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  • DirectX works for 64-bit but not 32-bit

    - by dtbarne
    I'm trying to play a game (Civilization 5) which was previously working but no longer. I believe I've narrowed it down to a DirectX issue because I get an error running dxdiag.exe in 32 bit mode. My goal (at least I believe) is to get Direct3D Acceleration "Enabled" in dxdiag (as it is in 64 bit dxdiag). A very similar issue is here: http://answers.microsoft.com/en-us/windows/forum/windows_7-gaming/direct3d-acceleration-is-not-available-in-windows/4c345e6e-dc68-e011-8dfc-68b599b31bf5?page=1 The proposed answer, which looks very promising, doesn't seem to work for me. Like other users in that thread, HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Direct3D\Drivers does not have a SoftwareOnly key to change. I even tried manually adding it as a string and dword, to no avail. I have a NVIDIA GeForce GT 525M, and before you ask, yes I've tried updating (also uninstalling, reinstalling) my drivers. I've also tried doing the same with DirectX (and Civilization 5 for that matter). Been debugging for some 4+ hours now after a full day of work and I've run out of ideas. I'm hoping somebody knows the solution here! :) Here's what I see when I open dxdiag: DxDiag has detected that there mgiht have been a problem accessing Direct3D the last time this program was used. Would you like to bypass Direct3D this time? No - Crash Yes - Works, but in Display tab: DirectDraw Acceleration: Disabled Direct3D Acceleration: Not Available AGP Texture Acceleration: Not Available If I click "Run 64-bit DxDiag", all three are "Enabled". I should also note that I've tried the following steps as Microsoft suggests, but I'm not able to do so as the "Change Settings" button is disabled. Some programs run very slowly—or not at all—unless Microsoft DirectDraw or Direct3D hardware acceleration is turned on. To determine this, click the Display tab, and then under DirectX Features, check to see whether DirectDraw, Direct3D, and AGP Texture Acceleration appear as Enabled. If not, try turning on hardware acceleration. Click to open Screen Resolution. Click Advanced settings. Click the Troubleshoot tab, and then click Change settings. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. Move the Hardware Acceleration slider to Full. Full dxdiag dump: ------------------ System Information ------------------ Time of this report: 11/8/2012, 23:13:24 Machine name: DTBARNE Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Dell System XPS L502X BIOS: Default System BIOS Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 8192MB RAM Available OS Memory: 8086MB RAM Page File: 2466MB used, 13704MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode DxDiag Previously: Crashed in Direct3D (stage 2). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 3000 Manufacturer: Chip type: DAC type: Device Key: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09 Display Memory: Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Monitor Id: Native Mode: Output Type: Driver Name: Driver File Version: () Driver Version: DDI Version: Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: Vendor ID: Device ID: SubSys ID: Revision ID: Driver Strong Name: oem11.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2696:pci\ven_8086&dev_0126&subsys_04b61028 Rank Of Driver: 00E60001 Video Accel: Deinterlace Caps: n/a D3D9 Overlay: DXVA-HD: DDraw Status: Disabled D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0665&SUBSYS_102804B6&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 22:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail Date and Size: 11/20/2010 22:23:47, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1C26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Synaptics PS/2 Port TouchPad | Matching Device ID: *dll04b6 | Upper Filters: SynTP | Service: i8042prt | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 26.2 GB Total Space: 122.0 GB File System: NTFS Model: M4-CT128M4SSD2 ATA Device Drive: D: Model: Optiarc DVDRWBD BC-5540H ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes -------------- System Devices -------------- Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04B61028&REV_05\3&11583659&0&D8 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_04B61028&REV_09\3&11583659&0&00 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_04B61028&REV_B5\3&11583659&0&E5 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_20108086&REV_09\3&11583659&0&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_04B61028&REV_B5\3&11583659&0&E4 Driver: n/a Name: Intel(R) Centrino(R) Advanced-N 6230 Device ID: PCI\VEN_8086&DEV_0091&SUBSYS_52218086&REV_34\4&2634DE8D&0&00E1 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_8086&DEV_1C4B&SUBSYS_04B61028&REV_05\3&11583659&0&F8 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_04B61028&REV_B5\3&11583659&0&E3 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_04B61028&REV_06\4&109EAB2F&0&00E5 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04B61028&REV_04\3&11583659&0&B0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_04B61028&REV_B5\3&11583659&0&E1 Driver: n/a Name: NVIDIA GeForce GT 525M Device ID: PCI\VEN_10DE&DEV_0DF5&SUBSYS_04B61028&REV_A1\4&4DCA75F&0&0008 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04B61028&REV_05\3&11583659&0&D0 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04B61028&REV_B5\3&11583659&0&E0 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04B61028&REV_05\3&11583659&0&E8 Driver: n/a Name: Standard AHCI 1.0 Serial ATA Controller Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_04B61028&REV_05\3&11583659&0&FA Driver: n/a Name: SM Bus Controller Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04B61028&REV_05\3&11583659&0&FB Driver: n/a Name: Intel(R) HD Graphics 3000 Device ID: PCI\VEN_8086&DEV_0126&SUBSYS_04B61028&REV_09\3&11583659&0&10 Driver: n/a Name: Renesas Electronics USB 3.0 Host Controller Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_04B61028&REV_04\4&3494AC3A&0&00E3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713 WDM Streaming Capture Devices: HD Audio Microphone 2,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Integrated Webcam,0x00200000,1,2,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7601.17713 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {651288E5-A7ED-4076-A96B-6CC62D848FE1} (Balanced) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Installing the Updated XP Mode which Requires no Hardware Virtualization

    - by Mysticgeek
    Good news for those of you who have a computer without Hardware Virtualization, Microsoft had dropped the requirement so you can now run XP Mode on your machine. Here we take a look at how to install it and getting working on your PC. Microsoft has dropped the requirement that your CPU supports Hardware Virtualization for XP Mode in Windows 7. Before this requirement was dropped, we showed you how to use SecureAble to find out if your machine would run XP Mode. If it couldn’t, you might have gotten lucky with turning Hardware Virtualization on in your BIOS, or getting an update that would enable it. If not, you were out of luck or would need a different machine. Note: Although you no longer need Hardware Virtualization, you still need Professional, Enterprise, or Ultimate version of Windows 7. Download Correct Version of XP Mode For this article we’re installing it on a Dell machine that doesn’t support Hardware Virtualization on Windows 7 Ultimate 64-bit version. The first thing you’ll want to do is go to the XP Mode website and select your edition of Windows 7 and language. Then there are three downloads you’ll need to get from the page. Windows XP Mode, Windows Virtual PC, and the Windows XP Mode Update (All Links Below). Windows genuine validation is required before you can download the XP Mode files. To make the validation process easier you might want to use IE when downloading these files and validating your version of Windows. Installing XP Mode After validation is successful the first thing to download and install is XP Mode, which is easy following the wizard and accepting the defaults. The second step is to install KB958559 which is Windows Virtual PC.   After it’s installed, a reboot is required. After you’ve come back from the restart, you’ll need to install KB977206 which is the Windows XP Mode Update.   After that’s installed, yet another restart of your system is required. After the update is configured and you return from the second reboot, you’ll find XP Mode in the Start menu under the Windows Virtual PC folder. When it launches accept the license agreement and click Next. Enter in your log in credentials… Choose if you want Automatic Updates or not… Then you’re given a message saying setup will share the hardware on your computer, then click Start Setup. While setup completes, you’re shown a display of what XP Mode does and how to use it. XP Mode launches and you can now begin using it to run older applications that are not compatible with Windows 7. Conclusion This is a welcome news for many who want the ability to use XP Mode but didn’t have the proper hardware to do it. The bad news is users of Home versions of Windows still don’t get to enjoy the XP Mode feature officially. However, we have an article that shows a great workaround – Create an XP Mode for Windows 7 Home Versions & Vista. Download XP Mode, Windows Virtual PC, and Windows XP Mode Update Similar Articles Productive Geek Tips Our Look at XP Mode in Windows 7Run XP Mode on Windows 7 Machines Without Hardware VirtualizationInstall XP Mode with VirtualBox Using the VMLite PluginUnderstanding the New Hyper-V Feature in Windows Server 2008How To Run XP Mode in VirtualBox on Windows 7 (sort of) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Ben & Jerry’s Free Cone Day, 3/23/10 New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer

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  • Implementing Release Notes in TFS Team Build 2010

