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  • Call/Ret in x86 assembly embedded in C++

    - by SP658
    This is probably trivial, but for some reason I can't it to work. Its supposed to be a simple function that changes the last byte of a dword to 'AA' (10101010), but nothing happens when I call the function. It just returns my original dword __declspec(naked) long function(unsigned long inputDWord, unsigned long *outputDWord) { _asm{ mov ebx, dword ptr[esp+4] push ebx call SET_AA pop ebx mov eax, dword ptr[esp+8] mov dword ptr[eax], ebx } } __declspec(naked) unsigned long SET_AA( unsigned long inputDWord ) { __asm{ mov eax, [esp+4] mov al, 0xAA ret } }

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  • Drupal 6 CCK - Having a textbox appear when 'Other' is selected

    - by espais
    I have a special content-type that I have created, and one of the fields is a radio button list. The last element is named 'Other' and I would like to have a textbox appear and allow the user to enter in a non-defined value. Is this sort of capability provided by any sort of module, or is this something that needs to be coded by hand? (If so, would you mind pointing me in the correct direction?)

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  • get the length/width of value in a factor

    - by Brandon
    How do you get the length of a variable. I am trying to get the last character of factor but the width/length of the contents is variable. I was trying to do something like this: newvariable <- substr(oldvariable, length(oldvariable) -1, length(oldvariable))

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  • How to reliably categorize HTTP sessions in proxy to corresponding browser' windows/tabs user is viewing?

    - by Jehonathan
    I was using the Fiddler core .Net library as a local proxy to record the user activity in web. However I ended up with a problem which seems dirty to solve. I have a web browser say Google Chrome, and the user opened like 10 different tabs each with different web URLs. The problem is that the proxy records all the HTTP session initiated by each pages separately, causing me to figure out using my intelligence the tab which the corresponding HTTP session belonged to. I understand that this is because of the stateless nature of HTTP protocol. However I am just wondering is there an easy way to do this? I ended up with below c# code for that in Fiddler. Still its not a reliable solution due to the heuristics. This is a modification of the sample project bundled with Fiddler core for .NET 4. Basically what it does is filtering HTTP sessions initiated in last few seconds to find the first request or switching to another page made by the same tab in browser. It almost works, but not seems to be a universal solution. Fiddler.FiddlerApplication.AfterSessionComplete += delegate(Fiddler.Session oS) { //exclude other HTTP methods if (oS.oRequest.headers.HTTPMethod == "GET" || oS.oRequest.headers.HTTPMethod == "POST") //exclude other HTTP Status codes if (oS.oResponse.headers.HTTPResponseStatus == "200 OK" || oS.oResponse.headers.HTTPResponseStatus == "304 Not Modified") { //exclude other MIME responses (allow only text/html) var accept = oS.oRequest.headers.FindAll("Accept"); if (accept != null) { if(accept.Count>0) if (accept[0].Value.Contains("text/html")) { //exclude AJAX if (!oS.oRequest.headers.Exists("X-Requested-With")) { //find the referer for this request var referer = oS.oRequest.headers.FindAll("Referer"); //if no referer then assume this as a new request and display the same if(referer!=null) { //if no referer then assume this as a new request and display the same if (referer.Count > 0) { //lock the sessions Monitor.Enter(oAllSessions); //filter further using the response if (oS.oResponse.MIMEType == string.Empty || oS.oResponse.MIMEType == "text/html") //get all previous sessions with the same process ID this session request if(oAllSessions.FindAll(a=>a.LocalProcessID == oS.LocalProcessID) //get all previous sessions within last second (assuming the new tab opened initiated multiple sessions other than parent) .FindAll(z => (z.Timers.ClientBeginRequest > oS.Timers.ClientBeginRequest.AddSeconds(-1))) //get all previous sessions that belongs to the same port of the current session .FindAll(b=>b.port == oS.port ).FindAll(c=>c.clientIP ==oS.clientIP) //get all previus sessions with the same referrer URL of the current session .FindAll(y => referer[0].Value.Equals(y.fullUrl)) //get all previous sessions with the same host name of the current session .FindAll(m=>m.hostname==oS.hostname).Count==0 ) //if count ==0 that means this is the parent request Console.WriteLine(oS.fullUrl); //unlock sessions Monitor.Exit(oAllSessions); } else Console.WriteLine(oS.fullUrl); } else Console.WriteLine(oS.fullUrl); Console.WriteLine(); } } } } };

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  • In Java, how do you parse through a single word string?

    - by Fraz
    I'm trying to parse though a string made up of a single word. How would you go about assigning the last letter of the word to a variable? I was thinking of using the Scanner class to parse the word and make each letter an element in an array but it seems Scanner.next() only goes through whole words and not the individual letters. Any help?

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  • Best logging framework for native C++?

    - by Jox
    I'm looking for logging framework for C++ project. My best shoot was log4cxx, but it seems that it's abandoned project, with development stopped ~4 years ago, with only one update in last 4-5 years. Anything better that log4cxx? (log4c & log4cpp are also totally out-of-date)...

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  • Moving an element to the body using jQuery

    - by DanC
    How can I move an element to the end of the body? Using jQuery, I want some given element to be moved to the body, preferably to be the last element contained by it. Imagine the following would be valid: $('#myElement').moveToTheEndOfTheBody(); Thanks!

