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  • Is One Tool or a Suite of Tools Better for Scrum?

    - by Rob Wells
    G'day, Edit: We've been using Scrum very successfully for several years on several projects of varying sizes. In fact, our team developed the successful iPlayer project for the BBC using a classical Scrum approach. After using various combinations of tools, some high-tech, some low-tech, across these projects we now wish to try adopting a suitable tool suite. Our manager is to some extent attempting to force the adoption of a single suite of tools for Scrum. I've looked at the SO question "Best Scrum tools" and most people seem to recommend either: a suite of low-tech solutions, e.g. whiteboards, post-its, index cards, etc., or a monolithic tool that tries to satisfy as much as possible of the process, e.g. Agilo, Mingle, ScrumWorks, Target Process, etc. Our team is currently evaluating several different Scrum tools. However, we are looking at selecting a single, monolithic tool, e.g. Agilo. All of the "one-stop" solutions have their strengths and weaknesses with the serious enterprise type solutions being the best sort of fit. But all have some short comings. After reading the paper "Peer Code Review: An Agile Process" over at SmartBear I started wondering if we were trying to force adoption of a tool on a "best fit" basis. I think you can take a couple of reference artefacts of the Scrum development process, say user stories, epics and themes, and the code base which must use a well-known SCM, e.g. SVN, Hg, etc. Then if we take that as the common reference points for the tools employed then we would be able to use a group of tools to handle the different aspects of the Scrum process rather than try forcing a fit of a single tool would is a bit like forcing a square peg into the round hole. In this way, providing you've agreed your common reference points, you can use several tools, each performing their role better than a could be done by a single component in a monolithic tool suite. Is this a more sensible approach? Are the two reference points I mentioned above suitable, or is their a better choice of points where the tools would meet? cheers,

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  • jquery sortable item cached? #sortable items: '.class1' filter is not working when class is changed

    - by liz
    hello everyone, i came across a weird problem today: i created a sortable list of divs. each div has a class="class1" and items is set to 'class1' (see below simplified code). each div has an a href link that calls a function toggleLock. this function replaces class="class1" with class="locked" for that div. for example: will become the problem is: even though #sortable is set to "make" only items with class="class1" sortable, replacing the class still allows to be sortable. seems like item class is cached at some point. i've tried to refresh #sortable ($('#sortable').sortable("refreshPosition") and $('#sortable').sortable("");), but that didn't work. i've tried both ways of replacing the class: attr('class','lock') and removeClass(), then addClass(). still is sortable. if class is not changed dynamically, but loads into DOM as , then it's not sortable as expected. why wouldn't replacement of the class from class1 to locked prevent that div from being sortable? am i missing something? sample code: <div id="sortable"> <div class="class1" id="1"> <div class="sortHandle">....</div> <href="javascript:void(null);" onclick="toggleLock($(this).attr('id').replace('R',''));" id="R1">lock</a> <p>This is item 1</p> </div> <div class="class1" id="2"> <div class="sortHandle"></div> <href="javascript:void(null);" onclick="toggleLock($(this).attr('id').replace('R',''));" id="R2">lock</a> <p>This is item 2</p> </div> <div class="class1" id="3"> <div class="sortHandle"></div> <href="javascript:void(null);" onclick="toggleLock($(this).attr('id').replace('R',''));" id="R3">lock</a> <p>This is item 3</p> </div> </div> js: $(function() { $("#sortable").sortable({ items: '.class1', handle: '.sortHandle', cursor: 'move', start: function(e,ui) { el = e.target; startPos = ui.item.prevAll().length+1; }, update: function(event, ui) { data = $('.class1').sortable('toArray'); newPos = ui.item.prevAll().length+1; alert("position: "+startPos+"; newposition: "+newPos); } }).disableSelection(); });

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  • iGoogle Stack Overflow Gadget [closed]

    - by Charango
    Since SO's question database is becoming an excellent first point of call for finding answers to coding problems, some people (like me) might like to be able to fire up searches from their iGoogle home page, among the other searches you might launch from there. I've created a very simple gadget to do this, and put the source below. My hope is that this might provide a foundation on which community members with better ideas for performing this function, or ideas for enhancing it, can update it. Perhaps we could make it configurable to search via a site scope search from Google and / or a question search, for instance. I've hosted and registered this first version but if anyone makes changes and can host a new version / new pics elsewhere, please feel free. <?xml version="1.0" encoding="UTF-8"?> <Module> <ModulePrefs title="Stack Overflow Search" author="Community Wiki" author_email="[email protected]" author_affiliation="Stack Overflow" author_location="The Internet" author_aboutme="All sorts" author_link="http://stackoverflow.com" author_quote="Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." description="Stack Overflow is rapidly becoming one of the best resources for finding answers to your programming questions. This gadget adds a question search box to your iGoogle homepage" screenshot="http://arkios-solutions.com/misc/sogadget/SOGadget.png" thumbnail="http://arkios-solutions.com/misc/sogadget/SOGadget_Thumbnail.png" singleton="true" title_url="http://stackoverflow.com" /> <Content type="html"><![CDATA[ <img src="http://i.stackoverflow.com/Content/Img/stackoverflow-logo-250.png" alt="Stackoverflow Logo"/> <div style="font-family:arial;font-size:0.8em;"> This gadget allows you to search the Stack Overflow question database. </div> <form name='SOQueryForm' action="http://stackoverflow.com/search" method="get" target="new"> <p>Your question: <input type='text' size='34' name='q' /></p> <p><input type='submit' value='Go' /></p> </form> ]]> </Content> </Module> The source / installable gadget xml are also hosted here.

