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  • How to get SRGP working?

    - by Bo Tian
    I'm running 64-bit Ubuntu 10.10, and I'm trying to make SRGP work. SRGP is an old graphics package that accompanies the book "Computer Graphics" by Foley, van Dam, et al. I have installed libx11-dev, but I still can't get through make. I get the error "cannot find -lsrgp" when I typed make PROG=show_pattern. Full compilation messages are here http://pastebin.com/CWuw4xte What do I have to do to get it working?

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  • Ubuntu Sluggish and Graphics Problem after Nvidia Driver Update

    - by iam
    I just recently started using Ubuntu (12.04) since a few weeks ago and noticed that the interface is very slow and sluggish: On Dash, I have to type the entire app name and wait a few seconds before it shows up in the search box, and a bit later before it displays search result Opening new files or applications takes also quite long and awkward Dragging icons or moving app windows around is not very spontaneous too: I have to take extra attention in moving the mouse otherwise Ubuntu would not do a correct movement or might ends up doing something incorrect instead e.g. opening the windows to full screen options or move the file to different folders, which is frustrating My PC is a few years old already (1.7 GB RAM) so this could be a reason too but when I checked in System Monitor it's hardly ever consuming much memory. Plus web-surfing on Firefox is actually lightning fast (much more than Windows), so I suspect there might be something wrong with the graphics driver (mine is GeForce 7050). I checked around System Settings and found an option to update the Nvidia driver. So I tried it and restarted, as instructed. Now, I got into a big problem upon restart... as the login-screen windows (where I have to type in the password) would take several attempts to display and finally did not manage to (it'd freeze for several seconds before there's any movement again). The background screen also kept reloading several times too and at some point the screen turned black with pixelated color strips running on the bottom 1/3 of the screen, and after a long while the background screen would come up again. Eventually I'd manage to be able to access the desktop but the launcher, top menu bar and app windows border would not disappear. I searched around and found many other people have this similar problem after updating Nvidia driver too, and on some threads the suggestion is to use "killall -u $USER" in command line (it's the only thing among various online suggestions I could do, as at that point I could not access Terminal without the launcher - Ctrl-Alt-T doesn't work for me). So I did that and was able to access the desktop correctly again with launchee/menu by creating a new account. But I would still have the same problem if logging into my original account. So I just finally tried upgrading to 12.10 and now can access my original account with fully-functional desktop - the launcher, menu and windows border are all back now. However, the problem with sluggishness still remains. And now I get scared of ever having to update the Nvidia driver again! I wonder if anyone knows what's the reason that updating the Nvidia driver is causing this problem and is there a way I can update it safely in the future? I'm still not sure how to solve the problem with the sluggishness too and not sure where else to look to find a solution.

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  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

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  • Ubuntu 12.10 hangs on checking battery state

    - by Waxolunist
    I have a Thinkpad X230. After a boot it hangs with checking battery state [OK]. A second boot is most times successful. What I have seen in other posts doesn't fit to my problem, because My graphics card is Intel 3rd Gen Core processor Graphics controller (not nvidia) It happens not always I have a fresh installed 12.10 with the latest updates (no upgrade) Does anyone experience the same issues or has a solution?

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  • Cannot install "ATI/AMD proprietary FGLRX graphics driver" (SystemError)

    - by Fisherman John
    I have just installed a fresh copy of 12.04.1 64bit. I formatted my PC completely and enabled updates during the installation. After the installation was complete, I went on updating my software. However, when I wanted to install the additional drivers using the Additional Drivers tool (namely "ATI/AMD proprietary FGLRX graphics driver"), it gave me this error: SystemError: E:Unable to correct problems, you have held broken packages. The same error shows up if I try installing the post-release updates driver. Installing the drivers from the terminal results in this output: XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." I get this using "sudo apt-get update": http://pastebin.com/AWAtDXjY But "sudo apt-get install fglrx" still get me this error: http://pastebin.com/RYM55bVN & "sudo apt-get -f install fglrx" gives me this error: http://pastebin.com/xxekajvP Any help would be greatly appreciated. (Please note that I'm new to Linux, coming directly from Windows. I have tried Ubuntu twice or so before, but it was not for a long period of time. The drivers got installed smoothly the few times I've tried Ubuntu, but post-release updates never worked for me.) [I am going to work now, so I can only answer from my phone. Can't really test any new solutions you may give me until ~10 hours from now on. Maybe more.] @stonedsquirrel When I try to run that command, I get this error: "XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." ie. I get the same error. ( I am Fisherman John, dunno how to login & thereby respond to your comment again _ )

