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  • Crisis : le premier malware à cibler les machines virtuelles sous Windows

    Crisis : le premier malware à cibler les machines virtuelles Sous Windows Préalablement connu sous le nom Morcut, "Crisis" est un rootkit malicieux qui infecte les systèmes d'exploitation Windows et Mac OS X. Il y arrive par l'utilisation d'un faux installeur d'Adobe Flash Player dissimulé dans une archive JAR numériquement signé par VeriSign. Cette dernière contient deux exécutables, un pour Mac OS X et un autre pour Windows. Selon le dernier rapport de Symantec Security, le logiciel malveillant se propage dans l'environnement Windows par l'utilisation du mécanisme d'autorun des disques durs amovibles, et les composants d'installation dans les dispositifs Windows Mobile. Entr...

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  • guide on crawling the entire web ?

    - by bohohasdhfasdf
    i just had this thought, and was wondering if it's possible to crawl the entire web (just like the big boys!) on a single dedicated server (like Core2Duo, 8gig ram, 750gb disk 100mbps) . I've come across a paper where this was done....but i cannot recall this paper's title. it was like about crawling the entire web on a single dedicated server using some statistical model. Anyways, imagine starting with just around 10,000 seed URLs, and doing exhaustive crawl.... is it possible ? I am in need of crawling the web but limited to a dedicated server. how can i do this, is there an open source solution out there already ? for example see this real time search engine. http://crawlrapidshare.com the results are exteremely good and freshly updated....how are they doing this ?

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  • The input doesn't recognize that I release the key?

    - by joapet99
    I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released. I don't think you can just check it with a isRelease function in the input, since the input is kind of corrupt. Can you help me? The way I check if the key is down: if(input.isKeyDown(Input.KEY_A)&& TestLevel.isFighting == false){ if(owner.canMoveLeft){ position.x -= speed * delta; } } I am not handling the key release by myself, but if I check if the key is down it should work. But it doesn't.

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  • How to Prevent an Applet from Unloading across web pages?

    - by Francis Shanahan
    I have a large applet that takes some 40 seconds to initialize (cabs are cached so ignore download time for this question). The issue is, if the user goes to Page A which launches the applet (single window) and then navigates to page B, the applet is unloaded. If the user goes back to Page A, they incur the 40 seconds init time once again. I'd like to be able to launch the applet, incurring the 40 seconds init time once and only once. The applet needs to reside inside a single browser window (the same window as my web application). In other words, I cannot launch the applet in a popup. Does anyone have any creative ideas around how to prevent the applet unloading?

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  • Communication between Box2D and libGDX Stage (Scene2D) running in separate threads

    - by atok
    I'm making a physics based 2D game using libGDX and Box2D. I want to move the execution of the simulation out of render thread. I use immutable messages and the BlockingQueue to pass the information about player actions. The Box2D applies forces and runs a frame of simulation. In the next step I would like to sync back the changes and update Scene2D Actors accordingly. Making an immutable copy of the state of the game world and sending it back using Gdx.app.postRunnable() is one option but it seems inefficient. Is there any other option?

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  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

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  • Alt + # shorcut, how to remove?

    - by Qocko
    Being a World of Warcraft player, I use keyboard combinations to cast spells and "alt + #" is one of the combination, # being the key just before the 1 2 3 4 [...], under "escape" and on top of "tab" (I have a "French(canada)" keyboard). I've searched in the keyboard options, the shorcuts parts and I found nothing, I even tried to assign it randomly, hopping it'll overwrite the real shorcut but it didn't. When I press "alt + #" I have a "alt + tab" like but just for one type of window. For exemple it'll make me navigate through many instances of folder, but it won't switch to another application. It just cycle through the open windows of one application. Help me get rid of this annoying shorcut please ! Thanks in advance.

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  • php request youtube video is not working [closed]

    - by m3tsys
    what is wrong to this code? header('Content-type: application/x-shockwave-flash'); $video_id = $_REQUEST['id']; $content = readfile("http://www.youtube.com/watch?v=$video_id"); echo $content; or header('Content-type: application/x-shockwave-flash'); $video_id = $_REQUEST['id']; $content = readfile("http://localhost/embed/player.swf?file=http://www.youtube.com/watch?v=$video_id"); echo $content; Why this code is not working? How should look the code?

