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  • iOS 5 fixed positioning and virtual keyboard

    - by jeffc
    I have a mobile website which has a div pinned to the bottom of the screen via position:fixed. All works fine in iOS 5 (I'm testing on an iPod Touch) until I'm on a page with a form. When I tap into an input field and the virtual keyboard appears, suddenly the fixed position of my div is lost. The div now scrolls with the page as long as the keyboard is visible. Once I click Done to close the keyboard, the div reverts to its position at the bottom of the screen and obeys the position:fixed rule. Has anyone else experienced this sort of behavior? Is this expected? Thanks.

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  • iOS6 MKMapView using a ton of memory, to the point of crashing the app, anyone else notice this?

    - by Jeremy Fox
    Has anyone else, who's using maps in their iOS 6 apps, noticing extremely high memory use to the point of receiving memory warnings over and over to the point of crashing the app? I've ran the app through instruments and I'm not seeing any leaks and until the map view is created the app consistently runs at around ~3mb Live Bytes. Once the map is created and the tiles are downloaded the Live Bytes jumps up to ~13mb Live Bytes. Then as I move the map around and zoom in and out the Live Bytes continuos to climb until the app crashes at around ~40mb Live Bytes. This is on an iPhone 4 by the way. On an iPod touch it crashes even earlier. I am reusing annotation views properly and nothing is leaking. Is anyone else seeing this same high memory usage with the new iOS 6 maps? Also, does anyone have a solution?

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  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

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  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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  • How do you control the playback levels (decibles?) using the iPhone AVAudioPlayer? Or do I need to u

    - by Joshua
    My audio clips sound perfect when I upload them to the iPhone via iTunes. And I am pretty sure it is because the iPod has a maximum playback level, so the audio doesn't sound overdriven. In my app, I include the same audio files, and when I play them [myAudio play]; the levels are so high that the audio becomes indiscernible. I found in the library http://developer.apple.com/iphone/library/documentation/AVFoundation/Reference/AVAudioPlayerClassReference/Reference/Reference.html#//apple_ref/doc/uid/TP40008067-CH1-SW2 that it says that you can "Control relative playback level for each sound you are playing" but I've been searching this issue out for hours and I haven't gotten anywhere. Any help would be wonderful!

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  • How to find out all versions of iPad from user-agent string?

    - by User11091981
    I wanted to find out all the version's of iPad (excluding iPhone, iPod) from user agent string, currently while testing I got the following string Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3 Question: Will the following code works fine for all the iPad's? String userAgentStr = request.getHeader("User-agent"); if (userAgentStr.contains("iPad")) { //do my logic } EDIT: I am using Dolphin browser from iPad but I am getting the following UA string: Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_1 like Mac OS X; en_US) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8C148 Safari/6533.18.5 Similarly iBrowser from iPad UA string is: Mozilla/5.0 (iPhone; CPU iPhone OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Mobile/9B206 So my above code is breaking...

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  • Detecting when Bluetooth is disabled on iOS5

    - by Non Umemoto
    I'm developing blog speaker app. I wanna pause the audio when bluetooth is disabled like iPod app. I thought it's not possible without using private api after reading this. Check if Bluetooth is Enabled? But, my customer told me that Rhapsody and DI Radio apps both support it. Then I found iOS5 has Core Bluetooth framework. https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/CoreBluetooth_Framework.pdf CBCentralManagerStatePoweredOff status seems like the one. But, the description says this api only supports Bluetooth 4.0 low energy devices. Did anyone try doing the same thing? I want to support current popular bluetooth headsets, or bluetooth enabled steering wheel on the car. I don't know if it's worth trying when it only supports some brand new bluetooth.

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Wordpress podcasting with youtube video hosting

    - by Salim Fadhley
    I'm trying to build a site based on Wordpress for a client. Eventually it will be used to publish videos which could be hosted locally, but to reduce costs it would be nicer if we could host all our videos on somewhere like YouTube or Vimeo. I'm looking for a plugin or a way of hacking an existing plugin in order to achieve this. The idea is that when we list a new item on the site, users of iTunes / iPod and any other (more) standards compliant podcatcher should be able to view the video. Ideally I'd like to get away without writing a single line of code, but that may not be possible. The best solution for me is the one which requires the least amount of work!

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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  • Examples of mobile frameworks that support AdSense for mobile content ads?

