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  • TLFTextfield broken after upgrading from CS5 to CS5.5

    - by Ashley Muller
    For my project I am using the following: FlashDevelop 3.3.4 RTM Flash Pro CS 5 (libraries only, no code) Some time ago we started using TLFTextfields. One of the things I had to do was include the tlfruntime.swc file from the Adobe Flash CS 5 folder in the FlashDevelop project. Note that I copied this file to the project folder and included it, I didn't just include the file straight from the CS5 path. I have since been given a new computer that has Flash CS 5.5. I recompiled one of my swf libraries in CS 5.5, and now when I run the program, I get: Illegal override of createTextLine in flashx.textLayout.compose.ComposeState I figure the tlfruntime.swc being included in the FlashDevelop project is out of date and needs to be updated with the one from CS 5.5. So I copied the tlfruntime.swc from the CS 5.5 path, include it in the FlashDevelop project (instead of the older file), but now I get this: Illegal override of softKeyboardActivatingHandler in fl.text.container.TLFContainerController. Can anyone assist with what else I need to do to get TLFTextfields working again in CS 5.5?

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  • Using Xalan in Eclipse plugin

    - by Leslie Norman
    I am facing problems in using xalan in eclipse plugin. When I try to create factory instance by: TransformerFactory tFactory = TransformerFactory.newInstance("org.apache.xalan.processor.TransformerFactoryImpl", null); I get error: javax.xml.transform.TransformerFactoryConfigurationError: Provider org.apache.xalan.processor.TransformerFactoryImpl not found ... I have following lib jars in plugin classpath: xml-apis.jar, xercesImpl.jar, serializer.jar, xalan.jar I even can't create class instance by: c = Class.forName("org.apache.xalan.processor.TransformerFactoryImpl"); Object o = c.newInstance(); It returns error: java.lang.ClassNotFoundException: org.apache.xalan.processor.TransformerFactoryImpl But if I run same code outside eclipse plugin with same libs on classpath, it works fine. Could Somebody give an idea if I am doing some mistake or how to reolve this issue?

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  • Error releasing Grails plugin

    - by Don
    Hi, I checked out the trunk of my plugin from the Grails svn repo, made some changes, incremented the version number to 0.2.1, then ran release-plugin. It failed with the error shown below: Checking in plugin zip... Updating from SVN... Updated to revision 61343. Committing local, please wait... Enter a SVN commit message: Fixed bug with controller dependency version and upgraded to grails 1.2.2 Committing code. Please wait... Failed to stat working directory: svn: Commit failed (details follow): svn: Authentication required for '<https://svn.codehaus.org:443> grails-plugins primary Subversion repository' Application context shutting down... Application context shutdown. It's possible that my password is not correct, but I'm pretty sure it is. Does anyone know what the problem could be, and is there some way I can verify that the password I'm using is correct?

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  • Robust C# Plugin System

    - by Pete Kirkham
    I am writing a tool which communicates with more than one version control system, either subversion or clearcase, and has various utilities which can be plugged into it. I though of using MEF to load the version control providers, and utiilities, both of which have interfaces definied for them. I've started to use MEF for this. But if loading any plugin fails (on half my clients machines, the ClearCase COM bindings won't be present, so loading will fail, on the other half SVN won't be installed, so the SVN plugin won't load) though, MEF throws an exception and no plugin works; I was hoping that the rest of the plugins would load. [ImportMany(AllowRecomposition = true)] public IEnumerable<IVersionControl> RegisteredProviders { get; private set; } Instead, if any providers fail to construct themselves, then RegisteredProviders is null. Is there a simple way of configuring MEF to achieve this (reporting exceptions but loading other instances), or do I have to change the interface to delay their intialisation failure until after MEF has instantiated the objects?

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • Stable Scala 2.8 plugin

    - by Felix
    Does anyone know if there exists a stable version of the Scala plugin for eclipse, running with Scala 2.8 (any version of scala 2.8...RC or beta or whatever). I like the fact that it compiles 10 times faster than the netbeans plugin, but it is very unstable, and auto-imports doesnt work. Also, sometimes it cant find classes when I hit "run", then I have to clean it again. This is with some random nightly build of the 2.8 eclipse scala plugin. Is there a stable version? If so, can you link me to it? Thanks in advance :)

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  • Wordpress: Not able to retrieve css for new plugin in admin mode

    - by Steven
    I'm creating a new plugin which will have it's own css file. The css file resides in the root folder of the plugin. In the plugin section of the admin interface, I have added a few text fields fields. But the CSS is not applied. I'm adding the CSS file using this code: // Register styling add_action('admin_init', 'event_styles'); function event_styles() { wp_register_style('event_cal', plugins_url('eventcall.css',__FILE__)); wp_enqueue_style('event_cal'); } The following code gives me the CSS path: echo plugins_url('eventcall.css',__FILE__); and outputs http://mysite.com/wp-content/plugins/wp-eventcal/eventcall.css If I try to enter this URL directly in the browser, it only shows me the front page. And if I look in the source code using Firebug, where the link to the CSS should be, I only find the entire HTML code for the front page. Am I using wrong code to use backend in admin interface? In my HOST file, I have added ``

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  • Using jQuery in WordPress plugin admin page?

