Search Results

Search found 13719 results on 549 pages for 'design evolution'.

Page 257/549 | < Previous Page | 253 254 255 256 257 258 259 260 261 262 263 264  | Next Page >

  • Who are the outspoken critics of Object-Oriented design?

    - by Xepoch
    Sure, object-oriented techniques are great and have stuck around for a while. I know only less than a handful of critics of the OO principles. It seems as though most non-OO designs and architectures are shunned, yet we continue to write a lot of good software in C and solve a lot of data changes via awk/sed and countless other examples. Correct tool for the correct job, yes? I'm having a hard time finding articles, presentations, or published criticisms of OO (even Fred Brooks has blessed information hiding). Are there any well-known, published and/or outspoken critics of OO?

    Read the article

  • Unity calendar lens not showing events

    - by David_G
    I'm trying to get proper/useful calendar integration into Ubuntu 12.04. I have a Google Calendar (& account) and I want to be able to use this without opening the browser. I want to get the Unity Calendar lens working, so that it shows events coming up, and it allows me a quick way to add new events. However, after installing it, it does not find any events, nor allow me to add a new event. Note that I've installed Lightning 1.4, Evolution mirror 0.2.3, Evolution, and unity-calendar lens. I've also installed Calendar-indicator. I suspect that somehow the lens is not getting the calendar information from thunderbird via evolution. A bit of searching around led me to try this command: /usr/lib/calendar-lens/calendar-lens-daemon.py. With this result: /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject Traceback (most recent call last): File "/usr/lib/calendar-lens/calendar-lens-daemon.py", line 324, in daemon = Daemon() File "/usr/lib/calendar-lens/calendar-lens-daemon.py", line 80, in init for calendar in evolution.ecal.list_calendars(): AttributeError: 'NoneType' object has no attribute 'list_calendars' Any ideas?

    Read the article

  • Breakout clone, how to handle/design for collision detection/physics between objects?

    - by Zolomon
    I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use per-pixel based collision detection, but then I thought it might be easier with line/circle intersection testing. So, then I naturally consider making a polygon class for the line-based objects and use the built-in circle class for the circular objects. That sounds like an OK approach, right? And then just check for collision using the specified algorithm based on the objects that might be within each other's range?

    Read the article

  • SPD 2013 Missing design view, is it really such a big deal?

    - by Sahil Malik
    SharePoint 2010 Training: more information First, please read what my friend Marc Anderson has to say about it. More, and More and even more. Also, my friend Asif Rehmani has some views on it as well. They bring up some important points, but in short, everything that allows for Visual Editing of pages, is gone! And anything that concerned visual editing, (and there are many such scenarios), is now gone. What is the practical upshot of all this? Read full article ....

    Read the article

  • Should I get my masters in Game Design and Development or Computer Science?

    - by Christopher Stephenson
    I am a recent grad with a B.S. in IT while I didn't minor in Game Desgin and development, I took few classes in it. During my job search I have seen that most gaming companies seems to want someone that majored in C.S, mathematics, or physics. During my undergrad I never had to take physics nor did I learn much about data structures and algorithms. These seem to be really important when searching for a job in game development. So I am thinking about going back to school to get my masters in either CS, or GDD. The problem though is which one? I am really not looking to create my own games, I just want to work on games.

    Read the article

  • Are there any good html 5 mmo design tutorials? [on hold]

    - by Dwight Spencer
    Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg based sprites, & WebGL) to build a graphical web based MUD/MMO. Obviously, this is a new take on an old idea and after searching google I haven't really turned up many good resources. But does anyone have any tutorials or other resources to point me in the right direction?

    Read the article

  • How do I cleanly design a central render/animation loop?

