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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • SQLAuthority News TechEd India April 12-14, 2010 Bangalore An Unforgettable Experience An Opport

    TechEd India was one of the largest Technology events in India led by Microsoft. This event was attended by more than 3,000 technology enthusiasts, making it one of the most well-organized events of the year. Though I attempted to attend almost all the technology events here, I have not seen any bigger or better event [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQLAuthority News TechEd India April 12-14, 2010 Bangalore An Unforgettable Experience An Opport

    TechEd India was one of the largest Technology events in India led by Microsoft. This event was attended by more than 3,000 technology enthusiasts, making it one of the most well-organized events of the year. Though I attempted to attend almost all the technology events here, I have not seen any bigger or better event [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Pidgin script with Python/ Get Focus Signal

    - by Mr Alles
    I am creating a script in Python to integrate Pidgin with Unity (12.04), I've managed to do the counting notifications system using the Launcher API. But I dont know what event or signal is activated when the conversation window gains focus (To clear the message counter). I've tried some of the signals available on the documentation of Pidgin but none of them worked. Is there any GTK(or anything) event that is triggered when the window chat gets focus?

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  • Rocky Mountain Tech Trifecta v3.0

    - by Jeff Certain
    The Rocky Mountain Tech Trifecta is an annual event held in Denver in late February or early March. The last couple of these have been amazing events, with great speakers like Beth Massi, Scott Hanselman, David Yack, Kathleen Dollard, Ben Hoelting, Paul Nielsen… need I go on? Registration is open at http://www.rmtechtrifecta.com. The speaker list hasn’t been finalized, but it’s sure to be another great event. Don’t miss it!

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  • The Team Behind SQL Saturday 60 In Cleveland

    - by AllenMWhite
    Last July I asked the assembled group at the Ohio North SQL Server Users Group meeting if they'd be interested in putting on a SQL Saturday. Enthusiastically, they said yes! A great group of people came together and met, first monthly, then every other week, and finally every week, taking time from their families to do the things necessary to put together a SQL Saturday event here in Cleveland. Their work has been amazing and any of you attending our event will see what a great job they've all done....(read more)

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  • Blogging from the PASS Summit : WIT Luncheon

    - by AaronBertrand
    SQL Sentry is very proud to sponsor the 10th annual Women in Technology Luncheon at the PASS Summit. Probably 700 people in here - pretty crowded house. This luncheon is growing year over year and is always a refreshing and interesting event to attend. Bill Graziano kicks things off and introduces our moderator, Wendy Pastrick. The panel is made up of Stefanie Higgins (actually the founder of the WIT Luncheon event), Denise McInerney, Kevin Kline, Jen Stirrup and Kendra Little. Stefanie talked about...(read more)

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  • Disable XF86Back and XF86Forward (back/forward on Lenovo Thinkpad)

    - by Nicolas Raoul
    My Thinkpad R500 has back/forward keys just about the direction keys, so on Firefox I keep losing entered text, accidentally. How to disable these back/forward keys? Excerpt from xev: KeyPress event, serial 29, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2375874, (1279,794), root:(1285,881), state 0x10, keycode 166 (keysym 0x1008ff26, XF86Back), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 32, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2377115, (1279,794), root:(1285,881), state 0x10, keycode 167 (keysym 0x1008ff27, XF86Forward), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False

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  • The Team Behind SQL Saturday 60 In Cleveland

    - by AllenMWhite
    Last July I asked the assembled group at the Ohio North SQL Server Users Group meeting if they'd be interested in putting on a SQL Saturday. Enthusiastically, they said yes! A great group of people came together and met, first monthly, then every other week, and finally every week, taking time from their families to do the things necessary to put together a SQL Saturday event here in Cleveland. Their work has been amazing and any of you attending our event will see what a great job they've all done....(read more)

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  • MSCC: Global Windows Azure Bootcamp - 29th March 2014

