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  • What's special about mouse capture and middle mouse button in WPF?

    - by Scott Bilas
    When I call CaptureMouse() in response to a MouseDown from the middle mouse button, it will capture and then release the mouse. Huh? I've tried using Preview events, setting Handled=true, doesn't make a difference. Am I not understanding mouse capture in WPF? Here's some minimal sample code that reproduces the problem. // TestListBox.cs using System.Diagnostics; using System.Windows.Controls; namespace Local { public class TestListBox : ListBox { public TestListBox() { MouseDown += (_, e) => { Debug.WriteLine("+MouseDown"); Debug.WriteLine(" Capture: " + CaptureMouse()); Debug.WriteLine("-MouseDown"); }; MouseUp += (_, e) => { Debug.WriteLine("+MouseUp"); ReleaseMouseCapture(); Debug.WriteLine("-MouseUp"); }; GotMouseCapture += (_, e) => Debug.WriteLine("GotMouseCapture"); LostMouseCapture += (_, e) => Debug.WriteLine("LostMouseCapture"); } } } Generating a default WPF app that has this for its main window will use the test class: <Window x:Class="Local.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Local" Title="MainWindow" Height="350" Width="525"> <local:TestListBox> <ListBoxItem>1</ListBoxItem> <ListBoxItem>2</ListBoxItem> <ListBoxItem>3</ListBoxItem> <ListBoxItem>4</ListBoxItem> </local:TestListBox> </Window> Upon clicking the middle button down, I get this output: +MouseDown GotMouseCapture LostMouseCapture Capture: True -MouseDown So I'm calling CaptureMouse, which in turn grabs and then releases capture, yet returns true that capture was successfully acquired. What's going on here? Is it possible that this is something with my Logitech mouse driver doing something goofy, trying to initiate 'ultrascroll' or something?

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  • Rendering problem with UITableview

    - by Spider-Paddy
    I have a very strange problem with a UITableview within a navigation controller on the iPhone simulator. Of the cells displayed, only some are correctly rendered. They are all supposed to look the same but the majority are missing the accessory I've set, scrolling the view changes which cell has the accessory so I suspect it's some sort of cell caching happening, although the contents are correct for each cell. I also set an image as the background and that was also only displaying sporadically but I fixed that by changing cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; (which also only rendered a random cell with the background) to cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; I now need to fix the problem with the accessory only showing on a random cell. I tried moving the code from cellForRowAtIndex to willDisplayCell but it made no difference. I put in a log command to confirm that it is running through each frame. Basically it's a table view (UITableViewCellStyleSubtitle) that gets its info from a server & is then updated by a delegate method calling reload. Code is: -(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"%@", [NSString stringWithFormat:@"Setting colours for cell %i", indexPath.row]); // Set cell background // cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.textLabel.backgroundColor = [UIColor clearColor]; cell.detailTextLabel.backgroundColor = [UIColor clearColor]; // detailTableViewAccessory is a view containing an imageview in this view's nib // i.e. nib <- view <- imageview <- image cell.accessoryView = detailTableViewAccessory; } // Called by data fetching object when done -(void)listDataTransferComplete:(ArticleListParser *)articleListParserObject { NSLog(@"Data parsed, reloading detail table"); self.currentTotalResultPages = (((articleListParserObject.currentArticleCount - 1) / 10) + 1); self.detailTableDataSource = [articleListParserObject.returnedArray copy]; // make a local copy of the returned array // Render table again with returned array data (neither of these 2 fixed it) [self.detailTableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; // [self.detailTableView reloadData]; // Re-enable necessary buttons (including table cells) letUserSelectRow = TRUE; [btnByName setEnabled:TRUE]; [btnByPrice setEnabled:TRUE]; // Remove please wait message NSLog(@"Removing please wait view"); [pleaseWaitViewControllerObject.view removeFromSuperview]; } I only included code that I thought was relevant, can supply more if needed. I can't test it on an iPhone yet so I don't know if it's maybe just a simulator anomaly or a bug in my code. I've always gotten good feedback from questions, any ideas?

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  • Different behavior of reflected generic delegates with and without debugger

    - by Andrew_B
    Hello. We have encountered some strange things while calling reflected generic delegates. In some cases with attatched debuger we can make impossible call, while without debugger we cannot catch any exception and application fastfails. Here is the code: using System; using System.Windows.Forms; using System.Reflection; namespace GenericDelegate { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private delegate Class2 Delegate1(); private void button1_Click(object sender, EventArgs e) { MethodInfo mi = typeof (Class1<>).GetMethod("GetClass", BindingFlags.NonPublic | BindingFlags.Static); if (mi != null) { Delegate1 del = (Delegate1) Delegate.CreateDelegate(typeof (Delegate1), mi); MessageBox.Show("1"); try { del(); } catch (Exception) { MessageBox.Show("No, I can`t catch it"); } MessageBox.Show("2"); mi.Invoke(null, new object[] {});//It's Ok, we'll get exception here MessageBox.Show("3"); } } class Class2 { } class Class1<T> : Class2 { internal static Class2 GetClass() { Type type = typeof(T); MessageBox.Show("Type name " + type.FullName +" Type: " + type + " Assembly " + type.Assembly); return new Class1<T>(); } } } } There are two problems: Behavior differs with debugger and without You cannot catch this error without debugger by clr tricks. It's just not the clr exception. There are memory acces vialation, reading zero pointer inside of internal code. Use case: You develop something like plugins system for your app. You read external assembly, find suitable method in some type, and execute it. And we just forgot about that we need to check up is the type generic or not. Under VS (and .net from 2.0 to 4.0) everything works fine. Called function does not uses static context of generic type and type parameters. But without VS application fails with no sound. We even cannot identify call stack attaching debuger. Tested with .net 4.0 The question is why VS catches but runtime do not?

