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  • golddictonary and gnome 3

    - by zulu
    I'm very new to Linux . I just want to know that is it safe to install gnome3 in ubuntu 11.04 ? my second question is about golden dictionary in ubuntu . I could not install off-line dictionary . I followed the video, downloaded the packages ,downloaded 7z too . I went to Babylon website there I downloaded dictionary in Hindi but they are in .exe file. I tried to extract .dsl file from .exe file but couldn't get them .I even didn't get the cab file from .exe file but nothing work for me , can anyone tells me how to install off-line dictionary ,or Hindi dictionary or link to get .dsl file,any open source Hindi dictionary ? please help me, Thanx in advance.

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  • protobuf-net v2 alpha - problems with Dictionary<string,string>?

    - by Steve
    I was using a version of v2 of protobuf-net from a few weeks ago quite successfully. (I want to use V2 due to the speed of the pre-compiled serializer running on the Compact Framework.) Everything worked great until I tried to serialize an object with a property of type Dictionary. I received the following error: {"No serializer defined for type: System.Collections.Generic.KeyValuePair`2[[System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"} It looked like there were recent changes made to improve Dictionary support, so I grabbed the latest code from today. After building the CF3.5 and FF3.5 dlls, I tried again. Now I get a different error "The model cannot be changed once frozen." If I remove the ProtoMember attribute from the Dictionary property all seems to work well. Has anyone succcessfully used a Dictionary in v2 of protobuf-net? Is this still too early of a release to be using? My speed tests showed v2 being twice as fast, does that seem accurate (validating my desire to use the less stable v2 pre-alpha bits.)

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  • SEO Problem for new dictionary site, google hasn't indexed content.

    - by John
    I loaded about 15,000 pages, letters A & B of a dictionary and submitted to google a text site map. I'm using google's search with advertisement as the planned mechanism to go through my site. Google's webmaster accepted the site mapps as good but then did not index. My index page has been indexed by google and at this point have not linked to any pages. So to get google's search to work I need to get all my content indexed. It appears google will not just index from the site map and so I was thinking of adding pages that spider in links from the main index page. But I don't want to create a bunch of pages that programicly link all of the pages without knowing if this has a chance to work. Eventually I plan on having about 150,000 pages each page being a word or phrase being defined. I wrote a program that is pulling this from a dictionary database. I would like to prove the content that I have to anyone interested to show the value of the dictionary in releation to the dictionary software that I'm completing. Suggestions for getting the entire site indexed by google so I can appear in the search results? Thanks

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  • Linq-To-Objects group by

    - by Oskar Kjellin
    Hey, I'm building a software for timereporting I have a Dictionary<string, Dictionary<string, double>>. The key in the main dictionary is a users name and their value is a dictionary of . I have a function GetDepartment(string UserName) which returns a string with the users department. What I want is to crate a new dictionary, of the same type, that has the department as the main key and in the subdictionary a where hours is the total for that department. I have been trying to do this with linq but did not succeed. Would be very glad for some help here! EDIT: This code does exactly what I want. But I want it in LINQ Dictionary<string, Dictionary<string, double>> temphours = new Dictionary<string, Dictionary<string, double>>(); ; foreach (var user in hours) { string department = GetDepartment(user.Key); if (!temphours.ContainsKey(department)) { temphours.Add(department, new Dictionary<string, double>()); } foreach (var customerReport in user.Value) { if (!temphours[department].ContainsKey(customerReport.Key)) { temphours[department].Add(customerReport.Key, 0); } temphours[department][customerReport.Key] += customerReport.Value; } }

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  • Linq-To-Entities group by

