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  • did you know some good web site about 'iphone css layouts' ,and can you help me to improve my code..

    - by zjm1126
    i want to create a webpage on iphone , but i can't complete it in a simple way, this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=5.0,user-scalable=yes"> </head> <body onorientationchange="updateOrientation();" onload=updateOrientation()> <div id="a"> <input id='ab' type="button" value="button" /> </div> <div id=b style="display: none">sssadwq dwqdqw</div> <style type="text/css"> *{ margin:0; padding:0; } /* Reposition on orientation change */ body.landscape{ height: 268px; } body.landscape #a{ height:134px; line-height:134px; } body.landscape #b{ height:114px; width:470px; } body{ height: 416px; } #a{ line-height:208px; height:208px; text-align:center; } #b{ height:198px; width:310px; background:red; border:5px solid black; } </style> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript"> function updateOrientation() { var orientation = window.orientation; switch (orientation) { // If we're horizontal case 90: case -90: // Set orient to landscape $(document.body).addClass("landscape"); break; // If we're vertical default: // Set orient to portrait $(document.body).removeClass("landscape"); break; } } $('#ab').click(function(){ if($('#b').css('display')=='none')$('#b').css('display','block') else $('#b').css('display','none') }) </script> </body> </html> it use much more fixed number,this is not the best way ,i think the best way is to use the percentage more and more, can you do it fo me ,, thanks

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  • How to change radius of rounded rectangle in Photoshop

    - by MattDiPasquale
    At this point, I'm thinking of just using CSS 3, esp. since I'm a programmer, but I'd like to do this with Photoshop because I think it's nicer since I'm working with images anyway, among other reasons... Before I move on, my first question is: Is there a place like SuperUser for designers (or for Photoshop-like or questions)? What I Want: I want the icons on http://www.mattdipasquale.com/ to look like those on http://about.me/mattdipasquale. About.me has an outdated Twitter icon and does not have icons for GitHub, StackOverflow, etc. So, although I like the look of their icons, I want to be able to create these icons myself instead of using their versions. What I Have: I have different iphone icons, like the Facebook iPhone icon, Twitter iPhone icon, etc., that I got from iTunes, using Firebug to find the URL of the background image. I opened them up in Photoshop and pressed option + command + i to reduce the image size to 32px x 32px with Bicubic Sharper (best for reduction). I now have a square icon layer. Closing the Gap: In addition to the icon layer, I want to have a clipping-mask layer that will apply the 5px rounded-corners, 1px stroke, and 1px bevel. (Note: I just want to apply effects to the edges of the icon because the gloss and other effects are already encoded in the iTunes image. Also, I'm just guessing about the pixel values, but I want it to look good, like the icons on about.me.) What settings should I use for the blend options to make the icons look good, like iphone icons or those used by about.me? Why a Clipping Mask? The reason I want to use a clipping mask is that I want ease of reproducibility. I want to be able to apply the same styling to other square icon layers by simply replacing the square icon layer and then saving for web. If there is a better way to achieve such ease of reproducibility, please suggest it. I've seen Photoshop iPhone icon templates, but I couldn't figure out how to use them with my own images. Thanks! Matt

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  • Pixel Perfect Collision Detection in Cocos2dx