    - by Volmar
    I have a strange problem that probably have a really simple explanation that i've just havn't found. I'm making a WordPress plugin and i want to use jQuery in my settings-page for the plugin. My JS functions look like this: jQuery(document).ready(function() { alert('load test'); //ADMIN FUNCTION $('#mrc_imp_img').click(function(){ alert("test"); }); //FRONT END FUNCTION $("ul.mrc li").hover(function() { $(this).find('p').fadeIn(); } , function() { $(this).find('p').fadeOut(); }); }); The "load test"-alert is being loaded when the document is ready so jquery is properly loaded. The front end function is being used on pages and that's working fine to. the problem is the admin function, it's not working at all. is there a speial way i have to write a .click()-function to get it to work on my settings-page for the wordpress plugin?

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  • Disable plugin in Firefox (acroread)

    - by cboettig
    I installed acroread from the repositories, and it has decided it should be the default plugin in Firefox, such that when I click on a pdf, it opens in a Firefox window. Unfortunately, it does not display (at least when in dual head mode). This should be simple, but I cannot disable the plugin. Under Firefox Edit - Preferences- Applications - pdf is set to "always ask" so I don't know why it uses acroread in the first place. Under Tools - Manage Content Plugins I see acroread is selected for pdf content. I have the option in the dropdown to search for a new plugin, but not to simply download the file. Typing about:config into the Firefox toolbar gives me a list of configuration options, but does not mention plugin.disable or acroread anywhere. How do I disable the plugin? I have Firefox 11.0 on Ubuntu 11.10

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  • Flash/ActionScript3 crashes on getPixel/32

    - by Quandary
    Question: The below code crashes flash... Why? The crash causing lines seem to be //var uiColor:uint = bmpd.getPixel(i,j); var uiColor:uint = bmpd.getPixel32(i,j); trace("Color: "+ uiColor); I am trying to take a snapshot of a movieclip and iterate through all pixels in the image and get the pixel's color. import flash.display.BitmapData; import flash.geom.*; function takeSnapshot(mc:MovieClip):BitmapData { var sp:BitmapData = new BitmapData(mc.width, mc.height, true, 0x000000); sp.draw(mc, new Matrix(), new ColorTransform(), "normal"); return sp; } var mcMyClip:MovieClip=new MovieClip() var xxx:cMovieClipLoader=new cMovieClipLoader(); xxx.LoadImageAbsSize(mcMyClip,"http://localhost/flash/images/picture.gif", 500,500) //this.addChild(mcMyClip); function WhenImageIsLoaded() { var bmpd:BitmapData=takeSnapshot(mcMyClip); var i,j:uint; for(i=0; i < bmpd.width;++i) { for(j=0; j < bmpd.height;++j) { //var uiColor:uint = bmpd.getPixel(i,j); var uiColor:uint = bmpd.getPixel32(i,j); trace("Color: "+ uiColor); } } var myBitmap:Bitmap = new Bitmap(bmpd); this.addChild(myBitmap); } setTimeout(WhenImageIsLoaded,1000);

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  • Flash Security Error Accessing URL with crossdomain.xml

    - by user163757
    Hello, I recently deployed a Flash application to a server, and am now experiencing errors when making HTTPService requests. I have put what I believe to be the most permissive crossdomain.xml possible in the wwwroot folder, and still get the errors. Interestingly enough, the error only seems to occur when the request is made from a direct user interaction (i.e. button click). The application makes other requests that are initiated by other means(i.e creationComplete) , and they seem to work as expected. Anyone see anything wrong with the crossdomain.xml, or have any other suggestions? ERROR MESSAGE [RPC Fault faultString="Security error accessing url" faultCode="Channel.Security.Error" faultDetail="Destination: DefaultHTTP"] at mx.rpc::AbstractInvoker/http://www.adobe.com/2006/flex/mx/internal%3A%3AfaultHandler() at mx.rpc::Responder/fault() at mx.rpc::AsyncRequest/fault() at DirectHTTPMessageResponder/securityErrorHandler() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/redirectEvent() <!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd"> <cross-domain-policy> <site-control permitted-cross-domain-policies="all" /> <allow-access-from domain="*" secure="false" /> <allow-http-request-headers-from domain="*" headers="*" secure="false" /> </cross-domain-policy>

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • TypeError: Error #1009 - (Null reference error) With Flash.