    - by David Sky
    I’ve tried, I really have, to find examples of serving up AdSense for mobile content ads in any of the popular mobile frameworks, but can’t find running webpages with ads, nor tutorials, etc.... I’ve done some iUI work, but would consider jQueryMobile, iWebKit, even sencha-touch if I could find an example that actually displays ads within the framework on an iPhone, iPod touch,etc... I realize there are issues with the HTML adSense generates, but hasn’t anyone found a work-around? Surely some mobile HTML sites must be serving up ads? Links to tutorials would be much appreciated!

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  • Passing Data thru NSTimer UserInfo

    - by zorro2b
    I a trying to pass data thru userInfo for an NSTimer call. What is the best way to do this? I am trying to use an NSDictionary, this is simple enough when I have objective c objects, but what about other data? I want to do something like this, which doesn't work as is: - (void) play:(SystemSoundID)sound target:(id)target callbackSelector:(SEL)selector { NSLog(@"pause ipod"); [iPodController pause]; theSound = sound; NSMutableDictionary *cb = [[NSMutableDictionary alloc] init]; [cb setObject:(id)&sound forKey:@"sound"]; [cb setObject:target forKey:@"target"]; [cb setObject:(id)&selector forKey:@"selector"]; [NSTimer scheduledTimerWithTimeInterval:0 target:self selector: @selector(notifyPause1:) userInfo:(id)cb repeats:NO]; }

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  • Warning in gdb,while run application in device mode

    - by dragon
    Warning in gdb, while run application in device mode... The warning message is warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/System/Library/PrivateFrameworks/MBX2D.framework/MBX2D" warning: UUID mismatch detected with the loaded library - on disk is: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib =uuid-mismatch-with-loaded-file,file="/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libxml2.2.dylib" The application not loaded in ipod ? the blackscreen shown for long time ... How can i fix this ? can any one help me? Thanks in advance.....

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  • iPhone CSS and Display Testing

    - by Philip Arthur Moore
    Hi All. I recently coded and launched a website that displays consistently across Chrome, Firefox, Opera, IE8, IE7, and Safari. According to site visitors, though, the signup forms at the top and bottom of the site are mangled on the iPhone. I do not own an iPhone and I rarely test sites on the iPhone, and I would really hate to purchase it or an iPod Touch for the sake of occasional CSS/display testing. Question: is there a site online or a program I can use (I'm on Windows 7) for iPhone testing? An alternative question might be why the signup forms aren't displaying properly on the iPhone, when they look fine in all other browsers and a few other mobile devices that I've used? Many thanks.

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  • Is it possible to access raw iphone audio output?

    - by Peter Hall
    Is it possible access raw PCM data from the iphone audio output? I know I can embed an MP3 and use AudioUnit. But if the user is playing music in the background from their itunes library, is it possible to access that audio data? This is for an app that shows visual effects, which react to the music. From what I can tell, it isn't possible, but that's just from lack of finding any information at all, rather than actual confirmation that it can't be done. If it isn't possible to access the audio stream from the ipod, is it possible to access raw audio output from the Media Player inside an app, or is pretty much not permitted to access raw audio data from the itunes library at all? EDIT: I found this question: iOS - Access output audio from background program, which say I can't access the audio from a background app. But is it possible to get the audio data from the itunes library if I play it inside the app?

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  • Are today's young programmers getting wrapped around the axle with patterns and practices?

    - by Robert Harvey
    Recently I have noticed a number of questions on SO that look something like this: I am writing a small program to keep a list of the songs that I keep on my ipod. I'm thinking about writing it as a 3-tier MVC Ruby on Rails web application with TDD, DDD and IOC, using a factory pattern to create the classes and a singleton to store my application settings. Do you think I'm taking the right approach? Do you think that we're handing novice programmers a very sharp knife and telling them, "Don't cut yourself with this"? NOTE: Despite the humorous tone, this is a serious (and programming-related) question.

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  • Why are the default UI controls in my iPhone app blurred?

    - by Tom H
    Why would the default iPhone interface elements, specifically the UISwitch (unmodified) and a UISegmentedControl appear slightly blurred? I have not changed them or called any private APIs. This blurring occurs when I run it both in the simulator and when I load it on my iPod Touch, so I don't think it's a one off drawing glitch. These elements were created via some code (initWithFrame:) not in interface builder. Here is a screenshot of the blurring in the simulator: http://drp.ly/14rS6a It looks similar on the actual device. Thanks for your help

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  • Patching this Code to apply dynamic (iPhone) background position

