop
    To keep it simple, let's suppose an application which has Accounts and Users. Each account may have any number of users. There's also 3 consumers of UserRepository: An admin interface which may list all users Public front-end which may list all users An account authenticated API which should only list it's own users Assuming UserRepository is something like this: class UsersRepository extends DatabaseAbstraction { private function query() { return $this->database()->select('users.*'); } public function getAll() { return $this->query()->exec(); } // IMPORTANT: // Tons of other methods for searching, filtering, // joining of other tables, ordering and such... } Keeping in mind the comment above, and the necessity to abstract user querying conditions, How should I handle querying of users filtering by account_id? I can picture three possible roads: 1. Should I create an AccountUsersRepository? class AccountUsersRepository extends UserRepository { public function __construct(Account $account) { $this->account = $account; } private function query() { return parent::query() ->where('account_id', '=', $this->account->id); } } This has the advantage of reducing the duplication of UsersRepository methods, but doesn't quite fit into anything I've read about DDD so far (I'm rookie by the way) 2. Should I put it as a method on AccountsRepository? class AccountsRepository extends DatabaseAbstraction { public function getAccountUsers(Account $account) { return $this->database() ->select('users.*') ->where('account_id', '=', $account->id) ->exec(); } } This requires the duplication of all UserRepository methods and may need another UserQuery layer, that implements those querying logic on chainable way. 3. Should I query UserRepository from within my account entity? class Account extends Entity { public function getUsers() { return UserRepository::findByAccountId($this->id); } } This feels more like an aggregate root for me, but introduces dependency of UserRepository on Account entity, which may violate a few principles. 4. Or am I missing the point completely? Maybe there's an even better solution? Footnotes: Besides permissions being a Service concern, in my understanding, they shouldn't implement SQL query but leave that to repositories since those may not even be SQL driven.

    Read the article

  • Why is Linux choosing the wrong source ip address

    - by Scheintod
    and what to do to let it choose the right one? This all happens inside an OpenVZ container: The Host is Debian/Wheezy with Redhat/OpenVZ Kernel: root@mycl2:~# uname -a Linux mycl2 2.6.32-openvz-042stab081.5-amd64 #1 SMP Mon Sep 30 16:40:27 MSK 2013 x86_64 GNU/Linux The container has two (virtual) network interfaces. One in public and one in private address-space: root@mycl2:~# ifconfig lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) venet0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:127.0.0.2 P-t-P:127.0.0.2 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 RX packets:475 errors:0 dropped:0 overruns:0 frame:0 TX packets:775 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:32059 (31.3 KiB) TX bytes:56309 (54.9 KiB) venet0:0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:80.123.123.29 P-t-P:80.123.123.29 Bcast:80.123.123.29 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 venet0:1 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.0.1.29 P-t-P:10.0.1.29 Bcast:10.0.1.29 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 The route to the private network is set manually: root@mycl2:~# route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 10.0.0.0 0.0.0.0 255.0.0.0 U 0 0 0 venet0 0.0.0.0 0.0.0.0 0.0.0.0 U 0 0 0 venet0 Tring to ping others on the private network leads to the wrong source address been choosen: root@mycl2:~# ip route get 10.0.1.26 10.0.1.26 dev venet0 src 80.123.123.29 cache mtu 1500 advmss 1460 hoplimit 64 Why is this and what can I do about it? EDIT: If I create the route with (thanks to Joshua) ip route add 10.0.0.0/8 dev venet0 src 10.0.1.29 it is working. But according to man ip-route the src parameter should only set the source-ip if this route is chosen. But if this route is chosen then the source-ip would be that anyway.

    Read the article

  • "Default approach" when creating a class from scratch: getters for everything, or limited access?

    - by Prog
    Until recently I always had getters (and sometimes setters but not always) for all the fields in my class. It was my 'default': very automatic and I never doubted it. However recently some discussions on this site made me realize maybe it's not the best approach. When you create a class, you often don't know exactly how it's going to be used in the future by other classes. So in that sense, it's good to have getters and setter for all of the fields in the class. So other classes could use it in the future any way they want. Allowing this flexibility doesn't require you to over engineer anything, only to provide getters. However some would say it's better to limit the access to a class, and only allow access to certain fields, while other fields stay completely private. What is your 'default' approach when building a class from scratch? Do you make getters for all the fields? Or do you always choose selectively which fields to expose through a getter and which to keep completely private?

