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  • On SQL Developer and TNSNAMES.ORA

    - by thatjeffsmith
    Tnsnames.ora [DOCS] is a configuration file for SQL*Net that describes the network service names for the databases in your organization. Basically, it tells Oracle applications how to find your databases. This post is just a quick overview on how to get SQL Developer to ‘see’ this file and define a connection. There’s only a single prerequisite for having SQL Devleoper setup such that it can use TNSNAMES to connect: You have somewhere a tnsnames.ora file You don’t need a client, instant or otherwise, on your machine. You just need the file. Now, if you DO you have a client or HOME on your machine, SQL Developer will look for those and find the tnsnames file for you. IF we can’t find it at the usual places, you can simply tell us where it is via this preference: On the Database – Advanced page Once you’ve done this, assuming you have a file (or 10) in that directory, we’ll read it, parse it, and list the entries in the connection dialog. The File(s) That’s right, files. Just like SQL*Plus, we’ll read any file that starts with ‘tnsnames’ – that includes files you’ve renamed to .bak or .old. Kris talks about that more here. I have just the one, which is all I need anyway. There we go! Defining the Connection Just set the connection type to TNS. This is a lot easier to do than manually defining the connections – esp as they’re likely to frequently change in ‘the real world.’ No Client or Home Required That’s right. You don’t need an Oracle Client or $ORACLE_HOME to have SQL Developer see and read a TNS file. Just so you know I’m not cheating… SQL Dev doesn’t know which client to use and won’t use it even if it DID know… I’m able to define a new connection AND connect with these preferences ON|OFF.

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  • SQLAuthority News – Download SQL Azure Labs Codename “Data Explorer” Client

    - by pinaldave
    Microsoft SQL Azure labs has recently released Data Explorer client. I was looking forward to visualizing tool for quite a while and I am delighted to see this tool. I will be trying out this tool in coming week and will post here my experience. I have listed few of the resources which are related to Data Explorer at the end. Please let me know if I have missed any and I will add the same. With “Data Explorer” you can: Identify the data you care about from the sources you work with (e.g. Excel spreadsheets, files, SQL Server databases). Discover relevant data and services via automatic recommendations from the Windows Azure Marketplace. Enrich your data by combining it and visualizing the results. Collaborate with your colleagues to refine the data. Publish the results to share them with others or power solutions. The Data Explorer Client package contains the Data Explorer workspace as well as an Office plugin that integrates Data Explorer into Excel. Resources: Download Data Explorer Data Explorer Blog Desktop Client Video of  Contoso Bikes and Frozen Yogurt (Data Explorer) Please note that this is not the final release of the product. Please do not attempt this on production server. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Azure, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • DD-WRT VPN error 800?

    - by MrZombie
    I have set up a router with DD-WRT Mega on my Asus WL-500gP V2, and I can't connect to the VPN service. I have set it up according to the configuration on the DD-WRT wiki, so the server IP is set to 192.168.1.1, which is the address of the router, and I set up the client addresses to be 192.168.1.20-29. My chap secrets are set up correctly, and still, I get an error 800 on windows XP. As far as I can tell, it means my network is unreachable. The server responds to ping.

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  • Charging by the hour/project

    - by thesam18888
    This is related to a question I asked earlier - How to end a relationship with a client without pissing them off? What are your obligations when charging by the hour vs charging by project? If you agree to take on a project, give a rough estimate that it might take 10 days for you to work on and charge £X per hour - are you obligated to work for free after those 10 days are up and you have still not managed to complete your project due to unanticipated issues? What if you have delivered the project but bugs are found - should you fix these bugs for free if the 10 days are up or should you charge your client? Also, for the above project, what should be the result when you start on the project, but after the 10 days for whatever reason you have to give up and tell your client that you cannot do it anymore? I realise that this does nothing to build your reputation and relationship with the client but are you obligated to pay back the money paid to you or do you just deliver the half/nearly completed source code and help them find someone else to complete it? The reason I am asking the above questions is because I am very new to freelancing and would like to know how to deal with the above situations if they ever crop up. Thanks!

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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • Sharing internet connection over VPN in Windows XP

    - by Nigel Hawthorne
    How can I share my internet connection with VPN clients using the Windows XP built-in VPN server? I want to be able to use my home internet connection (on an XP machine) from my anywhere using my laptop (Windows 7 machine). The built-in VPN server in XP and the VPN client in Windows 7 seem to do a great job of giving me access to both machines securely over the internet, but I cannot find a way to use ICS in conjunction with the incoming connection to give access to my home internet connection to my laptop remotely. Is there a way to do this? or is there an alternative VPN server software that is not limited to only local access?