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  • My video Card is not working at its best

    - by Chitrank Dixit
    I am using Ubuntu on hp pavillion g6 laptop but my video card intel HD graphics family is set always to standard and not performs best. When I minimize any application windows in my Ubuntu 12.04 the outline of the window remains on the screen and even it does not give me option to resize the doc at the left hand side. Please help me out I have installed mesa-utils and updated the system Even did the grub settings with nomodeset but do not know the grub settings Intel HD graphics Family (Sandybridge).

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  • Screen going blank

    - by Deena
    When I am watching videos via VLC or watching videos in Firefox - even when I simply click DASH HOME - Screen goes blank - nothing working - I needed to restart to recover. Not sure which is causing this issue. Is it because of Graphics Card problem - Not installed any proprietary drivers. OS : Ubuntu 12.04 Graphics Card : 1 GB - [AMD/ATI] RV710 [Radeon HD 4350/4550] Could you help me on this. Regards, Deena

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  • Breathing for game/movie characters

    - by dtldarek
    Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 movie, but (please, correct me if I am wrong) don't remember seeing it in any games (except maybe steam cloud in cold/winter setting) and very few animated movies does that to noticable degree (e.g. when it is necessary by the plot or situation). I'd greatly appreciate answers from both movie graphics and game graphics perspective.

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  • Time development vs production values

    - by Pier
    I have to choose between a framework I already know (Adobe Air), and a framework I know nothing about but is more powerful (Unity). I can do the mobile game I have in mind with both platforms, but the quality of the graphics and development time would be quite different. From an indie mobile perspective, are more detailed graphics justifiable commercially? Is there any objective study that throws some solid conclusions about that?

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  • Where to find iPhone system buttons and icons graphics?

    - by Ariel
    Hey guys, I'm trying to find a way to use the original Apple system buttons and icons in a web site. Is there a way to get these original graphics in png format? There are not-so-nice ways to obtain them of course. Two I was thinking of: Save them from this link, then convert to png. Take screen captures on the iPhone itself, and cut the icons from the saved images. Is anyone aware of a nicer way to obtain the original graphics? Does anyone know where they are stored on the Mac? Thanks :-) Ariel

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  • What's the best version control system for handling projects with graphics?

    - by acrosman
    I'm part of a small team (usually just two people), I handle the code, he handles the graphic design. In the past I've used CVS to handle version control of the code files, and while we've included the graphics in the repository, he hasn't derived nearly as much value from it as I have. Are there other packages that provide the better features for supporting graphics? The system would need to have an easy to use GUI interface, as I don't think it's fair to expect a graphic designer to learn command-line tools. Additional aspect: The client software needs to run smoothly on OS X (for the designer), and Windows (for the programmer).

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  • (C#) graphics.drawImage has a size limit? How to deal with it?

    - by DGH
    I am attempting to display a very large graphical representation of some data. I am using a bitmap for persistent storage of the image and e.Graphics.DrawImage(myBitmap, new Point(0,0)) in the onPaint of a PictureBox control on my form. I have noticed (and heard mentioned on other sites) that if my image has a height or width greater than 2^15, I get a Parameter not Valid exception, but I have not found any official documentation of this limit. Is this 2^15 image size limit a definite, official part of Graphics.DrawImage? Are there any simple workarounds to render my entire image onto the form? (Yes, the pictureBox is set to the same size as the image, or bigger. Side question though, should I just be using the onPaint of the form itself instead of a picture box?)