    - by Jakob Ehn
    In TFS Team Build (all versions), each build is associated with changesets and work items. To determine which changesets that should be associated with the current build, Team Build finds the label of the “Last Good Build” an then aggregates all changesets up unitl the label for the current build. Basically this means that if your build is failing, every changeset that is checked in will be accumulated in this list until the build is successful. All well, but there uis a dimension missing here, regarding to releases. Often you can run several release builds until you actually deploy the result of the build to a test or production system. When you do this, wouldn’t it be nice to be able to send the customer a nice release note that contain all work items and changeset since the previously deployed version? At our company, we have developed a Release Repository, which basically is a siple web site with a SQL database as storage. Every time we run a Release Build, the resulting installers, zip-files, sql scripts etc, gets pushed into the release repositor together with the relevant build information. This information contains things such as start time, who triggered the build etc. Also, it contains the associated changesets and work items. When deploying the MSI’s for a new version, we mark the build as Deployed in the release repository. The depoyed status is stored in the release repository database, but it could also have been implemented by setting the Build Quality for that build to Deployed. When generating the release notes, the web site simple runs through each release build back to the previous build that was marked as Deplyed, and aggregates the work items and changesets: Here is a sample screenshot on how this looks for a sample build/application The web site is available both for us and also for the customers and testers, which means that they can easily get the latest version of a particular application and at the same time see what changes are included in this version. There is a lot going on in the Release Build Process that drives this in our TFS 2010 server, but in this post I will show how you can access and read the changeset and work item information in a custom activity. Since Team Build associates changesets and work items for each build, this information is (partially) available inside the build process template. The Associate Changesets and Work Items for non-Shelveset Builds activity (located inside the Try  Compile, Test, and Associate Changesets and Work Items activity) defines and populates a variable called associatedWorkItems   You can see that this variable is an IList containing instances of the Changeset class (from the Microsoft.TeamFoundation.VersionControl.Client namespace). Now, if you want to access this variable later on in the build process template, you need to declare a new variable in the corresponding scope and the assign the value to this variable. In this sample, I declared a variable called assocChangesets in the RunAgent sequence, which basically covers the whol compile, test and drop part of the build process:   Now, you need to assign the value from the AssociatedChangesets to this variable. This is done using the Assign workflow activity:   Now you can add a custom activity any where inside the RunAgent sequence and use this variable. NB: Of course your activity must place somewhere after the variable has been poplated. To finish off, here is code snippet that shows how you can read the changeset and work item information from the variable.   First you add an InArgumet on your activity where you can pass i the variable that we defined. [RequiredArgument] public InArgument<IList<Changeset>> AssociatedChangesets { get; set; } Then you can traverse all the changesets in the list, and for each changeset use the WorkItems property to get the work items that were associated in that changeset: foreach (Changeset ch in associatedChangesets) { // Add change theChangesets.Add( new AssociatedChangeset(ch.ChangesetId, ch.ArtifactUri, ch.Committer, ch.Comment, ch.ChangesetId)); foreach (var wi in ch.WorkItems) { theWorkItems.Add( new AssociatedWorkItem(wi["System.AssignedTo"].ToString(), wi.Id, wi["System.State"].ToString(), wi.Title, wi.Type.Name, wi.Id, wi.Uri)); } } NB: AssociatedChangeset and AssociatedWorkItem are custom classes that we use internally for storing this information that is eventually pushed to the release repository.

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  • Computer Networks UNISA - Chap 12 &ndash; Networking Security

    - by MarkPearl
    After reading this section you should be able to Identify security risks in LANs and WANs and design security policies that minimize risks Explain how physical security contributes to network security Discuss hardware and design based security techniques Understand methods of encryption such as SSL and IPSec, that can secure data in storage and in transit Describe how popular authentication protocols such as RADIUS< TACACS,Kerberos, PAP, CHAP, and MS-CHAP function Use network operating system techniques to provide basic security Understand wireless security protocols such as WEP, WPA and 802.11i Security Audits Before spending time and money on network security, examine your networks security risks – rate and prioritize risks. Different organizations have different levels of network security requirements. Security Risks Not all security breaches result from a manipulation of network technology – there are human factors that can play a role as well. The following categories are areas of considerations… Risks associated with People Risks associated with Transmission and Hardware Risks associated with Protocols and Software Risks associated with Internet Access An effective security policy A security policy identifies your security goals, risks, levels of authority, designated security coordinator and team members, responsibilities for each team member, and responsibilities for each employee. In addition it specifies how to address security breaches. It should not state exactly which hardware, software, architecture, or protocols will be used to ensure security, nor how hardware or software will be installed and configured. A security policy must address an organizations specific risks. to understand your risks, you should conduct a security audit that identifies vulnerabilities and rates both the severity of each threat and its likelihood of occurring. Security Policy Content Security policy content should… Policies for each category of security Explain to users what they can and cannot do and how these measures protect the networks security Should define what confidential means to the organization Response Policy A security policy should provide for a planned response in the event of a security breach. The response policy should identify the members of a response team, all of whom should clearly understand the the security policy, risks, and measures in place. Some of the roles concerned could include… Dispatcher – the person on call who first notices the breach Manager – the person who coordinates the resources necessary to solve the problem Technical Support Specialist – the person who focuses on solving the problem Public relations specialist – the person who acts as the official spokesperson for the organization Physical Security An important element in network security is restricting physical access to its components. There are various techniques for this including locking doors, security people at access points etc. You should identify the following… Which rooms contain critical systems or data and must be secured Through what means might intruders gain access to these rooms How and to what extent are authorized personnel granted access to these rooms Are authentication methods such as ID cards easy to forge etc. Security in Network Design The optimal way to prevent external security breaches from affecting you LAN is not to connect your LAN to the outside world at all. The next best protection is to restrict access at every point where your LAN connects to the rest of the world. Router Access List – can be used to filter or decline access to a portion of a network for certain devices. Intrusion Detection and Prevention While denying someone access to a section of the network is good, it is better to be able to detect when an attempt has been made and notify security personnel. This can be done using IDS (intrusion detection system) software. One drawback of IDS software is it can detect false positives – i.e. an authorized person who has forgotten his password attempts to logon. Firewalls A firewall is a specialized device, or a computer installed with specialized software, that selectively filters or blocks traffic between networks. A firewall typically involves a combination of hardware and software and may reside between two interconnected private networks. The simplest form of a firewall is a packet filtering firewall, which is a router that examines the header of every packet of data it receives to determine whether that type of packet is authorized to continue to its destination or not. Firewalls can block traffic in and out of a LAN. NOS (Network Operating System) Security Regardless of the operating system, generally every network administrator can implement basic security by restricting what users are authorized to do on a network. Some of the restrictions include things related to Logons – place, time of day, total time logged in, etc Passwords – length, characters used, etc Encryption Encryption is the use of an algorithm to scramble data into a format that can be read only by reversing the algorithm. The purpose of encryption is to keep information private. Many forms of encryption exist and new ways of cracking encryption are continually being invented. The following are some categories of encryption… Key Encryption PGP (Pretty Good Privacy) SSL (Secure Sockets Layer) SSH (Secure Shell) SCP (Secure CoPy) SFTP (Secure File Transfer Protocol) IPSec (Internet Protocol Security) For a detailed explanation on each section refer to pages 596 to 604 of textbook Authentication Protocols Authentication protocols are the rules that computers follow to accomplish authentication. Several types exist and the following are some of the common authentication protocols… RADIUS and TACACS PAP (Password Authentication Protocol) CHAP and MS-CHAP EAP (Extensible Authentication Protocol) 802.1x (EAPoL) Kerberos Wireless Network Security Wireless transmissions are particularly susceptible to eavesdropping. The following are two wireless network security protocols WEP WPA

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  • Installer Reboots at "Detecting hardware" (disks and other hardware) on all recent Server Installs

