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  • An XEvent a Day (11 of 31) – Targets Week – Using Multiple Targets to Debug Orphaned Transactions

    - by Jonathan Kehayias
    Yesterday’s blog post Targets Week – etw_classic_sync_target covered the ETW integration that is built into Extended Events and how the etw_classic_sync_target can be used in conjunction with other ETW traces to provide troubleshooting at a level previously not possible with SQL Server. In today’s post we’ll look at how to use multiple targets to simplify analysis of Event collection. Why Multiple Targets? You might ask why you would want to use multiple Targets in an Event Session with Extended...(read more)

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  • No-Weld Multi-Monitor Stand Crafted From Sturdy Metal Framing

    - by Jason Fitzpatrick
    As far as DIY stands for multiple monitors go, this design has to be the sturdiest and least difficult to construct model we’ve seen in some time. Read on to see how one DIYer cleverly crafted a solid metal triple monitor stand with no welding involved. Tinker and gamer Opteced wanted a new stand for his Eyefinity setup but wasn’t in a hurry to spend a pile of cash on a custom stand. His DIY solution is just as sturdy as a commercial metal stand but is made out of inexpensive hardware store parts–the main supports and base are made from Unistrut, a simple metal framing material. Unlike many DIY stands made from metal rods and piping, this build doesn’t require any sort of welding or custom pipe threading. In fact, the metal struts are so over engineered for the task of holding up flat-panel monitors he was able to simply partially saw through them and bend them to the shape he wanted. Hit up the link below for additional pictures of the build. Unistrut Monitor Stand [via Hack A Day] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • CSS and HTML incoherences when declaring multiple classes

    - by Cesco
    I'm learning CSS "seriously" for the first time, but I found the way you deal with multiple CSS classes in CSS and HTML quite incoherent. For example I learned that if I want to declare multiple CSS classes with a common style applied to them, I have to write: .style1, .style2, .style3 { color: red; } Then, if I have to declare an HTML tag that has multiple classes applied to it, I have to write: <div class="style1 style2 style3"></div> And I'm asking why? From my personal point of view it would be more coherent if both could be declared by using a comma to separate each class, or if both could be declared using a space; after all IMHO we're still talking about multiple classes, in both CSS and HTML. I think that it would make more sense if I could write this to declare a div with multiple classes applied: <div class="style1, style2, style3"></div> Am I'm missing something important? Could you explain me if there's a valid reason behind these two different syntaxes?

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  • Should programmers itemize testing for projects? [on hold]

    - by Patton77
    I recently hired a programming team to do a port of my iPad app to the iPhone and Android platforms. Now, in a separate contract, I am asking them to implement a bunch of tips on how to play the app, similar like you would find in Candy Crush or Cut the Rope. They want to charge 12 hours @ $35/hr for the "Testing all of the Tips", telling me that normally it would take them more than 25 hours but that they will 'bear the difference'. I am not familiar with this level of itemization, but maybe it's a new practice? I am used to devs doing their own quality control, and then having a testing/acceptance period. They are using Cocos 2D-X, and they say that the tips going to multiple platforms makes all of the hours jack up. I feel like they might be overcharging, and it's difficult for me to know because it's kind of like with a mechanic. "It took us 5 hours to replace the radiator". How can you dispute that? It seems to me that most of you would charge for the work but NOT for hours that you are 'testing'. Am I missing something? Thanks for any help and advice you can give!

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  • Big project layout : adding new feature on multiple sub-projects

    - by Shiplu
    I want to know how to manage a big project with many components with version control management system. In my current project there are 4 major parts. Web Server Admin console Platform. The web and server part uses 2 libraries that I wrote. In total there are 5 git repositories and 1 mercurial repository. The project build script is in Platform repository. It automates the whole building process. The problem is when I add a new feature that affects multiple components I have to create branch for each of the affected repo. Implement the feature. Merge it back. My gut feeling is "something is wrong". So should I create a single repo and put all the components there? I think branching will be easier in that case. Or I just do what I am doing right now. In that case how do I solve this problem of creating branch on each repository?