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  • Which containers / graphics components to use in a simple Java Swing game?

    - by rize
    I'm creating a simple labyrinth game with Java + Swing. The game draws a randomized labyrinth on the screen, places a figure in the middle, and the player is then supposed to find the way out by moving the figure with arrow-keys. As for now, I'm using a plain background and drawing the walls of the labyrinth with Graphics.drawLine(). I have a custom picture of the figure in a .gif file, which I load as a BufferedImage object. However, I want the player to see only part of the labyrinth at a time, and the screen should follow the figure in the game, as the player moves around. I'm planning to do this by creating an Image object of the whole labyrinth when it is created, and then "cutting" a square around the current position of the figure and displaying this with Graphics.drawImage(). I'm new with Swing though, and I can't figure out how to draw the figure at different positions "above" the labyrinth without redrawing the whole thing. Which container/component should I use for the labyrinth and then for the figure to achieve this?

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  • At what point does the performance gap between GPU & CPU become so great that the CPU is holding back a system?

    - by Matthew Galloway
    I know that generally speaking for gaming performance the GPU is the primary factor which holds back performance, with everything else such as RAM/motherboard/PSU/CPU being secondary in importance to the graphics card. But at some point the other components ARE going to be significant in holding back the whole system! For instance nobody would be silly enough to play modern games with 512MB RAM and the very latest graphics cards (such as an HD7970) as I bet the performance increase over such a system with only 512MB but a mid range card would be non-existent! Thus it would be a "waste" for such a person to buy any high end graphics card without resolving first the system's other problems. The same point applies to other components, such as if it only had a Pentium II a current high end graphics card would be wasted on it! So my core question is how do you determine at what point for your system is spending on extra GPU power be completely "wasted"? (also, a slightly more nuanced question is trying work out at what point might the extra graphics power not be "wasted" but would be "sub optimal" value for money, when the expenditure should then be split around graphics card and other components. As obviously a gamer shouldn't always just spend on upgrading the graphics card! But needs to balance it out)

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  • Ubuntu 12.10 no network and no graphics

    - by khasiKoMasu
    I recently upgraded Ubuntu 12.04 to 12.10 only to find out that it won't connect to any network, neither wired nor wireless and the graphics is messed up too as in a low screen resolution. For 12.04, my system was running perfectly. I don't know why upgrade messed it up so bad. Reinstalling the OS is an issue because I have set up a lot of development environments that I cannot afford to set it up again. Some of the outputs: lspci -nn | grep 0200 02:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 02) nm-tool NetworkManager Tool State: disconnected cat /etc/network/interfaces auto lo iface lo inet loopback sudo cat /var/log/syslog | grep etwork | tail -n20 Nov 2 13:50:22 Cobalt NetworkManager[978]: SCPlugin-Ifupdown: (-1240454760) ... get_connections (managed=false): return empty list. Nov 2 13:50:22 Cobalt NetworkManager[978]: Ifupdown: get unmanaged devices count: 0 Nov 2 13:50:22 Cobalt bluetoothd[1016]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> modem-manager is now available Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> monitoring kernel firmware directory '/lib/firmware'. Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> WiFi enabled by radio killswitch; enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> WWAN enabled by radio killswitch; enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> WiMAX enabled by radio killswitch; enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <info> Networking is enabled by state file Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> /sys/devices/virtual/net/lo: couldn't determine device driver; ignoring... Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> /sys/devices/virtual/net/lo: couldn't determine device driver; ignoring... Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt kernel: [ 28.688167] type=1400 audit(1351882222.452:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1046 comm="apparmor_parser" Nov 2 13:50:22 Cobalt bluetoothd[1062]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt bluetoothd[1118]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) Nov 2 13:50:22 Cobalt bluetoothd[1237]: Failed to init network plugin Nov 2 13:50:22 Cobalt NetworkManager[978]: <warn> bluez error getting default adapter: Message did not receive a reply (timeout by message bus) ps aux | grep -i network root 978 0.0 0.1 23732 4808 ? Ssl 13:50 0:00 NetworkManager sudo modprobe -r forcedeth FATAL: Module forcedeth not found

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  • Browser graphics: Java Applet vs Flash vs anything else?

