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  • Hyper-V Blue Screens with Nvidia GeForce 8400 GS Graphics Card

    - by Mahmoud Saleh
    I am using Windows Server 2008 R2 Enterprise x64. After installing the Hyper-V role and restarting the machine, I get a blue screen error and an immediate reboot. I have Googled the issue and tracked it down to the graphics card, so I uninstalled it, and then Windows loads fine. However, after installing the graphics driver again, the Blue Screen returns. The graphics card is an Nvidia GeForce 8400 GS. Does anyone know how I can resolve this issue?

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  • Naive Bayesian classification (spam filtering) - Doubt in one calculation? Which one is right? Plz c

    - by Microkernel
    Hi guys, I am implementing Naive Bayesian classifier for spam filtering. I have doubt on some calculation. Please clarify me what to do. Here is my question. In this method, you have to calculate P(S|W) - Probability that Message is spam given word W occurs in it. P(W|S) - Probability that word W occurs in a spam message. P(W|H) - Probability that word W occurs in a Ham message. So to calculate P(W|S), should I do (1) (Number of times W occuring in spam)/(total number of times W occurs in all the messages) OR (2) (Number of times word W occurs in Spam)/(Total number of words in the spam message) So, to calculate P(W|S), should I do (1) or (2)? (I thought it to be (2), but I am not sure, so plz clarify me) I am refering http://en.wikipedia.org/wiki/Bayesian_spam_filtering for the info by the way. I got to complete the implementation by this weekend :( Thanks and regards, MicroKernel :) @sth: Hmm... Shouldn't repeated occurrence of word 'W' increase a message's spam score? In the your approach it wouldn't, right?. Lets take a scenario and discuss... Lets say, we have 100 training messages, out of which 50 are spam and 50 are Ham. and say word_count of each message = 100. And lets say, in spam messages word W occurs 5 times in each message and word W occurs 1 time in Ham message. So total number of times W occuring in all the spam message = 5*50 = 250 times. And total number of times W occuring in all Ham messages = 1*50 = 50 times. Total occurance of W in all of the training messages = (250+50) = 300 times. So, in this scenario, how do u calculate P(W|S) and P(W|H) ? Naturally we should expect, P(W|S) P(W|H)??? right. Please share your thought...

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  • How to apply a filter to the screen of a running program?

    - by Shahbaz
    The idea is to take old games without modifying them, but have the graphics card apply a series of filters to their output before sending them to the monitor. A very crude example would be to take a game that has a resolution of 640x480 and do: Increase the resolution to 1280x960 Apply a blur (low pass filter) Apply a sharpen (1 + high pass filter) These steps may not necessarily be the best to improve the visuals of an old game, but there are a lot of techniques that are well-known in image processing for this purpose. The question is, do the (NVidia) graphics cards give the ability to load a program that modifies the screen before sending it to the monitor? If so, how are they called and what terminology should I use to search? I would be comfortable with doing the programming myself if this ability is part of a library. Also, would the solution be different between Windows and Linux? If so, either is fine, since most of the games are probably runnable by wine.

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  • How do I keep from running out of memory on graphics for an Android app?

    - by user279112
    I've been working on an Android app in Eclipse, and so far, my program hasn't really grown past midget size. However I've already run into an issue with an Out of Memory error. You see, I've been using graphics comprised solely of bitmaps and PNGs in this program, and recently, when I tried to add a little bit more functionality to the program (mainly including a few more bitmaps and causing an extra sprite to be created), it started crashing in the graphics thread's constructor - sprite's constructor. When I tracked the problem down, it turned out to be an Out of Memory error that is seemingly caused by adding too many picture files to the program and creating Drawables out of them. This would be a problem, as I really don't have that many picture resources worked into that program...maybe 20 or so. I haven't even started to include sound yet. These images aren't all that fancy. My questions are this: 1) Are programs for the Android phone really that limited on how much memory they can employ, or is it probably something other than the 20-30 resource pictures causing that error? 2) If the memory for Android apps is so awful it can't even handle 20-30 picture resources being loaded into Drawables that exist at the same time, then how in the world are you supposed to make decent graphics and sound for that thing? Thanks.

