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  • SilverlightShow for Jan 3-9, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for Jan 3-9, 2011. SilverlightShow's review of their top 10 visited articles in 2010 got most hits last week. MicrosoftFeed's review of the Facebook application Picturize.me got the second place. Among the top5 is also an interesting review of the top Silverlight books for 2010 by Michael Crump. Here is SilverlightShow's weekly top 5: Top 10 SilverlightShow Articles for Year 2010 Picturize.me - a Silverlight Based Facebook application Face detection in Windows Phone 7 MVVM Navigation with MEF What is the best book on Silverlight 4 Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Would this violate any copyright issues?

    - by Farhad
    I am currently publishing a paper on skin detection. However, I need to find the appropriate histogram bin size for each colorspace. I recently came upon a paper that published what it found to be the ideal bin size. The paper can be found at: http://www.inf.pucrs.br/~pinho/CG/Trabalhos/DetectaPele/Artigos/OPTIMUM%20COLOR%20SPACES%20FOR%20SKIN%20DETECTION.pdf. I am specifically talking about Table 1. If I cite the source, would it be okay for me to use data from the table? Note that I cannot contact the author of the paper.

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  • Motorola Droid App Recommendations

    - by Brian Jackett
    Just as a disclaimer, the views and opinions expressed in this post are solely my own and I’m not getting paid or compensated for anything.     Ok, so I’m one of the crazy few who went out and bought a Droid the week it was released a few months back.  The Motorola Droid was a MAJOR upgrade in phone capabilities for me as my previous phone had no GPS, no web access, limited apps, etc.  I now use my Droid for so much of my life from work to personal to community based events.  Since I’ve been using my Droid for awhile, a number of friends (@toddklindt, @spmcdonough, @jfroushiii, and many more) who later got a Droid asked me which apps I recommended.  While there are a few sites on the web listing out useful Android apps, here’s my quick list (with a few updates since first put together.) Note: * denotes a highly recommended app     Android App Recommendations for Motorola Droid (Updated after 2.1 update) RemoteDroid – install a thin client on another computer and Droid becomes mouse pad / keyboard, control computer remotely PdaNet – free version allows tethering (only to HTTP, no HTTPS) without paying extra monthly charge.  A paid version allows HTTPS access. SportsTap – keep track of about a dozen sports, favorite teams, etc *Movies – setup favorite theaters, find movie times, buy tickets, etc WeatherBug elite – paid app, but gives weather alerts, 4 day forecast, etc.  Free version also exists.  (Update: Android 2.1 offers free weather app, but I still prefer WeatherBug.) *Advanced Task Killer – manually free up memory and kill apps not needed Google Voice – have to have a Google Voice account to really use, but allows visual voice mail, sending calls to specific phones, and too many other things to list AndroZip – access your phone memory like a file system Twidroid – best Twitter client I’ve found so far, but personal preference varies.  I’m using free version and suits me just fine. Skype (beta) – I only use this to send chat messages, not sure how/if phone calls works on this. (Update: Skype Mobile app just released, but uninstalled after few days as it kept launching in background and using up memory when not wanted.) *NewsRob – RSS reader syncs to Google Reader.  I use this multiple times a day, excellent app. (Update: this app does ask for your Google username and password, so security minded folks be cautioned.) ConnectBot – don’t use often myself, but allows SSH into remote computer.  Great if you have a need for remote manage server. Speed Test – same as the online website, allows finding upload/download speeds. WiFinder – store wifi preferences and find wifi spots in area. TagReader – simple Microsoft Tag Reader, works great. *Google Listen – audible podcast catcher that allows putting items into a queue, sync with Google Reader RSS, etc. I personally love this app which has now replaced the iPod I used to use in my car, but have heard mixed reviews from others. Robo Defense – (paid app) tower defense game but with RPG elements to upgrade towers over lifetime playing. I’ve never played FieldRunners but I’m told very similar in offering. Nice distraction when in airport or have some time to burn. Phit Droid 3rd Edition – drag and drop block shapes into a rectangle box, simple game to pass the time with literally 1000s of levels. Note this game has been updated dozens of times with numerous editions so unsure exactly which are still on the market. Google Sky Map – impress your friends by holding Droid up to sky and viewing constellations using Droid screen. wootCheck Lite – check up on daily offerings on Woot.com and affiliated wine, sellout, shirt, and kids sites.   Side notes: I’ve seen that Glympse and TripIt have recently come out with Android apps.  I’ve installed but haven’t gotten to use either yet, but I hear good things.  Will try out on 2 upcoming trips in May and update with impressions.         -Frog Out   Image linked from http://images.tolmol.com/images/grpimages/200910191814100_motorola-droid.gif