    - by mtoast
    I'm learning some graphics programming, and am in the midst of my first such project of any substance. But, I am really struggling at the moment with how to architect it cleanly. Let me explain. To display complicated graphics in my current language of choice (JavaScript -- have you heard of it?), you have to draw graphical content onto a <canvas> element. And to do animation, you must clear the <canvas> after every frame (unless you want previous graphics to remain). Thus, most canvas-related JavaScript demos I've seen have a function like this: function render() { clearCanvas(); // draw stuff here requestAnimationFrame(render); } render, as you may surmise, encapsulates the drawing of a single frame. What a single frame contains at a specific point in time, well... that is determined by the program state. So, in order for my program to do its thing, I just need to look at the state, and decide what to render. Right? Right. But that is more complicated than it seems. My program is called "Critter Clicker". In my program, you see several cute critters bouncing around the screen. Clicking on one of them agitates it, making it bounce around even more. There is also a start screen, which says "Click to start!" prior to the critters being displayed. Here are a few of the objects I'm working with in my program: StartScreenView // represents the start screen CritterTubView // represents the area in which the critters live CritterList // a collection of all the critters Critter // a single critter model CritterView // view of a single critter Nothing too egregious with this, I think. Yet, when I set out to flesh out my render function, I get stuck, because everything I write seems utterly ugly and reminiscent of a certain popular Italian dish. Here are a couple of approaches I've attempted, with my internal thought process included, and unrelated bits excluded for clarity. Approach 1: "It's conditions all the way down" // "I'll just write the program as I think it, one frame at a time." if (assetsLoaded) { if (userClickedToStart) { if (critterTubDisplayed) { if (crittersDisplayed) { forEach(crittersList, function(c) { if (c.wasClickedRecently) { c.getAgitated(); } }); } else { displayCritters(); } } else { displayCritterTub(); } } else { displayStartScreen(); } } That's a very much simplified example. Yet even with only a fraction of all the rendering conditions visible, render is already starting to get out of hand. So, I dispense with that and try another idea: Approach 2: Under the Rug // "Each view object shall be responsible for its own rendering. // "I'll pass each object the program state, and each can render itself." startScreen.render(state); critterTub.render(state); critterList.render(state); In this setup, I've essentially just pushed those crazy nested conditions to a deeper level in the code, hiding them from view. In other words, startScreen.render would check state to see if it needed actually to be drawn or not, and take the correct action. But this seems more like it only solves a code-aesthetic problem. The third and final approach I'm considering that I'll share is the idea that I could invent my own "wheel" to take care of this. I'm envisioning a function that takes a data structure that defines what should happen at any given point in the render call -- revealing the conditions and dependencies as a kind of tree. Approach 3: Mad Scientist renderTree({ phases: ['startScreen', 'critterTub', 'endCredits'], dependencies: { startScreen: ['assetsLoaded'], critterTub: ['startScreenClicked'], critterList ['critterTubDisplayed'] // etc. }, exclusions: { startScreen: ['startScreenClicked'], // etc. } }); That seems kind of cool. I'm not exactly sure how it would actually work, but I can see it being a rather nifty way to express things, especially if I flex some of JavaScript's events. In any case, I'm a little bit stumped because I don't see an obvious way to do this. If you couldn't tell, I'm coming to this from the web development world, and finding that doing animation is a bit more exotic than arranging an MVC application for handling simple requests - responses. What is the clean, established solution to this common-I-would-think problem?

    Read the article

  • I have a large number of links on every page, for design reasons I want to keep it but is it hurting my SEO

    - by Callum Rexter
    The site is http://www.centralsaddlery.co.uk We have other issues which we are tackling in terms of content etc but the question I have is: "Is my main navigation hurting us in SEO?" Its a lot of links and it's on a lot of pages. If so - what is a way to get google to ignore links below the top level. I had thought google would see that the links are hidden by default and only shown on hover but I can't verify this at all. We absolutely want to keep the menu, our customers like it and so do we - we think it is pretty usable as we have a lot of products to look at. Any advice is appreciated (and any tips for any part of the SEO are welcome too)

    Read the article

  • Using default parameters for 404 error (PHP with mvc design)?

    - by user1175327
    I have a custom made Framework (written in PHP). It all works very good, but i have some doubts about a certain thing. Right now when a user call this url for example: http://host.com/user/edit/12 Which would resolve to: user = userController edit = editAction() in userController 12 = treated as a param But suppose the controller 'userController' doesn't exist. Then i could throw a 404. But on the other hand, the url could also be used as params for the indexController (which is the default controller). So in that case: controller = indexController user = could be an action in indexController, otherwise treated as a param edit = treated as a param 12 = treated as a param That is actually how it works right now in my framework. So basically, i never throw a 404. I could ofcourse say that only params can be given if the controller name is explicitly named in the URL. So if i want the above url: http://host.com/user/edit/12 To be invoked by the indexController, in the indexAction. Then i specifically have to tell what controller and action it uses in the URL. So the URL should become: http://host.com/index/index/user/edit/12 index = indexController index (2nd one) = the action method user = treated as a param edit = treated as a param 12 = treated as a param That way, when a controller doesn't exist, i don't reroute everything as a param to the index controller and simply throw a 404 error. Now my question is, which one is more preffered? Should i allow both options to be configurable in a config file? Or should i always use one of them. Simply because that's the only and best way to do it?