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  • Stable ubuntu distribution for a broadcom bcm4313 wireless driver and an nvidia 630 graphics adapter

    - by Vivek Pradhan
    I have been trying to completely shift to ubuntu or a linux distro for almost 2 years now. I have tried all the ubuntu distros starting from 10.04 through 11.10, but there has always been some bugs with the display drivers or the wireless cards not being recognised and the additional drivers suggested from the ubuntu community not doing the trick always. I tried a lot to fix bugs, checked a lot of forums, launch pad, got some of them fixed, but could not really get a neat and complete ubuntu machine set up till now. Now I really like the whole open source community and the linux platform, my pc at home runs ubuntu 11.04 perfectly but there have been some glitches always with ubuntu on my laptop that has forced me to stick with windows only. Now I am currently on an hp dv6 laptop that has the broadcom bcm4313 wireless driver and the nvidia 630gtm graphics(optimus) driver. Now I tried to do some research on the support of these drivers in linux machines but could not get anywhere. So I would really appreciate if you guys could suggest some linux distro that I could use that has full support of these drivers or has stable bug fixes for these kind of issues. I tried precise pangolin (LTS) through a live CD but i still see a problem with wifi networks which is a little frustrating. Please help me find the perfect match for my laptop :P I would gladly provide any other information necessary.

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  • Mixing XNA and silverlight gives wierd graphics

    - by Mech0z
    I making a small 3dgame which is made as a Silverlight and XNA app, but when I draw the sprites the graphics becomes all wierd. All my primitive types are rendered correctly, but my 3d models are just wierd My Draw is like this when silverlight is set to draw private void OnDraw(object sender, GameTimerEventArgs e) { // Render the Silverlight controls using the UIElementRenderer elementRenderer.Render(); // Clear the screen to a solid color SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Color.CornflowerBlue); switch (gameState) { case GameState.ChooseStarter: TextBlockStatus.Text = "Find Starting Player"; break; case GameState.PlaceBrick: TextBlockPlayer.Text = (playerTurn == PlayerTurn.PlayerOne) ? "Player One" : "Player Two"; TextBlockState.Text = "Place Brick"; foreach (IGraphicObject obj in _3dObjects) { obj.Draw(cameraPosition, e); } break; case GameState.GiveBrick: TextBlockState.Text = "Give Brick"; break; } spriteBatch.Begin(); // Using the texture from the UIElementRenderer, // draw the Silverlight controls to the screen spriteBatch.Draw(elementRenderer.Texture, cameraProjection, Color.White); spriteBatch.End(); } This gives me this output If I comment the spritebatch lines out I get the correct output, except the silverlight text is of course not shown I am not entirely sure what to look for except that zero vector I am giving to the spritebatch, but if thats the source I have no idea what I am supposed to set it as epspecially when its a 2d vector

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  • Keeping game model and graphics/animation separate but in sync

    - by AJM
    Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to effectively separate the data and logic needed for these animations and the actual game model (in the MVC sense). The pieces themselves should ideally not have to worry about their pixel coordinates or current animation frame. At the same time, many changes to the model are effectively driven by animations. A moved piece changes its position after (before?) its sprite is done gliding. A piece is removed from the board after the capturing piece is finished its attack animation. How would you suggest I manage the game model, the graphics and animations, and their relationships? For example, where would the animations "live"? How would animations be created and managed in response to player moves? How would animations drive updates to the game model, or how would the game model drive animations?