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  • Delphi / MySql : Problems escpaing strings

    - by mawg
    N00b here, having problems escaping strings. I used the QuotedStr() function - shouldn't that be enough. Unfortunately, the string that I am trying to quote is rather messy, but I will post it here in case anyone wants to paste it into WinMerge or KDiff3, etc. I am trying to store an entire Delphi form into the database, rather than into a .DFM file. It has only one field, a TEdit edit box. The debugger shows the form as text as 'object Form1: TScriptForm'#$D#$A' Left = 0'#$D#$A' Top = 0'#$D#$A' Align = alClient'#$D#$A' BorderStyle = bsNone'#$D#$A' ClientHeight = 517'#$D#$A' ClientWidth = 993'#$D#$A' Color = clBtnFace'#$D#$A' Font.Charset = DEFAULT_CHARSET'#$D#$A' Font.Color = clWindowText'#$D#$A' Font.Height = -11'#$D#$A' Font.Name = 'MS Sans Serif''#$D#$A' Font.Style = []'#$D#$A' OldCreateOrder = False'#$D#$A' SaveProps.Strings = ('#$D#$A' 'Visible=False')'#$D#$A' PixelsPerInch = 96'#$D#$A' TextHeight = 13'#$D#$A' object Edit1: TEdit'#$D#$A' Left = 192'#$D#$A' Top = 64'#$D#$A' Width = 121'#$D#$A' Height = 21'#$D#$A' TabOrder = 8'#$D#$A' end'#$D#$A'end'#$D#$A before calling QuotedStr() and ''object Form1: TScriptForm'#$D#$A' Left = 0'#$D#$A' Top = 0'#$D#$A' Align = alClient'#$D#$A' BorderStyle = bsNone'#$D#$A' ClientHeight = 517'#$D#$A' ClientWidth = 993'#$D#$A' Color = clBtnFace'#$D#$A' Font.Charset = DEFAULT_CHARSET'#$D#$A' Font.Color = clWindowText'#$D#$A' Font.Height = -11'#$D#$A' Font.Name = ''MS Sans Serif'''#$D#$A' Font.Style = []'#$D#$A' OldCreateOrder = False'#$D#$A' SaveProps.Strings = ('#$D#$A' ''Visible=False'')'#$D#$A' PixelsPerInch = 96'#$D#$A' TextHeight = 13'#$D#$A' object Edit1: TEdit'#$D#$A' Left = 192'#$D#$A' Top = 64'#$D#$A' Width = 121'#$D#$A' Height = 21'#$D#$A' TabOrder = 8'#$D#$A' end'#$D#$A'end'#$D#$A''' afterwards. The strange thing is that my complete command 'INSERT INTO designerFormDfm(designerFormDfmText) VALUES ("'object Form1: TScriptForm'#$D#$A' Left = 0'#$D#$A' Top = 0'#$D#$A' Align = alClient'#$D#$A' BorderStyle = bsNone'#$D#$A' ClientHeight = 517'#$D#$A' ClientWidth = 993'#$D#$A' Color = clBtnFace'#$D#$A' Font.Charset = DEFAULT_CHARSET'#$D#$A' Font.Color = clWindowText'#$D#$A' Font.Height = -11'#$D#$A' Font.Name = ''MS Sans Serif'''#$D#$A' Font.Style = []'#$D#$A' OldCreateOrder = False'#$D#$A' SaveProps.Strings = ('#$D#$A' ''Visible=False'')'#$D#$A' PixelsPerInch = 96'#$D#$A' TextHeight = 13'#$D#$A' object Edit1: TEdit'#$D#$A' Left = 192'#$D#$A' Top = 64'#$D#$A' Width = 121'#$D#$A' Height = 21'#$D#$A' TabOrder = 8'#$D#$A' end'#$D#$A'end'#$D#$A''");' executes in a MySql console, but not from Delphi, where I pass that command as parameter command to a function which ADOCommand.CommandText := command; ADOCommand.CommandType := cmdText; ADOCommand.Execute(); I can only assume that I am having problems escpaing sequences which contain single quotes (and QuotedStr() doesn't seem to escape backslahes(?!)) What am I doing that is obviously, glaringly wrong?