    - by Brian
    I posted a question previously that got off topic, I'm reposting with better code that I have VERIFIED is compatible with iPhone (it works with mine anyway!) I just want to apply background-position coordinates to the body element and call the script conditionally for iPhone, iPod, & iPad. Here's my conditional call for those devices: var deviceAgent = navigator.userAgent.toLowerCase(); var agentID = deviceAgent.match(/(iphone|ipod|ipad)/); if (agentID) { // do something } else { //do this } Now, I've found this excellent script that sets the "top: x" dynamically on the basis of scroll position. Everyone has told me (and ALL of the tutorials and Google search results as well) that it's impossible to set scroll position dynamically for iPhone because of the viewport issue. HOWEVER, they are wrong because if you scroll to the bottom of the page and view this javascript demo on iPhone, you can scroll and the <div style="background-position: fixed; top: x (variable)"></div> div DOES stay centered on iPhone. I really hope this question helps alot of people, I thought it was impossible, but it's NOT... I just need help stitching it together! The original code (you can test it on iPhone yourself) is here: http://stevenbenner.com/2010/04/calculate-page-size-and-view-port-position-in-javascript/ So I just need help getting the following code to apply the dynamic "background-position: 0 x" to the BODY tag where x is centered and relative to the viewport position. Also, needs to be nested inside the above code that is conditional for iPhone and similar devices. // Page Size and View Port Dimension Tools // http://stevenbenner.com/2010/04/calculate-page-size-and-view-port-position-in-javascript/ if (!sb_windowTools) { var sb_windowTools = new Object(); }; sb_windowTools = { scrollBarPadding: 17, // padding to assume for scroll bars // EXAMPLE METHODS // center an element in the viewport centerElementOnScreen: function(element) { var pageDimensions = this.updateDimensions(); element.style.top = ((this.pageDimensions.verticalOffset() + this.pageDimensions.windowHeight() / 2) - (this.scrollBarPadding + element.offsetHeight / 2)) + 'px'; element.style.left = ((this.pageDimensions.windowWidth() / 2) - (this.scrollBarPadding + element.offsetWidth / 2)) + 'px'; element.style.position = 'absolute'; }, // INFORMATION GETTERS // load the page size, view port position and vertical scroll offset updateDimensions: function() { this.updatePageSize(); this.updateWindowSize(); this.updateScrollOffset(); }, // load page size information updatePageSize: function() { // document dimensions var viewportWidth, viewportHeight; if (window.innerHeight && window.scrollMaxY) { viewportWidth = document.body.scrollWidth; viewportHeight = window.innerHeight + window.scrollMaxY; } else if (document.body.scrollHeight > document.body.offsetHeight) { // all but explorer mac viewportWidth = document.body.scrollWidth; viewportHeight = document.body.scrollHeight; } else { // explorer mac...would also work in explorer 6 strict, mozilla and safari viewportWidth = document.body.offsetWidth; viewportHeight = document.body.offsetHeight; }; this.pageSize = { viewportWidth: viewportWidth, viewportHeight: viewportHeight }; }, // load window size information updateWindowSize: function() { // view port dimensions var windowWidth, windowHeight; if (self.innerHeight) { // all except explorer windowWidth = self.innerWidth; windowHeight = self.innerHeight; } else if (document.documentElement && document.documentElement.clientHeight) { // explorer 6 strict mode windowWidth = document.documentElement.clientWidth; windowHeight = document.documentElement.clientHeight; } else if (document.body) { // other explorers windowWidth = document.body.clientWidth; windowHeight = document.body.clientHeight; }; this.windowSize = { windowWidth: windowWidth, windowHeight: windowHeight }; }, // load scroll offset information updateScrollOffset: function() { // viewport vertical scroll offset var horizontalOffset, verticalOffset; if (self.pageYOffset) { horizontalOffset = self.pageXOffset; verticalOffset = self.pageYOffset; } else if (document.documentElement && document.documentElement.scrollTop) { // Explorer 6 Strict horizontalOffset = document.documentElement.scrollLeft; verticalOffset = document.documentElement.scrollTop; } else if (document.body) { // all other Explorers horizontalOffset = document.body.scrollLeft; verticalOffset = document.body.scrollTop; }; this.scrollOffset = { horizontalOffset: horizontalOffset, verticalOffset: verticalOffset }; }, // INFORMATION CONTAINERS // raw data containers pageSize: {}, windowSize: {}, scrollOffset: {}, // combined dimensions object with bounding logic pageDimensions: { pageWidth: function() { return sb_windowTools.pageSize.viewportWidth > sb_windowTools.windowSize.windowWidth ? sb_windowTools.pageSize.viewportWidth : sb_windowTools.windowSize.windowWidth; }, pageHeight: function() { return sb_windowTools.pageSize.viewportHeight > sb_windowTools.windowSize.windowHeight ? sb_windowTools.pageSize.viewportHeight : sb_windowTools.windowSize.windowHeight; }, windowWidth: function() { return sb_windowTools.windowSize.windowWidth; }, windowHeight: function() { return sb_windowTools.windowSize.windowHeight; }, horizontalOffset: function() { return sb_windowTools.scrollOffset.horizontalOffset; }, verticalOffset: function() { return sb_windowTools.scrollOffset.verticalOffset; } } };