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  • NVIDIA Graphics - resolution problems with new 12.04 LTS installation

    - by Daveisuser56810
    I've been trying to install Ubuntu 12.04 LTS on my desktop most of the day. The desktop uses a NVIDIA GEFORCE 9800 (GT I think) graphics card. I am unable to set the correct resolution (1680 x 1050) for the display. The first problem I had was that of the "Black Screen" during install. I overcame this by utilising the "nomodeset" switch on the install options (once I'd found how to do that). The second problem of course was the "Black screen" following the first reboot. Once again this was overcome by using "nomodeset", this time by "editing" the GRUB. This gave me a resolution of 1280x768 which, the Displays GUI allowed me to change to 1280x720 (appears to fit on screen). I then tried to install the NVIDIA drivers. 1) using additional drivers 2) manually by downloading driver and installing in root As soon as NVIDIA drivers are installed - resolution become restricted to 640x480 (max). At this resolution Ubuntu GUI is not usable as most screens are larger than the display. Removing the NVIDIA driver and removing the XORG.CONF file does not lift this restriction. I have tried most things that I have found and that were vaguely intelligible, but nothing appears to get me closer to a resolution of 1680x1050. UPDATE: reinstalled Ubuntu 12-04 and used the "NoModeSet" in the Grub to restore the resolution to 1280x720, which is at least usable. Will live with this for now.

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  • Designing generic render/graphics component in C++?

    - by s73v3r
    I'm trying to learn more about Component Entity systems. So I decided to write a Tetris clone. I'm using the "style" of component-entity system where the Entity is just a bag of Components, the Components are just data, a Node is a set of Components needed to accomplish something, and a System is a set of methods that operates on a Node. All of my components inherit from a basic IComponent interface. I'm trying to figure out how to design the Render/Graphics/Drawable Components. Originally, I was going to use SFML, and everything was going to be good. However, as this is an experimental system, I got the idea of being able to change out the render library at will. I thought that since the Rendering would be fairly componentized, this should be doable. However, I'm having problems figuring out how I would design a common Interface for the different types of Render Components. Should I be using C++ Template types? It seems that having the RenderComponent somehow return it's own mesh/sprite/whatever to the RenderSystem would be the simplest, but would be difficult to generalize. However, letting the RenderComponent just hold on to data about what it would render would make it hard to re-use this component for different renderable objects (background, falling piece, field of already fallen blocks, etc). I realize this is fairly over-engineered for a regular Tetris clone, but I'm trying to learn about component entity systems and making interchangeable components. It's just that rendering seems to be the hardest to split out for me.

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  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

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  • Hybrid Graphics on Ubuntu 12.04 switching to discrete

    - by cfstras
    I have a Sony Vaio VPCCB-27FX with hybrid graphics. Using vgaswitcheroo enables me to switch my discrete card off to save power. Now when i want to switch to the discrete card for performance, my system freezes. I already tried logging out and killing x with service lightdm stop, but still, it freezes as soon as I echo DIS > switch. typing blindly, echo IGD > switch returns me to my console where it reads [ 179.555171] i915: switched off, but it seems the discrete card never gets switched on... running echo DDIS > switch gives me the following: [540....] [drm:atop_op_jump] *ERROR* atombios stuck in loop for more than 5secs aborting [540....] [drm:atom_execute_table_locked] *ERROR* atombios stuck executing CEE2 (len 62, WS 0, PS 0) @ 0xCEFE [540....] [drm:atom_execute_table_locked] *ERROR* atombios stuck executing BBF6 (len 1036, WS 4, PS 0) @ 0xBCF3 [540....] [drm:atom_execute_table_locked] *ERROR* atombios stuck executing BB8C (len 76, WS 0, PS 0) @ 0xBB94 [541....] [drm:r600_RING_TEST] *ERROR* radeon: ring test failed (scratch(0x8504)=0xFFFFFFFF) [541....] [drm:evergreen_resume] *ERROR* evergreen startup failed on resume after that, the atombios part repeats a few times. also, the terminal locks up again and sysrq+REISUB is my only rescue. Has anybody an idea how I can switch to my discrete card without the system locking up? #uname -srvmpio Linux 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux #lsb_release -r Description: Ubuntu 12.04 LTS

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  • AMD E-450 APU with HD-6320 graphics produces jerky videos

    - by user80424
    I try to make videos smooth playing on a Lenovo E325 laptop equipped with AMD E-450 APU. This processor have Ati HD-6320 GPU integrated. I installed ATI proprietary driver (Catalyst 12.04) as described here. Everything went fine and got no errors. However I can not play smooth HD videos. Almost every second frame has been dropped in VLC with hardware acceleration enabled. vainfo shows: libva: VA-API version 0.32.0 Xlib: extension "XFree86-DRI" missing on display ":0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Splitted-Desktop Systems XvBA backend for VA-API - 0.7.8 vainfo: Supported profile and entrypoints VAProfileH264High : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD fglrxinfo says: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6320 Graphics OpenGL version string: 4.2.11631 Compatibility Profile Context and fgl_glxgears produces ~250fps. Why are HD video frames dropped? CPU doesn't goes above 50% during playback.

