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  • What is the fastest way to find duplicates in multiple BIG txt files?

    - by user2950750
    I am really in deep water here and I need a lifeline. I have 10 txt files. Each file has up to 100.000.000 lines of data. Each line is simply a number representing something else. Numbers go up to 9 digits. I need to (somehow) scan these 10 files and find the numbers that appear in all 10 files. And here comes the tricky part. I have to do it in less than 2 seconds. I am not a developer, so I need an explanation for dummies. I have done enough research to learn that hash tables and map reduce might be something that I can make use of. But can it really be used to make it this fast, or do I need more advanced solutions? I have also been thinking about cutting up the files into smaller files. To that 1 file with 100.000.000 lines is transformed into 100 files with 1.000.000 lines. But I do not know what is best: 10 files with 100 million lines or 1000 files with 1 million lines? When I try to open the 100 million line file, it takes forever. So I think, maybe, it is just too big to be used. But I don't know if you can write code that will scan it without opening. Speed is the most important factor in this, and I need to know if it can be done as fast as I need it, or if I have to store my data in another way, for example, in a database like mysql or something. Thank you in advance to anybody that can give some good feedback.

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  • Is it Possible to Use Constraints on Hierarchical Data in a Self-Referential Table?

    - by pbarney
    Suppose you have the following table, intended to represent hierarchical data: +--------+-------------+ | Field | Type | +--------+-------------+ | id | int(10) | | parent | int(10) | | name | varchar(45) | +--------+-------------+ The table is self-referential in that the parent_id refers to id. So you might have the following data: +----+--------+---------------+ | id | parent | name | +----+--------+---------------+ | 1 | 0 | fruit | | 2 | 0 | vegetable | | 3 | 1 | apple | | 4 | 1 | orange | | 5 | 3 | red delicious | | 6 | 3 | granny smith | | 7 | 3 | gala | +----+--------+---------------+ Using MySQL, I am trying to impose a (self-referential) foreign key constraint upon the data to cascade on update and prevent deletion of a record if it has any "children." So I used the following: CREATE TABLE `test`.`fruit` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `parent` INT(10) UNSIGNED, `name` VARCHAR(45) NOT NULL, PRIMARY KEY (`id`), CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE ON DELETE RESTRICT ) ENGINE = InnoDB; From what I understand, this should fit my requirements. (And parent must default to null to allow insertions, correct?) The problem is, if I change the id of a record, it will not cascade: Cannot delete or update a parent row: a foreign key constraint fails (`test`.`fruit`, CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE) What am I missing? Feel free to correct me if my terminology is screwed up... I'm new to constraints.

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  • problem with two key ranges in couchdb

    - by Duasto
    I'm having problem getting the right results in my coordinate system. To explain my system, I have this simple database that have x_axis, y_axis and name columns. I don't need to get all the data, I just need to display some part of it. For example, I have a coordinate system that have 10:10(meaning from x_axis -10 to 10 and from y_axis -10 to 10) and I want to display only 49 coordinates. In sql query I can do it something like this: "select * from coordinate where x_axis = -3 and x_axis <= 3 and y_axis = -3 y_axis <= 3" I tried this function but no success: "by_range": { "map": "function(doc) { emit([doc.x_axis, doc.y_axis], doc) }" } by_range?startkey=[-3,-3]&endkey=[3,3] I got a wrong results of: -3x-3 -3x-2 -3x-1 -3x0 -3x1 -3x2 -3x3 <-- should not display this part -- -3x4 -3x5 -3x6 -3x7 -3x8 -3x9 -3x10 <-- end of should not display this part -- ..... up to 3x3 to give you a better understanding of my project here is the screenshot of that I want to be made: Oops they don't allowed new poster to post an image img96(dot)imageshack(dot)us/img96/5382/coordinates(dot)jpg <<< just change the "(dot)" to "."