    The Mauritius Software Craftsmanship Community proudly presents you the Global Windows Azure Bootcamp 2014 in Mauritius. Global Windows Azure Bootcamp 2014 in Mauritius - MSCC together with Microsoft, Ceridian and Emtel We are very happy and excited about our participation in this global event and would like to draw your attention to the official invitation letter below. Please sign up and RSVP on the official website of the MSCC. Participation is for free! Call for action Please create more awareness of this event in Mauritius and use the hash tag #gwabmru as well as the shortened link: http://aka.ms/gwabmru And remember: Sharing is Caring! Official invitation letter to the GWAB 2014 in Mauritius With over 130 confirmed locations around the globe, the Global Windows Azure Bootcamp is going to be a truly memorable event - and now here's your chance to take part! In April of 2013 we held the first Global Windows Azure Bootcamp at more than 90 locations around the globe! This year we want to again offer up a one day deep dive class to help thousands of people get up to speed on discovering Cloud Computing Applications for Windows Azure. In addition to this great learning opportunity the hands on labs will feature pooling a huge global compute farm to perform diabetes research! In Mauritius, the event will be organised by Microsoft Indian Ocean Islands & French Pacific in partnership with The Mauritius Software Craftsmanship Community (MSCC) and sponsored by Microsoft, Ceridian and Emtel. What do I need to bring?  You will need to bring your own computer which can run Visual Studio 2012 or 2013 (i.e. Windows, OSX, Ubuntu with virtualization, etc.) and have it preloaded with the following: Visual Studio 2012 or 2013 The Windows Azure SDK - http://www.windowsazure.com/en-us/develop/net/ Optionally (or if you will not be doing just .NET labs), the following can also be installed: Node.js SDK - http://www.windowsazure.com/en-us/develop/nodejs/ JAVA SDK - http://www.windowsazure.com/en-us/develop/java/ Doing mobile? Android? iOS? Windows Phone or Windows 8? - http://www.windowsazure.com/en-us/develop/mobile/ PHP - http://www.windowsazure.com/en-us/develop/php/ More info here: http://www.windowsazure.com/en-us/documentation Important: Please do the installation upfront as there will be very little time to troubleshoot installations during the day.  

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  • SQL Saturday 43 (Redmond, WA) Review

    - by BuckWoody
    Last Saturday (June 12th) we held a “SQL Saturday” (more about those here) event in Redmond, Washington. The event was held at the Microsoft campus, at the Mixer in our new location called the “Commons”. This is a mall-like area that we have on campus, and the Mixer is a large building with lots of meeting rooms, so it made a perfect location for the event. There was a sign to find the parking, and once there they had a sign to show how to get to the building. Since it’s a secure facility, Greg Larsen and crew had a person manning the door so that even late arrivals could get in. We had about 400 sign up for the event, and a little over 300 attend (official numbers later). I think we would have had a lot more, but the sun was out – and you just can’t underestimate the effect of that here in the Pacific Northwest. We joke a lot about not seeing the sun much, but when a day like what we had on Saturday comes around, and on a weekend at that, you’d cancel your wedding to go outside to play in the sun. And your spouse would agree with you for doing it. We had some top-notch speakers, including Clifford Dibble and Kalen Delany. The food was great, we had multiple sponsors (including Confio who seems to be at all of these) and the attendees were from all over the professional spectrum, from developers to BI to DBA’s. Everyone I saw was very engaged, and when I visited room-to-room I saw almost no one in the halls – everyone was in the sessions. I also saw a much larger Microsoft presence this year, especially from Dan Jones’ team. I had a great turnout at my session, and yes, I was wearing an Oracle staff shirt. I did that because I wanted to show that the session I gave on “SQL Server for the Oracle DBA” was non-marketing – I couldn’t exactly bash Oracle wearing their colors! These events are amazing. I can’t emphasize enough how much I appreciate the volunteers and how much work they put into these events, and to you for coming. If you’re reading this and you haven’t attended one yet, definitely find out if there is one in your area – and if not, start one. It’s a lot of work, but it’s totally worth it.       Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Special Reminder for Oracle OpenWorld Attendees: Oracle Account Credentials

    - by Bob Rhubart
    A special reminder from the event organizers for those attending Oracle OpenWorld: "Please make sure you have your Oracle.com account log in details with you when you arrive onsite in San Francisco. This is the username and password you used/created for your Oracle OpenWorld San Francisco 2012 registration. These details will be required to check-in and receive your badge as well as to gain access to My Account and Schedule Builder onsite at the event."