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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • WIX Installing an EXE after Msi install finishes.

    - by Chris
    Hi, I have created an MSI package which when finishes runs an exe. <Package InstallerVersion="200" Compressed="yes" /> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="Installer Example"> <Component Id="VSTOR30.EXE" Guid="4fb0aee7-ec5b-4179-8938-a2be4df8ca0e"> <File Id="VSTOR30.EXE" Source="C:\Projects\InstallationTarget\ExampleInstaller\VSTOR30.EXE" KeyPath="yes" Checksum="yes" /> </Component> </Directory> </Directory> </Directory> <Feature Id="ProductFeature" Title="Installation Target" Level="1"> <ComponentRef Id="VSTOR30.EXE" /> </Feature> <InstallExecuteSequence> <Custom Action="RunEXE" After="InstallFinalize">NOT Installed</Custom> </InstallExecuteSequence> <CustomAction Id="RunEXE" FileKey="VSTOR30.EXE" ExeCommand="[#VSTOR30.EXE]" Execute="immediate" Return="asyncNoWait"> </CustomAction> <UI /> The MSI installs but the EXE is not run. I am calling it after Install Finalize and checking the install sequence in ORCA shows that it is being called at the correct time. I need deploy this through group policy software installation which uses a silent install without inputs. If i use a custom UI and run the EXE in the exit dialog <UI> <UIRef Id="WixUI_Minimal" /> <Publish Dialog="ExitDialog" Control="Finish" Event="DoAction" Value="LaunchApplication">WIXUI_EXITDIALOGOPTIONALCHECKBOX = 1 and NOT Installed</Publish> </UI> <Property Id="WIXUI_EXITDIALOGOPTIONALCHECKBOXTEXT" Value="RunEXE" /> <!-- Step 3: Include the custom action --> <Property Id="WixShellExecTarget" Value="[#VSTOR30.exe]" /> <CustomAction Id="RunEXE" BinaryKey="WixCA" DllEntry="WixShellExec" Impersonate="yes" /> Then i can install the software after the msi has finished running, however when putting this group policy the EXE doesn't install. Is there anything i am missing? Chris

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  • problem with reload data from table view after come back from another view

    - by user129677
    I have a problem in my application. Any help will be greatly appreciated. Basically it is from view A to view B, and then come back from view B. In the view A, it has dynamic data loaded in from the database, and display on the table view. In this page, it also has the edit button, not on the navigation bar. When user tabs the edit button, it goes to the view B, which shows the pick view. And user can make any changes in here. Once that is done, user tabs the back button on the navigation bar, it saves the changes into the NSUserDefaults, goes back to the view A by pop the view B. When coming back to the view A, it should get the new data from the UIUserDefaults, and it did. I user NSLog to print out to the console and it shows the correct data. Also it should invoke the viewWillAppear: method to get the new data for the table view, but it didn't. It even did not call the tableView:numberOfRowsInSection: method. I place a NSLog statement inside this method but didn't print out in the console. as the result, the view A still has the old data. the only way to get the new data in the view A is to stop and start the application. both view A and view B are the subclass of UIViewController, with UITableViewDelegate and UITableViewDataSource. here is my code in the view A : - (void)viewWillAppear:(BOOL)animated { NSLog(@"enter in Schedule2ViewController ..."); // load in data from database, and store into NSArray object //[self.theTableView reloadData]; [self.theTableView setNeedsDisplay]; //[self.theTableView setNeedsLayout]; } in here, the "theTableView" is a UITableView variable. And I try all three cases of "reloadData", "setNeedsDisplay", and "setNeedsLayout", but didn't seem to work. in the view B, here is the method corresponding to the back button on the navigation bar. - (void)viewDidLoad { UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:@selector(savePreference)]; self.navigationItem.leftBarButtonItem = saveButton; [saveButton release]; } - (IBAction) savePreference { NSLog(@"save preference."); // save data into the NSUSerDefaults [self.navigationController popViewControllerAnimated:YES]; } Am I doing in the right way? Or is there anything that I missed? Many thanks.

