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  • Writing Unit Tests for an ASP.NET MVC Action Method that handles Ajax Request and Normal Request

    - by shiju
    In this blog post, I will demonstrate how to write unit tests for an ASP.NET MVC action method, which handles both Ajax request and normal HTTP Request. I will write a unit test for specifying the behavior of an Ajax request and will write another unit test for specifying the behavior of a normal HTTP request. Both Ajax request and normal request will be handled by a single action method. So the ASP.NET MVC action method will be execute HTTP Request object’s IsAjaxRequest method for identifying whether it is an Ajax request or not. So we have to create mock object for Request object and also have to make as a Ajax request from the unit test for verifying the behavior of an Ajax request. I have used NUnit and Moq for writing unit tests. Let me write a unit test for a Ajax request Code Snippet [Test] public void Index_AjaxRequest_Returns_Partial_With_Expense_List() {     // Arrange       Mock<HttpRequestBase> request = new Mock<HttpRequestBase>();     Mock<HttpResponseBase> response = new Mock<HttpResponseBase>();     Mock<HttpContextBase> context = new Mock<HttpContextBase>();       context.Setup(c => c.Request).Returns(request.Object);     context.Setup(c => c.Response).Returns(response.Object);     //Add XMLHttpRequest request header     request.Setup(req => req["X-Requested-With"]).         Returns("XMLHttpRequest");       IEnumerable<Expense> fakeExpenses = GetMockExpenses();     expenseRepository.Setup(x => x.GetMany(It.         IsAny<Expression<Func<Expense, bool>>>())).         Returns(fakeExpenses);     ExpenseController controller = new ExpenseController(         commandBus.Object, categoryRepository.Object,         expenseRepository.Object);     controller.ControllerContext = new ControllerContext(         context.Object, new RouteData(), controller);     // Act     var result = controller.Index(null, null) as PartialViewResult;     // Assert     Assert.AreEqual("_ExpenseList", result.ViewName);     Assert.IsNotNull(result, "View Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<Expense>),             result.ViewData.Model, "Wrong View Model");     var expenses = result.ViewData.Model as IEnumerable<Expense>;     Assert.AreEqual(3, expenses.Count(),         "Got wrong number of Categories");         }   In the above unit test, we are calling Index action method of a controller named ExpenseController, which will returns a PartialView named _ExpenseList, if it is an Ajax request. We have created mock object for HTTPContextBase and setup XMLHttpRequest request header for Request object’s X-Requested-With for making it as a Ajax request. We have specified the ControllerContext property of the controller with mocked object HTTPContextBase. Code Snippet controller.ControllerContext = new ControllerContext(         context.Object, new RouteData(), controller); Let me write a unit test for a normal HTTP method Code Snippet [Test] public void Index_NormalRequest_Returns_Index_With_Expense_List() {     // Arrange               Mock<HttpRequestBase> request = new Mock<HttpRequestBase>();     Mock<HttpResponseBase> response = new Mock<HttpResponseBase>();     Mock<HttpContextBase> context = new Mock<HttpContextBase>();       context.Setup(c => c.Request).Returns(request.Object);     context.Setup(c => c.Response).Returns(response.Object);       IEnumerable<Expense> fakeExpenses = GetMockExpenses();       expenseRepository.Setup(x => x.GetMany(It.         IsAny<Expression<Func<Expense, bool>>>())).         Returns(fakeExpenses);     ExpenseController controller = new ExpenseController(         commandBus.Object, categoryRepository.Object,         expenseRepository.Object);     controller.ControllerContext = new ControllerContext(         context.Object, new RouteData(), controller);     // Act     var result = controller.Index(null, null) as ViewResult;     // Assert     Assert.AreEqual("Index", result.ViewName);     Assert.IsNotNull(result, "View Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<Expense>),             result.ViewData.Model, "Wrong View Model");     var expenses = result.ViewData.Model         as IEnumerable<Expense>;     Assert.AreEqual(3, expenses.Count(),         "Got wrong number of Categories"); }   In the above unit test, we are not specifying the XMLHttpRequest request header for Request object’s X-Requested-With, so that it will be normal HTTP Request. If this is a normal request, the action method will return a ViewResult with a view template named Index. The below is the implementation of Index action method Code Snippet public ActionResult Index(DateTime? startDate, DateTime? endDate) {     //If date is not passed, take current month's first and last date     DateTime dtNow;     dtNow = DateTime.Today;     if (!startDate.HasValue)     {         startDate = new DateTime(dtNow.Year, dtNow.Month, 1);         endDate = startDate.Value.AddMonths(1).AddDays(-1);     }     //take last date of start date's month, if end date is not passed     if (startDate.HasValue && !endDate.HasValue)     {         endDate = (new DateTime(startDate.Value.Year,             startDate.Value.Month, 1)).AddMonths(1).AddDays(-1);     }     var expenses = expenseRepository.GetMany(         exp => exp.Date >= startDate && exp.Date <= endDate);     //if request is Ajax will return partial view     if (Request.IsAjaxRequest())     {         return PartialView("_ExpenseList", expenses);     }     //set start date and end date to ViewBag dictionary     ViewBag.StartDate = startDate.Value.ToShortDateString();     ViewBag.EndDate = endDate.Value.ToShortDateString();     //if request is not ajax     return View("Index",expenses); }   The index action method will returns a PartialView named _ExpenseList, if it is an Ajax request and will returns a View named Index if it is a normal request. Source Code The source code has been taken from my EFMVC app which can download from here

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  • Metro: Grouping Items in a ListView Control

    - by Stephen.Walther
    The purpose of this blog entry is to explain how you can group list items when displaying the items in a WinJS ListView control. In particular, you learn how to group a list of products by product category. Displaying a grouped list of items in a ListView control requires completing the following steps: Create a Grouped data source from a List data source Create a Grouped Header Template Declare the ListView control so it groups the list items Creating the Grouped Data Source Normally, you bind a ListView control to a WinJS.Binding.List object. If you want to render list items in groups, then you need to bind the ListView to a grouped data source instead. The following code – contained in a file named products.js — illustrates how you can create a standard WinJS.Binding.List object from a JavaScript array and then return a grouped data source from the WinJS.Binding.List object by calling its createGrouped() method: (function () { "use strict"; // Create List data source var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44, category: "Beverages" }, { name: "Oranges", price: 1.99, category: "Fruit" }, { name: "Wine", price: 8.55, category: "Beverages" }, { name: "Apples", price: 2.44, category: "Fruit" }, { name: "Steak", price: 1.99, category: "Other" }, { name: "Eggs", price: 2.44, category: "Other" }, { name: "Mushrooms", price: 1.99, category: "Other" }, { name: "Yogurt", price: 2.44, category: "Other" }, { name: "Soup", price: 1.99, category: "Other" }, { name: "Cereal", price: 2.44, category: "Other" }, { name: "Pepsi", price: 1.99, category: "Beverages" } ]); // Create grouped data source var groupedProducts = products.createGrouped( function (dataItem) { return dataItem.category; }, function (dataItem) { return { title: dataItem.category }; }, function (group1, group2) { return group1.charCodeAt(0) - group2.charCodeAt(0); } ); // Expose the grouped data source WinJS.Namespace.define("ListViewDemos", { products: groupedProducts }); })(); Notice that the createGrouped() method requires three functions as arguments: groupKey – This function associates each list item with a group. The function accepts a data item and returns a key which represents a group. In the code above, we return the value of the category property for each product. groupData – This function returns the data item displayed by the group header template. For example, in the code above, the function returns a title for the group which is displayed in the group header template. groupSorter – This function determines the order in which the groups are displayed. The code above displays the groups in alphabetical order: Beverages, Fruit, Other. Creating the Group Header Template Whenever you create a ListView control, you need to create an item template which you use to control how each list item is rendered. When grouping items in a ListView control, you also need to create a group header template. The group header template is used to render the header for each group of list items. Here’s the markup for both the item template and the group header template: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> You should declare the two templates in the same file as you declare the ListView control – for example, the default.html file. Declaring the ListView Control The final step is to declare the ListView control. Here’s the required markup: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> In the markup above, six properties of the ListView control are set when the control is declared. First the itemDataSource and itemTemplate are specified. Nothing new here. Next, the group data source and group header template are specified. Notice that the group data source is represented by the ListViewDemos.products.groups.dataSource property of the grouped data source. Finally, notice that the layout of the ListView is changed to Grid Layout. You are required to use Grid Layout (instead of the default List Layout) when displaying grouped items in a ListView. Here’s the entire contents of the default.html page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; font-size: x-large; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> </body> </html> Notice that the default.html page includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The default.html page also contains the declarations of the item template, group header template, and ListView control. Summary The goal of this blog entry was to explain how you can group items in a ListView control. You learned how to create a grouped data source, a group header template, and declare a ListView so that it groups its list items.

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  • Service Broker, not ETL

    - by jamiet
    I have been very quiet on this blog of late and one reason for that is I have been very busy on a client project that I would like to talk about a little here. The client that I have been working for has a website that runs on a distributed architecture utilising a messaging infrastructure for communication between different endpoints. My brief was to build a system that could consume these messages and produce analytical information in near-real-time. More specifically I basically had to deliver a data warehouse however it was the real-time aspect of the project that really intrigued me. This real-time requirement meant that using an Extract transformation, Load (ETL) tool was out of the question and so I had no choice but to write T-SQL code (i.e. stored-procedures) to process the incoming messages and load the data into the data warehouse. This concerned me though – I had no way to control the rate at which data would arrive into the system yet we were going to have end-users querying the system at the same time that those messages were arriving; the potential for contention in such a scenario was pretty high and and was something I wanted to minimise as much as possible. Moreover I did not want the processing of data inside the data warehouse to have any impact on the customer-facing website. As you have probably guessed from the title of this blog post this is where Service Broker stepped in! For those that have not heard of it Service Broker is a queuing technology that has been built into SQL Server since SQL Server 2005. It provides a number of features however the one that was of interest to me was the fact that it facilitates asynchronous data processing which, in layman’s terms, means the ability to process some data without requiring the system that supplied the data having to wait for the response. That was a crucial feature because on this project the customer-facing website (in effect an OLTP system) would be calling one of our stored procedures with each message – we did not want to cause the OLTP system to wait on us every time we processed one of those messages. This asynchronous nature also helps to alleviate the contention problem because the asynchronous processing activity is handled just like any other task in the database engine and hence can wait on another task (such as an end-user query). Service Broker it was then! The stored procedure called by the OLTP system would simply put the message onto a queue and we would use a feature called activation to pick each message off the queue in turn and process it into the warehouse. At the time of writing the system is not yet up to full capacity but so far everything seems to be working OK (touch wood) and crucially our users are seeing data in near-real-time. By near-real-time I am talking about latencies of a few minutes at most and to someone like me who is used to building systems that have overnight latencies that is a huge step forward! So then, am I advocating that you all go out and dump your ETL tools? Of course not, no! What this project has taught me though is that in certain scenarios there may be better ways to implement a data warehouse system then the traditional “load data in overnight” approach that we are all used to. Moreover I have really enjoyed getting to grips with a new technology and even if you don’t want to use Service Broker you might want to consider asynchronous messaging architectures for your BI/data warehousing solutions in the future. This has been a very high level overview of my use of Service Broker and I have deliberately left out much of the minutiae of what has been a very challenging implementation. Nonetheless I hope I have caused you to reflect upon your own approaches to BI and question whether other approaches may be more tenable. All comments and questions gratefully received! Lastly, if you have never used Service Broker before and want to kick the tyres I have provided below a very simple “Service Broker Hello World” script that will create all of the objects required to facilitate Service Broker communications and then send the message “Hello World” from one place to anther! This doesn’t represent a “proper” implementation per se because it doesn’t close down down conversation objects (which you should always do in a real-world scenario) but its enough to demonstrate the capabilities! @Jamiet ----------------------------------------------------------------------------------------------- /*This is a basic Service Broker Hello World app. Have fun! -Jamie */ USE MASTER GO CREATE DATABASE SBTest GO --Turn Service Broker on! ALTER DATABASE SBTest SET ENABLE_BROKER GO USE SBTest GO -- 1) we need to create a message type. Note that our message type is -- very simple and allowed any type of content CREATE MESSAGE TYPE HelloMessage VALIDATION = NONE GO -- 2) Once the message type has been created, we need to create a contract -- that specifies who can send what types of messages CREATE CONTRACT HelloContract (HelloMessage SENT BY INITIATOR) GO --We can query the metadata of the objects we just created SELECT * FROM   sys.service_message_types WHERE name = 'HelloMessage'; SELECT * FROM   sys.service_contracts WHERE name = 'HelloContract'; SELECT * FROM   sys.service_contract_message_usages WHERE  service_contract_id IN (SELECT service_contract_id FROM sys.service_contracts WHERE name = 'HelloContract') AND        message_type_id IN (SELECT message_type_id FROM sys.service_message_types WHERE name = 'HelloMessage'); -- 3) The communication is between two endpoints. Thus, we need two queues to -- hold messages CREATE QUEUE SenderQueue CREATE QUEUE ReceiverQueue GO --more querying metatda SELECT * FROM sys.service_queues WHERE name IN ('SenderQueue','ReceiverQueue'); --we can also select from the queues as if they were tables SELECT * FROM SenderQueue   SELECT * FROM ReceiverQueue   -- 4) Create the required services and bind them to be above created queues CREATE SERVICE Sender   ON QUEUE SenderQueue CREATE SERVICE Receiver   ON QUEUE ReceiverQueue (HelloContract) GO --more querying metadata SELECT * FROM sys.services WHERE name IN ('Receiver','Sender'); -- 5) At this point, we can begin the conversation between the two services by -- sending messages DECLARE @conversationHandle UNIQUEIDENTIFIER DECLARE @message NVARCHAR(100) BEGIN   BEGIN TRANSACTION;   BEGIN DIALOG @conversationHandle         FROM SERVICE Sender         TO SERVICE 'Receiver'         ON CONTRACT HelloContract WITH ENCRYPTION=OFF   -- Send a message on the conversation   SET @message = N'Hello, World';   SEND  ON CONVERSATION @conversationHandle         MESSAGE TYPE HelloMessage (@message)   COMMIT TRANSACTION END GO --check contents of queues SELECT * FROM SenderQueue   SELECT * FROM ReceiverQueue   GO -- Receive a message from the queue RECEIVE CONVERT(NVARCHAR(MAX), message_body) AS MESSAGE FROM ReceiverQueue GO --If no messages were received and/or you can't see anything on the queues you may wish to check the following for clues: SELECT * FROM sys.transmission_queue -- Cleanup DROP SERVICE Sender DROP SERVICE Receiver DROP QUEUE SenderQueue DROP QUEUE ReceiverQueue DROP CONTRACT HelloContract DROP MESSAGE TYPE HelloMessage GO USE MASTER GO DROP DATABASE SBTest GO

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  • Metro: Grouping Items in a ListView Control

