Search Results

Search found 8019 results on 321 pages for 'while loop'.

Page 257/321 | < Previous Page | 253 254 255 256 257 258 259 260 261 262 263 264  | Next Page >

  • PIC C - Sending 200 values over USB, but it only sends 25 of them...

    - by Adam
    I have a PIC18F4455 microcontroller which I am trying to use to send 200 values over USB. Basically I am using a for loop and a printf statement to print the values to the usb output stream. However, when the code executes I see in my serial port monitor that it is only sending the first 25 values, then stopping. My PIC C code is below. It will send out the 25th value (and the comma), but not send anything after and not send a newline character. I'm trying to get it to send all the values, then a newline character at the end. I am sending them all as characters because I can convert them on the PC end of it. //print #3 for (i = 0; i <= 199; i++){if (data[i]=='\0' || data[i]=='\n'){data[i]++;}} for (i = 0; i < 199; i++){printf(usb_cdc_putc, "%c,", data[i]);} printf(usb_cdc_putc, "%c\n", data[199]);

    Read the article

  • Sending files using Winsock - optimal send() data length?

    - by Meta
    I am using Winsock with non-blocking sockets to send a file to a client. The way I'm doing it right now is that I read a chunk of 8192 bytes from the file, and then loop until all of it successfully goes through send() (obviously handling WSAEWOULDBLOCK as it occurs). I then move on and read the next 8192 bytes, and so on... Although I can use any other number than 8192 when I test the transfer on my local machine, once I try it over a network, it seems like 8191 is the largest number I can use. When I try to use any number higher than 8191 (starting with 8192), the file transfer becomes extremely slow (about 5 times slower). Is there any reason why 8191 is so special? I've done some more testing and it turns out that using 8000 is slightly faster (by 0.5%). If you understand why 8191 is so special, can you tell me if there is a number better than the others (better than 8000)? I have a feeling that it has something to do with the fact that the default send buffer allocated to the socket by Winsock is 8KB, but I don't understand why. It might also have something to do with the Nagle algorithm, but again, I'm not sure how. Note that I have not modified the SO_SNDBUF option nor the TCP_NODELAY option. Or am I doing this all wrong? What's the best way of sending a file over a non-blocking socket?

    Read the article

  • PIC C - Sending 200 values over USB, but it only sends 25 or so of them...

    - by Adam
    I have a PIC18F4455 microcontroller which I am trying to use to send 200 values over USB. Basically I am using a for loop and a printf statement to print the values to the usb output stream. However, when the code executes I see in my serial port monitor that it is only sending the first 25 or so values, then stopping. My PIC C code is below. It will send out the 25th or so value (and the comma), but not send anything after and not send a newline character. I'm trying to get it to send all the values, then a newline character at the end. I am sending them all as characters because I can convert them on the PC end of it. //print #3 for (i = 0; i <= 199; i++){if (data[i]=='\0' || data[i]=='\n'){data[i]++;}} for (i = 0; i < 199; i++){printf(usb_cdc_putc, "%c,", data[i]);} printf(usb_cdc_putc, "%c\n", data[199]);

    Read the article

  • How to create closed areas (convex polygons) from set of line segments ?

    - by Marten
    The following problem is in 2D, so some simplifications can be made when suggesting answers. I need to create closed areas (defined either by line segments or just set of points - convex polygon) from a set of points/line segments. Basically I used Voronoi to generate "roads". Then I changed some of the data. Now I need a way to loop through that data (which is still line segments but doesn't comply with Voronoi anymore) and generate "neigbourhoods" that are bordered with the "roads". I looked at some graph diagrams and shortest path theories, but I could not figure it out. Logically it could be done by starting at left edge from one point, finding the way back to that point using the shortest path with available lines (using only clockwise directions). Then mark this line set down and remove from the data. Then you can repeat the same process and get all the areas like that. I tried to implement that but it did not get me anywhere as I could not figure out a way to write a C++ code that could do that. Problem was with choosing the most counterclockwise line from available lines from a specific point. All angle based math I did gave wrong answers because the way sin/cos are implemented in c++. So to summarize - if you can help me with a totally new approach to the problem its good, if not could you help me find a way to write the part of the code that finds the shortest clockwise path back to the beginning point using the line segment set as paths back. Thank you for your help!

