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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • How to "upgrade" the database in real world?

    - by Tattat
    My company have develop a web application using php + mysql. The system can display a product's original price and discount price to the user. If you haven't logined, you get the original price, if you loginned , you get the discount price. It is pretty easy to understand. But my company want more features in the system, it want to display different prices base on different user. For example, user A is a golden parnter, he can get 50% off. User B is a silver parnter, only have 30 % off. But this logic is not prepare in the original system, so I need to add some attribute in the database, at least a user type in this example. Is there any recommendation on how to merge current database to my new version of database. Also, all the data should preserver, and the server should works 24/7. (within stop the database) Is it possible to do so? Also , any recommend for future maintaince advice? Thz u.

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  • iPhone Simulating App Update at home before going out in the big bad world

    - by Aran Mulholland
    this is a follow on from this question and the link given it seems that when an app is updated all of the files in the documents directory are copied into the updated apps documents directory and also anything in Library/Preferences. Whats the best way to simulate this for testing purposes? Just copy the files in ApplicationSupport/iPhone Simulator etc? or has anyone developped any funky techniques for testing this.

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  • Vectors for a 2D/3D World in Java

    - by jax
    I reading about Mathematics in Games and am wondering what is the best way to represent a Vector location in Java. I know there is a Vector class but I don't think this is what I need. There is also a Matrix class which looks like it may be what I want (a 1 dimensional matrix maybe). In particular, if I were to create a location Vector such as: v(x,y,z) where x,y and z are the coordinates in 3D space, what would be the best way to represent this in Java. It would be nice if I could also add, subtract and find the dot-product of Vectors. ideas?

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  • Application file (Real world example)

    - by aalhamad
    Looking for guidelines to create application file. For example I have an application that store user input into a file (Textbox, DataGrid, ListBox etc). I'm looking for WPF-C# implementation. I would like to have the following: If user edit a any form(Textbox, etc) an asterisk is displayed to the window title. When window is closed and asterisk is still there, a promote "Would you like to save changes" appears. If then saved the asterisk disappear. What do real applications use to create their application file? (Note: I'm not looking for database saving or SQL) I'm just looking for hints and guidelines. Thank you.

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  • interface abstract in php real world scenario

    - by jason
    The goal is to learn whether to use abstract or interface or both... I'm designing a program which allows a user to de-duplicate all images but in the process rather then I just build classes I'd like to build a set of libraries that will allow me to re-use the code for other possible future purposes. In doing so I would like to learn interface vs abstract and was hoping someone could give me input into using either. Here is what the current program will do: recursive scan directory for all files determine file type is image type compare md5 checksum against all other files found and only keep the ones which are not duplicates Store total duplicates found at the end and display size taken up Copy files that are not duplicates into folder by date example Year, Month folder with filename is file creation date. While I could just create a bunch of classes I'd like to start learning more on interfaces and abstraction in php. So if I take the scan directory class as the first example I have several methods... ScanForFiles($path) FindMD5Checksum() FindAllImageTypes() getFileList() The scanForFiles could be public to allow anyone to access it and it stores in an object the entire directory list of files found and many details about them. example extension, size, filename, path, etc... The FindMD5Checksum runs against the fileList object created from scanForFiles and adds the md5 if needed. The FindAllImageTypes runs against the fileList object as well and adds if they are image types. The findmd5checksum and findallimagetypes are optionally run methods because the user might not intend to run these all the time or at all. The getFileList returns the fileList object itself. While I have a working copy I've revamped it a few times trying to figure out whether I need to go with an interface or abstract or both. I'd like to know how an expert OO developer would design it and why?

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  • What trivial real-life example do you use to explain programming to total non-programmers?

    - by anon
    Programmers seem to live in a world of their own (as this site indicates), with their own vibrant culture - and their own premises and vocabulary. Once we've been in the field for a bit, we take a lot of things for granted. But I'm often faced with the question "What do you do?" Or "What is programming?" I generally try to answer this with a small, often trivial, real-world example of how programming is prevalent in our everyday lives and keeps things running. The example I use most often is an elevator - someone has to program the logic of that... And I've seen elevators that are "smart" and ones that are quite backwards and foolish. (And you can easily understand if/decision and looping from that... incorporates a lot of important programming concepts in a very small example.) I've sometimes heard people use traffic lights as an example. What example do you / would you use to explain the concept of programming to someone completely clueless?