    - by Wind Chimez
    I am not an expert in flash, but i do work with AS and tweak Flash projects , though not having deep expertise in it. Currently i need to revamp a flash website done by one another guy, and the code base given to me, upon execution is throwing the following error. "--- TypeError: Error #1009: Cannot access a property or method of a null object reference. at NewSite_fla::MainTimeline/__setProp_ContactOutP1_ContactOut_Contents_0() at NewSite_fla::MainTimeline/frame1() --" The structure of the project is like, it has the different sections split into different movie clips. There is no single main timeline, but click actions on different areas of seperate movie clips will take them between one another. All the AS logic of event handling are written inline in FLA , no seperate Document class exists. Preloader Movie clip is the first one getting loaded. As i understood the error is getting thrown initially itself, and it is not happening due to any Action script logic written inline, because it is throwing error even before hitting the first inline AS code. I am not able to figure Out what exactly it causing the problem, or where to resolve it. I setup the stuff online, for reference if anybody want to take a look at it, and here is the link.You need to have flash debugger turned ON in your browser, if need to see the exception getting triggered. http://tinyurl.com/2alvlfx I really got stuck at this point. Any help will be great.I had not seen the particular solution i am looking for anywhere yet, though Error #1009 is common.

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  • DIVS over flash movies in Internet Explorer

    - by drew
    The age old question... why the hell doesn't a div positioned over a flash object stay on top with z-index. I have found the answer in the past, but it's been so long, I can't seem to get it. My flash movie is in a div floating left: <div id="flash"> <object width="614" height="289"> <param name="movie" value="images/75.swf"> <param name="wmode" value="transparent"> <embed src="images/75.swf" width="614" height="289" wmode"transparent"> </embed> </object> </div> My css for the div that needs to be on top is: .menu ul li:hover ul li a:hover { background:#5a3f2d; color:#FFF; z-index: 9999; I cannot get it to show above the flash movie in ie6 or ie8. I know this is old school but I'm frustrated! Does my nav div need to have an absolute position? Is that why it doesn't work? Example is here. Hover over the first link on the right: "CUSTOMER SERVICE" Thanks all :)

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  • Flash As3.0 PHP Variables?

    - by user311421
    Is it possible to make php variables public and accessible anywhere on the timeline? The script I included works fine if I set it as the document class only (it won't work if I try importing it). The variables pass the text to dynamic text fields on the main timeline. The problem: It will pull the information and display it when the SWF first loads but if I move to my second frame and then back it erases the information. It also will not pass any variables to the second frame. The only way to see the variables after going back to the first frame is to reload the whole SWF. I'm pretty much stuck at this point trying to make the variables persistent through all frames. this is my code: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; import flash.display.Stage; public class Main extends MovieClip { public function Main() { var request:URLRequest = new URLRequest("http://localhost/mytest2/dataLayer.php"); request.method = URLRequestMethod.GET; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.addEventListener(Event.COMPLETE, completeHandler); loader.load(request); function completeHandler(evt:Event) { var username = evt.target.data.username; var pclass = evt.target.data.pclass; var hpoints = evt.target.data.hpoints; var spoints = evt.target.data.spoints; username_txt.text = username; class_txt.text = pclass; hpoints_txt.text = hpoints; spoints_txt.text = spoints; } } } }

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  • AJAX vs ActiveX/Flash for browser-based game

    - by iconiK
    I have been following the usage of JavaScript for the past few years, and with the release of extremely fast scripting engines (V8, SquirrelFish Extrene, TraceMonkey, etc.) the possibilities of JavaScript have increased dramatically. However, the usage share of Internet Explorer coupled with it's total lack of support for recent standards makes me want to drop a bomb on Microsoft's HQ, as it creates a huge amount of problems for any website. The game will need to be pretty dynamic client-side, with animations and other eye-candy things, but not a full-blown game like those that run directly in the OS using DirectX or OpenGL. However, this might be a little stretch for JavaScript and will certainly feel extremely slow in Internet Explorer (given that the current IE engine can be hundreds of times slower than SFX; gotta see what IE9 will bring), would it be better to just do the whole thing in Flash? I know this means requiring the plug-in AND I have no experience whatsoever with Flash (other than browsing YouTube :P). It also means I can't just output directly from PHP, I would have to use XML or some other format to pass data to it (JSON is directly integrated in JS and PHP can deal with it easily). Another idea would be to provide an alternative interface just for IE, though I don't know how (ActiveX maybe? or with Flash, then why not just provide it to all browsers) or totally not supporting it and requiring the use of other browsers, although this is plain stupid from a business perspective. So here am I, wondering what approach to take and thus asking for your advice. How should I build the client-side? AJAX in all browsers, Flash in all browsers or a mix (AJAX for "modern" browsers and something else for the "grandpa": IE).