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  • Generate navigation from a multi-dimensional array

    - by rg88
    The question: How do I generate navigation, allowing for applying different classes to different sub-items, from a multi-dimensional array? Here is how I was doing it before I had any need for multi-level navigation: Home Pics About and was generated by calling nav(): function nav(){ $links = array( "Home" => "home.php", "Pics" => "pics.php", "About" => "about.php" ); $base = basename($_SERVER['PHP_SELF']); foreach($nav as $k => $v){ echo buildLinks($k, $v, $base); } } Here is buildLinks(): function buildLinks($name, $page, $selected){ if($selected == $page){ $theLink = "<li class=\"selected\"><a href=\"$page\">$name</a></li>\n"; } else { $thelink = "<li><a href=\"$page\">$name</a></li>\n"; } return $thelink; } My question, again: how would I achieve the following nav (and notice that the visible sub navigation elements are only present when on that specific page): Home something1 something2 Pics About and... Home Pics people places About What I've tried From looking at it it would seem that some iterator in the SPL would be a good fit for this but I'm not sure how to approach this. I have played around with RecursiveIteratorIterator but I'm not sure how to apply a different style to only the sub menu items and also how to only show these items if you are on the correct page. I built this array to test with but don't know how to work with the submenu1 items individually: $nav = array( array( "Home" => "home.php", "submenu1" => array( "something1"=>"something1.php", "something2" => "something2.php") ), array("Pics" => "pics.php"), array("About" => "about.php") ); The following will print out the lot in order but how do I apply, say a class name to the submenu1 items or only show them when the person is on, say, the "Home" page? $iterator = new RecursiveIteratorIterator(new RecursiveArrayIterator($nav)); foreach($iterator as $key=>$value) { echo $key.' -- '.$value.'<br />'; }

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  • jQuery Accordion /Tabs - Call different function upon load of content

    - by Scott
    I have the following markup: <body> <div id="tabs" style="float: left"> <ul> <li><a href="ajax/question_0.html" title="Question 1"><span>Question 1</span></a></li> <li><a href="ajax/question_1.html" title="Question 2"><span>Question 2</span></a></li> <li><a href="ajax/question_2.html" title="Question 3"><span>Question 3</span></a></li> <li><a href="ajax/question_3.html" title="Question 4"><span>Question 4</span></a></li> <li><a href="ajax/question_4.html" title="Question 5"><span>Question 5</span></a></li> <li><a href="ajax/question_5.html" title="Question 6"><span>Question 6</span></a></li> </ul> <div id="dynamicContent"> </div> </div> <div class="demo-description"> <p>Click tabs to see answers to Questions</p> </div> </body> I would like to utilize an accordion or the tabs plugin from the UI. Upon completion of the load event, I'd like to call a JavaScript function, but a different function for each tab -- almost like calling onDocumentReady for a page. I have the following JavaScript: $(function() { $('#tabs').tabs().bind('tabsselect', function(event, ui) { console.log("Loading: ajax/question_" + ui.index + ".html"); return true; //Ensure that the tab gets selected }); ); That's properly loading the Ajax file and all, but whenever I attempt to do something such as evaluating a statement in the JS, it seems to be ignored. Is there any way I can do this, so that once the file is loaded my function is called -- needs to be a different function for each tab.

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  • Web Services, Memory Leaks and CRM

    - by Neil
    Hi, I have a website that allows users to upload a csv file. This calls a service that reads the information from the csv, puts it into DynamicEntity objects and calls the CRM service to Create/Update entities in CRM. When this service creates/updates an entity this kicks off other plugins to apply certain business rules. These rules can also Create or Update entites in CRM. The issue here is that the handle count of the w3wp.exe process that the website is calling increases every time the an entity is created or updated and it never comes back down. I tried putting Garbage Collection code in the business rules and this reduces the handle count of the CRM w3wp process (run by the Network Service), but not the other w3wp process. Should I have Dispose methods on the Web Service that calls the CRM service? I hope that makes sense. I'm not overly familiar with memory management issues so any help is appreciated. Can anybody give me some tips on how to stop this from occurring? Thanks, Neil -- EDIT Okay well the handle count goes up when I call the Service.Create(DynamicEntity) method. I don't think placing any code here would be beneficial. When I exit the method/class/service that contains this call the handle count stays as it is. What I need to know is whether this is something I should be managing or is it something CRM takes care of (or doesn't take care of but I can't do anything about it) -- Another Edit Right this is how it works. 1) We have CRM and its related services 2) We have another service independent of CRM that uses the CRM services (number 1 above) to create entities based on csv info passed into it 3) We have a website that allows a user to upload a csv, and calls service no 2 above to Create/Update entities in CRM 4) We have plugins fired by CRM which use Service 1 above to create/update entities So the user uploads a csv to the website (3), this fires a service(2). When service 2 creates an entity using service 1, Service 4 fires. Service 4 calls also uses service 1 to Create entities, and when these services are called (using the Service.Create() method) the handle count of the process increases. When the method/class/services finish the handle count remains the same, and so when the whole process occurs again the handle count will increased again.