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  • Port forwarding using a BT Home Hub 2.0 (Supplied to new BT Infinity Customers in the UK)

    - by Jasarien
    I don't usually have trouble with port forwarding, I've been able to do it successfully on a number of different routers, including Linksys, Belkin, Netgear and Apple (Time Capsule / Airport Extreme). So I'm quite confused here. I had been using my Apple Time Capsule as my router for a few years now, with several port mappings all working fine. But it died recently, so I've had to resort to using the BT Home Hub 2.0 that was supplied with my BT Infinity broadband subscription. The forwarding interface for the Home Hub is simplified for the most part, allowing you to select an application or game and assign it to a particular computer on the network which you choose from a list that the Home Hub has 'discovered'. My Mac Pro has a manually assigned static IP 192.168.1.4 and my router is static at 192.168.1. I have chosen SSH from the list of applications and assigned it to my Mac Pro (the only computer in the list currently). The Home Hub also has a feature to keep a DNS service updated, and I have set it to keep my external IP address updated on my hostname. This is how I had it setup in the past with other routers and not had trouble before. I am able to ping my hostname (and external IP) from outside the network and get a response. But when I try to connect using SSH, the connection times out. The Home Hub also has "Firewall settings". The currently selected setting is: Default: Allow all outgoing connections and block all incoming traffic. Games and application sharing is allowed. But I've tried changing it to: Disabled: All traffic is allowed to pass through your BT Home Hub to your devices. Note: you’ll still need to use the games and application sharing feature to make sure that certain applications work properly. And the connection still times out... So frustrating. The OS X firewall on my Mac is disabled, so I don't think that's in the way. I have tried setting the port forwarding manually, instead of relying on the preset "SSH" option (incase it's not using the port I expect). So I set up my own "application" (as the Home Hub calls it) and forwarded external port 22 TCP to internal port 22 TCP to 192.168.1.4 - but that just gives the same result - unable to connect. Next, with the router's firewall disabled and OS X's firewall disabled, I ran the Shields Up test (https://www.grc.com/x/ne.dll?bh0bkyd2) and the result was that all my service ports (0 - 1055) are in 'Stealth' mode. I.e. nothing even exists at my IP as far as any outsider is concerned... Strange. The only thing that seems to work is setting my Mac Pro as the DMZ - which I don't want to do for obvious reasons. Any help with this would be extremely appreciated, thanks.

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  • What are the possible options for AI path-finding etc when the world is "partitionned"?

    - by Sebastien Diot
    If you anticipate a large persistent game world, and you don't want to end up with some game server crashing due to overload, then you have to design from the ground up a game world that is partitioned in chunks. This is in particular true if you want to run your game servers in the cloud, where each individual VM is relatively week, and memory and CPU are at a premium. I think the biggest challenge here is that the player receives all the parts around the location of the avatar, but mobs/monsters are normally located in the server itself, and can only directly access the data about the part of the world that the server own. So how can we make the AI behave realistically in that context? It can send queries to the other servers that own the neighboring parts, but that sounds rather network intensive and latency prone. It would probably be more performant for each mob AI to be spread over the neighboring parts, and proactively send the relevant info to the part that contains the actual mob atm. That would also reduce the stress in a mob crossing a border between two parts, and therefore "switching server". Have you heard of any AI design that solves those issues? Some kind of distributed AI brain? Maybe some kind of "agent" community working together through message passing?

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  • Is there any place to find real-world usage-style tutorials for programming languages?

    - by OleDid
    Let's face it. When you want to learn something completely new, be it mathematics or foreign languages, it's easiest to learn when you get real world scenarios in front of you, with theory applied. For example, trigonometry can be extremely interesting when applied to creation of 2D platform games. Norwegian can be really interesting to learn if you live in Norway. When I try to look at a new programming language, I always find these steps the hardest: What tools do I need to compile and how do I do it Introduction-step: Why is this programming language so cool? Where and how is it used? (The step I am looking for, real-world scenarios) The rest, deep diving into the language, pure theory and such, is often much easier if you have completed step 1 and 2. Because now you know what it's all about, and can just read the specification when you need to. What I ask is, do you have any recommendations for places I can find such material for programming languages? Be it websites or companies selling books in this style, I'm interested. Also, I am interested in all languages. (If I had found a "real-world usage" explained for even INTERCAL, I would be interested). In some other thread here, I found a book called "Seven Languages in Seven Weeks". This is kind of what I am looking for, but I believe there must be "more like this".

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  • HLSL What you get when you subtract world position from InvertViewProjection.Transform?