    Read the article

  • Does connecting to the default host via public IP from within its subnet cause any issues?

    - by username
    I'm setting up a small office network with a single public IP (let's say it's 69.16.230.117). I've configured NAT on the router with incoming traffic forwarded to the server (say the server has a private IP of 192.168.0.2). Is it okay to configure the client machines on the same subnet to access the server via the router's public IP (69.16.230.117)? In practice it's never caused me problems, but I've heard, here and there, that it is a bad idea, and one should use the private IP (192.168.0.2). Does connecting to the default host via public IP from within its subnet cause any issues? Please refrain from writing "never! it breaks the intranet!" ;-)

    Read the article

  • Basic questions while making a toy calculator

    - by Jwan622
    I am making a calculator to better understand how to program and I had a question about the following lines of code: I wanted to make my equals sign with this C# code: private void btnEquals_Click(object sender, EventArgs e) { if (plusButtonClicked == true) { total2 = total1 + Convert.ToDouble(txtDisplay.Text); //double.Parse(txtDisplay.Text); } else if (minusButtonClicked == { total2 = total1 - double.Parse(txtDisplay.Text) } } txtDisplay.Text = total2.ToString(); total1 = 0; However, my friend said this way of writing code was superior, with changes in the minus sign. private void btnEquals_Click(object sender, EventArgs e) { if (plusButtonClicked == true) { total2 = total1 + Convert.ToDouble(txtDisplay.Text); //double.Parse(txtDisplay.Text); } else if (minusButtonClicked == true) { double d1; if(double.TryParse(txtDisplay.Text, out d1)) { total2 = total1 - d1; } } txtDisplay.Text = total2.ToString(); total1 = 0; My questions: 1) What does the "out d1" section of this minus sign code mean? 2) My assumption here is that the "TryParse" code results in fewer systems crashes? If I just use "Double.Parse" and I don't put anything in the textbox, the program will crash sometimes right?

    Read the article

  • Using a certificate in Thunderbird

    - by harper
    I have my certifcate issued by "TC Trustcenter" in a CER file. Thunderbird 3.0 needs it as a PFX files. So I installed the CER certificate with the Internet options in the Control Panel. Thereafter I exported the certificate including the "private key" and "all certificates in the certification path" to a PFX file. After importing this certificate with Thunderbird I still cannot decrypt the mail sent to the mail address of the certificate. What else must I do to use the private key? The certificate is valid since I decrypted the mail already on another computer using Outlook. I verified the certificate serial number to ensure that I use the same certificate.

    Read the article

  • How to move the rigidbody at the position of the mouse on release

    - by Edvin
    I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script. var factor = 20.0; var minSwipeDistY : float; private var startTime : float; private var startPos : Vector3; function OnMouseDown(){ startTime = Time.time; startPos = Input.mousePosition; startPos.z = transform.position.z - Camera.main.transform.position.z; startPos = Camera.main.ScreenToWorldPoint(startPos); } function OnMouseUp(){ var endPos = Input.mousePosition; endPos.z = transform.position.z - Camera.main.transform.position.z; endPos = Camera.main.ScreenToWorldPoint(endPos); var force = endPos - startPos; force.z = force.magnitude; force /= (Time.time - startTime); rigidbody.AddForce(force * factor); }

    Read the article

  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

    Read the article

  • Backup restore issue

    - by rrahman_bd
    I have a windows server 2008 with exchange database full backup. Now for testing purpose i want to restore that full server to a VM. I have copied the whole backup to VM01 and took it to Private Network. And now i want to take backup from VM01 and restore it to VM02. Both are at private network. I was able to find VM02 test backup by searching in VM1. But the copyed restore file is not showing in the window !!! Is there any policy so that i can not restore except from the original location?

    Read the article

  • Can Apache be configured to specify more than one docroot per virtualhost?

