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  • Primary language - QtC++, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • Help with code optimization

    - by Ockonal
    Hello, I've written a little particle system for my 2d-application. Here is raining code: // HPP ----------------------------------- struct Data { float x, y, x_speed, y_speed; int timeout; Data(); }; std::vector<Data> mData; bool mFirstTime; void processDrops(float windPower, int i); // CPP ----------------------------------- Data::Data() : x(rand()%ScreenResolutionX), y(0) , x_speed(0), y_speed(0), timeout(rand()%130) { } void Rain::processDrops(float windPower, int i) { int posX = rand() % mWindowWidth; mData[i].x = posX; mData[i].x_speed = WindPower*0.1; // WindPower is float mData[i].y_speed = Gravity*0.1; // Gravity is 9.8 * 19.2 // If that is first time, process drops randomly with window height if (mFirstTime) { mData[i].timeout = 0; mData[i].y = rand() % mWindowHeight; } else { mData[i].timeout = rand() % 130; mData[i].y = 0; } } void update(float windPower, float elapsed) { // If this is first time - create array with new Data structure objects if (mFirstTime) { for (int i=0; i < mMaxObjects; ++i) { mData.push_back(Data()); processDrops(windPower, i); } mFirstTime = false; } for (int i=0; i < mMaxObjects; i++) { // Sleep until uptime > 0 (To make drops fall with randomly timeout) if (mData[i].timeout > 0) { mData[i].timeout--; } else { // Find new x/y positions mData[i].x += mData[i].x_speed * elapsed; mData[i].y += mData[i].y_speed * elapsed; // Find new speeds mData[i].x_speed += windPower * elapsed; mData[i].y_speed += Gravity * elapsed; // Drawing here ... // If drop has been falled out of the screen if (mData[i].y > mWindowHeight) processDrops(windPower, i); } } } So the main idea is: I have some structure which consist of drop position, speed. I have a function for processing drops at some index in the vector-array. Now if that's first time of running I'm making array with max size and process it in cycle. But this code works slower that all another I have. Please, help me to optimize it. I tried to replace all int with uint16_t but I think it doesn't matter.

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  • Are there any modern GUI toolkits which implement a heirarchical menu buffer zone?

    - by scomar
    In Bruce Tognazzini's quiz on Fitt's Law, the question discussing the bottleneck in the hierarchical menu (as used in almost every modern desktop UI), talks about his design for the original Mac: The bottleneck is the passage between the first-level menu and the second-level menu. Users first slide the mouse pointer down to the category menu item. Then, they must carefully slide the mouse directly across (horizontally) in order to move the pointer into the secondary menu. The engineer who originally designed hierarchicals apparently had his forearm mounted on a track so that he could move it perfectly in a horizontal direction without any vertical component. Most of us, however, have our forarms mounted on a pivot we like to call our elbow. That means that moving our hand describes an arc, rather than a straight line. Demanding that pivoted people move a mouse pointer along in a straight line horizontally is just wrong. We are naturally going to slip downward even as we try to slide sideways. When we are not allowed to slip downward, the menu we're after is going to slam shut just before we get there. The Windows folks tried to overcome the pivot problem with a hack: If they see the user move down into range of the next item on the primary menu, they don't instantly close the second-level menu. Instead, they leave it open for around a half second, so, if users are really quick, they can be inaccurate but still get into the second-level menu before it slams shut. Unfortunately, people's reactions to heightened chance of error is to slow down, rather than speed up, a well-established phenomenon. Therefore, few users will ever figure out that moving faster could solve their problem. Microsoft's solution is exactly wrong. When I specified the Mac hierarchical menu algorthm in the mid-'80s, I called for a buffer zone shaped like a <, so that users could make an increasingly-greater error as they neared the hierarchical without fear of jumping to an unwanted menu. As long as the user's pointer was moving a few pixels over for every one down, on average, the menu stayed open, no matter how slow they moved. (Cancelling was still really easy; just deliberately move up or down.) This just blew me away! Such a simple idea which would result in a huge improvement in usability. I'm sure I'm not the only one who regularly has the next level of a menu slam shut because I don't move the mouse pointer in a perfectly horizontal line. So my question is: Are there any modern UI toolkits which implement this brilliant idea of a < shaped buffer zone in hierarchical menus? And if not, why not?!

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • Optimizing sparse dot-product in C#

    - by Haggai
    Hello. I'm trying to calculate the dot-product of two very sparse associative arrays. The arrays contain an ID and a value, so the calculation should be done only on those IDs that are common to both arrays, e.g. <(1, 0.5), (3, 0.7), (12, 1.3) * <(2, 0.4), (3, 2.3), (12, 4.7) = 0.7*2.3 + 1.3*4.7 . My implementation (call it dict) currently uses Dictionaries, but it is too slow to my taste. double dot_product(IDictionary<int, double> arr1, IDictionary<int, double> arr2) { double res = 0; double val2; foreach (KeyValuePair<int, double> p in arr1) if (arr2.TryGetValue(p.Key, out val2)) res += p.Value * val2; return res; } The full arrays have about 500,000 entries each, while the sparse ones are only tens to hundreds entries each. I did some experiments with toy versions of dot products. First I tried to multiply just two double arrays to see the ultimate speed I can get (let's call this "flat"). Then I tried to change the implementation of the associative array multiplication using an int[] ID array and a double[] values array, walking together on both ID arrays and multiplying when they are equal (let's call this "double"). I then tried to run all three versions with debug or release, with F5 or Ctrl-F5. The results are as follows: debug F5: dict: 5.29s double: 4.18s (79% of dict) flat: 0.99s (19% of dict, 24% of double) debug ^F5: dict: 5.23s double: 4.19s (80% of dict) flat: 0.98s (19% of dict, 23% of double) release F5: dict: 5.29s double: 3.08s (58% of dict) flat: 0.81s (15% of dict, 26% of double) release ^F5: dict: 4.62s double: 1.22s (26% of dict) flat: 0.29s ( 6% of dict, 24% of double) I don't understand these results. Why isn't the dictionary version optimized in release F5 as do the double and flat versions? Why is it only slightly optimized in the release ^F5 version while the other two are heavily optimized? Also, since converting my code into the "double" scheme would mean lots of work - do you have any suggestions how to optimize the dictionary one? Thanks! Haggai

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  • Is it possible to make JQuery keydown respond faster?

    - by Drew Paul
    I am writing a simple page with JQuery and HTML5 canvas tags where I move a shape on the canvas by pressing 'w' for up, 's' for down, 'a' for left, and 'd' for right. I have it all working, but I would like the shape to start moving at a constant speed upon striking a key. Right now there is some kind of hold period and then the movement starts. How can I get the movement to occur immediately? Here the important part of my code: Your browser does not support the HTML5 canvas tag. start navigating coords should pop up here key should pop up here var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); //keypress movements var xtriggered = 0; var keys = {}; var north = -10; var east = 10; var flipednorth = 0; $(document).ready(function(e){ $("input").keydown(function(){ keys[event.which] = true; if (event.which == 13) { event.preventDefault(); } //press w for north if (event.which == 87) { north++; flipednorth--; } //press s for south if (event.which == 83) { north--; flipednorth++; } //press d for east if (event.which == 68) { east++; } //press a for west if (event.which == 65) { east--; } var msg = 'x: ' + flipednorth*5 + ' y: ' + east*5; ctx.beginPath(); ctx.arc(east*6,flipednorth*6,40,0,2*Math.PI); ctx.stroke(); $('#soul2').html(msg); $('#soul3').html(event.which ); $("input").css("background-color","#FFFFCC"); }); $("input").keyup(function(){ delete keys[event.which]; $("input").css("background-color","#D6D6FF"); }); }); </script> please let me know if I shouldn't be posting code this lengthy.

