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  • How well do graduates from top universities perform and how does it feel compare to the rest of the world?

    - by Amumu
    I always have impressions to those who got admitted into top Universities like MIT, Standford... for studying Engineering. I don't actually know what they are doing in the University or what they will do, but I always feel they can perform higher level tasks with more complexities. I always think that they are good at create and applying mathematical model in real life and I tend to agree: If you can't apply math, it's your problems, not math. I am a junior software engineer on embedded devices. I am learning more on Linux kernel and low level stuffs. Even so, my will is not strong enough to pursue technical path forever, with a final purpose is to create something significant on my own. May I have a chance to get on their level if I keep learning through experience and self-study? In my opinion, Math is the must have requirement, since it seems that programs on those Universities are very Math oriented. Without very strong math skill, how can one perform good in science and researching beyond making regular business products?

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  • In the world of .Net, managed code and the web is there still a place for VBA?

    - by MrTelly
    Microsoft has moved away from the COM stack, VB6 is so last century and .Net rules the (MS) roost. Yet I find myself still banging out reams of VBA code - for a new project automating Excel seeing as you ask. I've tried to doing the same kind of thing using VSTO and it was just too damn buggy/hard/inefficient with a broken development model. I can't get rid of the feeling that I'm missing something, OTOH I really can't see a better way of solving this problem. What are your thoughts?

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  • How do I share my jQuery plugin with the world?

    - by Billy Moon
    I made a plugin for jQuery, which I think is quite useful. It combines an animated colours plugin with an easings plugin, and adds a completely new feature of being able to refer to colours numerically (more useful in hex notation, so 0xff00cc for example) and therefore manipulate them mathematically more easily. I created a repository on github, and it sits there, nobody looks at it. Mostly, I would like people to look at it, use it, and improve it, so I can use the improvements and so on. I think this idea of numerically manipulating colors could be interesting. It makes it easy to change the hue without changing the saturation for example. Combined with animated colors, I think something interesting could be done, but I don't know what exactly. How do I let people know it (or any other project) is there..? I was going to post it on http://plugins.jquery.com which is currently down. Are there any other outlets for this kind of code?

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  • free Oracle Open World pass? Help us to clean the Ocean Beach!

    - by JuergenKress
    Volunteer for Coastal Cleanup; Receive a Complimentary Discover Pass Coastal Cleanup Day is California’s largest volunteer event and this year, you can help by joining Oracle employees and partners at the Ocean Beach cleanup in San Francisco. Participation earns you an Oracle T-shirt, the opportunity to sign up for an Oracle OpenWorld Discover Pass, and inclusion in the group photo that will be displayed on the Oracle OpenWorld and JavaOne Websites. When: September 15, 9 a.m. to 12:00 p.m. Where: San Francisco’s Ocean Beach To register and for more information, go to bitly.com/oceancleanup

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  • Should i expect real world questions from interviewing agency ? [closed]

    - by KPO
    I started coding almost a year ago. By "coding" I mean HTML(5), CSS(3), and only few times I implemented some AJAX and JavaScript. I am interviewing for a position that expects me to know HTML, CSS, JS, JQuery, and AJAX. I feel confident in HTML5/CSS3 subject area and somewhat ok with javascript. Will agency expect from me to write some code during the interview? I do have a live website as an example which contains snapshots of past projects which were sent to them. I am little nervous, so any tips or recommendations are welcome.

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • The Need For Affordable SEO Hosting Plans

    As more and number of people in the world opt for Affordable SEO Hosting Plans to ensure that they can make the most of their domains on the top search engines of the world. There will be a greater number of people in the world today that would need to make the most of their needs by opting for the best in online management. This is the world of SEO Hosting Plans which are developed exclusively for webmasters that would want to dominate the top search engines of the world.