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • TypeError #1009, XML and AS3

    - by VideoDnd
    My animation is advanced forward, but it's frozen. It throws a TypeError #1009. How do I get rid of this error and get it to play? ERROR TypeError: Error #1009: Cannot access a property or method of a null object reference. at _fla::MainTimeline/frame1() TypeError: Error #1009: Cannot access a property or method of a null object reference. at _fla::MainTimeline/incrementCounter() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() download http://sandboxfun.weebly.com/ XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <TIMER TITLE="speed">1000</TIMER> <COUNT TITLE="starting position">10000</COUNT> </SESSION> FLA //DynamicText 'Count' var timer:Timer = new Timer(10); var count:int = 0; var fcount:int = 0; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count = myXML.COUNT.text(); count++; fcount=int(count*count/1000); mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); /*------CHANGED TIMER VALUE WITH XML------*/ timer = new Timer( Number(myXML.TIMER.text()) ); //timer.start(); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.text()); trace(myXML.TIMER.text()); } //var count:int = 0;//give it a value type /*------CHANGED COUNT VALUE WITH XML------*/ count = myXML.COUNT.text();

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  • What was your the most impressive technical programming achievement performed to impress a romantic

    - by DVK
    OK, so the archetypal human story is for a guy to go out and impress the girl with some wonderful achievement like slaying a dragon or building a monument or conquering neighboring tribe. This being enlightened 21st century on SO, let's morph this into a: StackOverflower performing a feat of programming to impress a romantic interest. There are two ways to do this: Technical achievement: Impressing a person with suitable background/understanding of programming with actual coding powerss you displayed. A dumb movie example would be that kid in "Hackers" move showing off his hacking skills in front of Angeline Jolie. Artistic achievement: Impressing a person with a result of running said code, whether they understand just how incredible the code itself is. An example is the animated ANSI rose (for a guy who actually wrote the ANSI code) This question is only about the first kind (technical achievements) - e.g. the person of interest was presented with impressive code/design that (s)he was able to properly appreciate. Rules (what doesn't qualify): The target audience must have been a person of romantic interest (prospective or present significant other or random hook-up). E.g. showing your program to your sister who's also a software developer doesn't count. The achievement must have been done specifically with the goal to impress such a person. However, it is OK if the achievement was done to impress a generic qualifying person, not someone specific. Although... if you write code to impress girls in general, I'd say "get a better idea of the opposite sex" The achievement must have been done with the goal of impressing the person. In other words, if you would have done it without romantic interest's knowledge anyway, it doesn't count. As examples, the following does not count: programming for your job. Programming for a coding contest. Open Source program that you'd have done anyway. The precise nature of the awesomeness of the achievement is somewhat irrelevant - from learning entire J2EE in 2 days to writing fancy game engine to implementing Python compiler in LOGO. As long as it's programming/software development related. The achievement should preferably be something other people would rank highly as well. If your date was impressed with your skill at calculating Fibonacci sequence without recursive function calls, it doesn't mean most developers will be. But it does mean you need to start finding better things to do on dates ;)

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  • Any software for pattern-matching and -rewriting source code?

    - by Steven A. Lowe
    I have some old software (in a language that's not dead but is dead to me ;-)) that implements a basic pattern-matching and -rewriting system for source code. I am considering resurrecting this code, translating it into a modern language, and open-sourcing the project as a refactoring power-tool. Before I go much further, I want to know if anything like this exists already (my google-fu is fanning air on this tonight). Here's how it works: the pattern-matching part matches source-code patterns spanning multiple lines of code using a template with binding variables, the pattern-rewriting part uses a template to rewrite the matched code, inserting the contents of the bound variables from the matching template matching and rewriting templates are associated (1:1) by a simple (unconditional) rewrite rule the software operates on the abstract syntax tree (AST) of the input application, and outputs a modified AST which can then be regenerated into new source code for example, suppose we find a bunch of while-loops that really should be for-loops. The following template will match the while-loop pattern: Template oldLoopPtrn int @cnt@ = 0; while (@cnt@ < @max@) { … @body@ ++@cnt@; } End_Template while the following template will specify the output rewrite pattern: Template newLoopPtrn for(int @cnt@ = 0; @cnt@ < @max@; @cnt@++) { @body@ } End_Template and a simple rule to associate them Rule oldLoopPtrn --> newLoopPtrn so code that looks like this int i=0; while(i<arrlen) { printf("element %d: %f\n",i,arr[i]); ++i; } gets automatically rewritten to look like this for(int i = 0; i < arrlen; i++) { printf("element %d: %f\n",i,arr[i]); } The closest thing I've seen like this is some of the code-refactoring tools, but they seem to be geared towards interactive rewriting of selected snippets, not wholesale automated changes. I believe that this kind of tool could supercharge refactoring, and would work on multiple languages (even HTML/CSS). I also believe that converting and polishing the code base would be a huge project that I simply cannot do alone in any reasonable amount of time. So, anything like this out there already? If not, any obvious features (besides rewrite-rule conditions) to consider? EDIT: The one feature of this system that I like very much is that the template patterns are fairly obvious and easy to read because they're written in the same language as the target source code, not in some esoteric mutated regex/BNF format.