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  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

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  • Nifty gui hide/show image

    - by Mario
    I have a simple screen made with Nifty gui. On this game screen I want to put a simple image controls sound: just on and not. So I have two images to switch and get music stop or run. Problem is: how can I hide/disply an image with nifty gui? Here my java code when player click on image: Screen screen = nifty.getCurrentScreen(); Element el = screen.findElementByName("iconOn"); el.setVisible(false); el = screen.findElementByName("iconOff"); el.setVisible(true); This code doesn't work :( Thanks to everyone could help me

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  • Textmate newbie question: how to indent CSS

    - by AP257
    New to TextMate and can't find the answer in the documentation. I've saved an empty file as CSS and the 'active bundle' is showing as CSS, at the bottom of the screen. I've then pasted in a bunch of CSS from elsewhere (a minified page). However, it's all pasted in as a single line. How can I indent it to look like 'proper' CSS, using TextMate? Text + Indent just indents the whole line by a single tab. thanks!

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  • Rails - inheritance hierarchy of classes where an subtipe can play two roles

    - by Miquel
    I need to model Owners and Rentees in an application, so you have stuff that is always owned by someone and can be rented for someone else. I first approached this problem with Single Table Inheritance because both types of person will share all attributes, so you would have a model called Person associated to a table people with Owner and Rentee inheriting from Person. The problem is that Single type inheritance discerns subtypes using a field type and therefore a record in the table can represent either an Owner or a Rentee but not both at the same time, while in the real context you can have an Owner which is renting something from another Owner and therefore that person is at the same time an Owner and a Rentee. How would you approach this problem? Would you use separated tables fro owners and rentees? Is there any other type of table inheritance in Rails?

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  • which tile size to choice for 16-bits [on hold]

    - by billy
    Before I make my 16-bits game, I want to clear some stuff up so I dont run into problems later. first question: when making a 16-bits game all i need to do is have 16-bit sprites image(.png or .jpg)? and for 8-bits it is .gif 2nd question is: which tile size is good for 16-bits or it doesnt matter? Right now I am using 30x30 pixels for map tile set. and 40x40 pixels for player, enemies etc.. 3rd question is: what is screen size for 16-bits in most games? I am using 640x480 pixels.

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  • "Voice trigger" detection

    - by sehugg
    I have a voice application that would be much-improved if there was the ability to use a "trigger word" to start recording audio. I don't need a full speech-text engine, just the ability to reliably/efficiently detect the trigger word. I am wondering if there are any specialized speech engines that support this specific use case, or any libraries/methods to developing such a single-purpose detection engine. Ideally I'd like it to work in noisy environments, but it can be trained for a single user's voice. Pointers to research papers / topics would also be appreciated so I know what to ask for.

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  • T-SQL stored procedure to return google style "suggested" search results

    - by stephen776
    Ok, using SQL Server 2008. On my web page I have a textbox with jQuery-UI AutoComplete hooked up. Now I need a stored procedure to search across all columns of a single table(or multiple joined tables I suppose) for a search string coming from the textbox/autocomplete AJAX call, and return "suggested" search strings. I am using the AdventureWorks db for testing(Products table) So for example, the product table has columns for product name and product number(among others) and I want to return suggested search strings based on user input where they may enter a product name and/or a product number. I have it working across a single column which was simple. Any ideas?

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  • Adding multiplayer to an HTML5 game

    - by espais
    I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, and also with the Net library for SDL. What are some of my best options for doing this in a canvas-based environment? At present, all I can come up with are either AJAX/database solutions (with a high refresh rate), or somehow implementing a PHP server that would funnel the data through sockets. The overall gameplay would be a 2.5D platformer-ish type of game, so both clients would need to be continually updated with player positions, enemy positions, projectiles, environmental data, etc.

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  • How to get multiple copies of a UIView loaded from a nib?

    - by dmaestro12
    I want to use a UIView heirarchy multiple times (the nib object is a template). Unfortunately, UIView does not conform to <NSCopying so [cell.contentView addSubview: [[templEditCellView copy] autorelease]]; does not work. I wasn't surprised, since I want a deep copy of the view heirarchy. Currently the view is a top-level object in the nib it is loaded from. Is there a way to reload a single specified top-level object from the nib? Should I split out the view to a single NIB which can be reloaded on demand? Or is there another way to make a deep copy of a view? Thanks!

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  • Suggest Sphinx index scheme

    - by htf
    Hi. In a MySQL database I have documents of different type: some have text content, meta keys, descriptions, others have code, SKU number, size and brand name and so on. The problem is, I have to search something in all of these documents and then display a single page, where the results will be grouped by the document type, such as help page, blog post, item... It's not clear for me how to implement the Sphinx index: I want to have a single index to speed up queries, but since different docs have different structure - how can I group them? I was thinking about just concatenating them, but it just doesn't feel right.

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • STL deque accessing by index is O(1)?

    - by jasonline
    I've read that accessing elements by position index can be done in constant time in a STL deque. As far as I know, elements in a deque may be stored in several non-contiguous locations, eliminating safe access through pointer arithmetic. For example: abc-defghi-jkl-mnop The elements of the deque above consists of a single character. The set of characters in one group indicate it is allocated in contiguous memory (e.g. abc is in a single block of memory, defhi is located in another block of memory, etc.). Can anyone explain how accessing by position index can be done in constant time, especially if the element to be accessed is in the second block? Or does a deque have a pointer to the group of blocks? Update: Or is there any other common implementation for a deque?

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  • How do I "merge" two separate git repositories of the same website without losing commit data?

    - by PHLAK
    I have two separate git repositories for the same version of a single website. domain.com-1.0 domain.com-2.0 Version 2.0 was completely redone from the ground up. There is no bridge between the two repositories. I would now like to merge the two into a single repository, but maintain the separation. I have already tagged domain.com-1.0 in it's repo and now want to clean the working tree and move domain-2.0 and all it's commit history into 1.0's repo. Is this possible or is there a better way of accomplishing this? Note: domain.com-1.0 will not be developed on anymore and is "being retired".

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  • I can't use my iPod touch (32GB)

    - by Silambarasan
    Hi All.. I have connected my ipod touch 32gb in my ubuntu 10.10 os.It's connected on os and shows in desktop. but it's not showing as a device in Rhythmbox music player. and also I can't open directly like folder or drive or usb device. when I try to open it show this Error: Could not display "gphoto2://[usb:001,003]/". Error: DBus error org.freedesktop.DBus.Error.ServiceUnknown: The name :1.207 was not provided by any .service files Please select another viewer and try again. Any solution for this problem?

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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  • 2-D Lighting Theory

    - by Richard
    I am writing a rogue-like 'zombie' management game. The game map will be similar to Prison Architect. A top-down 50 X 50 grid. I want to implemented a day night cycle and during the night I would like the player to be able to position lights. I would like to be able to lighten and dark to whole map to display the day and night cycle. Then lights would be a circle of light blocked by game entities such as walls, players, trees etc. How would I achieve and what is the standard way of achieving this?

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  • Replacing backslashes in Python strings

    - by user323659
    I have some code to encrypt some strings in Python. Encrypted text is used as a parameter in some urls, but after encrypting, there comes backslashes in string and I cannot use single backslash in urllib2.urlopen. I cannot replace single backslash with double. For example: print cipherText '\t3-@\xab7+\xc7\x93H\xdc\xd1\x13G\xe1\xfb' print cipherText.replace('\\','\\\\') '\t3-@\xab7+\xc7\x93H\xdc\xd1\x13G\xe1\xfb' Also putting r in front of \ in replace statement did not worked. All I want to do is calling that kind of url: http://awebsite.me/main?param="\t3-@\xab7+\xc7\x93H\xdc\xd1\x13G\xe1\xfb" And also this url can be successfully called: http://awebsite.me/main?param="\\t3-@\\xab7+\\xc7\\x93H\\xdc\\xd1\\x13G\\xe1\\xfb" Any idea will be appreciated.

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