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  • How to get location of sprite placed on rotating circle in cocos2d android?

    - by Real_steel4819
    I am developing a game using cocos2d and i got stuck here when finding location of sprite placed on rotating circle on background, so that when i hit at certain position on circle its not getting hit at wanted position,but its going away from it and placing target there.I tried printing the position of hit on spriteMoveFinished() and ccTouchesEnded(). Its giving initial position and not rotated position. CGPoint location = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(event.getX(), event.getY())); This is what i am using to get location.

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  • Upcoming Presentation Session's in 2012

    - by NeilHambly
    Hello With the remaining quarter of the year, promising to be as manic as the rest, having already done the following events SQLBits 10, SQL Relay 2012, 24HOP (SQL Server 2012), SQLRally 2012 Dallas, TechEd AMS {PASS Ambassador} & 3 SQLSaturday's (Portugal, Dublin, Johannesburg), as well as SQLDay in Poland, virtual event for Perth UG {Australian} and not to mention a host of events for my own SQL London PASS Chapter, as the 1st UG event in Belfast {Good luck Ryan with the next one} I still...(read more)

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  • NHibernate Pitfalls Index

    - by Ricardo Peres
    These are the posts on NHibernate pitfalls I’ve written so far. This post will be updated whenever there are more. The SaveOrUpdate Event Collection Restrictions Specifying Event Listeners in XML Configuration Many to Many and Inverse Bags and Join Lazy Properties in Non-Lazy Entities Adding to a Bag Causes Loading Flushing Changes Private Setter on Id Property

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  • Southampton SQL Server User Group–February 2011

    - by GavinPayneUK
    Earlier this week I attended the second sitting of the Southampton SQL Server user group, one of the regional events which compliments the larger SQL Server events we put in our diaries. The event is very well organised by Mark Pryce-Maher ( twitter ), Matt Whitfield ( twitter ) and Adrian Hills ( twitter ) in an easy to find Southampton church hall room with drinks and pizza supplied in addition to quality time with fellow SQL Server peers.  Thanks must also go to another of the event’s supporters...(read more)

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  • Bouncing off a circular Boundary with multiple balls?