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  • I want to begin in this world, where can i meet information,help and people to start? [on hold]

    - by SYNOXYS
    So like the question says, I really want to begin to create something,or help creating something. I mess around with some 2d and 3d softwares like unity,gamemaker,UE... and tried to modelate (maya,3dmax),I use them a little,nothing professional, but all i've got is the sensation that i can't go really far. I feel like i am learning really slow, even having the will and some basics knows. But I want to change that, i want to really learn, to progress. I think that a good idea is meeting people like me, and start a non-commercial project or something. Thanks for your time,really. Greetings, SYNOXYS.

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  • A new day has dawned in my SharePoint world.

    - by SPTales
    Until I started working with SharePoint, I never thought I would be blogging.  I am usually a pretty private individual, but this thing called the SharePoint community pulls you in and makes you feel like you should be a part of it, contributing to it and giving something back.  So here I am blogging for the first time – and so begins my tale. I started my work life as a Systems admin, but was given a chance to start working with SharePoint 2007 back in - ironically enough - January of 2007.  It has been downhill from there or uphill depending on your perspective!  I jumped in with both feet and haven’t looked back.  Lucky for me Microsoft gave us a new version to work with.  A new job a couple years ago gave me the chance to work with that new version.  Now I spend my days weaving a tale of SharePoint for a Sales based organization. So why this blog?  To give something back. I spend most days toggling between administration, InfoPath, Branding and design, HTML, JQuery, and XSLT depending on the need.  The blog will detail these projects and solutions as best I can.  Hopefully they will be of use to someone who may be trying to accomplish similar things, just as many of the blogs that I have referenced over the last 5 years have been a huge help and resource for me.

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  • Would you use (a dialect of) LISP for a real-world application? Where and why?

    - by Anto
    LISP (and dialects such as Scheme, Common LISP and Clojure) haven't gained much industry support even though they are quite decent programming languages. (At the moment though it seems like they are gaining some traction). Now, this is not directly related to the question, which is would you use a LISP dialect for a production program? What kind of program and why? Usages of the kind of being integrated into some other code (e.g. C) are included as well, but note that it is what you mean in your answer. Broad concepts are preferred but specific applications are okey as well.

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  • GLSL: How to get pixel x,y,z world position?

    - by Rookie
    I want to adjust the colors depending on which xyz position they are in the world. I tried this in my fragment shader: vec4 pos = vec4(gl_FragCoord); // get pixel position but it seems that the z-coord is always towards my camera... how do i make the coords independent from my camera position/angle? Edit: if it matters, heres my vertex shader: gl_Position = ftransform(); Edit2: changed title, so i want world coords, not screen coords!

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  • How can I write a "Hello World" app in assembly language?

    - by SLC
    I've often heard of applications written using the language of the gods, assembly language. I've never tried though, and I don't even have a clue how to do it. If I wanted to dabble, how would I go about doing it? I know absolutely nothing about what is required, although presumably some kind of compiler and Notepad. Just purely out of curiousity, what would I need to write a "Hello World!" application?

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  • What are real world examples of when Linked Lists should be used?

    - by oo
    Another programmer was mentioning that they haven't found a use case for using a linked list data structure in any professional software in his career. I couldn't think of any good examples off the top of my head. He is mostly a C# and Java developer Can anyone give some examples where this was the correct data structure to solve a particular real world problem? Related: What is a practical, real world example of the Linked List?

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  • Why is this simple hello world PHP code not working?

    - by Silva
    class saySomething { var $helloWorld = 'hello world'; function sayHelloWorld($helloWorld) { echo $helloWorld; } } $saySomething = new saySomething(); $saySomething->sayHelloWorld(); the above gives this error: Warning: Missing argument 1 for saySomething::sayHelloWorld(), called in C:\xampp\htdocs\test.php on line 15 and defined in C:\xampp\htdocs\test.php on line 7

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  • In Django, what's the best way to handle optional url parameters from the template?