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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  • Loosely coupled implicit conversion

    - by ltjax
    Implicit conversion can be really useful when types are semantically equivalent. For example, imagine two libraries that implement a type identically, but in different namespaces. Or just a type that is mostly identical, except for some semantic-sugar here and there. Now you cannot pass one type into a function (in one of those libraries) that was designed to use the other, unless that function is a template. If it's not, you have to somehow convert one type into the other. This should be trivial (or otherwise the types are not so identical after-all!) but calling the conversion explicitly bloats your code with mostly meaningless function-calls. While such conversion functions might actually copy some values around, they essentially do nothing from a high-level "programmers" point-of-view. Implicit conversion constructors and operators could obviously help, but they introduce coupling, so that one of those types has to know about the other. Usually, at least when dealing with libraries, that is not the case, because the presence of one of those types makes the other one redundant. Also, you cannot always change libraries. Now I see two options on how to make implicit conversion work in user-code: The first would be to provide a proxy-type, that implements conversion-operators and conversion-constructors (and assignments) for all the involved types, and always use that. The second requires a minimal change to the libraries, but allows great flexibility: Add a conversion-constructor for each involved type that can be externally optionally enabled. For example, for a type A add a constructor: template <class T> A( const T& src, typename boost::enable_if<conversion_enabled<T,A>>::type* ignore=0 ) { *this = convert(src); } and a template template <class X, class Y> struct conversion_enabled : public boost::mpl::false_ {}; that disables the implicit conversion by default. Then to enable conversion between two types, specialize the template: template <> struct conversion_enabled<OtherA, A> : public boost::mpl::true_ {}; and implement a convert function that can be found through ADL. I would personally prefer to use the second variant, unless there are strong arguments against it. Now to the actual question(s): What's the preferred way to associate types for implicit conversion? Are my suggestions good ideas? Are there any downsides to either approach? Is allowing conversions like that dangerous? Should library implementers in-general supply the second method when it's likely that their type will be replicated in software they are most likely beeing used with (I'm thinking of 3d-rendering middle-ware here, where most of those packages implement a 3D vector).

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  • How do I force a Coldfusion cfc to output numeric data over JSON as a string?

    - by Dan Sorensen
    I'm calling a Coldfusion component (cfc) using jQuery.post(). I need an integer or string representation of the number returned for use in a URL. {"PAGE":"My Page Title","ID":19382} or {"PAGE":"My Page Title","ID":"19382"} Instead what I get back is a decimal: {"PAGE":"My Page Title","ID":19382.0} Needed to update the following HTML: <a href="page.cfm?id=19382" id="pagelink">My Page Title</a> Conceptually, I suppose there are multiple answers: 1) I could use jQuery to grab the number left of the decimal point. 2) I could force Coldfusion to send the number as a string. 3) I could generate the whole link server side and just replace the whole link tag HTML (not the preferred answer, but maybe it is the best) Does anyone know how to do 1 or 2? Is 3 better? Relevant Javascript: (Not optimized) $(".link").live('click', function () { var $linkID, serviceUrl; serviceUrl = "mycfc.cfc?method=getPage"; $linkID = $(this).attr("rel"); $.post(serviceUrl, { linkid: $linkID }, function (result) { $('#pagelink').val(result.TITLE); if (result.FMKEY.length) { // NEED the ID number WITHOUT the .0 at the end $('#pagelink').attr("href") = "page.cfm?id=" + result.ID; $('#pagelink').text(result.TITLE); } }, "json"); }); My CFC: <component output="no"> <cfsetting showdebugoutput="no"> <cffunction name="getPage" access="remote" returnFormat="JSON" output="no" hint="Looks up a Page Title and ID"> <cfargument name="linkID" type="string" required="yes"> <cfset var page = queryNew("id,title")> <cfset var result = structNew()> <cfquery datasource="myDatasource" name="page"> SELECT TOP 1 id, title FROM pages WHERE linkID = <cfqueryparam cfsqltype="cf_sql_integer" value="#arguments.linkID#"> </cfquery> <cfif page.recordcount> <cfset result.id = page.id> <cfset result.title = page.title> </cfif> <cfreturn result> </cffunction> </component>

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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  • jquery ajax form success callback not being called

    - by Michael Merchant
    I'm trying to upload a file using "AJAX", process data in the file and then return some of that data to the UI so I can dynamically update the screen. I'm using the JQuery Ajax Form Plugin, jquery.form.js found at http://jquery.malsup.com/form/ for the javascript and using Django on the back end. The form is being submitted and the processing on the back end is going through without a problem, but when a response is received from the server, my Firefox browser prompts me to download/open a file of type "application/json". The file has the json content that I've been trying to send to the browser. I don't believe this is an issue with how I'm sending the json as I have a modularized json_wrapper() function that I'm using in multiple places in this same application. Here is what my form looks after Django templates are applied: <form method="POST" enctype="multipart/form-data" action="/test_suites/active/upload_results/805/"> <p> <label for="id_resultfile">Upload File:</label> <input type="file" id="id_resultfile" name="resultfile"> </p> </form> You won't see any submit buttons because I'm calling submit with a button else where and am using ajaxSubmit() from the jquery.form.js plugin. Here is the controlling javascript code: function upload_results($dialog_box){ $form = $dialog_box.find("form"); var options = { type: "POST", success: function(data){ alert("Hello!!"); }, dataType: "json", error: function(){ console.log("errors"); }, beforeSubmit: function(formData, jqForm, options){ console.log(formData, jqForm, options); }, } $form.submit(function(){ $(this).ajaxSubmit(options); return false; }); $form.ajaxSubmit(options); } As you can see, I've gotten desperate to see the success callback function work and simply have an alert message created on success. However, we never reach that call. Also, the error function is not called and the beforeSubmit function is executed. The file that I get back has the following contents: {"count": 18, "failed": 0, "completed": 18, "success": true, "trasaction_id": "SQEID0.231"} I use 'success' here to denote whether or not the server was able to run the post command adequately. If it failed the result would look something like: {"success": false, "message":"<error_message>"} Your time and help is greatly appreciated. I've spent a few days on this now and would love to move on.