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  • pagerAnchorBuilder - trying to add classes

    - by Bert Murphy
    I'm using Cycle2 to build a carousel gallery and I've run into a little problem regarding styling the pager buttons. What I've gathered is that Cycle2 creates its own pager span tags for each slide which is a bummer becaus I've already styled my the sub-nav markup. This should be a minor issue as long as I can assign individual classes to the spans and change my css accordingly. However, I can't get this to work. TLDR: I was hoping that I could use pagerAnchorBuilder to create individual classes for each span. I can't. Help. The original markup (pre Cycle2) looks like the following: <div id ="sub-nav" class="sub-nav"> <ul> <li><a id="available" class="available" href="#"></a></li> <li><a id="reliable" class="reliable" href="#"></a></li> <li><a id="use" class="use" href="#"></a></li> <li><a id="reports" class="reports" href="#"></a></li> <li class="last"><a id="software" class="software" href="#"></a></li> </ul> </div> With Cycle2 it looks like this (note the addition of the span tags) <div id ="sub-nav" class="sub-nav"> <ul> <li><a id="available" class="available" href="#"></a></li> <li><a id="reliable" class="reliable" href="#"></a></li> <li><a id="use" class="use" href="#"></a></li> <li><a id="reports" class="reports" href="#"></a></li> <li class="last"><a id="software" class="software" href="#"></a></li> </ul> <span class="cycle-pager-active">•</span><span>•</span><span>•</span><span>•</span><span>•</span></nav> </div> Cycle2 $('#sliding-gallery ul').cycle({ fx: 'carousel', carouselVisible: 1, speed: 'fast', timeout: 10000, slides: '>li', next: '.next', prev: '.prev', pager: '.sub-nav', pagerAnchorBuilder: function(idx, slide) { return '.sub-nav span:eq(' + idx + ')'; } });

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  • Performance - FunctionCall vs Event vs Action vs Delegate

    - by hwcverwe
    Currently I am using Microsoft Sync Framework to synchronize databases. I need to gather information per record which is inserted/updated/deleted by Microsoft Sync Framework and do something with this information. The sync speed can go over 50.000 records per minute. So that means my additional code need to be very lightweight otherwise it will be a huge performance penalty. Microsoft Sync Framework raises an SyncProgress event for each record. I am subscribed to that code like this: // Assembly1 SyncProvider.SyncProgress += OnSyncProgress; // .... private void OnSyncProgress(object sender, DbSyncProgressEventArgs e) { switch (args.Stage) { case DbSyncStage.ApplyingInserts: // MethodCall/Delegate/Action<>/EventHandler<> => HandleInsertedRecordInformation // Do something with inserted record info break; case DbSyncStage.ApplyingUpdates: // MethodCall/Delegate/Action<>/EventHandler<> => HandleUpdatedRecordInformation // Do something with updated record info break; case DbSyncStage.ApplyingDeletes: // MethodCall/Delegate/Action<>/EventHandler<> => HandleDeletedRecordInformation // Do something with deleted record info break; } } Somewhere else in another assembly I have three methods: // Assembly2 public class SyncInformation { public void HandleInsertedRecordInformation(...) {...} public void HandleUpdatedRecordInformation(...) {...} public void HandleInsertedRecordInformation(...) {...} } Assembly2 has a reference to Assembly1. So Assembly1 does not know anything about the existence of the SyncInformation class which need to handle the gathered information. So I have the following options to trigger this code: use events and subscribe on it in Assembly2 1.1. EventHandler< 1.2. Action< 1.3. Delegates using dependency injection: public class Assembly2.SyncInformation : Assembly1.ISyncInformation Other? I know the performance depends on: OnSyncProgress switch using a method call, delegate, Action< or EventHandler< Implementation of SyncInformation class I currently don't care about the implementation of the SyncInformation class. I am mainly focused on the OnSyncProgress method and how to call the SyncInformation methods. So my questions are: What is the most efficient approach? What is the most in-efficient approach? Is there a better way than using a switch in OnSyncProgress?

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • What is the best way to connect to an Oracle database to build my own IDE? [closed]

    - by rima
    before answer me plz thinking about the futures of these kind of program and answer me plz. I wanna get some data from oracle server like: 1-get all the function,package,procedure and etc for showing them or drop them & etc... 2-compile my *.sql files,get the result if they have problem & etc... becuz I was beginner in oracle first of all I for solve the second problem I try to connect to sqlPlus by RUN sqlplus and trace the output(I mean,I change the output stream of shell and trace what happend and handle the assigned message to customer. NOW THIS PART SUCCEED. just a little bit I have problem with get all result because the output is asynchronous.any way... [in this case I log in to oracle Server by send argument to the sqlplus by make a process in c#] after that I try to get all function,package or procedure name,but I have problem in speed!so I try to use oracle.DataAccess.dll to connect the database. now I m so confusing about: which way is correct way to build a program that work like Oracle Developer! I do not have any experience for like these program how work. If Your answer is I must use the second way follow this part plz: I search a little bit the Golden,PLedit (Benthic software),I have little bit problem how I must create the connection string?because I thinking about how I can find the host name or port number that oracle work on them?? am I need read the TNSNames.Ora file? IF your answer is I must use the first way follow this part plz: do u have any Idea for how I parse the output?because for example the result of a table is so confusing...[i can handle & program it but I really need someone experience,because the important things to me learn how such software work so nice and with quick response?] All of the has different style in output... If you are not sure Can u help me which book can help me in this way i become expert? becuz for example all the C# write just about how u can connect to DB and the DB books write how u can use this DB program,I looking for a book that give me some Idea how develop an interface for do transaction between these two.not simple send and receive data,for example how write a compiler for them. the language of book is not different for me i know C#,java,VB,sql,Oracle Thanks.

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  • jquery animation problem using stop

    - by Flanders
    Hi! When running a Jquery animation like slideDown(), it looks like a number of element-specific css properties is set to be updated at a specific interval and when the animation is complete these properties are unset and the display property is simply set to auto or whatever. At least in firebug you can't see those temporary properties any more. The problem I've encountered is the scenario where we stop the slide down with stop(). The element is then left with the current temporary css values. Which is fine because it has to, but let us say that I stoped the slidedown because I have decided to slide it back up again a bit prematurely. It would look something like this: $(this).slideDown(2000) //The below events is not in queue but will rather start execute almost simultaneously as the above line. (dont remember the exact syntax) $(this).delay(1000).stop().slideUp(2000) The above code might not make much sense, but the point is: After 1 second of sliding down the animation is stopped and it starts to slide back up. Works like a charm. BUT!!! And here is the problem. Once it it has slid back up the elements css properties are reset to the exact values it had 1000ms into the slideDown() animation (when stop() was called). If we now try to run the following: $(this).slideDown(2000) It will slide down to the very point the prior slideDown was aborted and not further at half the speed (since it uses the same time for approximately half the height). This is because the css properties were saved as I see it. But it is not especially wished for. Of course I want it to slide all the way down this time. Due to UI interaction that is hard to predict everything might soon break. The longer animations we use increases the risk of something like this happening. Is this to be considered a bug, or am I doing something wrong? Or maybe it's just a feature that is not supported? I guess I can use a callback function to reset the css properties, but depending on the animation used, different css properties are used to render it, and covering your back would result in quite a not-so-fancy solution.

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  • IE dynamic image caching issue?

    - by rdevitt
    I have an html page that is loading multiple iframes into which are embedded dynamic images created from a Tomcat server page (.jsp). This works as expected from Chrome and Firefox, but for some reason IE displays all of the images the same (as the first image). I've created an example: http://coupondiscounts.com/dev/jsImageTest.html jsImageTest.html -- This page simply loads 6 instances of the testImageFrame.html page in separate iframes one-at-a-time, using Javascript. testImageFrame.html -- This is the page loaded in all the iframes. It contains only a JavaScript block that writes out the current time and an img tag. The img is dynamically generated by a .jsp page on a different server. It should be a white box on a black background. In the box are the current time (from the Tomcat server using Java) and a randomly created double between 0 & 1. What happens (in IE): The page almost instantly loads four identical iframes. Depending on the speed of your machine, the JavaScript times may vary by a second or two. The images' times will all be the same as will be the random number. This holds true even for the last two iframes which are loaded 5 and 10 seconds after the others (using JavaScript setTimeout()). What should happen (as it does in Chrome and FF): The page loads the same 4 iframes, but the random numbers in the images will be different. The times in the images occasionally span a second as well. Anyone have a clue as to what's going on here? Is IE doing some strange caching? The image header has "no-cache," "no-store" and all that. I've tried it on IE6 and 7. You can use the "Next" button to create another iframe. In IE, the images are always the same. Notes: I don't really need iframes, just the images, but if I only use img tags, the problem appears in Chrome and FF as well. I also don't really need to load these iframes dynamically, I was just trying to abstract the issue further and allow a delayed load for the latter 2 images.

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  • jQuery carousel click updates selected item in a select list?