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  • Would Like Multiple Checkboxes to Update World PNG Image Using Mogrify to FloodFill Countries With C

    - by socrtwo
    Hi. I'm seeing in another forum if the best way to do this is with Javascript or Ajax but I'm wondering if there is an even easier simpler way. I'm trying to create a web service where users can check which countries they have visited from a list of 175 or so and a World map image would then instantly update with a filled color. There are other similar services, but I'm envisioning mine to be both updating from checks in checkboxes and by clicking on the target country in the displayed image say with an imagemap. Additionally other solutions display all the visited countries in the same color. I would like different colors for different countries or at least for those countries that touch. Eventually I would like to include a feature that enables the choice of which colors to assign countries. I found a Sourceforge project called pwmfccd. It's simply an open source image of the world and the coordinates on the PNG image for all the countries. You can use mogrify from ImageMagick and floodfill to fill the countries with color. I have done this successfully, locally with batch files. My ISP has told me where mogrify is located, basically "/usr/bin/mogrify". I now have a horrendously complicated cgi script which if it worked is set to redraw the world map image with each checkbox. It's here. It also redraws the whole web page with each check. The web page starts here. Of course this is not at all efficient, and I think probably the real way to go is Ajax or Javascript, so that maybe just the image gets changed and redrawn, not the whole web page. Sorry I don't even know the difference between Javascript and Ajax and their relative merits at this point. I suppose you could make just one part of the image update with each check or click on the image instead of even just the image redrawing, but I have never even heard of a hint at being able to do that for irregularly shaped image elements like countries. So I guess an Image map and sister checkbox entries tied to mogrify events redrawing the user's personal copy of the image with an image refresh would be the only way to go. So how do you do this with something other than Javascript or Ajax or is that definitely the way to go and if so, how would you do it? Or can you after all cut up a web based image into irregular puzzle shaped piece which you can redraw individually at will. Thanks in advance for reading and considering answering this post.

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Quick help with some jQuery toggle

    - by mplacona
    I have the following code: <script> $(document).ready(function() { $('.toggle_section').click(function(e){ parent = $(e.target).closest("div") objChild = parent.children('div'); $('.sectionContentId').hide(400); $(objChild).toggle(400); }); }); </script> <br /> <div class="box" id="parent_section_1"> <strong> <a class="toggle_section" href="javascript:;">New Section 1</a> </strong> <div class="sectionContentId" id="section_1" style="display: none"> <br /> Contents<br />for<br />section<br />1 </div> </div> <br /> <div class="box" id="parent_section_2"> <strong> <a class="toggle_section" href="javascript:;">New Section 2</a> </strong> <div class="sectionContentId" id="section_2" style="display: none"> <br /> Contents<br />for<br />section<br />2 </div> </div> And example can be seen here As you can see, what I'm trying to accomplish is that when you click on one of the links, all the other "already expanded sections" collapse, and the clicked section expand. this works fine as it is, but obviously by using the logic: $('.sectionContentId').hide(400); $(objChild).toggle(400); When I click one of the expanded sections in the attempt to close it, it closes briefly and opens again. I wanna keep the same functionality, but wanna be able to open and close a section by clicking on a link, as well as when I'm opening a section, I wan't it to close everything before opening this new section. I'm not sure I'm being very clear here, but by looking at the example, you will be able to understand better what I mean. Thnks in advance

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  • emulator crashes

    - by Dave
    I am setting up an Android environment for the first time on Eclipse. I have many years of Eclipse experience, but new to Android. This is being done on an Apple Mac Mini, running MacOSX 10.6.3. I am using the latest Eclipse Classic, version 3.5.2. I am trying to get the tiny hello world program running. When I run it, I get the following in the console window of Eclipse: [2010-06-12 13:48:08 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'Android2.2AVD' [2010-06-12 13:48:08 - HelloAndroid] Launching a new emulator with Virtual Device 'Android2.2AVD' [2010-06-12 13:48:11 - HelloAndroid] New emulator found: emulator-5554 [2010-06-12 13:48:11 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-06-12 13:48:12 - Emulator] 2010-06-12 13:48:12.783 emulator[50495:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-06-12 13:48:19 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! The emulator crashes with the following info. I have followed all the instructions for running the hello world sample. Anyone have any ideas? Process: emulator [50398] Path: /Users/jeremy/android-sdk-mac_86/tools/emulator Identifier: emulator Version: ??? (???) Code Type: X86 (Native) Parent Process: eclipse [50388] Date/Time: 2010-06-12 13:28:38.595 -0400 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Interval Since Last Report: 363037 sec Crashes Since Last Report: 9 Per-App Crashes Since Last Report: 7 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000007fd000 Crashed Thread: 4 Thread 0: Dispatch queue: com.apple.main-thread 0 emulator 0x000eed4e helper_set_cp15 + 30 Thread 1: 0 libSystem.B.dylib 0x9020bbd2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9020c168 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 2: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9020cb42 kevent + 10 1 libSystem.B.dylib 0x9020d25c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9020c719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9020c4be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9020bf41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 3: 0 libSystem.B.dylib 0x901e635a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x90213ea1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x90242a28 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9056f965 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x90572997 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x90570294 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9056fb2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9056fa42 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0x90213a19 _pthread_start + 345 9 libSystem.B.dylib 0x9021389e thread_start + 34 Thread 4 Crashed: 0 emulator 0x00040380 audioInDeviceIOProc + 96 Thread 4 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x007fd000 ecx: 0x000001fe edx: 0x0198f3f0 edi: 0x00000200 esi: 0x01119850 ebp: 0x01119800 esp: 0xb020fad0 ss: 0x0000001f efl: 0x00010212 eip: 0x00040380 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x007fd000