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  • Passing an array of structs in C

    - by lelouch
    I'm having trouble passing an array of structs to a function in C. I've created the struct like this in main: int main() { struct Items { char code[10]; char description[30]; int stock; }; struct Items MyItems[10]; } I then access it like: MyItems[0].stock = 10; etc. I want to pass it to a function like so: ReadFile(MyItems); The function should read the array, and be able to edit it. Then I should be able to access the same array from other functions. I've tried heaps of declarations but none of them work. e.g. void ReadFile(struct Items[10]) I've had a look around for other questions, but the thing is they're all done different, with typedefs and asterisks. My teacher hasn't taught us pointers yet, so I'd like to do it with what I know. Any ideas? :S EDIT: Salvatore's answer is working after I fixed my prototype to: void ReadFile(struct Items[9]);

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  • GDI: Dynamical Multiple Graphics in a page?

    - by SirLenz0rlot
    Hi all, I'm quite new to drawing shapes, graphics, bitmaps etc. I googled for a few days,but still havent got a real clue what to do, so please help me: I want to draw a floorplan with certain objects(represented as circles) moving on it. When I click on a object, it needs to show something. So far, I ve been able to draw some circles on a graphic and been able to move the dots by clearing the graphic every time. Ofcourse, this isnt a real solution, since I cant keep track of the different objects on the floorplan (which i need for my clickevent and movings). I hope I explained my problem ok here. This is the (stripped version of the) sourcecode that gets called every second: (dev (of type Device) is the object i want to draw) Graphics gfx = FloorplanTabPage.CreateGraphics(); gfx.Clear(Color.White); foreach (Device dev in _deviceList) { Pen myPen = new Pen(Color.Black) { Width = 10 }; dev.InRoom != null) { myPen.Color = Color.DarkOrchid; int x = dev.InRoom.XPos + (dev.InRoom.Width / 2) - 5; int y = (dev.InRoom.YPos + (dev.InRoom.Height / 2) - 5; if (dev.ToRoom != null) { x = (x + (dev.ToRoom.XPos + (dev.ToRoom.Width / 2)) / 2; y = (y + (dev.ToRoom.YPos + (dev.ToRoom.Height / 2)) / 2; } gfx.DrawEllipse(myPen, x, y, 10, 10); gfx.DrawString(dev.Name, new Font("Arial", 10), Brushes.Purple, x, y - 15); } }

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  • why malloc+memset slower than calloc?

    - by kingkai
    It's known that calloc differentiates itself with malloc in which it initializes the memory alloted. With calloc, the memory is set to zero. With malloc, the memory is not cleared. So in everyday work, i regard calloc as malloc+memset. Incidentally, for fun, i wrote the following codes for benchmark. The result is confused. Code 1: #include<stdio.h> #include<stdlib.h> #define BLOCK_SIZE 1024*1024*256 int main() { int i=0; char *buf[10]; while(i<10) { buf[i] = (char*)calloc(1,BLOCK_SIZE); i++; } } time ./a.out real 0m0.287s user 0m0.095s sys 0m0.192s Code 2: #include<stdio.h> #include<stdlib.h> #include<string.h> #define BLOCK_SIZE 1024*1024*256 int main() { int i=0; char *buf[10]; while(i<10) { buf[i] = (char*)malloc(BLOCK_SIZE); memset(buf[i],'\0',BLOCK_SIZE); i++; } } time ./a.out real 0m2.693s user 0m0.973s sys 0m1.721s Repalce memset with bzero(buf[i],BLOCK_SIZE) in Code 2 produce the result alike. My Question is that why malloc+memset is so much slower than calloc? How can calloc do that ? Thanks!