    Read the article

  • [Delphi] How would you refactor this code?

    - by Al C
    This hypothetical example illustrates several problems I can't seem to get past, even though I keep trying!! ... Suppose the original code is a long event handler, coded in the UI, triggered when a user clicks a cell in a grid. Expressed as pseudocode it's: if Condition1=true then begin //loop through every cell in row, //if aCell/headerCellValue>1 then //color aCell red end else if Condition2=true then begin //do some other calculation adding cell and headerCell values, and //if some other product>2 then //color the whole row green end else show an error message I look at this and say "Ah, refactor to the strategy pattern! The code will be easier to understand, easier to debug, and easier to later extend!" I get that. And I can easily break the code into multiple procedures. The problem is ultimately scope related. Assume the pseudocode makes extensive use of grid properties, values displayed in cells, maybe even built-in grid methods. How do you move all that to another unit, without referencing the grid component in the UI--which would break all the "rules" about loose coupling that make OOP valuable? ... I'm really looking forward to responses. Thanks, as always -- Al C.

    Read the article

  • LINQ query to find if items in a list are contained in another list

    - by cjohns
    I have the following code: List<string> test1 = new List<string> { "@bob.com", "@tom.com" }; List<string> test2 = new List<string> { "[email protected]", "[email protected]" }; I need to remove anyone in test2 that has @bob.com or @tom.com. What I have tried is this: bool bContained1 = test1.Contains(test2); bool bContained2 = test2.Contains(test1); bContained1 = false but bContained2 = true. I would prefer not to loop through each list but instead use a Linq query to retrieve the data. bContained1 is the same condition for the Linq query that I have created below: List<string> test3 = test1.Where(w => !test2.Contains(w)).ToList(); The query above works on an exact match but not partial matches. I have looked at other queries but I can find a close comparison to this with Linq. Any ideas or anywhere you can point me to would be a great help.

    Read the article

  • Using django and django-voting app, how can I order a queryset according to the votes of each item?

    - by snz3
    (I'm new to python and django so please bear with me for a second. I apologise if this has been answered elsewhere and couldn't find it) Let's say I have a Link model and through the django-voting application users can vote on link instances. How can I order those link instances according to their score, eg. display those with the higher score first. I assume I could use the get_top manager of django-voting, but that would only give me the top scoring link instances and wouldn't take into consideration other parameters I would like to add (for example, those links that belong to a specific user or paging or whatever). My guess would be to write a custom manager for my Link model where by I can filter a queryset according to each item's score. If I understand correctly that will require me to loop through each item, check its score, and then place it a list (or dictionary) which will then be sorted according to the score of each item. That wouldn't return a queryset but a dictionary with each item. Am I missing something here?

    Read the article

  • Recursion in prepared statements

    - by Rob
    I've been using PDO and preparing all my statements primarily for security reasons. However, I have a part of my code that does execute the same statement many times with different parameters, and I thought this would be where the prepared statements really shine. But they actually break the code... The basic logic of the code is this. function someFunction($something) { global $pdo; $array = array(); static $handle = null; if (!$handle) { $handle = $pdo->prepare("A STATEMENT WITH :a_param"); } $handle->bindValue(":a_param", $something); if ($handle->execute()) { while ($row = $handle->fetch()) { $array[] = someFunction($row['blah']); } } return $array; } It looked fine to me, but it was missing out a lot of rows. Eventually I realised that the statement handle was being changed (executed with different param), which means the call to fetch in the while loop will only ever work once, then the function calls itself again, and the result set is changed. So I am wondering what's the best way of using PDO prepared statements in a recursive way. One way could be to use fetchAll(), but it says in the manual that has a substantial overhead. The whole point of this is to make it more efficient. The other thing I could do is not reuse a static handle, and instead make a new one every time. I believe that since the query string is the same, internally the MySQL driver will be using a prepared statement anyway, so there is just the small overhead of creating a new handle on each recursive call. Personally I think that defeats the point. Or is there some way of rewriting this?