    - by Thierry Lam
    I have the following type of urls which are both valid: hello/ hello/1234/ My urls.py has the following: urlpatterns = patterns('hello.views', url(r'^$', 'index', name='index'), url(r'^(?P<user_id>\d+)/$', 'index', name='index'), ) In my views.py, when I pass user_id to the template, it defaults to 0 if not specified. My template looks like the following, I'm using namespace hello for my hello app: {% url hello:index user_id %} If user_id is not specified, the url defaults to hello/0/. The only way I can think of preventing the default 0 from showing in the url is by an if stmt: {% if user_id %} {% url hello:index user_id %} {% else %} {% url hello:index %} {% endif %} The above will give me hello/ if there are no user_id and hello/1234/ if it's present. Is the above solution the best way to solve this issue?

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  • Use C++ with Objective-C in XCode

    - by prosseek
    I want to use/reuse C++ object with Objective-C. I have a hello.h that has the class definition, and hello.cpp for class implementation. class Hello { int getX() ... }; And I use this class in Objective-C function. #include "hello.h" ... - (IBAction) adderTwo:(id)sender { Hello *hi = new Hello(); int value = hi->getX(); NSLog(@"Hello %d", value); [textField setIntValue:value]; When I compile the code in Xcode, I get this error message. class Hello *XXXXX Users/smcho/Desktop/cocoa/adderTwo/hello.h:9:0 /Users/smcho/Desktop/cocoa/adderTwo/hello.h:9: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'Hello' Q: What went wrong? Am I missing something?

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  • Run a JGNAT program?

    - by anta40
    I just installed JGNAT on Windows (gnat-gpl-2010-jvm-bin.exe) This is a sample code hello.adb from the included manual: with Ada.Text_IO; use Ada.Text_IO; procedure Hello is begin Put_Line ("Hello GNAT for the JVM."); end Hello; First, compile it: jvm-gnatmake hello.adb jvm-gnatcompile -c hello.adb jvm-gnatbind -x hello.ali jvm-gnatlink hello.ali Looks fine. So let's run it: java hello Exception in thread "main" java.lang.NoClassDefFoundError: jgnat/adalib/GNAT_libc at hello.main(hello.adb) Caused by: java.lang.ClassNotFoundException: jgnat.adalib.GNAT_libc at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 1 more Any idea why?

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  • strange segmentation fault during function return