    - by Ryan Rosario
    I have a very frustrating problem with my PC. I cannot install any recent version of Ubuntu Server (or even Desktop) since 9.04 even using the text-based installer. I boot from a USB stick created by Unetbootin (I also tried other methods such as startup disk creator with no difference). On the Server installer, it gets to "Detecting Hardware" (the second one about disks and all other hardware, not network hardware) and then either hangs at 0% (waited 24 hours), or reboots after a minute or two. My system (late 2007): ASUS P5NSLI motherboard Intel Core 2 Duo E6600 2.4Ghz 2 x 1GB Corsair 667MHz RAM nVidia GeForce 6600 I have unplugged everything (including the only hard disk, CD-ROMs and floppy). I have only one stick of RAM (tried each one to no avail) and am booting the installer from a USB stick (booting from CD-ROM yields the same problem). I also tried several of the boot options (nomodeset, nousb, acpi=off, noapic, i915.modeset=1/0, xforcevesa) in all combinations) to no avail. The only active parts of my system are the video card, mouse, keyboard and USB stick. I have also updated the BIOS to the most recent version. (FWIW, on the Desktop installer, I get a black screen after hitting the Install option.) Even after removing "quiet" I am unable to see what kernel panic is occurring (or not occurring) to cause the install to crash. I am only able to save the debug logs via a simple webserver in the installer. After the last line (I repeatedly refreshed), the server stops responding and the installer hangs or reboots: Jan 2 01:04:03 main-menu[302]: INFO: Menu item 'disk-detect' selected Jan 2 01:04:04 kernel: [ 309.154372] sata_nv 0000:00:0e.0: version 3.5 Jan 2 01:04:04 kernel: [ 309.154409] sata_nv 0000:00:0e.0: Using SWNCQ mode Jan 2 01:04:04 kernel: [ 309.154531] sata_nv 0000:00:0e.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.164442] scsi0 : sata_nv Jan 2 01:04:04 kernel: [ 309.167610] scsi1 : sata_nv Jan 2 01:04:04 kernel: [ 309.167762] ata1: SATA max UDMA/133 cmd 0x9f0 ctl 0xbf0 bmdma 0xd400 irq 10 Jan 2 01:04:04 kernel: [ 309.167774] ata2: SATA max UDMA/133 cmd 0x970 ctl 0xb70 bmdma 0xd408 irq 10 Jan 2 01:04:04 kernel: [ 309.167948] sata_nv 0000:00:0f.0: Using SWNCQ mode Jan 2 01:04:04 kernel: [ 309.168071] sata_nv 0000:00:0f.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.171931] scsi2 : sata_nv Jan 2 01:04:04 kernel: [ 309.173793] scsi3 : sata_nv Jan 2 01:04:04 kernel: [ 309.173943] ata3: SATA max UDMA/133 cmd 0x9e0 ctl 0xbe0 bmdma 0xe800 irq 11 Jan 2 01:04:04 kernel: [ 309.173954] ata4: SATA max UDMA/133 cmd 0x960 ctl 0xb60 bmdma 0xe808 irq 11 Jan 2 01:04:04 kernel: [ 309.174061] pata_amd 0000:00:0d.0: version 0.4.1 Jan 2 01:04:04 kernel: [ 309.174160] pata_amd 0000:00:0d.0: setting latency timer to 64 Jan 2 01:04:04 kernel: [ 309.177045] scsi4 : pata_amd Jan 2 01:04:04 kernel: [ 309.178628] scsi5 : pata_amd Jan 2 01:04:04 kernel: [ 309.178801] ata5: PATA max UDMA/133 cmd 0x1f0 ctl 0x3f6 bmdma 0xf000 irq 14 Jan 2 01:04:04 kernel: [ 309.178811] ata6: PATA max UDMA/133 cmd 0x170 ctl 0x376 bmdma 0xf008 irq 15 Jan 2 01:04:04 net/hw-detect.hotplug: Detected hotpluggable network interface eth0 Jan 2 01:04:04 net/hw-detect.hotplug: Detected hotpluggable network interface lo Jan 2 01:04:04 kernel: [ 309.485062] ata3: SATA link down (SStatus 0 SControl 300) Jan 2 01:04:04 kernel: [ 309.633094] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Jan 2 01:04:04 kernel: [ 309.641647] ata1.00: ATA-8: ST31000528AS, CC38, max UDMA/133 Jan 2 01:04:04 kernel: [ 309.641658] ata1.00: 1953525168 sectors, multi 1: LBA48 NCQ (depth 31/32) Jan 2 01:04:04 kernel: [ 309.657614] ata1.00: configured for UDMA/133 Jan 2 01:04:04 kernel: [ 309.657969] scsi 0:0:0:0: Direct-Access ATA ST31000528AS CC38 PQ: 0 ANSI: 5 Jan 2 01:04:04 kernel: [ 309.658482] sd 0:0:0:0: Attached scsi generic sg0 type 0 Jan 2 01:04:04 kernel: [ 309.658588] sd 0:0:0:0: [sda] 1953525168 512-byte logical blocks: (1.00 TB/931 GiB) Jan 2 01:04:04 kernel: [ 309.658812] sd 0:0:0:0: [sda] Write Protect is off Jan 2 01:04:04 kernel: [ 309.658823] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 Jan 2 01:04:04 kernel: [ 309.658918] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Jan 2 01:04:04 kernel: [ 309.675630] sda: sda1 sda2 Jan 2 01:04:04 kernel: [ 309.676440] sd 0:0:0:0: [sda] Attached SCSI disk Jan 2 01:04:05 kernel: [ 309.969102] ata2: SATA link down (SStatus 0 SControl 300) Jan 2 01:04:05 kernel: [ 310.281137] ata4: SATA link down (SStatus 0 SControl 300) Anybody have any additional ideas I could try? I am getting ready to just toss the motherboard.

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  • Pygame surface rotation, rect rotation or sprite rotation?

    - by Alan
    i seem to have a conceptual misunderstanding of the surface and rect object in pygame. I currently observe these objects this way: Surface Just the loaded image rect the 'hard' representation of the ingame object (sprite). Used for simplifying object moment and collision detection sprite rect and surface grouped together What i want to do is rotate my sprite. The only available method i found for rotation is pygame.transform.rotate. How do i rotate the rectangle, or even better, the whole sprite? Below is the image of how i visualize this problem.

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  • XNA Notes 011

    - by George Clingerman
    Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-us/news/indie_games_data_delay_march2011 GameMarx is releasing a series of videos to help raise donations for victims of the earthquakes and tsunami in Japan. Help out if you can! http://www.gamemarx.com/video/special/29/help-japan-sushido.aspx XNA MVPs: Catalin Zima shares his thoughts on the MVP summit and my book! http://www.catalinzima.com/2011/03/mvp-summit-2011/ Glenn Wilson (@mykre) helps the XNA team announce some new educational content that you don’t want to miss if you’re porting your app or game to Windows Phone 7 http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/653/Porting-your-App-or-Game-to-Windows-Phone-7.aspx and Windows Phone 7 from scratch http://www.virtualrealm.com.au/Blog/tabid/62/EntryId/654/Windows-Phone-from-Scratch.aspx and shares a link to some free architectural models and textures http://twitter.com/#!/Mykre/status/46410160784158720 George (that’s me!) shares his MVP Summit 2011 summary and XBLIG thoughts http://geekswithblogs.net/clingermangw/archive/2011/03/15/144366.aspx XNA Developers: @SmallCaveGames shares a Code of Ethics for Xbox LIVE Indie Game Developers http://smallcavegames.blogspot.com/2011/03/unofficial-xblig-developers-code-of.html Derek S adds more Xbox LIVE Indie Game studios to his master list of XBLIG links http://twitter.com/#!/Mr_Deeke/status/46140996056125440 http://xbl-indieverse.blogspot.com/p/xblig-links.html Making games and want to help kids? Then share your story with GameFace: America! http://gameitupinitiative.com/about-the-initiative/programs/gameface-america/ Xbox LIVE Indie Games (XBLIG): XonaGames shares some video footage of their booth from GDC 2011 Video 1: http://youtu.be/lxIV9nk3Gq4 Video 2: http://youtu.be/GgfrjqkxR_o Video 3: http://youtu.be/yVcpXrTX7SQ Joystiq on Mommy’s Best Games Serious Sam Double D http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/ And The Escapist recommends that gamers start learning to avoid cleavage now http://www.escapistmagazine.com/news/view/108543-Boobie-Bomber-Makes-First-Appearance-in-Serious-Sam-Double-D Magiko Gaming started a blog on the XBLIG dashboard daily Top 10 games in the US. Good way to go back in time and look at the history of which games were in the the Top 10. http://dailytop10indiegames.wordpress.com/ Where are they going now? XBLIG developers at a crossroads.. http://www.gamesetwatch.com/2011/03/where_are_they_going_now_xblig.php http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads_.php BinaryTweed’s Clover: A Curious Tail is Xbox LIVE’s Deal of the Week! http://www.armlessoctopus.com/2011/03/15/what-luck-clover-a-curious-tale-is-half-price-this-week/ Looking for an Xbox LIVE Indie Game to buy? Writings of Mass Deduction has over 125 suggestions at this point! http://writingsofmassdeduction.com/ SkaStudios shares Vampire Smile Achievements AND their PAX East 2011 Both Setup video http://www.ska-studios.com/2011/03/14/vampire-smile-achievement/ http://www.ska-studios.com/2011/03/15/pax-booth-setup-time-lapse/ MasterBlud and VVGTV starts a new community for XBLIG developers and gamers to join http://vvgtv.forumotion.com/ Raymond Matthews (@DrakstarMatryx) covers Mommy’s Best Games getting Serious http://www.darkstarmatryx.com/?p=286 XNA Development: Dave Henry (@mort8088) posts the 4th tutorial in his series XNA 4.0 SpriteBatch extended http://mort8088.com/2011/03/11/xna-4-0-tutorial-4-spritebatch-extended/ Tutorial 5 - Creating a manual blank texture http://mort8088.com/2011/03/13/xna-4-tutorial-5-manual-blank-texture/ XNA 4.0 Tutorial 6 - Spritesheet Object http://mort8088.com/2011/03/18/xna-4-0-tutorial-6-spritesheet-object/ Jason Mitchell shares a tutorial on setting the alpha value for spritebatch in XNA 4.0 http://www.jason-mitchell.com/index.php/2011/03/13/setting-alpha-value-for-spritebatch-draw-in-xna-4/ XNA for Silverlight Developers: Part 7 - Collision Detection http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-7-Collision-detection.aspx Markus Ewald (@Cygon4) shares the full Ninject 2.0 binding for XNA and Sunburn http://twitter.com/#!/Cygon4/status/48330203826622464 Michael B. McLaughlin shares an AccelerometerInput XNA GameComponent he created (which I’m probably going to snag for a game I’m working on...) http://geekswithblogs.net/mikebmcl/archive/2011/03/17/accelerometerinput-xna-gamecomponent.aspx Extra Credit tackles the building of a good tutorial. Must watch for all Indie game devs (thanks for pointing it out Evan Johnson!) http://twitter.com/#!/johnsonevan/status/48452115680604160 http://www.escapistmagazine.com/videos/view/extra-credits/2921-Tutorials-101 ExEn is fully funded at this point so definitely something for XBLIG developers to keep an eye on as they consider releasing their games on other platforms http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight Channel 9 and Greg Duncan post Mixing the Game State Management and Platformer XNA Recipes http://channel9.msdn.com/coding4fun/blog/Mixing-the-Game-State-Management-and-Platformer-XNA-Recipes Sgt. Conker has noticed Mike McLaughlin has been crazy productive and has done a recap of his recent posts http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/

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  • Need help with yum,python and php in CentOS. (I made a complete mess!)

