Search Results

Search found 6355 results on 255 pages for 'unix socket'.

Page 25/255 | < Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • Looking for Unix tool/script that, given an input path, will compress every batch of uncompressed 100MB text files into a single gzip file

    - by newToFlume
    I have a dump of thousands of small text files (1-5MB) large, each containing lines of text. I need to "batch" them up, so that each batch is of a fixed size - say 100MB, and compress that batch. Now that batch could be: A single file that is just a 'cat' of the contents of the individual text files, or Just the individual text files themselves Caveats: unix split -b will not work here as I need to keep lines of text intact. Using the lines option is a bit complicated as there is a large variance in the number of bytes in each line. The files need not be a fixed size strictly, as long as it's within 5% of the requested size The lines are critical, and should not be lost: I need to confirm that the input made its way to output without loss - what rolling checksum (something like CRC32, BUT better/"stronger" in face of collisions) A script should do nicely, but this seems like a task someone has done before, and it would be nice to see some code (preferably python or ruby) that does atleast something similar.

    Read the article

  • What is the secure way to isolate ftp server users on unix?

    - by djs
    I've read documentation for various ftp daemons and various long threads about the security implications of using a chroot environment for an ftp server when giving users write access. If you read the vsftpd documentation, in particular, it implies that using chroot_local_user is a security hazard, while not using it is not. There seems to be no coverage of the implications of allowing the user access to the entire filesystem (as permitted by their user and group membership), nor to the confusion this can create. So, I'd like to understand what is the correct method to use in practice. Should an ftp server with authenticated write-access users provide a non-chroot environment, a chroot environment, or some other option? Given that Windows ftp daemons don't have the option to use chroot, they need to implement isolation otherwise. Do any unix ftp daemons do something similar?

    Read the article

  • Is there a keyboard shortcut in Firefox to paste the Unix "primary selection" clipboard, not the Fir

    - by mike
    I run Linux, and am used to selecting text with the mouse to copy and pressing shift-Ins to paste. (This uses an alternate clipboard known as the "Primary Selection".) This seems to work in every app besides Firefox. Firefox uses a different clipboard, where Ctrl-C copies and Ctrl-V pastes. Is there a keystroke or configuration change I can do to make Firefox paste from the Unix "primary selection" clipboard -- the one it pastes from when I click the middle mouse button? Edit: I'm looking for a keyboard shortcut. Not mouse.

    Read the article

  • How to establish a socket connection from iPhone to a Apache server and communicate via PHP?

    - by candoyo
    Hi, I am working on an iPhone game which is depended on a LAMP server. I want to create a "event" based system where the apache server sends an event to the iphone. For this, I am thinking of using "CFStreamCreatePairWithSocketToHost" to connect to port 80 of the apache server. I am able to successfully connect to the server and open a read and write stream via the iPhone, but I am not sure how to send data to the iphone using PHP running from the LAMP server to the iPhone. I think I can use fsockopen in php to open a socket connection and write data to that socket. I tired running this code $fp = fsockopen("tcp://localhost", 80, $errno, $errstr); if (!$fp) { echo "ERROR: $errno - $errstr<br />\n"; } else { echo"writing to socket "; fwrite($fp, "wwqeqweqw eqwe qwe \n"); //echo fread($fp, 26); fclose($fp); echo "done"; } But, I dont see anything being read on the iphone.. Any idea what's going on, or how to accomplish this? Thanks!

    Read the article

  • Why does async BeginReceiveFrom never time out on a raw socket?

    - by James Hugard
    Writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible. Not using "System.Net.NetworkInformation.Ping", because it appears to allocate one thread per request. Am also interested in using F# async workflows. The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond. Not sure if this is a .NET issue, or an F# one... Any ideas? (note: the process must run as Admin to allow Raw Socket access) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.AsyncPing ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let AsyncPing (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

    Read the article

  • How to detect a timeout when using asynchronous Socket.BeginReceive?