    - by Stephen.Walther
    The purpose of this blog entry is to explain how you can group list items when displaying the items in a WinJS ListView control. In particular, you learn how to group a list of products by product category. Displaying a grouped list of items in a ListView control requires completing the following steps: Create a Grouped data source from a List data source Create a Grouped Header Template Declare the ListView control so it groups the list items Creating the Grouped Data Source Normally, you bind a ListView control to a WinJS.Binding.List object. If you want to render list items in groups, then you need to bind the ListView to a grouped data source instead. The following code – contained in a file named products.js — illustrates how you can create a standard WinJS.Binding.List object from a JavaScript array and then return a grouped data source from the WinJS.Binding.List object by calling its createGrouped() method: (function () { "use strict"; // Create List data source var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44, category: "Beverages" }, { name: "Oranges", price: 1.99, category: "Fruit" }, { name: "Wine", price: 8.55, category: "Beverages" }, { name: "Apples", price: 2.44, category: "Fruit" }, { name: "Steak", price: 1.99, category: "Other" }, { name: "Eggs", price: 2.44, category: "Other" }, { name: "Mushrooms", price: 1.99, category: "Other" }, { name: "Yogurt", price: 2.44, category: "Other" }, { name: "Soup", price: 1.99, category: "Other" }, { name: "Cereal", price: 2.44, category: "Other" }, { name: "Pepsi", price: 1.99, category: "Beverages" } ]); // Create grouped data source var groupedProducts = products.createGrouped( function (dataItem) { return dataItem.category; }, function (dataItem) { return { title: dataItem.category }; }, function (group1, group2) { return group1.charCodeAt(0) - group2.charCodeAt(0); } ); // Expose the grouped data source WinJS.Namespace.define("ListViewDemos", { products: groupedProducts }); })(); Notice that the createGrouped() method requires three functions as arguments: groupKey – This function associates each list item with a group. The function accepts a data item and returns a key which represents a group. In the code above, we return the value of the category property for each product. groupData – This function returns the data item displayed by the group header template. For example, in the code above, the function returns a title for the group which is displayed in the group header template. groupSorter – This function determines the order in which the groups are displayed. The code above displays the groups in alphabetical order: Beverages, Fruit, Other. Creating the Group Header Template Whenever you create a ListView control, you need to create an item template which you use to control how each list item is rendered. When grouping items in a ListView control, you also need to create a group header template. The group header template is used to render the header for each group of list items. Here’s the markup for both the item template and the group header template: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> You should declare the two templates in the same file as you declare the ListView control – for example, the default.html file. Declaring the ListView Control The final step is to declare the ListView control. Here’s the required markup: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> In the markup above, six properties of the ListView control are set when the control is declared. First the itemDataSource and itemTemplate are specified. Nothing new here. Next, the group data source and group header template are specified. Notice that the group data source is represented by the ListViewDemos.products.groups.dataSource property of the grouped data source. Finally, notice that the layout of the ListView is changed to Grid Layout. You are required to use Grid Layout (instead of the default List Layout) when displaying grouped items in a ListView. Here’s the entire contents of the default.html page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; font-size: x-large; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> </body> </html> Notice that the default.html page includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The default.html page also contains the declarations of the item template, group header template, and ListView control. Summary The goal of this blog entry was to explain how you can group items in a ListView control. You learned how to create a grouped data source, a group header template, and declare a ListView so that it groups its list items.

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • CLR Version issues with CorBindRuntimeEx

    - by Rick Strahl
    I’m working on an older FoxPro application that’s using .NET Interop and this app loads its own copy of the .NET runtime through some of our own tools (wwDotNetBridge). This all works fine and it’s fairly straightforward to load and host the runtime and then make calls against it. I’m writing this up for myself mostly because I’ve been bitten by these issues repeatedly and spend 15 minutes each However, things get tricky when calling specific versions of the .NET runtime since .NET 4.0 has shipped. Basically we need to be able to support both .NET 2.0 and 4.0 and we’re currently doing it with the same assembly – a .NET 2.0 assembly that is the AppDomain entry point. This works as .NET 4.0 can easily host .NET 2.0 assemblies and the functionality in the 2.0 assembly provides all the features we need to call .NET 4.0 assemblies via Reflection. In wwDotnetBridge we provide a load flag that allows specification of the runtime version to use. Something like this: do wwDotNetBridge LOCAL loBridge as wwDotNetBridge loBridge = CreateObject("wwDotNetBridge","v4.0.30319") and this works just fine in most cases.  If I specify V4 internally that gets fixed up to a whole version number like “v4.0.30319” which is then actually used to host the .NET runtime. Specifically the ClrVersion setting is handled in this Win32 DLL code that handles loading the runtime for me: /// Starts up the CLR and creates a Default AppDomain DWORD WINAPI ClrLoad(char *ErrorMessage, DWORD *dwErrorSize) { if (spDefAppDomain) return 1; //Retrieve a pointer to the ICorRuntimeHost interface HRESULT hr = CorBindToRuntimeEx( ClrVersion, //Retrieve latest version by default L"wks", //Request a WorkStation build of the CLR STARTUP_LOADER_OPTIMIZATION_MULTI_DOMAIN | STARTUP_CONCURRENT_GC, CLSID_CorRuntimeHost, IID_ICorRuntimeHost, (void**)&spRuntimeHost ); if (FAILED(hr)) { *dwErrorSize = SetError(hr,ErrorMessage); return hr; } //Start the CLR hr = spRuntimeHost->Start(); if (FAILED(hr)) return hr; CComPtr<IUnknown> pUnk; WCHAR domainId[50]; swprintf(domainId,L"%s_%i",L"wwDotNetBridge",GetTickCount()); hr = spRuntimeHost->CreateDomain(domainId,NULL,&pUnk); hr = pUnk->QueryInterface(&spDefAppDomain.p); if (FAILED(hr)) return hr; return 1; } CorBindToRuntimeEx allows for a specific .NET version string to be supplied which is what I’m doing via an API call from the FoxPro code. The behavior of CorBindToRuntimeEx is a bit finicky however. The documentation states that NULL should load the latest version of the .NET runtime available on the machine – but it actually doesn’t. As far as I can see – regardless of runtime overrides even in the .config file – NULL will always load .NET 2.0 even if 4.0 is installed. <supportedRuntime> .config File Settings Things get even more unpredictable once you start adding runtime overrides into the application’s .config file. In my scenario working inside of Visual FoxPro this would be VFP9.exe.config in the FoxPro installation folder (not the current folder). If I have a specific runtime override in the .config file like this: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v2.0.50727" /> </startup> </configuration> Not surprisingly with this I can load a .NET 2.0  runtime, but I will not be able to load Version 4.0 of the .NET runtime even if I explicitly specify it in my call to ClrLoad. Worse I don’t get an error – it will just go ahead and hand me a V2 version of the runtime and assume that’s what I wanted. Yuck! However, if I set the supported runtime to V4 in the .config file: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v4.0.30319" /> </startup> </configuration> Then I can load both V4 and V2 of the runtime. Specifying NULL however will STILL only give me V2 of the runtime. Again this seems pretty inconsistent. If you’re hosting runtimes make sure you check which version of the runtime is actually loading first to ensure you get the one you’re looking for. If the wrong version loads – say 2.0 and you want 4.0 - and you then proceed to load 4.0 assemblies they will all fail to load due to version mismatches. This is how all of this started – I had a bunch of assemblies that weren’t loading and it took a while to figure out that the host was running the wrong version of the CLR and therefore caused the assemblies loading to fail. Arrggh! <supportedRuntime> and Debugger Version <supportedRuntime> also affects the use of the .NET debugger when attached to the target application. Whichever runtime is specified in the key is the version of the debugger that fires up. This can have some interesting side effects. If you load a .NET 2.0 assembly but <supportedRuntime> points at V4.0 (or vice versa) the debugger will never fire because it can only debug in the appropriate runtime version. This has bitten me on several occasions where code runs just fine but the debugger will just breeze by breakpoints without notice. The default version for the debugger is the latest version installed on the system if <supportedRuntime> is not set. Summary Besides all the hassels, I’m thankful I can build a .NET 2.0 assembly and have it host .NET 4.0 and call .NET 4.0 code. This way we’re able to ship a single assembly that provides functionality that supports both .NET 2 and 4 without having to have separate DLLs for both which would be a deployment and update nightmare. The MSDN documentation does point at newer hosting API’s specifically for .NET 4.0 which are way more complicated and even less documented but that doesn’t help here because the runtime needs to be able to host both .NET 4.0 and 2.0. Not pleased about that – the new APIs look way more complex and of course they’re not available with older versions of the runtime installed which in our case makes them useless to me in this scenario where I have to support .NET 2.0 hosting (to provide greater ‘built-in’ platform support). Once you know the behavior above, it’s manageable. However, it’s quite easy to get tripped up here because there are multiple combinations that can really screw up behaviors.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  

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  • SQL SERVER – Weekly Series – Memory Lane – #050

    - by Pinal Dave
    Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 Executing Remote Stored Procedure – Calling Stored Procedure on Linked Server In this example we see two different methods of how to call Stored Procedures remotely.  Connection Property of SQL Server Management Studio SSMS A very simple example of the how to build connection properties for SQL Server with the help of SSMS. Sample Example of RANKING Functions – ROW_NUMBER, RANK, DENSE_RANK, NTILE SQL Server has a total of 4 ranking functions. Ranking functions return a ranking value for each row in a partition. All the ranking functions are non-deterministic. T-SQL Script to Add Clustered Primary Key Jr. DBA asked me three times in a day, how to create Clustered Primary Key. I gave him following sample example. That was the last time he asked “How to create Clustered Primary Key to table?” 2008 2008 – TRIM() Function – User Defined Function SQL Server does not have functions which can trim leading or trailing spaces of any string at the same time. SQL does have LTRIM() and RTRIM() which can trim leading and trailing spaces respectively. SQL Server 2008 also does not have TRIM() function. User can easily use LTRIM() and RTRIM() together and simulate TRIM() functionality. http://www.youtube.com/watch?v=1-hhApy6MHM 2009 Earlier I have written two different articles on the subject Remove Bookmark Lookup. This article is as part 3 of original article. Please read the first two articles here before continuing reading this article. Query Optimization – Remove Bookmark Lookup – Remove RID Lookup – Remove Key Lookup Query Optimization – Remove Bookmark Lookup – Remove RID Lookup – Remove Key Lookup – Part 2 Query Optimization – Remove Bookmark Lookup – Remove RID Lookup – Remove Key Lookup – Part 3 Interesting Observation – Query Hint – FORCE ORDER SQL Server never stops to amaze me. As regular readers of this blog already know that besides conducting corporate training, I work on large-scale projects on query optimizations and server tuning projects. In one of the recent projects, I have noticed that a Junior Database Developer used the query hint Force Order; when I asked for details, I found out that the basic concept was not properly understood by him. Queries Waiting for Memory Allocation to Execute In one of the recent projects, I was asked to create a report of queries that are waiting for memory allocation. The reason was that we were doubtful regarding whether the memory was sufficient for the application. The following query can be useful in similar cases. Queries that do not have to wait on a memory grant will not appear in the result set of following query. 2010 Quickest Way to Identify Blocking Query and Resolution – Dirty Solution As the title suggests, this is quite a dirty solution; it’s not as elegant as you expect. However, it works totally fine. Simple Explanation of Data Type Precedence While I was working on creating a question for SQL SERVER – SQL Quiz – The View, The Table and The Clustered Index Confusion, I had actually created yet another question along with this question. However, I felt that the one which is posted on the SQL Quiz is much better than this one because what makes that more challenging question is that it has a multiple answer. Encrypted Stored Procedure and Activity Monitor I recently had received questionable if any stored procedure is encrypted can we see its definition in Activity Monitor.Answer is - No. Let us do a quick test. Let us create following Stored Procedure and then launch the Activity Monitor and check the text. Indexed View always Use Index on Table A single table can have maximum 249 non clustered indexes and 1 clustered index. In SQL Server 2008, a single table can have maximum 999 non clustered indexes and 1 clustered index. It is widely believed that a table can have only 1 clustered index, and this belief is true. I have some questions for all of you. Let us assume that I am creating view from the table itself and then create a clustered index on it. In my view, I am selecting the complete table itself. 2011 Detecting Database Case Sensitive Property using fn_helpcollations() I received a question on how to determine the case sensitivity of the database. The quick answer to this is to identify the collation of the database and check the properties of the collation. I have previously written how one can identify database collation. Once you have figured out the collation of the database, you can put that in the WHERE condition of the following T-SQL and then check the case sensitivity from the description. Server Side Paging in SQL Server CE (Compact Edition) SQL Server Denali is coming up with new T-SQL of Paging. I have written about the same earlier.SQL SERVER – Server Side Paging in SQL Server Denali – A Better Alternative,  SQL SERVER – Server Side Paging in SQL Server Denali Performance Comparison, SQL SERVER – Server Side Paging in SQL Server Denali – Part2 What is very interesting is that SQL Server CE 4.0 have the same feature introduced. Here is the quick example of the same. To run the script in the example, you will have to do installWebmatrix 4.0 and download sample database. Once done you can run following script. Why I am Going to Attend PASS Summit Unite 2011 The four-day event will be marked by a lot of learning, sharing, and networking, which will help me increase both my knowledge and contacts. Every year, PASS Summit provides me a golden opportunity to build my network as well as to identify and meet potential customers or employees. 2012 Manage Help Settings – CTRL + ALT + F1 This is very interesting read as my daughter once accidently came across a screen in SQL Server Management Studio. It took me 2-3 minutes to figure out how she has created the same screen. Recover the Accidentally Renamed Table “I accidentally renamed table in my SSMS. I was scrolling very fast and I made mistakes. It was either because I double clicked or clicked on F2 (shortcut key for renaming). However, I have made the mistake and now I have no idea how to fix this. If you have renamed the table, I think you pretty much is out of luck. Here are few things which you can do which can give you an idea about what your table name can be if you are lucky. Identify Numbers of Non Clustered Index on Tables for Entire Database Here is the script which will give you numbers of non clustered indexes on any table in entire database. Identify Most Resource Intensive Queries – SQL in Sixty Seconds #029 – Video Here is the complete complete script which I have used in the SQL in Sixty Seconds Video. Thanks Harsh for important Tip in the comment. http://www.youtube.com/watch?v=3kDHC_Tjrns Advanced Data Quality Services with Melissa Data – Azure Data Market For the purposes of the review, I used a database I had in an Excel spreadsheet with name and address information. Upon a cursory inspection, there are miscellaneous problems with these records; some addresses are missing ZIP codes, others missing a city, and some records are slightly misspelled or have unparsed suites. With DQS, I can easily add a knowledge base to help standardize my values, such as for state abbreviations. But how do I know that my address is correct? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Premature-Optimization and Performance Anxiety

