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  • Is there a way to simulate gestures for non-touchscreen users?

    - by m-y
    How are users able to actually use features such as pinching if they don't have touchscreen monitors? I ask this because: I plan to use Windows 8 on my desktop, and I want to get the full use of any applications I download. I want to ensure that if I ever release any application I develop to the windows store that there is a way for my users to get around this situation (no touchscreen for multitouch events).

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • Objective C HTML escape/unescape

    - by Squeegy
    Wondering if there is an easy way to do a simple HTML escape/unescape in Objective C. What I want is something like this psuedo code: NSString *string = @"&lt;span&gt;Foo&lt;/span&gt;"; [string stringByUnescapingHTML]; Which returns <span>Foo</span> Hopefully unescaping all other HTML entities as well and even ASCII codes like Ӓ and the like. Is there any methods in Cocoa Touch/UIKit to do this?

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  • How To Disable Inertia in ScatterView

    - by jack-amble
    Using ScatterView control shipped in Windows Touch WPF. I want to prevent inertia from happening on a scatterview item. But I still want to allow user to move, scale and rotate the item. So I try this... ScatterviewItem svi = new ScatterviewItem(); svi.ManipulationDelta += OnManipulationDelta; ... void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) { if (args.IsInertial) { args.Complete(); args.Handled = true; } } But the event is never firing. Am I doing something wrong, or is there another way to do this, or is preventing inertia simply not possible with scatterview?

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  • moviePlayBackDidFinish: is not called in application.

    - by srikanth rongali
    In my application I have used these notifications when playing a video. But, The problem is the control of the program is not entering in to the first two methods(moviePreLoadDidFinish and moviePlayBackDidFinish). It is entering into last method. So, after the video is played and I pressed Done button in the video, I cannot touch any object in screen. I mean I used play button for video to play in a view. After the video played the play button is deactivated. - (void) moviePreloadDidFinish:(NSNotification*)notification { } // Notification called when the movie finished playing. - (void) moviePlayBackDidFinish:(NSNotification*)notification { } // Notification called when the movie scaling mode has changed. - (void) movieScalingModeDidChange:(NSNotification*)notification { } I could not get where I was wrong ? Thank You.

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  • iPhone UIScrollView - How to animate scrolling with steady contents?

    - by timbos
    Hi all, I'm wondering if anyone knows how to prevent the contents of a uiscrollview from moving unsteadily when scrolling manually by setting the content offset. When scrolling by touch the text remains clear and steady. I would like to recreate this by animating with the animated option set to false. I'm using a timer to scroll at a given interval. The text is being drawn to a view in the contents, but it vibrates and it becomes more difficult to read clearly when animating at a greater speed. The speed varies and the scrolling must respond to changes in speed quickly. Here's some code - - (void) scrollIncrAmt:(float) amt { _currentSpeedIncr = amt; NSArray* arr = [SharedTickerInfo sharedTickerInfo].sDataArray; DataObj* tdObj = [arr objectAtIndex:_row]; if ( ![tdObj isDirLeft] ) { amt = -amt; } float scrollTo = self.scrollView.contentOffset.x + amt; [scrollView setContentOffset:CGPointMake(scrollTo, 0.0f) animated:NO]; }

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  • File bug for iPhone SDK

    - by leolobato
    Hello guys, How exactly filling bugs for the iPhone SDK with Apple works? I've always seen people mentioning we should fill bugs and duplicates is their way of measuring priority, but it's not clear to me: How to actually fill the bug; How to flag someone else's bug as a duplicate, and; What do I need to tell people I've filled that bug and they should help me get it fixed by posting duplicates, if they're interested. I couldn't find this process detailed anywhere - just snippets of information, so I figure you guys could help me (and all other developers fresh in Cocoa / Cocoa-touch development) by detailing it here. Thanks!

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  • How do I size a UITextView to it's content?