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  • Which mobile operating system should I code for?

    - by samgoody
    It seems as though mobile computing has fully arrived. I would like to rewrite two of our programs for mobile devices, but am a bit lost as to which platform to target. Complicating this decision: I would need to learn the relevant languages and IDEs - my coding to date has been almost all web based (PHP, JS, Actionscript, etc. Some ASPX). Most users seem to be religious about their mobile decision, so oral conversations leave me more confused then enlightened. I do not yet own a smartphone - will have to buy one once I know which platform to be aiming for. Both of my programs are more for business users, (one is only useful for C.P.A.s). I am a single developer, and cannot develop for more than one platform at a time. Getting it right is important. Based on what I've found on the web, I would've expected RIM to be a shoo-in, and the general order to be as follows: RIM Blackberry - More of them than any other brand. Despite naysayers, they've had double the sales (or perhaps 5X the sales) of any other smartphone, and have continued to grow. And, they have business users. Android - According to Schmidt, they have outsold everyone else except RIM (though I can't find where I read that now), and they are just getting started. According to Comscore, they are already at 8% of the market and expected to hit Shcmidt's claims within six months. Nokia - The largest worldwide. If they would just make up between Maemo or Symbian, I would be far less confused. iPhone - Much more competition by other apps, fewer sales to be had, and a overlord that can delay or cancel my app at any time. Is Cocoa hard to learn? Windows Mobile - Word is that version 7 will not be backwards compatible and losing market share. Palm WebOS - Perhaps this should go first, as it is the only one that offers tools to make my life easy as a web application developer. No competition in marketplace. But not very many users either. However, a search on StackOverflow shows a hugely disproportionate number of iPhone questions versus Blackberry. Likewise, there are clearly more apps on iPhone, so it must be getting developer love. What is the one platform I should develop for? Please back up your answer with the logic.

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  • Trouble cross-referencing two XML child nodes in AS3

    - by Dwayne
    I am building a mini language translator out of XML nodes and Actionscript 3. I have my XML ready. It contains a series of nodes with two children in them. Here is a sample: <translations> <entry> <english>man</english> <cockney>geeza</cockney> </entry> <entry> <english>woman</english> <cockney>lily</cockney> </entry> </translations> The AS3 part consist of one input box named "textfield_txt" where the English word will be typed in. An output text field for the translation called "cockney_txt". Finally, one button to execute the translation called "generate_mc". The idea is to have actionscript look through the XML for key English words after the user types it in the "textfield", cross-freferences the children then returns the Cockney translation as a value. The trouble is, when I test it I get no response or error messages- it's completely silent. I'm not sure what I'm doing wrong. At present, I have setup a conditional statement to tell me whether the function works or not. The result is, no it's not! Here's the code below. I hope someone can help. Cheers! generate_mc.buttonMode=true; var English:String; var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("Language.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); function processXML(e:Event):void { myXML = new XML(e.target.data); } generate_mc.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent) { English = textfield.text; cockney_txt.text = myXML.translations.entry.cockney; if(textfield.text.toLowerCase() == myXML.translations.entry.english.toLowerCase){ //return myXML.translations.entry.cockney; trace("success"); }else{ trace("try again!"); // ***I get this as a result } }

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • Flex/Flash 4 datagrid literally displays XML

