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  • 11.10 7600gt display error

    - by Justin Ray
    So i used to use Ubuntu back when it was 8 and it never gave me any problems but recently i did a fresh install of 11.10. But now when i install the N-Vidia restricted drivers i cant change my screen resolution from 640x480, the display menu says "can not detect display". There is no way to navigate the screen really because the windows don't work and I'm not very command prompt keen please help i love Ubuntu!

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  • Beginner: How to Run an Application as Administrator in Windows 8

    - by Taylor Gibb
    Windows 8 does away with the Start Menu we all know and love, and introduces a more “immersive” Start Screen. Since there’s no context menu on the Start Screen you may be wondering how to run applications as administrator–here’s how. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • I can't boot Lubuntu 12.10 on my iMac G3?

    - by Devon
    I downloaded lubuntu-12.10-alternate-powerpc.iso and burned it to a CD then installed it perfectly, like so then when I went to boot it up I got all the way to the boot screen, then after about 10 - 15 seconds it would disappear and the screen would stay black forever.. I captured it on video and uploaded it to YouTube so that you guys could see what I see. http://www.youtube.com/watch?v=puMbXeLNuTU I installed this on my slot-loading iMac G3 (indigo) with 512MB.

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  • Ubuntu 10.04 Cant Adjust brightness on my lenovo Thinkpad?

    - by Mo.
    I cant seem to be able to adjust the brightness on my think-pad laptop running Ubuntu 10.04. In the power management applet it shows that the power is set to 100%, but even if i try to lower it the actual screen brightness dosent change. Any ideas of how I can get around this? I tried changing the brightness from the terminal but its already set to Max brightness (however the actual screen brightness is no that bright at all). Thanks

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • What's the equivalent of the "cls" command from Windows/DOS?

    - by blade19899
    I used to use cmd back in windows and the command line a used a lot was cls. It's kind of like the clear command in Linux but it cleans the screen permanently. If you use the clear command it just scroll down so that you don't see the command you where working on. I like both a lot but my question is how do i get a cls like command that clears the screen and can't browse up to see the command you where working on?

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  • After update, grub is broken.

    - by Bryan Allan
    Some months back I used wubi to install ubuntu on an hp laptop with vista. After not using it for a month or so, I loaded ubuntu and installed many updates (including kernel update). Windows boot manager loads without any problems, and I can boot to vista without problems. However, if I choose ubuntu, the screen briefly flashes Try (hd0,0) : NTFS5 and then goes to black. I never get to the kernel image selection screen.

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  • Android - Force Close - Null Pointer on Canvas?

    - by user22241
    Please bear with me. I have a very odd problem. Basically, my app so far, has 3 activities (a main splash screen, an 'options/menu' screen and the main app). If I follow the very specific steps oulined below, I get a 'null pointer exception' in the 2nd activity) and the app force closes...... Here are the steps: Start the app (a game based on Surfaceview), tap through to the third activity so the game is running, then hit the home key so the game is paused and put to the background, the activity/app is ended through DDMS in the SDK then restarted on the device (all OK so far), now if I hit the back key on the device twice in quick succession, it happens. All other sequence of events is fine, even to the point of pressing the back key, waiting for the previous activity to show, then hitting back again - all OK. Only when the back key is pressed twice in quick succession following all the above steps does the problem occur. I'm assuming that the canvas isn't ready as it's showing as 'null' when this happens, but I'm not sure why this is happening as surely it's happening when I'm trying to go back to activity 1, but the logcat shows the error in activity 2. if I stop the activity running my 'doDraw' method (which referenced the canvas), then all is OK - so I can safely assume it is the canvas causing the problem. Also, if I skip my first activity (which is a very basic full-screen button which just displays a splashscreen and waits for the user to tap the screen), and make my 2nd activity the launch activity, again, it is OK. this is the part of the code that I think is probably relevant: @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { vheight = this.getHeight(); vwidth = this.getWidth(); } @Override public void surfaceCreated(SurfaceHolder holder) { vheight = this.getHeight(); vwidth = this.getWidth(); this.viewWidth = vwidth; this.viewHeight = vheight; if (runthread==false){ if (preThread.getState()==Thread.State.TERMINATED){ preThread = new OptionsThread(thisholder, thiscontext, thishandler); } preThread.setRunning(true); preThread.start();} } @Override public void surfaceDestroyed(SurfaceHolder holder) { preThread.setRunning(false); //Stop the loop boolean retry = true; //Stop the thread while (retry) { try { preThread.join(); retry = false; } catch (InterruptedException e) { } } Thank you all for any help you can offer

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  • Ubuntu does not boot after bad shutdown

    - by Molly Gibson
    I recently swapped from Windows7 to Ubuntu 11.10 due to problems with my Windows. Ubuntu worked great for a few days with no problem, This morning I ran out of battery and the laptop shut down. I rebooted it and now it just displays an error message ( black screen with coding commands) it doesn't even go onto the purple screen anymore. Any help on this would be much appreciated.. Ps: would installing Ubuntu again make any difference?

