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  • How to download files directly to disk on the iPhone os?

    - by favo
    Hi, I would like to download files directly from an URL to the disk using objective-c on the iPhone os. Currently I am using NSURLConnection to send a synchronousRequest, writing the returned NSData into a file. How can I change the download handling (still having the request beeing synchronous, it is already in a background thread) to write the data directly to disk, not using memory variables to store the complete content (only small parts)? A sample code would be appreciated. Thank you all in advance for your responses!

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  • Why does my OpenGL ES iPhone game flicker when I first turn on the phone?

    - by MrDatabase
    I made a simple game for the iPhone using OpenGL ES. Everything works fine except for this problem: I turn the phone completely off, then back on, then launch my app and I get this wierd flickering! Every other frame is correct... the incorrect frames are just the same frame over and over again. If I quit the app, launch it again everything is fine. If I quit and restart 10 times in a row everything is fine every time. But if I turn the phone off, then back on, then launch the app I get the same flickering the first time I launch the app. Why is this happening?! Has anyone else had this problem? Cheers!

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • Is this considered as using private functions in iPhone dev, and thus illegal?

    - by user153231
    I'm trying to disable scrolling for a UIWebView and the only way i found is using this way: #import <objc/runtime.h> id scroller = [[Webview subviews] lastObject]; int count; Method *method = class_copyMethodList([scroller class], &count); int i; for (i=0; i<count; i++) { if (strcmp(method_getName(method[i]), "setScrollingEnabled:") == 0) break; } IMP test = method_getImplementation(method[i]); test(scroller, @selector(setScrollingEnabled:), NO); Is this considered to be an illegal way of using the iPhone SDK? Can this cause my application to be rejected for the App store?

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  • How to Find Frequency while recording voice in iphone?

    - by Pugal Devan
    Hi Friends, In my application i have done to record the voice and playing in the device. Now i want to find the audio frequency of that recorded voice(While recording). How can i find?.I dont have any idea. I have downloaded "aurio Touch" program.But its too difficult to understand me. So is there any tutorials are avilable(in iPhone)?. How can i achieve this? Please guide me. Thanks.

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  • How would you measure conversion for an iPhone App Download?

    - by Eran Kampf
    I want to test how users convert from my web page to downloading my iPhone app. Right now the best funnel I figured out was to go through a page that pings Google Analytics and then redirects to an iTunes link. But this funnel only measures conversion for users who got redirected to iTunes and not if they actually downloaded the app once they saw it in iTunes. Anyone knows of a way to measure conversion to the actual download? (I know this is not a coding question but still a problem a app developers would encounter trying to market their app)

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  • Where do I place the launch image "Default.png" in my iPhone app's project directory?

    - by Dr Dork
    In the Apple documentation, it says... iPhone OS looks for a Default.png file, located in the top level of the application bundle. but I'm having a hard time figuring out how to get the image in that location in the bundle (I'm new to all this). I'm assuming my image will end up in the right place in the bundle when I compile it so long as I add it to the project correctly and place it in the right location in the project directory. My questions are... Where in my project directory should I place the "Default.png" image? Do I need add it to the project through Xcode? If so, how? Thanks so much in advance for all your help! I'm going to continue researching this question right now.

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  • Is it possible to disable the iPhone's automatic hyperlinks?

    - by mririgo
    We send out a notification email whenever we have "phishing" emails reported to us. In these emails, we include a copy-paste of the text inside the original phishing email as a sample of what is reported to us. Our code strips all hyperlinks out of the email via PHP, but still includes (in plain text) the link. When users receive this email in their client (Thunderbird, Outlook, Horde/IMP, etc), the hyperlink is removed. However, the iPhone likes to take web addresses in plain text and automatically turn them into hyperlinks. Is there any possible way to stop this action from happening via a HTML tag or by using PHP to replace certain parts of the hyperlink?

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  • How play the video using “HTTP Live Streaming” in iphone?

    - by Warrior
    I am new to iphone development,I am parsing a XML URL and display its content in the table, when i click a row , its corresponding parsed tube URL is played using the movie player.I am using media player framework.Here is my code NSURL *movieURL = [NSURL URLWithString:requiredTubeUrl]; if (movieURL) { if ([movieURL scheme]) { MoviePlayerController *myMovie = [[MoviePlayerController alloc]init]; [myMovie initAndPlayMovie:movieURL]; } } This is working fine, but i want to play the video using "HTTP Live Streaming".How can i do that? Any tutorials and sample code would me more helpful.Thanks.

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  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

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  • What are all the special iPhone / iPod Touch HTML tags?