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  • Sending one record from cursor to another function Postgres

    - by PylonsN00b
    FYI: I am completely new to using cursors... So I have one function that is a cursor: CREATE FUNCTION get_all_product_promos(refcursor, cursor_object_id integer) RETURNS refcursor AS ' BEGIN OPEN $1 FOR SELECT * FROM promos prom1 JOIN promo_objects ON (prom1.promo_id = promo_objects.promotion_id) WHERE prom1.active = true AND now() BETWEEN prom1.start_date AND prom1.end_date AND promo_objects.object_id = cursor_object_id UNION SELECT prom2.promo_id FROM promos prom2 JOIN promo_buy_objects ON (prom2.promo_id = promo_buy_objects.promo_id) LEFT JOIN promo_get_objects ON prom2.promo_id = promo_get_objects.promo_id WHERE (prom2.buy_quantity IS NOT NULL OR prom2.buy_quantity > 0) AND prom2.active = true AND now() BETWEEN prom2.start_date AND prom2.end_date AND promo_buy_objects.object_id = cursor_object_id; RETURN $1; END; ' LANGUAGE plpgsql; SO then in another function I call it and need to process it: ... --Get the promotions from the cursor SELECT get_all_product_promos('promo_cursor', this_object_id) updated := FALSE; IF FOUND THEN --Then loop through your results LOOP FETCH promo_cursor into this_promotion --Preform comparison logic -this is necessary as this logic is used in other contexts from other functions SELECT * INTO best_promo_results FROM get_best_product_promos(this_promotion, this_object_id, get_free_promotion, get_free_promotion_value, current_promotion_value, current_promotion); ... SO the idea here is to select from the cursor, loop using fetch (next is assumed correct?) and put the record fetched into this_promotion. Then send the record in this_promotion to another function. I can't figure out what to declare the type of this_promotion in get_best_product_promos. Here is what I have: CREATE OR REPLACE FUNCTION get_best_product_promos(this_promotion record, this_object_id integer, get_free_promotion integer, get_free_promotion_value numeric(10,2), current_promotion_value numeric(10,2), current_promotion integer) RETURNS... It tells me: ERROR: plpgsql functions cannot take type record OK first I tried: CREATE OR REPLACE FUNCTION get_best_product_promos(this_promotion get_all_product_promos, this_object_id integer, get_free_promotion integer, get_free_promotion_value numeric(10,2), current_promotion_value numeric(10,2), current_promotion integer) RETURNS... Because I saw some syntax in the Postgres docs showed a function being created w/ a input parameter that had a type 'tablename' this works, but it has to be a tablename not a function :( I know I am so close, I was told to use cursors to pass records around. So I studied up. Please help.

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  • Boost threading/mutexs, why does this work?

    - by Flamewires
    Code: #include <iostream> #include "stdafx.h" #include <boost/thread.hpp> #include <boost/thread/mutex.hpp> using namespace std; boost::mutex mut; double results[10]; void doubler(int x) { //boost::mutex::scoped_lock lck(mut); results[x] = x*2; } int _tmain(int argc, _TCHAR* argv[]) { boost::thread_group thds; for (int x = 10; x>0; x--) { boost::thread *Thread = new boost::thread(&doubler, x); thds.add_thread(Thread); } thds.join_all(); for (int x = 0; x<10; x++) { cout << results[x] << endl; } return 0; } Output: 0 2 4 6 8 10 12 14 16 18 Press any key to continue . . . So...my question is why does this work(as far as i can tell, i ran it about 20 times), producing the above output, even with the locking commented out? I thought the general idea was: in each thread: calculate 2*x copy results to CPU register(s) store calculation in correct part of array copy results back to main(shared) memory I would think that under all but perfect conditions this would result in some part of the results array having 0 values. Is it only copying the required double of the array to a cpu register? Or is it just too short of a calculation to get preempted before it writes the result back to ram? Thanks.

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  • Difference in calling redefined functions in F# and Clojure

    - by Michiel Borkent
    In F#: > let f x = x + 2;; val f : int -> int > let g x = f x;; val g : int -> int > g 10;; val it : int = 12 > let f x = x + 3;; val f : int -> int > g 10;; val it : int = 12 In Clojure: (defn f [x] (+ x 2)) (defn g [x] (f x)) (g 10) ;; => 12 (defn f [x] (+ x 3)) (g 10) ;; => 13 Note that in Clojure the most recent version of f gets called in the last line. In F# however still the old version of f is called. Why is this?

