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  • Alternative of SortedDictionary in Silverlight

    - by Rajneesh Verma
    Hi, As we know SortedDictionary is not not present in Silverlightso to find alternative of this i am using Dictionary as System.Collections.Generic . Dictionary (Of TKey, TValue ) . KeyCollection and for sorting i am using LINQ query. see the full code below. Dim sortedLists As New Dictionary(Of String, Object) Dim query = From sortedList In sortedLists Order By sortedList.Key Ascending Select sortedList.Key, sortedList.Value For Each que In query 'get the key value using que.Key 'get the value using...(read more)

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  • How can I lock a dictionary in debian server installed with ngix?

    - by Tin Aung Linn
    I tried so many methods and get stick hours with this.I edit /etc/nginx/nginx.conf and write these lines. location /home/user/domains/example.com/public_html/lockfolder/ { auth_basic "Restricted"; auth_basic_user_file /home/user/domains/example.com/.htpasswd; } and I use crypt(3) encryption to make passwd with the command mkpasswd.Then I did with the given procedure user:encryptedpasswd in .htpasswd. But things does not work as said.Let me know if anyone know how I can exactly make configure for my purpose! Thanks you.

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  • Handle property change event listeners (lots of them) more elegantly (dictionary?)

    - by no9
    hELLO ! Here i have a simple class example with three fields of type class B and some other stuff. As you can see im listening on every child object change. Since i could need alot of properties of type class B i wonder if there is a way of shrinking the code. Creating a listener + a method for each seems like i will have ALOT of code. How would i fix this ... using a dictionary or something similar? I have been told that IoC could fix this, but im not sure where to start. public class A : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public int _id; public int Id { get { return _id; } set { if (_id == value) { return; } _id = value; OnPropertyChanged("Id"); } } public string _name; public string Name { get { return _name; } set { if (_name == value) { return; } _name = value; OnPropertyChanged("Name"); } } public B _firstB; public B FirstB { get { return _firstB; } set { if (_firstB == value) { return; } if (_firstB != null) { FirstB.PropertyChanged -= firstObjectB_Listener; } _firstB = value; if (_firstB != null) FirstB.PropertyChanged += new PropertyChangedEventHandler(firstObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _secondB; public B SecondB { get { return _secondB; } set { if (_secondB == value) { return; } if (_secondB != null) { FirstB.PropertyChanged -= secondObjectB_Listener; } _secondB = value; if (_secondB != null) SecondB.PropertyChanged += new PropertyChangedEventHandler(secondObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _thirdB; public B ThirdB { get { return _thirdB; } set { if (_thirdB == value) { return; } if (_thirdB != null) { ThirdB.PropertyChanged -= thirdObjectB_Listener; } _thirdB = value; if (_thirdB != null) ThirdB.PropertyChanged += new PropertyChangedEventHandler(thirdObjectB_Listener); OnPropertyChanged("ThirdB"); } } protected void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(name)); } } void firstObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on first object B"); } void secondObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on second object B"); } void thirdObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on third object B"); } }

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • How to properly translate the "var" result of a lambda expression to a concrete type?

    - by CrimsonX
    So I'm trying to learn more about lambda expressions. I read this question on stackoverflow, concurred with the chosen answer, and have attempted to implement the algorithm using a console app in C# using a simple LINQ expression. My question is: how do I translate the "var result" of the lambda expression into a usable object that I can then print the result? I would also appreciate an in-depth explanation of what is happening when I declare the outer => outer.Value.Frequency (I've read numerous explanations of lambda expressions but additional clarification would help) C# //Input : {5, 13, 6, 5, 13, 7, 8, 6, 5} //Output : {5, 5, 5, 13, 13, 6, 6, 7, 8} //The question is to arrange the numbers in the array in decreasing order of their frequency, preserving the order of their occurrence. //If there is a tie, like in this example between 13 and 6, then the number occurring first in the input array would come first in the output array. List<int> input = new List<int>(); input.Add(5); input.Add(13); input.Add(6); input.Add(5); input.Add(13); input.Add(7); input.Add(8); input.Add(6); input.Add(5); Dictionary<int, FrequencyAndValue> dictionary = new Dictionary<int, FrequencyAndValue>(); foreach (int number in input) { if (!dictionary.ContainsKey(number)) { dictionary.Add(number, new FrequencyAndValue(1, number) ); } else { dictionary[number].Frequency++; } } var result = dictionary.OrderByDescending(outer => outer.Value.Frequency); // How to translate the result into something I can print??