    - by Scott B
    I'm trying to hook up the click event on a jQuery image carousel's images so that it updates a select list in the same document and sets the "selected" option to match the item that was clicked in the carousel. The "title" attribute on each of the carousel images matches at least one option in the select list (title is always unique). For example: 1) carousel image titles are: image1, image2, image3 <div id="carousel"> <ul> <li><img src='folder1/screenshot.jpg' title=image1 /></li> <li><img src='folder2/screenshot.jpg' title=image2 /></li> <li><img src='folder3/screenshot.jpg' title=image3 /></li> </ul> </div> 2) select list options are... <select id="myThumbs"> <option>image1</option> <option selected="selected">image2</option> <option>image3</option> </select> My existing code is below, which already binds the hover event to a preview div outside the carousel. I want to keep this behavior, and also add the click behavior to update the selected item in the options list so that it matches the title of the carousel image that was clicked. $(function() { $("#carousel").jCarouselLite({ btnNext: ".next", btnPrev: ".prev", visible: 6, mouseWheel: true, speed: 700 }); $('#carousel').show(); $('#myThumbs').change(function() { var myImage = $('#myThumbs :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/mytheme/styles/'+myImage+'/screenshot.jpg'); }); $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $('#myThumbs').addOption('Text', myOption); }); $('#carousel ul li').hover(function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>');}); });

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  • Convert Object Hierachey to Object Array

    - by Killercam
    All, I want to create an object array foo[], where the constructor for Foo is public Foo(string name, string discription){} I have a database object which has a structure (not incuding stored procedures, functions or views for simplicity) like public class Database { public string name { get; set; } public string filename { get; set; } public List<Table> tables { get; set; } public Database(string name, string filename) { this.name = name; this.filename = filename; } } protected internal class Table { public string name { get; set; } public List<Column> columns { get; set;} public Table(string name, List<Column> columns) { this.name = name; this.columns = columns; } } protected internal class Column { public string name { get; set; } public string type { get; set; } public Column(string name, string type, int maxLength, bool isNullable) { this.name = name; this.type = type; } } I would like to know the quickest way to add Column and Table information to the Foo[] object array? Clearly I can do List<Foo> fooList = new List<Foo>(); foreach (Table t in database.tables) { fooList.Add(new Foo(t.Name, "Some Description")); foreach (Column c in t.columns) fooList.Add(new Foo(c.Name, "Some Description")); } Foo[] fooArr = fooList.ToArray<Foo>(); But is there a quicker way? Clearly LINQ is likely to be slower for a query that does a simalar operation, but I care allot about speed here so any advice would be appreciated. Perhaps the use of a HashSet would be the way to go as there will not be duplicate entries... Thanks for your time.

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  • Toggling between states on 3 containers in jQuery

    - by Saif Bechan
    Hello, i have an php/mysql/ajax auction application application. Now there is a section that can have 3 states. State one, the user can place a bid.(Bid button is shown) State two, the user has to wait before he can place a new bid(number of sec is shown) State three, the user has an auto bidding system enabled.(The price maximum and amount ate shown). Now i get these values trough jquery ajax, and i want to present the user the right section. Now the code i have is as follows: if(data[i].bidwait >= 0 && data[i].amount == ''){ // In this section the user has no autobiddings, and can place a bidding $(productContainer+' .bid-wrapper').removeClass('none'); $(productContainer+' .bidwait-wrapper').addClass('none'); $(productContainer+' .autobid-wrapper').addClass('none'); }else if(data[i].bidwait < 0 && data[i].amount == ''){ // In this section the user has to wait the amount of sec to place a new bid $(productContainer+' .bid-wrapper').addClass('none'); $(productContainer+' .bidwait-wrapper').removeClass('none'); $(productContainer+' .autobid-wrapper').addClass('none'); $(productContainer+' .bidwait-text').text(data[i].bidwait * -1); }else{ // In the last section the user has the auto bidder enabled, so that is shown $(productContainer+' .bid-wrapper').addClass('none'); $(productContainer+' .bidwait-wrapper').addClass('none'); $(productContainer+' .autobid-wrapper').removeClass('none'); $(productContainer+' .amount').html(data[i].amount == 0 ? '&#8734;' : data[i].amount); $(productContainer+' .maxprice').html(data[i].maxprice == 0 ? '&#8734;' : data[i].maxprice); } This looks like an awful lot of code for something so small. I was wondering if there is an easier method to accomplish such a thing. Speed is a huge issue for me because this has to run every second in the users browser. If there is no other option i am just going to remove this option and go with a no ajax approuch. If you have been, thank you for reading!

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  • Are python list comprehensions always a good programming practice?

    - by dln385
    To make the question clear, I'll use a specific example. I have a list of college courses, and each course has a few fields (all of which are strings). The user gives me a string of search terms, and I return a list of courses that match all of the search terms. This can be done in a single list comprehension or a few nested for loops. Here's the implementation. First, the Course class: class Course: def __init__(self, date, title, instructor, ID, description, instructorDescription, *args): self.date = date self.title = title self.instructor = instructor self.ID = ID self.description = description self.instructorDescription = instructorDescription self.misc = args Every field is a string, except misc, which is a list of strings. Here's the search as a single list comprehension. courses is the list of courses, and query is the string of search terms, for example "history project". def searchCourses(courses, query): terms = query.lower().strip().split() return tuple(course for course in courses if all( term in course.date.lower() or term in course.title.lower() or term in course.instructor.lower() or term in course.ID.lower() or term in course.description.lower() or term in course.instructorDescription.lower() or any(term in item.lower() for item in course.misc) for term in terms)) You'll notice that a complex list comprehension is difficult to read. I implemented the same logic as nested for loops, and created this alternative: def searchCourses2(courses, query): terms = query.lower().strip().split() results = [] for course in courses: for term in terms: if (term in course.date.lower() or term in course.title.lower() or term in course.instructor.lower() or term in course.ID.lower() or term in course.description.lower() or term in course.instructorDescription.lower()): break for item in course.misc: if term in item.lower(): break else: continue break else: continue results.append(course) return tuple(results) That logic can be hard to follow too. I have verified that both methods return the correct results. Both methods are nearly equivalent in speed, except in some cases. I ran some tests with timeit, and found that the former is three times faster when the user searches for multiple uncommon terms, while the latter is three times faster when the user searches for multiple common terms. Still, this is not a big enough difference to make me worry. So my question is this: which is better? Are list comprehensions always the way to go, or should complicated statements be handled with nested for loops? Or is there a better solution altogether?

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  • Pass variables between separate instances of ruby (without writing to a text file or database)

    - by boulder_ruby
    Lets say I'm running a long worker-script in one of several open interactive rails consoles. The script is updating columns in a very, very, very large table of records. I've muted the ActiveRecord logger to speed up the process, and instruct the script to output some record of progress so I know how roughly how long the process is going to take. That is what I am currently doing and it would look something like this: ModelName.all.each_with_index do |r, i| puts i if i % 250 ...runs some process... r.save end Sometimes its two nested arrays running, such that there would be multiple iterators and other things running all at once. Is there a way that I could do something like this and access that variable from a separate rails console? (such that the variable would be overwritten every time the process is run without much slowdown) records = ModelName.all $total = records.count records.each_with_index do |r, i| $i = i ...runs some process... r.save end meanwhile mid-process in other console puts "#{($i/$total * 100).round(2)}% complete" #=> 67.43% complete I know passing global variables from one separate instance of ruby to the next doesn't work. I also just tried this to no effect as well unix console 1 $X=5 echo {$X} #=> 5 unix console 2 echo {$X} #=> "" Lastly, I also know using global variables like this is a major software design pattern no-no. I think that's reasonable, but I'd still like to know how to break that rule if I'd like. Writing to a text file obviously would work. So would writing to a separate database table or something. That's not a bad idea. But the really cool trick would be sharing a variable between two instances without writing to a text file or database column. What would this be called anyway? Tunneling? I don't quite know how to tag this question. Maybe bad-idea is one of them. But honestly design-patterns isn't what this question is about.

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  • I have finally traded my Blackberry in for a Droid!