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  • Installing Eclipse for OSB Development

    - by James Taylor
    OSB provides 2 methods for OSB development, the OSB console, and Eclipse. This post deals with a typical development environment with OSB installed on a remote server and the developer requiring an IDE on their PC for development. As at 11.1.1.4 Eclipse is only IDE supported for OSB development. We are hoping OSB will support JDeveloper in the future. To get the download for Eclipse use the download WebLogic Server with the Oracle Enterprise Pack for Eclipse, e.g. wls1034_oepe111161_win32.exe.To ensure the Eclipse version is compatible with your OSB version I recommend using the Eclipse that comes with the supported WLS server, e.g. OSB 11.1.1.4 you would install WLS 10.3.4+oepe.The install is a 2 step process, install the base Eclipse, then install the OSB plugins. In this example I'm using the 11.1.1.4 install for windows, your versions may differ. You need to download 2 programs, WebLogic Server with the oepe plugin for your OS, and the Oracle Service Bus which is generally generic. Place these files in a directory of your choice. Start the executable I create a new Oracle Home for this installation as it don't want to impact on my JDeveloper install or any other Oracle products installed on my machine. Ignore the support / email notifications Choose a custom install as we only want to install the minimum for Eclipse. If you really want you can do a typical and install everything. Deselect all products then select the Oracle Enterprise Pack for Eclipse. This will select the minimum prerequisites required for install. As I'm only going to use this home for OSB Development I deselect the JRockit JVM. Accept the locations for the installs. If running on a Windows environment you will be asked to start a Node Manger service. This is optional. I have chosen to ignore. Select the user permissions you require, I have set to default. Do a last check to see if the values are correct and continue to install. The install should start. The install should complete successfully. I chose not to run the Quick Start. Extract the OSB download to a location of your choice and double click on the setup.exe. You may be asked to supply a correct java location. Point this to the java installed in your OS. I'm running Windows 7 so I used the 64bit version. Skip the software updates. Set the OSB home to the location of the WLS home installed above Choose a custom install as all we want to install is the OSB Eclipse Plugins. Select OSB IDE. For the rest of the install screens accept the defaults. Start the install There is no need to configure a WLS domain if you only intend to deploy to the remote server. If you need to do this there are other sites how to configure via the configuration wizard. Start Eclipse to make sure the OSB Plugin has been created. In the top right drop down you should see OSB as an option. Connecting to the remote server, select the Server Tab at the bottom Right-click in that frame and select Server. Chose the remote server version and the hostname Provide and name for your server if necessary, and accept the defaults Enter connection details for the remote server Click on the Remote server and it should validate stating its status.Now you ready to develop, Happy developing!

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  • Announcement Oracle Solaris Cluster 4.1 Availability!

    - by uwes
    On 26th of October Oracle announced the availability of Oracle Solaris Cluster 4.1. Highlights include: New Oracle Solaris 10 Zone Clusters: customers can now consolidate mission critical Oracle Solaris 10 applications on Oracle Solaris 11 virtualized systems in a virtual cluster Expanded disaster recovery operations: Oracle Solaris Cluster now offers managed switchover and disaster-recovery takeover of applications and data using ZFS Storage Appliance replication services in a multi-site, multi-custer configuration Faster application recovery with improved storage failure detection and resource dependencies management New labeled security environment for mission-critical deployments in Oracle Solaris Zone Clusters with Oracle Solaris 11 Trusted Extensions Learn more about Oracle Solaris Cluster 4.1: What's New in Oracle Solaris 4.1 Oracle Solaris Cluster 4.1 FAQ Oracle.com Oracle Solaris Cluster page Oracle Technology Network Oracle Solaris Cluster page Resouces for downloading: Oracle Solaris Cluster 4.1 download or order a media kit Existing Oracle Solaris Cluster 4.0 customers can quickly and simply update by using the network based repository.   Note: This repository requires keys and certificates which can be obtained here.

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  • [JOGL] My program is too slow, how can I profile with Eclipse?

    - by nkint
    My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) I'm not using any threads, just an animator to move spheres. How can I profile my jogl project? Or maybe (most probable...) I have some opengl instructions that I don't understand and make render particular accurate (or back face rendering that I don't need or whatever I don't know exactly I'm just entering the opengl world)

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  • how to get adobe flash fullscreen video fluid with an atom processor?