    - by Anarkie
    I am making a game like this : Yellow Smiley has to escape from red smileys, when yellow smiley hits the boundary game is over, when red smileys hit the boundary they should bounce back with the same angle they came, like shown below: Every 10 seconds a new red smiley comes in the big circle, when red smiley hits yellow, game is over, speed and starting angle of red smileys should be random. I control the yellow smiley with arrow keys. The biggest problem I have reflecting the red smileys from the boundary with the angle they came. I don't know how I can give a starting angle to a red smiley and bouncing it with the angle it came. I would be glad for any tips! My js source code : var canvas = document.getElementById("mycanvas"); var ctx = canvas.getContext("2d"); // Object containing some global Smiley properties. var SmileyApp = { radius: 15, xspeed: 0, yspeed: 0, xpos:200, // x-position of smiley ypos: 200 // y-position of smiley }; var SmileyRed = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 65 // y-position of smiley }; var SmileyReds = new Array(); for (var i=0; i<5; i++){ SmileyReds[i] = { radius: 15, xspeed: 0, yspeed: 0, xpos:350, // x-position of smiley ypos: 67 // y-position of smiley }; SmileyReds[i].xspeed = Math.floor((Math.random()*50)+1); SmileyReds[i].yspeed = Math.floor((Math.random()*50)+1); } function drawBigCircle() { var centerX = canvas.width / 2; var centerY = canvas.height / 2; var radiusBig = 300; ctx.beginPath(); ctx.arc(centerX, centerY, radiusBig, 0, 2 * Math.PI, false); // context.fillStyle = 'green'; // context.fill(); ctx.lineWidth = 5; // context.strokeStyle = '#003300'; // green ctx.stroke(); } function lineDistance( positionx, positiony ) { var xs = 0; var ys = 0; xs = positionx - 350; xs = xs * xs; ys = positiony - 350; ys = ys * ys; return Math.sqrt( xs + ys ); } function drawSmiley(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.7*r, y); ctx.arc(x,y,0.7*r, 0, Math.PI, false); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } function drawSmileyRed(x,y,r) { // outer border ctx.lineWidth = 3; ctx.beginPath(); ctx.arc(x,y,r, 0, 2*Math.PI); //red ctx.fillStyle="rgba(255,0,0, 0.5)"; //yellow ctx.fillStyle="rgba(255,255,0, 0.5)"; ctx.fill(); ctx.stroke(); // mouth ctx.beginPath(); ctx.moveTo(x+0.4*r, y+10); ctx.arc(x,y+10,0.4*r, 0, Math.PI, true); // eyes var reye = r/10; var f = 0.4; ctx.moveTo(x+f*r, y-f*r); ctx.arc(x+f*r-reye, y-f*r, reye, 0, 2*Math.PI); ctx.moveTo(x-f*r, y-f*r); ctx.arc(x-f*r+reye, y-f*r, reye, -Math.PI, Math.PI); // nose ctx.moveTo(x,y); ctx.lineTo(x, y-r/2); ctx.lineWidth = 1; ctx.stroke(); } // --- Animation of smiley moving with constant speed and bounce back at edges of canvas --- var tprev = 0; // this is used to calculate the time step between two successive calls of run function run(t) { requestAnimationFrame(run); if (t === undefined) { t=0; } var h = t - tprev; // time step tprev = t; SmileyApp.xpos += SmileyApp.xspeed * h/1000; // update position according to constant speed SmileyApp.ypos += SmileyApp.yspeed * h/1000; // update position according to constant speed for (var i=0; i<SmileyReds.length; i++){ SmileyReds[i].xpos += SmileyReds[i].xspeed * h/1000; // update position according to constant speed SmileyReds[i].ypos += SmileyReds[i].yspeed * h/1000; // update position according to constant speed } // change speed direction if smiley hits canvas edges if (lineDistance(SmileyApp.xpos, SmileyApp.ypos) + SmileyApp.radius > 300) { alert("Game Over"); } // redraw smiley at new position ctx.clearRect(0,0,canvas.height, canvas.width); drawBigCircle(); drawSmiley(SmileyApp.xpos, SmileyApp.ypos, SmileyApp.radius); for (var i=0; i<SmileyReds.length; i++){ drawSmileyRed(SmileyReds[i].xpos, SmileyReds[i].ypos, SmileyReds[i].radius); } } // uncomment these two lines to get every going // SmileyApp.speed = 100; run(); // --- Control smiley motion with left/right arrow keys function arrowkeyCB(event) { event.preventDefault(); if (event.keyCode === 37) { // left arrow SmileyApp.xspeed = -100; SmileyApp.yspeed = 0; } else if (event.keyCode === 39) { // right arrow SmileyApp.xspeed = 100; SmileyApp.yspeed = 0; } else if (event.keyCode === 38) { // up arrow SmileyApp.yspeed = -100; SmileyApp.xspeed = 0; } else if (event.keyCode === 40) { // right arrow SmileyApp.yspeed = 100; SmileyApp.xspeed = 0; } } document.addEventListener('keydown', arrowkeyCB, true); JSFiddle : http://jsfiddle.net/gj4Q7/

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  • 24 Hours of PASS (September 2014): Summit Preview Edition

    - by Sergio Govoni
    Which sessions you can expect to find at the next PASS Summit 2014 ? Find it out on September 09, 2014 (12:00 GMT) at the free online event: 24 Hours of PASS: Summit Preview Edition.Register now at this link.No matter from what part of the world you will follow the event, the important thing is to know that they will be 24 hours of continuous training on SQL Server and Business Intelligence on your computer!