    - by Setori
    Problem: Flex/Flash4 client (built with FlashBuilder4) displays the xml sent from the server exactly as is - the datagrid keeps the format of the xml. I need the datagrid to parse the input and place the data in the correct rows and columns of the datagrid. flow: click on a date in the tree and it makes a server request for batch information in xml form. Using a CallResponder I then update the datagrid's dataProvider. [code] <fx:Script> <![CDATA[ import mx.controls.Alert; [Bindable]public var selectedTreeNode:XML; public function taskTreeChanged(event:Event):void { selectedTreeNode=Tree(event.target).selectedItem as XML; var searchHubId:String = selectedTreeNode.@hub; var searchDate:String = selectedTreeNode.@lbl; if((searchHubId == "") || (searchDate == "")){ return; } findShipmentBatches(searchDate,searchHubId); } protected function findShipmentBatches(searchDate:String, searchHubId:String):void{ findShipmentBatchesResult.token = actWs.findShipmentBatches(searchDate, searchHubId); } protected function updateBatchDataGridDP():void{ task_list_dg.dataProvider = findShipmentBatchesResult.lastResult; } ]]> </fx:Script> <fx:Declarations> <actws:ActWs id="actWs" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <s:CallResponder id="findShipmentBatchesResult" result="updateBatchDataGridDP()"/> </fx:Declarations> <mx:AdvancedDataGrid id="task_list_dg" width="100%" height="95%" paddingLeft="0" paddingTop="0" paddingBottom="0"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Receiving date" dataField="rd"/> <mx:AdvancedDataGridColumn headerText="Msg type" dataField="mt"/> <mx:AdvancedDataGridColumn headerText="SSD" dataField="ssd"/> <mx:AdvancedDataGridColumn headerText="Shipping site" dataField="sss"/> <mx:AdvancedDataGridColumn headerText="File name" dataField="fn"/> <mx:AdvancedDataGridColumn headerText="Batch number" dataField="bn"/> </mx:columns> </mx:AdvancedDataGrid> [/code] I cannot upload a pic, but this is the xml: [code] 2010-04-23 16:35:51.0 PRESHIP 2010-02-15 00:00:00.0 100000009 DF-Ocean-PRESHIPSUM-Quanta-PACT-EMEA-Scheduled Ship Date 20100215.csv 10053 [/code] and the xml is pretty much displayed exactly as is in the datagrid columns... I would appreciate your assistance.

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  • Populating fields in modal form using PHP, jQuery

    - by Benjamin
    I have a form that adds links to a database, deletes them, and -- soon -- allows the user to edit details. I am using jQuery and Ajax heavily on this project and would like to keep all control in the same page. In the past, to handle editing something like details about another website (link entry), I would have sent the user to another PHP page with form fields populated with PHP from a MySQL database table. How do I accomplish this using a jQuery UI modal form and calling the details individually for that particular entry? Here is what I have so far- <?php while ($linkDetails = mysql_fetch_assoc($getLinks)) {?> <div class="linkBox ui-corner-all" id="linkID<?php echo $linkDetails['id'];?>"> <div class="linkHeader"><?php echo $linkDetails['title'];?></div> <div class="linkDescription"><p><?php echo $linkDetails['description'];?></p> <p><strong>Link:</strong><br/> <span class="link"><a href="<?php echo $linkDetails['url'];?>" target="_blank"><?php echo $linkDetails['url'];?></a></span></p></div> <p align="right"> <span class="control"> <span class="delete addButton ui-state-default">Delete</span> <span class="edit addButton ui-state-default">Edit</span> </span> </p> </div> <?php }?> And here is the jQuery that I am using to delete entries- $(".delete").click(function() { var parent = $(this).closest('div'); var id = parent.attr('id'); $("#delete-confirm").dialog({ resizable: false, modal: true, title: 'Delete Link?', buttons: { 'Delete': function() { var dataString = 'id='+ id ; $.ajax({ type: "POST", url: "../includes/forms/delete_link.php", data: dataString, cache: false, success: function() { parent.fadeOut('slow'); $("#delete-confirm").dialog('close'); } }); }, Cancel: function() { $(this).dialog('close'); } } }); return false; }); Everything is working just fine, just need to find a solution to edit. Thanks!

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  • Eval ID on radiobutton in Datalist

