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  • Is it possible to compile a query for linq-to-objects

    - by Luke101
    I have a linq to objects query in a recursive loop and afraid when the objects approach more then 1000 and a have more then 100 users on the site -- my website will break. so is it possible to compile a linq to objects query. The linq query does nothing more then find the direct children of a node.

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  • Some F# Features that I would like to see in C# any help?

    - by WeNeedAnswers
    After messing about with F# there are some really nice features that I think I am going to miss when I HAVE to go back to c#, any clues on how I can ween myself off the following, or better still duplicate their functionality: Pattern Matching (esp. with Discriminating Unions) Discriminating Unions Recursive Functions (Heads and Tails on Lists) And last but not least the Erlang inspired Message Processing.

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  • Tail recursion in C++

    - by Phenom
    Can someone show me a simple tail-recursive function in C++? Why is tail recursion better, if it even is? What other kinds of recursion are there besides tail recursion?

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  • Good use of recursion in chess programming?

    - by JDelage
    Hi, As part of a homework assignment, I have to program a simple chess game in Java. I was thinking of taking the opportunity to experiment with recursion, and I was wondering if there's an obvious candidate in chess for recursive code? Thank you, JDelage

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  • Check SuspendLayout

    - by norlando02
    Is there a way in C# to check if an object is suspend? I have a TreeView that I need to know if it is still suspend. myTreeView.BeginUpdate(); myTreeView.SuspendLayout(); // Do Stuff. myTreeView.EndUpdate(); myTreeView.ResumeLayout(); Because i have this code in a recursive function I want to know if the TreeView is already been suspended.

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  • MP3 Resampling in Linux

    - by sharon
    Hello folks. Tonight I am working on my music collection. I would like to resample a large selection of my MP3's to 192Kb/s for my Zune. I know the obvious way to do this is a recursive function using lame to encode MP3 at 192 - but lame doesn't maintain the ID3 tags! Does anyone know of another option that will retain ID3 info? Thank you all for your time / help!

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  • Django - calling full_clean() inside of clean() equivalent?

    - by orokusaki
    For transaction purposes, I need all field validations to run before clean() is done. Is this possible? My thinking is this: @transaction.commit_on_success def clean(self): # Some fun stuff here. self.full_clean() # I know this isn't correct, but it illustrates my point. but obviously that's not correct, because it would be recursive. Is there a way to make sure that everything that full_clean() does is done inside clean()?

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  • What is the most efficient way to clone a JavaScript object?

    - by jschrab
    What is the most efficient way to clone a JavaScript object? I've seen: obj = eval(uneval(o)); but that's not cross platform (FF only). I've done (in Mootools 1.2) things like this: obj = JSON.decode(JSON.encode(o)); but question the efficiency. I've also seen recursive copying function, etc. I'm pretty surprised that out-of-the-box JavaScript doesn't have a method for doing this.

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  • Smart image search via Powershell

    - by Oleg Svechkarenko
    I interested in file searching by custom properties. For example, I want to find all JPEG-images with certain dimensions. Something looks like Get-ChildItem -Path C:\ -Filter *.jpg -Recursive | where-object { $_.Dimension -eq '1024x768' } I suspect it's about using of System.Drawing. How it can be done? Thanks in advance

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • PHP: Condense array of similar strings into one merged array

    - by Matt Andrews
    Hi everyone. Working with an array of dates (opening times for a business). I want to condense them to their briefest possible form. So far, I started out with this structure Array ( [Mon] => 12noon-2:45pm, 5:30pm-10:30pm [Tue] => 12noon-2:45pm, 5:30pm-10:30pm [Wed] => 12noon-2:45pm, 5:30pm-10:30pm [Thu] => 12noon-2:45pm, 5:30pm-10:30pm [Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) What I want to achieve is this: Array ( [Mon-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) I've tried writing a recursive function and have managed to output this so far: Array ( [Mon-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Tue-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Wed-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Thu-Fri] => 12noon-2:45pm, 5:30pm-10:30pm [Sat] => 12noon-11pm [Sun] => 12noon-9:30pm ) Can anybody see a simple way of comparing the values and combining the keys where they're similar? My recursive function is basically two nested foreach() loops - not very elegant. Thanks, Matt EDIT: Here's my code so far, which produces the 3rd array above (from the first one as input): $last_time = array('t' => '', 'd' => ''); // blank array for looping $i = 0; foreach($final_times as $day=>$time) { if($last_time['t'] != $time ) { // it's a new time if($i != 0) { $print_times[] = $day . ' ' . $time; } // only print if it's not the first, otherwise we get two mondays } else { // this day has the same time as last time $end_day = $day; foreach($final_times as $day2=>$time2) { if($time == $time2) { $end_day = $day2; } } $print_times[] = $last_time['d'] . '-' . $end_day . ' ' . $time; } $last_time = array('t' => $time, 'd' => $day); $i++; }

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  • More efficient method for grabbing all child units

    - by Hazior
    I have a table in SQL that links to itself through parentID. I want to find the children and their children and so forth until I find all the child objects. I have a recursive function that does this but it seems very ineffective. Is there a way to get sql to find all child objects? If so how?

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  • graph algorithms on GPU

    - by scatman
    the current GPU threads are somehow limited (memory limit, limit of data structures, no recursion...). do you think it would be feasible to implement a graph theory problem on GPU. for example vertex cover? dominating set? independent set? max clique?.... is it also feasible to have branch-and-bound algorithms on GPUs? Recursive backtracking?

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  • Finding partial substrings within a string

    - by Peter Chang
    I have two strings which must be compared for similarity. The algorithm must be designed to find the maximal similarity. In this instance, the ordering matters, but intervening (or missing) characters do not. Edit distance cannot be used in this case for various reasons. The situation is basically as follows: string 1: ABCDEFG string 2: AFENBCDGRDLFG the resulting algorithm would find the substrings A, BCD, FG I currently have a recursive solution, but because this must be run on massive amounts of data, any improvements would be greatly appreciated

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  • c# parameters question

    - by n00b
    I am new to c# and need help understanding what going on in the following function public bool parse(String s) { table.Clear(); return parse(s, table, null); } where table is a Dictionary. I can see that is is recursive but how is parse being passed three params when it is defined to take just a string?

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  • Finding the maximum weight subsequence of an array of positive integers?

    - by BeeBand
    I'm tring to find the maximum weight subsequence of an array of positive integers - the catch is that no adjacent members are allowed in the final subsequence. The exact same question was asked here, and a recursive solution was given by MarkusQ. He provides an explanation, but can anyone help me understand how he has expanded the function? How does this solution take into consideration non-adjacent members?

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  • k-combinations of a set of integers in ascending size order

    - by Adamski
    Programming challenge: Given a set of integers [1, 2, 3, 4, 5] I would like to generate all possible k-combinations in ascending size order in Java; e.g. [1], [2], [3], [4], [5], [1, 2], [1, 3] ... [1, 2, 3, 4, 5] It is fairly easy to produce a recursive solution that generates all combinations and then sort them afterwards but I imagine there's a more efficient way that removes the need for the additional sort.

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