    - by Oskar Kjellin
    Hey, I'm building a software for timereporting I have a Dictionary<string, Dictionary<string, double>>. The key in the main dictionary is a users name and their value is a dictionary of . I have a function GetDepartment(string UserName) which returns a string with the users department. What I want is to crate a new dictionary, of the same type, that has the department as the main key and in the subdictionary a where hours is the total for that department. I have been trying to do this with linq but did not succeed. Would be very glad for some help here! EDIT: This code does exactly what I want. But I want it in LINQ Dictionary<string, Dictionary<string, double>> temphours = new Dictionary<string, Dictionary<string, double>>(); ; foreach (var user in hours) { string department = GetDepartment(user.Key); if (!temphours.ContainsKey(department)) { temphours.Add(department, new Dictionary<string, double>()); } foreach (var customerReport in user.Value) { if (!temphours[department].ContainsKey(customerReport.Key)) { temphours[department].Add(customerReport.Key, 0); } temphours[department][customerReport.Key] += customerReport.Value; } }

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  • Is POSTing a Dictionary to an .NET MVC action possible?

    - by Brenton Alker
    I have a form which contains a series of fields like: <input type="text" name="User[123]" value="Alice" /> <input type="text" name="User[456]" value="Bob" /> ... Where the index of the User array (123 and 456) are ID's associated with the value. I'm trying to update these values in the controller. My thinking is that a Dictionary that maps ID to name would work, but creating the action like: public void Save(Dictionary<string, string> user) { // ... } results in the user parameter being null. So, is passing a Dictionary possible? or, is there another method to achieve this?

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  • Need a .NET Dictionary<string,object> with just a little more functionality.

    - by Ronnie Overby
    I need a dictionary but I also need to store a boolean value about the object in the dictionary. What's the best way for this. Something like Dictonary<string,object,bool> would be ideal, but doesn't exist. My first idea was: public class SomeObject { public object Value { get; set; } public bool Flag { get; set; } } // and then use: Dictionary<string,SomeObject> myDictionary; My 2nd idea was to implement IDictionary and contain two dictionaries within that were manipulated by the implemented methods and property accessors. My 3rd idea was to see what the folks at StackOverflow would do.

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  • Best practices about creating a generic object dictionary in C#? Is this bad?

    - by JimDaniel
    For clarity I am using C# 3.5/Asp.Net MVC 2 Here is what I have done: I wanted the ability to add/remove functionality to an object at run-time. So I simply added a generic object dictionary to my class like this: public Dictionary<int, object> Components { get; set; } Then I can add/remove any kind of .Net object into this dictionary at run-time. To insert an object I do something like this: var tag = new Tag(); myObject.Components.Add((int)Types.Components.Tag, tag); Then to retrieve I just do this: if(myObject.Components.ContainsKey((int)Types.Components.Tag)) { var tag = myObject.Components[(int)Types.Components.Tag] as Tag; if(tag != null) { //do stuff } } Somehow I feel sneaky doing this. It works okay, but I am wondering what you guys think about it as a best practice. Thanks for your input, Daniel

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  • C#, Can I move dictionary initial code out from the constructor?

    - by 5YrsLaterDBA
    Here is my code right now. But I would like to move those "Add" out from the constructor. Can we initialize Dictionary when we new it? or you have another better idea. Basically I want to define few characters which are used in many places. public class User { public enum actionEnum { In, Out, Fail } public static Dictionary<actionEnum, String> loginAction = new Dictionary<actionEnum, string>(); public User() { loginAction.Add(actionEnum.In, "I"); loginAction.Add(actionEnum.Out, "O"); loginAction.Add(actionEnum.Fail, "F"); } ..... }

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  • Add columnname and data from datatable to a dictionary? C#

    - by Nick
    Hi, I am looping through a datatable and currently I do string customerId = row["CustomerId"].ToString(); string companyName = row["Company Name"].ToString(); Instead of declaring every variable how do I add these do a dictionary? I was thinking something like: foreach (DataRow row in customerTbl.Rows) { Dictionary<string, string> customerDictionary = new Dictionary<string, string>(); customerDictionary.Add(row[].ToString(), row[].ToString()); so yeah, how do I get the row name and value into there? Thanks in advance.

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  • how can I read only one value of my dictionary?