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  • Ubuntu 14.04 install fails with Via S3 UniChrome Pro graphics

    - by WizardNo.7
    I am trying to install Ubuntu 14.04 on a Fujitsu Siemens Amilo Pro laptop(it's quite old yes, has about 30GB Hard Drive and I think 192mb of RAM) which currently has Windows XP installed (which I'd like to keep for the time being). I have downloaded the 32-bit Desktop ISO and used unetbootin to create a Live USB for this laptop. When I boot from USB, I arrive at the unetbootin Grey and Blue menu and pick either "Try Ubuntu without installing", or "Install Ubuntu". The menu goes away and an Ubuntu loadscreen showing UBUNTU and four dots which progressively change between white and orange. At about the second color changing cycle a white underscore symbol appears next to the fourth dot and flickers. There is some leftover text from the kernel boot still visible, but there is no graphical desktop. After this I have to hard reboot or shut-down. $ lshw -c video *-display UNCLAIMED description: VGA compatible controller product: CN700/P4M800 Pro/P4M800 CE/VN800 Graphics [S3 UniChrome Pro] Vendor: VIA Technologies, Inc. physical id: 0 bus info: pci@0000:01:00.0 version: 01 width: 32 bits clock: 66MHz capabilities: pm agp agp-2.0 vga_controller bus_master cap_list configuration: latency=64 mingnt=2 resources: memory:f0000000-f3ffffff memory:d1000000-d1ffffff

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • How can I switch between the HDMI and DVI outputs of my graphics card?

    - by Owen Melbourne
    I've got an Nvidia GTX 560ti card which currently I've got my 2 monitors hooked up to using the 2 DVI ports. However its got a mini-HDMI port which I've plugged a HDMI cable in (with mini adapter) and lead it into my TV which is across the room. I'm hoping to be able to toggle between the HDMI output and the DVI outputs, however I'm not sure how I'd go about this, Could somebody please point me in the right direction, I'm not really worried about having all 3 on at the same time so that isn't a problem, but if its possible then I'll do that.

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  • Can I get dual monitor support (2xDVI) from my (DVI+HDMI) graphics card?

    - by nray
    It seems that pure 2 x DVI dual head video cards are becoming rare. Most cards feature something like 1 x DVI plus 1 x HDMI plus 1 x VGA or some other interface. The idea seems to be that you can just use an HDMI <= DVI adapter. One result is that cards are seldom marked " 2 x DVI " anymore, but does this mean that they support simultaneous output on all interfaces? Are all cards dual head these days? Take Asus's nVidia cards for example, they routinely have 1 x DVI plus 1 x HDMI instead of 2 x DVI, so my question is, are these equivalent to a dual head DVI card, or is there some detail required for dual monitor support? I use dual-monitor stretched desktops for digital signage projects.

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  • Combine multiple DNS filtering result

    - by Martheen Cahya Paulo
    Several DNS servers provide filtering against different categories, mostly for the local government 'undesirable content', some for malware, and some for ads. What I want is to create/use a DNS server that compare against those filtering DNS servers and only provide the address if all the DNS server agrees. For example if DNS server G provide a clean, unfiltered result, DNS server N provide malware and/or pornography filter, and DNS server F provide ad filter, then G, N and F will only provide the same/similar answer if the query is not categorized as malware, pornography, or advertising. Thus, by creating a server M that only answer if all DNS server agree, M effectively filter against all those categories. Maybe it's possible to do this on DDWRT or Tomato, but if not, I would settle for a solution that can be run in Linux/Windows.

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  • Can I fully disable my PCIe Video/Graphics Card per BIOS/Software?