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  • Cassandra Batch_insert example in C#.net

    - by Sandeep
    Can any one please give me an example on how to work on Cassandra batch_insert in C# thrift client? If possible please let me know where am I going wrong in the following code. Dictionary dictionary = new Dictionary(); Dictionary subColumns = new Dictionary(); List listOfMutations = new List(); listOfMutations.Add(new Mutation() { Column_or_supercolumn = new ColumnOrSuperColumn() { Column = new Column() { Name = utf8Encoding.GetBytes("AA"), Value = utf8Encoding.GetBytes("Answer Automation"), Timestamp = timeStamp } } }); listOfMutations.Add(new Mutation() { Column_or_supercolumn = new ColumnOrSuperColumn() { Column = new Column() { Name = utf8Encoding.GetBytes("CT"), Value = utf8Encoding.GetBytes("Call Tracker"), Timestamp = timeStamp } } }); listOfMutations.Add( new Mutation() { Column_or_supercolumn = new ColumnOrSuperColumn() { Column = new Column() { Name = utf8Encoding.GetBytes("TL"), Value = utf8Encoding.GetBytes("Track That Lead"), Timestamp = timeStamp } } }); SuperColumn superColumn = new SuperColumn() { Name=utf8Encoding.GetBytes("Indatus") }; subColumns.Add("Super1", listOfMutations); dictionary.Add("Indatus", subColumns); client.batch_mutate("Keyspace1",dictionary, ConsistencyLevel.ONE); I understand that SuperColumn struct expects List but I does not have a list of Columns. Rather I have List. Thanks in Advance.

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  • Model class for NSDictionary information with Lazy Loading

    - by samfu_1
    My application utilizes approx. 50+ .plists that are used as NSDictionaries. Several of my view controllers need access to the properties of the dictionaries, so instead of writing duplicate code to retrieve the .plist, convert the values to a dictionary, etc, each time I need the info, I thought a model class to hold the data and supply information would be appropriate. The application isn't very large, but it does handle a good deal of data. I'm not as skilled in writing model classes that conform to the MVC paradigm, and I'm looking for some strategies for this implementation that also supports lazy loading.. This model class should serve to supply data to any view controller that needs it and perform operations on the data (such as adding entries to dictionaries) when requested by the controller functions currently planned: returning the count on any dictionary adding one or more dictionaries together Currently, I have this method for supporting the count lookup for any dictionary. Would this be an example of lazy loading? -(NSInteger)countForDictionary: (NSString *)nameOfDictionary { NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource: nameOfDictionary ofType: @"plist"]; //load plist into dictionary NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile: plistPath]; NSInteger count = [dictionary count] [dictionary release]; [return count] }

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  • Algorithm complexity question

    - by Itsik
    During a recent job interview, I was asked to give a solution to the following problem: Given a string s (without spaces) and a dictionary, return the words in the dictionary that compose the string. For example, s= peachpie, dic= {peach, pie}, result={peach, pie}. I will ask the the decision variation of this problem: if s can be composed of words in the dictionary return yes, otherwise return no. My solution to this was in backtracking (written in Java) public static boolean words(String s, Set<String> dictionary) { if ("".equals(s)) return true; for (int i=0; i <= s.length(); i++) { String pre = prefix(s,i); // returns s[0..i-1] String suf = suffix(s,i); // returns s[i..s.len] if (dictionary.contains(pre) && words(suf, dictionary)) return true; } return false; } public static void main(String[] args) { Set<String> dic = new HashSet<String>(); dic.add("peach"); dic.add("pie"); dic.add("1"); System.out.println(words("peachpie1", dic)); // true System.out.println(words("peachpie2", dic)); // false } What is the time complexity of this solution? I'm calling recursively in the for loop, but only for the prefix's that are in the dictionary. Any idea's?