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  • Weird Datagrid / paint behaviour

    - by Shane.C
    The scenario: A method sends out a broadcast packet, and returned packets that are validated are deemed okay to be added as a row in my datagrid (The returned packets are from devices i want to add into my program). So for each packet returned, containing information about a device, i create a new row. This is done by first sending packets out, creating rows and adding them to a list of rows that are to be added, and then after 5 seconds (In which case all packets would have returned by then) i add the rows. Here's a few snippets of code. Here for each returned packet, i create a row and add it to a list; DataRow row = DGSource.NewRow(); row["Name"] = deviceName; row["Model"] = deviceModel; row["Location"] = deviceLocation; row["IP"] = finishedIP; row["MAC"] = finishedMac; row["Subnet"] = finishedSubnet; row["Gateway"] = finishedGateway; rowsToAdd.Add(row); Then when the timer elapses; void timerToAddRows_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timerToAddRows.Enabled = false; try { int count = 0; foreach (DataRow rowToAdd in rowsToAdd) { DGSource.Rows.Add(rowToAdd); count++; } rowsToAdd.Clear(); DGAutoDevices.InvokeEx(f => DGAutoDevices.Refresh()); lblNumberFound.InvokeEx(f => lblNumberFound.Text = count + " new devices found."); } catch { } } So at this point, each row has been added, and i call the re paint, by doing refresh. (Note: i've also tried refreshing the form itself, no avail). However, when the datagrid shows the rows, the scroll bar / datagrid seems to have weird behavour..for example i can't highlight anything with clicks (It's set to full row selection), and the scroll bar looks like so; Calling refresh doesn't work, although if i resize the window even 1 pixel, or minimize and maximise, the problem is solved. Other things to note : The method that get's the packets and adds the rows to the list, and then from the list to the datagrid runs in it's own thread. Any ideas as to something i might be missing here?

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  • How to control manager class in Blackberry

    - by Keng
    Dear All, I have a problem when creating a UI on Blackberry. First, i try to create a ChatLayoutManager class extended from Manager class. My layout has three component: topfield, mainfield and bottom field. public class ChatLayoutManager extends Manager { private Field bottomField; private Field mainField; private Field titleField; public ChatLayoutManager(long style) { super(style); } protected void sublayout(int width, int height) { setExtent(width, height); int y = 0; if (bottomField != null) { layoutChild(bottomField, width, height); // This goes at the bottom of the screen setPositionChild(bottomField, 0, height-bottomField.getHeight()); height -= bottomField.getHeight(); } if (titleField != null) { layoutChild(titleField, width, height); // This goes at the top of the screen setPositionChild(titleField, 0, 0); height -= titleField.getHeight(); y += titleField.getHeight(); } if (mainField != null) { layoutChild(mainField, width, height); // This goes just below the title field (if any) setPositionChild(mainField, 0, y); } } public void setMainField(Field f) { mainField = f; add(f); } public void setBottomField(Field f) { bottomField = f; add(f); } public void setTitleField(Field f) { titleField = f; add(f); } Then i create another field (ChatField) extended from manager to add to mainfield in the ChatLayoutManager class which i have created above. public class ChatField extends Manager{ private Field _contentField[]; protected ChatField(){ super(Manager.HORIZONTAL_SCROLL | Manager.VERTICAL_SCROLL); } // TODO Auto-generated constructor stub} protected synchronized void sublayout(int width, int height) { // TODO Auto-generated method stub setExtent(width, height); int x = 0; int y = 0; if(_contentField.length > 0){ for(int i = 0 ;i<_contentField.length; i++){ //if(getManager() == this){ this.layoutChild(_contentField[i], _contentField[i].getWidth(), _contentField[i].getHeight()); this.setPositionChild(_contentField[i], x, y); if(_contentField[i++]!= null){ if ((_contentField[i].getWidth() + _contentField[i].getWidth()) >= width){ x = 0; y += _contentField[i].getHeight(); } else{ x += _contentField[i].getWidth(); } } //} } } } public void setContentField(Field field[]){ _contentField = field; } } And now, when i create some fields(such as TextField, BitmapField ...) added to ChatField, the program has an error "Field is not a child of this manager". The reason is when the framework invokes the sublayout function of the ChatField class , when sublayout starts calling layoutChild function the manager of field is not ChatField but ChatlayoutManager. I've experience hard time trying to resolve this problem, still I have no solution. Anybody can give me some suggestions? I really appreciate.

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • What is the most idiomatic way to emulating Perl's Test::More::done_testing?