    - by ravi
    my code gota datalist with radio button and iv made it single selectable onitemdatabound....now im trying to evaluate a hiddenfield on basis of selected radio button my code goes like this aspx code <asp:DataList ID="DataList1" runat="server" RepeatColumns = "4" CssClass="datalist1" RepeatLayout = "Table" OnItemDataBound="SOMENAMEItemBound" CellSpacing="20" onselectedindexchanged="DataList1_SelectedIndexChanged"> <ItemTemplate> <br /> <table cellpadding = "5px" cellspacing = "0" class="dlTable"> <tr> <td align="center"> <a href="<%#Eval("FilePath")%>" target="_blank"><asp:Image ID="Image1" runat="server" CssClass="imu" ImageUrl = '<%# Eval("FilePath")%>' Width = "100px" Height = "100px" style ="cursor:pointer" /> </td> </tr> <tr > <td align="center"> <asp:RadioButton ID="rdb" runat="server" OnCheckedChanged="rdb_click" AutoPostBack="True" /> <asp:HiddenField ID="HiddenField1" runat="server" Value = '<%#Eval("ID")%>' /> </td> </tr> </table> </ItemTemplate> </asp:DataList> code behind protected void SOMENAMEItemBound(object sender, DataListItemEventArgs e) { RadioButton rdb; rdb = (RadioButton)e.Item.FindControl("rdb"); if (rdb != null) rdb.Attributes.Add("onclick", "CheckOnes(this);"); } protected void rdb_click(object sender, EventArgs e) { for (int i = 0; i < DataList1.Items.Count; i++) { RadioButton rdb; rdb = (RadioButton)DataList1.Items[i].FindControl("rdb"); if (rdb != null) { if (rdb.Checked) { HiddenField hf = (HiddenField)DataList1.Items[i].FindControl("HiddenField1"); Response.Write(hf.Value); } } } } the javascript im using... function CheckOnes(spanChk){ var oItem = spanChk.children; var theBox= (spanChk.type=="radio") ? spanChk : spanChk.children.item[0]; xState=theBox.unchecked; elm=theBox.form.elements; for(i=0;i<elm.length;i++) if(elm[i].type=="radio" && elm[i].id!=theBox.id) { elm[i].checked=xState; } } iam getting an error like this Microsoft JScript runtime error: Sys.WebForms.PageRequestManagerParserErrorException: The message received from the server could not be parsed. Common causes for this error are when the response is modified by calls to Response.Write(), response filters, HttpModules, or server trace is enabled. Details: Error parsing near 'pload Demonstration|'. is there any other way to do this or can nyone plz help to get rid of this problem

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  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

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  • ImageMagick on Mac OSX Snow Leopard. Is there any way to get it to work?

    - by ?????
    It seems that I have more trouble getting standard Unix things to run on Snow Leopard than any other platform--including Windows cygwin For the past couple of days, I've been trying to get ImageMagick to run on Snow Leopard. The most obvious way, Mac Ports, fails: tppllc-Mac-Pro:ImageMagick-sl swirsky$ sudo port install imagemagick ---> Computing dependencies for p5-locale-gettext ---> Configuring p5-locale-gettext Error: Target org.macports.configure returned: configure failure: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_perl_p5-locale-gettext/work/gettext-1.05" && /opt/local/bin/perl Makefile.PL INSTALLDIRS=vendor " returned error 2 Command output: checking for gettext... no checking for gettext in -I/opt/local/include -arch i386 -L/opt/local/lib -lintl...gettext function not found. Please install libintl at Makefile.PL line 18. no Error: Unable to upgrade port: 1 Error: Unable to execute port: upgrade xorg-libXt failed Before reporting a bug, first run the command again with the -d flag to get complete output. tppllc-Mac-Pro:ImageMagick-sl swirsky$ Not wanting to spend another two days figuring out why my libintl doesn't have a "gettext" function, I tried a different route: the script mentioned here: http://github.com/masterkain/ImageMagick-sl This script downloads and installs an ImageMagic independently of MacPorts issues tppllc-Mac-Pro:ImageMagick-sl swirsky$ /usr/local/bin/convert dyld: Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /opt/local/lib/libfontconfig.1.dylib Reason: Incompatible library version: libfontconfig.1.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap It downloads everything and compiles fine, but fails when I try to run it, with the message above. So now I'm two steps away from ImageMagick, trying to get a newer libiconv on my machine. I downloaded the latest libiconv, compiled and built it. I put the resulting library in /opt/local/lib, and I still get the same error message: tppllc-Mac-Pro:.libs swirsky$ sudo mv libiconv.2.dylib /opt/local/lib/libiconv.2.dylib tppllc-Mac-Pro:.libs swirsky$ convert dyld: Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /opt/local/lib/libfontconfig.1.dylib Reason: Incompatible library version: libfontconfig.1.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap So here's my question: Is it possible to get ImageMagick to run on OSX Snow Leopard? Are there any binary distributions that have static libraries baked in so I don't have to worry about these issue/

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  • Network communication for a turn based board game