    - by pek
    a while back I wanted to install some plugins for Trac but it required python 2.5 I tried installing it (I don't remember how) and the only thing I managed was to have two versions of python (2.4 and 2.5). Trac still uses the old version but the console uses 2.5 (python -V = Python 2.5.2). Anyway, the problem is not python, the problem is yum (which uses python). I am trying to upgrade my PHP version from 5.1.x to 5.2.x. I tried following this tutorial but when I reach the step with yum I get this error: >[root@XXX]# yum update Loading "installonlyn" plugin Setting up Update Process Setting up repositories Reading repository metadata in from local files Traceback (most recent call last): File "/usr/bin/yum", line 29, in ? yummain.main(sys.argv[1:]) File "/usr/share/yum-cli/yummain.py", line 94, in main result, resultmsgs = base.doCommands() File "/usr/share/yum-cli/cli.py", line 381, in doCommands return self.yum_cli_commands[self.basecmd].doCommand(self, self.basecmd, self.extcmds) File "/usr/share/yum-cli/yumcommands.py", line 150, in doCommand return base.updatePkgs(extcmds) File "/usr/share/yum-cli/cli.py", line 672, in updatePkgs self.doRepoSetup() File "/usr/share/yum-cli/cli.py", line 109, in doRepoSetup self.doSackSetup(thisrepo=thisrepo) File "/usr/lib/python2.4/site-packages/yum/__init__.py", line 338, in doSackSetup self.repos.populateSack(which=repos) File "/usr/lib/python2.4/site-packages/yum/repos.py", line 200, in populateSack sack.populate(repo, with, callback, cacheonly) File "/usr/lib/python2.4/site-packages/yum/yumRepo.py", line 91, in populate dobj = repo.cacheHandler.getPrimary(xml, csum) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 100, in getPrimary return self._getbase(location, checksum, 'primary') File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 86, in _getbase (db, dbchecksum) = self.getDatabase(location, metadatatype) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 82, in getDatabase db = self.makeSqliteCacheFile(filename,cachetype) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 245, in makeSqliteCacheFile self.createTablesPrimary(db) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 165, in createTablesPrimary cur.execute(q) File "/usr/lib/python2.4/site-packages/sqlite/main.py", line 244, in execute self.rs = self.con.db.execute(SQL) _sqlite.DatabaseError: near "release": syntax error Any help? Thank you. Update OK, so I've managed to update yum hoping it would solve my problems but now I get a slightly different version of the same error: [root@XXX]# yum -y update Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.skiplink.com * base: www.gtlib.gatech.edu * epel: mirrors.tummy.com * extras: yum.singlehop.com * updates: centos-distro.cavecreek.net (process:30840): GLib-CRITICAL **: g_timer_stop: assertion `timer != NULL' failed (process:30840): GLib-CRITICAL **: g_timer_destroy: assertion `timer != NULL' failed Traceback (most recent call last): File "/usr/bin/yum", line 29, in ? yummain.user_main(sys.argv[1:], exit_code=True) File "/usr/share/yum-cli/yummain.py", line 309, in user_main errcode = main(args) File "/usr/share/yum-cli/yummain.py", line 178, in main result, resultmsgs = base.doCommands() File "/usr/share/yum-cli/cli.py", line 345, in doCommands self._getTs(needTsRemove) File "/usr/lib/python2.4/site-packages/yum/depsolve.py", line 101, in _getTs self._getTsInfo(remove_only) File "/usr/lib/python2.4/site-packages/yum/depsolve.py", line 112, in _getTsInfo pkgSack = self.pkgSack File "/usr/lib/python2.4/site-packages/yum/__init__.py", line 661, in <lambda> pkgSack = property(fget=lambda self: self._getSacks(), File "/usr/lib/python2.4/site-packages/yum/__init__.py", line 501, in _getSacks self.repos.populateSack(which=repos) File "/usr/lib/python2.4/site-packages/yum/repos.py", line 260, in populateSack sack.populate(repo, mdtype, callback, cacheonly) File "/usr/lib/python2.4/site-packages/yum/yumRepo.py", line 190, in populate dobj = repo_cache_function(xml, csum) File "/usr/lib/python2.4/site-packages/sqlitecachec.py", line 42, in getPrimary self.repoid)) TypeError: Can not create packages table: near "release": syntax error I'm guessing that this "release" thing has something to do with a repository, but I didn't find anything... I went to the sqlitecachec.py at line 42 which writes (line numbers added for convenience): 39: return self.open_database(_sqlitecache.update_primary(location, 40: checksum, 41: self.callback, 42: self.repoid)) Update 2 I think I found the problem. This post suggests that the problem is sqlite and not yum. The version of sqlite I have installed is 3.6.10 but I have no idea which version does python 2.4 uses. ld.so.config contains the following: include ld.so.conf.d/*.conf /usr/local/lib In folder /usr/local/lib I find a symbolic link named libsqlite3.so that points to libsqlite3.so.0.8.6 WHAT IS HAPPENING??????? :S

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  • cannt run phpunit tests on bash ubuntu 11.10

    - by Mohamad Elbialy
    i'm working with ubuntu 11.10 as root on my local machine, i've installed xampp 1.7.7 and i'm a newbie to ubuntu, while following a tutorial on sitepoint(http://www.sitepoint.com/getting-started-with-pear/) on how to install pear to use PhpUnit, i didnt notice it then, but it seems that i installed or used an existing php version 5.3.6 in CL to do that, also the pear installation was built on this version, while xampp being installed,i now have two versions of php,xampp's 5.3.8 and the 5.3.6, anyway, what i want to do is to use the existing xampp php version and build pear on that, to make all my work through xampp.so my questions are: how to uninstall the php V5.3.6 and it's pear installation? how to link the CL with the php ver. of xampp? how to build the next pear installation on the php ver. of xampp? i want all my web dev. work through xampp, is there anything else i need to unistall, to avoid this confusion? 4. i did the following in attampet to solve the problem: i wrote this in bash: gedit ~/.bashrc i added that to the end of ~/.bashrc file in attempt to change environment path: export PATH=/opt/lampp/bin:$PATH export PATH=/opt/lampp/lib/php:$PATH export PATH=/opt/lampp/lib/php/PHPUnit/pearcmd.php:$PATH i checked the php and pear version using 'php -v' and 'pear list' i got an ouput of: PHP 5.3.8 (cli) (built: Sep 19 2011 13:29:27) Copyright (c) 1997-2011 The PHP Group Zend Engine v2.3.0, Copyright (c) 1998-2011 Zend Technologies and for pear: Installed packages, channel pear.php.net: ========================================= Package Version State Archive_Tar 1.3.9 stable Console_Getopt 1.3.1 stable PEAR 1.9.4 stable PHPUnit 1.3.2 stable Structures_Graph 1.0.4 stable XML_Util 1.2.1 stable when i run: 'phpunit MessageTest.php': i get PHP Warning: require_once(PHP/CodeCoverage/Filter.php): failed to open stream: No such file or directory in /usr/bin/phpunit on line 38 Warning: require_once(PHP/CodeCoverage/Filter.php): failed to open stream: No such file or directory in /usr/bin/phpunit on line 38 PHP Fatal error: require_once(): Failed opening required 'PHP/CodeCoverage/Filter.php' (include_path='.:/php/includes:/opt/lampp/lib/php:/opt/lampp/bin:/opt/lampp/lib/php/PEAR') in /usr/bin/phpunit on line 38 5.i ran the following commands as reported in other questions as a solution to that error: sudo apt-get remove phpunit sudo pear channel-discover pear.phpunit.de sudo pear channel-discover pear.symfony-project.com sudo pear channel-discover components.ez.no sudo pear update-channels sudo pear upgrade-all sudo pear install --alldeps phpunit/PHPUnit sudo apt-get install phpunit and updated include path of php.ini to be: include_path = ".:/php/includes:/opt/lampp/lib/php:/opt/lampp/bin:/opt/lampp/lib/php/PEAR" the php file MessageTest.php: <?php require 'PHPUnit/Autoload.php'; $path = '/opt/lampp/lib/php/PEAR'; set_include_path(get_include_path() . PATH_SEPARATOR . $path); require_once 'PHPUnit/Framework/TestCase.php'; require_once 'Message/Controller/MessageController.php'; class MessageTest extends PHPUnit_Framework_TestCase{ private $message; public function setUp() { $this->message = new MessageController(); } public function tearDown() { } public function testRepeat(){ $yell = "Hello, Any One Out There?"; $this->message->repeat($yell); //sending a request $returnedMessage = $this->message->repeat($yell);//get a response $this->assertEquals($returnedMessage, $yell); } } ?> MessageController class from MessageController.php that i'm trying to test <?php class MessageController { public function actionHelloWorld() { echo 'helloWorld'; } public function repeat($inputString){ return $inputString; } } $msg = new MessageController; ?> I'm not using any PHP framework, i just made the files and classes sounds like it that's all. and still i get the same error: PHP Warning: require_once(PHP/CodeCoverage/Filter.php): failed to open stream: No such file or directory in /usr/bin/phpunit on line Warning: require_once(PHP/CodeCoverage/Filter.php): failed to open stream: No such file or directory in /usr/bin/phpunit on line 38 PHP Fatal error: require_once(): Failed opening required 'PHP/CodeCoverage/Filter.php' (include_path='.:/php/includes:/opt/lampp/lib/php:/opt/lampp/bin:/opt/lampp/lib/php/PEAR') in /usr/bin/phpunit on line 38 sure, i'm getting demanding here, i've wasted a lot of time and got really frustrated over this, hope you guys dont get bored reading through my questions, i appreciate your help thanks in advance, Mohamad elbialy