    - by Antoine Rodriguez
    My system has an atom N270 + intel i915 graphic card. Under Windows I can enjoy 720p bigbuckbunny youtube video fullscreen without any trouble. Under Ubuntu 12.04 I have laggy and choppy fullscreen video and choppy video when not fullscreen. I've seen that under ubuntu the cpu is almost always at 100% use. What I must do in order to have videos playing well under ubuntu ? I've already tried the following : Force flash gpu detection : (no result) : mkdir /etc/adobe echo "OverrideGPUValidation = 1" | sudo tee -a /etc/adobe/mms.cfg grub options (had results but not enough) : i915_enable_rc6=1 i915_enable_fbc=1 i915_lvds_downclock=1 pcie_aspm=force updated intel drivers (glasen ppa) Using chrome instead of firefox (had impact but not enough)

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • VOTE by 20 June for OpenWorld Talk on OWB with Non-Oracle Sources

    - by antonio romero
    OWB/ODI Linkedin Group member Suraj Bang has offered a topic through OpenWorld 2010 Suggest-a-Session at Oracle Mix: Extend ETL to Heterogeneous and Unstructured Data Sources with OWB 11gR2 To vote for this talk to appear, click through to: http://bit.ly/owb_km_openworld and click on the "Vote" button. Abstract follows: Beyond basic Oracle-to-Oracle ETL, data warehousing customers need to integrate data from multiple data sources spanning multiple database vendors, file formats(csv, xml, html) and unstructured data sources like pdf's and log files. This session describes experiences extending OWB 11gR2 to extract data from Postgres, SQL Server, MySQL and Sybase, PDF documents, and more for a major banking client's data warehousing project supporting IT operations. This included metadata extraction, custom knowledge module-based ETL and replacing ad-hoc perl and java extraction code with a manageable ETL solution built on OWB's extensible plaform. Note: You must vote for at least two other talks for your vote to count, so if you haven’t already picked your three, also consider: Case Study: Real-Time data warehousing and fraud detection with Oracle 11gR2.

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  • JDeveloper 11g R1 (11.1.1.4.0) - New Features on ADF Desktop Integration Explained

    - by juan.ruiz
    One of the areas that introduced many new features on the latest release (11.1.1.4.0)  of JDeveloper 11g R1 is ADF Desktop integration - in this article I’ll provide an overview of these new features. New ADF Desktop Integration Ribbon in Excel - After installing the ADF desktop integration add-in and depending on the mode in which you open the desktop integration workbook, the ADF Desktop integration ribbon for design time and runtime are displayed as a separate tab within Excel. In previous version the ADF Desktop integration environment used to be placed inside the add-ins tab. Above you can see both, design time ribbon as well as runtime ribbon. On the design time ribbon you can manage the workbook and worksheet properties, worksheet component properties, diagnostics, execution and publication of the workbook. The runtime version of the ribbon is totally customizable and represents what it used to be the runtime menu on the spreadsheet, in this ribbon you can include all the operations and actions that could be executed by the end user while working with the spreadsheet data. Diagnostics - A very important aspect for developers is how to debug or verify the interactions of the client with the server, for that ADF desktop integration has provided since day one a series of diagnostics tools. In this release the diagnostics tools are more visible and are really easy to configure. You can access the client console while testing the workbook, or you can simple dump all the messages to a log file – having the ability of setting the output level for both. Security - There are a number of enhancements on security but the one with more impact for developers is tha security now is optional when using ADF Desktop Integration. Until this version every time that you wanted to work with ADFdi it was a must that the application was previously secured. In this release security is optional which means that if you have previously defined security on your application, then you must secure the ADFdi servlet as explained in one of my previous (ADD LINK) posts. In the other hand, if but the time that you start working with ADFdi you have not defined security, you can test and publish your workbooks without adding security. Support for Continuous Integration - In this release we have added tooling for continuous integration building. in the ADF desktop integration space, the concept translates to adding functionality that developers can use to publish ADFdi workbooks as part of their entire application build. For that purpose, we have a publish tool that can be easily invoke from an ANT task such that all the design time workbooks are re-published into the latest version of the application building process. Key Column - At runtime, on any worksheet containing editable tables you will notice a new additional column called the key column. The purpose of this column is to make the end user aware that all rows on the table need to be selected at the time of sorting. The users cannot alter the value of this column. From the developers points of view there are no steps required in order to have the key column included into the worksheets. Installation and Creation of New Workbooks - Both use cases can be executed now directly from JDeveloper. As part of the Tools menu options the developer can install the ADF desktop integration designer. Also, creating new workbooks that previously was done through that convert tool shipped with JDeveloper is now automatic done from the New Gallery. Creating a new ADFdi workbook adds metadata information information to the Excel workbook so you can work in design time. Other Enhancements Support for Excel 2010 and the ADF components ready-only enabled don’t allow to change its value – the cell in Excel is automatically protected, this could cause confusion among customers of previous releases.