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  • SQL Saturday 43 (Redmond, WA) Review

    - by BuckWoody
    Last Saturday (June 12th) we held a “SQL Saturday” (more about those here) event in Redmond, Washington. The event was held at the Microsoft campus, at the Mixer in our new location called the “Commons”. This is a mall-like area that we have on campus, and the Mixer is a large building with lots of meeting rooms, so it made a perfect location for the event. There was a sign to find the parking, and once there they had a sign to show how to get to the building. Since it’s a secure facility, Greg Larsen and crew had a person manning the door so that even late arrivals could get in. We had about 400 sign up for the event, and a little over 300 attend (official numbers later). I think we would have had a lot more, but the sun was out – and you just can’t underestimate the effect of that here in the Pacific Northwest. We joke a lot about not seeing the sun much, but when a day like what we had on Saturday comes around, and on a weekend at that, you’d cancel your wedding to go outside to play in the sun. And your spouse would agree with you for doing it. We had some top-notch speakers, including Clifford Dibble and Kalen Delany. The food was great, we had multiple sponsors (including Confio who seems to be at all of these) and the attendees were from all over the professional spectrum, from developers to BI to DBA’s. Everyone I saw was very engaged, and when I visited room-to-room I saw almost no one in the halls – everyone was in the sessions. I also saw a much larger Microsoft presence this year, especially from Dan Jones’ team. I had a great turnout at my session, and yes, I was wearing an Oracle staff shirt. I did that because I wanted to show that the session I gave on “SQL Server for the Oracle DBA” was non-marketing – I couldn’t exactly bash Oracle wearing their colors! These events are amazing. I can’t emphasize enough how much I appreciate the volunteers and how much work they put into these events, and to you for coming. If you’re reading this and you haven’t attended one yet, definitely find out if there is one in your area – and if not, start one. It’s a lot of work, but it’s totally worth it.       Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Financial Transparency is Good for Community

    - by ArnieRowland
    I was recently in a conversation with several people that had previously organized one or more community events. The topic evolved into a discussion of Sponsors, and eventually, fund raising. Being able to adequately raise the funds necessary is critical to producing a successful event. Many vendors will readily provide products for raffles and give-aways (SWAG), but the success of the event hangs on being able to raise cold, hard, cash. Venues and equipment have to be rented, refreshments and lunches...(read more)

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • [Speaking] Presenting at AITP Region 18 IT Con

    - by AllenMWhite
    The IT Con event this Saturday, June 18, is an event similar to SQL Saturday. It has three tracks, an IT Professional track, a Development track and a Career Development track. I'll be presenting two sessions in the IT Professional track. Gather SQL Server Performance Data with PowerShell We all know how important it is to keep a baseline of performance metrics that allow us to know when something is wrong and help us to track it down and fix the problem. We don't always know how to do this easily...(read more)

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  • Virtual Developer Day: Oracle Fusion Development - Dec 12

    - by Bob Rhubart
    You can't gift wrap it, and you can't stuff it in a stocking, but you can give yourself the gift of improved Oracle Fusion Development skills by participating in Virtual Developer Day: Oracle Fusion Development. This free online event features six sessions in three tracks, plus live hands-on labs, all focused on Fusion Development with Oracle ADF. The event takes place on Tuesday December 11th, 2012, and is scheduled specifically for those in EMEA. Visit the registration page for more information, plus complete agenda information and session abstracts.

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  • there is no attribute "border"

    - by ptahiliani
    Sometimes we got this error message when we try to validate our asp.net website on w3c. To solve this error you need to write the PreRender event. Here is the complete event: Protected Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender         imgBtnGo.Style.Remove(HtmlTextWriterStyle.BorderWidth)         imgBtnGo.Attributes.Remove("border") End Sub

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  • How to see the lists of my videos in Shotwell?

    - by Joe Cabezas
    I made an import from my camera (photos and videos), and after imported them, the "last sync" item, shows me the photos and videos i've recently imported. But if I click any Event in the "Events" tree (left side), only shows my photos... How to see my videos imported that day also? using shotwell 0.12.3 (default in ubuntu 12.10) pics: Last import preview: http://i.stack.imgur.com/uVnQR.png Event preview: http://i.stack.imgur.com/WTuSg.png PD: sorry I have no rights yet to post pictures

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