    - by Bob Porter
    Over the years I have used a number of different types of phones. Windows Mobile, Blackberry, Nokia, and now Android. Until the Blackberry, which was my last phone (and I still have one issued from my office) I had never found a phone that “just worked” especially with email and messaging. The Blackberry did, and does, excel at those functions. My last personal phone was a Storm 1 which was Blackberry’s first touch screen phone. The Storm 2 was an improved version that fixed some screen press detection issues from the first model and it added Wifi. Over the last few years I have watched others acquire and fall in love with their ‘Droid’s including a number of iPhone users which surprised me. Our office has until recently only supported Blackberry phones, adding iPhones within the last year or so. When I spoke with our internal telecom folks they confirmed they were evaluating Android phones, but felt they still were not secure enough out of the box for corporate use and SOX compliance. That being said, as a personal phone, the Droid Rocks! I am impressed with its speed, the number of apps available, and the overall design. It is not as “flashy” as an iPhone but it does everything that I care about and more. The model I bought is the Motorola Droid 2 Global from Verizon. It is currently running Android 2.2 for it’s OS, 2.3 is just around the corner. It has 8 gigs of internal flash memory and can handle up to a 32 gig SDCard. (I currently have 2 8 gig cards, one for backups, and have ordered a 16 gig card!) Being a geek at heart, I “rooted” the phone which means gained superuser access to the OS on the phone. And opens a number of doors for further modifications down the road. Also being a geek meant I have already setup a development environment and built and deployed the obligatory “Hello Droid” application. I will be writing of my development experiences with this new platform here often, to start off I thought I would share my current application list to give you an idea what I am using. Zedge: http://market.android.com/details?id=net.zedge.android XDA: http://market.android.com/details?id=com.quoord.tapatalkxda.activity WRAL.com: http://market.android.com/details?id=com.mylocaltv.wral Wireless Tether: http://market.android.com/details?id=android.tether Winamp: http://market.android.com/details?id=com.nullsoft.winamp Win7 Clock: http://market.android.com/details?id=com.androidapps.widget.toggles.win7 Wifi Analyzer: http://market.android.com/details?id=com.farproc.wifi.analyzer WeatherBug: http://market.android.com/details?id=com.aws.android Weather Widget Forecast Addon: http://market.android.com/details?id=com.androidapps.weather.forecastaddon Weather & Toggle Widgets: http://market.android.com/details?id=com.androidapps.widget.weather2 Vlingo: http://market.android.com/details?id=com.vlingo.client VirtualTENHO-G: http://market.android.com/details?id=jp.bustercurry.virtualtenho_g Twitter: http://market.android.com/details?id=com.twitter.android TweetDeck: http://market.android.com/details?id=com.thedeck.android.app Tricorder: http://market.android.com/details?id=org.hermit.tricorder Titanium Backup PRO: http://market.android.com/details?id=com.keramidas.TitaniumBackupPro Titanium Backup: http://market.android.com/details?id=com.keramidas.TitaniumBackup Terminal Emulator: http://market.android.com/details?id=jackpal.androidterm Talking Tom Free: http://market.android.com/details?id=com.outfit7.talkingtom Stock Blue: http://market.android.com/details?id=org.adw.theme.stockblue ST: Red Alert Free: http://market.android.com/details?id=com.oldplanets.redalertwallpaper ST: Red Alert: http://market.android.com/details?id=com.oldplanets.redalertwallpaperplus Solitaire: http://market.android.com/details?id=com.kmagic.solitaire Skype: http://market.android.com/details?id=com.skype.raider Silent Time Lite: http://market.android.com/details?id=com.QuiteHypnotic.SilentTime ShopSavvy: http://market.android.com/details?id=com.biggu.shopsavvy Shopper: http://market.android.com/details?id=com.google.android.apps.shopper Shiny clock: http://market.android.com/details?id=com.androidapps.clock.shiny ShareMyApps: http://market.android.com/details?id=com.mattlary.shareMyApps Sense Glass ADW Theme: http://market.android.com/details?id=com.dtanquary.senseglassadwtheme ROM Manager: http://market.android.com/details?id=com.koushikdutta.rommanager Roboform Bookmarklet Installer: http://market.android.com/details?id=roboformBookmarkletInstaller.android.com RealCalc: http://market.android.com/details?id=uk.co.nickfines.RealCalc Package Buddy: http://market.android.com/details?id=com.psyrus.packagebuddy Overstock: http://market.android.com/details?id=com.overstock OMGPOP Toggle: http://market.android.com/details?id=com.androidapps.widget.toggle.omgpop OI File Manager: http://market.android.com/details?id=org.openintents.filemanager nook: http://market.android.com/details?id=bn.ereader MyAtlas-Google Maps Navigation ext: http://market.android.com/details?id=com.adaptdroid.navbookfree3 MSN Droid: http://market.android.com/details?id=msn.droid.im Matrix Live Wallpaper: http://market.android.com/details?id=com.jarodyv.livewallpaper.matrix LogMeIn: http://market.android.com/details?id=com.logmein.ignitionpro.android Liveshare: http://market.android.com/details?id=com.cooliris.app.liveshare Kobo: http://market.android.com/details?id=com.kobobooks.android Instant Heart Rate: http://market.android.com/details?id=si.modula.android.instantheartrate IMDb: http://market.android.com/details?id=com.imdb.mobile Home Plus Weather: http://market.android.com/details?id=com.androidapps.widget.skin.weather.homeplus Handcent SMS: http://market.android.com/details?id=com.handcent.nextsms H7C Clock: http://market.android.com/details?id=com.androidapps.widget.clock.skin.h7c GTasks: http://market.android.com/details?id=org.dayup.gtask GPS Status: http://market.android.com/details?id=com.eclipsim.gpsstatus2 Google Voice: http://market.android.com/details?id=com.google.android.apps.googlevoice Google Sky Map: http://market.android.com/details?id=com.google.android.stardroid Google Reader: http://market.android.com/details?id=com.google.android.apps.reader GoMarks: http://market.android.com/details?id=com.androappsdev.gomarks Goggles: http://market.android.com/details?id=com.google.android.apps.unveil Glossy Black Weather: http://market.android.com/details?id=com.androidapps.widget.weather.skin.glossyblack Fox News: http://market.android.com/details?id=com.foxnews.android Foursquare: http://market.android.com/details?id=com.joelapenna.foursquared FBReader: http://market.android.com/details?id=org.geometerplus.zlibrary.ui.android Fandango: http://market.android.com/details?id=com.fandango Facebook: http://market.android.com/details?id=com.facebook.katana Extensive Notes Pro: http://market.android.com/details?id=com.flufflydelusions.app.extensive_notes_donate Expense Manager: http://market.android.com/details?id=com.expensemanager Espresso UI (LightShow w/ Slide): http://market.android.com/details?id=com.jaguirre.slide.lightshow Engadget: http://market.android.com/details?id=com.aol.mobile.engadget Earth: http://market.android.com/details?id=com.google.earth Drudge: http://market.android.com/details?id=com.iavian.dreport Dropbox: http://market.android.com/details?id=com.dropbox.android DroidForums: http://market.android.com/details?id=com.quoord.tapatalkdrodiforums.activity DroidArmor ADW: http://market.android.com/details?id=mobi.addesigns.droidarmorADW Droid Weather Icons: http://market.android.com/details?id=com.androidapps.widget.weather.skins.white Droid 2 Bootstrapper: http://market.android.com/details?id=com.koushikdutta.droid2.bootstrap doubleTwist: http://market.android.com/details?id=com.doubleTwist.androidPlayer Documents To Go: http://market.android.com/details?id=com.dataviz.docstogo Digital Clock Widget: http://market.android.com/details?id=com.maize.digitalClock Desk Home: http://market.android.com/details?id=com.cowbellsoftware.deskdock Default Clock: http://market.android.com/details?id=com.androidapps.widget.clock.skins.defaultclock Daily Expense Manager: http://market.android.com/details?id=com.techahead.ExpenseManager ConnectBot: http://market.android.com/details?id=org.connectbot Colorized Weather Icons: http://market.android.com/details?id=com.androidapps.widget.weather.colorized Chrome to Phone: http://market.android.com/details?id=com.google.android.apps.chrometophone CardStar: http://market.android.com/details?id=com.cardstar.android Books: http://market.android.com/details?id=com.google.android.apps.books Black Ipad Toggle: http://market.android.com/details?id=com.androidapps.toggle.widget.skin.blackipad Black Glass ADW Theme: http://market.android.com/details?id=com.dtanquary.blackglassadwtheme Bing: http://market.android.com/details?id=com.microsoft.mobileexperiences.bing BeyondPod Unlock Key: http://market.android.com/details?id=mobi.beyondpod.unlockkey BeyondPod: http://market.android.com/details?id=mobi.beyondpod BeejiveIM: http://market.android.com/details?id=com.beejive.im Beautiful Widgets Animations Addon: http://market.android.com/details?id=com.levelup.bw.forecast Beautiful Widgets: http://market.android.com/details?id=com.levelup.beautifulwidgets Beautiful Live Weather: http://market.android.com/details?id=com.levelup.beautifullive BBC News: http://market.android.com/details?id=net.jimblackler.newswidget Barnacle Wifi Tether: http://market.android.com/details?id=net.szym.barnacle Barcode Scanner: http://market.android.com/details?id=com.google.zxing.client.android ASTRO SMB Module: http://market.android.com/details?id=com.metago.astro.smb ASTRO Pro: http://market.android.com/details?id=com.metago.astro.pro ASTRO Bluetooth Module: http://market.android.com/details?id=com.metago.astro.network.bluetooth ASTRO: http://market.android.com/details?id=com.metago.astro AppBrain App Market: http://market.android.com/details?id=com.appspot.swisscodemonkeys.apps App Drawer Icon Pack: http://market.android.com/details?id=com.adwtheme.appdrawericonpack androidVNC: http://market.android.com/details?id=android.androidVNC AndroidGuys: http://market.android.com/details?id=com.handmark.mpp.AndroidGuys Android System Info: http://market.android.com/details?id=com.electricsheep.asi AndFTP: http://market.android.com/details?id=lysesoft.andftp ADWTheme Red: http://market.android.com/details?id=adw.theme.red ADWLauncher EX: http://market.android.com/details?id=org.adwfreak.launcher ADW.Theme.One: http://market.android.com/details?id=org.adw.theme.one ADW.Faded theme: http://market.android.com/details?id=com.xrcore.adwtheme.faded ADW Gingerbread: http://market.android.com/details?id=me.robertburns.android.adwtheme.gingerbread Advanced Task Killer Free: http://market.android.com/details?id=com.rechild.advancedtaskkiller Adobe Reader: http://market.android.com/details?id=com.adobe.reader Adobe Flash Player 10.1: http://market.android.com/details?id=com.adobe.flashplayer Adobe AIR: http://market.android.com/details?id=com.adobe.air 3G Auto OnOff: http://market.android.com/details?id=com.yuantuo --- Generated by ShareMyApps http://market.android.com/details?id=com.mattlary.shareMyApps Sent from my Droid