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  • XAML Parsing Exception

    - by e28Makaveli
    I have a simple XAML page that load fine when it is loaded as part of any application within Visual Studio. However, when I deploy this application using ClickOnce, I get the following exception: Type : System.Windows.Markup.XamlParseException, PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 Message : Unable to cast object of type 'System.Windows.Controls.Grid' to type 'EMS.Controls.Dictionary.StatusBarControl'. Error at object 'System.Windows.Controls.Grid' in markup file 'EMS.Controls.Dictionary;component/views/statusbarcontrol.xaml'. Source : PresentationFramework Help link : LineNumber : 0 LinePosition : 0 KeyContext : UidContext : NameContext : BaseUri : pack://application:,,,/EMS.Controls.Dictionary;component/views/statusbarcontrol.xaml Data : System.Collections.ListDictionaryInternal TargetSite : Void ThrowException(System.String, System.Exception, Int32, Int32, System.Uri, System.Windows.Markup.XamlObjectIds, System.Windows.Markup.XamlObjectIds, System.Type) Stack Trace : at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType) at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord) at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment() at System.Windows.Markup.TreeBuilder.Parse() at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at EMS.Controls.Dictionary.StatusBarControl.InitializeComponent() at EMS.Controls.Dictionary.StatusBarControl..ctor(IDataView content) at OCC600.ReportManager.ReportPresenter.ShowQueryView(Object arg, Boolean bringForward, Type selectedDataType) at OCC600.ReportManager.ReportPresenter..ctor(IUnityContainer container) at OCC600.ReportManager.Module.Initialize() at Microsoft.Practices.Composite.Modularity.ModuleLoader.Initialize(ModuleInfo[] moduleInfos) Inner Exception --------------- Type : System.InvalidCastException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Message : Unable to cast object of type 'System.Windows.Controls.Grid' to type 'EMS.Controls.Dictionary.StatusBarControl'. Source : EMS.Controls.Dictionary Help link : Data : System.Collections.ListDictionaryInternal TargetSite : Void System.Windows.Markup.IComponentConnector.Connect(Int32, System.Object) Stack Trace : at EMS.Controls.Dictionary.StatusBarControl.System.Windows.Markup.IComponentConnector.Connect(Int32 connectionId, Object target) at System.Windows.Markup.BamlRecordReader.ReadConnectionId(BamlConnectionIdRecord bamlConnectionIdRecord) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) The XAML page is given below: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:cdic="clr-namespace:EMS.Controls.Dictionary.Primitives" xmlns:dicutil="clr-namespace:OCC600.Infrastructure.Dictionary.Utility;assembly=EMS.Infrastructure.Dictionary" Loaded="ResultSetControl_Loaded" <StatusBarItem Margin="10,0, 10, 0"> <TextBlock Text="{Binding CountText}" Padding="5,0"/> </StatusBarItem> <StatusBarItem Margin="10,0"> <TextBlock Text="{Binding MemoryUsageText}" Padding="5,0"/> </StatusBarItem> <StatusBarItem Margin="10,0" MaxWidth="400"> <TextBlock Text="{Binding StatusReport.Summary}" Padding="5,0" /> </StatusBarItem> <ProgressBar Margin="20,0" Name="progBar" Width="150" Height="13" Visibility="Collapsed" > <ProgressBar.ContextMenu> <ContextMenu Name="ctxMenu" ItemsSource="{Binding ActiveWorkItems}" Visibility="{Binding Path=ActiveWorkItems.HasItems, Converter={StaticResource BooToVisConv}}"> <ContextMenu.ItemContainerStyle> <Style TargetType="{x:Type MenuItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type MenuItem}"> <StackPanel Height="20" Margin="10,0" Orientation="Horizontal" HorizontalAlignment="Left"> <TextBlock Text="{Binding Path=Name, Mode=OneTime}" Foreground="Black" VerticalAlignment="Center" HorizontalAlignment="Left" /> <ToggleButton Style="{StaticResource vistaGoldenToggleButtonStyle}" Padding="5,0" Content="Cancel" IsChecked="{Binding Cancel}" Margin="10,0,0,0" > </ToggleButton> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> </ContextMenu.ItemContainerStyle> </ContextMenu> </ProgressBar.ContextMenu> </ProgressBar> <StatusBarItem Margin="10,0" MaxWidth="400" HorizontalAlignment="Right"> <StackPanel Orientation="Horizontal"> <TextBlock Text="Last Update:" Padding="5,0" /> <TextBlock Text="{Binding TimeStamp}" Padding="5,0" /> </StackPanel> </StatusBarItem> <!-- TODO: Put checkmark if all is well, or error if connection failed--> <StatusBarItem Style="{DynamicResource {ComponentResourceKey TypeInTargetAssembly=dc:Ribbon, ResourceId=StatusBarItemAlt}}" DockPanel.Dock="Right" Padding="6,0,32,0" > <cdic:SplitButton Margin="5,0" Padding="5,2" Style="{DynamicResource {ComponentResourceKey TypeInTargetAssembly={x:Type cdic:SplitButtonResources}, ResourceId=vistaSplitButtonStyle}}" Mode="Split"> <cdic:SplitButton.ContextMenu> <ContextMenu > <MenuItem Header="Refresh Now" Command="{Binding ToggleConnectivityCmd}" CommandParameter="false"/> <MenuItem IsCheckable="True" IsChecked="{Binding ConnectState, Converter={StaticResource isFailedConverter}}" CommandParameter="{Binding RelativeSource={x:Static RelativeSource.Self}, Path=IsChecked}" Header="Work Offline" Command="{Binding ToggleConnectivityCmd}"/> </ContextMenu> </cdic:SplitButton.ContextMenu> <cdic:SplitButton.Content> <StackPanel Orientation="Horizontal"> <Image x:Name="img" Source="{Binding ConnectState, Converter={StaticResource imageConverter}}" Width="16" Height="16" HorizontalAlignment="Center" VerticalAlignment="Center"/> <TextBlock Text="{Binding ConnectState}" Padding="3,0,0,0"/> </StackPanel> </cdic:SplitButton.Content> </cdic:SplitButton> </StatusBarItem> </StatusBar> </Grid> The error just seems to have come out of no where. Any ideas? TIA.