    - by James Michael Hare
    While writing my post analyzing the new .NET 4 ConcurrentDictionary class (here), I fell into one of the classic blunders that I myself always love to warn about.  After analyzing the differences of time between a Dictionary with locking versus the new ConcurrentDictionary class, I noted that the ConcurrentDictionary was faster with read-heavy multi-threaded operations.  Then, I made the classic blunder of thinking that because the original Dictionary with locking was faster for those write-heavy uses, it was the best choice for those types of tasks.  In short, I fell into the premature-optimization anti-pattern. Basically, the premature-optimization anti-pattern is when a developer is coding very early for a perceived (whether rightly-or-wrongly) performance gain and sacrificing good design and maintainability in the process.  At best, the performance gains are usually negligible and at worst, can either negatively impact performance, or can degrade maintainability so much that time to market suffers or the code becomes very fragile due to the complexity. Keep in mind the distinction above.  I'm not talking about valid performance decisions.  There are decisions one should make when designing and writing an application that are valid performance decisions.  Examples of this are knowing the best data structures for a given situation (Dictionary versus List, for example) and choosing performance algorithms (linear search vs. binary search).  But these in my mind are macro optimizations.  The error is not in deciding to use a better data structure or algorithm, the anti-pattern as stated above is when you attempt to over-optimize early on in such a way that it sacrifices maintainability. In my case, I was actually considering trading the safety and maintainability gains of the ConcurrentDictionary (no locking required) for a slight performance gain by using the Dictionary with locking.  This would have been a mistake as I would be trading maintainability (ConcurrentDictionary requires no locking which helps readability) and safety (ConcurrentDictionary is safe for iteration even while being modified and you don't risk the developer locking incorrectly) -- and I fell for it even when I knew to watch out for it.  I think in my case, and it may be true for others as well, a large part of it was due to the time I was trained as a developer.  I began college in in the 90s when C and C++ was king and hardware speed and memory were still relatively priceless commodities and not to be squandered.  In those days, using a long instead of a short could waste precious resources, and as such, we were taught to try to minimize space and favor performance.  This is why in many cases such early code-bases were very hard to maintain.  I don't know how many times I heard back then to avoid too many function calls because of the overhead -- and in fact just last year I heard a new hire in the company where I work declare that she didn't want to refactor a long method because of function call overhead.  Now back then, that may have been a valid concern, but with today's modern hardware even if you're calling a trivial method in an extremely tight loop (which chances are the JIT compiler would optimize anyway) the results of removing method calls to speed up performance are negligible for the great majority of applications.  Now, obviously, there are those coding applications where speed is absolutely king (for example drivers, computer games, operating systems) where such sacrifices may be made.  But I would strongly advice against such optimization because of it's cost.  Many folks that are performing an optimization think it's always a win-win.  That they're simply adding speed to the application, what could possibly be wrong with that?  What they don't realize is the cost of their choice.  For every piece of straight-forward code that you obfuscate with performance enhancements, you risk the introduction of bugs in the long term technical debt of the application.  It will become so fragile over time that maintenance will become a nightmare.  I've seen such applications in places I have worked.  There are times I've seen applications where the designer was so obsessed with performance that they even designed their own memory management system for their application to try to squeeze out every ounce of performance.  Unfortunately, the application stability often suffers as a result and it is very difficult for anyone other than the original designer to maintain. I've even seen this recently where I heard a C++ developer bemoaning that in VS2010 the iterators are about twice as slow as they used to be because Microsoft added range checking (probably as part of the 0x standard implementation).  To me this was almost a joke.  Twice as slow sounds bad, but it almost never as bad as you think -- especially if you're gaining safety.  The only time twice is really that much slower is when once was too slow to begin with.  Think about it.  2 minutes is slow as a response time because 1 minute is slow.  But if an iterator takes 1 microsecond to move one position and a new, safer iterator takes 2 microseconds, this is trivial!  The only way you'd ever really notice this would be in iterating a collection just for the sake of iterating (i.e. no other operations).  To my mind, the added safety makes the extra time worth it. Always favor safety and maintainability when you can.  I know it can be a hard habit to break, especially if you started out your career early or in a language such as C where they are very performance conscious.  But in reality, these type of micro-optimizations only end up hurting you in the long run. Remember the two laws of optimization.  I'm not sure where I first heard these, but they are so true: For beginners: Do not optimize. For experts: Do not optimize yet. This is so true.  If you're a beginner, resist the urge to optimize at all costs.  And if you are an expert, delay that decision.  As long as you have chosen the right data structures and algorithms for your task, your performance will probably be more than sufficient.  Chances are it will be network, database, or disk hits that will be your slow-down, not your code.  As they say, 98% of your code's bottleneck is in 2% of your code so premature-optimization may add maintenance and safety debt that won't have any measurable impact.  Instead, code for maintainability and safety, and then, and only then, when you find a true bottleneck, then you should go back and optimize further.

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  • Windows 8 Launch&ndash;Why OEM and Retailers Should STFU

    - by D'Arcy Lussier
    Microsoft has gotten a lot of flack for the Surface from OEM/hardware partners who create Windows-based devices and I’m sure, to an extent, retailers who normally stock and sell Windows-based devices. I mean we all know how this is supposed to work – Microsoft makes the OS, partners make the hardware, retailers sell the hardware. Now Microsoft is breaking the rules by not only offering their own hardware but selling them via online and through their Microsoft branded stores! The thought has been that Microsoft is trying to set a standard for the other hardware companies to reach for. Maybe. I hope, at some level, Microsoft may be covertly responding to frustrations associated with trusting the OEMs and Retailers to deliver on their part of the supply chain. I know as a consumer, I’m very frustrated with the Windows 8 launch. Aside from the Surface sales, there’s nothing happening at the retail level. Let me back up and explain. Over the weekend I visited a number of stores in hopes of trying out various Windows 8 devices. Out of three retailers (Staples, Best Buy, and Future Shop), not *one* met my expectations. Let me be honest with you Staples, I never really have high expectations from your computer department. If I need paper or pens, whatever, but computers – you’re not the top of my list for price or selection. Still, considering you flaunted Win 8 devices in your flyer I expected *something* – some sign of effort that you took the Windows 8 launch seriously. As I entered the 1910 Pembina Highway location in Winnipeg, there was nothing – no signage, no banners – nothing that would suggest Windows 8 had even launched. I made my way to the laptops. I had to play with each machine to determine which ones were running Windows 8. There wasn’t anything on the placards that made it obvious which were Windows 8 machines and which ones were Windows 7. Likewise, there was no easy way to identify the touch screen laptop (the HP model) from the others without physically touching the screen to verify. Horrible experience. In the same mall as the Staples I mentioned above, there’s a Future Shop. Surely they would be more on the ball. I walked in to the 1910 Pembina Highway location and immediately realized I would not get a better experience. Except for the sign by the front door mentioning Windows 8, there was *nothing* in the computer department pointing you to the Windows 8 devices. Like in Staples, the Win 8 laptops were mixed in with the Win 7 ones and there was nothing notable calling out which ones were running Win 8. I happened to hit up the St. James Street location today, thinking since its a busier store they must have more options. To their credit, they did have two staff members decked out in Windows 8 shirts and who were helping a customer understand Windows 8. But otherwise, there was nothing highlighting the Windows 8 devices and they were again mixed in with the rest of the Win 7 machines. Finally, we have the St. James Street Best Buy location here in Winnipeg. I’m sure Best Buy will have their act together. Nope, not even close. Same story as the others: minimal signage (there was a sign as you walked in with a link to this schedule of demo days), Windows 8 hardware mixed with the rest of the PC offerings, and no visible call-outs identifying which were Win 8 based. This meant that, like Future Shop and Staples, if you wanted to know which machine had Windows 8 you had to go and scrutinize each machine. Also, there was nothing identifying which ones were touch based and which were not. Just Another Day… To these retailers, it seemed that the Windows 8 launch was just another day, with another product to add to the showroom floor. Meanwhile, Apple has their dedicated areas *in all three stores*. It was dead simple to find where the Apple products were compared to the Windows 8 products. No wonder Microsoft is starting to push their own retail stores. No wonder Microsoft is trying to funnel orders through them instead of relying on these bloated retail big box stores who obviously can’t manage a product launch. It’s Not Just The Retailers… Remember when the Acer CEO, Founder, and President of Computer Global Operations all weighed in on how Microsoft releasing the Surface would have a “huge negative impact for the ecosystem and other brands may take a negative reaction”? Also remember the CEO stating “[making hardware] is not something you are good at so please think twice”? Well the launch day has come and gone, and so far Microsoft is the only one that delivered on having hardware available on the October 26th date. Oh sure, there are laptops running Windows 8 – but all in one desktop PCs? I’ve only seen one or two! And tablets are *non existent*, with some showing an early to late November availability on Best Buy’s website! So while the retailers could be doing more to make it easier to find Windows 8 devices, the manufacturers could help by *getting devices into stores*! That’s supposedly something that these companies are good at, according to the Acer CEO. So Here’s What the Retailers and Manufacturers Need To Do… Get Product Out The pivotal timeframe will be now to the end of November. We need to start seeing all these fantastic pieces of hardware ship – including the Samsung ATIV Smart PC Pro, the Acer Iconia, the Asus TAICHI 21, and the sexy Samsung Series 7 27” desktop. It’s not enough to see product announcements, we need to see actual devices. Make It Easy For Customers To Find Win8 Devices You want to make it easy to sell these things? Make it easy for people to find them! Have staff on hand that really know how these devices run and what can be done with them. Don’t just have a single demo day, have people who can demo it every day! Make It Easy to See the Features There’s touch screen desktops, touch screen laptops, tablets, non-touch laptops, etc. People need to easily find the features for each machine. If I’m looking for a touch-laptop, I shouldn’t need to sift through all the non-touch laptops to find them – at the least, I need to quickly be able to see which ones are touch. I feel silly even typing this because this should be retail 101 and I have no retail background (but I do have an extensive background as a customer). In Summary… Microsoft launching the Surface and selling them through their own channels isn’t slapping its OEM and retail partners in the face; its slapping them to wake the hell up and stop coasting through Windows launch events like they don’t matter. Unless I see some improvements from vendors and retailers in November, I may just hold onto my money for a Surface Pro even if I have to wait until early 2013. Your move OEM/Retailers. *Update – While my experience has been in Winnipeg, similar experiences have been voiced from colleagues in Calgary and Edmonton.

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  • how to use serial port in UDK using windows DLL and DLLBind directive?

    - by Shayan Abbas
    I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work properly. Please Help me. below is my code SerialPortDLL Code: // SerialPortDLL.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "Cport.h" extern "C" { // This is an example of an exported variable //SERIALPORTDLL_API int nSerialPortDLL=0; // This is an example of an exported function. //SERIALPORTDLL_API int fnSerialPortDLL(void) //{ // return 42; //} CPort *sp; __declspec(dllexport) void Open(wchar_t* portName) { sp = new CPort(portName); //MessageBox(0,L"ha ha!!!",L"ha ha",0); //MessageBox(0,portName,L"ha ha",0); } __declspec(dllexport) void Close() { sp->Close(); MessageBox(0,L"ha ha!!!",L"ha ha",0); } __declspec(dllexport) wchar_t *GetData() { return sp->GetData(); } __declspec(dllexport) unsigned int GetDSR() { return sp->getDSR(); } __declspec(dllexport) unsigned int GetCTS() { return sp->getCTS(); } __declspec(dllexport) unsigned int GetRing() { return sp->getRing(); } } CPort class code: #include "stdafx.h" #include "CPort.h" #include "Serial.h" CSerial serial; HANDLE HandleOfThread; LONG lLastError = ERROR_SUCCESS; bool fContinue = true; HANDLE hevtOverlapped; HANDLE hevtStop; OVERLAPPED ov = {0}; //char szBuffer[101] = ""; wchar_t *szBuffer = L""; wchar_t *data = L""; DWORD WINAPI ThreadHandler( LPVOID lpParam ) { // Keep reading data, until an EOF (CTRL-Z) has been received do { MessageBox(0,L"ga ga!!!",L"ga ga",0); //Sleep(10); // Wait for an event lLastError = serial.WaitEvent(&ov); if (lLastError != ERROR_SUCCESS) { //LOG( " Unable to wait for a COM-port event" ); } // Setup array of handles in which we are interested HANDLE ahWait[2]; ahWait[0] = hevtOverlapped; ahWait[1] = hevtStop; // Wait until something happens switch (::WaitForMultipleObjects(sizeof(ahWait)/sizeof(*ahWait),ahWait,FALSE,INFINITE)) { case WAIT_OBJECT_0: { // Save event const CSerial::EEvent eEvent = serial.GetEventType(); // Handle break event if (eEvent & CSerial::EEventBreak) { //LOG( " ### BREAK received ###" ); } // Handle CTS event if (eEvent & CSerial::EEventCTS) { //LOG( " ### Clear to send %s ###", serial.GetCTS() ? "on":"off" ); } // Handle DSR event if (eEvent & CSerial::EEventDSR) { //LOG( " ### Data set ready %s ###", serial.GetDSR() ? "on":"off" ); } // Handle error event if (eEvent & CSerial::EEventError) { switch (serial.GetError()) { case CSerial::EErrorBreak: /*LOG( " Break condition" );*/ break; case CSerial::EErrorFrame: /*LOG( " Framing error" );*/ break; case CSerial::EErrorIOE: /*LOG( " IO device error" );*/ break; case CSerial::EErrorMode: /*LOG( " Unsupported mode" );*/ break; case CSerial::EErrorOverrun: /*LOG( " Buffer overrun" );*/ break; case CSerial::EErrorRxOver: /*LOG( " Input buffer overflow" );*/ break; case CSerial::EErrorParity: /*LOG( " Input parity error" );*/ break; case CSerial::EErrorTxFull: /*LOG( " Output buffer full" );*/ break; default: /*LOG( " Unknown" );*/ break; } } // Handle ring event if (eEvent & CSerial::EEventRing) { //LOG( " ### RING ###" ); } // Handle RLSD/CD event if (eEvent & CSerial::EEventRLSD) { //LOG( " ### RLSD/CD %s ###", serial.GetRLSD() ? "on" : "off" ); } // Handle data receive event if (eEvent & CSerial::EEventRecv) { // Read data, until there is nothing left DWORD dwBytesRead = 0; do { // Read data from the COM-port lLastError = serial.Read(szBuffer,33,&dwBytesRead); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to read from COM-port" ); } if( dwBytesRead == 33 && szBuffer[0]=='$' ) { // Finalize the data, so it is a valid string szBuffer[dwBytesRead] = '\0'; ////LOG( "\n%s\n", szBuffer ); data = szBuffer; } } while (dwBytesRead > 0); } } break; case WAIT_OBJECT_0+1: { // Set the continue bit to false, so we'll exit fContinue = false; } break; default: { // Something went wrong //LOG( "Error while calling WaitForMultipleObjects" ); } break; } } while (fContinue); MessageBox(0,L"kka kk!!!",L"kka ga",0); return 0; } CPort::CPort(wchar_t *portName) { // Attempt to open the serial port (COM2) //lLastError = serial.Open(_T(portName),0,0,true); lLastError = serial.Open(portName,0,0,true); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to open COM-port" ); } // Setup the serial port (115200,8N1, which is the default setting) lLastError = serial.Setup(CSerial::EBaud115200,CSerial::EData8,CSerial::EParNone,CSerial::EStop1); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to set COM-port setting" ); } // Register only for the receive event lLastError = serial.SetMask(CSerial::EEventBreak | CSerial::EEventCTS | CSerial::EEventDSR | CSerial::EEventError | CSerial::EEventRing | CSerial::EEventRLSD | CSerial::EEventRecv); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to set COM-port event mask" ); } // Use 'non-blocking' reads, because we don't know how many bytes // will be received. This is normally the most convenient mode // (and also the default mode for reading data). lLastError = serial.SetupReadTimeouts(CSerial::EReadTimeoutNonblocking); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to set COM-port read timeout" ); } // Create a handle for the overlapped operations hevtOverlapped = ::CreateEvent(0,TRUE,FALSE,0);; if (hevtOverlapped == 0) { //LOG( "Unable to create manual-reset event for overlapped I/O" ); } // Setup the overlapped structure ov.hEvent = hevtOverlapped; // Open the "STOP" handle hevtStop = ::CreateEvent(0,TRUE,FALSE,_T("Overlapped_Stop_Event")); if (hevtStop == 0) { //LOG( "Unable to create manual-reset event for stop event" ); } HandleOfThread = CreateThread( NULL, 0, ThreadHandler, 0, 0, NULL); } CPort::~CPort() { //fContinue = false; //CloseHandle( HandleOfThread ); //serial.Close(); } void CPort::Close() { fContinue = false; CloseHandle( HandleOfThread ); serial.Close(); } wchar_t *CPort::GetData() { return data; } bool CPort::getCTS() { return serial.GetCTS(); } bool CPort::getDSR() { return serial.GetDSR(); } bool CPort::getRing() { return serial.GetRing(); } Unreal Script Code: class MyPlayerController extends GamePlayerController DLLBind(SerialPortDLL); dllimport final function Open(string portName); dllimport final function Close(); dllimport final function string GetData();