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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  • Meet This Year's Most Impressive WebCenter Customer Projects

    - by Michael Snow
    12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Oracle Fusion Middleware: Meet This Year's Most Impressive Customer Projects Oracle OpenWorld Session – Tuesday Oct. 2, 2012: Moscone West, Room 3001 at 11:45AM This year – the Oracle Excellence awards had an amazing number of nominations. Each group at Oracle had a challenge to select the most innovative and game-changing nominations for their winners. The Fusion Middleware Innovation Awards, jointly sponsored by Oracle, OAUG, QUEST, ODTUG, IOUG, AUSOUG and UKOUG, honor organizations using Oracle Fusion Middleware to deliver unique business value.  This year, the awards will recognize customers across eight distinct categories: Oracle Exalogic Cloud Application Foundation Service Integration (SOA) and BPM WebCenter Identity Management Data Integration Application Development Framework and Fusion Development Business Analytics (BI, EPM and Exalytics)  The nominations included the pioneers in our customer base using these solutions in innovative ways to achieve significant business value. Tune in this afternoon for a listing of the WebCenter winners.

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  • Docker vs ESXi for Startup Projects - Deploying Code for Dev Testing

    - by JasonG
    Why hello there little programmer dude! I have a question for you and all of your experience and knowledge. I have an ESXi whitebox that I built which is an 8 dude that sits in the corner. I made a mistake recently and took the key that had ESXi, formatted it and used it for something else. No big deal because the last project I worked on had stalled out. I'm about to pick up another project and now I need to spin up a whole bunch of stuff for CI, qa + db, ticket tracker, wikis etc etc. I've been hearing a lot about Docker recently and as this is just a consumer grade machine, I'm wondering if it may make more sense for me to use Docker on OpenOS and then put everything there - bamboo or hudson, jira, confluence, postgress for the tools to use, then a qa env. I can't really seem to find any documents that directly compare traditional VM infrastructure vs docker solutions and I'm wondering if it is fair to compare. Is there any reason why CoreOS w/ containers would be a strictly worse solution? Or do you have any insight into why I may want to stick with ESXi? I've looked on multiple occasions and can't find a good reason not to. I'm not going to run a production env on the server so I don't need to have HA if updating security or OS for example where esxi would allow me to restart one vm at a time. I can just shut the thing down and bring it back up if I need a reboot no problem. So what's up with this container stuff? Is it a fair replacement for ESXi? I'm guessing the atlassian products would run much better and my ram would go a lot farther using docker. Probably the CPU would run much cooler too and my expensive HDD space would be better utilized.

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  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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  • How to Deploy Simple Java Projects into EAR?

    - by Franco
    Hi, I am using MyEclipse and I use an Enterprise Application Project (EAP) that automattically deploys my Web and EJB Projects. These projects use some other projects that are just POJOs, "simple" java projects. Like a library kind of thing. The problem is that when I change something in on of the "simple" java projects I have to redeploy my entire EAP in my JBoss in order to see the changes. What I want is a way to automatically deploy those projects (POJOs) in the EAP, so hot code replacement works with those too. Any ideas?

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  • Is it possible to run multiple instances/windows of Finder in Mac OS X?

    - by sunpech
    Mac OS X's Finder seems to be the equivalent to Windows Explorer. In Windows, I enjoy having multiple instances of Explorer open to move/copy files from one folder in a window, to another folder in another window. How can I achieve this in Snow Leopard? I'd like to have shortcut key, as well as a dock icon solution. Or maybe there's a better program than Finder out there that does this?

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  • How to organize makefiles / solutions etc. in multiplatform projects?

    - by Michal Czardybon
    I have a project which can be compiled with Visual Studio, GCC and with some embedded compilers. Sources are shared, but each platform requires separate makefiles, project files, solutions etc. There are two ways I can organize them: Intermixed in a single hierarchy of folders With separate folders for platform-dependent files The first solution creates some confusion about which file belongs to which platform, but the second causes some repetition of the folders structure (some compilers require each project to have a separate folder). Which do you think is better?

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  • Instance where embedded C++ compilers don't support multiple inheritance?