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  • What is the best way to code the XNA Game Server for FPS game?

    - by AgentFire
    I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant stuff (like rocket trails). The type of the connection is client-server (not peer-to-peer), so every client at first connects to the server and then the game begins. I'm completly decided to use XNA.Framework.Game class for the clients to run their game in window (or fullscreen) and the GameComponent/DrawableGameComponent classes to store the game objects and update&draw them on each frame. Next, I want to get the answer to the question: What should I do on the server side? I got few options: Create my own Game class on the server, which will process all the game logic (only, no graphics). The reason why I am not using the standart Game class is when I call Game.Run() the white window appears and I cant figure out how to get rid of it. Use somehow the original XNA's Game class, which is already has the GameComponent collection and Update event (60 times per second, just what I need). UPDATE: I got more questions: First, what socket mode should I use? TCP or UDP? And how to actually let the client know that this packet is meant to be processed after that one? Second, if I is going to use exacly GameComponent class for the game objects which is stored and process on the server, how to make them to be drawn on the client? Inherit them (while they are combined to an assembly)? Something else?

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  • Beginners Guide to Client Application Services

    - by mbcrump
    What is it? Client application services make it easy for you to create Windows-based applications that use the ASP.NET AJAX login, roles, and profile application services included in the Microsoft ASP.NET 2.0 AJAX Extensions. These services enable multiple Web and Windows-based applications to share user information and user-management functionality from a single server.   What can you do with it? Authenticate a user. You can use the authentication service to verify a user's identity. Determine the role or roles of an authenticated user. You can use the roles service to change the user interface of your application depending on the user's role. For example, you can provide additional features for users who are in an administrator role. Store and access per-user application settings located on the server. You can use the Web settings service (also known as the profile service) to share settings across multiple applications and locations. Client application services take advantage of the Web services extensibility model through client service providers that you can specify in your application configuration files. These service providers include offline functionality that uses a local cache for authentication, roles, and settings data when a network connection is unavailable. Give me an example of where I would use this! Sharing login and user role information between a Windows Form application and a ASP.NET application. How do I configure it? Click Here

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  • apt-cacher ng / upgrade fails from client

    - by todayis23
    I'm running apt-cacher ng on an Ubuntu Hardy server and try to upgrade the packages on a Natty client (which was initially a Maverick). I didn't do anything on the server. On the client I tried two setups. I configure APT to use a http-proxy. On the client I did a "apt-get update" which worked fine, but very slowly. In the acng-report.html I see an entry, which seems to be correct. After verifying Install these packages without verification [y/N]? y "apt-get upgrade" failes with the message: Err http://archive.ubuntu.com/ubuntu/ natty-updates/main libnux-0.9-common all 0.9.48-0ubuntu1.1 503 Name or service not known The GUI update manager fails as well with the message, that untrusted packages will be installed. I edit sources.list and add the server in the correct format to all sources. "apt-get update" is very slowly... and I get a lot of errors like this: W: Failed to fetch http://[::ffff:10.10.10.10]:3142/archive.ubuntu.com/ubuntu/dists/natty/main/binary-i386/Packages 403 Forbidden file type or location After that "apt-get upgrade" says: 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. What could be wrong? Is it possible to use apt-cacher ng on an older system for upgrading newer systems? Thank you in advance!

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  • Client-Server MMOG & data structures sync when joining / playing

    - by plang
    After reading a few articles on MMOG architecture, there is still one point on which I cannot find much information: it has to do with how you keep in sync server data on the client, when you join, and while you play. A pretty vague question, I agree. Let me refine it: Let's say we have an MMOG virtual world subdivided into geographical cells. A player in a cell is mostly interested in what happens in the cell itself, and all the surrounding cells, not more. When joining the game for the first time, the only thing we can do is send some sort of "database dump" of the interesting cells to the client. When playing, I guess it would be very inefficient to do the same thing regularly. I imagine the best thing to do is to send "deltas" to the client, which would allow keeping the local database in sync. Now let's say the player moves, and arrives in another cell. Surrounding cells change, and for all the new cells the player subscribes, the same technique as used when joining the game has to be used: some sort of "database dump". This mechanic of joining/moving in a cell-based MMOG virtual world interests me, and I was wondering if there were tried and tested techniques in this domain. Thanks!