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • Do I need to release a copied NSObjects - Objective-c

    - by ncohen
    Hi everyone, I was wondering if I need to release a copied NSObject? For example, I create only one dictionary that I copy into an array: Code: for (int num = 0; num < [object count]; num++) { [dictionary setObject:[object objectAtIndex:num] forKey:@"x"]; [array addObject:[dictionary copy]]; } Do I have to release the dictionary? If yes, when? Thanks

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  • Will this static class break in a multi user scenario ?

    - by Perpetualcoder
    Say I make a static class like following with an extension method: public static class MyStaticExtensionClass { private static readonly Dictionary<int, SomeClass> AlgoMgmtDict = new Dictionary<int, SomeClass>(); public static OutputClass ToOutput(this InputClass input) { // clears up the dict // does some kind of transform over the input class // return an OutputClass object } } In a multi user system, will the state management dictionary fail to provide correct values for the transform algorithm? Will a regular class be a better design or shoving the Dictionary inside the method a better design?

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  • Convert a python dict to a string and back

    - by AJ00200
    I am writing a program that stores data in a dictionary object, but this data needs to be saved at some point during the program execution and loaded back into the dictionary object when the program is run again. How would I convert a dictionary object into a string that can be written to a file and loaded back into a dictionary object? This will hopefully support dictionaries containing dictionaries.

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  • Find and replace string in MySQL using data from another table

    - by Charlie
    Hi, sorry for formatting this wonky but hope you can understand it. I have two MySql tables, and I want to find and replace text strings in one using data in another. Texts - one column: messages 'thx guys' 'i think u r great' 'thx again' ' u rock' Dictionary - two columns: bad_spelling, good_spelling 'thx' 'thanks' ' u ' ' you ' ' r ' ' are ' I want SQL to go through and look at every row in messages and replace every instance of bad_spelling with good_spelling, and to do this for all the pairs of bad_spelling and good_spelling The closest I have gotten is this: update texts, dictionary set texts.message = replace(texts.message, dictionary.bad_spelling, dictionary.good_spelling) But this only changes 'thx' to 'thanks' (in 2 rows) and does not go on to replace ' u ' with ' you' or ' r ' with ' are '. Any ideas how to make it use all the rows in dictionary in the replace statement? -- PS forgot to mention that this is a small example and in the real thing I will have a lot of find/replace pairs, which may get added to over time.

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  • How to create Editable Dropdown List with Dictionary Option using JavaScript?...