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • what are the problems in game development that requires scientific research? [on hold]

    - by Anmar
    I been into Game Development for approximately 2 years for now mostly prototype development and testing ideas. Im in a point of my carrier where I am in a need to publish a research paper I would love to start doing research about game development however my lack of experience in actual game development in a commercial set of environment brings me into Game development in stackexchange My question is for the experience game developers out there What are the problems related to software engineering that you have faced or your team faced while developing games? Example Problems ? The lack of a strong technique for Fun detection in a game in an early stage of development A strong tailored Software Development Life Cycle for game development Agile methodology as a game development methodology Narrowing the goals gap between team members (Editors, Story Designers, Programmers, 3D artists, 2D Artists) - Community Suggestions Indie game marketing requirements for success by Yakyb Any problems you could define it I would be more than happy to take it into consideration for future research. My experience and work mostly involve process related basically SDLC (Waterfall, Spiral, Agile, RUP .Etc) Thank you for any input.

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  • How do I fix my resolution after Directx install through Steam?

    - by Justin
    I'm a bit long-winded so see bottom for quick version and specs. Friendly Hello: Hello all on these askUbuntu pages, I just recently built my own computer and decided to switch to Ubuntu for the extra coolness. I've been learning a lot through all this, and mostly been trying to figure out issues on my own (read: Google searches). However, I couldn't seem to find others with this problem so I've come here for help. Detailed Recount: So I just used WINE and WINETRICKS to install Steam. All went well and it worked. Then I went to trying a game out. I remembered that Orcs Must Die! worked from http://www.steamgamesonlinux.com/ so I tried that out. After selecting to download it, that's when the problem occurred. The screen suddenly zoomed in!!! I think it's the resolution right? Half the screen is cut off and I can't see parts of the right side of windows. My theory is that this is due to Direct X being installed through Steam, as Steam automatically installed it as I chose to download the game. It didn't even ask me to install Direct X or not ): It all happened so fast. This all being said, the game works fine! It looks a little strange, as if the resolution was off, but it plays just fine. What I did so far: Restarted my computer. Didn't work -_- Researched Steam installing DirectX on Ubuntu then messing up resolution and couldn't really find anything. Researched uninstalling DirectX from Ubuntu but only found uninstalling DirectX after having been installed with Wine, not through Steam. Got mad and ate my feelings. Tried "xrandr -s 0" but it didn't do anything. Ran xrandr alone and terminal showed this: Screen 0: minimum 8 x 8, current 640 x 480, maximum 16384 x 16384 DVI-I-0 connected 640x480+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 640x480 59.9*+ 320x240 120.1 DVI-I-1 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) DP-0 disconnected (normal left inverted right x axis y axis) DVI-D-0 disconnected (normal left inverted right x axis y axis) DP-1 disconnected (normal left inverted right x axis y axis) About now I was mad so I played Odin's Sphere then took a nap. Back to it! I entered the following: xrandr --output DVI-I-0 --mode 1024x768 But I was met with this message: xrandr: cannot find mode 1024x768 I get the same messages for 800x600, 1400x1050, and seemingly any other combination of numbers. I then tried Going into System Settings then Displays, then playing around in there. My Resolution is set to 640x480 and there are no other options for me to choose from. Rotation has Normal, Clockwise, Counter Clockwise, and 180 Degrees. It's set to Normal and I haven't messed with that. Launcher Placement has Unknown and All Displays as its two options. It's set to Unknown, but moving it to All Displays doesn't seem to do anything. Finally, when I click Detect Displays, nothing seems to happen. Quick Version: Linux noob. Steam installed with Wine and Winetricks. Steam downloaded and installed game + DirectX. Resolution messed up now (I think; pretty sure), can't fix it, very annoying, no idea what's going on, halp! Specs: Ubuntu Version 12.04 Wine Version 1.4.1 Have not changed any settings in Wine Using Winetricks Graphics Card: http://www.gigabyte.com/products/pro...px?pid=4361#sp Drivers: Proprietary (Installing those were a LOT of fun) Also let it be known that I have a DVI to VGA cord running from my Graphics card to my monitor. If any more information is needed I am ready to report. Thank You: Thanks a lot for your help and all the work you do to support noob ubuntuers like me (:

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  • Migrating SQL Server Databases – The DBA’s Checklist (Part 2)

    - by Sadequl Hussain
    Continuing from Part 1  , our Migration Checklist continues: Step 5: Update statistics It is always a good idea to update the statistics of the database that you have just installed or migrated. To do this, run the following command against the target database: sp_updatestats The sp_updatestats system stored procedure runs the UPDATE STATISTICS command against every user and system table in the database.  However, a word of caution: running the sp_updatestats against a database with a compatibility level below 90 (SQL Server 2005) will reset the automatic UPDATE STATISTICS settings for every index and statistics of every table in the database. You may therefore want to change the compatibility mode before you run the command. Another thing you should remember to do is to ensure the new database has its AUTO_CREATE_STATISTICS and AUTO_UPDATE_STATISTICS properties set to ON. You can do so using the ALTER DATABASE command or from the SSMS. Step 6: Set database options You may have to change the state of a database after it has been restored. If the database was changed to single-user or read-only mode before backup, the restored copy will also retain these settings. This may not be an issue when you are manually restoring from Enterprise Manager or the Management Studio since you can change the properties. However, this is something to be mindful of if the restore process is invoked by an automated job or script and the database needs to be written to immediately after restore. You may want to check the database’s status programmatically in such cases. Another important option you may want to set for the newly restored / attached database is PAGE_VERIFY. This option specifies how you want SQL Server to ensure the physical integrity of the data. It is a new option from SQL Server 2005 and can have three values: CHECKSUM (default for SQL Server 2005 and latter databases), TORN_PAGE_DETECTION (default when restoring a pre-SQL Server 2005 database) or NONE. Torn page detection was itself an option for SQL Server 2000 databases. From SQL Server 2005, when PAGE_VERIFY is set to CHECKSUM, the database engine calculates the checksum for a page’s contents and writes it to the page header before storing it in disk. When the page is read from the disk, the checksum is computed again and compared with the checksum stored in the header.  Torn page detection works much like the same way in that it stores a bit in the page header for every 512 byte sector. When data is read from the page, the torn page bits stored in the header is compared with the respective sector contents. When PAGE_VERIFY is set to NONE, SQL Server does not perform any checking, even if torn page data or checksums are present in the page header.  This may not be something you would want to set unless there is a very specific reason.  Microsoft suggests using the CHECKSUM page verify option as this offers more protection. Step 7: Map database users to logins A common database migration issue is related to user access. Windows and SQL Server native logins that existed in the source instance and had access to the database may not be present in the destination. Even if the logins exist in the destination, the mapping between the user accounts and the logins will not be automatic. You can use a special system stored procedure called sp_change_users_login to address these situations. The procedure needs to be run against the newly attached or restored database and can accept four parameters. Depending on what you want to do, you may be using less than four though. The first parameter, @Action, can take three values. When you specify @Action = ‘Report’, the system will provide you with a list of database users which are not mapped to any login. If you want to map a database user to an existing SQL Server login, the value for @Action will be ‘Update_One’. In this case, you will only need to provide the database user name and the login it will map to. So if your newly restored database has a user account called “bob” and there is already a SQL Server login with the same name and you want to map the user to the login, you will execute a query like the following: sp_change_users_login         @Action = ‘Update_One’,         @UserNamePattern = ‘bob’,         @LoginName = ‘bob’ If the login does not exist, you can instruct SQL Server to create the login with the same name. In this case you will need to provide a password for the login and the value of the @Action parameter will be ‘Auto_Fix’. If the login already exists, it will be automatically mapped to the user account. Unfortunately sp_change_users_login system stored procedure cannot be used to map database users to trusted logins (Windows accounts) in SQL Server. You will need to follow a manual process to re-map the database user accounts.  Continues…

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  • How to load the environment variables at boot time before X11 on Ubuntu Precise?