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  • How to loop a video in Flash

    - by james
    So i had a video that was in quicktime format, threw it into flash, encoded it without a problem and here is the result i got: http://www.healthcarepros.net/travel.html I would like the video to "loop" or "autorewind" as soon as it ends but i am having the hardest time trying to figure how to do this. Here is my code, any help would be greatly appreciated... if (AC_FL_RunContent == 0) { alert("This page requires AC_RunActiveContent.js."); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '330', 'height', '245', 'src', 'healthcare-video', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'healthcare-video', 'bgcolor', '#ffffff', 'name', 'healthcare-video', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','sameDomain', 'movie', 'healthcare-video', 'salign', '' ); //end AC code } <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="330" height="245" id="healthcare-video" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="loop" value="true" /> <param name="play" value="true" /> <param name="movie" value="healthcare-video.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="healthcare-video.swf" play="true" flashvars="autoplay=true&play=true&autorewind=true" quality="high" bgcolor="#ffffff" width="330" height="245" name="healthcare-video" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object>

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  • Flash won't load, embed error?

    - by Adrian M.
    Hello, I want to know why the flash movie in the header located here: http://www.dolphintemplate.com/demo/dolphin7/index.php?skin=dt_firestarter_red only loads in Firefox but NOT in IE and Chrome.. The flash movie resides in a iframe, this is the code of the iframe: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>header</title> </head> <body bgcolor="#000000" topmargin="0" leftmargin="0" marginwidth="0" marginheight="0"> <object data="header.swf" type="application/x-shockwave-flash" id="myflash" width="988" height="240"> <param name="movie" value="header.swf" /> <param name="bgcolor" value="#000000" /> <param name="height" value="988" /> <param name="width" value="240" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <param name="allowscriptaccess" value="samedomain" /> <p>Adobe <a href="http://get.adobe.com/flashplayer/">Flash Player</a> is required to view this content.</p> </object> </body> </html> Thanks.

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  • IIS Flash Remoting Request Limit introduced with Coldfusion 9

    - by ciaranarcher
    Hi all We've just been our Coldfusion servers from Enterprise CF 8.01 to CF 9. They are running Win 2008. We ran into trouble on those servers that provide the Flash remoting back-end for a Flex application we provide. Once the CF 9 upgrade was complete we noticed that during busy times when many Flex clients were connecting, we appeared to have a hard limit of 25 Flash Remoting Requests running, despite having much higher limits (in fact 150) set in CF Admin. Initially we thought that this was an issue with the fact that Blaze DS was now bundled with CF 9 (rather than a separate install) so we decided to roll-back the CF 9 installation. This, unfortunately, didn't work and we were still stuck with out hard limit of 25 Flash Remoting requests. Then looking at IIS we noticed that the CF9 ISAPI filter was still installed (after we had ran the Web Service Configuration part of the install). That was removed and the CF 8 one was re-run and all of a sudden the Flash Remoting hard limit disappeared. So it seems that it might have had something to do with the wsconfig of CF 9 (C:\ColdFusion9\runtime\bin\wsconfig.exe) Has anyone else had this problem, or does anybody know of where these hard limits are configured in IIS? Any and all help appreciated!

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  • Divs, flash and doctype :(

    - by nick
    I have a web-site, that uses colorbox, it also has flash header. Everything works fine in both ff and ie. Before ive started to use colorbox, i had little div that covered small part of flash header for menu purposes. Now, since im using colorbox, i had to declare doctype, and set wmode on flash to 'opaque', in order everything to work right way.But now i cant get that little div, to appear on top of my flash header. If anyone can help me with this, please do so.... or atleast tell me what should i read : ( im will be very gratefull for any solution. current html document structure: ... all the js and css files ... heres that div's style from corresponding css file: .cell_r0_c0{position: absolute;left: 61%;width:260;height:69; background-color: #000000; vertical-align: bottom;} I think i've allready tried all the combinations of position attribute, also tried diff z-index values, and i can't get it work the way i want. Maybe ive missed something idk. Please help me :(

