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  • tod to avi mpg wmv, convert tod (.mpeg-2) to avi mpg wmv for Movie Maker.

    - by yearofhao
    Need to convert .tod (mpeg-2) to avi mpg wmv download from JVC Everio to PC with tod to avi mpg wmv converter convert tod to uncompressed/raw avi, mpg wmv Have a JVC Everio camcorder? Then you may encounter problems when saving the .tod files to your computer windows movie maker says it can't recognize and edit them to make videos. You may play them using media player but the problem is how to edit them? The bundled software Power cinema could be annoying, since you can only edit when the camera is plugged in to the PC - Power cinema can’t seem to edit from the saved clips alone. So, how do you save them to PC so that you can edit them without the camera and also using windows movie maker? JVC Everio Tod to avi mpg wmv converter costs you a penny to but help you perfectly convert tod file to AVI, MPG, WMV, YouTube FLV, MP4, DV, QuickTime.MOV or other common video formats with fast speed and while keeping the original HD quality. High definition TOD recordings from JVC Camcorders can playback fluidly, convert smoothly and edit professionally on with iOrgsoft TOD file converter iOrgsoft tod to avi mpg wmv Converter has been mostly used by Windows users who use Windows 7 or Vista, after the .tod (mpeg-2 the same codec) downloaded from JVC Everio to PC, it’s best to convert tod to avi, convert to xvid divx, convert tod to uncompressed avi or convert tod to raw avi, tod to mpg, tod to wmv, which are three Windows movie maker best formats to import. TOD to avi mpg wmv converter is a competent video-editing program that allows you to clip/cut TOD video clip, crop the video to encode, and help transfers video to devices like iPhone, iPod, to HDTV connected with Apple TV.

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  • D-LINK DIR-615 router keeps giving my wireless devices bad ip addresses

    - by mlsteeves
    I have a D-LINK DIR-615 router, and wired devices have no problem getting an IP, however; wireless devices end up with a 169.254.. address (subsequently, they cannot access the internet through the router). I have removed all wired connections from the router, so there is no other dhcp server running. I've also gone back to the store, and replaced it with another, thinking that maybe it was defective. According to the router, it gave 192.168.0.101 to the wireless device. According to the wireless device it got 169.254.67.71. I've tried both a laptop and an iPod Touch, both exhibit the same behaviour. Has anyone seen this type of behaviour, or have any ideas of stuff to try? NEW INFORMATION I looked at the logs on the router, and when the wireless device tries to connect, this is what is logged: Sep 10 18:13:39 UDHCPD sending OFFER of 192.168.0.111 Sep 10 18:13:31 UDHCPD sending OFFER of 192.168.0.111 Sep 10 18:13:26 UDHCPD sending OFFER of 192.168.0.111 Sep 10 18:13:23 UDHCPD sending OFFER of 192.168.0.111 Sep 10 18:13:21 UDHCPD sending OFFER of 192.168.0.111 I connected a computer directly to the router, and here is what it looks like: Sep 10 18:14:18 UDHCPD Inform: add_lease 192.168.0.110 Sep 10 18:14:14 UDHCPD sending ACK to 192.168.0.110 Sep 10 18:14:14 UDHCPD sending OFFER of 192.168.0.110 Not sure if that helps or not.

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  • Transcoding media server streaming to the iPhone

    - by pilif
    I have a huge collection of videos in different formats, but with one thing in common: They are not playable on an iPhone (or iPod Touch). Instead of complaining about Apple's IMHO broken world view ("there are no video formats but quicktime and mp4"), I wonder if there's a solution out there that allows streaming these different videos to the iPhone. This means that the source media needs to be transcoded on the fly. I already tried a few solutions out there, but with varying success: PS3 Media Server kind of worked, but only once and only for one single file. TVersity is said to work, but it requires UAC to be disabled and I don't see any need for this. The solution I'm looking for should run on Windows 2008 Server or Linux. I just can't believe that there's nothing out there that would allow me to stream my huge video collection on my iPhone (we're talking Wifi here, not 3G). After looking at the answers provided and after retrying TVersity without much success, I gave Orb another try and while the web interface failed to work for me, the iPhone Application (I tried the free one at first) actually worked flawlessly. And not only that, it also manages to convert the streams on-the-fly, so you don't have to wait for the transcoding process to finish before playback starts. On my 2.26 Ghz MacMini Server, this worked even with 1080p material. For Windows 2008 Server users out there: Remember to install the Desktop Experience Feature in the Server Manager if you intend this to work. Of all the stuff I had a look at, this really provided instant-success - even though I'm now probably sending the contents of my harddrive to orb's central server (sigh)