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  • Apache shows different sites on same vhost

    - by Gaia
    on a plesk 9.3.0 running Apache on CentOS I have 6 vhosts setup. All of them run wordpress, installed via installatron. Sometimes, when I request mynewsite.com (last site created) it instead shows firstsite.com (first site setup in this VPS). this only happens on mynewsite.com. It has never occurred on any of the other sites in this VPS. I am baffled. Any advice is appreciated. Thanks

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  • Problem with mod rewrite for multi-lingual site

    - by Chris
    Hi everyone Currently developing a multi-lingual website, Users can access the front page using url with format below: http://mydomain.com/en/ http://mydomain.com/fr/ Problem is here. URL without last "/" (http://mydomain.com/fr) caused page not found problem Here is the rule RewriteRule ^/?([^./]+)/(.*)$ $2?lang=$1 [L,QSA] Can anybody help ? Thanks in advance

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  • Django manage.py can't find an INSTALLED_APP even though the module is in the path

    - by Rhubarb
    When I run python manage.py shell I get an error about the last app I've added to INSTALLED_APP, namely django_evolution, saying it's an undefined module. This is despite the fact that I've added the path to django_evolution to the system path. In fact right after this error I can run python and do an import on django_evolution and everything is fine. Why isn't django or python seeing this module when clearly it's been setup and even added to the path?

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  • Fast data structure for small sets

    - by thr
    I'm in need for a data structure that can handle small sets (10-20 strings, at most 50, of varying length) very fast. False positives is ok, but false negatives are not. The last requirement makes bloom filters seem like a good fit, but I'm not sure about their speed, any other recommendations?

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  • Is there a way to wrap some local cache around a URLConnection

    - by Michael Neale
    I am using a URLConnection class - I want to be able to grab a stream to a given URL even if said URL is unavailable (ie cache the last known cope of the content on a URL, to some local file system dir) - now I have written this code a few times (never happy with it) and was wondering if there is something better out there that might be able to do this.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Programmatically triggering events in Javascript for IE using jQuery

    - by Dan Herbert
    When an Event is triggered by a user in IE, it is set to the window.event object. The only way to see what triggered the event is by accessing the window.event object (as far as I know) This causes a problem in ASP.NET validators if an event is triggered programmatically, like when triggering an event through jQuery. In this case, the window.event object stores the last user-triggered event. When the onchange event is fired programmatically for a text box that has an ASP.NET validator attached to it, the validation breaks because it is looking at the element that fired last event, which is not the element the validator is for. Does anyone know a way around this? It seems like a problem that is solvable, but from looking online, most people just find ways to ignore the problem instead of solving it. To explain what I'm doing specifically: I'm using a jQuery time picker plugin on a text box that also has 2 ASP.NET validators associated with it. When the time is changed, I'm using an update panel to post back to the server to do some things dynamically, so I need the onchange event to fire in order to trigger the postback for that text box. The jQuery time picker operates by creating a hidden unordered list that is made visible when the text box is clicked. When one of the list items is clicked, the "change" event is fired programmatically for the text box through jQuery's change() method. Because the trigger for the event was a list item, IE sees the list item as the source of the event, not the text box, like it should. I'm not too concerned with this ASP.NET validator working as soon as the text box is changed, I just need the "change" event to be processed so my postback event is called for the text box. The problem is that the validator throws an exception in IE which stops any event from being triggered. Firefox (and I assume other browsers) don't have this issue. Only IE due to the different event model. Has anyone encountered this and seen how to fix it? I've found this problem reported several other places, but they offer no solutions: jQuery's forum, with the jQuery UI Datepicker and an ASP.NET Validator ASP.NET forums, bug with ValidatorOnChange() function

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  • Realtime MySQL search results on an advanced search page

    - by Andrew Heath
    I'm a hobbyist, and started learning PHP last September solely to build a hobby website that I had always wished and dreamed another more competent person might make. I enjoy programming, but I have little free time and enjoy a wide range of other interests and activities. I feel learning PHP alone can probably allow me to create 98% of the desired features for my site, but that last 2% is awfully appealing: The most powerful tool of the site is an advanced search page that picks through a 1000+ record game scenario database. Users can data-mine to tremendous depths - this advanced page has upwards of 50 different potential variables. It's designed to allow the hardcore user to search on almost any possible combination of data in our database and it works well. Those who aren't interested in wading through the sea of options may use the Basic Search, which is comprised of the most popular parts of the Advanced search. Because the advanced search is so comprehensive, and because the database is rather small (less than 1,200 potential hits maximum), with each variable you choose to include the likelihood of getting any qualifying results at all drops dramatically. In my fantasy land where I can wield AJAX as if it were Excalibur, my users would have a realtime Total Results counter in the corner of their screen as they used this page, which would automatically update its query structure and report how many results will be displayed with the addition of each variable. In this way it would be effortless to know just how many variables are enough, and when you've gone and added one that zeroes out the results set. A somewhat similar implementation, at least visually, would be the Subtotal sidebar when building a new custom computer on IBuyPower.com For those of you actually still reading this, my question is really rather simple: Given the time & ability constraints outlined above, would I be able to learn just enough AJAX (or whatever) needed to pull this one feature off without too much trouble? would I be able to more or less drop-in a pre-written code snippet and tweak to fit? or should I consider opening my code up to a trusted & capable individual in the future for this implementation? (assuming I can find one...) Thank you.

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  • Position of character in a string

    - by Irfan
    I have a string : var str = "12345a45";//position is 6 here now i want the position of 'a'(alphabet) in that string similarly i have few more string like this: var str1 = "1234567a45";//position is 8 here var str2 = "12345a4";//position is 6 here var str3 = "123a";//position is 4 here var str4 = "a45";//position is 1 here Now what i thought of doing is , just searching the string from last and know the occurrence of any alphabet in that strings. any help will be appreciated . thanks.

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