    - by scunliffe
    After peeking at the SO source, I noticed this tag: <link rel="apple-itouch-icon" href="/apple-touch-icon.png" /> Which after a quick Google revealed an Apple "favicon" type thing for display on your homepage ("WebClip Bookmark" to be exact). The only other one that jumps to mind is the: <input type="search" results="5"/> This type="search" causes the field to "inherit" the Apple search icon, and the optional results="x" enables a history of "x" keywords to be maintained. I'm therefore wondering, what other Apple/Safari (iPhone/iPod Touch) specific HTML tags and attributes are out there that I'm not aware of! Curious minds need to know!

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  • iPhone / Android: what protocol stacks do apps use for connecting to centralised services?

    - by Richard
    Hi All, Aplogies for the ignorant question, I have no experience with app development on any mobile platform. Basically what I want to know is what communication protocols do apps typically use for accessing/querying centralised services? E.g if I port a webapp/service to iPhone/Andriod, typically how would I access/query this web service in my app? E.g is it over HTTP, or are there other protocols? Also, presumably the GUI of an app is constructed with Apple/Andriod GUI libraries (in java? cocoa?). Can an app GUI be defined with HTML/javascript like a webpage? Sorry again for the pure noob questions. Thanks

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  • Run Iphone app in simulator from the terminal : how to set up iPhoneSim ?

    - by user142764
    Hi, I found this project which seems to make it possible to run an iPhone app from command line ! http://github.com/jhaynie/iphonesim Unfortunately there is almost no documentation and i'm stuck at building this project : I download all sources I run MakeFile and i get these errors : admin$ ./Makefile ./Makefile: line 4: -Werror: command not found ./Makefile: line 5: AppKit: command not found ./Makefile: line 6: Source/main.o: No such file or directory ./Makefile: line 11: .SUFFIXES:: command not found ./Makefile: line 12: .m.o:: command not found ./Makefile: line 13: -o: No such file or directory ./Makefile: line 15: all:: command not found ./Makefile: line 17: iphonesim:: command not found gcc-4.2: argument to '-o' is missing ./Makefile: line 20: clean:: command not found As anybody been able to build and use this project ? Thanks, Vincent

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  • How should I structure my iPhone OpenGL ES 1.1 game?

    - by Ryan
    I am building an iPhone OpenGL ES 1.1 game. I am using the OpenGL ES template provided by xcode. I am only using the ES1Renderer. I've coded some basic touch actions the user can take, and I've begun to think about the overall structure of the code. All I'm really doing is using C in the ES1Renderer.m for my entire game state. I have an array of bullet structs, an array on enemy structs, etc.. Besides using this structure, where my entire game state is in ES1Renderer.m as C arrays and structs, what other ways are there to structure the code? Should I be using C++ or Objective-C classes to represent the enemies so they are more modular? The main reason I ask this is because I don't normally code in C, C++ and Objective-C..so I am a little fuzzy on coming up with a good architecture here.

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  • Is it possible to prevent iPhone/iPad orientation changing in the browser?

    - by BoomShaka
    I've seen similar questions on this issue, but they are related to native apps. I build web apps for the iPhone/iPad that run in the browser (Safari). I was wondering if there is a way to prevent orientation change in the browser, perhaps via some meta tag. I know of the viewport meta tag which allows you to specify scale and zooming capabilities, so figured maybe there is something similar for orientation. I doubt it is possible, but I thought I'd just pop a question on here to see.

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  • Data format for content heavy iPhone app - Plist or XML?

    - by Toby
    Hello, I'm building an iPhone app that is essentially a book, it will be bundled with a lot of text-heavy content. I considered bundling the data as XML and load it when the application starts but the XML would contain a lot of nested structures and be a bit of a pain to parse. Would it be better to use a plist? I'm concerned about memory usage and plists are loaded entirely into memory - can they be parsed in chunks? Is there a maximum size to a plist and how efficient are they? I'm not sure how big the bundled content is going to be yet but I should imagine it could be anywhere from 500k to 4MB. Thanks in advance.

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  • Using UIImageViews for 'pages' in an iPhone/iPad storybook app?

    - by outtoplayinc
    I'm new to iPhone programming, and well, what seems obvious to me may seem silly to a seasoned coder. I did a few 'switching views' tutorials on Youtube, and basically, they seems to work nicely for adding pages to a storybook type app. You add a UIViewController and associated view for each page. My question is would this become insanely slow, or a memory hog if I continued this method for say....35+ pages? Each page would also have a sound file associated with it that would play narration when a page load and stops when we leave. Basically, think of a powerpoint type app, with sound, possibly animated image elements, next & back buttons. I'm probably thinking of this very simplistically, but that's where my experience is at for the moment. Any insight or tips as to better and or more efficient ways to proceed would be greatly appreciated.