    - by kumar
    Hi Guys, Eg:-- When I type "A" all the elements starting with A should be displayed... If "B" then elements with B....etc) Ex: <asp:DropDownList ID="ddlLocation" style="width:140px" runat="server"> <asp:ListItem Value="1" >India</asp:ListItem> <asp:ListItem Value="2" >India - Hyderabad</asp:ListItem> <asp:ListItem Value="3">South Africa</asp:ListItem> <asp:ListItem Value="4">Australia</asp:ListItem> </asp:DropDownList> javascript : function DisplayText() { var textboxId = '<% = txtText.ClientID %>'; var dropdownListId = '<% = ddlLocation.ClientID %>'; document.getElementById(textboxId).value = document.getElementById(dropdownListId).value; document.getElementById(textboxId).focus(); } code behind : ddlLocation.Attributes.Add("onChange", "DisplayText();"); Regards ravi,

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  • Usage of closures with multiple arguments in swift

    - by Nilzone-
    This question is largely based on this one: Link The main difference being that I want to pass in arguments to the closure as well. Say I have something like this: func someFunctionThatTakesAClosure(completionClosure: (venues: Dictionary<String, AnyObject>, error: NSError) -> ()) { // function body goes here var error: NSError? let responseDictionary: Dictionary<String, AnyObject> = ["test" : "test2"] completionClosure(venues: responseDictionary, error: error!) } No error here. But when I call this function in my main view controller I have tried several ways but all of the result in different errors: venueService.someFunctionThatTakesAClosure(completionClosure(venues: Dictionary<String, AnyObject>, error: NSError){ }) or like this: venueService.someFunctionThatTakesAClosure((venues: Dictionary<String, AnyObject>, error: NSError){ }) or even like this: venueService.someFunctionThatTakesAClosure(completionClosure: (venues: Dictionary<String, AnyObject>, error: NSError) -> (){ }); I'm probably just way tired, but any help would be greatly appreciated!

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  • GAE uploading to database - or - how to create big dictionary in GAE?

    - by Koran
    Hi, I have a GAE application. A new request is to have a huge database to store many items for some functionality. The database needs to populated every week or so - and populating it is done by querying many external links which overall takes around 1-2 hours. So, doing it via GAE Cron is now out of the question. Another option I was thinking was to create it in external server and then uploading it to GAE DB. Is it possible to upload the data created externally to GAE DB straightaway? The question is because there will be close to 10 M items in it, so adding items individually to a DB is not going to work due to 30 second time limit. Thanks K

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  • why is this dictionary line number count not working?

    - by jad
    i have this piece of code the last bit of the code starting from d = {} im trying to print the words with its line number located in the text but it is not working its only printing the words anyone know why ??? need help ASAP import sys import string text = [] infile = open(sys.argv[1], 'r').read() for punct in string.punctuation: infile = infile.replace(punct, "") text = infile.split() dict = open(sys.argv[2], 'r').read() dictset = [] dictset = dict.split() words = [] words = list(set(text) - set(dictset)) words = [text.lower() for text in words] words.sort() d = {} counter = 0 for lines in text: counter += 1 if word not in d: d[words] = [counter] else: d[words.append[counter] print(word, d)

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  • Loading datasets from datastore and merge into single dictionary. Resource problem.