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  • Agile Like Jazz

    - by Jeff Certain
    (I’ve been sitting on this for a week or so now, thinking that it needed to be tightened up a bit to make it less rambling. Since that’s clearly not going to happen, reader beware!) I had the privilege of spending around 90 minutes last night sitting and listening to Sonny Rollins play a concert at the Disney Center in LA. If you don’t know who Sonny Rollins is, I don’t know how to explain the experience; if you know who he is, I don’t need to. Suffice it to say that he has been recording professionally for over 50 years, and helped create an entire genre of music. A true master by any definition. One of the most intriguing aspects of a concert like this, however, is watching the master step aside and let the rest of the musicians play. Not just play their parts, but really play… letting them take over the spotlight, to strut their stuff, to soak up enthusiastic applause from the crowd. Maybe a lot of it has to do with the fact that Sonny Rollins has been doing this for more than a half-century. Maybe it has something to do with a kind of patience you learn when you’re on the far side of 80 – and the man can still blow a mean sax for 90 minutes without stopping! Maybe it has to do with the fact that he was out there for the love of the music and the love of the show, not because he had anything to prove to anyone and, I like to think, not for the money. Perhaps it had more to do with the fact that, when you’re at that level of mastery, the other musicians are going to be good. Really good. Whatever the reasons, there was a incredible freedom on that stage – the ability to improvise, for each musician to showcase their own specialization and skills, and them come back to the common theme, back to being on the same page, as it were. All this took place in the same venue that is home to the L.A. Phil. Somehow, I can’t ever see the same kind of free-wheeling improvisation happening in that context. And, since I’m a geek, I started thinking about agility. Rollins has put together a quintet that reflects his own particular style and past. No upright bass or piano for Rollins – drums, bongos, electric guitar and bass guitar along with his sax. It’s not about the mix of instruments. Other trios, quartets, and sextets use different mixes of instruments. New Orleans jazz tends towards trombones instead of sax; some prefer cornet or trumpet. But no matter what the choice of instruments, size matters. Team sizes are something I’ve been thinking about for a while. We’re on a quest to rethink how our teams are organized. They just feel too big, too unwieldy. In fact, they really don’t feel like teams at all. Most of the time, they feel more like collections or people who happen to report to the same manager. I attribute this to a couple factors. One is over-specialization; we have a tendency to have people work in silos. Although the teams are product-focused, within them our developers are both generalists and specialists. On the one hand, we expect them to be able to build an entire vertical slice of the application; on the other hand, each developer tends to be responsible for the vertical slice. As a result, developers often work on their own piece of the puzzle, in isolation. This sort of feels like working on a jigsaw in a group – each person taking a set of colors and piecing them together to reveal a portion of the overall picture. But what inevitably happens when you go to meld all those pieces together? Inevitably, you have some sections that are too big to move easily. These sections end up falling apart under their own weight as you try to move them. Not only that, but there are other challenges – figuring out where that section fits, and how to tie it into the rest of the puzzle. Often, this is when you find a few pieces need to be added – these pieces are “glue,” if you will. The other issue that arises is due to the overhead of maintaining communications in a team. My mother, who worked in IT for around 30 years, once told me that 20% per team member is a good rule of thumb for maintaining communication. While this is a rule of thumb, it seems to imply that any team over about 6 people is going to become less agile simple because of the communications burden. Teams of ten or twelve seem like they fall into the philharmonic organizational model. Complicated pieces of music requiring dozens of players to all be on the same page requires a much different model than the jazz quintet. There’s much less room for improvisation, originality or freedom. (There are probably orchestral musicians who will take exception to this characterization; I’m calling it like I see it from the cheap seats.) And, there’s one guy up front who is running the show, whose job is to keep all of those dozens of players on the same page, to facilitate communications. Somehow, the orchestral model doesn’t feel much like a self-organizing team, either. The first violin may be the best violinist in the orchestra, but they don’t get to perform free-wheeling solos. I’ve never heard of an orchestra getting together for a jam session. But I have heard of teams that organize their work based on the developers available, rather than organizing the developers based on the work required. I have heard of teams where desired functionality is deferred – or worse yet, schedules are missed – because one critical person doesn’t have any bandwidth available. I’ve heard of teams where people simply don’t have the big picture, because there is too much communication overhead for everyone to be aware of everything that is happening on a project. I once heard Paul Rayner say something to the effect of “you have a process that is perfectly designed to give you exactly the results you have.” Given a choice, I want a process that’s much more like jazz than orchestral music. I want a process that doesn’t burden me with lots of forms and checkboxes and stuff. Give me the simplest, most lightweight process that will work – and a smaller team of the best developers I can find. This seems like the kind of process that will get the kind of result I want to be part of.

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  • 6 Facts About GlassFish Announcement

    - by Bruno.Borges
    Since Oracle announced the end of commercial support for future Oracle GlassFish Server versions, the Java EE world has started wondering what will happen to GlassFish Server Open Source Edition. Unfortunately, there's a lot of misleading information going around. So let me clarify some things with facts, not FUD. Fact #1 - GlassFish Open Source Edition is not dead GlassFish Server Open Source Edition will remain the reference implementation of Java EE. The current trunk is where an implementation for Java EE 8 will flourish, and this will become the future GlassFish 5.0. Calling "GlassFish is dead" does no good to the Java EE ecosystem. The GlassFish Community will remain strong towards the future of Java EE. Without revenue-focused mind, this might actually help the GlassFish community to shape the next version, and set free from any ties with commercial decisions. Fact #2 - OGS support is not over As I said before, GlassFish Server Open Source Edition will continue. Main change is that there will be no more future commercial releases of Oracle GlassFish Server. New and existing OGS 2.1.x and 3.1.x commercial customers will continue to be supported according to the Oracle Lifetime Support Policy. In parallel, I believe there's no other company in the Java EE business that offers commercial support to more than one build of a Java EE application server. This new direction can actually help customers and partners, simplifying decision through commercial negotiations. Fact #3 - WebLogic is not always more expensive than OGS Oracle GlassFish Server ("OGS") is a build of GlassFish Server Open Source Edition bundled with a set of commercial features called GlassFish Server Control and license bundles such as Java SE Support. OGS has at the moment of this writing the pricelist of U$ 5,000 / processor. One information that some bloggers are mentioning is that WebLogic is more expensive than this. Fact 3.1: it is not necessarily the case. The initial edition of WebLogic is called "Standard Edition" and falls into a policy where some “Standard Edition” products are licensed on a per socket basis. As of current pricelist, US$ 10,000 / socket. If you do the math, you will realize that WebLogic SE can actually be significantly more cost effective than OGS, and a customer can save money if running on a CPU with 4 cores or more for example. Quote from the price list: “When licensing Oracle programs with Standard Edition One or Standard Edition in the product name (with the exception of Java SE Support, Java SE Advanced, and Java SE Suite), a processor is counted equivalent to an occupied socket; however, in the case of multi-chip modules, each chip in the multi-chip module is counted as one occupied socket.” For more details speak to your Oracle sales representative - this is clearly at list price and every customer typically has a relationship with Oracle (like they do with other vendors) and different contractual details may apply. And although OGS has always been production-ready for Java EE applications, it is no secret that WebLogic has always been more enterprise, mission critical application server than OGS since BEA. Different editions of WLS provide features and upgrade irons like the WebLogic Diagnostic Framework, Work Managers, Side by Side Deployment, ADF and TopLink bundled license, Web Tier (Oracle HTTP Server) bundled licensed, Fusion Middleware stack support, Oracle DB integration features, Oracle RAC features (such as GridLink), Coherence Management capabilities, Advanced HA (Whole Service Migration and Server Migration), Java Mission Control, Flight Recorder, Oracle JDK support, etc. Fact #4 - There’s no major vendor supporting community builds of Java EE app servers There are no major vendors providing support for community builds of any Open Source application server. For example, IBM used to provide community support for builds of Apache Geronimo, not anymore. Red Hat does not commercially support builds of WildFly and if I remember correctly, never supported community builds of former JBoss AS. Oracle has never commercially supported GlassFish Server Open Source Edition builds. Tomitribe appears to be the exception to the rule, offering commercial support for Apache TomEE. Fact #5 - WebLogic and GlassFish share several Java EE implementations It has been no secret that although GlassFish and WebLogic share some JSR implementations (as stated in the The Aquarium announcement: JPA, JSF, WebSockets, CDI, Bean Validation, JAX-WS, JAXB, and WS-AT) and WebLogic understands GlassFish deployment descriptors, they are not from the same codebase. Fact #6 - WebLogic is not for GlassFish what JBoss EAP is for WildFly WebLogic is closed-source offering. It is commercialized through a license-based plus support fee model. OGS although from an Open Source code, has had the same commercial model as WebLogic. Still, one cannot compare GlassFish/WebLogic to WildFly/JBoss EAP. It is simply not the same case, since Oracle has had two different products from different codebases. The comparison should be limited to GlassFish Open Source / Oracle GlassFish Server versus WildFly / JBoss EAP. But the message now is much clear: Oracle will commercially support only the proprietary product WebLogic, and invest on GlassFish Server Open Source Edition as the reference implementation for the Java EE platform and future Java EE 8, as a developer-friendly community distribution, and encourages community participation through Adopt a JSR and contributions to GlassFish. In comparison Oracle's decision has pretty much the same goal as to when IBM killed support for Websphere Community Edition; and to when Red Hat decided to change the name of JBoss Community Edition to WildFly, simplifying and clarifying marketing message and leaving the commercial field wide open to JBoss EAP only. Oracle can now, as any other vendor has already been doing, focus on only one commercial offer. Some users are saying they will now move to WildFly, but it is important to note that Red Hat does not offer commercial support for WildFly builds. Although the future JBoss EAP versions will come from the same codebase as WildFly, the builds will definitely not be the same, nor sharing 100% of their functionalities and bug fixes. This means there will be no company running a WildFly build in production with support from Red Hat. This discussion has also raised an important and interesting information: Oracle offers a free for developers OTN License for WebLogic. For other environments this is different, but please note this is the same policy Red Hat applies to JBoss EAP, as stated in their download page and terms. Oracle had the same policy for OGS. TL;DR; GlassFish Server Open Source Edition isn’t dead. Current and new OGS 2.x/3.x customers will continue to have support (respecting LSP). WebLogic is not necessarily more expensive than OGS. Oracle will focus on one commercially supported Java EE application server, like other vendors also limit themselves to support one build/product only. Community builds are hardly supported. Commercially supported builds of Open Source products are not exactly from the same codebase as community builds. What's next for GlassFish and the Java EE community? There are conversations in place to tackle some of the community desires, most of them stated by Markus Eisele in his blog post. We will keep you posted.