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  • Is it possible to talk to the iPhone simulator/device.

    - by Plumenator
    I need to automate the build/deploy process for my iphone applications from a script. I can use xcodebuild to build the project, then use Applescript to deploy and debug/run the application. Assuming the application will stop by itself after a while, I need to collect the generated logs for verification. But the problem is I have no way to know when the application ended from outside of the application itself. If the running time is fixed, I can again use Applescript to stop the application (Cmd+Shift+Enter). So there has to be a way to connect to the device/simulator and wait on the application somehow.

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  • IPhone: Controllers, Delagates, DataSources, etc all in one class?

    - by MLS
    Hi All, I am learning iPhone programming. I am starting with a simple example of displaying recently used documents in a UITableView. What I am confused about is why do I need to have several classes and why cant I just use one? Example, My class is called RecentFileList. I need to implement controller, delegate and datasource as well as the actual table view. Can't I just do this all in my RecentFileList Class versus having to create a RecentFileListDelegate RecentFileListController, RecentFileListDataSource class, etc, etc. Related to this can one define a class like: @interface FileListView : NSObject <UITableViewDelegate> <UITableViewController> <UITableViewDataSource { // code } @end or would I just do the work to make my class a delegate and controller in init()?

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  • Detect at runtime which country's App Store my iPhone app was downloaded from?

    - by Mike McMaster
    I have a feature in my iPhone application that, for business reasons, should only be shown/available to customers in the US. If I want to release this app to App Stores outside the US, what's the best way to figure out which country I'm in without relying on user-defined settings such as language and locale? In my mind, the ideal solution is that there's some runtime property that can tell me which App Store country the app was downloaded from, and I can take action accordingly. Looking through the docs and searching the web, I'm not coming up with anything in this department. I don't expect the solution to be 100% foolproof as far as users not being in the country they say they're from, but as close as possible would be nice. I suppose one solution would be to make a separate build for a new product on the App Store and have two versions, one for the US and one for the others, but that doesn't seem ideal. I'm hoping it can be the same product on the App Store to prevent things like fragmentation of user reviews. Thanks in advance!

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  • from JS to iphone dev - what's the best language to start with?

    - by Enkai
    I am a total beginner and would like to eventually learn to develop for the iphone. I have just done a beginner's CS course where the language we learned was JavaScript. We studied basic concepts like: variables, arrays, loops (for,while,if,if..else..), properties and functions. I'm wondering if I am starting in the right/wrong place by following this book: Learn C on the Mac by Dave Mark? I have read a few chapters and am finding it a bit hard to get my head around the way that C works, for example the way that Strings are printed seems overly complicated as compared to JS. Do you think that JS was the wrong language to start off with and would I be better to go from JS straight to Objective-C rather than to C? I have tried to read up on previous threads on the merits/demerits of learning C first but haven't found any that relate JS to learning C/Obj C/ Cocoa. Any advice appreciated as I am very new to this. Thanks

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  • iPhone/Safari: fixed div sticks in the middle of the page when coming back by "history.back(-1)"

    - by praegustator
    Having a problem with fixed div using iPhone's Safari. I know that in iOS 5 the functionality for position:fixed have been added. My div is positioned at the top of the screen and behave pretty good, anyway, there are some bugs during scrolling. But what actually makes me angry - it is the position of this div after coming back to the current page clicking on javascript:history.back(-1) link. The fixed div sticks in the middle of a screen. When I try to scrool, it jumps back on the right position. Is there any cure for the bug?

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  • Can I learn the iPhone SDK and complete an app by September?

    - by Kuro
    Hi everyone, I'm wondering if it's realistically possible to learn the iPhone SDK and complete an app by the end of this summer. The app shouldn't be too difficult, it would just interact with my site's API and essentially just fetch, create, and edit resources. I already have a little experience with the SDK (and I'm comfortable with Objective-C), so I'm not completely new to it. Although here I things I don't know how to do and what I'd need to learn: Log in to my site using basic http authentication and store the user's username/password for all future requests Implement a toolbar at the bottom to navigate between different views Fetch and parse xml into list items Do POST/PUT requests to create/edit a resource on my server Are there any good resources available to learn how to do those tasks above? Thanks!

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  • How to bring the mail composer view in between the view and tool bar in iphone?

    - by Warrior
    I am new to iphone development.I want a toolbar and a button in it.On clicking the button ,a mail compose view should open.I want the tool bar to be visible in the mail composer view.The mail composer should animate from back of the toolbar.How can i achieve that. Recently i saw a application,which implemented this.The mail emerges from back of the tool bar. In general which is more preferable for creating application like m need.Tabar or tool bar? any other method should i follow? Thanks.

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