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • DotNetNuke 7.0 Only Weeks Away!

    - by sbwalker
    The software industry moves at a lightning pace, and it is only through constant focus and continuous investment that a software product can remain both stable and relevant over the long term. As we approach the 10 Year Anniversary of the DotNetNuke platform, it seems only fitting that we are on the verge of announcing yet another significant product milestone. DotNetNuke 7.0 is just around the corner and represents a bold step forward for our Content Management Platform, including substantial business productivity enhancements, investments in web platform relevance, and a significant overhaul and modernization of the user interface and user experience. It has been five months since I posted the announcement that the next major version of the platform was going to be DotNetNuke 7.0.  This announcement created tremendous excitement and anticipation in the DotNetNuke community, as major version increments have always been utilized as an opportunity  to introduce revolutionary new product features and capabilities. After months of intense product development, the finish line is finally in sight. With that, I am pleased to announce that we released a Release Candidate (RC) of DotNetNuke 7.0 yesterday. You can download the RC from our project page on Codeplex. A Release Candidate represents a software version which is very near to “release” quality. So although we will not be officially endorsing the RC for production use, or providing an official upgrade path, it does represent a significant milestone in our software development efforts ( if you are looking for a more detailed explanation of our software release terminology, I would encourage you to read the blog written by Co-Founder, Joe Brinkman titled "What's In A Name?" ). Modernizing a software platform does have its share of challenges from a backward compatibility perspective and, as usual, we are taking great care in ensuring a seamless upgrade path for our customers. In order to remain relevant and progressive, you need to be aware that DotNetNuke 7.0 has adopted a new set of baseline infrastructure requirements including ASP.NET 4.0.  As a result we are encouraging all major stakeholders in the ecosystem ( module developers, designers, partners, customers, etc... ) to take the opportunity to install the RC in their own local environments. This is the last opportunity to let us know about any final issues which may need to be addressed prior to final release. Mark your calendars now… the expected public release date (RTM) for DotNetNuke 7.0 will be Wednesday, November 28th. On a side note, we expect to release a 6.2.5 Maintenance version today. This release contains some high priority product quality improvements as well as security patches for some vulnerabilities reported through our standard ecosystem channels. As a result we will be encouraging all of our customers to upgrade to the 6.2.5 release as soon as it is available. I hope everyone is as excited as I am about the upcoming DotNetNuke 7.0 release. Please take the opportunity over the next week to put the new platform through its paces. Remember, only through our collective efforts can we ensure that this release has the greatest market impact of any DotNetNuke release to date.

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  • COPSSH RSA only authentication connection problem