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  • Quicktime won't install on Windows 7 Ultimate 64bit

    - by Martin
    Hi! I am trying to install quicktime (actually just need iTunes..but then iTunes needs qt), but it fails. There seems to be a problem with the folder C:\Program Files(x86)\QuickTime\ - Quick Time wants to write the file QTTask.exe, but complains that it does not have permission to do so. Same thing happens with \PropertyPanels\PanelHelperBase.qpa I have tried deleting all Apple programs (in the order suggested in the support forum) and also tried to delete the temp folder. That did not work. I have tried to manually adjust the permissions of the QuickTime folder - no effect. I have run the installation file with admin rights and with different compatibility modes to no effect. I consider myself to be an experienced user - able to solve most problems - but now I am stuck. I need some input / fresh ideas on how to tackle the problem. This is very annoying as I cannot sync iPhone/iPad/iPod while iTunes is not running - due to the stupid (sorry) idea of only have your device linked to one library. Please help. Thanks!

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  • Replacing the LCD panel in a netbook (Asus Eee PC 1005)

    - by neilfein
    Yesterday, I was cleaning up and dropped my Asus Eee 1005PE. The screen is cracked inside (i.e., cracks are visible only when on), and no longer works properly. I booted up with another monitor attached, and the computer itself is fine, but needs a new screen. Best Buy wants at least $250 to repair it (that includes their $150 fee to breathe in the same room as the unit), and Asus was of no help at all. (They're incredibly cagey and won't provide any money numbers at all, not even the cost of the part.) If replacing the LCD is no more trouble than replacing memory or a hard drive, I can do that. It's within my means to buy the part (18G241010402, a TFT LCD), but I'd like to know more about the procedure involved. My question: How does one replace the screen in this unit? Do I simply open the case and swap out the unit, or do I need to disassemble anything else to get to the screen? I don't want to order the part and then end up in a situation like this. Is the case screwed shut, or is it like an iPod where they glue things closed? I know enough about my abilities with a soldering gun to not attempt to solder tiny wires, would any of that be involved?

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  • How to fix GMail time stamps in Outlook?

    - by SWB
    One of my email accounts is hosted at an ISP with unreliable IMAP support, and I can't change it. Fortunately, I have my personal email set up on Google Apps for Domains, so I created another GMail account there and turned on GMail's features that allow me to send and receive mail through the ISP account using GMail ("Send mail as" and "Get mail from other accounts" in GMail settings on the Accounts tab). I'm now using Outlook to retreive mail from the GMail account through IMAP, which in turn is retreiving mail from the ISP account through POP3. This basically works great, except for one very significant issue: Prior to setting this up, I already had several months of mail in the ISP account that I had been accessing via IMAP. GMail grabbed all of this mail via POP3 at, let's say, noon on April 5. In GMail's web interface (and on my iPod touch, and in Mozilla Thunderbird), all is well: the messages are all shown with their original time stamps. But when Outlook downloads these messages from GMail via IMAP, the time stamps are all set to noon on April 5 (the time GMail downloaded them from the ISP via POP3). That's not good, especially since we're talking about hundreds of messages here over a time span of several months. How can I fix this and get Outlook to display the original time stamps?

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  • Why does 3.5 mm audio out work through headphones but not through external speakers?