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  • C++ BigInt multiplication conceptual problem

    - by Kapo
    I'm building a small BigInt library in C++ for use in my programming language. The structure is like the following: short digits[ 1000 ]; int len; I have a function that converts a string into a bigint by splitting it up into single chars and putting them into digits. The numbers in digits are all reversed, so the number 123 would look like the following: digits[0]=3 digits[1]=3 digits[2]=1 I have already managed to code the adding function, which works perfectly. It works somewhat like this: overflow = 0 for i ++ until length of both numbers exceeded: add numberA[ i ] to numberB[ i ] add overflow to the result set overflow to 0 if the result is bigger than 10: substract 10 from the result overflow = 1 put the result into numberReturn[ i ] (Overflow is in this case what happens when I add 1 to 9: Substract 10 from 10, add 1 to overflow, overflow gets added to the next digit) So think of how two numbers are stored, like those: 0 | 1 | 2 --------- A 2 - - B 0 0 1 The above represents the digits of the bigints 2 (A) and 100 (B). - means uninitialized digits, they aren't accessed. So adding the above number works fine: start at 0, add 2 + 0, go to 1, add 0, go to 2, add 1 But: When I want to do multiplication with the above structure, my program ends up doing the following: Start at 0, multiply 2 with 0 (eek), go to 1, ... So it is obvious that, for multiplication, I have to get an order like this: 0 | 1 | 2 --------- A - - 2 B 0 0 1 Then, everything would be clear: Start at 0, multiply 0 with 0, go to 1, multiply 0 with 0, go to 2, multiply 1 with 2 How can I manage to get digits into the correct form for multiplication? I don't want to do any array moving/flipping - I need performance!

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  • Php string handling triks

    - by Dam
    Hi my question Need to get the 10 word before and 10 words after for the given text . i mean need to start the 10 words before the keyword and end with 10 word after the key word. Given text : "Twenty-three" The main trick : content having some html tags etc .. tags need to keep that tag with this content only . need to display the words from 10before - 10after content is bellow : <div id="hpFeatureBoxInt"><h3><a href="/go/homepage/i/int/news/world/1/-/news/1/hi/world/europe/8592190.stm">Suicide bombings hit Moscow Metro</a></h3><p>Past suicide bombings in Moscow have been blamed on Islamist rebels At least 35 people have been killed after two female suicide bombers blew themselves up on Moscow Metro trains in the morning rush hour,<h2><span class="dy">Top News Story</span></h2> officials say.<img height="150" width="201" alt="Emergency services carry a body from a Metro station in Moscow (29 March 2010)" src="http://wwwimg.bbc.co.uk/feedengine/homepage/images/_47550689_moscowap203_201x150.jpg">Twenty-three died in the first blast at 0756 (0356 GMT) as a<a href="#"> train stood </a>at the central Lubyanka station, beneath the offices of the FSB intelligence agency.About 40 minutes later, a second explosion ripped through a train at Park Kultury, leaving another 12 dead.No-one has said they carried out the worst attack in the capital since 2004. </p><p id="fbilisten"><a href="/go/homepage/i/int/news/heading/-/news/">More from BBC News</a></p></div> Thank you

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  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

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  • Exporting and reformatting data out of MS Excel