    - by Happybirthday
    I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: http://www.cocos2d-iphone.org/forums/topic/pixel-perfect-collision-detection-using-color-blending/ Here is my code for the Cocos2d-x version bool CollisionDetection::areTheSpritesColliding(cocos2d::CCSprite *spr1, cocos2d::CCSprite *spr2, bool pp, CCRenderTexture* _rt) { bool isColliding = false; CCRect intersection; CCRect r1 = spr1-boundingBox(); CCRect r2 = spr2-boundingBox(); intersection = CCRectMake(fmax(r1.getMinX(),r2.getMinX()), fmax( r1.getMinY(), r2.getMinY()) ,0,0); intersection.size.width = fmin(r1.getMaxX(), r2.getMaxX() - intersection.getMinX()); intersection.size.height = fmin(r1.getMaxY(), r2.getMaxY() - intersection.getMinY()); // Look for simple bounding box collision if ( (intersection.size.width0) && (intersection.size.height0) ) { // If we're not checking for pixel perfect collisions, return true if (!pp) { return true; } unsigned int x = intersection.origin.x; unsigned int y = intersection.origin.y; unsigned int w = intersection.size.width; unsigned int h = intersection.size.height; unsigned int numPixels = w * h; //CCLog("Intersection X and Y %d, %d", x, y); //CCLog("Number of pixels %d", numPixels); // Draw into the RenderTexture _rt-beginWithClear( 0, 0, 0, 0); // Render both sprites: first one in RED and second one in GREEN glColorMask(1, 0, 0, 1); spr1-visit(); glColorMask(0, 1, 0, 1); spr2-visit(); glColorMask(1, 1, 1, 1); // Get color values of intersection area ccColor4B *buffer = (ccColor4B *)malloc( sizeof(ccColor4B) * numPixels ); glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer); _rt-end(); // Read buffer unsigned int step = 1; for(unsigned int i=0; i 0 && color.g 0) { isColliding = true; break; } } // Free buffer memory free(buffer); } return isColliding; } My code is working perfectly if I send the "pp" parameter as false. That is if I do only a bounding box collision but I am not able to get it working correctly for the case when I need Pixel Perfect collision. I think the opengl masking code is not working as I intended. Here is the code for "_rt" _rt = CCRenderTexture::create(visibleSize.width, visibleSize.height); _rt-setPosition(ccp(origin.x + visibleSize.width * 0.5f, origin.y + visibleSize.height * 0.5f)); this-addChild(_rt, 1000000); _rt-setVisible(true); //For testing I think I am making a mistake with the implementation of this CCRenderTexture Can anyone guide me with what I am doing wrong ? Thank you for your time :)

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  • Android vs. iPhone: Google Hires Tim Bray

    <b>Linux Planet:</b> ""The iPhone vision of the mobile Internet&#8217;s future omits controversy, sex, and freedom, but includes strict limits on who can know what and who can say what," he wrote. "It's a sterile, Disney-fied walled garden surrounded by sharp-toothed lawyers.""

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  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

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  • Google: Numbers favor Android over iPhone

    <b>The Open Road:</b> "And according to Google VP Andy Rubin, the more the search giant blankets the industry with competing Android-droid based mobile handsets, the more likely Google is to hit its expected value of market dominance over Apple's iPhone."

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  • Setting font size of Closed Captions on iPhone using ffmpeg or mencoder