    - by drewh
    Is there a good way to adjust the size of a UITextView to conform to it's content? Say for instance I have a UITextView that contains one line of text: "Hello world" I then add another line of text: "Goodbye world" Is there a good way in Cocoa Touch to get the rect that will hold all of the lines in the text view so that I can adjust the parent view accordingly? As another example, look at the Notes field for events in the Calendar application--note how the cell (and the UITextView it contains) expands to hold all lines of text in the notes string.

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  • Dialing a command prefix on the iPhone

    - by tewha
    Our application lets users call phone numbers. Users would like to be able to block their caller ID. On other platforms, we let the user specify a custom dialing prefix. For instance, on my cell provider it's #31#. I've tried two approaches so far. First: id url = [NSURL URLWithString: @"tel:#31#0000000"] // produces nil Second: id encoder = ["#31#0000000" stringByAddingPercentEscapesUsingEncoding: NSUTF8StringEncoding]; // produces %2331%230000000 id url = [NSURL URLWithString: [NSString stringWithFormat: @"tel:%@", encoded]]; // produces a valid-looking NSURL which doesn't do anything I'm thinking at this point that I'm just not allowed to dial # and *, even from a Cocoa touch application. (I know it's not allowed from a web app.) Is this true, or am I missing something obvious?

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  • Blackberry custom slideshow-style BitmapField manager

    - by Diego Tori
    Right now, I'm trying to figure out how to implement the following: Suppose I have a custom Manager that has about 10 or so BitmapFields layed out in a horizontal manner (similar to a slideshow contained in a HFM ) . What I want to achieve is to be able to move the image HFM via touchEvent horizontally, where a BitmapField would take focus on the left-hand side of the custom Manager. In other words, will I have to give a value to setHorizontalScroll and if so, is it a matter of just incrementing that value when the user makes a left or right touch event. Also, how can I get the focus of a Field within a given position on the screen (i.e. the left-most Field on the HFM) when the HFM is scrolling sideways via touchEvent?

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  • Can't resignFirstResponder with UITextView

    - by Calvin L
    I have a UITextView. I implemented a navigationBar UIBarButtonItem to respond to a touch and resign the firstResponder for my UITextView. But, when the selector method is called, the keyboard doesn't get dismissed. I checked the UITextView's responder status with isFirstResponder and it returns YES. I also checked it with canResignFirstResponder and the return value is NO. I must be missing something here...why is it returning NO? I get that I can override canResignFirstResponder by subclassing UITextView, but I'd like to avoid that if possible. Here's a code snippet: - (void) commentCancelButtonTouched:(id)sender { NSLog(@"Cancel button touched"); [self.navigationBar popNavigationItemAnimated: NO]; if ([self.textInput.textView canResignFirstResponder] == NO) { NSLog(@"I don't want to resign!"); } [self.textInput.textView resignFirstResponder]; }

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  • How can I play video by touching the button on the video thumnail of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. But I need (NSIndex*)indexPath to get the current row. But I can't access the indexPath in my selector. How can I make this? Thank You.

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  • Making element draggable with Android WebView (ideally, just with Javascript) ?

    - by GJTorikian
    I'm building an app with a build target of 1.5 . I have a variable, WebView browser, that is calling loadUrl to load a static HTML page from my assets folder. In that HTML page, the following JavaScript is defined: var supportsTouch = ('createTouch' in document); ... var w = $('wrapper'); w[supportsTouch ? 'touchmove' : 'onmousemove'] = move; w[supportsTouch ? 'touchend' : 'onmouseup'] = function(event){ dragging = false; }; where move is another function that handles the dragging. Unfortunately, this doesn't seem to work. I cannot figure out a concise list of which touch events are available to Android--is it ontouchmove, or touchmove? Am I supposed to set up an onTouchEvent call back in my Java code, which then launches the JavaScript function?