    Read the article

  • Will this class cause memory leaks, and does it need a dispose method? (asp.net vb)

    - by Phil
    Here is the class to export a gridview to an excel sheet: Imports System Imports System.Data Imports System.Configuration Imports System.IO Imports System.Web Imports System.Web.Security Imports System.Web.UI Imports System.Web.UI.WebControls Imports System.Web.UI.WebControls.WebParts Imports System.Web.UI.HtmlControls Namespace ExcelExport Public NotInheritable Class GVExportUtil Private Sub New() End Sub Public Shared Sub Export(ByVal fileName As String, ByVal gv As GridView) HttpContext.Current.Response.Clear() HttpContext.Current.Response.AddHeader("content-disposition", String.Format("attachment; filename={0}", fileName)) HttpContext.Current.Response.ContentType = "application/ms-excel" Dim sw As StringWriter = New StringWriter Dim htw As HtmlTextWriter = New HtmlTextWriter(sw) Dim table As Table = New Table table.GridLines = GridLines.Vertical If (Not (gv.HeaderRow) Is Nothing) Then GVExportUtil.PrepareControlForExport(gv.HeaderRow) table.Rows.Add(gv.HeaderRow) End If For Each row As GridViewRow In gv.Rows GVExportUtil.PrepareControlForExport(row) table.Rows.Add(row) Next If (Not (gv.FooterRow) Is Nothing) Then GVExportUtil.PrepareControlForExport(gv.FooterRow) table.Rows.Add(gv.FooterRow) End If table.RenderControl(htw) HttpContext.Current.Response.Write(sw.ToString) HttpContext.Current.Response.End() End Sub Private Shared Sub PrepareControlForExport(ByVal control As Control) Dim i As Integer = 0 Do While (i < control.Controls.Count) Dim current As Control = control.Controls(i) If (TypeOf current Is LinkButton) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, LinkButton).Text)) ElseIf (TypeOf current Is ImageButton) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, ImageButton).AlternateText)) ElseIf (TypeOf current Is HyperLink) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, HyperLink).Text)) ElseIf (TypeOf current Is DropDownList) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, DropDownList).SelectedItem.Text)) ElseIf (TypeOf current Is CheckBox) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, CheckBox).Checked)) End If If current.HasControls Then GVExportUtil.PrepareControlForExport(current) End If i = (i + 1) Loop End Sub End Class End Namespace Will this class cause memory leaks? And does anything here need to be disposed of? The code is working but I am getting frequent crashes of the app pool when it is in use. Thanks.

    Read the article

  • most efficient method of turning multiple 1D arrays into columns of a 2D array

    - by Ty W
    As I was writing a for loop earlier today, I thought that there must be a neater way of doing this... so I figured I'd ask. I looked briefly for a duplicate question but didn't see anything obvious. The Problem: Given N arrays of length M, turn them into a M-row by N-column 2D array Example: $id = [1,5,2,8,6] $name = [a,b,c,d,e] $result = [[1,a], [5,b], [2,c], [8,d], [6,e]] My Solution: Pretty straight forward and probably not optimal, but it does work: <?php // $row is returned from a DB query // $row['<var>'] is a comma separated string of values $categories = array(); $ids = explode(",", $row['ids']); $names = explode(",", $row['names']); $titles = explode(",", $row['titles']); for($i = 0; $i < count($ids); $i++) { $categories[] = array("id" => $ids[$i], "name" => $names[$i], "title" => $titles[$i]); } ?> note: I didn't put the name = value bit in the spec, but it'd be awesome if there was some way to keep that as well.