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  • Securing an ADF Application using OES11g: Part 1

    - by user12587121
    Future releases of the Oracle stack should allow ADF applications to be secured natively with Oracle Entitlements Server (OES). In a sequence of postings here I explore one way to achive this with the current technology, namely OES 11.1.1.5 and ADF 11.1.1.6. ADF Security Basics ADF Bascis The Application Development Framework (ADF) is Oracle’s preferred technology for developing GUI based Java applications.  It can be used to develop a UI for Swing applications or, more typically in the Oracle stack, for Web and J2EE applications.  ADF is based on and extends the Java Server Faces (JSF) technology.  To get an idea, Oracle provides an online demo to showcase ADF components. ADF can be used to develop just the UI part of an application, where, for example, the data access layer is implemented using some custom Java beans or EJBs.  However ADF also has it’s own data access layer, ADF Business Components (ADF BC) that will allow rapid integration of data from data bases and Webservice interfaces to the ADF UI component.   In this way ADF helps implement the MVC  approach to building applications with UI and data components. The canonical tutorial for ADF is to open JDeveloper, define a connection to a database, drag and drop a table from the database view to a UI page, build and deploy.  One has an application up and running very quickly with the ability to quickly integrate changes to, for example, the DB schema. ADF allows web pages to be created graphically and components like tables, forms, text fields, graphs and so on to be easily added to a page.  On top of JSF Oracle have added drag and drop tooling with JDeveloper and declarative binding of the UI to the data layer, be it database, WebService or Java beans.  An important addition is the bounded task flow which is a reusable set of pages and transitions.   ADF adds some steps to the page lifecycle defined in JSF and adds extra widgets including powerful visualizations. It is worth pointing out that the Oracle Web Center product (portal, content management and so on) is based on and extends ADF. ADF Security ADF comes with it’s own security mechanism that is exposed by JDeveloper at development time and in the WLS Console and Enterprise Manager (EM) at run time. The security elements that need to be addressed in an ADF application are: authentication, authorization of access to web pages, task-flows, components within the pages and data being returned from the model layer. One  typically relies on WLS to handle authentication and because of this users and groups will also be handled by WLS.  Typically in a Dev environment, users and groups are stored in the WLS embedded LDAP server. One has a choice when enabling ADF security (Application->Secure->Configure ADF Security) about whether to turn on ADF authorization checking or not: In the case where authorization is enabled for ADF one defines a set of roles in which we place users and then we grant access to these roles to the different ADF elements (pages or task flows or elements in a page). An important notion here is the difference between Enterprise Roles and Application Roles. The idea behind an enterprise role is that is defined in terms of users and LDAP groups from the WLS identity store.  “Enterprise” in the sense that these are things available for use to all applications that use that store.  The other kind of role is an Application Role and the idea is that  a given application will make use of Enterprise roles and users to build up a set of roles for it’s own use.  These application roles will be available only to that application.   The general idea here is that the enterprise roles are relatively static (for example an Employees group in the LDAP directory) while application roles are more dynamic, possibly depending on time, location, accessed resource and so on.  One of the things that OES adds that is that we can define these dynamic membership conditions in Role Mapping Policies. To make this concrete, here is how, at design time in Jdeveloper, one assigns these rights in Jdeveloper, which puts them into a file called jazn-data.xml: When the ADF app is deployed to a WLS this JAZN security data is pushed to the system-jazn-data.xml file of the WLS deployment for the policies and application roles and to the WLS backing LDAP for the users and enterprise roles.  Note the difference here: after deploying the application we will see the users and enterprise roles show up in the WLS LDAP server.  But the policies and application roles are defined in the system-jazn-data.xml file.  Consult the embedded WLS LDAP server to manage users and enterprise roles by going to the domain console and then Security Realms->myrealm->Users and Groups: For production environments (or in future to share this data with OES) one would then perform the operation of “reassociating” this security policy and application role data to a DB schema (or an LDAP).  This is done in the EM console by reassociating the Security Provider.  This blog posting has more explanations and references on this reassociation process. If ADF Authentication and Authorization are enabled then the Security Policies for a deployed application can be managed in EM.  Our goal is to be able to manage security policies for the applicaiton rather via OES and it's console. Security Requirements for an ADF Application With this package tour of ADF security we can see that to secure an ADF application with we would expect to be able to take care of at least the following items: Authentication, including a user and user-group store Authorization for page access Authorization for bounded Task Flow access.  A bounded task flow has only one point of entry and so if we protect that entry point by calling to OES then all the pages in the flow are protected.  Authorization for viewing data coming from the data access layer In the next posting we will describe a sample ADF application and required security policies. References ADF Dev Guide: Fusion Middleware Fusion Developer's Guide for Oracle Application Development Framework: Enabling ADF Security in a Fusion Web Application Oracle tutorial on securing a sample ADF application, appears to require ADF 11.1.2 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Creating New Scripts Dynamically in Lua

    - by bazola
    Right now this is just a crazy idea that I had, but I was able to implement the code and get it working properly. I am not entirely sure of what the use cases would be just yet. What this code does is create a new Lua script file in the project directory. The ScriptWriter takes as arguments the file name, a table containing any arguments that the script should take when created, and a table containing any instance variables to create by default. My plan is to extend this code to create new functions based on inputs sent in during its creation as well. What makes this cool is that the new file is both generated and loaded dynamically on the fly. Theoretically you could get this code to generate and load any script imaginable. One use case I can think of is an AI that creates scripts to map out it's functions, and creates new scripts for new situations or environments. At this point, this is all theoretical, though. Here is the test code that is creating the new script and then immediately loading it and calling functions from it: function Card:doScriptWriterThing() local scriptName = "ScriptIAmMaking" local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() local loadedScript = require (scriptName) local scriptInstance = loadedScript:new("sayThis") print(scriptInstance:get_name()) --will print test print(scriptInstance:get_one()) -- will print 1 scriptInstance:set_one(10000) print(scriptInstance:get_one()) -- will print 10000 print(scriptInstance:get_argumentName()) -- will print sayThis scriptInstance:set_argumentName("saySomethingElse") print(scriptInstance:get_argumentName()) --will print saySomethingElse end Here is ScriptWriter.lua local ScriptWriter = {} local twoSpaceIndent = " " local equalsWithSpaces = " = " local newLine = "\n" --scriptNameToCreate must be a string --argumentsForNew and instanceVariablesToCreate must be tables and not nil function ScriptWriter:new(scriptNameToCreate, argumentsForNew, instanceVariablesToCreate) local instance = setmetatable({}, { __index = self }) instance.name = scriptNameToCreate instance.newArguments = argumentsForNew instance.instanceVariables = instanceVariablesToCreate instance.stringList = {} return instance end function ScriptWriter:makeFileForLoadedSettings() self:buildInstanceMetatable() self:buildInstanceCreationMethod() self:buildSettersAndGetters() self:buildReturn() self:writeStringsToFile() end --very first line of any script that will have instances function ScriptWriter:buildInstanceMetatable() table.insert(self.stringList, "local " .. self.name .. " = {}" .. newLine) table.insert(self.stringList, newLine) end --every script made this way needs a new method to create its instances function ScriptWriter:buildInstanceCreationMethod() --new() function declaration table.insert(self.stringList, ("function " .. self.name .. ":new(")) self:buildNewArguments() table.insert(self.stringList, ")" .. newLine) --first line inside :new() function table.insert(self.stringList, twoSpaceIndent .. "local instance = setmetatable({}, { __index = self })" .. newLine) --add designated arguments inside :new() self:buildNewArgumentVariables() --create the instance variables with the loaded values for key,value in pairs(self.instanceVariables) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. key .. equalsWithSpaces .. value .. newLine) end --close the :new() function table.insert(self.stringList, twoSpaceIndent .. "return instance" .. newLine) table.insert(self.stringList, "end" .. newLine) table.insert(self.stringList, newLine) end function ScriptWriter:buildNewArguments() --if there are arguments for :new(), add them for key,value in ipairs(self.newArguments) do table.insert(self.stringList, value) table.insert(self.stringList, ", ") end if next(self.newArguments) ~= nil then --makes sure the table is not empty first table.remove(self.stringList) --remove the very last element, which will be the extra ", " end end function ScriptWriter:buildNewArgumentVariables() --add the designated arguments to :new() for key, value in ipairs(self.newArguments) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. value .. equalsWithSpaces .. value .. newLine) end end --the instance variables need separate code because their names have to be the key and not the argument name function ScriptWriter:buildSettersAndGetters() for key,value in ipairs(self.newArguments) do self:buildArgumentSetter(value) self:buildArgumentGetter(value) table.insert(self.stringList, newLine) end for key,value in pairs(self.instanceVariables) do self:buildInstanceVariableSetter(key, value) self:buildInstanceVariableGetter(key, value) table.insert(self.stringList, newLine) end end --code for arguments passed in function ScriptWriter:buildArgumentSetter(variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. variable .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. variable .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildArgumentGetter(variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. variable .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. variable .. newLine) table.insert(self.stringList, "end" .. newLine) end --code for instance variable values passed in function ScriptWriter:buildInstanceVariableSetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. key .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. key .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildInstanceVariableGetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. key .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. key .. newLine) table.insert(self.stringList, "end" .. newLine) end --last line of any script that will have instances function ScriptWriter:buildReturn() table.insert(self.stringList, "return " .. self.name) end function ScriptWriter:writeStringsToFile() local fileName = (self.name .. ".lua") file = io.open(fileName, 'w') for key,value in ipairs(self.stringList) do file:write(value) end file:close() end return ScriptWriter And here is what the code provided will generate: local ScriptIAmMaking = {} function ScriptIAmMaking:new(argumentName) local instance = setmetatable({}, { __index = self }) instance.argumentName = argumentName instance.name = 'test' instance.one = 1 return instance end function ScriptIAmMaking:set_argumentName(newValue) self.argumentName = newValue end function ScriptIAmMaking:get_argumentName() return self.argumentName end function ScriptIAmMaking:set_name(newValue) self.name = newValue end function ScriptIAmMaking:get_name() return self.name end function ScriptIAmMaking:set_one(newValue) self.one = newValue end function ScriptIAmMaking:get_one() return self.one end return ScriptIAmMaking All of this is generated with these calls: local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() I am not sure if I am correct that this could be useful in certain situations. What I am looking for is feedback on the readability of the code, and following Lua best practices. I would also love to hear whether this approach is a valid one, and whether the way that I have done things will be extensible.

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  • C#/.NET Little Wonders: Comparer&lt;T&gt;.Default

    - by James Michael Hare
    I’ve been working with a wonderful team on a major release where I work, which has had the side-effect of occupying most of my spare time preparing, testing, and monitoring.  However, I do have this Little Wonder tidbit to offer today. Introduction The IComparable<T> interface is great for implementing a natural order for a data type.  It’s a very simple interface with a single method: 1: public interface IComparer<in T> 2: { 3: // Compare two instances of same type. 4: int Compare(T x, T y); 5: }  So what do we expect for the integer return value?  It’s a pseudo-relative measure of the ordering of x and y, which returns an integer value in much the same way C++ returns an integer result from the strcmp() c-style string comparison function: If x == y, returns 0. If x > y, returns > 0 (often +1, but not guaranteed) If x < y, returns < 0 (often –1, but not guaranteed) Notice that the comparison operator used to evaluate against zero should be the same comparison operator you’d use as the comparison operator between x and y.  That is, if you want to see if x > y you’d see if the result > 0. The Problem: Comparing With null Can Be Messy This gets tricky though when you have null arguments.  According to the MSDN, a null value should be considered equal to a null value, and a null value should be less than a non-null value.  So taking this into account we’d expect this instead: If x == y (or both null), return 0. If x > y (or y only is null), return > 0. If x < y (or x only is null), return < 0. But here’s the problem – if x is null, what happens when we attempt to call CompareTo() off of x? 1: // what happens if x is null? 2: x.CompareTo(y); It’s pretty obvious we’ll get a NullReferenceException here.  Now, we could guard against this before calling CompareTo(): 1: int result; 2:  3: // first check to see if lhs is null. 4: if (x == null) 5: { 6: // if lhs null, check rhs to decide on return value. 7: if (y == null) 8: { 9: result = 0; 10: } 11: else 12: { 13: result = -1; 14: } 15: } 16: else 17: { 18: // CompareTo() should handle a null y correctly and return > 0 if so. 19: result = x.CompareTo(y); 20: } Of course, we could shorten this with the ternary operator (?:), but even then it’s ugly repetitive code: 1: int result = (x == null) 2: ? ((y == null) ? 0 : -1) 3: : x.CompareTo(y); Fortunately, the null issues can be cleaned up by drafting in an external Comparer.  The Soltuion: Comparer<T>.Default You can always develop your own instance of IComparer<T> for the job of comparing two items of the same type.  The nice thing about a IComparer is its is independent of the things you are comparing, so this makes it great for comparing in an alternative order to the natural order of items, or when one or both of the items may be null. 1: public class NullableIntComparer : IComparer<int?> 2: { 3: public int Compare(int? x, int? y) 4: { 5: return (x == null) 6: ? ((y == null) ? 0 : -1) 7: : x.Value.CompareTo(y); 8: } 9: }  Now, if you want a custom sort -- especially on large-grained objects with different possible sort fields -- this is the best option you have.  But if you just want to take advantage of the natural ordering of the type, there is an easier way.  If the type you want to compare already implements IComparable<T> or if the type is System.Nullable<T> where T implements IComparable, there is a class in the System.Collections.Generic namespace called Comparer<T> which exposes a property called Default that will create a singleton that represents the default comparer for items of that type.  For example: 1: // compares integers 2: var intComparer = Comparer<int>.Default; 3:  4: // compares DateTime values 5: var dateTimeComparer = Comparer<DateTime>.Default; 6:  7: // compares nullable doubles using the null rules! 8: var nullableDoubleComparer = Comparer<double?>.Default;  This helps you avoid having to remember the messy null logic and makes it to compare objects where you don’t know if one or more of the values is null. This works especially well when creating say an IComparer<T> implementation for a large-grained class that may or may not contain a field.  For example, let’s say you want to create a sorting comparer for a stock open price, but if the market the stock is trading in hasn’t opened yet, the open price will be null.  We could handle this (assuming a reasonable Quote definition) like: 1: public class Quote 2: { 3: // the opening price of the symbol quoted 4: public double? Open { get; set; } 5:  6: // ticker symbol 7: public string Symbol { get; set; } 8:  9: // etc. 10: } 11:  12: public class OpenPriceQuoteComparer : IComparer<Quote> 13: { 14: // Compares two quotes by opening price 15: public int Compare(Quote x, Quote y) 16: { 17: return Comparer<double?>.Default.Compare(x.Open, y.Open); 18: } 19: } Summary Defining a custom comparer is often needed for non-natural ordering or defining alternative orderings, but when you just want to compare two items that are IComparable<T> and account for null behavior, you can use the Comparer<T>.Default comparer generator and you’ll never have to worry about correct null value sorting again.     Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,IComparable,Comparer

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  • RiverTrail - JavaScript GPPGU Data Parallelism