    - by cubrman
    In one of NVIDIA's Vertex shaders (the metal one) I found the following code: // transform object normals, tangents, & binormals to world-space: float4x4 WorldITXf : WorldInverseTranspose < string UIWidget="None"; >; // provide tranform from "view" or "eye" coords back to world-space: float4x4 ViewIXf : ViewInverse < string UIWidget="None"; >; ... float4 Po = float4(IN.Position.xyz,1); // homogeneous location coordinates float4 Pw = mul(Po,WorldXf); // convert to "world" space OUT.WorldView = normalize(ViewIXf[3].xyz - Pw.xyz); The term OUT.WorldView is subsequently used in a Pixel Shader to compute lighting: float3 Ln = normalize(IN.LightVec.xyz); float3 Nn = normalize(IN.WorldNormal); float3 Vn = normalize(IN.WorldView); float3 Hn = normalize(Vn + Ln); float4 litV = lit(dot(Ln,Nn),dot(Hn,Nn),SpecExpon); DiffuseContrib = litV.y * Kd * LightColor + AmbiColor; SpecularContrib = litV.z * LightColor; Can anyone tell me what exactly is WorldView here? And why do they add it to the normal?

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  • How do I get mouse x / y of the world plane in Unity?

    - by Discipol
    I am trying to make a tiled landscape. The terrain itself is not made from tiles but the world has a grid which I define. I would like to place boxes/rectangles which snap to this grid, at runtime, but in order for me to do that I must get a projection from the user screen to the real-world coordinates. I have tried various examples using the Ray class but nothing worked. It compiles and outputs a constant value no matter where I put the mouse. I have tried to add some tiles and try to detect them but no luck. I also tried with one plane as big as my world but still no luck. I am using C# but even a JS version would be helpful. This technique involves calculating which tile the mouse is under by the x and y positions. Perhaps detecting which tile itself is being pointed to would be a simpler task, at which point I can just retrieve its i/j properties. Update: I got it working thanks to some answers, but the ball freaks out towards the far end of the plane. Why is this? https://www.dropbox.com/sh/9pqnl30lm6uwm6h/AACc2JcbW16z6PuHFLLfCAX6a

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  • Nokia propose gratuitement tous ses outils pour se lancer dans le développement mobile pour l'OviStore : Qt, Wrt, hello world, etc.

    Nokia met en ligne la totalité des outils gratuits pour se lancer dans le développement d'applications mobiles Pour l'OviStore : Qt, WebRuntime, et hello world « Que vous soyez dev mobile ou dev HTML, développer une appli Nokia n'a jamais été aussi facile avec Qt et WebRuntime », affirme le constructeur finlandais. Et les faits semblent lui donner raison puisque l'OviStore connait un succès qui n'était pas, il y a quelques semaines, un pari gagné d'avance. Certes les 3 millions de téléchargements annoncés par la marque sont une des preuves de ce succès. Mais l'adhésion des développeurs à cette plateforme concurrente d'Android, iOS et autres Windows Ph...

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  • Nokia propose gratuitement tous ses outils pour se lancer dans le développement mobiles pour l'OviStore : Qt, Wrt, hello world, etc.

    Nokia met en ligne la totalité des outils gratuits pour se lancer dans le développement d'applications mobiles Pour l'OviStore : Qt, WebRuntime, et hello world « Que vous soyez dev mobile ou dev HTML, développer une appli Nokia n'a jamais été aussi facile avec Qt et WebRuntime », affirme le constructeur finlandais. Et les faits semblent lui donner raison puisque l'OviStore connait un succès qui n'était pas, il y a quelques semaines, un pari gagné d'avance. Certes les 3 millions de téléchargements annoncés par la marque sont une des preuves de ce succès. Mais l'adhésion des développeurs à cette plateforme concurrente d'Android, iOS et autres Windows Ph...

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  • Python - multithreading / multiprocessing, very strange problem.

    - by orokusaki
    import uuid import time import multiprocessing def sleep_then_write(content): time.sleep(5) print(content) if __name__ == '__main__': for i in range(15): p = multiprocessing.Process(target=sleep_then_write, args=('Hello World',)) p.start() print('Ah, what a hard day of threading...') This script output the following: Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... AAh, what a hard day of threading.. h, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Ah, what a hard day of threading... Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Hello World Firstly, why the heck did it print the bottom statement sixteen times (one for each process) instead of just the one time? Second, notice the AAh, and h, about half way down; that was the real output. This makes me wary of using threads ever, now. (Windows XP, Python 2.6.4, Core 2 Duo)

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  • How to fix this python error? OverflowError: cannot convert float infinity to integer