    Read the article

  • Trie Backtracking in Recursion

    - by Darksky
    I am building a tree for a spell checker with suggestions. Each node contains a key (a letter) and a value (array of letters down that path). So assume the following sub-trie in my big trie: W / \ a e | | k k | | is word--> e e | ... This is just a subpath of a sub-trie. W is a node and a and e are two nodes in its value array etc... At each node, I check if the next letter in the word is a value of the node. I am trying to support mistyped vowels for now. So 'weke' will yield 'wake' as a suggestion. Here's my searchWord function in my trie: def searchWord(self, word, path=""): if len(word) > 0: key = word[0] word = word[1:] if self.values.has_key(key): path = path + key nextNode = self.values[key] return nextNode.searchWord(word, path) else: # check here if key is a vowel. If it is, check for other vowel substitutes else: if self.isWord: return path # this is the word found else: return None Given 'weke', at the end when word is of length zero and path is 'weke', my code will hit the second big else block. weke is not marked as a word and so it will return with None. This will return out of searchWord with None. To avoid this, at each stack unwind or recursion backtrack, I need to check if a letter is a vowel and if it is, do the checking again. I changed the if self.values.has_key(key) loop to the following: if self.values.has_key(key): path = path + key nextNode = self.values[key] ret = nextNode.searchWord(word, path) if ret == None: # check if key == vowel and replace path # return nextNode.searchWord(... return ret What am I doing wrong here? What can I do when backtracking to achieve what I'm trying to do?

    Read the article

  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

    Read the article

  • When and why can sprintf fail?

    - by Srekel
    I'm using swprintf to build a string into a buffer (using a loop among other things). const int MaxStringLengthPerCharacter = 10 + 1; wchar_t* pTmp = pBuffer; for ( size_t i = 0; i < nNumPlayers ; ++i) { const int nPlayerId = GetPlayer(i); const int nWritten = swprintf(pTmp, MaxStringLengthPerCharacter, TEXT("%d,"), nPlayerId); assert(nWritten >= 0 ); pTmp += nWritten; } *pTaskPlayers = '\0'; If during testing the assert never hits, can I be sure that it will never hit in live code? That is, do I need to check if nWritten < 0 and handle that, or can I safely assume that there won't be a problem? Under which circumstances can it return -1? The documentation more or less just states "If the function fails". In one place I've read that it will fail if it can't match the arguments (i.e. the formatting string to the varargs) but that doesn't worry me. I'm also not worried about buffer overrun in this case - I know the buffer is big enough.

    Read the article

  • jquery.append() - only the last element of my list is appended, previous ones are erased

    - by jaes
    Hi, I have a page like this : <div id="daysTable"> <div id="day0" class="day"></div> <div id="day1" class="day"></div> <div id="day2" class="day"></div> <div id="day3" class="day"></div> <div id="day4" class="day"></div> <div id="day5" class="day"></div> <div id="day6" class="day"></div> </div> and some javascript to fill my calendar like this function getWeek(){ $.getJSON("/getWeek",function(events){ var eventHeight = $("#hoursTable > div").height(); var eventWidth = $("#daysTable > div").width(); var startWeek = events[0]// timestamp of the start of the week for(var i = 1; i < events.length; i ++){ $(".day").empty(); var startHour = (events[i].startDate - startWeek)/3600 var duration = (events[i].stopDate - startWeek)/3600 - startHour var dayStart = Math.floor(startHour/24); var startHour = startHour - dayStart * 24 divEvent = $('<div id="event'+events[i].idEvent+'"/>') .width(eventWidth-2) .height(duration*eventHeight) .css("border","1px solid black") .css("margin-top",startHour*eventHeight) .html(events[i].name); divEvent.appendTo("#day"+dayStart); console.log(divEvent); } }); } my problem being : events contain 3 element I'd like to display but only the last is displayed. If I stop my "for" at the first iteration I can see the first div appended, but it seems that if my loop goes for three iteration the two previous are deleted. The console.log() display some "not-anymore" existing element. Any idea ?