    - by JoshReuben
    Where is WebCL ? The Khronos WebCL working group is working on a JavaScript binding to the OpenCL standard so that HTML 5 compliant browsers can host GPGPU web apps – e.g. for image processing or physics for WebGL games - http://www.khronos.org/webcl/ . While Nokia & Samsung have some protype WebCL APIs, Intel has one-upped them with a higher level of abstraction: RiverTrail. Intro to RiverTrail Intel Labs JavaScript RiverTrail provides GPU accelerated SIMD data-parallelism in web applications via a familiar JavaScript programming paradigm. It extends JavaScript with simple deterministic data-parallel constructs that are translated at runtime into a low-level hardware abstraction layer. With its high-level JS API, programmers do not have to learn a new language or explicitly manage threads, orchestrate shared data synchronization or scheduling. It has been proposed as a draft specification to ECMA a (known as ECMA strawman). RiverTrail runs in all popular browsers (except I.E. of course). To get started, download a prebuilt version https://github.com/downloads/RiverTrail/RiverTrail/rivertrail-0.17.xpi , install Intel's OpenCL SDK http://www.intel.com/go/opencl and try out the interactive River Trail shell http://rivertrail.github.com/interactive For a video overview, see  http://www.youtube.com/watch?v=jueg6zB5XaM . ParallelArray the ParallelArray type is the central component of this API & is a JS object that contains ordered collections of scalars – i.e. multidimensional uniform arrays. A shape property describes the dimensionality and size– e.g. a 2D RGBA image will have shape [height, width, 4]. ParallelArrays are immutable & fluent – they are manipulated by invoking methods on them which produce new ParallelArray objects. ParallelArray supports several constructors over arrays, functions & even the canvas. // Create an empty Parallel Array var pa = new ParallelArray(); // pa0 = <>   // Create a ParallelArray out of a nested JS array. // Note that the inner arrays are also ParallelArrays var pa = new ParallelArray([ [0,1], [2,3], [4,5] ]); // pa1 = <<0,1>, <2,3>, <4.5>>   // Create a two-dimensional ParallelArray with shape [3, 2] using the comprehension constructor var pa = new ParallelArray([3, 2], function(iv){return iv[0] * iv[1];}); // pa7 = <<0,0>, <0,1>, <0,2>>   // Create a ParallelArray from canvas.  This creates a PA with shape [w, h, 4], var pa = new ParallelArray(canvas); // pa8 = CanvasPixelArray   ParallelArray exposes fluent API functions that take an elemental JS function for data manipulation: map, combine, scan, filter, and scatter that return a new ParallelArray. Other functions are scalar - reduce  returns a scalar value & get returns the value located at a given index. The onus is on the developer to ensure that the elemental function does not defeat data parallelization optimization (avoid global var manipulation, recursion). For reduce & scan, order is not guaranteed - the onus is on the dev to provide an elemental function that is commutative and associative so that scan will be deterministic – E.g. Sum is associative, but Avg is not. map Applies a provided elemental function to each element of the source array and stores the result in the corresponding position in the result array. The map method is shape preserving & index free - can not inspect neighboring values. // Adding one to each element. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.map(function inc(v) {     return v+1; }); //<2,3,4,5,6> combine Combine is similar to map, except an index is provided. This allows elemental functions to access elements from the source array relative to the one at the current index position. While the map method operates on the outermost dimension only, combine, can choose how deep to traverse - it provides a depth argument to specify the number of dimensions it iterates over. The elemental function of combine accesses the source array & the current index within it - element is computed by calling the get method of the source ParallelArray object with index i as argument. It requires more code but is more expressive. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.combine(function inc(i) { return this.get(i)+1; }); reduce reduces the elements from an array to a single scalar result – e.g. Sum. // Calculate the sum of the elements var source = new ParallelArray([1,2,3,4,5]); var sum = source.reduce(function plus(a,b) { return a+b; }); scan Like reduce, but stores the intermediate results – return a ParallelArray whose ith elements is the results of using the elemental function to reduce the elements between 0 and I in the original ParallelArray. // do a partial sum var source = new ParallelArray([1,2,3,4,5]); var psum = source.scan(function plus(a,b) { return a+b; }); //<1, 3, 6, 10, 15> scatter a reordering function - specify for a certain source index where it should be stored in the result array. An optional conflict function can prevent an exception if two source values are assigned the same position of the result: var source = new ParallelArray([1,2,3,4,5]); var reorder = source.scatter([4,0,3,1,2]); // <2, 4, 5, 3, 1> // if there is a conflict use the max. use 33 as a default value. var reorder = source.scatter([4,0,3,4,2], 33, function max(a, b) {return a>b?a:b; }); //<2, 33, 5, 3, 4> filter // filter out values that are not even var source = new ParallelArray([1,2,3,4,5]); var even = source.filter(function even(iv) { return (this.get(iv) % 2) == 0; }); // <2,4> Flatten used to collapse the outer dimensions of an array into a single dimension. pa = new ParallelArray([ [1,2], [3,4] ]); // <<1,2>,<3,4>> pa.flatten(); // <1,2,3,4> Partition used to restore the original shape of the array. var pa = new ParallelArray([1,2,3,4]); // <1,2,3,4> pa.partition(2); // <<1,2>,<3,4>> Get return value found at the indices or undefined if no such value exists. var pa = new ParallelArray([0,1,2,3,4], [10,11,12,13,14], [20,21,22,23,24]) pa.get([1,1]); // 11 pa.get([1]); // <10,11,12,13,14>

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  • Nvidia drivers don't work with mainline kernel

    - by dutchie
    I want to try some of the new features in the btrfs filesystem, and to do that I need to use a newer kernel than is included in Ubuntu 12.04. To do that, I have installed linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb, linux-headers-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb, and linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb from the mainline kernel download here. However, on rebooting into the 3.4 kernel, my desktop is stuck at a very low resolution and I cannot increase it to the full. This did happen when I first installed, but a simple install of the nvidia-current package got everything working nicely with my GTX570 card. There were appear to be some DKMS errors when I installed the kernel, and they indicated I should look at /var/lib/dkms/nvidia-current/295.40/build/make.log: josh@sirius:~/Downloads$ sudo dpkg -i linux-*.deb Selecting previously unselected package linux-headers-3.4.0-030400. (Reading database ... 309400 files and directories currently installed.) Unpacking linux-headers-3.4.0-030400 (from linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb) ... Selecting previously unselected package linux-headers-3.4.0-030400-generic. Unpacking linux-headers-3.4.0-030400-generic (from linux-headers-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb) ... Selecting previously unselected package linux-image-3.4.0-030400-generic. Unpacking linux-image-3.4.0-030400-generic (from linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb) ... Done. Setting up linux-headers-3.4.0-030400 (3.4.0-030400.201205210521) ... Setting up linux-headers-3.4.0-030400-generic (3.4.0-030400.201205210521) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic ERROR (dkms apport): kernel package linux-headers-3.4.0-030400-generic is not supported Error! Bad return status for module build on kernel: 3.4.0-030400-generic (x86_64) Consult /var/lib/dkms/nvidia-current/295.40/build/make.log for more information. Setting up linux-image-3.4.0-030400-generic (3.4.0-030400.201205210521) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic ERROR (dkms apport): kernel package linux-headers-3.4.0-030400-generic is not supported Error! Bad return status for module build on kernel: 3.4.0-030400-generic (x86_64) Consult /var/lib/dkms/nvidia-current/295.40/build/make.log for more information. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic update-initramfs: Generating /boot/initrd.img-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.4.0-030400-generic /boot/vmlinuz-3.4.0-030400-generic Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.4.0-030400-generic Found initrd image: /boot/initrd.img-3.4.0-030400-generic Found linux image: /boot/vmlinuz-3.2.0-24-generic Found initrd image: /boot/initrd.img-3.2.0-24-generic Found memtest86+ image: /memtest86+.bin Found Ubuntu 12.04 LTS (12.04) on /dev/sda1 Found Windows 7 (loader) on /dev/sda2 Found Windows 7 (loader) on /dev/sda3 done /var/lib/dkms/nvidia-current/295.40/build/make.log: DKMS make.log for nvidia-current-295.40 for kernel 3.4.0-030400-generic (x86_64) Thu Jun 7 00:58:39 BST 2012 NVIDIA: calling KBUILD... test -e include/generated/autoconf.h -a -e include/config/auto.conf || ( \ echo; \ echo " ERROR: Kernel configuration is invalid."; \ echo " include/generated/autoconf.h or include/config/auto.conf are missing.";\ echo " Run 'make oldconfig && make prepare' on kernel src to fix it."; \ echo; \ /bin/false) mkdir -p /var/lib/dkms/nvidia-current/295.40/build/.tmp_versions ; rm -f /var/lib/dkms/nvidia-current/295.40/build/.tmp_versions/* make -f scripts/Makefile.build obj=/var/lib/dkms/nvidia-current/295.40/build cc -Wp,-MD,/var/lib/dkms/nvidia-current/295.40/build/.nv.o.d -nostdinc -isystem /usr/lib/gcc/x86_64-linux-gnu/4.6/include -I/usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include -Iarch/x86/include/generated -Iinclude -include /usr/src/linux-headers-3.4.0-030400-generic/include/linux/kconfig.h -D__KERNEL__ -Wall -Wundef -Wstrict-prototypes -Wno-trigraphs -fno-strict-aliasing -fno-common -Werror-implicit-function-declaration -Wno-format-security -fno-delete-null-pointer-checks -O2 -m64 -mtune=generic -mno-red-zone -mcmodel=kernel -funit-at-a-time -maccumulate-outgoing-args -fstack-protector -DCONFIG_AS_CFI=1 -DCONFIG_AS_CFI_SIGNAL_FRAME=1 -DCONFIG_AS_CFI_SECTIONS=1 -DCONFIG_AS_FXSAVEQ=1 -pipe -Wno-sign-compare -fno-asynchronous-unwind-tables -mno-sse -mno-mmx -mno-sse2 -mno-3dnow -mno-avx -Wframe-larger-than=1024 -Wno-unused-but-set-variable -fno-omit-frame-pointer -fno-optimize-sibling-calls -pg -Wdeclaration-after-statement -Wno-pointer-sign -fno-strict-overflow -fconserve-stack -DCC_HAVE_ASM_GOTO -I/var/lib/dkms/nvidia-current/295.40/build -Wall -MD -Wsign-compare -Wno-cast-qual -Wno-error -D__KERNEL__ -DMODULE -DNVRM -DNV_VERSION_STRING=\"295.40\" -Wno-unused-function -Wuninitialized -mno-red-zone -mcmodel=kernel -UDEBUG -U_DEBUG -DNDEBUG -DMODULE -D"KBUILD_STR(s)=#s" -D"KBUILD_BASENAME=KBUILD_STR(nv)" -D"KBUILD_MODNAME=KBUILD_STR(nvidia)" -c -o /var/lib/dkms/nvidia-current/295.40/build/.tmp_nv.o /var/lib/dkms/nvidia-current/295.40/build/nv.c In file included from include/linux/kernel.h:19:0, from include/linux/sched.h:55, from include/linux/utsname.h:35, from /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:38, from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13: include/linux/bitops.h: In function ‘hweight_long’: include/linux/bitops.h:66:41: warning: signed and unsigned type in conditional expression [-Wsign-compare] In file included from /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess.h:577:0, from include/linux/poll.h:14, from /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:97, from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13: /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess_64.h: In function ‘copy_from_user’: /usr/src/linux-headers-3.4.0-030400-generic/arch/x86/include/asm/uaccess_64.h:53:6: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] In file included from /var/lib/dkms/nvidia-current/295.40/build/nv.c:13:0: /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h: At top level: /var/lib/dkms/nvidia-current/295.40/build/nv-linux.h:114:75: fatal error: asm/system.h: No such file or directory compilation terminated. make[3]: *** [/var/lib/dkms/nvidia-current/295.40/build/nv.o] Error 1 make[2]: *** [_module_/var/lib/dkms/nvidia-current/295.40/build] Error 2 NVIDIA: left KBUILD. nvidia.ko failed to build! make[1]: *** [module] Error 1 make: *** [module] Error 2

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  • Looking into the JQuery Overlays Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Overlays Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here. Another post of mine regarding the JQuery Image Zoom Plugin can be found here.I will be writing more posts regarding the most commonly used JQuery Plugins. With the JQuery Overlays Plugin we can provide the user (overlay) with more information about an image when the user hovers over the image. I have been using extensively this plugin in my websites. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link. I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en"> <head>    <link rel="stylesheet" href="ImageOverlay.css" type="text/css" media="screen" />    <script type="text/javascript" src="jquery-1.8.3.min.js"></script>    <script type="text/javascript" src="jquery.ImageOverlay.min.js"></script>         <script type="text/javascript">        $(function () {            $("#Liverpool").ImageOverlay();        });    </script>   </head><body>    <ul id="Liverpool" class="image-overlay">        <li>            <a href="www.liverpoolfc.com">                <img alt="Liverpool" src="championsofeurope.jpg" />                <div class="caption">                    <h3>Liverpool Football club</h3>                    <p>The greatest club in the world</p>                </div>            </a>        </li>    </ul></body></html> This is a very simple markup. I have added references to the JQuery library (current version is 1.8.3) and the JQuery Overlays Plugin. Then I add 1 image in the element with "id=Liverpool". There is a caption class as well, where I place the text I want to show when the mouse hovers over the image. The caption class and the Liverpool id element are styled in the ImageOverlay.css file that can also be downloaded with the plugin.You can style the various elements of the html markup in the .css file. The Javascript code that makes it all happen follows.   <script type="text/javascript">        $(function () {            $("#Liverpool").ImageOverlay();        });    </script>        I am just calling the ImageOverlay function for the Liverpool ID element.The contents of ImageOverlay.css file follow .image-overlay { list-style: none; text-align: left; }.image-overlay li { display: inline; }.image-overlay a:link, .image-overlay a:visited, .image-overlay a:hover, .image-overlay a:active { text-decoration: none; }.image-overlay a:link img, .image-overlay a:visited img, .image-overlay a:hover img, .image-overlay a:active img { border: none; }.image-overlay a{    margin: 9px;    float: left;    background: #fff;    border: solid 2px;    overflow: hidden;    position: relative;}.image-overlay img{    position: absolute;    top: 0;    left: 0;    border: 0;}.image-overlay .caption{    float: left;    position: absolute;    background-color: #000;    width: 100%;    cursor: pointer;    /* The way to change overlay opacity is the follow properties. Opacity is a tricky issue due to        longtime IE abuse of it, so opacity is not offically supported - use at your own risk.         To play it safe, disable overlay opacity in IE. */    /* For Firefox/Opera/Safari/Chrome */    opacity: .8;    /* For IE 5-7 */    filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=80);    /* For IE 8 */    -MS-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=80)";}.image-overlay .caption h1, .image-overlay .caption h2, .image-overlay .caption h3,.image-overlay .caption h4, .image-overlay .caption h5, .image-overlay .caption h6{    margin: 10px 0 10px 2px;    font-size: 26px;    font-weight: bold;    padding: 0 0 0 5px;    color:#92171a;}.image-overlay p{    text-indent: 0;    margin: 10px;    font-size: 1.2em;} It couldn't be any simpler than that. I view my simple page in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Have a look at the picture below. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • D2K to OA Framework Transition