    Read the article

  • Unity calendar lens not showing events in Ubuntu 12.04

    - by David_G
    I'm trying to get proper/useful calendar integration into Ubuntu 12.04. I have a Google Calendar (& account) and I want to be able to use this without opening the browser. I want to get the Unity Calendar lens working, so that it shows events coming up, and it allows me a quick way to add new events. However, after installing it, it does not find any events, nor allow me to add a new event. Note that I've installed Lightning 1.4, Evolution mirror 0.2.3, Evolution, and unity-calendar lens. I've also installed Calendar-indicator. I suspect that somehow the lens is not getting the calendar information from thunderbird via evolution. A bit of searching around led me to try this command: /usr/lib/calendar-lens/calendar-lens-daemon.py. With this result: /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject Traceback (most recent call last): File "/usr/lib/calendar-lens/calendar-lens-daemon.py", line 324, in daemon = Daemon() File "/usr/lib/calendar-lens/calendar-lens-daemon.py", line 80, in init for calendar in evolution.ecal.list_calendars(): AttributeError: 'NoneType' object has no attribute 'list_calendars' Any ideas?

    Read the article

  • Responsive Design: Which Framework Should I Use? CSS3 & HTML5

    - by Jayhal
    I've been looking for a suitable set of HTML5/CSS3 foundation files to start new projects on. I started off piecing together my own files, but I believe I might be better served in finding a solid and fairly compatible(with me) CSS3/HTML5 framework and then tweaking certain things that may not best suit my own process. I'd love to find something that is responsive and that includes aspects focusing on layout, type(hor and vert baselines), form and interface components, cross-browser issues, and preferably built on something other than a just imple css reset, but that does include rebuilding elements consistently across browsers for a clean work slate. Extra features like polyfills or others area great, as is good documentation and examples. So far, off the top of my head I know of, Skeleton 1140 Grid 320 & Up (plus BP) HTML5 Boilerplate 2.0 and Mobile Inuit.css Less Framework Fluir Perkins.Less A few WP themes Are there any great one I don't know about? I work a lot in WP, and something that is easily incorporated (but also stand alone) is ideal. Plugins and wide set feature while maintaining the ability to cut it down when needed(flexibility) is also a big plus, and in par with a faster learning, since I want to start using whatever I find immediately . What are some of the better options you guys might be able to recommend? Systems or scripts, plugins, and other related tools are also welcome, Thanks!

    Read the article

  • Protecting design ideas from being copied by other websites?

    - by mickburkejnr
    Hi everyone, I'm planning a project at the moment, while building a completely different project at the same time. Both of these projects are quite innovative in the way they either work or the way they are presented. One of the projects hasn't been done before, and the other is being made has competition, but I feel the competitions websites are light years behind what I'm doing. Is there a way for me to prevent the way my sites work or presented from being stolen? I've thought of patenting parts of them, but it requires £10,000 and I don't have that amount of money. Also, would me putting a Copyright notice on the site or an All Rights Reserved tag give me any muscle when going to websites that I feel have stolen my ideas (if they have)? Cheers!

    Read the article

  • Immutable design with an ORM: How are sessions managed?

    - by Programmin Tool
    If I were to make a site with a mutable language like C# and use NHibernate, I would normally approach sessions with the idea of making them as create only when needed and dispose at request end. This has helped with keeping a session for multiple transactions by a user but keep it from staying open too long where the state might be corrupted. In an immutable system, like F#, I would think I shouldn't do this because it supposes that a single session could be updated constantly by any number of inserts/updates/deletes/ect... I'm not against the "using" solution since I would think that connecting pooling will help cut down on the cost of connecting every time, but I don't know if all database systems do connection pooling. It just seems like there should be a better way that doesn't compromise the immutability goal. Should I just do a simple "using" block per transaction or is there a better pattern for this?

    Read the article

  • What is the actual problem with a prototype based design?

    - by WindScar
    I feel like anything that can be developed using OO/functional languages can be generally made 'better' using a prototype based language, because they appaer to have the best of them all: high order functions, flexibility to simulate any OO structure, productivity (low verbosity) and scalability because of concurrency. But it seems like they are avoided for the creation of executable applications and of bigger projects in general. Why that?

    Read the article

  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

    Read the article

  • How do functional languages handle a mocking situation when using Interface based design?