    - by randooom
    Hi all, my first question here, so please don't be to harsh if something went wrong :) I'm currently a CS student (from Germany, if this info is of any use ;) ) and we got a, free selectable, programming assignment, which we have to write in a C++/CLI Windows Forms Application. My team, two others and me, decided to go for a network-compatible port of the board game Risk. We divided the work in 3 Parts, namely UI, game logic and network. Now we're on the part where we have to get everything working together and the big question mark is, how to get the clients synchronized with each other? Our approach so far is, that each client has all information necessary to calculate and/or execute all possible actions. Actually the clients have all information available at all, aside from the game-initializing phase (add players, select map, etc.), which needs one "super-client" with some extra stuff to control things. This is the standard scenario of our approach: player performs action, the action is valid and got executed on the players client action is sent over the network action is executed on the other clients The design (i.e. no or code so far) we came up with so far, is something like the following pseudo sequence diagram. Gui, Controller and Network implement all possible actions (i.e. all actions which change data) as methods from an interface. So each part can implement the method in a way to get their job done. Example with Action(): On the player side's Client: Player-->Gui.Action() Gui-->Controller.Action() Controller-->Logic.Action (Logic.Action() == NoError)? Controller-->Network.Action() Network-->Parser.ParseAction() Network.Send(msg) On all other clients: Network.Recv(msg) Network-->Parser.Deparse(msg) Parser-->Logic.Action() Logic-->Gui.Action() The questions: Is this a viable approach to our task? Any better/easier way to this? Recommendations, critique? Our knowledge (so you can better target your answer): We are on the beginner side, in regards to programming on a somewhat larger projects with a small team. All of us have some general programming experience and basic understanding of the .Net Libraries and Windows Forms. If you need any further information, please feel free to ask.

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  • Where to put a glossary of important terms and patterns in documentation?

    - by Tetha
    Greetings. I want to document certain patterns in the code in order to build up a consistent terminology (in order to easen communication about the software). I am, however, unsure, where to define the terms given. In order to get on the same level, an example: I have a code generator. This code generator receives a certain InputStructure from the Parser (yes, the name InputStructure might be less than ideal). This InputStructure is then transformed into various subsequent datastructures (like an abstract description of the validation process). Each of these datastructures can be either transformed into another value of the same datastructure or it can be transformed into the next datastructure. This should sound like Pipes and Filters to some degree. Given this, I call an operation which takes a datastructures and constructs a value of the same datastructure a transformation, while I call an operation which takes a datastructure and produces a different follow-up datastructure a derivation. The final step of deriving a string containing code is called emitting. (So, overall, the codegenerator takes the input-structure and transforms, transforms, derives, transforms, derives and finally emits). I think emphasizing these terms will be benefitial in communications, because then it is easy to talk about things. If you hear "transformation", you know "Ok, I only need to think about these two datastructures", if you hear "emitting", you know "Ok, I only need to know this datastructure and the target language.". However, where do I document these patterns? The current code base uses visitors and offers classes called like ValidatorTransformationBase<ResultType> (or InputStructureTransformationBase<ResultType>, and so one and so on). I do not really want to add the definition of such terms to the interfaces, because in that case, I'd have to repeat myself on each and every interface, which clearly violates DRY. I am considering to emphasize the distinction between Transformations and Derivations by adding further interfaces (I would have to think about a better name for the TransformationBase-classes, but then I could do thinks like ValidatorTransformation extends ValidatorTransformationBase<Validator>, or ValidatorDerivationFromInputStructure extends InputStructureTransformation<Validator>). I also think I should add a custom page to the doxygen documentation already existing, as in "Glossary" or "Architecture Principles", which contains such principles. The only disadvantage of this would be that a contributor will need to find this page in order to actually learn about this. Am I missing possibilities or am I judging something wrong here in your opinion? -- Regards, Tetha

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  • Marshalling polymorphic objects in JAX-WS

    - by pkchukiss
    I'm creating a JAX-WS type webservice, with operations that return an object WebServiceReply. The class WebServiceReply itself contains a field of type Object. The individual operations would populate that field with a few different data-types, depending on the operation. Publishing the WSDL (I'm using Netbeans 6.7), and getting a ASP.NET application to retrieve and parse the WSDL was fine, but when I tried to call an operation, I would receive the following exception: javax.xml.ws.WebServiceException: javax.xml.bind.MarshalException - with linked exception: [javax.xml.bind.JAXBException: class [LDataObject.Patient; nor any of its super class is known to this context.] How do I mark the annotations in the DataObject.Patient class, as well as the WebServiceReply class to get it to work? I haven't been able to fine a definitive resource on marshalling based upon annotations within the target classes either, so it would be great if anybody could point me to that too. WebServiceReply.java @XmlRootElement(name="WebServiceReply") public class WebServiceReply { private Object returnedObject; private String returnedType; private String message; private String errorMessage; .......... // Getters and setters follow } DataObject.Patient.java @XmlRootElement(name="Patient") public class Patient { private int uid; private Date versionDateTime; private String name; private String identityNumber; private List<Address> addressList; private List<ContactNumber> contactNumberList; private List<Appointment> appointmentList; private List<Case> caseList; } Solution (Thanks to Gregory Mostizky for his answer) I edited the WebServiceReply class so that all the possible return objects extend from a new class ReturnValueBase, and added the annotations using @XmlSeeAlso to ReturnValueBase. JAXB worked properly after that! Nonetheless, I'm still learning about JAXB marshalling in JAX-WS, so it would be great if anyone can still post any tutorial on this. Gregory: you might want to add-on to your answer that the return objects need to sub-class from ReturnValueBase. Thanks a lot for your help! I had been going bonkers over this problem for so long!

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