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  • Why does my Sharepoint page's custom content type change to "Page" when editing?

    - by Mobius
    I have a custom Sharepoint 2007 site definition with custom content types for the different page layouts. When editing a page using a custom layout from the main "View all contents" tree view, the page content type is fine, but if I view the page directly and edit it from there, the content type gets stripped and replaced with "Page." I can change it back by viewing and editing it from the main list, but not from its subsite home location.

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  • Focus problem with multiple EditText's.

    - by Ashish
    I have an activity with two edittext controls. I am calling the requestFocus on the second edittext field since by default the focus goes to the first edittext control. The focus appears to be in the second edittext field (the second one gets the highlighted border), but if we try to enter any characters using the hardware keyboard the text appears in the first edittext control. Any ideas why it would be happening?

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  • Why my images are compressed?

    - by Johnny
    I'm using layout xml file for the UI. But the images are compressed and the qualities have lost in some level. My code is like this: <ImageView android:layout_width="480px" android:layout_height="717px" android:layout_x="0px" android:layout_y="45px" android:scaleType="fitXY" android:src="@drawable/e4" /> The drawable is actually 480x717. What's the problem here? Is it due to the fitXY?

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  • Facebook Privacy Permissions Design

    - by Ian
    Does anyone know the general layout of how facebook's privacy permissions system works (database)? I've been trying to figure out how they manage to have such a complex set of rules be applied to various content on their site, yet it remains fast. How are they doing that?

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  • event handling in C++

    - by Max
    Hi. I'm writing a game in C++, and I'm trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I've found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?

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  • WYSIWYG View Editor in 'Android'?

    - by user262122
    Duplicate: Is there any form designer available for Google Android? I would like to move a CheckBox, so it displays in a different location than the top-left corner under Absolute Layout inside main.xml, for 'Android'. I'm using Eclipse to edit my views. How would I do this? On an iPhone they have a tool called Interface builder that allows you to move things in a WYIWYG fashion. Does Eclipse have similar functionality? Regards ShotSimon

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  • Flex Nested Drag And Drop

    - by Soumitra
    i have a canvas where i can add layout say another canvas.So both the canvas have drag enter and drag drop event . I want to toggle this events .. i.e when outer canvas will accept drag inner will not accept and when inner will accept drag outer will not.I am facing a problem in nested drop events..Inner drop event is not working..Please help me out..Waiting for your help

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • Planning to create PDF files in Ruby on Rails

    - by deau
    Hi there, A Ruby on Rails app will have access to a number of images and fonts. The images are components of a visual layout which will be stored separately as a set of rules. The rules specify document dimensions along with which images are used and where. The app needs to take these rules, fetch the images, and generate a PDF that is ready for local printing or emailing. The fonts will also be important. The user needs to customize the layout by inputting text which will be included in the PDF. The PDF must therefore also contain the desired font so that the document renders identically across different machines. Each PDF may have many pages. Each page may have different dimensions but this is not essential. Either way, the ability to manipulate the dimensions and margins given by the PDF is essential. The only thing that needs to be regularly changed is the text. If this is takes too much development then the app can store the layouts in 3rd party PDFs and edit the textual content directly. Eventually though, this will prove too restrictive on the apps intended functionality so I would prefer the app to generate the PDF's itself. I have never worked with PDFs before and, for the most part, I've never had to output anything to the user outside their monitor. A printed medium could require a very different approach to get the best results. If anyone has any advice on how to model the PDF format this it would be really appreciated. The technical aspects of printing such as bleed, resolution and colour have already been factored in to the layouts and images. I am aware that PDF is a proprietary file format and I want to use free or open source software. I have seen a number of Ruby libraries for generating PDF files but because I am new on this scene I have no way to reliably compare them and too little time to implement and test them all. I also have the option of using C to handle this feature and if this is process intensive then that might be preferred. What should I be thinking about and how should I be planning to implement this?

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  • Make a table row's text editable immediately

    - by Ricky
    I have an NSTableView in my user interface, where new rows are added when the user presses a button or keyboard shortcut. Each row consists of two text cells (the table is comprised of two columns). Is there a way to immediately select the first text cell of a new row which is added? So, basically, I would like the user to be able to press the button, adding a new row to the table and then having it editable straight away.