    - by Rickster
    I have a computer that has a 3.5 mm audio jack on the front of it. The computer itself has no speakers, so this is the only way to hear sound. If I plug headphones into it, the audio properly plays through the headphones, and if I plug in external speakers it used to play through them as well. Just today I turned on my computer and the audio no longer plays through the speakers, but if I plug in the headphones instead it works. The speakers aren't broken, as both the speakers and headphones work in my iPod and play music. I thought that 3.5 mm jacks could not send data back to the computer, and the computer had no way of differentiating between different devices plugged into the jack. If this is true, how is it that the computer plays audio through the headphones but not through speakers plugged into the same 3.5 mm jack, and both devices are functional? Or is my knowledge on 3.5 mm jacks incorrect? I don't believe drivers are important, as the same driver runs the 3.5 mm jack for all devices, but if necessary I can provide additional information. Any ideas would be appreciated. Thanks!

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  • How to fix Windows 7 device removal notification loop

    - by Barry Kelly
    Bit of an odd one this. One of our PCs is getting caught in a loop some time after being turned on, usually after a USB storage device has been attached - sometimes an iPod, sometimes a GPS. Specifically, Windows Explorer starts showing a drive icon and letter (E:, as of right now) for the System partition (the small hidden one at the start of the boot drive). Then, the icon disappears. Then it reappears again. And disappears. It does this very quickly, at what looks like maybe 50 times a second. CPU usage in this loop is also very high; averages about 66%. This machine has an i7 920 CPU, which is quad core with hyperthreading; so this usage rate works out to about 5 100% busy threads, along with whatever normal idle load is (particularly Task Manager itself). Inspecting with Process Explorer shows that the device removal notification infrastructure has gone berserk. The threads in system service processes (i.e. apart from Windows Explorer) which are using all the CPU power relate to device notification. The Disk Management MMC snap-in also fails to run when the loop starts. The only way to break the loop, it seems, is to reboot the machine. Anyone seen anything similar to this, and know of a way to fix it? Machine details: Windows 7 x64, fully patched i7 920, 12GB RAM Intel SSD 80GB (X25-M, I believe; not G2) 2TB 5.2K disk for bulk storage AMD HD 5870 Further hardware details await. I'm going to go through and update all drivers I can find.

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  • MPNowPlayingInfoCenter defaultCenter will not update or retrieve information

    - by Jayson Lane
    I'm working to update the MPNowPlayingInfoCenter and having a bit of trouble. I've tried quite a bit to the point where I'm at a loss. The following is my code: self.audioPlayer.allowsAirPlay = NO; Class playingInfoCenter = NSClassFromString(@"MPNowPlayingInfoCenter"); if (playingInfoCenter) { NSMutableDictionary *songInfo = [[NSMutableDictionary alloc] init]; MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:@"series_placeholder"]]; [songInfo setObject:thePodcast.title forKey:MPMediaItemPropertyTitle]; [songInfo setObject:thePodcast.author forKey:MPMediaItemPropertyArtist]; [songInfo setObject:@"NCC" forKey:MPMediaItemPropertyAlbumTitle]; [songInfo setObject:albumArt forKey:MPMediaItemPropertyArtwork]; [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:songInfo]; } This isn't working, I've also tried: [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:nil]; In an attempt to get it to remove the existing information from the iPod app (or whatever may have info there). In addition, just to see if I could find out the problem, I've tried retrieving the current information on app launch: NSDictionary *info = [[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]; NSString *title = [info valueForKey:MPMediaItemPropertyTitle]; NSString *author = [info valueForKey:MPMediaItemPropertyArtist]; NSLog(@"Currently playing: %@ // %@", title, author); and I get Currently playing: (null) // (null) I've researched this quite a bit and the following articles explain it pretty thoroughly, however, I am still unable to get this working properly. Am I missing something? Would there be anything interfering with this? Is this a service something my app needs to register to access (didn't see this in any docs)? Apple's Docs Change lock screen background audio controls Now playing info ignored UPDATE: I've created a tutorial outlining how I was able to get this functioning properly: http://jaysonlane.net/tech-blog/2012/04/lock-screen-now-playing-with-mpnowplayinginfocenter/