    - by PRajkumar
    What is the difference between D2K form and OA Framework? It is a very innocent but important question for someone that desires to make transition from D2K to OA Framework. I hope you have already read and implemented OA Framework Getting Started. I will re-visit my own experience of implementing HelloWorld program in "OA Framework". When I implemented HelloWorld a year ago, I had no clue as to what I was doing & why I was doing those steps. I merely copied the steps from Oracle Tutorial without understanding them. Hence in this blog, I will try to explain in simple manner the meaning of OA Framework HelloWorld Program and compare the steps to D2K form [where possible]. To keep things simple, only basics will be discussed. Following key Steps were needed for HelloWorld Step 1 Create a new Workspace and a new Project as dictated by Oracle's tutorial. When defining project, you will specify a default package, which in this case was oracle.apps.ak.hello This means the following: - ak is the short name of the Application in Oracle           [means fnd_applications.short_name] hello is the name of your project Step 2 Next, you will create a OA Page within hello project Think OA Page as the fmx file itself in D2K. I am saying so because this page gets attached to the form function. This page will be created within hello project, hence the package name oracle.apps.ak.hello.webui Note the webui, it is a convention to have page in webui, means this page represents the Web User Interface You will assign the default AM [OAApplicationModule]. Think of AM "Connection Manager" and "Transaction State Manager" for your page          I can't co-relate this to anything in D2k, as there is no concept of Connection Pooling and that D2k is not stateless. Reason being that as soon as you kick off a D2K Form, it connects to a single session of Oracle and sticks to that single Oracle database session. So is not the case in OAF, hence AM is needed. Step 3 You create Region within the Page. ·         Region is what will store your fields. Text input fields will be of type messageTextInput. Think of Canvas in D2K. You can have nested regions. Stacked Canvas in D2K comes the closest to this component of OA Framework Step 4 Add a button to one of the nested regions The itemStyle should be submitButton, in case you want the page to be submitted when this button is clicked There is no WHEN-BUTTON-PRESSED trigger in OAF. In Framework, you will add a controller java code to handle events like Form Submit button clicks. JDeveloper generates the default code for you. Primarily two functions [should I call methods] will be created processRequest [for UI Rendering Handling] and processFormRequest          Think of processRequest as WHEN-NEW-FORM-INSTANCE, though processRequest is very restrictive. Note What is the difference between processRequest and processFormRequest? These two methods are available in the Default Controller class that gets created. processFormRequest This method is commonly used to react/respond to the event that has taken place, for example click of a button. Some examples are if(oapagecontext.getParameter("Cancel") != null) (Do your processing for Cancellation/ Rollback) if(oapagecontext.getParameter("Submit") != null) (Do your validations and commit here) if(oapagecontext.getParameter("Update") != null) (Do your validations and commit here) In the above three examples, you could be calling oapagecontext.forwardImmediately to re-direct the page navigation to some other page if needed. processRequest In this method, usually page rendering related code is written. Effectively, each GUI component is a bean that gets initialised during processRequest. Those who are familiar with D2K forms, something like pre-query may be written in this method. Step 5 In the controller to access the value in field "HelloName" the command is String userContent = pageContext.getParameter("HelloName"); In D2k, we used :block.field. In OAFramework, at submission of page, all the field values get passed into to OAPageContext object. Use getParameter to access the field value To set the value of the field, use OAMessageTextInputBean field HelloName = (OAMessageTextInputBean)webBean.findChildRecursive("HelloName"); fieldHelloName.setText(pageContext,"Setting the default value" ); Note when setting field value in controller: Note 1. Do not set the value in processFormRequest Note 2. If the field comes from View Object, then do not use setText in controller Note 3. For control fields [that are not based on View Objects], you can use setText to assign values in processRequest method Lets take some notes to expand beyond the HelloWorld Project Note 1 In D2K-forms we sort of created a Window, attached to Canvas, and then fields within that Canvas. However in OA Framework, think of Page being fmx/Window, think of Region being a Canvas, and fields being within Regions. This is not a formal/accurate understanding of analogy between D2k and Framework, but is close to being logical. Note 2 In D2k, your Forms fmb file was compiled to fmx. It was fmx file that was deployed on mid-tier. In case of OAF, your OA Page is nothing but a XML file. We call this MDS [meta data]. Whatever name you give to "Page" in OAF, an XML file of the same name gets created. This xml file must then be loaded into database by using XML Importer command. Note 3 Apart from MDS XML file, almost everything else is merely deployed to your mid-tier. Usually this is underneath $JAVA_TOP/oracle/apps/../.. All java files will go underneath java top/oracle/apps/../.. etc. Note 4 When building tutorial, ignore the steps for setting "Attribute Sets". These are not mandatory. Oracle might just have developed their tutorials without including these. Think of these like Visual Attributes of D2K forms Note 5 Controller is where you will write any java code in OA Framework. You can create a Controller per Page or have a different Controller for each of the Regions with the same Page. Note 6 In the method processFormRequest of the Controller, you can access the values of the page by using notation pageContext.getParameter("<fieldname here>"). This method processFormRequest is executed when the OAF Screen/Page is submitted by click of a button. Note 7 Inside the controller, all the Database Related interactions for example interaction with View Objects happen via Application Module. But why so? Because Application Module Manages the transaction state of the Application. OAApplicationModuleImpl oaapplicationmoduleimpl = OAApplicationModuleImpl)oapagecontext.getApplicationModule(oawebbean); OADBTransaction oadbtransaction = OADBTransaction)oaapplicationmoduleimpl.getDBTransaction(); Note 8 In D2K, we have control block or a block based on database view. Similarly, in OA Framework, if the field does not have view Object attached, then it is like a control field. Hence in HelloWorld example, field HelloName is a control field [in D2K terminology]. A view Object can either be based on a view/table, synonym or on a SQL statement. Note 9 I wish to access the fields in multi record block that is based on view Object. Can I do this in Controller? Sure you can. To traverse through those records, do the below ·         Get the reference to the View Object using (OAViewObject)oapagecontext.getApplicationModule(oawebbean).findViewObject("VO Name Here") ·         Loop through the records in View Objects using count returned from oaviewobject.getFetchedRowCount() ·         For each record, fetch the value of the fields within the loop as oracle.jbo.Row row = oaviewobject.getRowAtRangeIndex(loop index here); (String)row.getAttribute("Column name of VO here ");

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  • Recursion in the form of a Recursive Func&lt;T, T&gt;

    - by ToStringTheory
    I gotta admit, I am kind of surprised that I didn’t realize I could do this sooner.  I recently had a problem which required a recursive function call to come up with the answer.  After some time messing around with a recursive method, and creating an API that I was not happy with, I was able to create an API that I enjoy, and seems intuitive. Introduction To bring it to a simple example, consider the summation to n: A mathematically identical formula is: In a .NET function, this can be represented by a function: Func<int, int> summation = x => x*(x+1)/2 Calling summation with an input integer will yield the summation to that number: var sum10 = summation(4); //sum10 would be equal to 10 But what if I wanted to get a second level summation…  First some to n, and then use that argument as the input to the same function, to find the second level summation: So as an easy example, calculate the summation to 3, which yields 6.  Then calculate the summation to 6 which yields 21. Represented as a mathematical formula - So what if I wanted to represent this as .NET functions.  I can always do: //using the summation formula from above var sum3 = summation(3); //sets sum3 to 6 var sum3_2 = summation(sum3); //sets sum3 to 21 I could always create a while loop to perform the calculations too: Func<int, int> summation = x => x*(x+1)/2; //for the interests of a smaller example, using shorthand int sumResultTo = 3; int level = 2; while(level-- > 0) { sumResultTo = summation(sumResultTo); } //sumResultTo is equal to 21 now. Or express it as a for-loop, method calls, etc…  I really didn’t like any of the options that I tried.  Then it dawned on me – since I was using a Func<T, T> anyways, why not use the Func’s output from one call as the input as another directly. Some Code So, I decided that I wanted a recursion class.  Something that I would be generic and reusable in case I ever wanted to do something like this again. It is limited to only the Func<T1, T2> level of Func, and T1 must be the same as T2. The first thing in this class is a private field for the function: private readonly Func<T, T> _functionToRecurse; So, I since I want the function to be unchangeable, I have defined it as readonly.  Therefore my constructor looks like: public Recursion(Func<T, T> functionToRecurse) { if (functionToRecurse == null) { throw new ArgumentNullException("functionToRecurse", "The function to recurse can not be null"); } _functionToRecurse = functionToRecurse; } Simple enough.  If you have any questions, feel free to post them in the comments, and I will be sure to answer them. Next, I want enough. If be able to get the result of a function dependent on how many levels of recursion: private Func<T, T> GetXLevel(int level) { if (level < 1) { throw new ArgumentOutOfRangeException("level", level, "The level of recursion must be greater than 0"); } if (level == 1) return _functionToRecurse; return _GetXLevel(level - 1, _functionToRecurse); } So, if you pass in 1 for the level, you get just the Func<T,T> back.  If you say that you want to go deeper down the rabbit hole, it calls a method which accepts the level it is at, and the function which it needs to use to recurse further: private Func<T, T> _GetXLevel(int level, Func<T, T> prevFunc) { if (level == 1) return y => prevFunc(_functionToRecurse(y)); return _GetXLevel(level - 1, y => prevFunc(_functionToRecurse(y))); } That is really all that is needed for this class. If I exposed the GetXLevel function publicly, I could use that to get the function for a level, and pass in the argument..  But I wanted something better.  So, I used the ‘this’ array operator for the class: public Func<T,T> this[int level] { get { if (level < 1) { throw new ArgumentOutOfRangeException("level", level, "The level of recursion must be greater than 0"); } return this.GetXLevel(level); } } So, using the same example above of finding the second recursion of the summation of 3: var summator = new Recursion<int>(x => (x * (x + 1)) / 2); var sum_3_level2 = summator[2](3); //yields 21 You can even find just store the delegate to the second level summation, and use it multiple times: var summator = new Recursion<int>(x => (x * (x + 1)) / 2); var sum_level2 = summator[2]; var sum_3_level2 = sum_level2(3); //yields 21 var sum_4_level2 = sum_level2(4); //yields 55 var sum_5_level2 = sum_level2(5); //yields 120 Full Code Don’t think I was just going to hold off on the full file together and make you do the hard work…  Copy this into a new class file: public class Recursion<T> { private readonly Func<T, T> _functionToRecurse; public Recursion(Func<T, T> functionToRecurse) { if (functionToRecurse == null) { throw new ArgumentNullException("functionToRecurse", "The function to recurse can not be null"); } _functionToRecurse = functionToRecurse; } public Func<T,T> this[int level] { get { if (level < 1) { throw new ArgumentOutOfRangeException("level", level, "The level of recursion must be greater than 0"); } return this.GetXLevel(level); } } private Func<T, T> GetXLevel(int level) { if (level < 1) { throw new ArgumentOutOfRangeException("level", level, "The level of recursion must be greater than 0"); } if (level == 1) return _functionToRecurse; return _GetXLevel(level - 1, _functionToRecurse); } private Func<T, T> _GetXLevel(int level, Func<T, T> prevFunc) { if (level == 1) return y => prevFunc(_functionToRecurse(y)); return _GetXLevel(level - 1, y => prevFunc(_functionToRecurse(y))); } } Conclusion The great thing about this class, is that it can be used with any function with same input/output parameters.  I strived to find an implementation that I found clean and useful, and I finally settled on this.  If you have feedback – good or bad, I would love to hear it!

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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  • The code works but when using printf it gives me a weird answer. Help please [closed]

    - by user71458
    //Programmer-William Chen //Seventh Period Computer Science II //Problem Statement - First get the elapsed times and the program will find the //split times for the user to see. // //Algorithm- First the programmer makes the prototype and calls them in the //main function. The programmer then asks the user to input lap time data. //Secondly, you convert the splits into seconds and subtract them so you can //find the splits. Then the average is all the lap time's in seconds. Finally, //the programmer printf all the results for the user to see. #include <iostream> #include <stdlib.h> #include <math.h> #include <conio.h> #include <stdio.h> using namespace std; void thisgetsElapsedTimes( int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5); //this is prototype void thisconvertstoseconds ( int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5, int &split1, int &split2, int &split3, int &split4, int &split5);//this too void thisfindsSplits(int &m1, int &m2, int &m3, int &m4, int &m5, int &split1, int &split2, int &split3, int &split4, int &split5, int &split6, int &split7, int &split8, int &split9, int &split10);// this is part of prototype void thisisthesecondconversation (int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S,int &split2S, int &split3S, int &split4S, int &split5S, int &split1, int &split2, int &split3, int &split4, int &split5);//this gets a value void thisfindstheaverage(double &average, int &split1, int &split2, int &split3, int &split4, int &split5);//and this void thisprintsstuff( int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S, int &split2S, int &split3S, int &split4S, int &split5S, double &average); //this prints int main(int argc, char *argv[]) { int m1, m2, m3, m4, m5, s1, s2, s3, s4, s5, split1, split2, split3, split4, split5, split1M, split2M, split3M, split4M, split5M, split1S, split2S, split3S, split4S, split5S; int split6, split7, split8, split9, split10; double average; char thistakescolon; thisgetsElapsedTimes ( m1, m2, m3, m4, m5, s1, s2, s3, s4, s5); thisconvertstoseconds ( m1, m2, m3, m4, m5, s1, s2, s3, s4, s5, split1, split2, split3, split4, split5); thisfindsSplits ( m1, m2, m3, m4, m5, split1, split2, split3, split4, split5, split6, split7, split8, split9, split10); thisisthesecondconversation ( split1M, split2M, split3M, split4M, split5M, split1S, split2S, split3S, split4S, split5S, split1, split2, split3, split4, split5); thisfindstheaverage ( average, split1, split2, split3, split4, split5); thisprintsstuff ( split1M, split2M, split3M, split4M, split5M, split1S, split2S, split3S, split4S, split5S, average); // these are calling statements and they call from the main function to the other functions. system("PAUSE"); return 0; } void thisgetsElapsedTimes(int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5) { char thistakescolon; cout << "Enter the elapsed time:" << endl; cout << " Kilometer 1 "; cin m1 thistakescolon s1; cout << " Kilometer 2 "; cin m2 thistakescolon s2; cout << " Kilometer 3 " ; cin m3 thistakescolon s3; cout << " Kilometer 4 "; cin m4 thistakescolon s4; cout << " Kilometer 5 "; cin m5 thistakescolon s5; // this gets the data required to get the results needed for the user to see // . } void thisconvertstoseconds (int &m1, int &m2, int &m3, int &m4, int &m5, int &s1, int &s2, int &s3, int &s4, int &s5, int &split1, int &split2, int &split3, int &split4, int &split5) { split1 = (m1 * 60) + s1;//this converts for minutes to seconds for m1 split2 = (m2 * 60) + s2;//this converts for minutes to seconds for m2 split3 = (m3 * 60) + s3;//this converts for minutes to seconds for m3 split4 = (m4 * 60) + s4;//this converts for minutes to seconds for m4 split5 = (m5 * 60) + s5;//this converts for minutes to seconds for m5 } void thisfindsSplits (int &m1, int &m2, int &m3, int &m4, int &m5,int &split1, int &split2, int &split3, int &split4, int &split5, int &split6, int &split7, int &split8, int &split9, int &split10)//this is function heading { split6 = split1; //this is split for the first lap. split7 = split2 - split1;//this is split for the second lap. split8 = split3 - split2;//this is split for the third lap. split9 = split4 - split3;//this is split for the fourth lap. split10 = split5 - split4;//this is split for the fifth lap. } void thisfindstheaverage(double &average, int &split1, int &split2, int &split3, int &split4, int &split5) { average = (split1 + split2 + split3 + split4 + split5)/5; // this finds the average from all the splits in seconds } void thisisthesecondconversation (int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S,int &split2S, int &split3S, int &split4S, int &split5S, int &split1, int &split2, int &split3, int &split4, int &split5) { split1M = split1 * 60; //this finds the split times split1S = split1M - split1 * 60; //then this finds split2M = split2 * 60; //and all of this split2S = split2M - split2 * 60; //does basically split3M = split3 * 60; //the same thing split3S = split3M - split3 * 60; //all of it split4M = split4 * 60; //it's also a split4S = split4M - split4 * 60; //function split5M = split5 * 60; //and it finds the splits split5S = split5M - split5 * 60; //for each lap. } void thisprintsstuff (int &split1M, int &split2M, int &split3M, int &split4M, int &split5M, int &split1S, int &split2S, int &split3S, int &split4S, int &split5S, double &average)// this is function heading { printf("\n kilometer 1 %d" , ":02%d",'split1M','split1S'); printf("\n kilometer 2 %d" , ":02%d",'split2M','split2S'); printf("\n kilometer 3 %d" , ":02%d",'split3M','split3S'); printf("\n kilometer 4 %d" , ":02%d",'split4M','split4S'); printf("\n kilometer 5 %d" , ":02%d",'split5M','split5S'); printf("\n your average pace is ",'average',"per kilometer \n", "William Chen\n"); // this printf so the programmer // can allow the user to see // the results from the data gathered. }

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  • Ubuntu 12.04 wireless (wifi) not working, can not upgrade to 12.10, touchpad gestures not working. What to do?