    - by Kyle
    I am running a program on 2 different machines. On one it works fine without issue. On the other it results in a segmentation fault. Through debugging, I have figured out where the fault occurs, but I can't figure out a logical reason for it to happen. In one function I have the following code: pass_particles(particle_grid, particle_properties, input_data, coll_eros_track, collision_number_part, world, grid_rank_lookup, grid_locations); cout<<"done passing particles"<<endl; The function pass_particles looks like: void pass_particles(map<int,map<int,Particle> > & particle_grid, std::vector<Particle_props> & particle_properties, User_input& input_data, data_tracking & coll_eros_track, vector<int> & collision_number_part, mpi::communicator & world, std::map<int,int> & grid_rank_lookup, map<int,std::vector<double> > & grid_locations) { //cout<<"east-west"<<endl; //east-west exchange (x direction) map<int, vector<Particle> > particles_to_be_sent_east; map<int, vector<Particle> > particles_to_be_sent_west; vector<Particle> particles_received_east; vector<Particle> particles_received_west; int counter_x_sent=0; int counter_x_received=0; for(grid_iter=particle_grid.begin();grid_iter!=particle_grid.end();grid_iter++) { map<int,Particle>::iterator part_iter; for (part_iter=grid_iter->second.begin();part_iter!=grid_iter->second.end();) { if (particle_properties[part_iter->second.global_part_num()].particle_in_box()[grid_iter->first]) { //decide if a particle has left the box...need to consider whether particle was already outside the box if ((part_iter->second.position().x()<(grid_locations[grid_iter->first][0]) && part_iter->second.position().x()>(grid_locations[grid_iter->first-input_data.z_numboxes()][0])) || (input_data.periodic_walls_x() && (grid_iter->first-floor(grid_iter->first/(input_data.xz_numboxes()))*input_data.xz_numboxes()<input_data.z_numboxes()) && (part_iter->second.position().x()>(grid_locations[input_data.total_boxes()-1][0])))) { particles_to_be_sent_west[grid_iter->first].push_back(part_iter->second); particle_properties[particle_grid[grid_iter->first][part_iter->first].global_part_num()].particle_in_box()[grid_iter->first]=false; counter_sent++; counter_x_sent++; } else if ((part_iter->second.position().x()>(grid_locations[grid_iter->first][1]) && part_iter->second.position().x()<(grid_locations[grid_iter->first+input_data.z_numboxes()][1])) || (input_data.periodic_walls_x() && (grid_iter->first-floor(grid_iter->first/(input_data.xz_numboxes()))*input_data.xz_numboxes())>input_data.xz_numboxes()-input_data.z_numboxes()-1) && (part_iter->second.position().x()<(grid_locations[0][1]))) { particles_to_be_sent_east[grid_iter->first].push_back(part_iter->second); particle_properties[particle_grid[grid_iter->first][part_iter->first].global_part_num()].particle_in_box()[grid_iter->first]=false; counter_sent++; counter_x_sent++; } //select particles in overlap areas to send to neighboring cells else if ((part_iter->second.position().x()>(grid_locations[grid_iter->first][0]) && part_iter->second.position().x()<(grid_locations[grid_iter->first][0]+input_data.diam_large()))) { particles_to_be_sent_west[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } else if ((part_iter->second.position().x()<(grid_locations[grid_iter->first][1]) && part_iter->second.position().x()>(grid_locations[grid_iter->first][1]-input_data.diam_large()))) { particles_to_be_sent_east[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } ++part_iter; } else if (particles_received_current[grid_iter->first].find(part_iter->first)!=particles_received_current[grid_iter->first].end()) { if ((part_iter->second.position().x()>(grid_locations[grid_iter->first][0]) && part_iter->second.position().x()<(grid_locations[grid_iter->first][0]+input_data.diam_large()))) { particles_to_be_sent_west[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } else if ((part_iter->second.position().x()<(grid_locations[grid_iter->first][1]) && part_iter->second.position().x()>(grid_locations[grid_iter->first][1]-input_data.diam_large()))) { particles_to_be_sent_east[grid_iter->first].push_back(part_iter->second); counter_sent++; counter_x_sent++; } part_iter++; } else { particle_grid[grid_iter->first].erase(part_iter++); counter_removed++; } } } world.barrier(); mpi::request reqs_x_send[particles_to_be_sent_west.size()+particles_to_be_sent_east.size()]; vector<multimap<int,int> > box_sent_x_info; box_sent_x_info.resize(world.size()); vector<multimap<int,int> > box_received_x_info; box_received_x_info.resize(world.size()); int counter_x_reqs=0; //send particles for(grid_iter_vec=particles_to_be_sent_west.begin();grid_iter_vec!=particles_to_be_sent_west.end();grid_iter_vec++) { if (grid_iter_vec->second.size()!=0) { //send a particle. 50 will be "west" tag if (input_data.periodic_walls_x() && (grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes()))*input_data.xz_numboxes()<input_data.z_numboxes())) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1)], grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1), particles_to_be_sent_west[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1)]].insert(pair<int,int>(world.rank(), grid_iter_vec->first + input_data.z_numboxes()*(input_data.x_numboxes()-1))); } else if (!(grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes()))*input_data.xz_numboxes()<input_data.z_numboxes())) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()], grid_iter_vec->first - input_data.z_numboxes(), particles_to_be_sent_west[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()]].insert(pair<int,int>(world.rank(),grid_iter_vec->first - input_data.z_numboxes())); } } } for(grid_iter_vec=particles_to_be_sent_east.begin();grid_iter_vec!=particles_to_be_sent_east.end();grid_iter_vec++) { if (grid_iter_vec->second.size()!=0) { //send a particle. 60 will be "east" tag if (input_data.periodic_walls_x() && (grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes())*input_data.xz_numboxes())>input_data.xz_numboxes()-input_data.z_numboxes()-1)) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)], 2000000000-(grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)), particles_to_be_sent_east[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)]].insert(pair<int,int>(world.rank(),2000000000-(grid_iter_vec->first - input_data.z_numboxes()*(input_data.x_numboxes()-1)))); } else if (!(grid_iter_vec->first-floor(grid_iter_vec->first/(input_data.xz_numboxes())*input_data.xz_numboxes())>input_data.xz_numboxes()-input_data.z_numboxes()-1)) { reqs_x_send[counter_x_reqs++]=world.isend(grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()], 2000000000-(grid_iter_vec->first + input_data.z_numboxes()), particles_to_be_sent_east[grid_iter_vec->first]); box_sent_x_info[grid_rank_lookup[grid_iter_vec->first + input_data.z_numboxes()]].insert(pair<int,int>(world.rank(), 2000000000-(grid_iter_vec->first + input_data.z_numboxes()))); } } } counter=0; for (int i=0;i<world.size();i++) { //if (world.rank()!=i) //{ reqs[counter++]=world.isend(i,1000000000,box_sent_x_info[i]); reqs[counter++]=world.irecv(i,1000000000,box_received_x_info[i]); //} } mpi::wait_all(reqs, reqs + world.size()*2); //receive particles //receive west particles for (int j=0;j<world.size();j++) { multimap<int,int>::iterator received_info_iter; for (received_info_iter=box_received_x_info[j].begin();received_info_iter!=box_received_x_info[j].end();received_info_iter++) { //receive the message if (received_info_iter->second<1000000000) { //receive the message world.recv(received_info_iter->first,received_info_iter->second,particles_received_west); //loop through all the received particles and add them to the particle_grid for this processor for (unsigned int i=0;i<particles_received_west.size();i++) { particle_grid[received_info_iter->second].insert(pair<int,Particle>(particles_received_west[i].global_part_num(),particles_received_west[i])); if(particles_received_west[i].position().x()>grid_locations[received_info_iter->second][0] && particles_received_west[i].position().x()<grid_locations[received_info_iter->second][1]) { particle_properties[particles_received_west[i].global_part_num()].particle_in_box()[received_info_iter->second]=true; } counter_received++; counter_x_received++; } } else { //receive the message world.recv(received_info_iter->first,received_info_iter->second,particles_received_east); //loop through all the received particles and add them to the particle_grid for this processor for (unsigned int i=0;i<particles_received_east.size();i++) { particle_grid[2000000000-received_info_iter->second].insert(pair<int,Particle>(particles_received_east[i].global_part_num(),particles_received_east[i])); if(particles_received_east[i].position().x()>grid_locations[2000000000-received_info_iter->second][0] && particles_received_east[i].position().x()<grid_locations[2000000000-received_info_iter->second][1]) { particle_properties[particles_received_east[i].global_part_num()].particle_in_box()[2000000000-received_info_iter->second]=true; } counter_received++; counter_x_received++; } } } } mpi::wait_all(reqs_y_send, reqs_y_send + particles_to_be_sent_bottom.size()+particles_to_be_sent_top.size()); mpi::wait_all(reqs_z_send, reqs_z_send + particles_to_be_sent_south.size()+particles_to_be_sent_north.size()); mpi::wait_all(reqs_x_send, reqs_x_send + particles_to_be_sent_west.size()+particles_to_be_sent_east.size()); cout<<"x sent "<<counter_x_sent<<" and received "<<counter_x_received<<" from rank "<<world.rank()<<endl; cout<<"rank "<<world.rank()<<" sent "<<counter_sent<<" and received "<<counter_received<<" and removed "<<counter_removed<<endl; cout<<"done passing"<<endl; } I only posted some of the code (so ignore the fact that some variables may appear to be undefined, as they are in a portion of the code I didn't post) When I run the code (on the machine in which it fails), I get done passing but not done passing particles I am lost as to what could possibly cause a segmentation fault between the end of the called function and the next line in the calling function and why it would happen on one machine and not another.

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