    - by Programmin Tool
    Typically in C# I use dependency injection to help with mocking; public void UserService { public UserService(IUserQuery userQuery, IUserCommunicator userCommunicator, IUserValidator userValidator) { UserQuery = userQuery; UserValidator = userValidator; UserCommunicator = userCommunicator; } ... public UserResponseModel UpdateAUserName(int userId, string userName) { var result = UserValidator.ValidateUserName(userName) if(result.Success) { var user = UserQuery.GetUserById(userId); if(user == null) { throw new ArgumentException(); user.UserName = userName; UserCommunicator.UpdateUser(user); } } ... } ... } public class WhenGettingAUser { public void AndTheUserDoesNotExistThrowAnException() { var userQuery = Substitute.For<IUserQuery>(); userQuery.GetUserById(Arg.Any<int>).Returns(null); var userService = new UserService(userQuery); AssertionExtensions.ShouldThrow<ArgumentException>(() => userService.GetUserById(-121)); } } Now in something like F#: if I don't go down the hybrid path, how would I test workflow situations like above that normally would touch the persistence layer without using Interfaces/Mocks? I realize that every step above would be tested on its own and would be kept as atomic as possible. Problem is that at some point they all have to be called in line, and I'll want to make sure everything is called correctly.

    Read the article

  • Let a model instance choose appropriate view class using category. Is it good design?

    - by Denis Mikhaylov
    Assume I have abstract base model class called MoneySource. And two realizations BankCard and CellularAccount. In MoneysSourceListViewController I want to display a list of them, but with ListItemView different for each MoneySource subclass. What if I define a category on MoneySource @interface MoneySource (ListItemView) - (Class)listItemViewClass; @end And then override it for each concrete sublcass of MoneySource, returning suitable view class. @implementation CellularAccount (ListItemView) - (Class)listItemViewClass { return [BankCardListView class]; } @end @implementation BankCard (ListItemView) - (Class)listItemViewClass { return [CellularAccountListView class]; } @end so I can ask model object about its view, not violating MVC principles, and avoiding class introspection or if constructions. Thank you!

    Read the article

  • Découvrez les éditions de Visual Studio 2012 et leurs nouvelles fonctionnalités de design et de gestion du cycle de vie des applications

    Découvrez les éditions de Visual Studio 2012 ainsi que les fonctionnalités adaptées à vos besoins de la solution de gestion des projets logiciels Mise à jour du 24/09/2012 Visual Studio 2012 est disponible depuis le 12 septembre 2012. La solution propose une nouvelle génération d'outils de développement, de collaboration et de gestion du cycle de vie pour la conception des applications non seulement modernes et attrayantes, mais aussi accessibles n'importe où, n'importe quand, répondant aux attentes des clients. [IMG]http://rdonfack.developpez.com/images/vs20...

    Read the article

  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

    Read the article

  • What Java data structure/design pattern best models this object, considering it would perform these methods?

    - by zundarz
    Methods: 1. getDistance(CityA,CityB) // Returns distance between two cities 2. getCitiesInRadius(CityA,integer) // Returns cities within a given distance of another city 3. getCitiesBeyondRadius(CityA,integer) //Returns cities beyond a given distance of another city 4. getRemoteDestinations(integer) // Returns all city pairs greater than x distance of each other 5. getLocalDestinations(integer) //Returns all city pairs within x distance of each other

    Read the article

  • How to design an interface, where things need to be called in a specific sequence?

    - by Vorac
    The task is to configure a piece of hardware within the device, according to some input specification. This should be achieved as follows: 1) Collect the configuration information. This can happen at different times and places. For example, module A and module B can both request (at different times) some resources from my module. Those 'resources' are actually what the configuration is. 2) After it is clear that no more requests are going to be realized, a startup command, giving a summary of the requested resources, needs to be sent to the hardware. 3) Only after that, can (and must) detailed configuration of said resources be done. 4) Also, only after 2), can (and must) routing of selected resources to the declared callers be done. A common cause for bugs, even for me, who wrote the thing, is mistaking this order. What naming conventions, designs or mechanisms can I employ to make the interface usable by someone who sees the code for the first time?

    Read the article

  • How should I design my website to allow posterity to edit?

    - by SSumner
    I'm building a website for a student organization I am involved in at my college. Most of the site will be static - i.e. won't change from year-to-year, but certain pieces will. I am high-tech, but most of the others aren't, and I am graduating in the spring. So how should I go about building the website so as to allow those that take over in subsequent years to edit information? Examples: Events: I already plan on using a Google calendar for this Officers: There will be profiles/pictures for all the officers on the web page Connections: Partnerships with other organizations that we have currently, but may not in future, or may add more in future Should I use some form of CMS (Content Management System)? If so, how restrictive are they (e.g. Drupal) to what you can build and then how easy is it to edit. What other ways could I make a very nice-looking website but allow certain pieces to be edited later?

    Read the article

< Previous Page | 253 254 255 256 257 258 259 260 261 262 263 264  | Next Page >