    - by Jook
    Because of a quite noisy fan of my HD6700 I was wondering, if I could fully disable my video card through BIOS or even some Software/Windows. Switching to Intel I7 2600 internal video helped already with the noise, but it would be great to have the HD6700 only build in, but not activated/powered. So that the fan could stay compleatly off. Of course, I could just remove the video card, but I would like to avoid that. Is there any way? My Mainboard is an ASUS P8H67-M Pro, with Intel I7 2600 and ATI HD6500

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  • Is it possible to update Lenovo T500 hybrid graphics driver?

    - by Shiki
    Hope someone had the same problem before. My laptop comes with two video "cards". Intel MHD4500 and ATI Radeon HD3650 (mobility). I can switch between them with the "Lenovo Battery Manager" from the taskbar. All good, but Lenovo provides the driver for this. The problem with that driver is they are a bit old. (Both Intel and ATI). For example I doubt I have any gpu accel in flash, and I experience some problem with dual display setup, which the new ATI driver would solve. Basically I want to create a new driver (I read a topic where a guy said its possible... baaack then when I was searching for something else). One needs a special ATI driver creation utility or what... sorry I can't recall the name of it. Thanks in advance. (Ah yes I forgot: The OS is a Windows 7 x64 Ultimate.)

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  • How to tell, before buying, if a given graphics card will play Full HD video?

    - by Dominykas Mostauskis
    I am looking for the cheapest video card that would be capable of smooth playback of Full HD (1080p) video on a Full HD screen. An answer by @Mikhail on a related question briefly mentioned that: performance of video playback is largely dependent on the video accelerators present [in the card] Is this true? Could anyone expand on that? Are there any benchmarks or specifications that could be used to tell if a given (low-end) card can play Full HD video smoothly? Benchmarks I encountered are oriented towards computer games, and using them to evaluate video playback performance may be less-than-optimal, I imagine.

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  • Graphics module: Am I going the right way?

    - by Paul
    I'm trying to write the graphics module of my engine. That is, this part of the code only provides an interface through which to load images, fonts, etc and draw them on the screen. It is also a wrapper for the library I'm using (SDL in this case). Here are the interfaces for my Image, Font and GraphicsRenderer classes. Please tell me if I'm going the right way. Image class Image { public: Image(); Image(const Image& other); Image(const char* file); ~Image(); bool load(const char* file); void free(); bool isLoaded() const; Image& operator=(const Image& other); private: friend class GraphicsRenderer; void* data_; }; Font class Font { public: Font(); Font(const Font& other); Font(const char* file, int ptsize); ~Font(); void load(const char* file, int ptsize); void free(); bool isLoaded() const; Font& operator=(const Font& other); private: friend class GraphicsRenderer; void* data_; }; GrapphicsRenderer class GraphicsRenderer { public: static GraphicsRenderer* Instance(); void blitImage(const Image& img, int x, int y); void blitText(const char* string, const Font& font, int x, int y); void render(); protected: GraphicsRenderer(); GraphicsRenderer(const GraphicsRenderer& other); GraphicsRenderer& operator=(const GraphicsRenderer& other); ~GraphicsRenderer(); private: void* screen_; bool initialize(); void finalize(); };

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  • Textures do not render on ATI graphics cards?