    - by Matt H
    I have a huge Excel spreadsheet containing telephone calling rates to a number of different countries. The format of the columns is: Country, RateLocality, Prefixes, Rate, Wholesale e.g. Afganistan, Default, 93;930;931;9321;9322;9323;9324;9325;9326;9327;9328;9329;9331;9332;9333;9334;9335;9336;9337;9338;9339;9341;9342;9343;9344;9345;9346;9347;9348;9349;9351;9352;9353;9354;9355;9356;9357;9358;9359;9361;9362;9363;9364;9365;9366;9367;9368;9369;9371;9372;9373;9374;9376;938;939; $ 1.023, $0.455 These rates change every so often and I need to get them into another system that can import them using CSV. The eventual format is: LD PREPEND CODE ie. 00 or 011,CountryCode,Area Code,Comment,Connect Cost,Included Seconds,Per Minute Cost,Pricelist,Increment So to convert that above line I'd have 00,"Afganistan",93,"Default",1.023,60,1.023,10 00,"Afganistan",931,"Default",1.023,60,1.023,10 ... 00,"Afganistan",939,"Default",1.023,60,1.023,10 Where 00, 60 and 10 are hard coded and merged with the other data from excel. How can I export this data into the required format given that I need to reformat it as it goes. Should I export to XML and use XSLT or some other process to massage the data into CSV? If that is the case, how do I do it simply and quickly.

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  • Update on: How to model random non-overlapping spheres of non-uniform size in a cube using Matlab?

    - by user3838079
    I am trying to use MATLAB for generating random locations for non-uniform size spheres (non-overlapping) in a cube. The for loop in the code below never seems to end. I don't know what am missing in the code. I have ran the code for no. of spheres (n) = 10; dims = [ 10 10 10 ] function [ c r ] = randomSphere( dims ) % creating one sphere at random inside [0..dims(1)]x[0..dims(2)]x... % radius and center coordinates are sampled from a uniform distribution % over the relevant domain. % output: c - center of sphere (vector cx, cy,... ) % r - radius of sphere (scalar) r = rand(1); % you might want to scale this w.r.t dims or other consideration c = r + rand( size(dims) )./( dims - 2*r ); % make sure sphere does not exceed boundaries function ovlp = nonOverlapping( centers, rads ) % check if several spheres with centers and rads overlap or not ovlp = false; if numel( rads ) == 1 return; % nothing to check for a single sphere end dst = sqrt( sum( bsxfun( @minus, permute( centers, [1 3 2] ),... permute( centers, [3 1 2] ) ).^2, 3) ); ovlp = dst >= bsxfun( @plus, rads, rads.' ); %' all distances must be smaller than r1+r2 ovlp = any( ovlp(:) ); % all must not overlap function [centers rads] = sampleSpheres( dims, n ) % dims is assumed to be a row vector of size 1-by-ndim % preallocate ndim = numel(dims); centers = zeros( n, ndim ); rads = zeros( n, 1 ); ii = 1; while ii <= n [centers(ii,:), rads(ii) ] = randomSphere( dims ); if nonOverlapping( centers(1:ii,:), rads(1:ii) ) ii = ii + 1; % accept and move on end end

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  • How to Save data in txt file in MATLAB

    - by Jessy
    I have 3 txt files s1.txt, s2.txt, s3.txt.Each have the same format and number of data.I want to combine only the second column of each of the 3 files into one file. Before I combine the data, I sorted it according to the 1st column: UnSorted file: s1.txt s2.txt s3.txt 1 23 2 33 3 22 4 32 4 32 2 11 5 22 1 10 5 28 2 55 8 11 7 11 Sorted file: s1.txt s2.txt s3.txt 1 23 1 10 2 11 2 55 2 33 3 22 4 32 4 32 5 28 5 22 8 11 7 11 Here is the code I have so far: BaseFile ='s' n=3 fid=fopen('RT.txt','w'); for i=1:n %Open each file consecutively d(i)=fopen([BaseFile num2str(i)'.txt']); %read data from file A=textscan(d(i),'%f%f') a=A{1} b=A{2} ab=[a,b]; %sort the data according to the 1st column B=sortrows(ab,1); %delete the 1st column after being sorted B(:,1)=[] %write to a new file fprintf(fid,'%d\n',B'); %close (d(i)); end fclose(fid); How can I get the output in the new txt file in this format? 23 10 11 55 33 22 32 32 28 22 11 11 instead of this format? 23 55 32 22 10 33 32 11 11 22 28 11