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  • CodePlex Daily Summary for Monday, February 22, 2010

    CodePlex Daily Summary for Monday, February 22, 2010New ProjectsAVDB: System to keep track of orders and the inventory of televisions, DVDs, VCRs etcBooky: Booky is an online Bookmark Management Tool. Gear Up for Lord of the Rings Online (lotro): Windows utility for checking what your LOTRO character currently has equipped and figuring out gear you should get to improve your stats.GotSharp Extensions: GotSharp Extensions is a set of helpful classes and extension methods that can make your coding experience easier and cleaner. Halfwit: A minimalist WPF Twitter client.HOA Starter Kit: A community subdivision website starter kit. First draft.Lua For Irony: Project to define the Lua language using the Irony (http://irony.codeplex.com/) development kit. This work is based heavily on the work done for V...MimeCloud: Scalable .NET Digital Asset & Media Management: MimeCloud is a scalable digital asset library & media management toolset. Founded by Alex Norcliffe and Peter Miller Written by people who have b...Parallel Mandelbrot Set solver: Solving the Mandelbrot set using the Parallel class in .NET 4.0. Showing the resulting image in a WPF application. The solution file requires VS 2010.Pomogad - Pomodoro Windows Gadget: Você usa Pomodoro Technique? Não sabe o que é? Veja aqui http://www.pomodorotechnique.com Agora que você já sabe, que tal usar essa técnica? E p...PostCrap - flyweight .NET AOP post compiler: PostCrap is a flyweight attribute based aspect injection .NET post compiler It is written in C# and uses Mono.Cecil to modify assemblies and injec...Software + Service Reference Demo Kit: MS China Developer and Platform Evangelism team created an End-2-End demo for Software + Service. Yet Another SharePoint Tool: YEAST provides you with a simple to integrate approach to generating SharePoint solution packages as part of a Visual Studio project. Zen Coding Visual Studio Plugin: Zen Coding for Visual Studio is plugin for HTML and CSS hi-speed codingNew Releases.Net MSBuild Google Closure Compiler Task: .Net MSBuild Google Closure Compiler Task 1.1: - Corrected issue with regular expression source file and renamingdotNails: dotNails_0.5.9: NOTE - the latest source code has been moved to google code to take advantage of Mercurial source control - http://code.google.com/p/dotnails/sourc...EasyWFUnit: EasyWFUnit-2.2: Release 2.2 of EasyWFUnit, an extension library to support unit testing of Windows Workflow, includes a revised WinForm GUI Test Builder that utili...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite BETA2 (for .NET 4.0RC): Includes Fluent.dll (with .pdb and .xml) and test application compiled with .NET 4.0 RC.FolderSize: FolderSize.Win32.1.0.3.0: FolderSize.Win32.1.0.3.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...Fusion Charts Free for SharePoint: 1.3: Fix release for issue #11833 : Feature Must Be Activated on Root of Web Application.GotSharp Extensions: 1.0: First release, containing only a few extension methods for the System.String and System.IO.Stream classes, and a Range utility class.Jeremy's Experimental Repository: FluentValidation with IoC Sample: Sample code for the blog post Using FluentValidation with an IoC containerMiniTwitter: 1.08: MiniTwitter 1.08 更新内容 修正 自動更新が CodePlex の変更で動いていなかった問題を修正 自動更新に失敗すると落ちるバグを修正 通知領域アイコン右クリックで表示されるメニューが消えないバグを修正 変更 ハッシュタグの抽出条件を変更 API のエンドポイ...MSTS Editors & Tools: Simis Editor v0.3: Simis Editor v0.3 Enabled Edit > Undo and Edit > Redo. Undoing/redoing back to last saved state is identified as saved (no prompt on exit, etc.)....Parallel Mandelbrot Set solver: Alpha 1: First releaseParallelTasks: ParallelTasks 2.0 beta1: ParallelTasks 2.0 is a total re-write of the original version. Featuring improved performance and stability and a more consistent API.Personal Expense Tracker: Personal Expense Tracker v0.1 beta: This is the first beta release. Please provide me with your feedback.PostCrap - flyweight .NET AOP post compiler: PostCrap 1.0 AOP source and binaries: PostCrap 1.0 source and binaries (the unit test project contains sample interceptor attributes for exception handling & logging)Protoforma | Tactica Adversa: Skilful 0.1.3.276: AlphaRawr: Rawr 2.3.10: - More improvements to the default filters - Further improvement on avoiding useless gem swaps from the Optimizer. - Normal/Heroic ICC items shou...Reusable Library: v1.0.2: A collection of reusable abstractions for enterprise application developer.Sem.Sync: 2010-02-21 - Synchronization Manager - Beta: This release is not tested very well, so you should use this version only to evaluate new features. - Changed way of handling source-ids in order ...Survey - web survey & form engine: Survey 1.1.0: Release Survey v. 1.1.0.0 Major changes: - layout & graphics completely overhauled - several technical changes & repairs (e.g. matrix question iss...Yet Another SharePoint Tool: Version 1: Version 1Zeta Resource Editor: Release 2010-02-21: New source code release.Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Image Resizer Powertoy Clone for WindowsASP.NETDotNetNuke® Community EditionMicrosoft SQL Server Community & SamplesMost Active ProjectsDinnerNow.netRawrBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpyjQuery Library for SharePoint Web ServicesSharePoint ContribInfoServicepatterns & practices – Enterprise LibraryPHPExcel

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  • Parallelism in .NET – Part 5, Partitioning of Work