    - by Fnux
    Using Ubuntu Precise 64 bit, I'm facing a problem that I'm unable to solve and that I'll try to describe below: I'm using a console mode program (let's say abc) that uses Go, NodeJS, Java and Scala. In order for abc to work with these languages, I've to declare the following statements: a) within /etc/environment: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" CLASSPATH=$CLASSPATH:/usr/share/java/scala-library.jar b) within /etc/login.defs ENV_SUPATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin ENV_PATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin c) a) within /etc/sudoers: `# env_reset Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin"` Then, when I start abc from a terminal, all is fine and I can use any of the 4 languages described above. However, if I put a script within /etc/init.d that starts abc during the boot process (i.e. before to start the GUI), using Java from abc still is fine, but using Go, NodeJS or Scala doesn't work anymore. Then, I guess that during the boot process, the script within /etc/init.d that starts abc is executed before that the different environment variables set within /etc/sudoers, /etc/environment and /etc/login.defs are loaded. So, my question is: how to force the environment variables to be loaded before that my script starting abc is launched? Any help and advice on this topic would be trully appreciated. TIA. Cheers. Thanks again to Mark and Danila. Below is the current "abc" script file that I put within /etc/init.d `#! /bin/sh ### EDIT: ADD THIS VARS DEFINITIONS: PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" CLASSPATH=$CLASSPATH:/usr/share/java/scala-library.jar "ENV_SUPATH PATH"="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" "ENV_PATH PATH"="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" "Defaults secure_path"="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" ##### EXPORT this VARS so they are accessible to children:" export "PATH" "CLASSPATH" "ENV_SUPATH PATH" "ENV_PATH PATH" "Defaults secure_path" `### BEGIN INIT INFO `# Provides: abc `# Required-Start: $remote_fs $syslog `# Required-Stop: $remote_fs $syslog `# Default-Start: 2 3 4 5 `# Default-Stop: 0 1 6 `# Short-Description: abc initscript `# Description: This iniscript starts and stops abc `### END INIT INFO `# Author: Fnux, fnux.fl at gmail dot com `# Version: 1.2 `# Note: (edit ABC_PATH if abc isn't installed in /opt/abc) NAME=abc ABC_PATH=/opt/abc START="-d" STOP="-k" VERSION="-v" SCRIPTNAME=/etc/init.d/$NAME STARTMESG="\nStarting abc in deamon mode." UPMESG="\n$NAME is running." DOWNMESG="\n$NAME is not running." STATUS=`pidof $NAME` `# Exit if abc is not installed [ -x "$ABC_PATH/$NAME" ] || exit 0 case "$1" in start) echo $STARTMESG cd $ABC_PATH ./$NAME $START ;; stop) cd $ABC_PATH ./$NAME $STOP ;; status) if [ "$STATUS" > 0 ] ; then echo $UPMESG else echo $DOWNMESG fi ;; restart) cd $ABC_PATH ./$NAME $STOP echo $STARTMESG ./$NAME $START ;; version) cd $ABC_PATH ./$NAME $VERSION ;; *) echo "Usage: $SCRIPTNAME {start|status|restart|stop|version}" >&2 exit 3 ;; esac : So, where and how should I write the needed environment variables for: a) Go needs the following statements (ie: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin" ENV_SUPATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin ENV_PATH PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin `# env_reset Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/local/go/bin") b) and Scala needs this one: (ie CLASSPATH=$CLASSPATH:/usr/share/java/scala-library.jar). TIA for an explanation how to do so. Cheers.

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  • Best SEO practices for mobile URLs: 301, rel=canonical, or something else?

    - by Chris
    I am developing a site with a mobile version and am trying to figure the appropriate way to manage the URLs for search engines. So far I've considered: Having a mobile site with rel="canonical" links to the regular site. Putting both the mobile site and full site on one URL, and doing user agent sniffing. Another opinion: Spencer: "If you have a mobile site at a separate location or URL, you should 301 redirect each and every mobile page to its corresponding page on your main website. Employ user agent detection so that the mobile optimized version is served up if someone's coming in from a hand-held. - http://developer.practicalecommerce.com/articles/1722-Mobile-site-Development-Best-Practices-for-SEO-Usability Both 2 and 3 make it hard for a user who wants to switch to the full site or mobile site manually, but I'm not sure 1 is the best alternative. What's the best way to write URLs for a mobile site?

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  • GDC 2012: Best practices in developing a web game

    GDC 2012: Best practices in developing a web game (Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk! Speaker: Colt McAnlis From: GoogleDevelopers Views: 5149 131 ratings Time: 01:03:52 More in Science & Technology

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  • DIY Weather-Aware Umbrella Stand Signals Stormy Weather

    - by Jason Fitzpatrick
    This clever DIY project adds ambient weather notification to your umbrella stand–simply walk by it on your way out the door to get a subtle reminder to take your umbrella. The clever setup involves a hobby board, motion detection, and LEDS to a rather clever end. As you walk by the semi-translucent umbrella stand all of it is mounted in, it lights up to indicate the weather conditions. Blue indicates the forecast for the day shows no sign of rain, green indicates rain, and red indicates thunderstorms. Check out the above video to see the hardware involves and the stand in action; hit up the link below for the full build guide including code. DIY Umbrella Stand Hack with Rain Alert [via Make] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to move a sprite on a slope in chipmunk Spacemanager

    - by Anil gupta
    I have used one polygon shape image (terrain) in my game. It's just like a mountain, and now I want to move the tanker on a mountain path from one side to the other and then turn around at the edge of the screen and go back. I don't understand the method to move the tanker on the slope (image) path in chipmunk spacemanager. When collision detection happens like that, if any bomb falls on the slope (image of mountain) then I want to do a little damage to the slope (image of mountain) like this video.

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  • Prepping the Raspberry Pi for Java Excellence (part 1)

    - by HecklerMark
    I've only recently been able to begin working seriously with my first Raspberry Pi, received months ago but hastily shelved in preparation for JavaOne. The Raspberry Pi and other diminutive computing platforms offer a glimpse of the potential of what is often referred to as the embedded space, the "Internet of Things" (IoT), or Machine to Machine (M2M) computing. I have a few different configurations I want to use for multiple Raspberry Pis, but for each of them, I'll need to perform the following common steps to prepare them for their various tasks: Load an OS onto an SD card Get the Pi connected to the network Load a JDK I've been very happy to see good friend and JFXtras teammate Gerrit Grunwald document how to do these things on his blog (link to article here - check it out!), but I ran into some issues configuring wi-fi that caused me some needless grief. Not knowing if any of the pitfalls were caused by my slightly-older version of the Pi and not being able to find anything specific online to help me get past it, I kept chipping away at it until I broke through. The purpose of this post is to (hopefully) help someone else recognize the same issues if/when they encounter them and work past them quickly. There is a great resource page here that covers several ways to get the OS on an SD card, but here is what I did (on a Mac): Plug SD card into reader on/in Mac Format it (FAT32) Unmount it (diskutil unmountDisk diskn, where n is the disk number representing the SD card) Transfer the disk image for Debian to the SD card (dd if=2012-08-08-wheezy-armel.img of=/dev/diskn bs=1m) Eject the card from the Mac (diskutil eject diskn) There are other ways, but this is fairly quick and painless, especially after you do it several times. Yes, I had to do that dance repeatedly (minus formatting) due to the wi-fi issues, as it kept killing the ability of the Pi to boot. You should be able to dramatically reduce the number of OS loads you do, though, if you do a few things with regard to your wi-fi. Firstly, I strongly recommend you purchase the Edimax EW-7811Un wi-fi adapter. This adapter/chipset has been proven with the Raspberry Pi, it's tiny, and it's cheap. Avoid unnecessary aggravation and buy this one! Secondly, visit this page for a script and instructions regarding how to configure your new wi-fi adapter with your Pi. Here is the rub, though: there is a missing step. At least for my combination of Pi version, OS version, and uncanny gift of timing and luck there was. :-) Here is the sequence of steps I used to make the magic happen: Plug your newly-minted SD card (with OS) into your Pi and connect a network cable (for internet connectivity) Boot your Pi. On the first boot, do the following things: Opt to have it use all space on the SD card (will require a reboot eventually) Disable overscan Set your timezone Enable the ssh server Update raspi-config Reboot your Pi. This will reconfigure the SD to use all space (see above). After you log in (UID: pi, password: raspberry), upgrade your OS. This was the missing step for me that put a merciful end to the repeated SD card re-imaging and made the wi-fi configuration trivial. To do so, just type sudo apt-get upgrade and give it several minutes to complete. Pour yourself a cup of coffee and congratulate yourself on the time you've just saved.  ;-) With the OS upgrade finished, now you can follow Mr. Engman's directions (to the letter, please see link above), download his script, and let it work its magic. One aside: I plugged the little power-sipping Edimax directly into the Pi and it worked perfectly. No powered hub needed, at least in my configuration. To recap, that OS upgrade (at least at this point, with this combination of OS/drivers/Pi version) is absolutely essential for a smooth experience. Miss that step, and you're in for hours of "fun". Save yourself! I'll pick up next time with more of the Java side of the RasPi configuration, but as they say, you have to cross the moat to get into the castle. Hopefully, this will help you do just that. Until next time! All the best, Mark 