    - by forthrin
    Does anyone know how to either: Make ffmpeg set subtitle font size in the output video file Make mencoder produce an iPhone-compatible video file (with subtitles) I finally found out how to get Closed Captions video on iPhone, with mkv and srt files as source material. The secret was using the mov_text subtitle codec in ffmpeg (and turning on Closed Captions in the iPhone settings of course): ffmpeg -y -i in.mkv -i in.srt -map 0:0 -map 0:1 -map 1:0 -vcodec copy -acodec aac -ab 256k -scodec mov_text -strict -2 -metadata title="Title" -metadata:s:s:0 language=eng out.mp4 However, the font size appears very small on the iPhone, and I can't find out how to set it with ffmpeg (the iPhone has no option for this). I found out that mencoder has a -subfont-text-scale option, but I don't have a lot of experience with this program. The following, my best attempt so far, produces an output file which is not playable on the iPhone. sudo port install mplayer +mencoder_extras +osd mencoder in.mkv -sub in.srt -o out.mp4 -ovc copy -oac faac -faacopts br=256:mpeg=4:object=2 -channels 2 -srate 48000 -subfont-text-scale 10 -of lavf -lavfopts format=mp4 PS! As requested, here is the output from mencoder: 192 audio & 400 video codecs success: format: 0 data: 0x0 - 0xb64b9d2f libavformat version 54.6.101 (internal) libavformat file format detected. [matroska,webm @ 0x1015c9a50]Unknown entry 0x80 [lavf] stream 0: video (h264), -vid 0 [lavf] stream 1: audio (ac3), -aid 0, -alang eng VIDEO: [H264] 1280x544 0bpp 49.894 fps 0.0 kbps ( 0.0 kbyte/s) [V] filefmt:44 fourcc:0x34363248 size:1280x544 fps:49.894 ftime:=0.0200 ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.23.100 (internal) AUDIO: 48000 Hz, 2 ch, s16le, 448.0 kbit/29.17% (ratio: 56000->192000) Selected audio codec: [ffac3] afm: ffmpeg (FFmpeg AC-3) ========================================================================== ** MUXER_LAVF ***************************************************************** REMEMBER: MEncoder's libavformat muxing is presently broken and can generate INCORRECT files in the presence of B-frames. Moreover, due to bugs MPlayer will play these INCORRECT files as if nothing were wrong! ******************************************************************************* OK, exit. videocodec: framecopy (1280x544 0bpp fourcc=34363248) VIDEO CODEC ID: 28 AUDIO CODEC ID: 15002, TAG: 0 Writing header... [mp4 @ 0x1015c9a50]Codec for stream 0 does not use global headers but container format requires global headers [mp4 @ 0x1015c9a50]Codec for stream 1 does not use global headers but container format requires global headers Then the following repeats itself for every frame: Pos: 0.0s 1f ( 2%) 0.00fps Trem: 0min 0mb A-V:0.000 [0:0] [mp4 @ 0x1015c9a50]malformated aac bitstream, use -absf aac_adtstoasc Error while writing frame. I recognize -absf aac_adtstoasc as an ffmpeg option (does mencoder spawn ffmpeg?), but I don't know how to pass this option on (my hunch is this is not even the origin of the problem).

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  • Opera ouvre une galerie d'applications mobiles accessible depuis de multiples plate-formes, mais pas depuis l'iPhone

    Opera ouvre une galerie d'applications mobiles Accessible depuis de multiples plate-formes, mais pas depuis l'iPhone Après la fondation Mozilla, c'est au tour de Opera Software, l'éditeur norvégien du navigateur du même nom, d'ouvrir sa galerie d'applications multi-plateforme. Baptisée Opéra Mobile Store, la galerie propose des applications gratuites et payantes pour plate-formes mobiles et « pratiquement n'importe quel appareil » (sic). Elle est bien évidemment disponible pour les utilisateurs d'Opera mais aussi pour les utilisateurs d'autres navigateurs. Le Oper...

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  • Linux on your iPhone

    <b>Linux Format:</b> "As an April Fool's joke, I created a fake Linux app for the iPhone that made it look like Linux was running on your phone...Sadly, Apple rejected the app for various reasons."

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  • Apple Event le 8 avril consacré à l'Iphone OS 4

    [IMG]http://www.developpez.net/forums/attachment.php?attachmentid=60736&stc=1&d=1270501060[/IMG] C'est cette invitation là que les journalistes ont reçu pour un Apple Event qui se tiendra le 8 avril dans les locaux d'Apple à Cupertino. Apple leur présentera la version 4 de l'iPhone OS. Rendez-vous donc jeudi soir pour en savoir plus....

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  • Cannot delete movie on iTunes for iPhone 4?

    - by Jian Lin
    I was on vacation and took some videos, and now the iPhone 4 memory is near full. So I tried to delete other experimental movies I made using Handbrake, so that I can take more video or photos, but if I plug the iPhone 4 into my Notebook computer, I can seem to delete it on iTunes? Maybe because the computer I sync with the iPhone 4 is at home (a desktop), but not with me on vacation. I can't delete it on iTunes, can't delete it on iPhone itself. I am stuck during the vacation, or is there a way to handle it?

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  • Raiders of the Lost iPhone

    <b>MacNewsWorld:</b> "Will Gizmodo's Jason Chen land in the cooler for his part in leaking Apple's next-gen iPhone to the world? Or did Silicon Valley's High Tech Task Force violate legal protections established to shield journalists when they raided the editor's home?"

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