    - by DVK
    I have to build unit tests for in environment with a very old version of Test::More (perl5.8 with $Test::More::VERSION being '0.80') which predates the addition of done_testing(). Upgrading to newer Test::More is out of the question for practical reasons. And I am trying to avoid using no_tests - it's generally a bad idea not catching when your unit test exits prematurely - say due to some logic not executing when you expected it to. What is the most idiomatic way of running a configurable amount of tests, assuming no no_tests or done_testing() is used? Details: My unit tests usually take the form of: use Test::More; my @test_set = ( [ "Test #1", $param1, $param2, ... ] ,[ "Test #1", $param1, $param2, ... ] # ,... ); foreach my $test (@test_set) { run_test($test); } sub run_test { # $expected_tests += count_tests($test); ok(test1($test)) || diag("Test1 failed"); # ... } The standard approach of use Test::More tests => 23; or BEGIN {plan tests => 23} does not work since both are obviously executed before @tests is known. My current approach involves making @tests global and defining it in the BEGIN {} block as follows: use Test::More; BEGIN { our @test_set = (); # Same set of tests as above my $expected_tests = 0; foreach my $test (@tests) { my $expected_tests += count_tests($test); } plan tests = $expected_tests; } our @test_set; # Must do!!! Since first "our" was in BEGIN's scope :( foreach my $test (@test_set) { run_test($test); } # Same sub run_test {} # Same I feel this can be done more idiomatically but not certain how to improve. Chief among the smells is the duplicate our @test_test declarations - in BEGIN{} and after it. Another approach is to emulate done_testing() by calling Test::More->builder->plan(tests=>$total_tests_calculated). I'm not sure if it's any better idiomatically-wise.

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  • Can I use this Ajax script to communicate and exchange data between client and server?

    - by lala
    This block of code is for client.html (it is located in this www.client.com/client.html) - client side. The I have the code below that goes something like this: ajaxRequest.open("GET", "http://www.server.com/ajax.php", true); This is how I call the file ajax.php located in the server. Unfortunately I have no luck at all. It cannot connect to the server I'm calling. BTW, the ips /test site I've been using are all no restrictions, and is accessible to all. However, I tried to simulate by putting both client.html and ajax.php in same site and it works well. So my question is does this script works only if you are in same site? or does it work also in client-server scenario? What else do I have to do in order to make this work? //client.html <script language="javascript" type="text/javascript"> <!-- //Browser Support Code function ajaxFunction(){ var ajaxRequest; // The variable that makes Ajax possible! try{ // Opera 8.0+, Firefox, Safari ajaxRequest = new XMLHttpRequest(); } catch (e){ // Internet Explorer Browsers try{ ajaxRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try{ ajaxRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e){ // Something went wrong alert("Your browser broke!"); return false; } } } // Create a function that will receive data sent from the server ajaxRequest.onreadystatechange = function(){ if(ajaxRequest.readyState == 4){ document.myForm.time.value = ajaxRequest.responseText; } } ajaxRequest.open("GET", "http://www.server.com/ajax.php", true); ajaxRequest.send(null); } //--> </script> <form name='myForm'> Name: <input type='text' onChange="ajaxFunction();" name='username' /> <br /> Time: <input type='text' name='time' /> </form> </body> </html> // ajax.php <?php echo date("H:i:s"); ?>

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  • Getting HIERARCHY_REQUEST_ERR when using Javascript to recursively generate a nested list

    - by Mark
    I have a method that is trying to take in a list. This list can contain data and other lists. The end goal is to try to convert something like this ["a", "b", ["c", "d"]] into <ol> <li> <b>a</a> </li> <li> <b>b</a> </li> <ol> <li> <b>c</a> </li> <li> <b>d</a> </li> </ol> </ol> The code is: function $(tagName) { return document.createElement(tagName); } //returns an html element representing data //data should be an array or some sort of value function tagMaker(data) { tag = null; if(data instanceof Array) { //data is an array, represent using <ol> tag = $("ol"); for(i=0; i<data.length; i++) { //construct one <li> for each item in the array listItem = $("li"); //get the html element representing this particular item in the array child = tagMaker(data[i]); //<li>*html for child*</li> listItem.appendChild(child); //add this item to the list tag.appendChild(listItem); } } else { //data is not an array, represent using <b>data</b> tag = $("b"); tag.innerHTML = data.toString(); } return tag; } Calling tagMaker throws HIERARCHY_REQUEST_ERR: DOM Exception 3, rather than generating a helpful HTML element object which I was planning to append to document.body.

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  • ASP.NET MVC Inheriting from ProfileBase