    - by James Hugard
    Writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible. Not using "System.Net.NetworkInformation.Ping", because it appears to allocate one thread per request. Am also interested in using F# async workflows. The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond. Not sure if this is a .NET issue, or an F# one... Any ideas? (note: the process must run as Admin to allow Raw Socket access) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.AsyncPing ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let AsyncPing (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

    Read the article

  • How to recover gracefully from a C# udp socket exception

    - by Gearoid Murphy
    Context: I'm porting a linux perl app to C#, the server listens on a udp port and maintains multiple concurrent dialogs with remote clients via a single udp socket. During testing, I send out high volumes of packets to the udp server, randomly restarting the clients to observe the server registering the new connections. The problem is this: when I kill a udp client, there may still be data on the server destined for that client. When the server tries to send this data, it gets an icmp "no service available" message back and consequently an exception occurs on the socket. I cannot reuse this socket, when I try to associate a C# async handler with the socket, it complains about the exception, so I have to close and reopen the udp socket on the server port. Is this the only way around this problem?, surely there's some way of "fixing" the udp socket, as technically, UDP sockets shouldn't be aware of the status of a remote socket? Any help or pointers would be much appreciated. Thanks.

    Read the article

  • Can I close and reopen a socket?

    - by Roman
    I learned an example of usage of sockets. In this example a client sends a request to a server to open a socket and then the server (listening to a specific port) opens a socket and everything is fine, socket is "opened" from both sides (client and server). But it is still not clear to me how flexible is this stuff. For example, is it possible for the client to close an opened (from both ends) socket and to reopen it again (under condition that the server keeps the socket opened). Is it possible for the server to "know" that a socket was closed on the client side? Is it possible for the client to know that a socket was closed on the server side?

    Read the article

  • "Can´t open socket or connection refused" with .NET

    - by HoNgOuRu
    Im getting a connection refused when I try to send some data to my server app using netcat. server side: IPAddress ip; ip = Dns.GetHostEntry("localhost").AddressList[0]; IPEndPoint ipFinal = new IPEndPoint(ip, 12345); Socket socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp); socket.Bind(ipFinal); socket.Listen(100); Socket handler = socket.Accept(); ------> it stops here......nothing happens

    Read the article

  • non-blocking socket client connection

    - by Igor
    ALL, I am looking for a simple example of non-blocking socket connection that will run on Windows. I tried to Google, but all samples are either for *nix (POSIX) or blocking sockets on Windows. Looking thru msdn I see that it is easy to make a socket non-blocking and issue a connect(), but then you need some preparation in order to put the socket back. So, all in all I need something on a non-blocking socket that will connect and then put it back to be blocking. The read and write operation should be performed on the blocking socket. The reason for a non-blocking socket is that I need a connection timeout and there is no other way than non-blocking socket. Or is there? Thank you.

    Read the article

  • How can I send an std::vector<std::string> over a UNIX socket?

    - by Mike
    For my application, I need to be able to send an std::vector<std::string> over a UNIX socket(local), and get a copy of the vector on the other end of the socket. What's the easiest way to do this with O(1) messages relative to the size of the vector(i.e. without sending a message for each string in the vector)? Since this is all on the same host, and because I control both ends of the socket, I'm not concerned with machine-specific issues such as endinness or vector/string representation.

    Read the article

  • What host do I have to bind a listening socket to?

    - by herrturtur
    I used python's socket module and tried to open a listening socket using import socket import sys def getServerSocket(host, port): for r in socket.getaddrinfo(host, port, socket.AF_UNSPEC, socket.SOCK_STREAM, 0, socket.AI_PASSIVE): af, socktype, proto, canonname, sa = r try: s = socket.socket(af, socktype, proto) except socket.error, msg: s = None continue try: s.bind(sa) s.listen(1) except socket.error, msg: s.close() s = None continue break if s is None: print 'could not open socket' sys.exit(1) return s Where host was None and port was 15000. The program would then accept connections, but only from connections on the same machine. What do I have to do to accept connections from the internet?

    Read the article

  • Can MS Services for Unix be deployed and accessed from a shared drive?

    - by Ian C.
    I'm interested in experimenting with replacing our dependency on MKS with MS' Sevices for Unix toolset. I was wondering if anyone has any experience with deploying SFU on a shared drive? We like to, wherever possible, host our dev tools on one central NAS and call to the NAS to access the tools instead of rolling stuff out to each and every desktop. I'm not interested in the NFS support or ActiveState Perl. Really, none of the daemon technology is required here. I'm looking for replacements for the coreutils/binutils stuff you find in Linux (and MKS on Windows): sed, awk, csh, bash, grep, ls, find -- the meat-and-potates command line apps that our build and test scripts are built around. If I limit the install to just the Interix GNU Components (and maybe the Remote Connectivity components) will is run nicely from a shared location? To head off some questions: Yes, I've looked at Cygwin. Unfortunately it's performance in our build and test environment is poor. It runs considerably slower than MKS and it's not a direct drop-in replacement for MKS (thanks to its internal pathing and limitations with commands like 'ps'), so it's a tougher sell. Yes, I'm looking at the MinGW offering in parallel to this.