    - by Gianfranco Cotumaccio
    I created my own dictionary by taking the values ??from a json file in the dictionary I have a set of values??, the other can take them and use them, instead of these start with a brace can not seem to get them: weather = ( { description = "broken clouds"; icon = 04d; id = 803; main = Clouds; } ); Use this command to take the values ??in the Dictionary: NSString *currweather = myDict[@"weather"][@"main"]; The application quits when the launch. How can I fix?

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  • How to make a SUM of Dictionary Value nested into a list with LINQ ?

    - by user551108
    Hi All, I have a product object declared as : Product { int ProductID; string ProductName; int ProductTypeID; string ProductTypeName; int UnitsSold Dictionary <string, int> UnitsSoldByYear; } I want to make a sum on UnitsSold and UnitsSoldByYear properties with a Linq query but I didn't know how to make this kind of sum on a dictionary ! Here is my begining linq query code : var ProductTypeSum = from i in ProductsList group i by new { i.ProductTypeID, i.ProductTypeName} into pt select new { ProductTypeID= pt.Key.ProductTypeID, ProductTypeName= pt.Key.ProductTypeName, UnitsSoldSum= pt.Sum(i => i.UnitsSold), // How to make a Dictionary sum here } Thank you for your help !

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  • Some non-generic collections

    - by Simon Cooper
    Although the collections classes introduced in .NET 2, 3.5 and 4 cover most scenarios, there are still some .NET 1 collections that don't have generic counterparts. In this post, I'll be examining what they do, why you might use them, and some things you'll need to bear in mind when doing so. BitArray System.Collections.BitArray is conceptually the same as a List<bool>, but whereas List<bool> stores each boolean in a single byte (as that's what the backing bool[] does), BitArray uses a single bit to store each value, and uses various bitmasks to access each bit individually. This means that BitArray is eight times smaller than a List<bool>. Furthermore, BitArray has some useful functions for bitmasks, like And, Xor and Not, and it's not limited to 32 or 64 bits; a BitArray can hold as many bits as you need. However, it's not all roses and kittens. There are some fundamental limitations you have to bear in mind when using BitArray: It's a non-generic collection. The enumerator returns object (a boxed boolean), rather than an unboxed bool. This means that if you do this: foreach (bool b in bitArray) { ... } Every single boolean value will be boxed, then unboxed. And if you do this: foreach (var b in bitArray) { ... } you'll have to manually unbox b on every iteration, as it'll come out of the enumerator an object. Instead, you should manually iterate over the collection using a for loop: for (int i=0; i<bitArray.Length; i++) { bool b = bitArray[i]; ... } Following on from that, if you want to use BitArray in the context of an IEnumerable<bool>, ICollection<bool> or IList<bool>, you'll need to write a wrapper class, or use the Enumerable.Cast<bool> extension method (although Cast would box and unbox every value you get out of it). There is no Add or Remove method. You specify the number of bits you need in the constructor, and that's what you get. You can change the length yourself using the Length property setter though. It doesn't implement IList. Although not really important if you're writing a generic wrapper around it, it is something to bear in mind if you're using it with pre-generic code. However, if you use BitArray carefully, it can provide significant gains over a List<bool> for functionality and efficiency of space. OrderedDictionary System.Collections.Specialized.OrderedDictionary does exactly what you would expect - it's an IDictionary that maintains items in the order they are added. It does this by storing key/value pairs in a Hashtable (to get O(1) key lookup) and an ArrayList (to maintain the order). You can access values by key or index, and insert or remove items at a particular index. The enumerator returns items in index order. However, the Keys and Values properties return ICollection, not IList, as you might expect; CopyTo doesn't maintain the same ordering, as it copies from the backing Hashtable, not ArrayList; and any operations that insert or remove items from the middle of the collection are O(n), just like a normal list. In short; don't use this class. If you need some sort of ordered dictionary, it would be better to write your own generic dictionary combining a Dictionary<TKey, TValue> and List<KeyValuePair<TKey, TValue>> or List<TKey> for your specific situation. ListDictionary and HybridDictionary To look at why you might want to use ListDictionary or HybridDictionary, we need to examine the performance of these dictionaries compared to Hashtable and Dictionary<object, object>. For this test, I added n items to each collection, then randomly accessed n/2 items: So, what's going on here? Well, ListDictionary is implemented as a linked list of key/value pairs; all operations on the dictionary require an O(n) search through the list. However, for small n, the constant factor that big-o notation doesn't measure is much lower than the hashing overhead of Hashtable or Dictionary. HybridDictionary combines a Hashtable and ListDictionary; for small n, it uses a backing ListDictionary, but switches to a Hashtable when it gets to 9 items (you can see the point it switches from a ListDictionary to Hashtable in the graph). Apart from that, it's got very similar performance to Hashtable. So why would you want to use either of these? In short, you wouldn't. Any gain in performance by using ListDictionary over Dictionary<TKey, TValue> would be offset by the generic dictionary not having to cast or box the items you store, something the graphs above don't measure. Only if the performance of the dictionary is vital, the dictionary will hold less than 30 items, and you don't need type safety, would you use ListDictionary over the generic Dictionary. And even then, there's probably more useful performance gains you can make elsewhere.