    Read the article

  • Qt cross thread call

    - by QLatvia
    I have a Qt/C++ application, with the usual GUI thread, and a network thread. The network thread is using an external library, which has its own select() based event loop... so the network thread isn't using Qt's event system. At the moment, the network thread just emit()s signals when various events occur, such as a successful connection. I think this works okay, as the signals/slots mechanism posts the signals correctly for the GUI thread. Now, I need for the network thread to be able to call the GUI thread to ask questions. For example, the network thread may require the GUI thread to request put up a dialog, to request a password. Does anyone know a suitable mechanism for doing this? My current best idea is to have the network thread wait using a QWaitCondition, after emitting an object (emit passwordRequestedEvent(passwordRequest);. The passwordRequest object would have a handle on the particular QWaitCondition, and so can signal it when a decision has been made.. Is this sort of thing sensible? or is there another option?

    Read the article

  • Nerd Dinner tutorial question (can't pull data off Model)

    - by Alexander
    I am just following the tutorial about NerdDinner and was stuck because when I am implementing the "Index" View Template I got no data from it. It seems that when I loop around in the code below: <asp:Content ID="Title" ContentPlaceHolderID="TitleContent" runat="server"> Upcoming Dinners </asp:Content> <asp:Content ID="Main" ContentPlaceHolderID="MainContent" runat="server"> <h2>Upcoming Dinners</h2> <ul> <% foreach (var dinner in Model) { %> <li> <%=Html.ActionLink(dinner.Title, "Details", new { id=dinner.DinnerID }) %> on <%=Html.Encode(dinner.EventDate.ToShortDateString())%> @ <%=Html.Encode(dinner.EventDate.ToShortTimeString())%> </li> <% } %> </ul> </asp:Content> There seems to be nothing in the Model... why is this? I am pretty sure there's data in the database because the details view template worked. FYI I am following the tutorial up to this page

    Read the article

  • Nested loops through recursion with usable iterators

    - by narandzasto
    Help! I need to generate a query with loops,but there must be undefinitly numbers of loop or much as many a client wants. I know that it can be done with recursion,but don't know exectly how.One more thing. Notice,please,that I need to use those k,i,j iterators later in "if" condition and I don't know how to catch them. Thanks class Class1 { public void ListQuery() { for (int k = 0; k < listbox1.Count; k++) { for (int i = 0; i < listbox2.Count; i++) { for (int j = 0; j < listbox3.Count; j++) { if (k == listbox1.count-1 && i == listbox2.count-1 && j == listbox3.count-1) { if (!checkbox1) Query += resultset.element1 + "=" + listbox1[k]; if (!checkbox2) Query += resultset.element2 + "=" + listbox1[i]; if (!checkbox3) Query += resultset.element3 + "=" + listbox1[j]; } } } } } }

    Read the article

  • curl_multi_exec stops if one url is 404, how can I change that?

    - by Rob
    Currently, my cURL multi exec stops if one url it connects to doesn't work, so a few questions: 1: Why does it stop? That doesn't make sense to me. 2: How can I make it continue? EDIT: Here is my code: $SQL = mysql_query("SELECT url FROM shells") ; $mh = curl_multi_init(); $handles = array(); while($resultSet = mysql_fetch_array($SQL)){ //load the urls and send GET data $ch = curl_init($resultSet['url'] . $fullcurl); //Only load it for two seconds (Long enough to send the data) curl_setopt($ch, CURLOPT_TIMEOUT, 5); curl_multi_add_handle($mh, $ch); $handles[] = $ch; } // Create a status variable so we know when exec is done. $running = null; //execute the handles do { // Call exec. This call is non-blocking, meaning it works in the background. curl_multi_exec($mh,$running); // Sleep while it's executing. You could do other work here, if you have any. sleep(2); // Keep going until it's done. } while ($running > 0); // For loop to remove (close) the regular handles. foreach($handles as $ch) { // Remove the current array handle. curl_multi_remove_handle($mh, $ch); } // Close the multi handle curl_multi_close($mh);