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • My Ubuntu 12.10 will not start

    - by Adam Sales
    I'll boot my computer, then it'll get going, go to a purple screen and then my monitor goes to sleep, i've restarted it several times, and tried to get it to boot, no matter what it keeps going to the black screen. I've tried reinstalling ubuntu, i've even tried both 64 bit, and 32 bit. i have not once got it to a normal boot successfully either.It just won't run in normal boot, so i'm resorted to using safe mode, please help me, idk what to do.

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  • Ubuntu 12.04 video issue on Dell Inspiron 1100

    - by Edwould
    I have an old clunker - Dell Inspiron 1100 with A32 BIOS. I managed to install correctly from a USB drive, and the screen showed graphics in full natice 1024 x 768 - as did the 'try from USB' Ubuntu option. Once I committed to a full install on the HDD, the video resolution comes up as 640 x 480 with no other resolutions to change to full screen. Does anyone have some advice to allow the full LCD panel to be used? Thanks for reading Ed

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  • help me with my wine, it doesn't work proper

    - by Sebastian Raun Mikkelsen
    When i try to run something with wine, nothing happens! i have many problems with ubuntu so i have tried to get windows 8 back on the computer, but because ubuntu cant run exe files i cant open the installer. evenmore my computer cant boot from a CD/DVD anymore after i installed ubuntu, i turns op with a black screen with a blinking marker at the upper left corner of the screen and after 10 minutes it says something like " cant boot from the selected mediadevice - select another" so how to get windows back?

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  • LibGDX - Textures rendering at wrong position

    - by ACluelessGuy
    Update 2: Let me further explain my problem since I think that i didn't make it clear enough: The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That means the "higher" i touch/click the screen the less my y-coordinate gets. Above that the origin is not inside my screen, atleast not the 0 y-coordinate. Original post: I'm currently developing a tower defence game for fun by using LibGDX. There are places on my map where the player is or is not allowed to put towers on. So I created different ArrayLists holding rectangles representing a tile on my map. (towerPositions) for(int i = 0; i < map.getLayers().getCount(); i++) { curLay = (TiledMapTileLayer) map.getLayers().get(i); //For all Cells of current Layer for(int k = 0; k < curLay.getWidth(); k++) { for(int j = 0; j < curLay.getHeight(); j++) { curCell = curLay.getCell(k, j); //If there is a actual cell if(curCell != null) { tileWidth = curLay.getTileWidth(); tileHeight = curLay.getTileHeight(); xTileKoord = tileWidth*k; yTileKoord = tileHeight*j; switch(curLay.getName()) { //If layer named "TowersAllowed" picked case "TowersAllowed": towerPositions.add(new Rectangle(xTileKoord, yTileKoord, tileWidth, tileHeight)); // ... AND SO ON If the player clicks on a "allowed" field later on he has the opportunity to build a tower of his coice via a menu. Now here is the problem: The towers render, but they render at wrong position. (They appear really random on the map, no certain pattern for me) for(Rectangle curRect : towerPositions) { if(curRect.contains(xCoord, yCoord)) { //Using a certain tower in this example (left the menu out if(gameControl.createTower("towerXY")) { //RenderObject is just a class holding the Texture and x/y coordinates renderList.add(new RenderObject(new Texture(Gdx.files.internal("TowerXY.png")), curRect.x, curRect.y)); } } } Later on i render it: game.batch.begin(); for(int i = 0; i < renderList.size() ; i++) { game.batch.draw(renderList.get(i).myTexture, renderList.get(i).x, renderList.get(i).y); } game.batch.end(); regards

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  • Gnome Shell Blank edge until restart?

    - by jtaillon
    Since I installed Gnome Shell (which I much prefer over Unity), there has been a small annoyance appearing on the right side of my screen. As you can see in the picture below, there is a blank few pixels on the right side of the screen. It goes away if I reload gnome-shell ("r" command), but obviously, I'd prefer that this is not necessary. I'm not sure what exactly is causing this, but was hoping someone might be able to help. I'm running Ubuntu 11.10 on a Lenovo Thinkpad Edge E420s

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • ubuntu not logging in

    - by rakshith
    i am using ubuntu 11.10 and i once i logged in and the screen flashed for a sec and came back to the same screen it is happening again and again. i put the ubuntu cd and almost reinstalled it while i got this thought "lets try again" i tried again and luckly it came. i immediately came here without another log off and asked you guys. how do i correct it such that i wont be having problems in future?????