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  • Need help/suggestions for creating fantasy sports scoring databases and queries

    - by MGumbel
    I'm trying to create a website for my friends and I to keep track of fantasy sports scoring. So far, I've been doing the calculations and storage in Excel, which is very tedious. I'm trying to make it more simplified and automated through a SQL database that I can then wrap a web app around to enter daily stat updates. It's premised on our participation in another commercial site where we trade virtual shares of athletes, and thus acquire an "ownership percentage" in each athlete. For instance, if there are 100 shares of AROD, and I own 10 shares, then I own 10%. It then applies this to traditional baseball rotisserie scoring. So, for instance, if AROD has 1 HR today, then his adjusted HR stat would be 1.10. If he also has 2 RBI's, then his adjusted RBI stat today would be 2.20, based on (2 x 1.10)(1 to normalize the stat, and the .10 to represent the ownership percentage). All the stats for my team would then be summed each day and added to my stat history to come to an aggregated total. After that, points are allocated based on the ranking of each participant in each category at the end of the day. E.g. if there are 10 participants, and I have the highest total aggregate number of Adjusted HR's, then I get 10 pts. The points are then summed across the different stat categories to come up with a total point ranking for that day. An added difficulty is that ownership %'s can change on a daily basis. So far, in playing around with different schema, I don't know that having a separate table for each athlete's stats and each player's ownership %'s is the wisest choice. It seems to me that simply having two tables, one that contains the daily stat information for each athlete, and another that shows the ownership % of each player. My friend suggested using a start and end date for each ownership % to represent the potential daily changes in this category. I'm admittedly new to database development, so any suggestions on query code would be appreciated.

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  • Mysql - Help me alter this query to apply AND logic instead of OR in searching?

    - by sandeepan-nath
    First execute these tables and data dumps :- CREATE TABLE IF NOT EXISTS `Tags` ( `id_tag` int(10) unsigned NOT NULL auto_increment, `tag` varchar(255) default NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=18 ; INSERT INTO `Tags` (`id_tag`, `tag`) VALUES (1, 'key1'), (2, 'key2'); CREATE TABLE IF NOT EXISTS `Tutors_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_tutor` int(10) default NULL, KEY `Tutors_Tag_Relations` (`id_tag`), KEY `id_tutor` (`id_tutor`), KEY `id_tag` (`id_tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Tutors_Tag_Relations` (`id_tag`, `id_tutor`) VALUES (1, 1), (2, 1); The following query finds all the tutors from Tutors_Tag_Relations table which have reference to at least one of the terms "key1" or "key2". SELECT td . * FROM Tutors_Tag_Relations AS td INNER JOIN Tags AS t ON t.id_tag = td.id_tag WHERE t.tag LIKE "%key1%" OR t.tag LIKE "%key2%" Group by td.id_tutor LIMIT 10 Please help me modify this query so that it returns all the tutors from Tutors_Tag_Relations table which have reference to both the terms "key1" and "key2" (AND logic instead of OR logic). Please suggest an optimized query considering huge number of data records (the query should NOT individually fetch two sets of tutors matching each keyword and then find the intersection).

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  • Create unique identifier for different row-groups

    - by Max van der Heijden
    I want to number certain combinations of row in a dataframe (which is ordered on ID and on Time) tc <- textConnection(' id time end_yn number abc 10 0 1 abc 11 0 2 abc 12 1 3 abc 13 0 1 def 10 0 1 def 15 1 2 def 16 0 1 def 17 0 2 def 18 1 3 ') test <- read.table(tc, header=TRUE) The goal is to create a new column ("journey_nr") that give a unique number to each row based on the journey it belongs to. Journeys are defined as a sequence of rows per id up until to end_yn == 1, also if end_ynnever becomes 1, the journey should also be numbered (see the expected outcome example). It is only possible to have end_yn == 0 journeys at the end of a collection of rows for an ID (as shown at row 4 for id 3). So either no end_yn == 1 has occured for that ID or that happened before the end_yn == 0-journey (see id == abc in the example). I know how to number using the data.table package, but I do not know which columns to combine in order to get the expected outcome. I've searched the data.table-tag on SO, but could not find a similar problem. Expected outcome: id time end_yn number journey abc 10 0 1 1 abc 11 0 2 1 abc 12 1 3 1 abc 13 0 1 2 def 10 0 1 3 def 15 1 2 3 def 16 0 1 4 def 17 0 2 4 def 18 1 3 4