    - by Siriss
    Hello all- I am trying to setup an RSA Authentication only SSH/SFTP server. The SSH will be used primarily for RDC. Everything works just fine if I use password authentication. I am using Putty Key Generator to create he keys and I have pasted the key into authorized_keys file and restarted the OpenSSH server. I am using FileZilla to test the SFTP connection as that is the most important. For my tests I have created the keys without password correction. It will not work with a standard SSH connection either. It says "Server refused our key". I have recreated the key twice double checking with a guide on google, and I am pretty sure I did it correctly. I load the key file into FileZilla under settings/SFTP and try to connect and I get the following error: Disconnected: No supported authentication methods available. I have been playing with the different settings all night and I cannot figure it out. Here is my sshd_config file: # $OpenBSD: sshd_config,v 1.80 2008/07/02 02:24:18 djm Exp $ # This is the sshd server system-wide configuration file. See # sshd_config(5) for more information. # This sshd was compiled with PATH=/usr/bin:/bin:/usr/sbin:/sbin # The strategy used for options in the default sshd_config shipped with # OpenSSH is to specify options with their default value where # possible, but leave them commented. Uncommented options change a # default value. #Port 22 #AddressFamily any #ListenAddress 0.0.0.0 #ListenAddress :: # Disable legacy (protocol version 1) support in the server for new # installations. In future the default will change to require explicit # activation of protocol 1 Protocol 2 # HostKey for protocol version 1 #HostKey /etc/ssh/ssh_host_key # HostKeys for protocol version 2 #HostKey /etc/ssh/ssh_host_rsa_key #HostKey /etc/ssh/ssh_host_dsa_key # Lifetime and size of ephemeral version 1 server key #KeyRegenerationInterval 1h #ServerKeyBits 1024 # Logging # obsoletes QuietMode and FascistLogging #SyslogFacility AUTH #LogLevel INFO # Authentication: #LoginGraceTime 2m PermitRootLogin no #StrictModes yes #MaxAuthTries 6 #MaxSessions 10 RSAAuthentication yes PubkeyAuthentication yes AuthorizedKeysFile .ssh/authorized_keys # For this to work you will also need host keys in /etc/ssh/ssh_known_hosts RhostsRSAAuthentication no # similar for protocol version 2 #HostbasedAuthentication no # Change to yes if you don't trust ~/.ssh/known_hosts for # RhostsRSAAuthentication and HostbasedAuthentication #IgnoreUserKnownHosts no # Don't read the user's ~/.rhosts and ~/.shosts files #IgnoreRhosts yes # To disable tunneled clear text passwords, change to no here! PasswordAuthentication no PermitEmptyPasswords no # Change to no to disable s/key passwords #ChallengeResponseAuthentication yes # Kerberos options #KerberosAuthentication no #KerberosOrLocalPasswd yes #KerberosTicketCleanup yes #KerberosGetAFSToken no # GSSAPI options #GSSAPIAuthentication no #GSSAPICleanupCredentials yes # Set this to 'yes' to enable PAM authentication, account processing, # and session processing. If this is enabled, PAM authentication will # be allowed through the ChallengeResponseAuthentication and # PasswordAuthentication. Depending on your PAM configuration, # PAM authentication via ChallengeResponseAuthentication may bypass # the setting of "PermitRootLogin without-password". # If you just want the PAM account and session checks to run without # PAM authentication, then enable this but set PasswordAuthentication # and ChallengeResponseAuthentication to 'no'. UsePAM no #AllowAgentForwarding yes #AllowTcpForwarding yes #GatewayPorts no #X11Forwarding no #X11DisplayOffset 10 #X11UseLocalhost yes #PrintMotd yes #PrintLastLog yes #TCPKeepAlive yes UseLogin no #UsePrivilegeSeparation yes #PermitUserEnvironment no #Compression delayed #ClientAliveInterval 0 #ClientAliveCountMax 3 #UseDNS yes #PidFile /var/run/sshd.pid #MaxStartups 10 #PermitTunnel no #ChrootDirectory none # no default banner path #Banner none # override default of no subsystems Subsystem sftp /bin/sftp-server # Example of overriding settings on a per-user basis #Match User anoncvs # X11Forwarding no # AllowTcpForwarding no # ForceCommand cvs server Thank you so much for your help!

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  • wireless connection will not authenticate with verizon adsl router

    - by eric
    hello, i have ubunto 10.10 running on an old dell xps system. when i set it up i had internet through my home wifi router on my cable modem. now the dell is at another home with an ADSL wifi router from verizon. we have entered the ssid and wep key as given from the adsl router. the other windows computers connect with the wep key and automatic detection. the ubuntu dell detects the connection but does not autenticate, keeps asking for wep key. i have tried diferent settings regarding wep, wpa, wep with hex and asci, still no results. what am i doing wrong? help please. thanks.

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  • Can't sync filesystem without reboot