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  • How I can get rid of None values in dictionary?

    - by Vojtech R.
    Something like: for (a,b) in kwargs.iteritems(): if not b : del kwargs[a] This code raise exception because changing of dictionary when iterating. I discover only non pretty solution with another dictionary: res ={} res.update((a,b) for a,b in kwargs.iteritems() if b is not None) Thanks

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  • How do I parse a VCard to a Python dictionary?

    - by lecodesportif
    I'm trying to figure out how to parse a VCard to a Python dictionary using VObject. vobj=vobject.readOne(string) print vobj.behavior.knownChildren This is all I get: {'CATEGORIES': (0, None, None), 'ADR': (0, None, None), 'UID': (0, None, None), 'PHOTO': (0, None, None), 'LABEL': (0, None, None), 'VERSION': (1, 1, None), 'FN': (1, 1, None), 'ORG': (0, None, None), 'N': (1, 1, None), 'PRODID': (0, 1, None)} How can I populate the dictionary with my VCard data?

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  • How can I return a Dictionary from F# to C# without having to include FSharp.Core?

    - by Benjol
    I'm trying to return a IDictionary<int,int> (created with dict tuplist) from F# to C#, but it says that I must include a reference to FSharp.Core because of System.Collections.IStructuralEquatable. I've tried returning a Dictionary<_,_>(dict tuplist), but that doesn't make any difference. I even tried Dictionary<_,_>(dict tuplist, HashIdentity.Reference), but that says that int is a struct...

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  • Best practice? - Array/Dictionary as a Core Data Entity Attribute

    - by Run Loop
    I am new to Core Data. I have noticed that collection types are not available as attribute types and would like to know what the most efficient way is of storing array/dictionary type data as an attribute (e.g. the elements that make up an address like street, city, etc. does not require a separate entity and is more conveniently stored as a dictionary/array than separate attributes/fields). Thank you.

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  • locking on dictionary of structs not working between 2 threads?

    - by Rancur3p1c
    C#, .Net2.0, XP, Zen I have 2 threads accessing a shared dictionary of structures, each thread via an event. At the beginning of the event I lock the dictionary, remove some structures, and exit the lock+event. Yet somehow the 2nd thread|event is finding some of the removed structures. Conceptually I must be doing something wrong for this to be happening? I thought locking was supposed to make it thread safe?

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  • Python - Is a dictionary slow to find frequency of each character?

    - by psihodelia
    I am trying to find a frequency of each symbol in any given text using an algorithm of O(n) complexity. My algorithm looks like: s = len(text) P = 1.0/s freqs = {} for char in text: try: freqs[char]+=P except: freqs[char]=P but I doubt that this dictionary-method is fast enough, because it depends on the underlying implementation of the dictionary methods. Is this the fastest method?