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  • How to build a dynamic resize-able Flash player

    - by Leon
    Morning stackers! So my question today isn't dealing with any code, but how to go about this the correct way from the start. I have a video player built to a static size (max: 800x600) which I'll have to re-code every time I need it to be a different size. What I need it to do in the near future is dynamically resize itself and all the elements inside of it based on 1 width variable that it will received either from HTML or XML. Now to me there are 2 ways to go about this: Start with the smallest size possible and resize upwards, but I'm unsure of how the Flash movie will actually expand upwards as of right now. Or 2, start with the largest size possible (in this case 800x600) and size everything down. Step 1, I think seems to be the better way to go about this (ala YouTube style), but Step 2 also seems like it could be the easier way? A friend of mine mentioned that I should go with the larger size and have elements resize in each class, then fix to the upper left hand corner. However for the player to fit inside of certain div columns on sites, blogs whatever he said that there will have to be an HTML/CSS side of this... meaning that the div containing the resized flash player will have to cover up the areas of the Flash movie that are not to be shown? Is that possible to put a 800x600 flash movie into a div that smaller then 800 pixels wide? And cover it up with another div? Anyways, my mission is to be able to have a dynamically sized player like this: Thoughts? Recommendations? Best practices for this before I start?

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  • Jquery plugin uploadify not working on ie

    - by Haluk
    Hi, I've setup jquery's uploadify plugin on my server, at this address: http://s284590825.onlinehome.us/example/ The problem is: The browse button is missing when I use IE8. On FF and Safari I can see the "browse" button. Any ideas? Thanks! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx UPDATE: Having read the comments below, I just visited http://kb2.adobe.com/cps/155/tn%5F15507.html to find out my flash version. It turns out my flash version was different from the current version. Now the plug-in is working just fine.

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  • How can I stop Flash from leaving full-screen mode when it loses focus due to a mouse-click in the o

    - by therefromhere
    On a multi-monitor system, if I'm viewing a full-screen video in Flash on one monitor, clicking the mouse on the other monitor causes Flash to leave full-screen mode and revert to normal size. What's the easiest way of preventing this that works on my version of Flash? My system is Flash 10 (10.0.12.36), in Firefox 3.5 on Windows Vista 64, but I think it affects all current versions. This is very annoying behaviour, but unfortunately, according to this bug report response it seem to be a security feature, rather than a bug: We understand that many users would like fullscreen on one monitor and to be able to interact with your OS on another monitor. However, due to security requirements, we require that Flash and Browser must be the current focus of your OS.

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  • When is onBind or onCreate called in an android service browser plugin?

    - by anselm
    I have adapted the example plugin of the android source and the browser recognises the plugin without any problem. Here is an extract of AndroidManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <service android:name="com.domain.plugin.PluginService"> <intent-filter> <action android:name="android.webkit.PLUGIN" /> </intent-filter> </service> </application> <uses-sdk android:minSdkVersion="7" /> <uses-permission android:name="android.webkit.permission.PLUGIN"></uses-permission> The actual Service class looks like so: public class PluginService extends Service { @Override public IBinder onBind(Intent arg0) { Log.d("PluginService", "onBind"); return null; } @Override public void onCreate() { Log.d("PluginService", "onCreate"); // TODO Auto-generated method stub super.onCreate(); AssetInstaller.getInstance(this).installAssets("/data/data/com.domain.plugin"); } } The AssetInstaller code is supposed to extract some files required by the actual plugin into the /data/data/com.domain.plugin directory, however wether onBind nor onCreate are called. But I get lot's of debug trace of the actual libnpplugin.so file I'm using. So the puzzle is when and under what circumstance is the Service bound or created in case of a browser plugin. As things look the service seems to be a dummy service. Having said that, is there another intent that can be executed at installation time probably? The only solution I see right now is installing the needed files from the native plugin code instead. Any ideas? I know this is quite a tricky question ;)

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  • Cloning a USB flash drive to another larger one, is it safe to do so?

    - by Rob Kam
    I used Acronis True Image Home 2010 to clone a Dane-Elec zLight 8Gb pen drive/USB flash drive to a PNY Attaché 16Gb USB flash drive. Now WinXP shows the drive in device manager as USB DISK 2.0 USB DEVICE but doesn't have it in My Computer/doesn't assign it a drive letter. What is it that has messed up the PNY Attaché and is there some way to repair it so that it can be used as a regular USB flash drive again? Is there a safe way to clone a USB flash drive to another larger one? How safe is it to backup and restore a USB flash drive to/from a drive-image?

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