    Read the article

  • linux raw socket programming question

    - by user194420
    Hi all, I am trying to create a raw socket which send and receive message with ip/tcp header under linux. I can successfully binds to a port and receive tcp message(ie:syn) However, the message seems to be handled by the os, but not mine. I am just a reader of it(like wireshark). My raw socket binds to port 8888, and then i try to telnet to that port . In wireshark, it shows that the port 8888 reply a "rst ack" when it receive the "syn" request. In my program, it shows that it receive a new message and it doesnot reply with any message. Any way to actually binds to that port?(prevent os handle it) Here is part of my code, i try to cut those error checking for easy reading sockfd = socket(AF_INET, SOCK_RAW, IPPROTO_TCP); int tmp = 1; const int *val = &tmp; setsockopt (sockfd, IPPROTO_IP, IP_HDRINCL, val, sizeof (tmp)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(8888); bind(sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr)); //call recv in loop

    Read the article

  • Why are compilers so stupid?

    - by martinus
    I always wonder why compilers can't figure out simple things that are obvious to the human eye. They do lots of simple optimizations, but never something even a little bit complex. For example, this code takes about 6 seconds on my computer to print the value zero (using java 1.6): int x = 0; for (int i = 0; i < 100 * 1000 * 1000 * 1000; ++i) { x += x + x + x + x + x; } System.out.println(x); It is totally obvious that x is never changed so no matter how often you add 0 to itself it stays zero. So the compiler could in theory replace this with System.out.println(0). Or even better, this takes 23 seconds: public int slow() { String s = "x"; for (int i = 0; i < 100000; ++i) { s += "x"; } return 10; } First the compiler could notice that I am actually creating a string s of 100000 "x" so it could automatically use s StringBuilder instead, or even better directly replace it with the resulting string as it is always the same. Second, It does not recognize that I do not actually use the string at all, so the whole loop could be discarded! Why, after so much manpower is going into fast compilers, are they still so relatively dumb? EDIT: Of course these are stupid examples that should never be used anywhere. But whenever I have to rewrite a beautiful and very readable code into something unreadable so that the compiler is happy and produces fast code, I wonder why compilers or some other automated tool can't do this work for me.

    Read the article

  • adding an uncertain number of fields using javascript

    - by user306472
    I'm new to javascript and a novice programmer, so this might be a really easy question to answer. I would like to loop over the values of x number of fields and add them up to display the sum in a final field. I can perform this function if I explicitly call each field, but I want to abstract this so I can deal with a flexible number of fields. Here's example code I've come up with (that's not working for me). Where am I going wrong? <html> <head> <script type="text/javascript"> function startAdd(){ interval = setInterval("addfields()",1); } function addfields(){ a = document.addition.total.value; b = getElementByTagName("sum").value; for (i=0; i<=b.length; i++){ a+=i; } return a; } function stopAdd(){ clearInterval(interval); } </script> </head> <body> <form name="addition"> <input type="text" name="sum" onFocus="startAdd();" onBlur="stopAdd;"> + <input type="text" name="sum" onFocus="startAdd();" onBlur="stopAdd;"> = <input type="text" name ="total"> </form> </body> </html>

    Read the article

  • Connections hanging on read()

    - by viraptor
    Hi, Short version: I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