    - by aF
    Hello, it gives me this error: Traceback (most recent call last): File "C:\Users\Public\SoundLog\Code\Código Python\SoundLog\Plugins\NoisePlugin.py", line 113, in onPaint dc.DrawLine(valueWI, valueHI, valueWF, valueHF) File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 3177, in DrawLine return _gdi_.DC_DrawLine(*args, **kwargs) OverflowError: cannot convert float infinity to integer How can I avoid this to happen? Thanks in advance ;)

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  • Guest Post: Using IronRuby and .NET to produce the &lsquo;Hello World of WPF&rsquo;

    - by Eric Nelson
    [You might want to also read other GuestPosts on my blog – or contribute one?] On the 26th and 27th of March (2010) myself and Edd Morgan of Microsoft will be popping along to the Scottish Ruby Conference. I dabble with Ruby and I am a huge fan whilst Edd is a “proper Ruby developer”. Hence I asked Edd if he was interested in creating a guest post or two for my blog on IronRuby. This is the second of those posts. If you should stumble across this post and happen to be attending the Scottish Ruby Conference, then please do keep a look out for myself and Edd. We would both love to chat about all things Ruby and IronRuby. And… we should have (if Amazon is kind) a few books on IronRuby with us at the conference which will need to find a good home. This is me and Edd and … the book: Order on Amazon: http://bit.ly/ironrubyunleashed Using IronRuby and .NET to produce the ‘Hello World of WPF’ In my previous post I introduced, to a minor extent, IronRuby. I expanded a little on the basics of by getting a Rails app up-and-running on this .NET implementation of the Ruby language — but there wasn't much to it! So now I would like to go from simply running a pre-existing project under IronRuby to developing a whole new application demonstrating the seamless interoperability between IronRuby and .NET. In particular, we'll be using WPF (Windows Presentation Foundation) — the component of the .NET Framework stack used to create rich media and graphical interfaces. Foundations of WPF To reiterate, WPF is the engine in the .NET Framework responsible for rendering rich user interfaces and other media. It's not the only collection of libraries in the framework with the power to do this — Windows Forms does the trick, too — but it is the most powerful and flexible. Put simply, WPF really excels when you need to employ eye candy. It's all about creating impact. Whether you're presenting a document, video, a data entry form, some kind of data visualisation (which I am most hopeful for, especially in terms of IronRuby - more on that later) or chaining all of the above with some flashy animations, you're likely to find that WPF gives you the most power when developing any of these for a Windows target. Let's demonstrate this with an example. I give you what I like to consider the 'hello, world' of WPF applications: the analogue clock. Today, over my lunch break, I created a WPF-based analogue clock using IronRuby... Any normal person would have just looked at their watch. - Twitter The Sample Application: Click here to see this sample in full on GitHub. Using Windows Presentation Foundation from IronRuby to create a Clock class Invoking the Clock class   Gives you The above is by no means perfect (it was a lunch break), but I think it does the job of illustrating IronRuby's interoperability with WPF using a familiar data visualisation. I'm sure you'll want to dissect the code yourself, but allow me to step through the important bits. (By the way, feel free to run this through ir first to see what actually happens). Now we're using IronRuby - unlike my previous post where we took pure Ruby code and ran it through ir, the IronRuby interpreter, to demonstrate compatibility. The main thing of note is the very distinct parallels between .NET namespaces and Ruby modules, .NET classes and Ruby classes. I guess there's not much to say about it other than at this point, you may as well be working with a purely Ruby graphics-drawing library. You're instantiating .NET objects, but you're doing it with the standard Ruby .new method you know from Ruby as Object#new — although, the root object of all your IronRuby objects isn't actually Object, it's System.Object. You're calling methods on these objects (and classes, for example in the call to System.Windows.Controls.Canvas.SetZIndex()) using the underscored, lowercase convention established for the Ruby language. The integration is so seamless. The fact that you're using a dynamic language on top of .NET's CLR is completely abstracted from you, allowing you to just build your software. A Brief Note on Events Events are a big part of developing client applications in .NET as well as under every other environment I can think of. In case you aren't aware, event-driven programming is essentially the practice of telling your code to call a particular method, or other chunk of code (a delegate) when something happens at an unpredictable time. You can never predict when a user is going to click a button, move their mouse or perform any other kind of input, so the advent of the GUI is what necessitated event-driven programming. This is where one of my favourite aspects of the Ruby language, blocks, can really help us. In traditional C#, for instance, you may subscribe to an event (assign a block of code to execute when an event occurs) in one of two ways: by passing a reference to a named method, or by providing an anonymous code block. You'd be right for seeing the parallel here with Ruby's concept of blocks, Procs and lambdas. As demonstrated at the very end of this rather basic script, we are using .NET's System.Timers.Timer to (attempt to) update the clock every second (I know it's probably not the best way of doing this, but for example's sake). Note: Diverting a little from what I said above, the ticking of a clock is very predictable, yet we still use the event our Timer throws to do this updating as one of many ways to perform that task outside of the main thread. You'll see that all that's needed to assign a block of code to be triggered on an event is to provide that block to the method of the name of the event as it is known to the CLR. This drawback to this is that it only allows the delegation of one code block to each event. You may use the add method to subscribe multiple handlers to that event - pushing that to the end of a queue. Like so: def tick puts "tick tock" end timer.elapsed.add method(:tick) timer.elapsed.add proc { puts "tick tock" } tick_handler = lambda { puts "tick tock" } timer.elapsed.add(tick_handler)   The ability to just provide a block of code as an event handler helps IronRuby towards that very important term I keep throwing around; low ceremony. Anonymous methods are, of course, available in other more conventional .NET languages such as C# and VB but, as usual, feel ever so much more elegant and natural in IronRuby. Note: Whether it's a named method or an anonymous chunk o' code, the block you delegate to the handling of an event can take arguments - commonly, a sender object and some args. Another Brief Note on Verbosity Personally, I don't mind verbose chaining of references in my code as long as it doesn't interfere with performance - as evidenced in the example above. While I love clean code, there's a certain feeling of safety that comes with the terse explicitness of long-winded addressing and the describing of objects as opposed to ambiguity (not unlike this sentence). However, when working with IronRuby, even I grow tired of typing System::Whatever::Something. Some people enjoy simply assuming namespaces and forgetting about them, regardless of the language they're using. Don't worry, IronRuby has you covered. It is completely possible to, with a call to include, bring the contents of a .NET-converted module into context of your IronRuby code - just as you would if you wanted to bring in an 'organic' Ruby module. To refactor the style of the above example, I could place the following at the top of my Clock class: class Clock include System::Windows::Shape include System::Windows::Media include System::Windows::Threading # and so on...   And by doing so, reduce calls to System::Windows::Shapes::Ellipse.new to simply Ellipse.new or references to System::Windows::Threading::DispatcherPriority.Render to a friendlier DispatcherPriority.Render. Conclusion I hope by now you can understand better how IronRuby interoperates with .NET and how you can harness the power of the .NET framework with the dynamic nature and elegant idioms of the Ruby language. The manner and parlance of Ruby that makes it a joy to work with sets of data is, of course, present in IronRuby — couple that with WPF's capability to produce great graphics quickly and easily, and I hope you can visualise the possibilities of data visualisation using these two things. Using IronRuby and WPF together to create visual representations of data and infographics is very exciting to me. Although today, with this project, we're only presenting one simple piece of information - the time - the potential is much grander. My day-to-day job is centred around software development and UI design, specifically in the realm of healthcare, and if you were to pay a visit to our office you would behold, directly above my desk, a large plasma TV with a constantly rotating, animated slideshow of charts and infographics to help members of our team do their jobs. It's an app powered by WPF which never fails to spark some conversation with visitors whose gaze has been hooked. If only it was written in IronRuby, the pleasantly low ceremony and reduced pre-processing time for my brain would have helped greatly. Edd Morgan blog Related Links: Getting PhP and Ruby working on Windows Azure and SQL Azure