    - by Andrey
    Hello! We sell photoalbums which our customers create theirselves using a client album editor program (for Windows). Now we are going to develop an online program so customers could create their albums in the browser: upload photos and edit them. This is going to be a rich browser application with full graphics support. The problem is what technology to use? Our server application is build in Java and we think about Java Applets so that we could reuse some Java-code. We are also not very familiar with Flash. But some people say that Flash is preferred. Maybe there're some modern technologies now? SVG or some Google technologies (like GWT but with graphics support) or something? What do you think? Thanks in advance!

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  • Obtaining FontMetrics before getting a Graphics instance

    - by Tom Castle
    Typically, I'd obtain a graphics instance something like this: BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics2D g = img.createGraphics(); However, in the current project I'm working on, the width and height variables above are dependent upon the size of a number of text fragments that will later be drawn onto the graphics instance. But, to obtain the dimensions of the font being used I would usually use the FontMetrics that I get from the graphics object. FontMetrics metrics = g.getFontMetrics(); So, I have a nasty little dependency cycle. I cannot create the graphics object until I know the size of the text, and I cannot know the size of the text until I have a graphics object. One solution is just to create another BufferedImage/Graphics pair first in order to get the FontMetrics instance I need, but this seems unnecessary. So, is there a nicer way? Or is it the case that the width, height etc. properties for a Font are somehow dependent upon what (graphics, component...) the text is to be drawn on?

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  • ASUS EAH5450 Graphics Card (ATI Radeon HD5450 - 1 GB DDR3) on Windows 2003? Anybody got it to work?

    - by JJarava
    Hi all! I've just bought an ASUS EAH5450 Graphics Card (ATI Radeon HD5450, 1 GB DDR3) for my main system, but I haven't been able to make it work under Windows 2003 (my OS in that system). When I plugged the card, I got a couple of "installing drivers" prompt for things such as "ATI High Definition Audio Device" that got themselves sorted out of the Internet, and then a "Standard VGA Graphics Adapter". The CD that came with the card installs something called "ATI Catalyst Install Manager" and .net 2.0, but no drivers. I've downloaded the latest (WinXP 32bits) drivers from ATI, and the experience is the same: I don't get any drivers installed. My Motherboard is an ASUS A8N-SLI with nVidia nForce 4 chipset (for an Athlon 64X2, somewhat old), but my previous card was an ATi Radeon X700, so it's been working with ATI cards before. On POST, during boot I see a "Display Card" Device (Vendor ID 1002-68F9-0300) and a "Multimedia Device" (1002-AA68-0403), and when viewing the properties of the "Standard VGA", they match the device ID. Any hints? I'd really hate having to get rid of the card, and I'm sure it's not that strange what I'm trying to do...

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  • External monitor is blank if I boot with the monitor plugged in

    - by Ronald
    Ubuntu 12.04 has problem with Intel GM45 Chipset, featuring the the Mobile Intel® Graphics Media Accelerator (GMA) 4500MHD I have a COMPAQ Presario CQ70 laptop with an Intel GM45 chipset that features the Mobile Intel® Graphics Media Accelerator (GMA) 4500MHD. I was using the second HDMI video port to drive both a projector or a second monitor. Everything was working fine under Ubuntu 8.04, 9.04, 10.04 and 11.04, however, when I upgraded to 12.04 the second monitor stopped working. What I mean when I say stopped working is: boot with monitor plugged in. Blank screen! Power off, unplug monitor and power on everything works. Plug in monitor (only mode that works in Mirror mode) two monitors that look same. Close laptop lid. screen goes blank only option for useful system is power off and unplug monitor. If I attempt to Adjust the monitor to maximum resolution that the monitor will handle and turn off mirror mode nothing can be moved onto that screen. This all worked fine with earlier versions of Ubuntu, is there a notes about the changes to the graphics management system in 12.04, like there is for the resolver change?