    - by fredrik
    Hi, I have a productdatabase that contains products, parts and labels for each part based on langcodes. The problem I'm having and haven't got around is a huge amount of resource used to get the different datasets and merging them into a dict to suit my needs. The products in the database are based on a number of parts that is of a certain type (ie. color, size). And each part has a label for each language. I created 4 different models for this. Products, ProductParts, ProductPartTypes and ProductPartLabels. I've narrowed it down to about 10 lines of code that seams to generate the problem. As of currently I have 3 Products, 3 Types, 3 parts for each type, and 2 languages. And the request takes a wooping 5500ms to generate. for product in productData: productDict = {} typeDict = {} productDict['productName'] = product.name cache_key = 'productparts_%s' % (slugify(product.key())) partData = memcache.get(cache_key) if not partData: for type in typeData: typeDict[type.typeId] = { 'default' : '', 'optional' : [] } ## Start of problem lines ## for defaultPart in product.defaultPartsData: for label in labelsForLangCode: if label.key() in defaultPart.partLabelList: typeDict[defaultPart.type.typeId]['default'] = label.partLangLabel for optionalPart in product.optionalPartsData: for label in labelsForLangCode: if label.key() in optionalPart.partLabelList: typeDict[optionalPart.type.typeId]['optional'].append(label.partLangLabel) ## end problem lines ## memcache.add(cache_key, typeDict, 500) partData = memcache.get(cache_key) productDict['parts'] = partData productList.append(productDict) I guess the problem lies in the number of for loops is too many and have to iterate over the same data over and over again. labelForLangCode get all labels from ProductPartLabels that match the current langCode. All parts for a product is stored in a db.ListProperty(db.key). The same goes for all labels for a part. The reason I need the some what complex dict is that I want to display all data for a product with it's default parts and show a selector for the optional one. The defaultPartsData and optionaPartsData are properties in the Product Model that looks like this: @property def defaultPartsData(self): return ProductParts.gql('WHERE __key__ IN :key', key = self.defaultParts) @property def optionalPartsData(self): return ProductParts.gql('WHERE __key__ IN :key', key = self.optionalParts) When the completed dict is in the memcache it works smoothly, but isn't the memcache reset if the application goes in to hibernation? Also I would like to show the page for first time user(memcache empty) with out the enormous delay. Also as I said above, this is only a small amount of parts/product. What will the result be when it's 30 products with 100 parts. Is one solution to create a scheduled task to cache it in the memcache every hour? It this efficient? I know this is alot to take in, but I'm stuck. I've been at this for about 12 hours straight. And can't figure out a solution. ..fredrik

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  • C# / IronPython Interop and the "float" data type

    - by Adam Haile
    Working on a project that uses some IronPython scripts to as plug-ins, that utilize functionality coded in C#. In one of my C# classes, I have a property that is of type: Dictionary<int, float> I set the value of that property from the IronPython code, like this: mc = MyClass() mc.ValueDictionary = Dictionary[int, float]({1:0.0, 2:0.012, 3:0.024}) However, when this bit of code is run, it throws the following exception: Microsoft.Scripting.ArgumentTypeException was unhandled by user code Message=expected Dictionary[int, Single], got Dictionary[int, float] To make things weirder, originally the C# code used Dictionary<int, double> but I could not find a "double" type in IronPython, tried "float" on a whim and it worked fine, giving no errors. But now that it's using float on both ends (which it should have been using from the start) it errors, and thinks that the C# code is using the "Single" data type?! I've even checked in the object browser for the C# library and, sure enough, it shows as using a "float" type and not "Single"

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  • What's the fastest way to search a very long list of words for a match in actionscript 3?

    - by Nuthman
    So I have a list of words (the entire English dictionary). For a word matching game, when a player moves a piece I need to check the entire dictionary to see if the the word that the player made exists in the dictionary. I need to do this as quickly as possible. simply iterating through the dictionary is way too slow. What is the quickest algorithm in AS3 to search a long list like this for a match, and what datatype should I use? (ie array, object, Dictionary etc)

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  • How to match words as if in a dictionary, based on len-1 or len+1? Python

    - by pearbear
    If I have a word 'raqd', how would I use python to have a spellcheck, so to speak, to find the word 'rad' as an option in 'spellcheck'? What I've been trying to do is this: def isbettermatch(keysplit, searchword): i = 0 trues = 0 falses = 0 lensearchwords = len(searchword) keysplits = copy.deepcopy(keysplit) searchwords = copy.deepcopy(searchword) #print keysplit, searchwords if len(keysplits) == len(searchwords)-1: i = 0 while i < len(keysplits): j = 0 while j < lensearchwords: if keysplits[i] == searchwords[j]: trues +=1 searchwords.pop(j) lensearchwords = len(searchwords) elif keysplits[i] != searchwords[j]: falses +=1 j +=1 i +=1 if trues >= len(searchwords)-1: #print "-------------------------------------------------------", keysplits return True keysplit is a list like ['s', 'p', 'o', 'i', 'l'] for example, and the searchword would be a list ['r', 'a', 'q', 'd']. If the function returns True, then it would print the keyword that matches. Ex. 'rad', for the searchword 'raqd'. I need to find all possible matches for the searchword with a single letter addition or deletion. so ex. 'raqd' would have an option to be 'rad', and 'poted' could be 'posted' or 'potted'. Above is what I have tried, but it is not working well at all. Help much appreciated!

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