    Read the article

  • What character can be safely used for naming files on unix/linux?

    - by Eric DANNIELOU
    Before yesterday, I used only lower case letters, numbers, dot (.) and underscore(_) for directories and file naming. Today I would like to start using more special characters. Which ones are safe (by safe I mean I will never have any problem)? ps : I can't believe this question hasn't been asked already on this site, but I've searched for the word "naming" and read canonical questions without success (mosts are about computer names). Edit #1 : (btw, I don't use upper case letters for file names. I don't remember why. But since a few month, I have production problems with upper case letters : Some OS do not support ascii!) Here's what happened yesterday at work : As usual, I had to create a self signed SSL certificate. As usual, I used the name of the website for the files : www2.example.com.key www2.example.com.crt www2.example.com.csr. Then comes the problem : Generate a wildcard self signed certificate. I did that and named the files example.com.key example.com.crt example.com.csr, which is misleading (it's a certificate for *.example.com). I came back home, started putting some stars in apache configuration files filenames and see if it works (on a useless home computer, not even stagging). Stars in file names really scares me : Some coworkers/vendors/... can do some script using rm find xarg that would lead to http://www.ucs.cam.ac.uk/support/unix-support/misc/horror, and already one answer talks about disaster. Edit #2 : Just figured that : does not need to be escaped. Anyone knows why it is not used in file names?

    Read the article

  • Difference between sending data via UDP in Bash and with a Python script

    - by Kevin Burke
    I'm on a Centos box, trying to send a UDP packet to port 8125 on localhost. When I run this Python script: import socket sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) sock.sendto('blah', ("127.0.0.1", 8125)) The data appears where it should on port 8125. However when I send the data like this: echo "blah" | nc -4u -w1 127.0.0.1 8125 Or like this: echo "blah" > /dev/udp/127.0.0.1/8125 The data does not appear in the backend. I know this is horribly vague but it's UDP and it's hard to determine why one packet is being sent and the other is not. Do you have any ideas about how to debug this issue further? I'm on a Centos machine.

    Read the article

  • perl : Passing hash , array through socket program betwen client and server

    - by pavun_cool
    Hi All . In sockets I have written the client server program . First I tried to send the normal string among them it sends fine . After that I am trying to send the hash and array values from client to server and server to client . When I printing the values using Dumper . It is giving me only reference . What Should I do for getting accessing the actual values in client server . Server Program: use IO::Socket; use strict; use warnings; my %hash = ( "name" => "pavunkumar " , "age" => 20 ) ; my $new = \%hash ; #Turn on System variable for Buffering output $| = 1; # Creating a a new socket my $socket= IO::Socket::INET->new(LocalPort=>5000,Proto=>'tcp',Localhost => 'localhost','Listen' => 5 , 'Reuse' => 1 ); die "could not create $! \n" unless ( $socket ); print "\nUDPServer Waiting port 5000\n"; my $new_sock = $socket->accept(); my $host = $new_sock->peerhost(); while(<$new_sock>) { #my $line = <$new_sock>; print Dumper "$host $_"; print $new_sock $new . "\n"; } print "$host is closed \n" ; Client Program use IO::Socket; use Data::Dumper ; use warnings ; use strict ; my %hash = ( "file" =>"log.txt" , size => "1000kb") ; my $ref = \%hash ; # This client for connecting the specified below address and port # INET function will create the socket file and establish the connection with # server my $port = shift || 5000 ; my $host = shift || 'localhost'; my $recv_data ; my $send_data; my $socket = new IO::Socket::INET ( PeerAddr => $host , PeerPort => $port , Proto => 'tcp', ) or die "Couldn't connect to Server\n"; while (1) { my $line = <stdin> ; print $socket $ref."\n"; if ( $line = <$socket> ) { print Dumper $line ; } else { print "Server is closed \n"; last ; } } I have given my sample program about what I am doing , Can any one tell me what I am doing wrong in this code. And what I need to do for accessing the hash values . Thanks in Advance

    Read the article

  • How to properly close a socket after an exception is caught?