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  • Oracle Virtual Desktop Client with USB smart card reader

    - by wim.coekaerts
    I have my Sun Ray thin client at home which I use religiously, I use a Sun Ray 3i at work as my main desktop and just always take my smart card home and happily continue with the hot desking feature. We released a software version of the Sun Ray client called Oracle Virtual Desktop Client (OVDC). There is a version for Windows, Linux and Mac OS X. I have a minimac at home and I installed OVDC on it, which of course works great but since I like to re-connect to my session that I use at work, I wanted to try out the external usb smart card reader feature. I ordered a cute, low cost device online and tried it out. As expected, it worked out of the box without -any- configuration. I took the device, plugged it into my minimac, started OVDC, plugged in my smartcard and I got the password screen (screensaver) to get into my sun ray session on my server at work. Nothing new here, this is a feature that's been in the product but I had never tried it before and it works out of the box and is super easy and I just felt like sharing :-) Here are a few pictures : (1) login screen (2) smart cardreader without card (3) password screen (4) smart card reader with card

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • Charging by the hour/project

    - by thesam18888
    This is related to a question I asked earlier - How to end a relationship with a client without pissing them off? What are your obligations when charging by the hour vs charging by project? If you agree to take on a project, give a rough estimate that it might take 10 days for you to work on and charge £X per hour - are you obligated to work for free after those 10 days are up and you have still not managed to complete your project due to unanticipated issues? What if you have delivered the project but bugs are found - should you fix these bugs for free if the 10 days are up or should you charge your client? Also, for the above project, what should be the result when you start on the project, but after the 10 days for whatever reason you have to give up and tell your client that you cannot do it anymore? I realise that this does nothing to build your reputation and relationship with the client but are you obligated to pay back the money paid to you or do you just deliver the half/nearly completed source code and help them find someone else to complete it? The reason I am asking the above questions is because I am very new to freelancing and would like to know how to deal with the above situations if they ever crop up. Thanks!

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  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

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  • Windows 7 default VPN - Single Click to Connect

    - by Goyuix
    The default way to connect to a VPN (standard includedd MS client) seems to be to click on the network icon in the system tray to expand it, then pick the VPN connection, and click the connect button. This brings up a dialog where you can enter your username and password. I have told the VPN connection to remember my credentials. Is there some way I can skip that dialog and just have it connect? I have tried using rasdial.exe, and I can connect as long as I pass the username and password as arguments. It doesn't seem to want to use the stored credentials for some reason, maybe I need to store them with an elevated account.

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  • VPN PPTPD with MPPE Support for Debian or Ubuntu

    - by user78395
    Having an unencrypted vpn connection from a windows client to linux is pretty easy by using pptpd. When I was looking for an solution for encrypted (per MPPE) connection, I found a lot of information about patching the kernel etc. - so it definitly works after some work. But all these information is pretty old (2005-2006). Is it the same solution nowadays? I am not asking for a complete instruction (only if it's short) - I am more asking for a link to the right solution.

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  • Access Windows VPN DNS from Ubuntu

    - by user46427
    I am using Ubuntu 10.04 to access a Windows VPN. I connect to the VPN from Ubuntu, and when I open a Windows 7 virtual machine (VirtualBox), everything works great ... I can access local network drives, ping local servers, remote into local machines, etc. However, I can do none of this from Ubuntu. With the VPN connected, I cannot even ping anything within the VPN local network. I'm guessing it's a DNS issue that Windows is handling automatically but Ubuntu needs a setting somewhere to tell it to use the DNS servers of the VPN network? Any ideas? I'm a relative novice to Ubuntu, esp. VPN in Ubuntu. [EDIT] Actually, I'm almost positive it is DNS, because if I get the IP address from the Windows VM I can use Terminal Server Client to remote into a machine.

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  • How can I force the server socket to re-accept a request from a client?

    - by Roman
    For those who does not want to read a long question here is a short version: A server has an opened socket for a client. The server gets a request to open a socket from the same client-IP and client-port. I want to fore the server not to refuse such a request but to close the old socket and open a new one. How can I do ti? And here is a long (original) question: I have the following situation. There is an established connection between a server and client. Then an external software (Bonjour) says to my client the it does not see the server in the local network. Well, client does nothing about that because of the following reasons: If Bonjour does not see the server it does not necessarily means that client cannot see the server. Even if the client trusts the Bonjour and close the socket it does not improve the situation ("to have no open socket" is worser that "to have a potentially bad socket"). So, client do nothing if server becomes invisible to Bonjour. But than the server re-appears in the Bonjour and Bonjour notify the client about that. In this situation the following situations are possible: The server reappears on a new IP address. So, the client needs to open a new socket to be able to communicate with the server. The server reappears on the old IP address. In this case we have two subcases: 2.1. The server was restarted (switched off and then switched on). So, it does not remember the old socket (which is still used by the client). So, client needs to close the old socket and open a new one (on the same server-IP address and the same server-port). 2.2. We had a temporal network problem and the server was running the whole time. So, the old socket is still available for the use. In this case the client does not really need to close the old socket and reopen a new one. But to simplify my life I decide to close and reopen the socket on the client side in any case (in spite on the fact that it is not really needed in the last described situation). But I can have problems with that solution. If I close the socket on the client side and than try to reopen a socket from the same client-IP and client-port, server will not accept the call for a new socket. The server will think that such a socket already exists. Can I write the server in such a way, that it does not refuse such calls. For example, if it (the server) sees that a client send a request for a socket from the same client-IP and client-port, it (server) close the available socket, associated with this client-IP and client-port and than it reopens a new socket.