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  • joomla: editing the mvc package for joomla component development

    - by PROFESSOR
    hi! i m new to joomla component development i hv just downloaded bunch of files from some jooomla mvc generater website.which llok like smthng like this hello.xml - frontend/index.html - frontend/hello.php - frontend/controller.php - frontend/models/index.html - frontend/models/hello.php - frontend/views/index.html - frontend/views/hello/index.html - frontend/views/hello/view.html.php - frontend/views/hello/metadata.xml - frontend/views/hello/tmpl/index.html - frontend/views/hello/tmpl/default.php - frontend/views/hello/tmpl/default.xml - frontend/assets/index.html - frontend/assets/images/index.html - backend/index.html - backend/admin.hello.php - backend/controller.php - backend/CHANGELOG.php - backend/views/index.html - backend/views/hello/index.html - backend/views/hello/view.html.php - backend/views/hello/tmpl/index.html - backend/views/hello/tmpl/default.php - backend/models/index.html - backend/models/hello.php - backend/assets/index.html - backend/assets/images/index.html - languages-front/en-GB/en-GB.com_hello.ini - languages-admin/en-GB/en-GB.com_hello.ini MVC Generator version 1.0.5 but dont know how to edit and where to edit those files pls help i m trying to make my only php based application to a joomla component

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  • Where do we put "asking the world" code when we separate computation from side effects?