    - by marco
    Hello, after my last project I had the problem that the client was expecting an object from the server, but while processing the clients input an exception that forces the server to close the socket for security reasons is caught. This causes the client to terminate in a very unpleasant way, the way I decided to deal with this was sending the client a Input status message after each recieved input so that he knows if his input was processed properly or if he needs to throw an exception. So my question: Is there a better/cleaner way to close the socket after an exception is caught?? thanks,

    Read the article

  • How to detect that a server had closed the socket / crashed in the client side ?

    - by Spredzy
    Hi all, I am developing a Client/Server application. I would like to know how can I detect that a server had closed the socket or had crashed in the client side (my android App) I am running on one side my android app, that is connected. On the other side I am running netcat (for testing purpose). I Would like to know what signal is sent to my client socket or what happen when I kill netcat. Because now, I immediately get an error message that impose me to "Force Close" my application. How can I handle it properly ? Thank you

    Read the article

  • Binary socket and policy file in Flex

    - by Daniil
    Hi, I'm trying to evaluate whether Flex can access binary sockets. Seems that there's a class calles Socket (flex.net package). The requirement is that Flex will connect to a server serving binary data. It will then subscribe to data and receive the feed which it will interpret and display as a chart. I've never worked with Flex, my experience lies with Java, so everything is new to me. So I'm trying to quickly set something simple up. The Java server expects the following: DataInputStream in = ..... byte cmd = in.readByte(); int size = in.readByte(); byte[] buf = new byte[size]; in.readFully(buf); ... do some stuff and send binary data in something like out.writeByte(1); out.writeInt(10000); ... etc... Flex, needs to connect to a localhost:6666 do the handshake and read data. I got something like this: try { var socket:Socket = new Socket(); socket.connect('192.168.110.1', 9999); Alert.show('Connected.'); socket.writeByte(108); // 'l' socket.writeByte(115); // 's' socket.writeByte(4); socket.writeMultiByte('HHHH', 'ISO-8859-1'); socket.flush(); } catch (err:Error) { Alert.show(err.message + ": " + err.toString()); } The first thing is that Flex does a <policy-file-request/>. I've modified the server to respond with: <?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "/xml/dtds/cross-domain-policy.dtd"> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="192.168.110.1" to-ports="*" /> </cross-domain-policy> After that - EOFException happens on the server and that's it. So the question is, am I approaching whole streaming data issue wrong when it comes to Flex? Am I sending the policy file wrong? Unfortunately, I can't seem to find a good solid example of how to do it. It seems to me that Flex can do binary Client-Server application, but I personally lack some basic knowledge when doing it. I'm using Flex 3.5 in IntelliJ IDEA IDE. Any help is appreciated. Thank you!

    Read the article

  • Any socket programmers out there? How can I obtain the IPv4 address of the client?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code setup to listen for incoming TCP connection requests from clients after the parent socket has been created and is set to listen... int sockfd, newfd; unsigned int len; socklen_t sin_size; char msg[]="Test message sent"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char ip[INET6_ADDRSTRLEN]; . . //parent socket creation and listen code omitted for simplicity . //wait for connection requests from clients while(1) { //Returns the socketID and address of client connecting to socket if( ( newfd = accept(sockfd, (struct sockaddr *)&client, &len) ) == -1 ){ perror("Accept"); exit(-1); } if( (rv = recv(newfd, buf, MAXLEN-1, 0 )) == -1) { perror("Recv"); exit(-1); } struct sockaddr_in *clientAddr = ( struct sockaddr_in *) get_in_addr((struct sockaddr *)&client); inet_ntop(client.ss_family, clientAddr, ip, sizeof ip); printf("Receive from %s: query type is %s\n", ip, buf); if( ( st = send(newfd, msg, strlen(msg), 0)) == -1 ) { perror("Send"); exit(-1); } //ntohs is used to avoid big-endian and little endian compatibility issues printf("Send %d byte to port %d\n", ntohs(clientAddr->sin_port) ); close(newfd); } } I found the get_in_addr function online and placed it at the top of my code and use it to obtain the IP address of the client connecting... // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } but the function always returns the IPv6 IP address since thats what the sa_family property is set as. My question is, is the IPv4 IP address stored anywhere in the data I'm using and, if so, how can I access it? Thanks so much in advance for all your help!