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • mySQL select and group by values

    - by Foo
    I'd like to count and group rows by specific values. This seems fairly simple, but I can't seem to do it. I have a table set up similar to this: Table: Ratings id pID uID rating 1 1 2 7 2 1 7 7 3 1 5 4 4 1 1 1 id is the primary key, piD and uID are foreign-keys. Rating contains values between 1 and 10, and only between 1 and 10. I want to run some statistics and count the number of ratings with a certain value. In the example above, two have left a rating of 7. So I wrote the following query: SELECT COUNT(*) AS 'count' , 'rating' FROM 'ratings' WHERE pID= '1' GROUP BY `rating` ORDER BY `rating` Which yields the nice result as: count ratings 1 1 1 4 2 7 I'd like to get the mySQL query to include values between 1 and 10 as well. For example: Desired Result count ratings 1 1 0 2 0 3 1 4 0 5 0 6 2 7 0 8 0 9 0 10 Unfortunately, I'm relatively new to SQL and I've been reading through everything I could get my hands on for the past hour, but I can't get it to work. I've been leaning along the lines of a some type of JOIN. If anyone can point me in the right direction, it'd be appreciated. Thanks.

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  • What is the error in this java code ? What changes should I do to remove it ?

    - by mekasperasky
    import javax.swing.*; // For JPanel, etc. import java.awt.*; // For Graphics, etc. import java.awt.geom.*; // For Ellipse2D, etc. public class ShapeExample extends JPanel { private Ellipse2D.Double circle = new Ellipse2D.Double(10, 10, 350, 350); private Rectangle2D.Double square = new Rectangle2D.Double(10, 10, 350, 350); public void paintComponent(Graphics g) { clear(g); Graphics2D g2d = (Graphics2D)g; g2d.fill(circle); g2d.draw(square); } // super.paintComponent clears offscreen pixmap, // since we're using double buffering by default. protected void clear(Graphics g) { super.paintComponent(g); } protected Ellipse2D.Double getCircle() { return(circle); } public static void main(String[] args) { WindowUtilities.openInJFrame(new ShapeExample(), 100, 100); } } The error I am getting is this . symbol : variable WindowUtilities location: class ShapeExample WindowUtilities.openInJFrame(new ShapeExample(), 100, 100); ^ 1 error What is wrong in the code? r

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  • Generating all possible subsets of a given QuerySet in Django

    - by Glen
    This is just an example, but given the following model: class Foo(models.model): bar = models.IntegerField() def __str__(self): return str(self.bar) def __unicode__(self): return str(self.bar) And the following QuerySet object: foobar = Foo.objects.filter(bar__lt=20).distinct() (meaning, a set of unique Foo models with bar <= 20), how can I generate all possible subsets of foobar? Ideally, I'd like to further limit the subsets so that, for each subset x of foobar, the sum of all f.bar in x (where f is a model of type Foo) is between some maximum and minimum value. So, for example, given the following instance of foobar: >> print foobar [<Foo: 5>, <Foo: 10>, <Foo: 15>] And min=5, max=25, I'd like to build an object (preferably a QuerySet, but possibly a list) that looks like this: [[<Foo: 5>], [<Foo: 10>], [<Foo: 15>], [<Foo: 5>, <Foo: 10>], [<Foo: 5>, <Foo: 15>], [<Foo: 10>, <Foo: 15>]] I've experimented with itertools but it doesn't seem particularly well-suited to my needs. I think this could be accomplished with a complex QuerySet but I'm not sure how to start.