    - by Fabio
    I'm having an issue with a linux server. Once a week the running mysql instance hangs and there is no way to fully stop it. If I kill it, it remains in zombie status and init does not reap its pid. The server is used for staging deployments and some internal tools, so it's not under heavy load. The only process constantly used id mysql and for this I think that it's the only process which suffer of this issue. I've searched system logs for errors and the only thing I found is this error (repeated a couple of times) in dmesg output: [706560.640085] INFO: task mysqld:31965 blocked for more than 120 seconds. [706560.640198] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. [706560.640312] mysqld D ffff88032fd93f40 0 31965 1 0x00000000 [706560.640317] ffff880242a27d18 0000000000000086 ffff88031a50dd00 ffff880242a27fd8 [706560.640321] ffff880242a27fd8 ffff880242a27fd8 ffff88031e549740 ffff88031a50dd00 [706560.640325] ffff88031a50dd00 ffff88032fd947f8 0000000000000002 ffffffff8112f250 [706560.640328] Call Trace: [706560.640338] [<ffffffff8112f250>] ? __lock_page+0x70/0x70 [706560.640344] [<ffffffff816cb1b9>] schedule+0x29/0x70 [706560.640347] [<ffffffff816cb28f>] io_schedule+0x8f/0xd0 [706560.640350] [<ffffffff8112f25e>] sleep_on_page+0xe/0x20 [706560.640353] [<ffffffff816c9900>] __wait_on_bit+0x60/0x90 [706560.640356] [<ffffffff8112f390>] wait_on_page_bit+0x80/0x90 [706560.640360] [<ffffffff8107dce0>] ? autoremove_wake_function+0x40/0x40 [706560.640363] [<ffffffff8112f891>] filemap_fdatawait_range+0x101/0x190 [706560.640366] [<ffffffff81130975>] filemap_write_and_wait_range+0x65/0x70 [706560.640371] [<ffffffff8122e441>] ext4_sync_file+0x71/0x320 [706560.640376] [<ffffffff811c3e6d>] do_fsync+0x5d/0x90 [706560.640379] [<ffffffff811c40d0>] sys_fsync+0x10/0x20 [706560.640383] [<ffffffff816d495d>] system_call_fastpath+0x1a/0x1f When this happens the only way to make everything working again is a full reboot, but in order to do that I'm forced to use this command after I've manually stopped all running processes echo b > /proc/sysrq-trigger otherwise normal reboot process hangs forever. I've tracked reboots script and I've found out that also the reboot process hangs on a sync call, this one in /etc/init.d/sendsigs (I'm on ubuntu) # Flush the kernel I/O buffer before we start to kill # processes, to make sure the IO of already stopped services to # not slow down the remaining processes to a point where they # are accidentily killed with SIGKILL because they did not # manage to shut down in time. sync I'm almost sure that the cause of this is an hardware issue (the RAID controller???) also because I've other two machines with the same hardware and software configuration and they don't suffer of this, but I can't find any hint in syslog or dmesg. I've also installed smartmontools and mcelog packages but none of them did report any issue. What can I do to track the cause of this issue? Today is happened again, here is the status of system after triggering a reboot init---console-kit-dae---64*[{console-kit-dae}] +-dbus-daemon +-mcelog +-mysqld---{mysqld} +-newrelic-daemon---newrelic-daemon---11*[{newrelic-daemon}] +-ntpd +-polkitd---{polkitd} +-python3 +-rpc.idmapd +-rpc.statd +-rpcbind +-sh---rc---S20sendsigs---sync +-smartd +-snmpd +-sshd---sshd---zsh---sudo---zsh---pstree +-sshd---sshd---zsh---sudo---zsh And here is the status of sync process # ps aux | grep sync root 3637 0.1 0.0 4352 372 ? D 05:53 0:00 sync i.e. Uninterruptible sleep... Hardware specs as reported by lshw I think the raid controller is a fake raid. I usually don't deal with hardware (and for the record I don't have physical access to it) description: Computer product: X7DBP () vendor: Supermicro version: 0123456789 serial: 0123456789 width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=normal frontpanel_password=unknown keyboard_password=unknown power-on_password=disabled uuid=53D19F64-D663-A017-8922-0030487C1FEE *-core description: Motherboard product: X7DBP vendor: Supermicro physical id: 0 version: PCB Version serial: 0123456789 *-firmware description: BIOS vendor: Phoenix Technologies LTD physical id: 0 version: 6.00 date: 05/29/2007 size: 106KiB capacity: 960KiB capabilities: pci pnp upgrade shadowing escd cdboot bootselect edd int13floppy2880 acpi usb ls120boot zipboot biosbootspecification *-storage description: RAID bus controller product: 631xESB/632xESB SATA RAID Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 09 width: 32 bits clock: 66MHz capabilities: storage pm bus_master cap_list configuration: driver=ahci latency=0 resources: irq:19 ioport:18a0(size=8) ioport:1874(size=4) ioport:1878(size=8) ioport:1870(size=4) ioport:1880(size=32) memory:d8500400-d85007ff

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  • Best SEO practices for mobile URLs: 301, rel=canonical, or something else?

    - by Chris
    I am developing a site with a mobile version and am trying to figure the appropriate way to manage the URLs for search engines. So far I've considered: Having a separate mobile site (m.example.com) with rel="canonical" links to the regular site. Putting both the mobile site and full site on one URL (example.com), and doing user agent sniffing. Another opinion: Spencer: "If you have a mobile site at a separate location or URL, you should 301 redirect each and every mobile page to its corresponding page on your main website. Employ user agent detection so that the mobile optimized version is served up if someone's coming in from a hand-held. - http://developer.practicalecommerce.com/articles/1722-Mobile-site-Development-Best-Practices-for-SEO-Usability Both 2 and 3 make it hard for a user who wants to switch to the full site or mobile site manually, but I'm not sure 1 is the best alternative. What's the best way to write URLs for a mobile site?