    - by syn4k
    I have a vhost which specifies <VirtualHost *:80> DocumentRoot "/private/var/www/html/cms/sites/" ServerName localhost.com </VirtualHost> I would like to know if localhost.com can also point to /private/var/www/html/wordpress/. This seems like a no brainer but Apache is like black magic; these things are always possible. Anyway, I already know that I could specify a new ServerName entry and set a new docroot. The problem is, both directories need to be available as roots. If I need to provide more info, I will gladly do so.

    Read the article

  • Hide or Show singleton?

    - by Sinker
    Singleton is a common pattern implemented in both native libraries of .NET and Java. You will see it as such: C#: MyClass.Instance Java: MyClass.getInstance() The question is: when writing APIs, is it better to expose the singleton through a property or getter, or should I hide it as much as possible? Here are the alternatives for illustrative purposes: Exposed(C#): private static MyClass instance; public static MyClass Instance { get { if (instance == null) instance = new MyClass(); return instance; } } public void PerformOperation() { ... } Hidden (C#): private static MyClass instance; public static void PerformOperation() { if (instance == null) { instance = new MyClass(); } ... } EDIT: There seems to be a number of detractors of the Singleton design. Great! Please tell me why and what is the better alternative. Here is my scenario: My whole application utilises one logger (log4net/log4j). Whenever, the program has something to log, it utilises the Logger class (e.g. Logger.Instance.Warn(...) or Logger.Instance.Error(...) etc. Should I use Logger.Warn(...) or Logger.Warn(...) instead? If you have an alternative to singletons that addresses my concern, then please write an answer for it. Thank you :)

    Read the article

  • Arguments? Path filing wrong? [on hold]

    - by user3034947
    I'm working through the Java SE 7 programming activity and I'm having trouble sort of understanding how arguments work. Here's the code: public class CopyFileTree implements FileVisitor<Path> { private Path source; private Path target; public CopyFileTree(Path source, Path target) { this.source = source; this.target = target; } @Override public FileVisitResult preVisitDirectory(Path dir, BasicFileAttributes attrs) { // Your code goes here Path newdir = target.resolve(source.relativize(dir)); try { Files.copy(dir, newdir); } catch (FileAlreadyExistsException x) { // ignore } catch (IOException x) { System.err.format("Unable to create: %s: %s%n", newdir, x); return SKIP_SUBTREE; } return CONTINUE; } @Override public FileVisitResult visitFile(Path file, BasicFileAttributes attrs ) { // Your code goes here Path newdir = target.resolve(source.relativize(file)); try { Files.copy(file, newdir, REPLACE_EXISTING); } catch (IOException x) { System.err.format("Unable to copy: %s: %s%n", source, x); } return CONTINUE; } @Override public FileVisitResult postVisitDirectory(Path dir, IOException exc ) { return CONTINUE; } @Override public FileVisitResult visitFileFailed(Path file, IOException exc ) { if (exc instanceof FileSystemLoopException) { System.err.println("cycle detected: " + file); } else { System.err.format("Unable to copy: %s: %s%n", file, exc); } return CONTINUE; } } It says to test this I need to enter arguments in properties of the project which I did? Can someone clarity what I'm doing wrong?

    Read the article

  • Which order to define getters and setters in? [closed]

    - by N.N.
    Is there a best practice for the order to define getters and setters in? There seems to be two practices: getter/setter pairs first getters, then setters (or the other way around) To illuminate the difference here is a Java example of getter/setter pairs: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public void setVar1(int var1) { this.var1 = var1; } public int getVar2() { return var2; } public void setVar2(int var2) { this.var2 = var2; } public int getVar3() { return var3; } public void setVar3(int var3) { this.var3 = var3; } } And here is a Java example of first getters, then setters: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public int getVar2() { return var2; } public int getVar3() { return var3; } public void setVar1(int var1) { this.var1 = var1; } public void setVar2(int var2) { this.var2 = var2; } public void setVar3(int var3) { this.var3 = var3; } } I think the latter type of ordering is clearer both in code and in class diagrams but I do not know if that is enough to rule out the other type of ordering.

    Read the article

< Previous Page | 245 246 247 248 249 250 251 252 253 254 255 256  | Next Page >