    - by Glen
    I have 2 related issues. I inherited from ProfileBase and I have a couple of properites as such public SomeType PropertyName { get { return (SomeType)base["PropertyName"]; } set { base["PropertyName"] = value; Save(); } } I also have a User class (UserId, UserName, Profile, LastActivityDate) that has 2 additional properties out of the profile that I retrieve in my View to show a list of Users (i.e. @Model.Profile.PropertyName). However, everytime I access a property (from my View) it seems to update the LastActivityDate in the aspnet_Users table because when I show the LastActivityDate as well as the profile properties on my screen the LastActivtyDate is out of sync with the database. Also there is a LastActivityDate property available in my profile which unfortunately is not available and is in fact set to null and throws an exception when accessing it saying the property UserName is null. So the static Create method provided by ProfileBase seems to retrieve the correct profile properties but does not set the base's UserName property even though you pass in a UserName parameter to the Create method. Is this a internal bug? I was kind of hoping if by accessing the property because the LastActivityDate is updated then I could store that value to update my LastActivityDate in my User class before it is rendered to the page. The only way I can think of doing it is: public SomeType PropertyName { get { SomeType result = (SomeType)base["PropertyName"]; OnLastActivityDateChanged(); return result; } set { base["PropertyName"] = value; } } then in my User class: ... public MyProfile() { Profile.LastActivityDateChanged += Profile_LastActivityDateChanged(); } ~MyProfile() { Profile.LastActivityDateChanged -= Profile_LastActivityDateChanged(); } ... void Profile_LastActivityDateChanged(object sender, EventArgs e) { //Run a query to get the latest LastActivityDate this.LastActivityDate = ... } It seems I have to make 1 call to retrieve the full list to my aspnet_Users table then another call for each row just to get the latest activity date. ARGGGGHHH!!! Am I going about this the wrong way! I put an ajax refresh hyperlink next to each User row and when I click it, immediately after loading the page, the value changes. Therefore my suspision is valid that calling a property via the inherited profilebase class updates the value. Is there a workaround? It is a bit miss leading when my page says User Smith has no activity for 4 days then I click my ajax refresh link (or refresh the whole page for that matter) and now it says Smith was active but it was just me meally showing the page that indirectly caused an activity read event.

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  • Form graphics not set when form loads

    - by Jimmy
    My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions? namespace csColors { public partial class csColorsForm : Form { public csColorsForm() { InitializeComponent(); } private void csColorsForm_Load(object sender, EventArgs e) { this.BackColor = System.Drawing.Color.DarkBlue; SetColors(sender, e); } private void SetColors(object sender, EventArgs e) { Control control = (Control)sender; String ctrlName = control.Name; Graphics objGraphics; Rectangle rect1, rect2; int colorBack, colorFore; objGraphics = this.grpColor.CreateGraphics(); // If calling control is not a forecolor control, paint backcolor rectangle if (ctrlName.Substring(0,4)!="nudF") { colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber); SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack)); rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushB, rect1); } // Always paint forecolor rectangle colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber); SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore)); rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushF, rect2); objGraphics.Dispose(); } private string SetColorsB(string nam) { string txt=""; for (int n = 1; n <= 4; ++n) { var ud = Controls[nam + n] as NumericUpDown; int hex = (int)ud.Value; txt += hex.ToString("X2"); } return txt; } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } } }

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  • Is there anything wrong with having a few private methods exposing IQueryable<T> and all public meth

    - by Nate Bross
    I'm wondering if there is a better way to approach this problem. The objective is to reuse code. Let’s say that I have a Linq-To-SQL datacontext and I've written a "repository style" class that wraps up a lot of the methods I need and exposes IQueryables. (so far, no problem). Now, I'm building a service layer to sit on top of this repository, many of the service methods will be 1<-1 with repository methods, but some will not. I think a code sample will illustrate this better than words. public class ServiceLayer { MyClassDataContext context; IMyRepository rpo; public ServiceLayer(MyClassDataContext ctx) { context = ctx; rpo = new MyRepository(context); } private IQueryable<MyClass> ReadAllMyClass() { // pretend there is some complex business logic here // and maybe some filtering of the current users access to "all" // that I don't want to repeat in all of the public methods that access // MyClass objects. return rpo.ReadAllMyClass(); } public IEnumerable<MyClass> GetAllMyClass() { // call private IQueryable so we can do attional "in-database" processing return this.ReadAllMyClass(); } public IEnumerable<MyClass> GetActiveMyClass() { // call private IQueryable so we can do attional "in-database" processing // in this case a .Where() clause return this.ReadAllMyClass().Where(mc => mc.IsActive.Equals(true)); } #region "Something my class MAY need to do in the future" private IQueryable<MyOtherTable> ReadAllMyOtherTable() { // there could be additional constrains which define // "all" for the current user return context.MyOtherTable; } public IEnumerable<MyOtherTable> GetAllMyOtherTable() { return this.ReadAllMyOtherTable(); } public IEnumerable<MyOtherTable> GetInactiveOtherTable() { return this.ReadAllMyOtherTable.Where(ot => ot.IsActive.Equals(false)); } #endregion } This particular case is not the best illustration, since I could just call the repository directly in the GetActiveMyClass method, but let’s presume that my private IQueryable does some extra processing and business logic that I don't want to replicate in both of my public methods. Is that a bad way to attack an issue like this? I don't see it being so complex that it really warrants building a third class to sit between the repository and the service class, but I'd like to get your thoughts. For the sake of argument, lets presume two additional things. This service is going to be exposed through WCF and that each of these public IEnumerable methods will be calling a .Select(m => m.ToViewModel()) on each returned collection which will convert it to a POCO for serialization. The service will eventually need to expose some context.SomeOtherTable which wont be wrapped into the repository.