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • My search what the Cloud will mean for my Work, part 2

    - by Kay Sellenrode
    My experience with the cloud and why work will change and not disappear. Until now I have multiple experiences with the cloud, for the most good. i have worked on multiple cloud solutions in the past but let me describe them as 0.x versions. For me the 1st real serious cloud experience was a bit more than 1 year ago, when our company switched from an in house server to Microsoft BPOS as a complete replacement. Since we are a small consultancy firm and don’t have that much else to do than consulting, our IT requirements are quite simple. We need Mail and Storage space for our documents. With the in house server we had multiple outages during a year, mostly by lack of administering. Being consultants in the field and hardly having time to maintain a server, BPOS was and still is for us the right solution. Since the migration we have less outages and a much more robust solution. Have we run into issues with BPOS for our own environment? No not that I’m aware of. Based on this experience I made a stance about deploy ability of BPOS and cloud solutions, they are suitable for MKB (Dutch for Medium and Small Businesses). Most Small businesses don’t have the amount of work to hire a full time it admin. Hiring a service provider to maintain their own server might be even more costly than hiring an admin. So seeing the capabilities of BPOS and the needs of most businesses I see it as a great solution that gives the business a complete Server replacement solution for a fixed price per user. resulting in a clear budget for IT spending, something most small businesses were looking for, for a long time. So right now I’m deploying BPOS with a customer, and I run into some of the Cloud 1.0 issues. In my opinion BPOS is a good working Cloud version 1.0 solution. What do I mean with 1.0? Well 1.0 is mostly a tested solution (unlike 0.x versions) but still have quite some limitations caused by too few market experience. in my opnion this is also the reason why we don’t see that much BPOS customers yet and why I think Office 365 will make a huge difference. What I have seen of 365 shows me it is a Cloud 2.0 version, meaning it has all needed features and is much more flexible to the customer. This is also why I see changes happen in my work field, changes and not unemployment due to Cloud solutions. Cloud 1.0 solutions gave me the idea that if every customer would adopt them I would be out of work. But in reality Cloud 1.0 solutions are here just to set the market needs. The Cloud 2.0 and higher versions will give the customer much more flexibility, but also require the need for a consultant. Where the 1.0 versions are simple to setup and maintain, the 2.0 solution needs more thought upfront and afterwards. ie. BPOS in its 1.0 version brings you a very simplified Exchange 2007 solution, Suitable for some customers. Looking at Office 365 you receive almost a full blown Exchange 2010 solution. I expect this to be even more customizable in the next version. In my search for the changes to my work I try to regulary write a post with my thought around the Cloud and the impact on my work as a consultant. I'm also planning to present around this topic, so if anyone is interested to see me present around this topic, you're more than welcome to contact me.

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Why doesn't my GameMaker step event work?

    - by exceltior
    So I want to make some kind of floor that which the player when walks in gets his movement reduced but im having thousand of different issues implementing this since it doesnt appear to do anything ... So i have tried different way: 1 - I have tried Step Event which had the following script: if keyboard_check(ord('A')) { player.x = -5; } if keyboard_check(ord('D')) { player.x = -5; } if keyboard_check(ord('W')) { player.x = -5; } if keyboard_check(ord('S')) { player.x = -5; } 2 - I have tried a Collision Event with the same code 3- I have tried a Step event with collision detection on a script None of these options seem to work at all ... Can you help me?

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  • How can QA prevent defects?

    - by user970696
    Also according to Software Testing By Srinisvasan Desikan, Gopalaswamy Ramesh or ISTQB text books. Quality assurance is e.g. reviewing products, inspections, walkthroughs to see if all standards are being followed. This is preventive activity. I cannot see how this can be preventive? For the references: defect prevention (Quality Assurance) Software Testing By Srinisvasan Desikan, Gopalaswamy Ramesh Quality Assurance (QA) tries to go one step further. Instead of concentrating on post- facto defect detection and correction, it focusses on the prevention of defects from the very start. Managing Global Software Projects - Page 110 QA deals with prevention of defects in the product being developed. Software Testing and Quality Assurance

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  • Farseer: How can I crush Mario? [on hold]

    - by Homer_Simpson
    I want that Mario dies if the box is crushing him. My game has a similar level like this level from New Super Mario Bros. Wii: http://www.youtube.com/watch?v=tYyu6tFAa2M At the beginning of the level, you see some boxes falling to the ground. If a box crushes Mario, he dies. I want to do exactly the same in my game, but I don't know how to do that in Farseer. How can I do that in Farseer 3.3.1? Do you have any suggestions? I don't know how to do the collision detection. I use rectangles for the boxes and ground in Farseer. Mario is a polygon.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Graphical driver 13.10 ATI RV630