    Read the article

  • parsing urls from windows batch file

    - by modest
    I have a text file (myurls.txt) whose contents are a list of URLs as follow: Slides_1: http://linux.koolsolutions.com/svn/ProjectA/tags/REL-1.0 Exercise_1: http://linux.koolsolutions.com/svn/ProjectA/tags/REL-1.0 Slides_2: http://linux.koolsolutions.com/svn/oldproject/ProjectB/tags/REL-2.0 Exercise_2: http://linux.koolsolutions.com/svn/ProjectB/tags/REL-1.0 Exercise_3: http://linux.koolsolutions.com/svn/BlueBook/ProjectA/tags/REL-1.0 Now I want to parse this text file in a for loop such that after each iteration (for e.g. take the first url from the above file) I have the following information into different variables: %i% = REL-1.0 %j% = http://linux.koolsolutions.com/svn/ProjectA %k% = http://linux.koolsolutions.com/svn/ProjectA/tags/REL-1.0 After some experiment I have the following code but it only works (kind of) if the URLs have same number of slashes: @echo off set FILE=myurls.txt FOR /F "tokens=2-9 delims=/ " %%i in (%FILE%) do ( @REM <do something with variables i, j and k.> ) I am fine with other solutions like for e.g. using Windows Script Host/VBS script as long as it can run with a default Windows XP/7 installation. In other words, I know I can use awk, grep, sed, python, etc. for Windows and get the job done but I don't want the users to have to install anything besides a standard windows installation.

    Read the article

  • How might I wrap the FindXFile-style APIs to the STL-style Iterator Pattern in C++?

    - by BillyONeal
    Hello everyone :) I'm working on wrapping up the ugly innards of the FindFirstFile/FindNextFile loop (though my question applies to other similar APIs, such as RegEnumKeyEx or RegEnumValue, etc.) inside iterators that work in a manner similar to the Standard Template Library's istream_iterators. I have two problems here. The first is with the termination condition of most "foreach" style loops. STL style iterators typically use operator!= inside the exit condition of the for, i.e. std::vector<int> test; for(std::vector<int>::iterator it = test.begin(); it != test.end(); it++) { //Do stuff } My problem is I'm unsure how to implement operator!= with such a directory enumeration, because I do not know when the enumeration is complete until I've actually finished with it. I have sort of a hack together solution in place now that enumerates the entire directory at once, where each iterator simply tracks a reference counted vector, but this seems like a kludge which can be done a better way. The second problem I have is that there are multiple pieces of data returned by the FindXFile APIs. For that reason, there's no obvious way to overload operator* as required for iterator semantics. When I overload that item, do I return the file name? The size? The modified date? How might I convey the multiple pieces of data to which such an iterator must refer to later in an ideomatic way? I've tried ripping off the C# style MoveNext design but I'm concerned about not following the standard idioms here. class SomeIterator { public: bool next(); //Advances the iterator and returns true if successful, false if the iterator is at the end. std::wstring fileName() const; //other kinds of data.... }; EDIT: And the caller would look like: SomeIterator x = ??; //Construct somehow while(x.next()) { //Do stuff } Thanks! Billy3

    Read the article

  • How to avoid resetting the java Scanner position

    - by Derek
    I have some code that looks more or less like this: while(scanner.hasNext()) { if(scanner.findInLine("Test") !=null) { //do some things }else{ scanner.nextLine(); } } I am using this to parse an ~10MB text file. The problem is, if I put a breakpoint on the while() and the scanner.nextLine(), I can see that sometimes the scanners position (in the debug window) goes back to zero. I think this is causing me some kind of loop blow up, because the regext in findInLine() starts at zero, looks through some amount of text, advancing the position, and then it randomly gets set back to zero, so it has to re-parse all that text again. Any ideas what can be causing that? Am I even doing this the right way? Thanks Some additional info: The Scanner is instantiated from an InputStream. After diubg sine debugging, it appears that there is a HearCharBuffer that Scanner uses and it only allows 1024 characters at a time, and then resets. Is there a way to avoid this, or do things differently? That seems like a small amount of characters to be able to scan. Derek

    Read the article

< Previous Page | 253 254 255 256 257 258 259 260 261 262 263 264  | Next Page >