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  • managing images in an iphone/ipad universal app

    - by taber
    Hi, I'm just curious as to what methods people are using to dynamically use larger or smaller images in their universal iPhone/iPad apps. I created a large test image and I tried scaling down (using cocos2d) by 0.46875. After viewing that in the iPhone 4.0 simulator I found the results were pretty crappy... rough pixel edges, etc. Plus, loading huge image files for iPhone users when they don't need them is pretty lame. So I guess what I will probably have to do is save out two versions of every sprite... large (for the iPad side) and small (for iPhone/iPod Touch) then detect the user's device and spit out the proper sprite like so: NSString *deviceType = [UIDevice currentDevice].model; CCSprite *test; if([deviceType isEqualToString:@"iPad"]) { test = [CCSprite spriteWithFile:@"testBigHuge.png"]; } else { test = [CCSprite spriteWithFile:@"testRegularMcTiny.png"]; } [self addChild: test]; How are you guys doing this? I'd rather avoid sprinkling all of my code with if statements like this. I want to also avoid using .xib files since it's an OpenGL-based app. Thanks!

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  • UISearchBar in a UITableView

    - by petert
    I'm trying to mimic the behaviour of a table view like one in the iPod app for Artists - it's a sectioned table view with a section index on the right and with a search bar at the top, but initially hidden when view shown. I am using sdk 3.1.2 and IB, so simply dragged a UISearchDisplayController in to my NIB - it does wire everything up ready for searching. The problem starts because I'm adding the UISearchBar in to the first section of the UITableView, because if I understand correctly I must do this so I can jump to the search bar by touching the search icon in the section index directly? When the table view appears I see the search bar but it has resized and I now have a white block behind the section index at the top. It does'nt take the color of the UISearchBar's surround which interestingly is different to that shown in Interface Builder. Searching around, I did find a tip to add a small navigation bar and a UISearchBar in a UIView, then add this to the table view cell - this works.. BUT the color of the navigation bar's background is what you'd expect normally (gray), not the different color as noted above?! More interesting, if I click the search bar to start a search, then click Cancel, all is fixed!!! The background along the whole tableview cell when the search bar is, is the same!!?! Thanks for any tips.

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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  • Tablet as Car Computer

    - by Austin Fitzpatrick
    Okay, so forward this off to the right place if this isn't the right place to ask this question. I want to use a tablet computer as a car-computer. Minimum features would be to run my music (through iPod, Pandora, whatever I want) and GPS Navigation, watch TV or movies while I'm parked waiting for people, and the hard one: it needs to answer my phone calls with a pleasant interface much like in-dash systems do. It needs to detect that my phone is ringing in my pocket and provide an on-screen answer/ignore and then route the audio through the cars speakers. It would be nice to dial out and have address book access, but that is somewhat secondary. I have an iPhone myself and I figured that an iPad with 3G might make a good system for this - but I'm open to other options if an iPad can't do everything I need. I'm willing to write code, and I'm willing to jailbreak one or both devices. I haven't done much work in Obj-C, but I'm not opposed to learning a new language for this project. It's self enrichment for the most part, as I'm sure I can buy an indash entertainment system for less. Does anyone have experience with the iPhone/iPad SDK that can tell me whether or not it would be possible to get it an iPad to answer my calls in the car? What about an Android tablet? (that Adam looks promising, too).