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • Determine if a subview is visible in a UIScrollView

    - by Jools
    Hi all, I've added a view to my app, that contains a UIScrollView, with a number of UITextViews in it's content view. This works perfectly on OS 3.0 and up, but when I test it on my 2.2.1 iPod touch, there is a UITextView bug that stops any text views automatically updating their content when they are scrolled into view - so you have to send them the setNeedsDisplay message. However, I only want to do this when they start to become visible during the scroll - how do I determine, in the UIScrollView's scrollViewDidScroll delegate method, whether a UITextView is visible in the UIScrollView's frame? Ta. Jools.

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  • Apple HTML5 progressive streaming

    - by seanc
    Is there a copy of the file saved to the ipad/ipod when using progressive http download (apple segmented) that the user could potentially copy off the device? meaning, is this scenario considered 'safe' from a content protection pov: 1. user comes to websites with movies behind paywall 2. user selects a movie to watch online (progressively downloaded or 'pseudo-streamed') 3. segments are downloaded seamlessly by html5 video tag as part of .m3u8 4. movie plays/ends. is there any full copy of this movie on the device that can be transferred off? anyone know apple's stance on this?

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  • iPhone developing FOR jailbroken devices (not USING jailbroken devices!)

    - by Marek
    I would like to dig into developing for jailbroken devices, just to test what the device could do. I would like, for instance, to alter the ipod music based on geo-location, so i have to program a new daemon that runs in background and fetch gps informations at regular interlavs and then make something with them. Longitude, longitude, for instance, does exactly this, even when the device is locked, and then upload the informations on google latidude. I have some experience as an iphone developer, but i'm not sure on where to find documentation to accomplish such a task. I know about the books "iphone open application development" and "the iphone developer's coockbook", but i don't own them and i'm not sure they have what i'm looking for. Any advice on this?

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  • How to store a 250mb database in an Offline Web App

    - by Couto
    Ok, maybe i'm not seeing the whole picture or something, but i kinda need a brainstorm. So the purpose is to make a webapp (HTML5, CSS, Javascript) that has to search on a 250mb database without any internet connection, so.. yes the database has to be on the client side. The hard part here is, this App has to work on an iPod or iPhone without internet connection. (An initial connection to download the App is ok), LocalStorage has a 5mb limit, couchDB would be great since they have an webapp easily accessed by Javascript (privacy concerns don't matter at this point), so i'm pretty much out of ideas.... Does anyone see an alternative, or solution for the purpose?

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  • retrieved upload images in php

    - by hunter
    i want to retrieve image from client (ipod) programmed in objective c i use the following code $TARGET_PATH = "pics/"; $image = $_FILES['photo']; $TARGET_PATH =$TARGET_PATH . basename( $_FILES['photo']['name']); $TARGET_PATH =$TARGET_PATH.".jpg"; if(file_exists($TARGET_PATH)) { $TARGET_PATH =$TARGET_PATH .uniqid() . ".jpg"; } if (move_uploaded_file($image['tmp_name'], $TARGET_PATH)) { $TARGET_PATH="http://www.".$_SERVER["SERVER_NAME"]."/abc/".$TARGET_PATH; echo $TARGET_PATH; echo "image upload successfully";} else{ echo "could not upload image"; } this code upload five to six images successfully and after that it gives me error i.e Notice: Undefined index: photo in /home/abc/public_html/abc.com/fish/mycatch_post.php on line 42 Notice: Undefined index: photo in /home/abc/public_html/abc.com/fish/mycatch_post.php on line 53 could not upload image

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  • How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPot Touch)

    - by Eonil
    I'm planning making a game for AppStore, so I'm studying GLES. But, GLES 1.1 and 2.0 APIs are different about handling in some features.(and limitations) I have not enough time to consider both of them, I have to choosing one. 2.0 is clearly better in developer's view, but I'm worry about it's market share. I wish most users moved on newer SGX based hardware, but in fact, I don't know. Does anybody have information about location of those hardware ratio data in iPhone OS supported hardwares? (iPhone/iPod touch, per GPU) Please let me know.

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