    - by Ritwik
    I installed ubuntu 12.04 LTS 3 days ago and since then wireless feature and touchpad gestures are not working. Tried everything on internet but still unsuccessful. I cant upgrade to ubuntu 12.10. These are the following comments I tried. Please help me. EDIT: just realized usb 3.0 is also not working. COMMAND lsb_release -r OUTPUT ----------------------------------------------------------------- Release: 12.04 ----------------------------------------------------------------- COMMAND lspci OUTPUT ------------------------------------------------------------------ 00:00.0 Host bridge: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor DRAM Controller (rev 06) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor PCI Express x16 Controller (rev 06) 00:01.1 PCI bridge: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor PCI Express x8 Controller (rev 06) 00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06) 00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06) 00:14.0 USB controller: Intel Corporation 8 Series/C220 Series Chipset Family USB xHCI (rev 05) 00:16.0 Communication controller: Intel Corporation 8 Series/C220 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #1 (rev d5) 00:1c.1 PCI bridge: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #2 (rev d5) 00:1c.2 PCI bridge: Intel Corporation 8 Series/C220 Series Chipset Family PCI Express Root Port #3 (rev d5) 00:1d.0 USB controller: Intel Corporation 8 Series/C220 Series Chipset Family USB EHCI #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM86 Express LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 8 Series/C220 Series Chipset Family 6-port SATA Controller 1 [AHCI mode] (rev 05) 00:1f.3 SMBus: Intel Corporation 8 Series/C220 Series Chipset Family SMBus Controller (rev 05) 07:00.0 3D controller: NVIDIA Corporation GF117M [GeForce 610M/710M / GT 620M/625M/630M/720M] (rev a1) 08:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 07) 09:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5229 PCI Express Card Reader (rev 01) 0f:00.0 Network controller: Qualcomm Atheros QCA9565 / AR9565 Wireless Network Adapter (rev 01) ------------------------------------------------------------------ COMMAND sudo apt-get install linux-backports-modules-wireless-lucid-generic OUTPUT ------------------------------------------------------------------- Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package linux-backports-modules-wireless-lucid-generic ------------------------------------------------------------------- COMMAND cat /etc/lsb-release; uname -a OUTPUT ------------------------------------------------------------------- DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.5 LTS" Linux ritwik-PC 3.2.0-67-generic #101-Ubuntu SMP Tue Jul 15 17:46:11 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux ------------------------------------------------------------------- COMMAND lspci -nnk | grep -iA2 net OUTPUT ------------------------------------------------------------------- 08:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 07) Subsystem: Hewlett-Packard Company Device [103c:225d] Kernel driver in use: r8169 -- 0f:00.0 Network controller [0280]: Qualcomm Atheros QCA9565 / AR9565 Wireless Network Adapter [168c:0036] (rev 01) Subsystem: Hewlett-Packard Company Device [103c:217f] ------------------------------------------------------------------- COMMAND lsusb OUTPUT ------------------------------------------------------------------- Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:8008 Intel Corp. Bus 002 Device 002: ID 8087:8000 Intel Corp. ------------------------------------------------------------------- COMMAND iwconfig OUTPUT ------------------------------------------------------------------- lo no wireless extensions. eth0 no wireless extensions. ------------------------------------------------------------------- COMMAND rfkill list all OUTPUT ------------------------------------------------------------------- 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-bluetooth: Bluetooth Soft blocked: no Hard blocked: no ------------------------------------------------------------------- COMMAND lsmod OUTPUT ------------------------------------------------------------------- Module Size Used by snd_hda_codec_realtek 224215 1 bnep 18281 2 rfcomm 47604 0 bluetooth 180113 10 bnep,rfcomm parport_pc 32866 0 ppdev 17113 0 nls_iso8859_1 12713 1 nls_cp437 16991 1 vfat 17585 1 fat 61512 1 vfat snd_hda_intel 33719 3 snd_hda_codec 127706 2 snd_hda_codec_realtek,snd_hda_intel snd_hwdep 17764 1 snd_hda_codec snd_pcm 97275 2 snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event nouveau 775039 0 joydev 17693 0 snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq ttm 76949 1 nouveau uvcvideo 72627 0 snd 79041 15 snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device videodev 98259 1 uvcvideo drm_kms_helper 46978 1 nouveau psmouse 98051 0 drm 241971 3 nouveau,ttm,drm_kms_helper i2c_algo_bit 13423 1 nouveau soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm v4l2_compat_ioctl32 17128 1 videodev hp_wmi 18092 0 serio_raw 13211 0 sparse_keymap 13890 1 hp_wmi mxm_wmi 13021 1 nouveau video 19651 1 nouveau wmi 19256 2 hp_wmi,mxm_wmi mac_hid 13253 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62190 0 ------------------------------------------------------------------- COMMAND sudo su modprobe -v ath9k OUTPUT ------------------------------------------------------------------- insmod /lib/modules/3.2.0-67-generic/kernel/net/wireless/cfg80211.ko insmod /lib/modules/3.2.0-67-generic/kernel/drivers/net/wireless/ath/ath.ko insmod /lib/modules/3.2.0-67-generic/kernel/drivers/net/wireless/ath/ath9k/ath9k_hw.ko insmod /lib/modules/3.2.0-67-generic/kernel/drivers/net/wireless/ath/ath9k/ath9k_common.ko insmod /lib/modules/3.2.0-67-generic/kernel/net/mac80211/mac80211.ko insmod /lib/modules/3.2.0-67-generic/kernel/drivers/net/wireless/ath/ath9k/ath9k.ko ------------------------------------------------------------------- COMMAND do-release-upgrade OUTPUT ------------------------------------------------------------------- Err Upgrade tool signature 404 Not Found [IP: 91.189.88.149 80] Err Upgrade tool 404 Not Found [IP: 91.189.88.149 80] Fetched 0 B in 0s (0 B/s) WARNING:root:file 'quantal.tar.gz.gpg' missing Failed to fetch Fetching the upgrade failed. There may be a network problem. ------------------------------------------------------------------- COMMAND sudo modprobe ath9k dmesg | grep ath9k NO OUTPUT FOR THEM COMMAND dmesg | grep -e ath -e 80211 OUTPUT ------------------------------------------------------------------- [ 13.232372] type=1400 audit(1408867538.399:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=975 comm="apparmor_parser" [ 13.232615] type=1400 audit(1408867538.399:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=975 comm="apparmor_parser" [ 15.186599] ath3k: probe of 3-4:1.0 failed with error -110 [ 15.186635] usbcore: registered new interface driver ath3k [ 88.219329] cfg80211: Calling CRDA to update world regulatory domain [ 88.351665] cfg80211: World regulatory domain updated: [ 88.351667] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 88.351670] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 88.351671] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 88.351673] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 88.351674] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 88.351675] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) ------------------------------------------------------------------- COMMAND sudo apt-get install touchpad-indicator OUTPUT ------------------------------------------------------------------- Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: gir1.2-gconf-2.0 python-pyudev Suggested packages: python-qt4 python-pyside.qtcore The following NEW packages will be installed: gir1.2-gconf-2.0 python-pyudev touchpad-indicator 0 upgraded, 3 newly installed, 0 to remove and 0 not upgraded. Need to get 84.1 kB of archives. After this operation, 1,136 kB of additional disk space will be used. Do you want to continue [Y/n]? Y Get:1 http://ppa.launchpad.net/atareao/atareao/ubuntu/ precise/main touchpad-indicator all 0.9.3.12-1ubuntu1 [46.5 kB] Get:2 http://archive.ubuntu.com/ubuntu/ precise/main gir1.2-gconf-2.0 amd64 3.2.5-0ubuntu2 [7,098 B] Get:3 http://archive.ubuntu.com/ubuntu/ precise/main python-pyudev all 0.13-1 [30.5 kB] Fetched 84.1 kB in 2s (31.6 kB/s) Selecting previously unselected package gir1.2-gconf-2.0. (Reading database ... 169322 files and directories currently installed.) Unpacking gir1.2-gconf-2.0 (from .../gir1.2-gconf-2.0_3.2.5-0ubuntu2_amd64.deb) ... Selecting previously unselected package python-pyudev. Unpacking python-pyudev (from .../python-pyudev_0.13-1_all.deb) ... Selecting previously unselected package touchpad-indicator. Unpacking touchpad-indicator (from .../touchpad-indicator_0.9.3.12-1ubuntu1_all.deb) ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for hicolor-icon-theme ... Processing triggers for software-center ... INFO:softwarecenter.db.update:no translation information in database needed Setting up gir1.2-gconf-2.0 (3.2.5-0ubuntu2) ... Setting up python-pyudev (0.13-1) ... Setting up touchpad-indicator (0.9.3.12-1ubuntu1) ... ------------------------------------------------------------------- Not able to find ( drivers/net/wireless/ath/ath9k/hw.c ) or ( drivers/net/wireless/ath/ath9k/hw.h )

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  • Getting Started With Tailoring Business Processes

    - by Richard Bingham
    In this article, and for the sake of simplicity, we will use the term “On-Premise” to mean a deployment where you have design-time development access to the instance, including administration of the technology components, the applications filesystem, and the database. In reality this might be a local development instance that is then supported by a team who can deploy your customizations to the restricted production instance equivalents. Tools Overview Firstly let’s look at the Design-Time tools within JDeveloper for customizing and extending the artifacts of a Business Process. In essence this falls into two buckets; SOA Composite Editor for working with BPEL processes, and the BPM Studio. The SOA Composite Editor As a standard extension to JDeveloper, this graphical design tool should be familiar to anyone previously worked with Oracle SOA Server. With easy-to-use modeling capability, backed-up by full XML source-view (for read-only), it provides everything that is needed to implement the technical design. In simple terms, once deployed to the remote SOA Server the composite components (like Mediator) leverage the Event Delivery Network (EDN) for interaction with the application logic. If you are customizing an existing Fusion Applications BPEL process then be aware that it does support MDS-based customization layers just like Page Composer where different customizations are used based on the run-time context, like for a specific Product or Business Unit. This also makes them safe from patching and upgrades, although only a single active version of the composite is available at run-time. This is defined by a field on the composite record, available in Enterprise Manager. Obviously if you wish to fire different activities and tasks based on the user context then you can should include switches to fork the flows in your custom BPEL process. Figure 1 – A BPEL process in Composite Editor The following describes the simplified steps for making customizations to BPEL processes. This is the most common method of changing the business processes of Fusion Applications, as over 400 BPEL-based composite applications are provided out-of-the-box. Setup your local Fusion Applications JDeveloper environment. The SOA Composite Editor should be installed as part of the Fusion Applications extension. If there are problems you can also find it under the ‘Check for Updates’ help menu option. Since SOA Server is not part of the JDeveloper integrated WebLogic Server, setup a standalone WebLogic environment for deploying and testing. Obviously you might use a Fusion Applications development instance also. Package the existing standard Fusion Applications SOA Composite using Enterprise Manager and export it as a complete SOA Archive (SAR) file, resulting in a local .jar file. You may need to ask your system administrator for this. Import the exported SAR .jar file into JDeveloper using the File menu, under the option ‘SOA Archive into SOA Project’. In JDeveloper set the appropriate customization layer values, and then change from the default role to the Fusion Applications Customization Developer role. Make the customizations and save the application project. Finally redeploy the composite application, either to a direct Application Server connection, or as a fresh SAR (jar) file that can then be re-imported and deployed via Enterprise Manager. The Business Process Management (BPM) Suite In addition to the relatively low-level development environment associated with BPEL process creation, Oracle provides a suite of products that allow business process adjustments to be made without the need for some of the programming skills.  The aim is to abstract much of the technical implementation and to provide a Business Analyst tools for immediately implementing organization changes. Obviously there are some limitations on what they can do, however the BPM Suite functionality increases with each release and for the majority of the cases the tools remains as applicable as its developer-orientated sister. At the current time business processes must be explicitly coded to support just one of these use-cases, either BPEL for developer use or BPM for business analyst use. That said, they both run on the same SOA Server in much the same way. The components bundled in each SOA Composite Application can be verified by inspection through Enterprise Manager. Figure 2 – A BPM Process in JDeveloper BPM Suite. BPM processes are written in a standard notation (BPMN) and the modeling tools are very similar to that of BPEL. The steps to deploy a custom BPM process are also essentially much the same, since the BPM process is bundled into a SOA Composite just like a BPEL process. As such the SOA Composite Editor  actually has support for both artifacts and even allows use of them together, such as a calling a BPM process as a partnerlink from a BPEL process. For more details see the references below. Business Analyst Tooling In addition to using JDeveloper extensions for BPM development, there are run-time tools that Business Analysts can use to make adjustments, so that without high costs of an IT project the system can be tuned to match changes to the business operation. The first tool to consider is the BPM Composer, deployed with the middleware SOA Server and accessible online, and for Fusion Applications it is under the Business Process icon on the homepage of the Application Composer. Figure 3 – Business Process Composer showing a CRM process flow. The key difference between this and using JDeveloper is that the BPM Composer has a Business Catalog prepopulated with features and functions that can be used, mostly through registered WebServices. This means no coding or complex interface development is required, simply drag-drop-configure. The items in the business catalog are seeded by either Oracle (as a BPM Template) or added to by your own custom development. You cannot create or generate catalog content from BPM Composer directly. As per the screenshot you can see the Business Catalog content in the BPM Project browser region. In addition, other online tools for use by Business Analysts include the BPM Worklist application for editing business rules and approval management configuration, plus the SOA Composer which focuses on non-approval business rules and domain value maps. At the current time there are only a handful of BPM processes shipped with Fusion Applications HCM and CRM, including on-boarding workers and processing customer registrations.  This also means a limited number of associated BPM Templates provided out-of-the-box, therefore a limited Business Catalog. That said, BPM-based extension is a powerful capability to leverage and will most likely develop going forwards, especially for use in SaaS deployments where full design-time JDeveloper access is not available. Further Reading For BPEL – Fusion Applications Extensibility Guide – Section 12 For BPM – Fusion Applications Extensibility Guide – Section 7 The product-specific documentation and implementation guides for Fusion Applications Fusion Middleware Developers Guide for SOA Suite Modeling and Implementation Guide for Oracle Business Process Management User’s Guide for Oracle Business Process Composer Oracle University courses on BPM Suite and SOA Development

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