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  • Exposing headers on iPhone static library

    - by leolobato
    Hello guys, I've followed this tutorial for setting up a static library with common classes from 3 projects we are working on. It's pretty simple, create a new static library project on xcode, add the code there, a change some headers role from project to public. The tutorial says I should add my library folder to the header search paths recursively. Is this the right way to go? I mean, on my library project, I have files separated in folders like Global/, InfoScreen/, Additions/. I was trying to setup one LOKit.h file on the root folder, and inside that file #import everything I need to expose. So on my host project I don't need to add the folder recursively to the header search path, and would just #import "LOKit.h". But I couldn't get this to work, the host project won't build complaining about all the classes I didn't add to LOKit.h, even though the library project builds. So, my question is, what is the right way of exposing header files when I setup a Cocoa Touch Static Library project on xCode?

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  • Implementing tracing gestures on iPhone

    - by bmoeskau
    I'd like to create an iPhone app that supports tracing of arbitrary shapes using your finger (with accuracy detection). I have seen references to an Apple sample app called "GestureMatch" that supposedly implemented exactly that, but it was removed from the SDK at some point and I cannot find the source anywhere via Google. Does anyone know of a current official sample that demonstrates tracing like this? Or any solid suggestions on other resources to look at? I've done some iPhone programming, but not really anything with the graphics API's or custom handling of touch gestures, so I'm not sure where to start.

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  • Why are the default UI controls in my iPhone app blurred?

    - by Tom H
    Why would the default iPhone interface elements, specifically the UISwitch (unmodified) and a UISegmentedControl appear slightly blurred? I have not changed them or called any private APIs. This blurring occurs when I run it both in the simulator and when I load it on my iPod Touch, so I don't think it's a one off drawing glitch. These elements were created via some code (initWithFrame:) not in interface builder. Here is a screenshot of the blurring in the simulator: http://drp.ly/14rS6a It looks similar on the actual device. Thanks for your help

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  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

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  • How can we show the preview image of the video in table view cell ?

    - by srikanth rongali
    I have a table view and if we touch a cell a video plays. I need to show the preview image of the video in the UITableViewCell. I have kept some dummy image in the cell at image place and remaining space ion cell is with some labels and buttons. I need the image preview of the video with play symbol on it. How can I make this ? Should I use any photoshop type of things or any programable things. I do not know photoshop. Thank You.

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  • How can I play video by touching the button on the video image of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. How can I relate the corresponding cell to the play button. Thank You.

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  • UITextView or UIWebView with normal words looking like links

    - by diwup
    Hey guys, I was looking at the Twitter for iPhone app and was puzzled. First of all, there are normal words looking like links inside. Second, when I touch those link-like words, the text view (or maybe web view) jumps to the corresponding part below (yes, it doesn't open Safari, it just jumps to the text within that text/web view) Now I want to implement the same effects. I should base my implementation on what? UITextView or UIWebView? How to make normal words look like links? How to make those smooth jumps within such a text/web views? Thanks in advance.

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  • How to show/hide UIImageView when I want.

    - by Madness64
    I'm having a little problem with an iPhone app I'm currently developing. When the user touch a button, it calls an IBAction named refreshQuestion, which is supposed to show an image hover the screen to ask the user to wait a moment, then it has to call another function, and finally it has to hide the image. The problem is that the image won't appear. As well as the network activity indicator. Any help? Here is the code : - (IBAction)refreshQuestion:(id)sender{ pleaseWait.hidden = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [self loadData]; pleaseWait.hidden = YES; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; }

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  • iPhone: Going from transformed layers to jpeg

    - by Devin Ross
    I have a bunch of images that are transformed (using touch gestures). I want to take the transformations the user does to the images and create a jpeg from it. (ie. if a user rotates a photo to the right, I want to get a jpeg of the photo rotate to the right just as the looks on screen). This takes into account that the photo could be bigger than whats displayed on screen too (no screenshots). I'm trying to use CGContext (CGContextRotateCTM specifically) but its not been too successful. Thanks for the help.

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