    - by Nathan
    I read a bit about a previous attempt to make a C++ standard for embedded platforms where they specifically said multiple inheritance was bad and thus not supported. From what I understand, this was never implemented as a mainstream thing and most embedded C++ compilers support most standard C++ constructs. Are there cases where a compiler on a current embedded platform (i.e. something not more than a few years old) absolutely does not support multiple inheritance? I don't really want to do multiple inheritance in a sense where I have a child with two full implementations of a class. What I am most interested in is inheriting from a single implementation of a class and then also inheriting one or more pure virtual classes as interfaces only. This is roughly equivalent to Java/.Net where I can extend only one class but implement as many interfaces as I need. In C++ this is all done through multiple inheritance rather than being able to specifically define an interface and declare a class implements it.

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  • What is the best multiple monitors app for Windows 7?

    - by AndyMcKenna
    What is the best app for supporting multiple monitors in Windows 7? Ultra mon was perfect in Vista and XP but I don't think it works with Windows 7 yet. The main features I'm looking for are: Taskbar for each monitor with only the apps that are running there. This might not be doable based on how the Windows 7 taskbar works now. A button next to Minimize to send the window to the other monitor Separate wallpapers for each monitor

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  • Coexistence of projects between Visual Studio 2010 and 2012

    - by sreejukg
    Microsoft has released another version of Visual Studio named Visual Studio 2012. As you can see there are user interface (UI) changes in all/most of the Microsoft applications as Microsoft is moving towards Windows 8 and changing the UI scheme for all of the applications. Visual Studio 2012 is a move to adapt the new interface requirements that are in coherent with Windows 8. Not only this Visual Studio 2012 has lots of improvements in several areas and it supports .Net framework 4.5. In the past, whenever a new version of Visual Studio launches, developers needed to upgrade the project to new version of Visual Studio which was a pain, especially when you are working with a team of developers. Once a solution is upgraded to a newer version, it was not possible to going back. With Visual studio 2012, you can avoid the pain of upgrading. Developers will be able to open their project in Visual Studio 2012 along with Visual Studio 2010 SP 1. This means if you create a project using Visual Studio 2012, you will be able to open it with Visual Studio 2010 SP 1 and vice versa. There are some exceptions (as always!). Visual Studio 2012 supports some new project types, which was not there in 2010 version. Such project, you will not be able to open in Visual Studio 2010. For e.g. Visual Studio 2012 brings a new project type named “Windows 8 Modern Applications”, such projects you will not be able to open using the 2010 version of Visual Studio. Just to prove the said subject, I am going to perform some simple operations. I installed Visual Studio 2010 with SP 1 and Visual Studio 2012 on my PC. See the snapshots for both the installations. Visual Studio 2010 Visual Studio 2012 Now I am going to perform two test cases. First create a project in 2010 Version and open it in 2012 version and vice versa. If you are interested, you can continue scrolling down, otherwise just say bye bye to this article. Case 1: Open a solution created using Visual Studio 2010 in 2012 version. I created a project in VS 2010 named TestProject2010 using empty ASP.Net web application template. Once created the project appears in VS 2010 as follows. I closed Visual Studio and opened the solution file using VS 2012 by using the Open Project dialog(File -> Open Project/Solution). Surprisingly, there is not even a warning message, just the project opened fine in Visual Studio 2012. Case 2: Open a solution created using Visual Studio 2012 in 2010 version. I have created a project in Visual Studio 2012 named testProject2012. See the screenshot of the project in VS 2012 below. Now try opening the solution in Visual Studio 2010. The solution loaded successfully, but Visual Studio failed to load project. See the screenshot. At first I was surprised. The Web application project template is available in both versions, So there should not be any problem. What is making the incompatibility? Is it ASP.Net version? Yes it is. VS 2012 assign ASP.Net 4.5 as the default version that was causing the trouble for Visual Studio 2010. I changed the version to .Net framework 4.0 and saved the project after that I was able to open the project in Visual Studio 2010. This as an excellent move from Visual Studio Team and allows enterprises to perform gradual upgrade to the new version. Now developers can work in any version based on availability and preference, simply I can use Visual Studio 2012 as my IDE while my colleague working on the same project can still use Visual Studio 2010.

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