    - by Reed
    When parallelizing any routine, we start by decomposing the problem.  Once the problem is understood, we need to break our work into separate tasks, so each task can be run on a different processing element.  This process is called partitioning. Partitioning our tasks is a challenging feat.  There are opposing forces at work here: too many partitions adds overhead, too few partitions leaves processors idle.  Trying to work the perfect balance between the two extremes is the goal for which we should aim.  Luckily, the Task Parallel Library automatically handles much of this process.  However, there are situations where the default partitioning may not be appropriate, and knowledge of our routines may allow us to guide the framework to making better decisions. First off, I’d like to say that this is a more advanced topic.  It is perfectly acceptable to use the parallel constructs in the framework without considering the partitioning taking place.  The default behavior in the Task Parallel Library is very well-behaved, even for unusual work loads, and should rarely be adjusted.  I have found few situations where the default partitioning behavior in the TPL is not as good or better than my own hand-written partitioning routines, and recommend using the defaults unless there is a strong, measured, and profiled reason to avoid using them.  However, understanding partitioning, and how the TPL partitions your data, helps in understanding the proper usage of the TPL. I indirectly mentioned partitioning while discussing aggregation.  Typically, our systems will have a limited number of Processing Elements (PE), which is the terminology used for hardware capable of processing a stream of instructions.  For example, in a standard Intel i7 system, there are four processor cores, each of which has two potential hardware threads due to Hyperthreading.  This gives us a total of 8 PEs – theoretically, we can have up to eight operations occurring concurrently within our system. In order to fully exploit this power, we need to partition our work into Tasks.  A task is a simple set of instructions that can be run on a PE.  Ideally, we want to have at least one task per PE in the system, since fewer tasks means that some of our processing power will be sitting idle.  A naive implementation would be to just take our data, and partition it with one element in our collection being treated as one task.  When we loop through our collection in parallel, using this approach, we’d just process one item at a time, then reuse that thread to process the next, etc.  There’s a flaw in this approach, however.  It will tend to be slower than necessary, often slower than processing the data serially. The problem is that there is overhead associated with each task.  When we take a simple foreach loop body and implement it using the TPL, we add overhead.  First, we change the body from a simple statement to a delegate, which must be invoked.  In order to invoke the delegate on a separate thread, the delegate gets added to the ThreadPool’s current work queue, and the ThreadPool must pull this off the queue, assign it to a free thread, then execute it.  If our collection had one million elements, the overhead of trying to spawn one million tasks would destroy our performance. The answer, here, is to partition our collection into groups, and have each group of elements treated as a single task.  By adding a partitioning step, we can break our total work into small enough tasks to keep our processors busy, but large enough tasks to avoid overburdening the ThreadPool.  There are two clear, opposing goals here: Always try to keep each processor working, but also try to keep the individual partitions as large as possible. When using Parallel.For, the partitioning is always handled automatically.  At first, partitioning here seems simple.  A naive implementation would merely split the total element count up by the number of PEs in the system, and assign a chunk of data to each processor.  Many hand-written partitioning schemes work in this exactly manner.  This perfectly balanced, static partitioning scheme works very well if the amount of work is constant for each element.  However, this is rarely the case.  Often, the length of time required to process an element grows as we progress through the collection, especially if we’re doing numerical computations.  In this case, the first PEs will finish early, and sit idle waiting on the last chunks to finish.  Sometimes, work can decrease as we progress, since previous computations may be used to speed up later computations.  In this situation, the first chunks will be working far longer than the last chunks.  In order to balance the workload, many implementations create many small chunks, and reuse threads.  This adds overhead, but does provide better load balancing, which in turn improves performance. The Task Parallel Library handles this more elaborately.  Chunks are determined at runtime, and start small.  They grow slowly over time, getting larger and larger.  This tends to lead to a near optimum load balancing, even in odd cases such as increasing or decreasing workloads.  Parallel.ForEach is a bit more complicated, however. When working with a generic IEnumerable<T>, the number of items required for processing is not known in advance, and must be discovered at runtime.  In addition, since we don’t have direct access to each element, the scheduler must enumerate the collection to process it.  Since IEnumerable<T> is not thread safe, it must lock on elements as it enumerates, create temporary collections for each chunk to process, and schedule this out.  By default, it uses a partitioning method similar to the one described above.  We can see this directly by looking at the Visual Partitioning sample shipped by the Task Parallel Library team, and available as part of the Samples for Parallel Programming.  When we run the sample, with four cores and the default, Load Balancing partitioning scheme, we see this: The colored bands represent each processing core.  You can see that, when we started (at the top), we begin with very small bands of color.  As the routine progresses through the Parallel.ForEach, the chunks get larger and larger (seen by larger and larger stripes). Most of the time, this is fantastic behavior, and most likely will out perform any custom written partitioning.  However, if your routine is not scaling well, it may be due to a failure in the default partitioning to handle your specific case.  With prior knowledge about your work, it may be possible to partition data more meaningfully than the default Partitioner. There is the option to use an overload of Parallel.ForEach which takes a Partitioner<T> instance.  The Partitioner<T> class is an abstract class which allows for both static and dynamic partitioning.  By overriding Partitioner<T>.SupportsDynamicPartitions, you can specify whether a dynamic approach is available.  If not, your custom Partitioner<T> subclass would override GetPartitions(int), which returns a list of IEnumerator<T> instances.  These are then used by the Parallel class to split work up amongst processors.  When dynamic partitioning is available, GetDynamicPartitions() is used, which returns an IEnumerable<T> for each partition.  If you do decide to implement your own Partitioner<T>, keep in mind the goals and tradeoffs of different partitioning strategies, and design appropriately. The Samples for Parallel Programming project includes a ChunkPartitioner class in the ParallelExtensionsExtras project.  This provides example code for implementing your own, custom allocation strategies, including a static allocator of a given chunk size.  Although implementing your own Partitioner<T> is possible, as I mentioned above, this is rarely required or useful in practice.  The default behavior of the TPL is very good, often better than any hand written partitioning strategy.

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  • Test All Features of Windows Phone 7 On Your PC

    - by Matthew Guay
    Are you developer or just excited about the upcoming Windows Phone 7, and want to try it out now?  Thanks to free developer tools from Microsoft and a new unlocked emulator rom, you can try out most of the exciting features today from your PC. Last week we showed you how to try out Windows Phone 7 on your PC and get started developing for the upcoming new devices.  We noticed, however, that the emulator only contains Internet Explorer Mobile and some settings.  This is still interesting to play around with, but it wasn’t the full Windows Phone 7 experience. Some enterprising tweakers discovered that more applications were actually included in the emulator, but were simply hidden from users.  Developer Dan Ardelean then figured out how to re-enable these features, and released a tweaked emulator rom so everyone can try out all of the Windows Phone 7 features for themselves.  Here we’ll look at how you can run this new emulator image on your PC, and then look at some interesting features in Windows Phone 7. Editor Note: This modified emulator image is not official, and isn’t sanctioned by Microsoft. Use your own judgment when choosing to download and use the emulator. Setting Up Emulator Rom To test-drive Windows Phone 7 on your PC, you must first download and install the Windows Phone Developer Tools CTP (link below).  Follow the steps we showed you last week at: Try out Windows Phone 7 on your PC today.  Once it’s installed, go ahead and run the default emulator as we showed to make sure everything works ok. Once the Windows Phone Developer Tools are installed and running, download the new emulator rom from XDA Forums (link below).  This will be a zip file, so extract it first. Note where you save the file, as you will need the address in the next step. Now, to run our new emulator image, we need to open the emulator in command line and point to the new rom image.  To do this, browse to the correct directory, depending on whether you’re running the 32 bit or 64 bit version of Windows: 32 bit: C:\Program Files\Microsoft XDE\1.0\ 64 bit: C:\Program Files (x86)\Microsoft XDE\1.0\ Hold your Shift key down and right-click in the folder.  Choose Open Command Window here. At the command prompt, enter XDE.exe followed by the location of your new rom image.  Here, we downloaded the rom to our download folder, so at the command prompt we entered: XDE.exe C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin The emulator loads … with the full Windows Phone 7 experience! To make it easier, let’s make a shortcut on our desktop to load the emulator with the new rom directly.  Right-click on your desktop (or any folder you want to create the shortcut in), select New, and then Shortcut. Now, in the box, we need to enter the path for the emulator followed by the location of our rom.  Both items must be in quotes.  So, in our test, we entered the following: 32 bit: “C:\Program Files\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” 64 bit: “C:\Program Files (x86)\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” Make sure to enter the correct location of the new emulator rom for your computer, and keep both items in separate quotes.  Click next when you’ve entered the location. Name the shortcut; we named it Windows Phone 7, but simply enter whatever you’d like.  Click Finish when you’re done. You should now have a nice Windows Phone icon and your fully functional shortcut!  Double-click it to run the Windows Phone 7 emulator as above. Features in the Unlocked Windows Phone 7 Emulator So let’s look at what you can do with this new emulator.  Almost everything you’ve seen in demos from the Mobile World Conference and Mix’10 are right here for you to play with.  Here’s the application menu, which you can access by clicking on the arrow on the top of the home screen, which shows how much stuff they’ve got in this!   And, of course, even the home screen itself shows much more activity than it did in the original emulator. Let’s check out some of these sections.  Here’s Zune running on Windows Phone 7, and the Zune Marketplace.  The animations are beautiful, so be sure to check this out yourself. The new picture hub is much nicer than any picture viewer included with Windows Mobile in the past…   Stay productive, and on schedule with the new Calendar. The XBOX hub gives us only a hint of things to come, and the links to games now are simply placeholders. Here’s a look at the Office hub.  This doesn’t show up on the homescreen right now, but you can access it in the applications menu.  Office obviously still has a lot of work left on it, but even at a glance here it looks like it includes a lot more functionality than Office Mobile in Windows Mobile 6. Here’s a look at each of the three apps: Word, Excel, and OneNote, and the formatting pallet in Office apps.   This emulator also includes a lot more settings than the default one, including settings for individual applications. You can even activate the screen lock, and try out the lift-to-peek-or-unlock feature… Finally, this version of Windows Phone 7 includes a very nice SystemInfo app with an advanced task manager.  We hope this is still available when the actual phones are released. Conclusion If you’re excited about the upcoming Windows Phone 7 series, or simply want to learn more about what’s coming, this is a great way to test it out.  With these exciting new hubs and applications, there’s something here for everyone.  Let us know what you like most about Windows Phone 7 and what your favorite app or hub is. Links Please note: These roms are not officially supported by Microsoft, and could be taken down. Download the unlocked Windows Phone 7 emulator from XDA Forums – click the link in this post to download How the unlocked emulator image was created Similar Articles Productive Geek Tips Try out Windows Phone 7 on your PC todayGet stats on your Ruby on Rails codeDisable Windows Vista’s Built-in CD/DVD Burning FeaturesWeek in Geek – The Slick Windows 7 File Copy Animation EditionGeek Fun: Virtualized Old School Windows – Windows 95 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10