    - by Michael Cephalus
    I started updating the distro from 13.04 to 13.10. Then I got my hands on a Radeon HD 2600. I installed the RV630 compatible Catalystdriver from the official webpage. Then xserver crashed everytime I opened a browser or vlc fx. I took notice that there was no driver listed in configuration underneath. michael@statubtunu:~$ lshw -c video WARNING: you should run this program as super-user. *-display UNCLAIMED description: VGA compatible controller product: RV630 PRO [Radeon HD 2600 PRO] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list configuration: latency=0 resources: memory:d0000000-dfffffff memory:e0500000-e050ffff ioport:1000(size=256) memory:e0000000-e001ffff i installed additional drivers from jockey and the ubuntu softwarecenter ati-driver. though that only made it to crash xserver completely and when i type: michael@statubtunu:~$ sudo startx X.Org X Server 1.14.3 Release Date: 2013-09-12 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic i686 Ubuntu Current Operating System: Linux statubtunu 3.11.0-13-generic #20-Ubuntu SMP Wed Oct 23 17:26:33 UTC 2013 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.11.0-13-generic root=UUID=8fb2e395-0ea2-4f45-ac66-225696b7ce2c ro quiet splash vt.handoff=7 Build Date: 15 October 2013 09:23:29AM xorg-server 2:1.14.3-3ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue Nov 12 18:50:02 2013 (==) Using system config directory "/usr/share/X11/xorg.conf.d" Initializing built-in extension Generic Event Extension Initializing built-in extension SHAPE Initializing built-in extension MIT-SHM Initializing built-in extension XInputExtension Initializing built-in extension XTEST Initializing built-in extension BIG-REQUESTS Initializing built-in extension SYNC Initializing built-in extension XKEYBOARD Initializing built-in extension XC-MISC Initializing built-in extension SECURITY Initializing built-in extension XINERAMA Initializing built-in extension XFIXES Initializing built-in extension RENDER Initializing built-in extension RANDR Initializing built-in extension COMPOSITE Initializing built-in extension DAMAGE Initializing built-in extension MIT-SCREEN-SAVER Initializing built-in extension DOUBLE-BUFFER Initializing built-in extension RECORD Initializing built-in extension DPMS Initializing built-in extension X-Resource Initializing built-in extension XVideo Initializing built-in extension XVideo-MotionCompensation Initializing built-in extension SELinux Initializing built-in extension XFree86-VidModeExtension Initializing built-in extension XFree86-DGA Initializing built-in extension XFree86-DRI Initializing built-in extension DRI2 Loading extension GLX ERROR: could not insert 'fglrx': No such device (II) [KMS] drm report modesetting isn't supported. (EE) (EE) Backtrace: (EE) 0: /usr/bin/X (xorg_backtrace+0x49) [0xb77780b9] (EE) 1: /usr/bin/X (0xb75d8000+0x1a3e24) [0xb777be24] (EE) 2: (vdso) (__kernel_rt_sigreturn+0x0) [0xb75b540c] (EE) 3: /usr/bin/X (xf86findOption+0x2a) [0xb7681daa] (EE) 4: /usr/bin/X (xf86findOptionValue+0x23) [0xb7681f43] (EE) 5: /usr/bin/X (0xb75d8000+0x7ebfd) [0xb7656bfd] (EE) 6: /usr/bin/X (xf86ProcessOptions+0x37) [0xb7657507] (EE) 7: /usr/lib/xorg/modules/libvbe.so (vbeDoEDID+0xe7) [0xb5eb8647] (EE) 8: /usr/lib/xorg/modules/drivers/vesa_drv.so (0xb5ee7000+0x287c) [0xb5ee987c] (EE) 9: /usr/bin/X (InitOutput+0xb23) [0xb7659c33] (EE) 10: /usr/bin/X (0xb75d8000+0x2a30b) [0xb760230b] (EE) 11: /lib/i386-linux-gnu/libc.so.6 (__libc_start_main+0xf5) [0xb71ba905] (EE) 12: /usr/bin/X (0xb75d8000+0x2a908) [0xb7602908] (EE) (EE) Segmentation fault at address 0x5 (EE) Fatal server error: (EE) Caught signal 11 (Segmentation fault). Server aborting (EE) (EE) Please consult the The X.Org Foundation support at for help. (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information. (EE) (EE) Server terminated with error (1). Closing log file. This is what comes, but no GUI. Is there any way to deal with this?

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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