    Read the article

  • Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)

    - by Bakhtiyor
    I have mailserver configure using dovecot+postfix+mysql and it was runnig fine in the server(Ubuntu Server). But during last week it stopped working correctly. It doesn't send email. When I try to telnet localhost smtp I'm connecting successfully but when I do mail from:<[email protected]> and hit Enter it hangs on, nothing happen. Having reviewed /var/log/mail.log file I've found out that probably(99%) the problem is on postfix when it is trying to connect to MySQL server. If you see the log file given below you can see that it says Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2). Nov 14 21:54:36 ns1 dovecot: dovecot: Killed with signal 15 (by pid=7731 uid=0 code=kill) Nov 14 21:54:36 ns1 dovecot: Dovecot v1.2.9 starting up (core dumps disabled) Nov 14 21:54:36 ns1 dovecot: auth-worker(default): mysql: Connected to localhost (mailserver) Nov 14 21:54:44 ns1 postfix/postfix-script[7753]: refreshing the Postfix mail system Nov 14 21:54:44 ns1 postfix/master[1670]: reload -- version 2.7.0, configuration /etc/postfix Nov 14 21:54:52 ns1 postfix/trivial-rewrite[7759]: warning: connect to mysql server localhost: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) Nov 14 21:54:52 ns1 postfix/trivial-rewrite[7759]: fatal: mysql:/etc/postfix/mysql-virtual-alias-maps.cf(0,lock|fold_fix): table lookup problem Nov 14 21:54:53 ns1 postfix/master[1670]: warning: process /usr/lib/postfix/trivial-rewrite pid 7759 exit status 1 Nov 14 21:54:53 ns1 postfix/cleanup[7397]: warning: problem talking to service rewrite: Connection reset by peer Nov 14 21:54:53 ns1 postfix/master[1670]: warning: /usr/lib/postfix/trivial-rewrite: bad command startup -- throttling Nov 14 21:54:53 ns1 postfix/smtpd[7071]: warning: problem talking to service rewrite: Success I tried netstat -ln | grep mysql and it returns unix 2 [ ACC ] STREAM LISTENING 5817 /var/run/mysqld/mysqld.sock. The content of /etc/postfix/mysql-virtual-alias-maps.cf file is here: user = stevejobs password = apple hosts = localhost dbname = mailserver query = SELECT destination FROM virtual_aliases WHERE source='%s' Here I tried to change hosts = 127.0.0.1 but it says warning: connect to mysql server 127.0.0.1: Can't connect to MySQL server on '127.0.0.1' (110) So, I am lost and don't know where else to change in order to solve the problem. Any help would be appreciated highly. Thank you.

    Read the article

  • A Gentle .NET touch to Unix Touch

    - by lavanyadeepak
    A Gentle .NET touch to Unix Touch The Unix world has an elegant utility called 'touch' which would modify the timestamp of the file whose path is being passed an argument to  it. Unfortunately, we don't have a quick and direct such tool in Windows domain. However, just a few lines of code in C# can fill this gap to embrace and rejuvenate any file in the file system, subject to access ACL restrictions with the current timestamp.   using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace LavanyaDeepak.Utilities { class Touch { static void Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Please specify the path of the file to operate upon."); return; } if (!File.Exists(args[0])) { try { FileAttributes objFileAttributes = File.GetAttributes(args[0]); if ((objFileAttributes & FileAttributes.Directory) == FileAttributes.Directory) { Console.WriteLine("The input was not a regular file."); return; } } catch { } Console.WriteLine("The file does not seem to be exist."); return; } try { File.SetLastWriteTime(args[0], DateTime.Now); Console.WriteLine("The touch completed successfully"); } catch (System.UnauthorizedAccessException exUnauthException) { Console.WriteLine("Unable to touch file. Access is denied. The security manager responded: " + exUnauthException.Message); } catch (IOException exFileAccessException) { Console.WriteLine("Unable to touch file. The IO interface failed to complete request and responded: " + exFileAccessException.Message); } catch (Exception exGenericException) { Console.WriteLine("Unable to touch file. An internal error occured. The details are: " + exGenericException.Message); } } } }

    Read the article

< Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >