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  • L'iPhone 5 : un écran plus grand et une nouvelle connectique, il arrivera le 21 septembre aux mêmes prix que l'iPhone 4S

    L'iPhone 5 a un écran plus grand et une nouvelle connectique propriétaire Il arrive le 21 septembre, aux mêmes prix que l'iPhone 4S Cinq. Apple a bien présenté ce soir son iPhone 5, avec un écran de 4 pouces (1136 x 640 en 16/9e). Comme prévue. Que les développeurs se rassurent, les applications conçues pour les anciens iPhones ne seront pas étirées mais se verront ajouter deux bandes noires. Plus fin (7.6 mm), plus léger (112 grammes), plus rapide avec le processeur A6 (présenté comme 2 fois plus rapide, y compris dans le traitement vidéos, que le A5), plus endurant avec une nouvelle batterie (8 à 10 heures en surf, 40 en mode player et 225 en veille), l'iPhone 5 fait tout...

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • How can I tell Visual Studio to not catch a particular exception?

    - by Noel Kennedy
    I have a particular type of exception that I would like Visual Studio to not catch with the Exception Assistant. Essentially I would like it just to let my normal exception handling infrastructure deal with it. The exception is an inheritor of System.Exception which I wrote and have the source code for. Any where this is thrown I want VS to not catch it, ie it is not useful to just supress a single throw new BlahException(); in code. This is because the exception is thrown a lot, and I don't want to have to supress every single instance individually. In case it makes a difference I am on Visual Studio 2010 Ultimate, Framework 3.5 SP1.

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  • Is a many-to-many relationship with extra fields the right tool for my job?

    - by whichhand
    Previously had a go at asking a more specific version of this question, but had trouble articulating what my question was. On reflection that made me doubt if my chosen solution was correct for the problem, so this time I will explain the problem and ask if a) I am on the right track and b) if there is a way around my current brick wall. I am currently building a web interface to enable an existing database to be interrogated by (a small number of) users. Sticking with the analogy from the docs, I have models that look something like this: class Musician(models.Model): first_name = models.CharField(max_length=50) last_name = models.CharField(max_length=50) dob = models.DateField() class Album(models.Model): artist = models.ForeignKey(Musician) name = models.CharField(max_length=100) class Instrument(models.Model): artist = models.ForeignKey(Musician) name = models.CharField(max_length=100) Where I have one central table (Musician) and several tables of associated data that are related by either ForeignKey or OneToOneFields. Users interact with the database by creating filtering criteria to select a subset of Musicians based on data the data on the main or related tables. Likewise, the users can then select what piece of data is used to rank results that are presented to them. The results are then viewed initially as a 2 dimensional table with a single row per Musician with selected data fields (or aggregates) in each column. To give you some idea of scale, the database has ~5,000 Musicians with around 20 fields of related data. Up to here is fine and I have a working implementation. However, it is important that I have the ability for a given user to upload there own annotation data sets (more than one) and then filter and order on these in the same way they can with the existing data. The way I had tried to do this was to add the models: class UserDataSets(models.Model): user = models.ForeignKey(User) name = models.CharField(max_length=100) description = models.CharField(max_length=64) results = models.ManyToManyField(Musician, through='UserData') class UserData(models.Model): artist = models.ForeignKey(Musician) dataset = models.ForeignKey(UserDataSets) score = models.IntegerField() class Meta: unique_together = (("artist", "dataset"),) I have a simple upload mechanism enabling users to upload a data set file that consists of 1 to 1 relationship between a Musician and their "score". Within a given user dataset each artist will be unique, but different datasets are independent from each other and will often contain entries for the same musician. This worked fine for displaying the data, starting from a given artist I can do something like this: artist = Musician.objects.get(pk=1) dataset = UserDataSets.objects.get(pk=5) print artist.userdata_set.get(dataset=dataset.pk) However, this approach fell over when I came to implement the filtering and ordering of query set of musicians based on the data contained in a single user data set. For example, I could easily order the query set based on all of the data in the UserData table like this: artists = Musician.objects.all().order_by(userdata__score) But that does not help me order by the results of a given single user dataset. Likewise I need to be able to filter the query set based on the "scores" from different user data sets (eg find all musicians with a score 5 in dataset1 and < 2 in dataset2). Is there a way of doing this, or am I going about the whole thing wrong?

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  • How do I create a big multiplayer world in UDK?

    - by Dorpe
    I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen videos of people make same size terrain and working without a problem. My pc is strong enough, so maybe someone can tell me what I'm doing wrong. I want to make it even bigger then the biggest terrain size, so I was thinking of doing level streaming but then I read that streaming is working server side which means if I have a player on every terrain all terrains will still be loaded and I want to save as much memory possible so it will work well online. Thanks for any help you can give.

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  • XML and .NET: How to replace specific node with many other ones loaded from raw xml data

    - by Entrase
    Let's suppose we have an element like this one in the main xml file: <group name="gr1" filename="groups/gr1.xml"/>. The second file gr1.xml contains something like this: <item name="i1">Item one</item> <item name="i2">Item two</item> <item name="i3">Item three</item> Note that there is no XML declaration in gr1.xml, just plain items without single parent node. So… Which is the best way to replace <group/> with its <item/>s? I have already tried some things like manual enclosing of gr1.xml content into a single node with XML declaration and loading it into XmlDocument, but it doesn't look like a good solution.

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  • How do i create a nice looking image fadein onload with mootools?

    - by woobione
    Hi everyone! I´m creating a website for a photographer who would like a fine fadein on his images. I have excluded flash as a solution and would like to use those fine-looking effects of mootools fx. But the problem is that I'm really lousy when it comes to javascript. So if anyone could give me an easy solution for fading in one single image onload and when the image is loaded I would be really happy. I know there is a lot of different people out there who have this. But the problem is that i don't know how the code works even if it is a complete solution. So most important. If anyone has got the time to explain what every single line of code does i would be more than grateful. Thanks!

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  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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  • How to divide hex grid evenly among n players?

    - by manabreak
    I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively small areas. For example, if there's four players and 80 cells in the map, each of the players would have about 20 cells (it doesn't have to be spot-on accurate). Also, each player should have no more than four adjacent cells. That is to say, when the map is generated, the biggest "chunks" cannot be more than four cells each. I know this is not always possible for two or three players (as this resembles the "coloring the map" problem), and I'm OK with doing other solutions for those (like creating maps that solve the problem instead). But, for four to eight players, how could I approach this problem? As always, any and all help is appreciated. :)

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  • Modular HTML in Adobe AIR? Is It Possible?

    - by Greg Bulmash
    When I write HTML with a PHP backend, I usually have a single header file and a single footer file with some PHP variables in them. The base skeleton for every page calls the header, contains the body content, and then calls the footer. That way, if I want to make changes to the header sitewide, I change one file. I'm working on developing the UI in my first Adobe AIR app and I'm wondering if there's some way to include such files in an HTML based page template there. Obviously, with the file read/write abilities in AIR, I can write a Javascript routine to pull data from a header file, parse it, and inject it into a placeholder. It just seems like such a kludge. I'm thinking there's gotta be some simple way to import a block of HTML into a page without an iFrame or complex post-processor. Something like a PHP include statement or perhaps the old Server Side Includes. Any methods you guys can recommend?

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  • Big table or multiple separate tables? (database design question)

    - by Khou
    This is a database design question. I want to build an invoice web application, an invoice can have many items, and each user can have an inventory list of product items that they can store and choose to add to an invoice item. My questions are: 1. Should I store all product inventory for all users using my application under one single table? Or have a separate product inventory table created for each user? 2. Is this even possible? 1 table is easier, but what if this single table grows too big, will I have a problem? (primary key INT).

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  • Windows Azure local development environment speed

    - by Paperjam
    I've started porting an existing ASP.NET web app to Windows Azure and have noticed that the development process is really slow. Each time I make a change to my code and want to view it, I have to effectively redeploy it to the local dev cloud (using Start debugging (F5) or Start without debugging (Ctrl-F5). The process itself takes over a minute, during which time Visual Studio is completely unresponsive. Am I doing something wrong or is that simply how things are developing for Azure? My specs: Visual Studio 2008 9.0.30729.1 SP 5 projects running on .NET 3.5 SP1 Azure SDK 1.1 (February 2010) Single instance of a single web role Dual-core AMD 64 machine with 8GB RAM, 64-bit Windows 7, fully patched The main project itself is quite large (3k files, ~200k lines) but compiles normally in 10-15 seconds

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  • Polygon count budget

    - by Lautaro
    Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having animated 3d models in the background for atmosphere, like spectators. So how could i find out what the polygon count for the player models and background scenarios could be. I guess the question is, what is a for today typical polygon count that most PCs can handle?

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  • Android quotes within an sql query string

    - by miannelle
    I want to perform a query like the following: uvalue = EditText( some user value ); p_query = "select * from mytable where name_field = '" + uvalue + "'" ; mDb.rawQuery( p_query, null ); if the user enters a single quote in their input it crashes. If you change it to: p_query = "select * from mytable where name_field = \"" + uvalue + "\"" ; it crashes if the user enters a double quote in their input. and of course they could always enter both single and double quotes.

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  • How do I create a game that runs on Windows, iOS and Android?

    - by AspaApps
    I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working awesome. However, I also want to publish games for Android but not by using Java. I don't want to create a single game 5-6 times for other platforms. Is their any way that if I create game for Windows then it will work in Android and iOS ? Or should I use Action Script 3.0? If I use action script 3.0, will it require Flash player to run the game in Windows, Android, iOS?

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  • help me understand cuda

    - by scatman
    i am having some troubles understanding threads in NVIDIA gpu architecture with cuda. please could anybody clarify these info: an 8800 gpu has 16 SMs with 8 SPs each. so we have 128 SPs. i was viewing stanford's video presentation and it was saying that every SP is capable of running 96 threads cuncurrently. does this mean that it (SP) can run 96/32=3 warps concurrently? moreover, since every SP can run 96 threads and we have 8 SPs in every SM. does this mean that every SM can run 96*8=768 threads concurrently?? but if every SM can run a single Block at a time, and the maximum number of threads in a block is 512, so what is the purpose of running 768 threads concurrently and have a max of 512 threads? a more general question is:how are blocks,threads,and warps distributed to SMs and SPs? i read that every SM gets a single block to execute at a time and threads in a block is divided into warps (32 threads), and SPs execute warps.

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  • Pros & Cons of using windows Active Setup

    - by Deepak N
    What are the known Pros/Cons of using windows active setup for deployment? Does Microsoft recommend/support using active set up? If your are interested, here is the context: I'm working on outlook 2003 VSTO addin.The installer for this addin creates few registry entries either in HKCU or HKLM depending on "Single User" Or "All User" installation. We are planning not to use "All User" installation since the addins installed for all users does not show up in COM AddIns list in outlook.The alternate approach is to use active set to install for single user.

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  • Logout/Shutdown taking very long, how to find the problem?

    - by user67928
    Some months now, it's taking very long to logout/shutdown/reboot my ubuntu box. it doesn't happen with a fresh profile it still takes ages even when i close all running programs first (foreground programs) sometimes a couple of applications are closed before the waiting time (eg. chrome, music player) it happened with 11.10 and now 12.04 i did a fresh install of 12.04 but reinstalled all my programs and application settings/profiles (eg. chrome profile, music db, .bashrc etc.), still no solution it happens only when i use the gnome way of rebooting/shutting down/logging out when issuing "sudo reboot" in the terminal, there is no waiting time there is no process eating CPU time i have not found any evidence what is causing this whatsoever i'm using "gnome-fallback" (gnome classic 2D) what actions does gnome execute when clicking on eg. logout exactly? i want to trace these steps any help is appreciated very much!

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  • Now that Device Central is dead, how can I test my Flash Lite applications?

    - by Kirby
    I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the device (and it's supposed to be a surprise). Is there any other way for me to test it? I know I can just export the movie and use Flash Player, but Device Central allowed me to test drag and drop and memory/processor usage for example... tl;dr, is there an alternative to Device Central for testing Flash Lite in older devices?

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  • Designing a table to store EXIF data

    - by rafale
    I'm looking to get the best performance out of querying a table containing EXIF data. The queries in question will only search the EXIF data for the specified strings and return the row index on a match. With that said, would it better to store the EXIF data in a table with separate columns for each of the tags, or would storing all of the tags in a single column as one long delimited string suit me just as well? There are around 115 EXIF tags I'll be storing, and each record would be around 1500 to 2000 chars in length if concatenated into a single string.

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  • ReaderWriterLockSlim question.

    - by Kamarey
    There are lots written about the ReaderWriterLockSlim class which allows multiple read and a single write. All of these (at least that I had found) tell how to use it without much explanation why and how it works. The standard code sample is: lock.EnterUpgradeableReadLock(); try { if (test if write is required) { lock.EnterWriteLock(); try { change the resourse here. } finally { lock.ExitWriteLock(); } } } finally { lock.ExitUpgradeableReadLock(); } The question is: if upgradeable lock permits only a single thread to enter its section, why I should call EnterWriteLock method within? What will happen if I don't? Or what will happen if instead of EnterUpgradeableReadLock I will call EnterWriteLock and will write to a resource without using upgradeable lock at all?

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  • Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

    - by Mimars
    After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. Basically, after some research I see that there are several solutions. This seems to be the simplest one: Let's say I define a constant aspect ratio for the game (16:9) and the whole game will be created for a resolution 1680 x 1050. The game will be rendered in this resolution and then I will be able to scale the render to match the player's display resolution. Therefore the game might be playable on almost any resolution, while it would keep the aspect ratio. So, if the game was run on 4:3 display, the top and the bottom of the display would be filled with black color. It seems easy, but my question is - Is this a good approach for a simple game? The game will be simple, but I want to maintain high quality.

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  • Parsing HTML "Visually"

    - by Midhat
    OKay I am at loss how to name this question. I have some HTML files, probably written by lord Lucifier himself, that I need to parse. It consists of many segments like this, among other html tags <p>HeadingNumber</p> <p style="text-indent:number;margin-top:neg_num ">Heading Text</p> <p>Body</p> Notice that the heading number and text are in seperate p tags, aligned in a horizontal line by css. the css may be whatever Lucifier fancies, a mixture of indents, paddings, margins and positions. However that line is a single object in my business model and should be kept as such. So How do I detect whether two p elements are visually in a single line and process them accordingly. I believe the HTML files are well formed if it helps.

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