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  • Confusion with a while statement evaluating if a number is triangular

    - by Darkkurama
    I've been having troubles trying to figure out how to solve a function. I've been assigned the development of a little programme which tells if a number is "triangular" (a number is triangular when the addition of certain consecutive numbers in the [1,n] interval is n. Following the definition, the number 10 is triangular, because in the [1,10] interval, 1+2+3+4=10). I've coded this so far: class TriangularNumber{ boolean numTriangular(int n) { boolean triangular = false; int i = n; while(n>=0 && triangular){ //UE06 is a class which contains the function "f0", which makes the addition of all the numbers in a determined interval UE06 p = new UE06(); if ((p.f0(1, i))==n) triangular = true; else i=i-1; } return triangular; } boolean testTriangular = numTriangular(10) == true && numTriangular(7) == false && numTriangular(6) == true; public static void main(String[] args){ TriangularNumber p = new TriangularNumber(); System.out.println("testTriangular = " + p.testTriangular); } } According to those boolean tests I made, the function is wrong. As I see the function, it goes like this: I state that the input number in the initial state isn't triangular (triangular=false) and i=n (determining the interval [1,i] where the function is going to be evaluated While n is greater or equals 0 and the number isn't triangular, the loop starts The loop goes like this: if the addition of all the numbers in the [1,i] interval is n, the number is triangular, causing the loop to end. If that statement is false, i goes from i to (i-1), starting the loop again with that particular interval, and so on till the addition is n. I can't spot the error in my "algorithm", any advice? Thanks!

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  • glFog causing transparent png to lose transparency

    - by Jamesz
    Without glFog, my transparent png displays fine, but with it you can see the rectanglular background and strips of other colours (notice the other dirt material is working as intended, but not using a png or transparency). Here's my code for the fog: GLfloat colour[4]={0.8f,0.8f,1.0f, 1.0f}; glFogi(GL_FOG_MODE, GL_EXP); glFogfv(GL_FOG_COLOR, colour); glFogf(GL_FOG_DENSITY, 0.1); glHint(GL_FOG_HINT, GL_NICEST); glFogf(GL_FOG_START, 1.0); glFogf(GL_FOG_END, 5.0); glEnable(GL_FOG); glClearColor(0.8f,0.8f,1.0f,1.0f); And my code for the png: glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GLfloat myAmbient[] = {0.7,0.7,0.7,1.0}; glMaterialfv(GL_FRONT, GL_AMBIENT, myAmbient); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, plantTexture); glColor3f(0.5,0.5,0.2); glPushMatrix(); glTranslated(-1,-14,10); glScaled(10,10,10); glBegin(GL_QUADS); glNormal3f(0,0,1); glTexCoord2f(0,1); glVertex2i(1,0); glNormal3f(0,0,1); glTexCoord2f(0,0); glVertex2i(1,1); glNormal3f(0,0,1); glTexCoord2f(1,0); glVertex2i(0,1); glNormal3f(0,0,1); glTexCoord2f(1,1); glVertex2i(0,0); glEnd(); glPopMatrix(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); I'm completely lost on this one. Any ideas?

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  • Warehouse Attributes model

    - by Orapps
    i am giving a training project for building a schema the following is the question all i would like to ask you guys is i am not sure what attributes would come in the table please see the problem below... create one new company and attach 10 attributes to the company. the company has two warehouses one in Torrance and another in Costa mesa. each warehouse should have 10 attributes. the company sells 100 products and services. each product and services should have 10 attributes. the company received orders. the orders should have HEADERS and Lines (am not sure what these are). each headers and lin should have 10 attributes. there should be a table for quantity on hand. the quantity on hand will increase once the warehouse receives good. please i only want some hints or clues on what attributes would generally come in this highlighted tables. thanks for help in advance guys....

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