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  • Dock with dual external DVI monitors with Intel + Nvidia Optimus?

    - by Ryan
    I have a Dell Latitude E6420 laptop plugged into a docking station, and the dock has 2 monitors (connected with DVI). Also note that I've installed Ubuntu alongside (dual-boot) Windows 7. I can't get the dual monitors to work both on Ubuntu (either 11.10 or 12.04) and Windows 7. When I run lspci | grep VGA, I get: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: nVidia Corporation GF108 [Quadro NVS 4200M] (rev a1) If I then reboot and uncheck Optimus setting in the BIOS during reboot, I'm able to get the dual monitors to work in Ubuntu 12.04 (but I need to configure them every boot in Nvidia Settings). When I run lspci | grep VGA, I get: 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [Quadro NVS 4200M] (rev a1) But then if I reboot into Windows (leaving the Optimus unchecked), Windows can't detect external monitors, and the resolution is unacceptably low. I've seen on many forum posts that this particular graphics card setup causes lots of headaches. I haven't been able to resolve my problem yet. How can I use my external display on my laptop with intel and nvidia video cards? How to use external displays with Intel driver on a NVidia/Intel hybrid system nVidia Optimus , Unity 3D and Dual Monitors "Just use VGA instead of DVI" isn't an option because my dock has only 1 VGA port (and 2 DVI). Switching the BIOS setting on every reboot and then reconfiguring the display settings every time is tedious, time-consuming, and impractical. Do you know how to make this work smoothly? Thanks for your help! P.S. see also: http://superuser.com/questions/434358/dell-latitude-e6420-dual-boot-ubuntu-windows-7-optimus-graphics-problems

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  • 2D platformers: why make the physics dependent on the framerate?

    - by Archagon
    "Super Meat Boy" is a difficult platformer that recently came out for PC, requiring exceptional control and pixel-perfect jumping. The physics code in the game is dependent on the framerate, which is locked to 60fps; this means that if your computer can't run the game at full speed, the physics will go insane, causing (among other things) your character to run slower and fall through the ground. Furthermore, if vsync is off, the game runs extremely fast. Could those experienced with 2D game programming help explain why the game was coded this way? Wouldn't a physics loop running at a constant rate be a better solution? (Actually, I think a physics loop is used for parts of the game, since some of the entities continue to move normally regardless of the framerate. Your character, on the other hand, runs exactly [fps/60] as fast.) What bothers me about this implementation is the loss of abstraction between the game engine and the graphics rendering, which depends on system-specific things like the monitor, graphics card, and CPU. If, for whatever reason, your computer can't handle vsync, or can't run the game at exactly 60fps, it'll break spectacularly. Why should the rendering step in any way influence the physics calculations? (Most games nowadays would either slow down the game or skip frames.) On the other hand, I understand that old-school platformers on the NES and SNES depended on a fixed framerate for much of their control and physics. Why is this, and would it be possible to create a patformer in that vein without having the framerate dependency? Is there necessarily a loss of precision if you separate the graphics rendering from the rest of the engine? Thank you, and sorry if the question was confusing.

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  • Screen flickering when using midrange brightness values on Dell XPS

    - by Eliran Malka
    After a fresh Ubuntu install on my laptop, I discovered the function keys for screen brightness control (Fn+F4 and Fn+F5) are not working. Digging around here, I managed to get it to work by following the solution suggested on this post and that one, but alas — after applying it, a strange problem occurred: Setting the brightness level to any value other than minimum or maximum, the screen starts flickering back and forth from the selected level to full brightness, apparently due to Dell's power saver attempting to dim the screen to adjust the brightness levels. I looked up for a solution here on the site, and possibly everywhere, with no avail. Also tried: To manually control the brightness by configuring the ACPI level (setting values by echo [some_value] | sudo tee /sys/class/backlight/[vendor]_backlight/[some_key], without success. Installing the Intel graphics driver, thinking it's missing. Realized it's installed out of the box by installing Mesa Utils. How to resolve this? Environment Model: Dell Studio XPS 13 OS: Windows 7 64bit / Ubuntu 12.04 32bit (dual boot) Graphics Driver: Intel HD 3000 (Sandybridge Mobile x86/MMX/SSE2) lshw -C display output: *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:2000(size=64)

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  • How do I fix a garbled screen on a Gateway LT3103u?