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  • Android - Declarative vs Programmatic UI

    - by Steve
    Has anyone seen or compiled benchmarks comparing declarative (XML) versus programmatically created UI's in Android? There are things that Google has done to speed up the declarative approach, but you still do have the layout inflation step done at runtime. Have you ever switched (or considered) changing your UI from declarative to programmatic for any reason?

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  • Make input field jquery ui datepicker editable

    - by Sam Vloeberghs
    Hi Folks, I've scanned trough the documentation but I can't find out how I to get the field to get the datepickers value AND let it be editable using my keyboard numpad. So filling/editing the date without using the datepicker. I hope my question is clear cause I don't know how the formulate it otherwise.. Greetings

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  • CLIM tutorial, where?

    - by krzysz00
    I am thinking of using McClim for an application, where can I find a tutorial that covers buttons, keyboard/mouse I/O, drawing images, etc. STFW for mcclim tutorial and clim tutorial didn't help much. Any pointers? If such a tutorial doesn't exist, please point that out and I';; try to RTFM (maybe eventually write such a tutoriial)

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  • How can a button click method find out which item is selected in a ListView?

    - by Ian Bayley
    I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result. I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems. Here's the code (without the modification which didn't work) package com.bayley; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import java.util.ArrayList; /** * * @author p0074564 */ public class September extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final ListView myListView = (ListView) findViewById(R.id.myListView); Button addButton = (Button) findViewById(R.id.AddButton); Button deleteButton = (Button) findViewById(R.id.DeleteButton); final EditText editText = (EditText) findViewById(R.id.myEditText); final ArrayList<String> todoItems = new ArrayList<String>(); todoItems.add("Monday"); todoItems.add("Tuesday"); todoItems.add("Wednesday"); final ArrayAdapter<String> aa = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, todoItems); myListView.setAdapter(aa); addButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { todoItems.add(editText.getText().toString()); aa.notifyDataSetChanged(); } }); deleteButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // always returns -1 unfortunately ie nothing is ever selected int index = myListView.getSelectedItemPosition(); if (index >= 0) { todoItems.remove(index); } aa.notifyDataSetChanged(); } }); } }

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  • zend framework - view not rendering

    - by Ashley
    Hi My zend framework render function returns: Warning: include(C:\wamp\www\cms\application\modules\default\views\scripts) [function.include]: failed to open stream: Permission denied... It's being called in a postDispatch function on the controller, but that doesn't matter as no matter where i put it, it fails. Any ideas? My view and layout are started in the bootstrap. Thanks

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  • How can i access or execute .java file in another javafile in android app development?

    - by Srikanth Naidu
    i got 2 java files app.java and gallaery.java App.java public class App extends Activity implements OnClickListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button Listvideo = (Button) findViewById(R.id.Listvideo); Listvideo.setOnClickListener(this); public void onClick(View view) { if (view == findViewById(R.id.Listvideo)) { // i have to call gallery.java here which executes list of images in the android pone } }

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  • Android & Web: What is the equivalent style for the web?

    - by Legend
    I am quite impressed by the workflow I follow when developing Android applications: Define a layout in an xml file and then write all the code in a code-behind style. Is there an equivalent style for the web? I mean, with a predefined list of widgets that can be defined using a markup language and then control them using code? I have come across Google's Web Toolkit that does something like this but I'd like to hear what other's think as well.

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  • Cross-domain iframe communication in Opera

    - by Mr Period
    Hi, I have need to communicate between two iframes of the same domain, which live inside a parent page on a different domain that I have no control over. This is a Facebook app and the basic layout is this apps.facebook.com/myapp L iframe1 (src='mysite.com/foo') L iframe2 (src='mysite.com/bar') I need frame1 to talk to frame2, but in Opera I can't access window.parent.frames['frame2'] to do the usual cross-domain methods (updating location.hash for example) Is there an alternate way to accomplish this in Opera? Thanks for your help in advance

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