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  • Achieving C# "readonly" behavior in C++

    - by Tommy Fisk
    Hi guys, this is my first question on stack overflow, so be gentle. Let me first explain the exact behavior I would like to see. If you are familiar with C# then you know that declaring a variable as "readonly" allows a programmer to assign some value to that variable exactly once. Further attempts to modify the variable will result in an error. What I am after: I want to make sure that any and all single-ton classes I define can be predictably instantiated exactly once in my program (more details at the bottom). My approach to realizing my goal is to use extern to declare a global reference to the single-ton (which I will later instantiate at a time I choose. What I have sort of looks like this, namespace Global { extern Singleton& mainInstance; // not defined yet, but it will be later! } int main() { // now that the program has started, go ahead and create the singleton object Singleton& Global::mainInstance = Singleton::GetInstance(); // invalid use of qualified name Global::mainInstance = Singleton::GetInstance(); // doesn't work either :( } class Singleton { /* Some details ommited */ public: Singleton& GetInstance() { static Singleton instance; // exists once for the whole program return instance; } } However this does not really work, and I don't know where to go from here. Some details about what I'm up against: I'm concerned about threading as I am working on code that will deal with game logic while communicating with several third-party processes and other processes I will create. Eventually I would have to implement some kind of synchronization so multiple threads could access the information in the Singleton class without worry. Because I don't know what kinds of optimizations I might like to do, or exactly what threading entails (never done a real project using it), I was thinking that being able to predictably control when Singletons were instantiated would be a Good Thing. Imagine if Process A creates Process B, where B contains several Singletons distributed against multiple files and/or libraries. It could be a real nightmare if I can not reliably ensure the order these singleton objects are instantiated (because they could depend on each other, and calling methods on a NULL object is generally a Bad Thing). If I were in C# I would just use the readonly keyword, but is there any way I can implement this (compiler supported) behavior in C++? Is this even a good idea? Thanks for any feedback.

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  • Object relationships

    - by Hammerstein
    This stems from a recent couple of posts I've made on events and memory management in general. I'm making a new question as I don't think the software I'm using has anything to do with the overall problem and I'm trying to understand a little more about how to properly manage things. This is ASP.NET. I've been trying to understand the needs for Dispose/Finalize over the past few days and believe that I've got to a stage where I'm pretty happy with when I should/shouldn't implement the Dispose/Finalize. 'If I have members that implement IDisposable, put explicit calls to their dispose in my dispose method' seems to be my understanding. So, now I'm thinking maybe my understanding of object lifetimes and what holds on to what is just wrong! Rather than come up with some sample code that I think will illustrate my point, I'm going to describe as best I can actual code and see if someone can talk me through it. So, I have a repository class, in it I have a DataContext that I create when the repository is created. I implement IDisposable, and when my calling object is done, I call Dispose on my repository and explicitly call DataContext.Dispose( ). Now, one of the methods of this class creates and returns a list of objects that's handed back to my front end. Front End - Controller - Repository - Controller - Front End. (Using Redgate Memory Profiler, I take a snapshot of my software when the page is first loaded). My front end creates a controller object on page load and then makes a request to the repository sending back a list of items. When the page is finished loading, I call Dispose on the controller which in turn calls dispose on the context. In my mind, that should mean that my connection is closed and that I have no instances of my controller class. If I then refresh the page, it jumps to two 'Live' instances of the controller class. If I look at the object retention graph, the objects I created in my call to the list are being held onto ultimately by what looks like Linq. The controller/repository aside, if I create a list of objects somewhere, or I create an object and return it somewhere, am I safe to just assume that .NET will eventually come and clean things up for me or is there a best practice? The 'Live' instances suggest to me that these are still in memory and active objects, the fact that RMP apparently forces GC doesn't mean anything?

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • How to call a set of variables functions based on class on a group of elements

    - by user1547007
    I have the following html code: <i class="small ele class1"></i> <i class="medium ele class1"></i> <i class="large ele class1"></i> <div class="clear"></div> <i class="small ele class2"></i> <i class="medium ele class2"></i> <i class="large ele class2"></i> <div class="clear"></div> <i class="small ele class3"></i> <i class="medium ele class3"></i> <i class="large ele class3"></i> <div class="clear"></div> <i class="small ele class4"></i> <i class="medium ele class4"></i> <i class="large ele class4"></i>? And my javascript looks like so: var resize = function(face, s) { var bb = face.getBBox(); console.log(bb); var w = bb.width; var h = bb.height; var max = w; if (h > max) { max = h; } var scale = s / max; var ox = -bb.x+((max-w)/2); var oy = -bb.y+((max-h)/2); console.log(s+' '+h+' '+bb.y); face.attr({ "transform": "s" + scale + "," + scale + ",0,0" + "t" + ox + "," + oy }); } $('.ele').each(function() { var s = $(this).innerWidth(); var paper = Raphael($(this)[0], s, s); var face = $(this).hasClass("class1") ? class1Generator(paper) : class4Generator(paper); /*switch (true) { case $(this).hasClass('class1'): class1Generator(paper); break; case $(this).hasClass('class2'): class2Generator(paper) break; case $(this).hasClass('class3'): class3Generator(paper) break; case $(this).hasClass('class4'): class4Generator(paper) break; }*/ resize(face, s); }); my question is, how could I make this line of code more scalable? I tried using a switch but The script below is calling two functions if one of the elements has a class, but what If i have 10 classes? I don't think is the best solution I created a jsFiddle http://jsfiddle.net/7uUgz/6/ //var face = $(this).hasClass("awesome") ? awesomeGenerator(paper) : awfulGenerator(paper);

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