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  • NFS Mounts Issues

    - by user554005
    Having some issue with a NFS Setup on the clients it just times out refuses to connect [root@host9 ~]# mount 192.168.0.17:/home/export /mnt/export mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). Here are the settings I'm using: [root@host17 /home/export]# cat /etc/hosts.allow # # hosts.allow This file contains access rules which are used to # allow or deny connections to network services that # either use the tcp_wrappers library or that have been # started through a tcp_wrappers-enabled xinetd. # # See 'man 5 hosts_options' and 'man 5 hosts_access' # for information on rule syntax. # See 'man tcpd' for information on tcp_wrappers # portmap: 192.168.0.0/255.255.255.0 lockd: 192.168.0.0/255.255.255.0 rquotad: 192.168.0.0/255.255.255.0 mountd: 192.168.0.0/255.255.255.0 statd: 192.168.0.0/255.255.255.0 [root@host17 /home/export]# cat /etc/hosts.deny # # hosts.deny This file contains access rules which are used to # deny connections to network services that either use # the tcp_wrappers library or that have been # started through a tcp_wrappers-enabled xinetd. # # The rules in this file can also be set up in # /etc/hosts.allow with a 'deny' option instead. # # See 'man 5 hosts_options' and 'man 5 hosts_access' # for information on rule syntax. # See 'man tcpd' for information on tcp_wrappers # portmap:ALL lockd:ALL mountd:ALL rquotad:ALL statd:ALL [root@host17 /home/export]# cat /etc/exports /home/export 192.168.0.0/255.255.255.0(rw) [root@host17 /home/export]# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination RH-Firewall-1-INPUT all -- anywhere anywhere Chain FORWARD (policy ACCEPT) target prot opt source destination RH-Firewall-1-INPUT all -- anywhere anywhere Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain RH-Firewall-1-INPUT (2 references) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT icmp -- anywhere anywhere icmp any ACCEPT esp -- anywhere anywhere ACCEPT ah -- anywhere anywhere ACCEPT udp -- anywhere 224.0.0.251 udp dpt:mdns ACCEPT udp -- anywhere anywhere udp dpt:ipp ACCEPT tcp -- anywhere anywhere tcp dpt:ipp ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:http ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:https ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:6379 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:sunrpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:sunrpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:nfs ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:32803 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:filenet-rpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:892 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:892 ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:rquotad ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:rquotad ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:pftp ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:pftp REJECT all -- anywhere anywhere reject-with icmp-host-prohibited on the clients here is some rpcinfos [root@host9 ~]# rpcinfo -p 192.168.0.17 program vers proto port 100000 4 tcp 111 portmapper 100000 3 tcp 111 portmapper 100000 2 tcp 111 portmapper 100000 4 udp 111 portmapper 100000 3 udp 111 portmapper 100000 2 udp 111 portmapper 100011 1 udp 875 rquotad 100011 2 udp 875 rquotad 100011 1 tcp 875 rquotad 100011 2 tcp 875 rquotad 100005 1 udp 45857 mountd 100005 1 tcp 55772 mountd 100005 2 udp 34021 mountd 100005 2 tcp 59542 mountd 100005 3 udp 60930 mountd 100005 3 tcp 53086 mountd 100003 2 udp 2049 nfs 100003 3 udp 2049 nfs 100003 4 udp 2049 nfs 100227 2 udp 2049 nfs_acl 100227 3 udp 2049 nfs_acl 100003 2 tcp 2049 nfs 100003 3 tcp 2049 nfs 100003 4 tcp 2049 nfs 100227 2 tcp 2049 nfs_acl 100227 3 tcp 2049 nfs_acl 100021 1 udp 59832 nlockmgr 100021 3 udp 59832 nlockmgr 100021 4 udp 59832 nlockmgr 100021 1 tcp 36140 nlockmgr 100021 3 tcp 36140 nlockmgr 100021 4 tcp 36140 nlockmgr 100024 1 udp 46494 status 100024 1 tcp 49672 status [root@host9 ~]# [root@host9 ~]# rpcinfo -u 192.168.0.17 nfs rpcinfo: RPC: Timed out program 100003 version 0 is not available [root@host9 ~]# rpcinfo -u 192.168.0.17 portmap program 100000 version 2 ready and waiting program 100000 version 3 ready and waiting program 100000 version 4 ready and waiting [root@host9 ~]# rpcinfo -u 192.168.0.17 mount rpcinfo: RPC: Timed out program 100005 version 0 is not available [root@host9 ~]# I'm running CentOS 5.8 on all systems

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  • bluez 5.19 PS4 controller

    - by Athanase
    I currently have a problem when pairing my computer with a PS4 remote. On my Ubuntu 14.04 I removed everything related with bluez and bluetooth, and I built and installed bluez 5.19. Here are some useful command outputs: jean@system ~ hcitool hcitool - HCI Tool ver 5.19 jean@system ~ hcitool dev Devices: hci0 00:15:83:4C:0C:BB jean@system ~ bluetoothctl [bluetooth]# version Version 5.19 jean@system ~ bluetoothctl [NEW] Controller 00:15:83:4C:0C:BB BlueZ [default] jean@system ~ lsusb Bus 003 Device 012: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) So here is what happens. When I try to hard pair the controller with the computer, by holding the share and ps button for a while, everything works as expected and the pairing is done properly. After a hard pairing if I try the pairing by pressing the ps button only, nothings happen. In order to go it, I first power up the bluetooth dongle: jean@system ~ sudo hciconfig hciX up and then I run the bluetooh deamon bluetoothd: jean@system /usr/libexec/bluetooth ~ ./bluetoothd -d -n bluetoothd[11270]: Bluetooth daemon 5.19 bluetoothd[11270]: src/main.c:parse_config() parsing main.conf bluetoothd[11270]: src/main.c:parse_config() discovto=0 bluetoothd[11270]: src/main.c:parse_config() pairto=0 bluetoothd[11270]: src/main.c:parse_config() auto_to=60 bluetoothd[11270]: src/main.c:parse_config() name=%h-%d bluetoothd[11270]: src/main.c:parse_config() class=0x000100 bluetoothd[11270]: src/main.c:parse_config() Key file does not have key 'DeviceID' bluetoothd[11270]: src/gatt.c:gatt_init() Starting GATT server bluetoothd[11270]: src/adapter.c:adapter_init() sending read version command bluetoothd[11270]: Starting SDP server bluetoothd[11270]: src/sdpd-service.c:register_device_id() Adding device id record for 0002:1d6b:0246:0513 ... bluetoothd[11270]: src/adapter.c:adapter_service_insert() /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:add_uuid() sending add uuid command for index 0 bluetoothd[11270]: profiles/audio/a2dp.c:a2dp_sink_server_probe() path /org/bluez/hci0 bluetoothd[11270]: profiles/audio/a2dp.c:a2dp_source_server_probe() path /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:btd_adapter_unblock_address() hci0 00:00:00:00:00:00 bluetoothd[11270]: src/adapter.c:get_ltk_info() A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_create_from_storage() address A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_new() address A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_new() Creating device /org/bluez/hci0/dev_A4_15_66_C1_0D_2A bluetoothd[11270]: src/device.c:device_set_bonded() bluetoothd[11270]: src/adapter.c:get_ltk_info() A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_create_from_storage() address A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_new() address A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_new() Creating device /org/bluez/hci0/dev_A4_15_66_88_5E_9A bluetoothd[11270]: src/device.c:device_set_bonded() bluetoothd[11270]: src/adapter.c:load_link_keys() hci0 keys 2 debug_keys 0 bluetoothd[11270]: src/adapter.c:load_ltks() hci0 keys 0 bluetoothd[11270]: src/adapter.c:load_connections() sending get connections command for index 0 bluetoothd[11270]: src/adapter.c:adapter_service_insert() /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:add_uuid() sending add uuid command for index 0 bluetoothd[11270]: src/adapter.c:set_did() hci0 source 2 vendor 1d6b product 246 version 513 bluetoothd[11270]: src/adapter.c:adapter_register() Adapter /org/bluez/hci0 registered bluetoothd[11270]: src/adapter.c:set_dev_class() sending set device class command for index 0 bluetoothd[11270]: src/adapter.c:set_name() sending set local name command for index 0 bluetoothd[11270]: src/adapter.c:set_mode() sending set mode command for index 0 bluetoothd[11270]: src/adapter.c:set_mode() sending set mode command for index 0 bluetoothd[11270]: src/adapter.c:adapter_start() adapter /org/bluez/hci0 has been enabled bluetoothd[11270]: src/adapter.c:trigger_passive_scanning() bluetoothd[11270]: plugins/hostname.c:property_changed() static hostname: system bluetoothd[11270]: plugins/hostname.c:property_changed() pretty hostname: bluetoothd[11270]: plugins/hostname.c:update_name() name: system bluetoothd[11270]: src/adapter.c:adapter_set_name() name: system bluetoothd[11270]: plugins/hostname.c:property_changed() chassis: desktop bluetoothd[11270]: plugins/hostname.c:update_class() major: 0x01 minor: 0x01 bluetoothd[11270]: src/adapter.c:load_link_keys_complete() link keys loaded for hci0 bluetoothd[11270]: src/adapter.c:load_ltks_complete() LTKs loaded for hci0 bluetoothd[11270]: src/adapter.c:get_connections_complete() Connection count: 0 And then I press the ps button of the PS4 controller bluetoothd[11270]: src/adapter.c:connected_callback() hci0 device A4:15:66:C1:0D:2A connected eir_len 5 bluetoothd[11270]: profiles/input/server.c:connect_event_cb() Incoming connection from A4:15:66:C1:0D:2A on PSM 17 bluetoothd[11270]: profiles/input/device.c:input_device_set_channel() idev (nil) psm 17 bluetoothd[11270]: Refusing input device connect: No such file or directory (2) bluetoothd[11270]: profiles/input/server.c:confirm_event_cb() bluetoothd[11270]: Refusing connection from A4:15:66:C1:0D:2A: unknown device bluetoothd[11270]: src/adapter.c:dev_disconnected() Device A4:15:66:C1:0D:2A disconnected, reason 3 bluetoothd[11270]: src/adapter.c:adapter_remove_connection() bluetoothd[11270]: plugins/policy.c:disconnect_cb() reason 3 bluetoothd[11270]: src/adapter.c:bonding_attempt_complete() hci0 bdaddr A4:15:66:C1:0D:2A type 0 status 0xe bluetoothd[11270]: src/device.c:device_bonding_complete() bonding (nil) status 0x0e bluetoothd[11270]: src/device.c:device_bonding_failed() status 14 bluetoothd[11270]: src/adapter.c:resume_discovery() So I don't know what is happening here and a bit of help would be appreciated.