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  • Refactoring FizzBuzz

    - by MarkPearl
    A few years ago I blogger about FizzBuzz, at the time the post was prompted by Scott Hanselman who had podcasted about how surprized he was that some programmers could not even solve the FizzBuzz problem within a reasonable period of time during a job interview. At the time I thought I would give the problem a go in F# and sure enough the solution was fairly simple – I then also did a basic solution in C# but never posted it. Since then I have learned that being able to solve a problem and how you solve the problem are two totally different things. Today I decided to give the problem a retry and see if I had learnt anything new in the last year or so. Here is how my solution looked after refactoring… Solution 1 – Cheap and Nasty public class FizzBuzzCalculator { public string NumberFormat(int number) { var numDivisibleBy3 = (number % 3) == 0; var numDivisibleBy5 = (number % 5) == 0; if (numDivisibleBy3 && numDivisibleBy5) return String.Format("{0} FizzBuz", number); else if (numDivisibleBy3) return String.Format("{0} Fizz", number); else if (numDivisibleBy5) return String.Format("{0} Buz", number); return number.ToString(); } } class Program { static void Main(string[] args) { var fizzBuzz = new FizzBuzzCalculator(); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } } } My first attempt I just looked at solving the problem – it works, and could be an acceptable solution but tonight I thought I would see how far  I could refactor it… The section I decided to focus on was the mass of if..else code in the NumberFormat method. Solution 2 – Replacing If…Else with a Dictionary public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings) { _mappings = mappings; } public string NumberFormat(int number) { var numDivisibleBy3 = (number % 3) == 0; var numDivisibleBy5 = (number % 5) == 0; var mappedKey = new Tuple<bool, bool>(numDivisibleBy3, numDivisibleBy5); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } } In my second attempt I looked at removing the if else in the NumberFormat method. A dictionary proved to be useful for this – I added a constructor to the class and injected the dictionary mapping. One could argue that this is totally overkill, but if I was going to use this code in a large system an approach like this makes it easy to put this data in a configuration file, which would up its OC (Open for extensibility, closed for modification principle). I could of course take the OC principle even further – the check for divisibility by 3 and 5 is tightly coupled to this class. If I wanted to make it 4 instead of 3, I would need to adjust this class. This introduces my third refactoring. Solution 3 – Introducing Delegates and Injecting them into the class public delegate bool FizzBuzzComparison(int number); public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; private readonly FizzBuzzComparison _comparison1; private readonly FizzBuzzComparison _comparison2; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings, FizzBuzzComparison comparison1, FizzBuzzComparison comparison2) { _mappings = mappings; _comparison1 = comparison1; _comparison2 = comparison2; } public string NumberFormat(int number) { var mappedKey = new Tuple<bool, bool>(_comparison1(number), _comparison2(number)); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { private static bool DivisibleByNum(int number, int divisor) { return number % divisor == 0; } public static bool Divisibleby3(int number) { return number % 3 == 0; } public static bool Divisibleby5(int number) { return number % 5 == 0; } static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings, Divisibleby3, Divisibleby5); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } } I have taken this one step further and introduced delegates that are injected into the FizzBuzz Calculator class, from an OC principle perspective it has probably made it more compliant than the previous Solution 2, but there seems to be a lot of noise. Anonymous Delegates increase the readability level, which is what I have done in Solution 4. Solution 4 – Anon Delegates public delegate bool FizzBuzzComparison(int number); public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; private readonly FizzBuzzComparison _comparison1; private readonly FizzBuzzComparison _comparison2; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings, FizzBuzzComparison comparison1, FizzBuzzComparison comparison2) { _mappings = mappings; _comparison1 = comparison1; _comparison2 = comparison2; } public string NumberFormat(int number) { var mappedKey = new Tuple<bool, bool>(_comparison1(number), _comparison2(number)); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings, (n) => n % 3 == 0, (n) => n % 5 == 0); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } }   Using the anonymous delegates I think the noise level has now been reduced. This is where I am going to end this post, I have gone through 4 iterations of the code from the initial solution using If..Else to delegates and dictionaries. I think each approach would have it’s pro’s and con’s and depending on the intention of where the code would be used would be a large determining factor. If you can think of an alternative way to do FizzBuzz, add a comment!

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