    - by Alexey
    According to Command-Query Separation principle, as well as Thinking in Data and DDD with Clojure presentations one should separate side effects (modifying the world) from computations and decisions, so that it would be easier to understand and test both parts. This leaves an unanswered question: where relatively to the boundary should we put "asking the world"? On the one hand, requesting data from external systems (like database, extental services' APIs etc) is not referentially transparent and thus should not sit together with pure computational and decision making code. On the other hand, it's problematic, or maybe impossible to tease them apart from computational part and pass it as an argument as because we may not know in advance which data we may need to request.

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  • Do professional software developers still dream of creating industry/world-changing apps?

    - by Andrew Heath
    I'm a hobby programmer. The absence of real world deadlines, customer feedback, or performance reviews leaves me free to daydream about having and implementing The Next Great Idea That Changes the World. Of course I'm aware I probably have a better chance of winning the lottery, but it's fun to imagine knocking out some fully-homebrewed app that destroys the status quo. I know many professional programmers have side projects, some for profit others not. I was wondering on the way to work this morning (non-IT boring work) if having to code for your food tended to dampen the dreaming? Does greater experience leave you jaded and more focused on the projects at hand? Not trying to be a downer, just interested in the mindset of the real software professional :-)

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  • Is it possible to create and distribute an app for the BlackBerry Playbook that doesn't go into App World?

    - by Drackir
    My company is looking to create an app that we'll use internally on several (about 20) BlackBerry Playbooks. We don't want it to be put up on App World because it's just an internal application. I'm wondering if there are any: Costs involved with this outside of paying a programmer to develop it - i.e. Are there any license fees, deployment fees, etc. License issues involved with deploying the app to multiple Playbooks without deploying it to App World Limitations on functionality of the app Other things we should be taking into consideration If it matters, the app will be collecting information and downloading it to a computer via USB.

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  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

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  • Is there a way to procedurally generate the history of a world?

    - by pdusen
    I am somewhat intrigued by the diagram found here representing 1800 years of cultural history in an imaginary world some guy created. This sort of thing would seem to have strong applications for game development, insofar as world design. It looks like he did this diagram by hand. What I'm interested in is seeing if there is a way to create this sort of diagram programatically. If you were tasked with generating diagrams in the style of the above from random values, how would you go about it? Are there any particular data structures or algorithms that you would consider?

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  • Has test driven development (TDD) actually benefited a real world project?

    - by James
    I am not new to coding. I have been coding (seriously) for over 15 years now. I have always had some testing for my code. However, over the last few months I have been learning test driven design/development (TDD) using Ruby on Rails. So far, I'm not seeing the benefit. I see some benefit to writing tests for some things, but very few. And while I like the idea of writing the test first, I find I spend substantially more time trying to debug my tests to get them to say what I really mean than I do debugging actual code. This is probably because the test code is often substantially more complicated than the code it tests. I hope this is just inexperience with the available tools (RSpec in this case). I must say though, at this point, the level of frustration mixed with the disappointing lack of performance is beyond unacceptable. So far, the only value I'm seeing from TDD is a growing library of RSpec files that serve as templates for other projects/files. Which is not much more useful, maybe less useful, than the actual project code files. In reading the available literature, I notice that TDD seems to be a massive time sink up front, but pays off in the end. I'm just wondering, are there any real world examples? Does this massive frustration ever pay off in the real world? I really hope I did not miss this question somewhere else on here. I searched, but all the questions/answers are several years old at this point. It was a rare occasion when I found a developer who would say anything bad about TDD, which is why I have spent as much time on this as I have. However, I noticed that nobody seems to point to specific real-world examples. I did read one answer that said the guy debugging the code in 2011 would thank you for have a complete unit testing suite (I think that comment was made in 2008). So, I'm just wondering, after all these years, do we finally have any examples showing the payoff is real? Has anybody actually inherited or gone back to code that was designed/developed with TDD and has a complete set of unit tests and actually felt a payoff? Or did you find that you were spending so much time trying to figure out what the test was testing (and why it was important) that you just tossed out the whole mess and dug into the code?

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