    - by paracaudex
    I've been having garbled screen problems on a Gateway LT3103u on Ubuntu for a while. I just did a fresh install of Ubuntu 11.10 and continue to have issues. I installed xubuntu-desktop in case the issues had to do with the sophisticated GNOME graphics. The problem is less bad, but it's still there. After a few minutes of using XFCE, the screen gets garbled. I assume this has something to do with the graphics card, but I don't know how to go about troubleshooting something like this. Where should I start? Update: Here is the description of the VGA card from lspci -vvv: 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] Device 028c Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast TAbort- SERR- [disabled] Capabilities: [50] Power Management version 2 Flags: PMEClk- DSI- D1+ D2+ AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit+ Address: 0000000000000000 Data: 0000 Kernel driver in use: radeon Kernel modules: radeon Update: Setting GRUB_CMDLINE_LINUX="nomodeset" in /etc/default/grub seems to have fixed it in both Ubuntu and xubuntu-desktop. I will test it for a day or so to see if the problems recur and then post more detail with some links to an explanation. Update 2: It is possible to use this fix for Nvidia card (GTX 260) when graphics is defective after 11.10 upgrade/install? First few restarts was graphic ok, then after few restarts begins suddenly be defective and it stay so. I must returned to 11.04 because this problem and I wait for 12.04. So I hope in this fix.

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  • Can't use nvidia card/driver on optimus notebook

    - by Mr. Pixel
    I installed (once again) the latest official nvidia driver for my GT540m on Ubuntu 11.10. Even though everything seems OK with my xorg.conf file (I've manually added BusID "PCI:1:0:0", since lspci shows 01:00.0 for my GPU). The problem is, when I use the xorg.conf file generated by Xorg -configure, Xorg automatically loads the Intel GPU. So I removed everything that was not related to my nvidia card, basically leaving my xorg.conf with one screen and one device (with the nvidia driver and the above-mentioned BusID), and Xorg fails to start. The log says something like "Devices on GT540m [newline] none" And a few lines later, something like "NVIDIA(0) found a screen, but have no device for it". When I don't set the BusID, it doesn't seem to detect my card either. Thank you for any suggestion. PS: If possible, I'd like to avoid bumblebee or any similar "hybrid graphics" solution, last time I tried I ended up reinstalling Ubuntu. Edit: Allow me to clarify the problem. I have a notebook with a GT540m graphics card, and an integrated intel gpu. I want to use the graphics card with full hardware acceleration and its official driver, as I do under windows.

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  • Need help installing the Intel VGA Driver [closed]

    - by Ary Catur Wicaksono
    Possible Duplicate: How do I install the Intel Graphics driver in my system? how to install intel VGA drive..?? I've been searching on google but did not see too I've been trying to ask the ubuntu forum in Indonesia. but they did not reply my post.. is there anything that can help me? *I am sorry my English is rather chaotic arthur@Chunx:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) arthur@Chunx:~$ sudo lshw -c display [sudo] password for arthur: *-display description: VGA compatible controller product: 82G33/G31 Express Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 10 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fe900000-fe9fffff arthur@Chunx:~$ sudo apt-get install xserver-xorg-video-intel Sedang membaca daftar paket... Selesai Membangun pohon ketergantungan Membaca informasi yang tersedia... Selesai xserver-xorg-video-intel telah berada dalam versi terbaru. 0 dimutakhirkan, 0 baru terinstal, 0 akan dihapus dan 190 tidak akan dimutakhirkan.

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