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  • Install Ubuntu Netbook Edition with Wubi Installer

    - by Matthew Guay
    Ubuntu is one of the most popular versions of Linux, and their Netbook Remix edition is especially attractive for netbook owners.  Here we’ll look at how you can easily try out Ubuntu on your netbook without a CD/DVD drive. Netbooks, along with the growing number of thin, full powered laptops, lack a CD/DVD drive.  Installing software isn’t much of a problem since most programs, whether free or for-pay, are available for download.  Operating systems, however, are usually installed from a disk.  You can easily install Windows 7 from a flash drive with our tutorial, but installing Ubuntu from a USB flash drive is more complicated.  However, using Wubi, a Windows installer for Ubuntu, you can easily install it directly on your netbook and even uninstall it with only a few clicks. Getting Started Download and run the Wubi installer for Ubuntu (link below).  In the installer, select the drive you where you wish to install Ubuntu, the size of the installation (this is the amount dedicated to Ubuntu; under 20Gb should be fine), language, username, and desired password.  Also, from the Desktop environment menu, select Ubuntu Netbook to install the netbook edition.  Click Install when your settings are correct. Wubi will automatically download the selected version of Ubuntu and install it on your computer. Windows Firewall may ask if you want to unblock Wubi; select your network and click Allow access. The download will take around an hour on broadband, depending on your internet connection speed.  Once the download is completed, it will automatically install to your computer.  If you’d prefer to have everything downloaded before you start the install, download the ISO of Ubuntu Netbook edition (link below) and save it in the same folder as Wubi. Then, when you run Wubi, select the netbook edition as before and click Install.  Wubi will verify that your download is valid, and will then proceed to install from the downloaded ISO.  This install will only take about 10 minutes. Once the install is finished you will be asked to reboot your computer.  Save anything else you’re working on, and then reboot to finish setting up Ubuntu on your netbook. When your computer reboots, select Ubuntu at the boot screen.  Wubi leaves the default OS as Windows 7, so if you don’t select anything it will boot into Windows 7 after a few seconds. Ubuntu will automatically finish the install when you boot into it the first time.  This took about 12 minutes in our test. When the setup is finished, your netbook will reboot one more time.  Remember again to select Ubuntu at the boot screen.  You’ll then see a second boot screen; press your Enter key to select the default.   Ubuntu only took less than a minute to boot in our test.  When you see the login screen, select your name and enter your password you setup in Wubi.  Now you’re ready to start exploring Ubuntu Netbook Remix. Using Ubuntu Netbook Remix Ubuntu Netbook Remix offers a simple, full-screen interface to take the best advantage of netbooks’ small screens.  Pre-installed applications are displayed in the application launcher, and are organized by category.  Click once to open an application. The first screen on the application launcher shows your favorite programs.  If you’d like to add another application to the favorites pane, click the plus sign beside its icon. Your files from Windows are still accessible from Ubuntu Netbook Remix.  From the home screen, select Files & Folders on the left menu, and then click the icon that says something like 100GB Filesystem under the Volumes section. Now you’ll be able to see all of your files from Windows.  Your user files such as documents, music, and pictures should be located in Documents and Settings in a folder with your user name. You can also easily install a variety of free applications via the Software Installer. Connecting to the internet is also easy, as Ubuntu Netbook Remix automatically recognized the WiFi adaptor on our test netbook, a Samsung N150.  To connect to a wireless network, click the wireless icon on the top right of the screen and select the network’s name from the list. And, if you’d like to customize your screen, right-click on the application launcher and select Change desktop background. Choose a background picture you’d like. Now you’ll see it through your application launcher.  Nice! Most applications are opened full-screen.  You can close them by clicking the x on the right of the program’s name. You can also switch to other applications from their icons on the top left.  Open the home screen by clicking the Ubuntu logo in the far left. Changing Boot Options By default, Wubi will leave Windows as the default operating system, and will give you 10 seconds at boot to choose to boot into Ubuntu.  To change this, boot into Windows and enter Advanced system settings in your start menu search. In this dialog, click Settings under Startup and Recovery. From this dialog, you can select the default operating system and the time to display list of operating systems.  You can enter a lower number to make the boot screen appear for less time. And if you’d rather make Ubuntu the default operating system, select it from the drop-down list.   Uninstalling Ubuntu Netbook Remix If you decide you don’t want to keep Ubuntu Netbook Remix on your computer, you can uninstall it just like you uninstall any normal application.  Boot your computer into Windows, open Control Panel, click Uninstall a Program, and enter ubuntu in the search box.  Select it, and click Uninstall. Click Uninstall at the prompt.  Ubuntu uninstalls very quickly, and removes the entry from the bootloader as well, so your computer is just like it was before you installed it.   Conclusion Ubuntu Netbook Remix offers an attractive Linux interface for netbooks.  We enjoyed trying it out, and found it much more user-friendly than most Linux distros.  And with the Wubi installer, you can install it risk-free and try it out on your netbook.  Or, if you’d like to try out another alternate netbook operating system, check out our article on Jolicloud, another new OS for netbooks. Links Download Wubi Installer for Windows Download Ubuntu Netbook Edition Similar Articles Productive Geek Tips Easily Install Ubuntu Linux with Windows Using the Wubi InstallerInstall VMware Tools on Ubuntu Edgy EftHow to install Spotify in Ubuntu 9.10 using WineInstalling PHP5 and Apache on UbuntuInstalling PHP4 and Apache on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics

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  • Tools to Help Post Content On Your WordPress Blog