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  • Knowledge Pathways Designer - Recommended Settings

    - by ted.henson
    The General page of the Options dialog box contains the application preferences for Knowledge Pathways Designer. It is recommended that you leave certain settings as they are, unless you have a specific reason for changing them. The following are a few of the settings on the General page with an explanation of the recommended setting. They are in the order they appear on the page: Allow version 2.0 style links: This option should remain disabled unless you were using content that was created using version 2.0 of Knowledge Pathways and you want the same linking functionality that existed in that version 2.0. This feature enables you to reuse parts of titles that contain no AUs. However, keep in mind that this type of link is not a true link, but a cross between a copy and a link. To create a 2.0 style link, you drag and drop sections between titles. You can only create 2.0 style links to sections that belong to the Title AU. When creating a version 2.0 style link, your mouse pointer will change to indicate a 2.0 link is being created. Confirm deletion of outline items and Confirm deletion of titles: It is recommended that these options remain enabled to avoid deleting something by accident. Display tracking data loss warning when opening a published title: It recommended that this option be enabled so you will receive the warning message when you open the development copy of a title, reminding you of the implications of your changes. ulCopy files when converting a Section to an Assignable Unit: This option should remain enabled unless you have a specific reason for not copying the files. If this is disabled, you will (in effect) lose your content files upon converting because they will not be copied to the new AU directory on the content root. In this case, you would need to use Windows Explorer to copy your files manually. Working with Spelling Options All of the spelling options are enabled by default. Your design team can review these options to determine if you want to make changes, depending upon your specific needs. Understanding Dictionary Options You should leave the dictionary options as they are, unless you have a specific reason for changing them. While you can delete the user (customizable) dictionary, doing so is not recommended. Setting Check In/Check Out Options The ability to check in and check out titles and AUs will impact the efficiency of your design team. Decide what your check in and check out processes are before you start developing titles. The Check In/Check Out page of the Options dialog box contains two options that affect what happens when you open a title using the Open Title dialog box. Both of these options are enabled by default and are described below: Check Out for editing enabled: This option ensures that the Check Out for editing option will be selected when you open the development copy of a title from the Open Title dialog box. If this option is disabled, you must select the Check Out for editing option every time you want to check out a title for editing. Attempt to Check Out for entire branch: When this option is enabled, Designer checks out the selected title and all AUs and sections that are part of that title, provided they are available for check out. If this option is disabled, you will only check out the Title AU and anything that belongs to that Title AU (e.g., sections, questions, etc.), but not other AUs. The Check In/Check Out page of the Options dialog box also contains options that control what happens when you close a title. You can choose one option in the Check In when Closing a Title area. The option selected is a matter of preference and you should determine which option is most appropriate for your design team.

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  • SQL SERVER – Simple Demo of New Cardinality Estimation Features of SQL Server 2014

    - by Pinal Dave
    SQL Server 2014 has new cardinality estimation logic/algorithm. The cardinality estimation logic is responsible for quality of query plans and majorly responsible for improving performance for any query. This logic was not updated for quite a while, but in the latest version of SQL Server 2104 this logic is re-designed. The new logic now incorporates various assumptions and algorithms of OLTP and warehousing workload. Cardinality estimates are a prediction of the number of rows in the query result. The query optimizer uses these estimates to choose a plan for executing the query. The quality of the query plan has a direct impact on improving query performance. ~ Souce MSDN Let us see a quick example of how cardinality improves performance for a query. I will be using the AdventureWorks database for my example. Before we start with this demonstration, remember that even though you have SQL Server 2014 to see the effect of new cardinality estimates, you will need your database compatibility mode set to 120 which is for SQL Server 2014. If your server instance of SQL Server 2014 but you have set up your database compatibility mode to 110 or any other earlier version, you will get performance from your query like older version of SQL Server. Now we will execute following query in two different compatibility mode and see its performance. (Note that my SQL Server instance is of version 2014). USE AdventureWorks2014 GO -- ------------------------------- -- NEW Cardinality Estimation ALTER DATABASE AdventureWorks2014 SET COMPATIBILITY_LEVEL = 120 GO EXEC [dbo].[uspGetManagerEmployees] 44 GO -- ------------------------------- -- Old Cardinality Estimation ALTER DATABASE AdventureWorks2014 SET COMPATIBILITY_LEVEL = 110 GO EXEC [dbo].[uspGetManagerEmployees] 44 GO Result of Statistics IO Compatibility level 120 Table ‘Person’. Scan count 0, logical reads 6, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table ‘Employee’. Scan count 2, logical reads 7, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table ‘Worktable’. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table ‘Worktable’. Scan count 2, logical reads 7, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Compatibility level 110 Table ‘Worktable’. Scan count 2, logical reads 7, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table ‘Person’. Scan count 0, logical reads 137, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table ‘Employee’. Scan count 2, logical reads 7, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table ‘Worktable’. Scan count 0, logical reads 0, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. You will notice in the case of compatibility level 110 there 137 logical read from table person where as in the case of compatibility level 120 there are only 6 physical reads from table person. This drastically improves the performance of the query. If we enable execution plan, we can see the same as well. I hope you will find this quick example helpful. You can read more about this in my latest Pluralsight Course. Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Gnome Shell Theme Problem on Ubuntu 11.10

    - by Khurram Majeed
    I am trying to install ANewStart GNOME shell themes on Ubuntu 11.10. I have installed gnome shell extension for themes: sudo add-apt-repository ppa:webupd8team/gnome3 sudo apt-get update sudo apt-get install gnome-shell-extensions-user-theme I got the instructions from here ANewStart GNOME Shell Theme + AwOken Icons Theme = Pure Art. But when I go to "Advanced Settings - Shell Extensions" its empty... There is nothing. Also there is a orange triangle sign next to Shell Theme drop down in Advanced Settings - Theme. When I try to run the gnome-tweak-tool from terminal I get following error: imresh@imresh-laptop:~$ gnome-tweak-tool CRITICAL: Error parsing schema org.gnome.shell (/usr/share/glib-2.0/schemas/org.gnome.shell.gschema.xml) Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/gsettings.py", line 45, in __init__ summary = key.getElementsByTagName("summary")[0].childNodes[0].data IndexError: list index out of range WARNING : Error detecting shell Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell_extensions.py", line 145, in __init__ shell = GnomeShellFactory().get_shell() File "/usr/lib/python2.7/dist-packages/gtweak/utils.py", line 38, in getinstance instances[cls] = cls() File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 123, in __init__ v = map(int,proxy.version.split(".")) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 46, in version return json.loads(self.execute_js('const Config = imports.misc.config; Config.PACKAGE_VERSION')) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 39, in execute_js result, output = self.proxy.Eval('(s)', js) File "/usr/lib/python2.7/dist-packages/gi/overrides/Gio.py", line 148, in __call__ kwargs.get('flags', 0), kwargs.get('timeout', -1), None) File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function return info.invoke(*args, **kwargs) GError: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.Shell was not provided by any .service files WARNING : Shell not running Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell.py", line 57, in __init__ self._shell = GnomeShellFactory().get_shell() File "/usr/lib/python2.7/dist-packages/gtweak/utils.py", line 38, in getinstance instances[cls] = cls() File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 123, in __init__ v = map(int,proxy.version.split(".")) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 46, in version return json.loads(self.execute_js('const Config = imports.misc.config; Config.PACKAGE_VERSION')) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 39, in execute_js result, output = self.proxy.Eval('(s)', js) File "/usr/lib/python2.7/dist-packages/gi/overrides/Gio.py", line 148, in __call__ kwargs.get('flags', 0), kwargs.get('timeout', -1), None) File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function return info.invoke(*args, **kwargs) GError: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.Shell was not provided by any .service files WARNING : Could not list shell extensions Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell.py", line 62, in __init__ extensions = self._shell.list_extensions() AttributeError: ShellThemeTweak instance has no attribute '_shell' (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed Please help me in fixing this. I have also restarted the computer many times it does not make a difference.

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