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  • iOS 5 Audio Alarms Don't Sound Without kAudioSessionProperty_OverrideCategoryMixWithOthers On

    - by coneybeare
    I have an audio app that is having some problems with the way iOS 5 has changed audio behaviors. When my app's audio is playing (AVAudioSessionCategoryPlayback), and a Clock.app alarm or timer is fired from the OS, the UIAlertView notification pops up, but without the audio alert. My application sound ducks fine to get out of the way of the audio alert, but the alarm app's audio alert does not sound. Naturally, tons of support requests poured in over the iOS 5 change. I have solved this temporarily by setting kAudioSessionProperty_OverrideCategoryMixWithOthers which lets the alarm audio come through, but there are a few very undesirable side-effects when doing this: Other app's audio can play with/over mine. The remote control events are not routed to my app, but to iPod.app. None of the above drawbacks are acceptable for my app's requirements. I have been hacking away at this for some time now but haven't been able to crack it. How can I setup my audio such that: My app's audio still uses the AVAudioSessionCategoryPlayback category for background audio. The Clock.app alarms still have their audio alerts make sound The app still responds to remote control notifications

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  • Offline iOS web app: loads my manifest, but doesn't work offline

    - by Ken
    I'm writing a web app to be used offline on iOS. I've created a manifest, am serving it up as text/cache-manifest, and it usually works fine, when running inside Safari. If I add it as an app to my home screen, then turn on Airplane mode, it can't open the app at all -- I get an error and it offers to close the app. (I thought this was the entire purpose of an offline app!) When I load the app a first time when online, I can see in my logs that it's requesting every page listed in the manifest. If I turn off Airplane mode, and load the app, I can see the first file it's requesting is my main.html file (which is both listed in the manifest, and has the manifest=... attribute). It then requests the manifest, and all my other files, getting 200's for all (and 304's for anything requested a second time during this load). When I load the page in Chrome, and click around, the logs show the only thing it's trying to reach on the server is "/favicon.ico" (which is a 404, and which I don't think iOS Safari tries to load, anyway). All of the files listed in the manifest are valid and served without error. The Chrome inspector lists, under "APPLICATION CACHE", all the cached files I've listed which I expect. The entire set of files is about 50 KB, way under any limit on offline resources that I've found. Is this supposed to work, i.e., am I supposed to be able to create an offline iOS app using only HTML/CSS/JS? And where do I go about figuring out why it's failing to work offline? (Related but doesn't sound quite the same to me, since it's about Safari and not a standalone app: "Can't get a web app to work offline on iPod")

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  • Source of UIView Implicit Animation delay?

    - by iPhoneToucher
    I have a block of UIView animation code that looks like this: [UIView beginAnimations:@"pushView" context:nil]; [UIView setAnimationDelay:0]; [UIView setAnimationDuration:.5]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart)]; view.frame = CGRectMake(0, 0, 320, 416); [UIView commitAnimations]; The code basically mimics the animation of a ModalView presentation and is tied to a button on my interface. When the button is pressed, I get a long (.5 sec) delay (on iPod Touch...twice as fast on iPhone 3GS) before the animationWillStart: actually gets called. My app has lots going on besides this, but I've timed various points of my code and the delay definitely occurs at this block. In other words, a timestamp immediately before this code block and a timestamp when animationWillStart: gets called shows a .5 sec difference. I'm not too experienced with Core Animation and I'm just trying to figure out what the cause of the delay is...Memory use is stable when the animation starts and CoreAnimation FPS seems to be fine in Instruments. The view that gets animated does have upwards of 20 total subviews, but if that were the issue wouldn't it cause choppiness after the animation starts, rather than before? Any ideas?

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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  • How can i attached iphone image through MFMailComposerView in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created a button in the view. On clicking the button it loads the photolibrary from the Iphone. Now i want to attached the those selected image through mail. I donno how can i attached the image in MFMailComposerView. How can i achieve this, Here my code is, -(IBAction) Pictures:(id)sender { self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:self.imgpicker animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:NO]; UIView *view = [[UIView alloc] init]; (This view for displaying the images) **imageview** = [[UIImageView alloc] initWithImage:img1]; [imageview setFrame:CGRectMake(0, 0, 320, 420)]; [self.view addSubview:imageview]; [view release]; UIBarButtonItem *rightbutton = [[UIBarButtonItem alloc] initWithTitle:@"Email" style:UIBarButtonItemStyleBordered target:self action:@selector(rightbutton)]; self.navigationItem.rightBarButtonItem = rightbutton; [rightbutton release]; } -(void) rightbutton { ***[self emailImage:(UIImage *)image]***;(I donno how to pass the image instance to mail view) } - (void)emailImage:(UIImage *)image { picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; NSData *data = UIImagePNGRepresentation(image); [picker addAttachmentData:data mimeType:@"image/png" fileName:@"iPod Library Image"]; [self presentModalViewController:picker animated:YES]; [picker release]; } Plese help me out. Thanks.