    - by Mathias Lykkegaard Lorenzen
    I'm rendering textured quads to an orthographic view in XNA through hardware instancing. On Nvidia graphics cards, this all works, tested on 3 machines. On ATI cards, it doesn't work at all, tested on 2 machines. How come? Culling perhaps? My orthographic view is set up like this: Matrix projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width, -graphicsDevice.Viewport.Height, 0, 0, 1); And my elements are rendered with the Z-coordinate 0. Edit: I just figured out something weird. If I do not call this spritebatch code above doing my textured quad rendering code, then it won't work on Nvidia cards either. Could that be due to culling information or something like that? Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); ... spriteBatch.End(); Edit 2: Here's the full code for my instancing call. public void DrawTextures() { Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, textureEffect); while (texturesToDraw.Count > 0) { TextureJob texture = texturesToDraw.Dequeue(); spriteBatch.Draw(texture.Texture, texture.DestinationRectangle, texture.TintingColor); } spriteBatch.End(); #if !NOTEXTUREINSTANCING // no work to do if (positionInBufferTextured > 0) { device.BlendState = BlendState.Opaque; textureEffect.CurrentTechnique = textureEffect.Techniques["Technique1"]; textureEffect.Parameters["Texture"].SetValue(darkTexture); textureEffect.CurrentTechnique.Passes[0].Apply(); if ((textureInstanceBuffer == null) || (positionInBufferTextured > textureInstanceBuffer.VertexCount)) { if (textureInstanceBuffer != null) textureInstanceBuffer.Dispose(); textureInstanceBuffer = new DynamicVertexBuffer(device, texturedInstanceVertexDeclaration, positionInBufferTextured, BufferUsage.WriteOnly); } if (positionInBufferTextured > 0) { textureInstanceBuffer.SetData(texturedInstances, 0, positionInBufferTextured, SetDataOptions.Discard); } device.Indices = textureIndexBuffer; device.SetVertexBuffers(textureGeometryBuffer, new VertexBufferBinding(textureInstanceBuffer, 0, 1)); device.DrawInstancedPrimitives(PrimitiveType.TriangleStrip, 0, 0, textureGeometryBuffer.VertexCount, 0, 2, positionInBufferTextured); // now that we've drawn, it's ok to reset positionInBuffer back to zero, // and write over any vertices that may have been set previously. positionInBufferTextured = 0; } #endif }

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  • Ati Radeon HD 3200 Graphics driver - Installation Problem

    - by samufi
    I have a fresh installation of Ubuntu 12.04 x86 and I am trying to install the proprietary driver for my "Radeon HD 3200 Graphics" video card. I know that there are already many threads about this topic, but I did not find a solution for my problem: For the installation I followed exactly these instructions: What is the correct way to install ATI Catalyst Video Drivers in 12.04 LTS? During the process I faced these problems: I executed ~$ debconf libstdc++6 dkms libqtgui4 wget execstack libelfg0 dh-modaliases and got: debconf: DbDriver "passwords" warning: could not open /var/cache/debconf/passwords.dat: Keine Berechtigung Can't exec "libstdc++6": Datei oder Verzeichnis nicht gefunden at /usr/share/perl/5.14/IPC/Open3.pm line 186. open2: exec of libstdc++6 dkms libqtgui4 wget execstack libelfg0 dh-modaliases failed at /usr/share/perl5/Debconf/ConfModule.pm line 59 (translation of the German parts: "Keine Berechtigung" means: "no permission"; "Datei oder Verzeichnis nicht gefunden" means: "File or folder not found") Because I had no idea if it was a big issue, I just continued: ~$ sudo apt-get install ia32-libs There I got: Paketlisten werden gelesen... Fertig Abhängigkeitsbaum wird aufgebaut Statusinformationen werden eingelesen... Fertig Paket ia32-libs ist nicht verfügbar, wird aber von einem anderen Paket referenziert. Das kann heißen, dass das Paket fehlt, dass es abgelöst wurde oder nur aus einer anderen Quelle verfügbar ist. E: Paket »ia32-libs« hat keinen Installationskandidaten (Translation: [...] the package ia32-libs is not available but is referenced by an other package [...] E: package »ia32-libs« has no installation candidate) Once more I went on. The next steps worked quite fine. But when I came to the point: ~$ sudo dpkg -i *.deb There I got A popup message, something like there was a problem with a system application but in the terminal no errors were reported, also the packages seemed to be installed. so now the Ati Catalyst Center works amdcccle but fglrxinfo gave me X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 139 (ATIFGLEXTENSION) Minor opcode of failed request: 66 () Serial number of failed request: 13 Current serial number in output stream: 13 So there is something wrong. (Also there is not the possibility to enable these nice graphical features - the reason why I installed the proprietary driver) Because I worked with a completely fresh Installation I don't know how to fix the problem. If anybody could help I would be very tahnkful! =)

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