    - by Matthew Guay
    Now that you’ve got a nice blog, you want to do more with it and start posting content.  Here we look at some tools that will allow you to post directly to your WordPress blog. Writing a new blog post is easy with WordPress as we saw in our previous post about Starting your own WordPress blog.  The web editor gives you a lot of features and even lets you edit your post’s source code if you enjoy hacking HTML.  There are other tools that will allow you to post content, here we look at how you can post with dedicated apps, browser plugins, and even by email. Windows Live Writer Windows Live Writer (part of the Windows Live Essentials Suite) is a great app for posting content to your blog.  This free program for Microsoft lets you post content to a variety of blogging services, including Blogger, Typepad, LiveJournal, and of course WordPress.  You can write blog posts directly from its Word-like editor, complete with pictures and advanced formatting.  Even if you’re offline, you can still write posts and save them for when you’re online again. For more information about installing Live writer, check out our article on how to Install Windows Live Essentials In Windows 7. Once Live Writer is installed, open it to add your blog.  If you already had Live Writer installed and configured for a blog, you can add your new blog, too.  Just click your blog’s name in the top right corner, and select “Add blog account”. Select “Other blog service” to add your WordPress blog to Writer, and click Next.   Enter your blog’s web address, and your username and password.  Check Remember my password so you don’t have to enter it every time you write something. Writer will analyze your blog and setup your account. During the setup process it may ask to post a temporary post.  This will let you preview blog posts using your blog’s real theme, which is helpful, so click Yes. Finally, add your Blog’s name, and click Finish. You can now use the rich editor to write and add content to a new blog post.   Select the Preview tab to see how your post will look on your blog… Or, if you’re a HTML geek, select the Source tab to edit the code of your blog post. From the bottom of the window, you can choose categories, insert tags, and even schedule the post to publish on a different day.  Live Writer is fully integrated with WordPress; you’re not missing anything by using the desktop editor. If you want to edit a post you’ve already published, click the Open button and select the post.  You can chose and edit any post, including ones you published via the web interface or other editors. Add Multimedia Content to your Posts with Live Writer Back in the Edit tab, you can add pictures, videos and more from the sidebar.  Select what you want to insert. Pictures If you insert a picture, you can add many nice borders and designs to it. Or, you can even add artistic effects from the Effects tab in the sidebar. Photo Gallery If you want to post several pictures, say some of your vacation shots, then inserting a picture gallery may be the best option.  Select Insert Photo Gallery in the sidebar, and then choose the pictures you want in the gallery. Once the gallery is inserted, you can choose from several styles to showcase your pictures. When you post the blog, you will be asked to sign in with your Windows Live ID as the gallery pictures will be stored in the free Skydrive storage service. Your blog readers can see the preview of your pictures directly on your blog, and then can view each individual picture, download them, or see a slideshow online via the link. Video If you want to add a video to your blog post, select Video from the sidebar as above.  You can select a video that’s already online, or you can choose a new video from file and upload it via YouTube directly from Windows Live Writer.   Note that you will have to sign in with your YouTube account to upload videos to YouTube, so if you’re not logged in you’ll be prompted to do so when you click Insert. Geek Tip:  If you ever want to copy your Live Writer settings to another computer, check out our article on how to Backup Your Windows Live Writer Settings. Microsoft Office Word Word 2007 and 2010 also let you post content directly to your blog.  This is especially nice if you’ve already typed up a document and think it would be good on your Blog as well.  Check out our in-depth tutorial on posting blog posts via Word 2007 using Word 2007 as a blogging tool. This works in Word 2010 too, except the Office Orb has been replaced by the new Backstage view.  So, in Word 2010, to start a new blog post, click File \ New then select Blog post.  Proceed as you would in Word 2007 to add your blog settings and post the content you want. Or, if you’ve already written a document and want to post it, select File \ Share (or Save and Send in the final version of Word 2010), and then click Publish as Blog Post.  If you haven’t setup your blog account yet, set it up as shown in the Word 2007 article. Post Via Email Most of us use email daily, and already have our favorite email app or service.  Whether on your desktop or mobile phone, it’s easy to create rich emails and add content.  WordPress lets you generate a unique email address that you can use to easily post content and email to your blog.  Just compose your email with the subject as the title of your post, and send it to this unique address.  Your new post will be up in minutes. To active this feature, click the My Account button in the top menu bar in your WordPress.com account, and select My Blogs. Click the Enable button under Post by Email beside your blog’s name.   Now you’ll have a private email you can use to post to your blog.  Anything you send to this email will be posted as a new post.  If you think your email may be compromised, click Regenerate to get a new publishing email address. Any email program or webapp now is a blog post editor.  Feel free to use rich formatting or insert pictures; it all comes through great.  This is also a great way to post to your blog from your mobile device.  Whether you’re using webmail or a dedicated email client on your phone, you can now blog from anywhere.   Mobile Applications WordPress also offer dedicated applications for blogging directly from your mobile device.  You can write new posts, edit existing ones, and manage comments all from your Smartphone.  Currently they offer apps for iPhone, Android, and Blackberry.  Check them out at the link below. Conclusion Whether you want to write from your browser or email a post to your blog, WordPress is flexible enough to work right along with your preferences.  However you post, you can be sure that it will look professional and be easily accessible with your WordPress blog. Download Windows Live Writer Download WordPress apps for your mobile device Similar Articles Productive Geek Tips Quick Tip: Set a Future Date for a Post in WordPressAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogFuture Date a Post in Windows Live WriterHow To Start Your Own Professional Blog with WordPressUsing Word 2007 as a Blogging Tool TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • Michael Crump&rsquo;s notes for 70-563 PRO &ndash; Designing and Developing Windows Applications usi

    - by mbcrump
    TIME TO GO PRO! This is my notes for 70-563 PRO – Designing and Developing Windows Applications using .NET Framework 3.5 I created it using several resources (various certification web sites, msdn, official ms 70-548 book). The reason that I created this review is because a) I am taking the exam. b) MS did not create a book for this exam. Use the(MS 70-548)book. c) To make sure I am familiar with each before the exam. I hope that it provides a good start for your own notes. I hope that someone finds this useful. At least, it will give you a starting point of what to expect to know on the PRO exam. Also, for those wondering, the PRO exam does contains very little code. It is basically all theory. 1. Validation Controls – How to prevent users from entering invalid data on forms. (MaskedTextBox control and RegEx) 2. ServiceController – used to start and control the behavior of existing services. 3. User Feedback (know winforms Status Bar, Tool Tips, Color, Error Provider, Context-Sensitive and Accessibility) 4. Specific (derived) exceptions must be handled before general (base class) exceptions. By moving the exception handling for the base type Exception to after exception handling of ArgumentNullException, all ArgumentNullException thrown by the Helper method will be caught and logged correctly. 5. A heartbeat method is a method exposed by a Web service that allows external applications to check on the status of the service. 6. New users must master key tasks quickly. Giving these tasks context and appropriate detail will help. However, advanced users will demand quicker paths. Shortcuts, accelerators, or toolbar buttons will speed things along for the advanced user. 7. MSBuild uses project files to instruct the build engine what to build and how to build it. MSBuild project files are XML files that adhere to the MSBuild XML schema. The MSBuild project files contain complete file, build action, and dependency information for each individual projects. 8. Evaluating whether or not to fix a bug involves a triage process. You must identify the bug's impact, set the priority, categorize it, and assign a developer. Many times the person doing the triage work will assign the bug to a developer for further investigation. In fact, the workflow for the bug work item inside of Team System supports this step. Developers are often asked to assess the impact of a given bug. This assessment helps the person doing the triage make a decision on how to proceed. When assessing the impact of a bug, you should consider time and resources to fix it, bug risk, and impacts of the bug. 9. In large projects it is generally impossible and unfeasible to fix all bugs because of the impact on schedule and budget. 10. Code reviews should be conducted by a technical lead or a technical peer. 11. Testing Applications 12. WCF Services – application state 13. SQL Server 2005 / 2008 Express Edition – reliable storage of data / Microsoft SQL Server 3.5 Compact Database– used for client computers to retrieve and save data from a shared location. 14. SQL Server 2008 Compact Edition – used for minimum possible memory and can synchronize data with a corporate SQL Server 2008 Database. Supports offline user and minimum dependency on external components. 15. MDI and SDI Forms (specifically IsMDIContainer) 16. GUID – in the case of data warehousing, it is important to define unique keys. 17. Encrypting / Security Data 18. Understanding of Isolated Storage/Proper location to store items 19. LINQ to SQL 20. Multithreaded access 21. ADO.NET Entity Framework model 22. Marshal.ReleaseComObject 23. Common User Interface Layout (ComboBox, ListBox, Listview, MaskedTextBox, TextBox, RichTextBox, SplitContainer, TableLayoutPanel, TabControl) 24. DataSets Class - http://msdn.microsoft.com/en-us/library/system.data.dataset%28VS.71%29.aspx 25. SQL Server 2008 Reporting Services (SSRS) 26. SystemIcons.Shield (Vista UAC) 27. Leverging stored procedures to perform data manipulation for a database schema that can change. 28. DataContext 29. Microsoft Windows Installer Packages, ClickOnce(bootstrapping features), XCopy. 30. Client Application Services – will authenticate users by using the same data source as a ASP.NET web application. 31. SQL Server 2008 Caching 32. StringBuilder 33. Accessibility Guidelines for Windows Applications http://msdn.microsoft.com/en-us/library/ms228004.aspx 34. Logging erros 35. Testing performance related issues. 36. Role Based Security, GenericIdentity and GenericPrincipal 37. System.Net.CookieContainer will store session data for webapps (see isolated storage for winforms) 38. .NET CLR Profiler tool will identify objects that cause performance issues. 39. ADO.NET Synchronization (SyncGroup) 40. Globalization - CultureInfo 41. IDisposable Interface- reports on several questions relating to this. 42. Adding timestamps to determine whether data has changed or not. 43. Converting applications to .NET Framework 3.5 44. MicrosoftReportViewer 45. Composite Controls 46. Windows Vista KNOWN folders. 47. Microsoft Sync Framework 48. TypeConverter -Provides a unified way of converting types of values to other types, as well as for accessing standard values and sub properties. http://msdn.microsoft.com/en-us/library/system.componentmodel.typeconverter.aspx 49. Concurrency control mechanisms The main categories of concurrency control mechanisms are: Optimistic - Delay the checking of whether a transaction meets the isolation rules (e.g., serializability and recoverability) until its end, without blocking any of its (read, write) operations, and then abort a transaction, if the desired rules are violated. Pessimistic - Block operations of a transaction, if they may cause violation of the rules. Semi-optimistic - Block operations in some situations, and do not block in other situations, while delaying rules checking to transaction's end, as done with optimistic. 50. AutoResetEvent 51. Microsoft Messaging Queue (MSMQ) 4.0 52. Bulk imports 53. KeyDown event of controls 54. WPF UI components 55. UI process layer 56. GAC (installing, removing and queuing) 57. Use a local database cache to reduce the network bandwidth used by applications. 58. Sound can easily be annoying and distracting to users, so use it judiciously. Always give users the option to turn sound off. Because a user might have sound off, never convey important information through sound alone.

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