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  • Accuracy of OpenGL ES Instrument

    - by Rob Jones
    I'm developing a game for the iPhone. I've decided that 30FPS is plenty so I've written some code that only allows the App to present the render buffer every 1/30 of a second. When I tried to verify this with Instruments I got varying information. On an iPod Touch (2009 edition, 32G) it reports 30 FPS for Core Animation Frames Per Second. On an iPhone 3G I get wildly varying results. And not just less than 30 FPS. I see 30 FPS on a regular basis. It actually seems to hang closer to 36-39. To investigate this anomaly I added my own FPS to the app and update it once per second. I stays right at 29 FPS on both devices. So, does anyone have any suggestions as to what might be going on? I expect Instruments to be accurate so it really concerns me that it appears inaccurate. It makes me think I have a bug somewhere, but I sure can't find it.

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  • How can i attached iphone image through mail in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created a button in the view. On clicking the button it loads the photolibrary from the Iphone. Now i want to attached the those selected image through mail. I donno how to attach the image in MFMailComposerView. How can i achieve this, Here my code is, -(IBAction) Pictures:(id)sender { self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:self.imgpicker animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:NO]; UIView *view = [[UIView alloc] init]; (This view for displaying the images) imageview = [[UIImageView alloc] initWithImage:img1]; [imageview setFrame:CGRectMake(0, 0, 320, 420)]; [self.view addSubview:imageview]; [view release]; UIBarButtonItem *rightbutton = [[UIBarButtonItem alloc] initWithTitle:@"Email" style:UIBarButtonItemStyleBordered target:self action:@selector(rightbutton)]; self.navigationItem.rightBarButtonItem = rightbutton; [rightbutton release]; } -(void) rightbutton { [self emailImage:(UIImage *)image];( how to pass the image to mail view) } - (void)emailImage:(UIImage *)image { picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; NSData *data = UIImagePNGRepresentation(image); [picker addAttachmentData:data mimeType:@"image/png" fileName:@"iPod Library Image"]; [self presentModalViewController:picker animated:YES]; [picker release]; } Please help me out. Thanks.

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  • My app crashes after multiple rotates

    - by Ian Rae
    My app is crashing when I try and rotate it more than a couple of times. I first thought it was just the iPhone Simulator, so I loaded the app onto an iPod touch, and it crashed after fewer rotates in a row. I suspect it's a memory leak in one of my rotate methods. The only place I can think that the crash is being caused is in willRotateToInterfaceOrientation:duration:. The only two methods related to rotate that I've added/extended are shouldAutorotateToInterfaceOrientation: and willRotateToInterfaceOrientation:duration and I don't think it's the first because it only contains the two words: return YES;. Here is my willRotateToInterfaceOrientation:duration: method so you can review it and see where the possible memory leak is. -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)orientation duration:(NSTimeInterval)duration { UIFont *theFont; if ((orientation == UIInterfaceOrientationLandscapeLeft) || (orientation == UIInterfaceOrientationLandscapeRight)) { theFont = [yearByYear.font fontWithSize:16.0]; yearByYear.font = theFont; [theview setContentSize:CGSizeMake(460.0f, 635.0f)]; } else { theFont = [yearByYear.font fontWithSize:10.0]; yearByYear.font = theFont; [theview setContentSize:CGSizeMake(300.0f, 460.0f)]; } [theFont release]; } yearByYear is a UITextView theview is a UIScrollView if anyone has any idea of why my app is crashing, I would be greatly appreciative.

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  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

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