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  • Can't access my Ubuntu admin account

    - by Kermilli
    It just shows a black screen with words in it for a fraction of a second and then gets back to users screen(where you choose your user). I tried to enter from another account and removed the password for the admin account , but it didn't work too , and then I couldn't access my admin privileged places with my old password ? What should I do ? I tried to change my password from recovery but no success.

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  • Automatically change resolution when not in dock

    - by jwir3
    I have Ubuntu 11.04 (yep, I know it's old news) on my Lenovo W520. At home, I have a dock with dual monitors. I have a pretty decent setup - things work almost perfectly (hence the reason I'm reluctant to upgrade... that and I'm not 100% sold on Unity). Anyway, the only annoyance I have is that when I'm on travel, I use the laptop screen. When I un-dock the laptop, I need to manually go into nvidia x-server settings and change the resolution from 'Auto' to 1920x1200, or it will think I have two screens, and my mouse pointer will be able to go way off the left side of the screen. This isn't a big deal, but I need to do it every time I restart the x-server (so if I reboot, or have to kill it, etc...) What would be really nice is if there was a way for it to automatically detect whether or not there is external monitors (which it seems to do already), and switch into the mode I select, depending on which monitors are connected. Is there any way to accomplish this? I've posted my xorg.conf file for reference. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 275.19 ([email protected]) Tue Jul 12 18:35:38 PDT 2011 #Section "Monitor" # Identifier "Monitor1" # VendorName "Lenovo" # ModelName "ThinkpadLCD" # #HorizSync 28.0 - 33.0 # #VertRefresh 43.0 - 72.0 # #Option "DPMS" #EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "DELL U2410" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" Option "RegistryDwords" "EnableBrightnessControl=1" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-6: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-5: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +1920+419, DFP-5: nvidia-auto-select +3840+0, DFP-6: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-5: nvidia-auto-select +0+0, DFP-6: 1920x1200 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "NoLogo" "True" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "TwinView" "1" Option "metamodes" "DFP-5: nvidia-auto-select +1920+0, DFP-6: 1920x1200 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Why is my background image always disappearing when I log in?

    - by user64720
    When logging in lubuntu 12.04, my background image always disappears, leaving the screen with color only and then I have to go to definitions and set the image in the background again. I notice that this does not happen with low-resolution images, only with high ones, but also happens with images that fit my screen resolution (1280 X 720). Any ideas on how to fix this? The image remains at it's location, but on the desktop preferences, the pathway to the file location is lost and set to none.

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  • Cannot dual boot Ubuntu 12.10 with windows 8.

    - by Noman
    I have tried automatic partition, i Have did the partition myself but Ubuntu installs alright. But when i restart the computer it goes back to windows 8 and i Have tried easybcd boot manager but it didn't work either. I displays ubuntu on the dual boot screen but after a while the screen shutdowns and say it didn't find the boot file or the boot file was missing? Do you guys know how to solve this problem? any suggestions?

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  • help me with my wine, it doesn't work properly

    - by Sebastian Raun Mikkelsen
    When I try to run something with wine, nothing happens! I have many had problems with Ubuntu so I have tried to get Windows 8 back on the computer, but because Ubuntu can't run exe files I can't open the installer. Furthermore my computer can't boot from a CD/DVD anymore after I installed Ubuntu, it turns up with a black screen with a blinking marker at the upper left corner of the screen and after 10 minutes it says something like Can't boot from the selected media device - select another How do I get Windows back?

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  • Override close button

    - by mmimaa
    How can I override the close button near minimize/maximize in such a way that the application doesn't automatically close. I want it to show an exit screen or something like this, so I would like to be able to delay the close and display something on the screen when I press the red close button. At first I thought that I should override the OnExiting() method, but I couldn't get it working. This is my first attempt at creating a fully functional game, so I have no previous experience in game development nor with XNA.

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  • setting the position in different resolution

    - by Moaz
    I have a normal game window which is 640*480, and everything is fine, but when I try to maximize the window, the objects translate to different positions on the screen, for example If I have a circle which is drawn at the center in the normal window, when I try to maximize it, it shifts away from the center of the screen. How do I adjust it so it draws at the center in both normal window and maximized window ?

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  • Ubuntu is stuck when it goes to sleep mode in fullscreen

    - by hatter
    If there is a full screen terminal running when Ubuntu goes to sleep, it becomes stuck. This is not the problem with gnome-terminal as sometimes firefox in full screen also causes this problem. With firefox this doesn't happen every time. But with gnome-terminal this happens everytime and as explained in this answer, I use killall command and kill the application. Is this a bug and what can be done to aviod this?

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