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  • How can I log and retrieve error messages from a client-side desktop app?

    - by KeyboardMonkey
    Update: The service-based answers below are most likely the way to go, I am also curious to see if there are any out-the-box solutions anyone has tried in the field. Our system uses a client-server architecture, and with more clients using it I'm thinking of better ways to log client application errors, and get them sent to us. Currently we just show a simple error message, with a button that preps an email (with the default system email client) and the clients send this on to our support address. This contains extra info like the stack trace. We also tried saving errors to a network share in the company, but I'm not too keen on that archaic solution either. Now there are only two businesses that refer to clients as users, and I'm sure some of ours support both lifestyles, as they just ignore the email button, and sends a full screen-shot wrapped nicely in a word document. Some factors I'm thinking of include A solution to log errors, like the contrived one above, A robust solution; Logging to a SQL database won't work; if that fails too, then what? Is at least semi-automated, preferably to the point where the logs reach my side. It copes with load, our client base is growing and the current solution, and our inboxes, won't hold up. Minimise installing extra 3rd party components on clients, I want to keep the SPOF to a min. I'd love to hear about any experience or suggestions you have on how I can implement such a solution. System Details It's a Microsoft .Net 2 based system with a SQL backend. Some users work remotely over the net, so network shares aren't always available (unless they VPN, which is awesomely slow at any rate). We have users across different companies, their DB's are hosted on-site. We have remote access to 90% of them.

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  • How to restart a wcf server from within a client?

    - by djerry
    Hey guys, I'm using Wcf for server - client communication. The server will need to run as a service, so there's no GUI. The admin can change settings using the client program and for those changes to be made on server, it needs to restart. This is my server setup NetTcpBinding binding = new NetTcpBinding(SecurityMode.Message); Uri address = new Uri("net.tcp://localhost:8000"); //_svc = new ServiceHost(typeof(MonitoringSystemService), address); _monSysService = new MonitoringSystemService(); _svc = new ServiceHost(_monSysService, address); publishMetaData(_svc, "http://localhost:8001"); _svc.AddServiceEndpoint(typeof(IMonitoringSystemService), binding, "Monitoring Server"); _svc.Open(); MonitoringSystemService is a class i'm using to handle client - server comm. It looks like this: [CallbackBehavior(ConcurrencyMode = ConcurrencyMode.Reentrant)] [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, MaxItemsInObjectGraph = 2147483647)] public class MonitoringSystemService : IMonitoringSystemService {} So i need to call a restart method on the client to the server, but i don't know how to restart (even stop - start) the server. I hope i'm not missing any vital information. Thanks in advance.

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  • What's a way for a client to automatically resolve the ip address of a server?

    - by zooropa
    The project I am working on is a client/server architecture. In a LAN environment, I want the client's to be able to automatically determine the server's address. I want to avoid having to manually configure each client with the ip address of the server. What is the best way to do this? Some alternatives I have thought about doing are: The server could listen for broadcast packets from the clients. The message from the client would be a request for the IP address of the server. The server would respond with its address. The machine running my project's server could also have a bind server running. The LAN's router could be configured to use it as one of its DNS servers. I think I saw that there is a bind library. Does that mean I can build the bind service into my server so that bind doesn't have to be installed on the server? Any other ideas? What have you done in the past? What are the pros/cons of these approaches and others that might be suggested? Thanks for your help!

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  • Client-side validation breaks in IE because of PropertyProxyValidator and ScriptManager cooperation.

    - by Eugene
    The specific of the project is in using Enterpise Library for Server side validation and jQuery for client-side validation. So I have the next simple form for example: <asp:Content ID="_mainContent" ContentPlaceHolderID="MainContent" runat="server"> <script src="../../../Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../../Scripts/jquery.validate.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%= _txtProjectName.UniqueID %>": { required: true } } }); }); </script> <asp:TextBox ID="_txtProjectName" runat="server" CssClass="textBoxWithValidator_long" /> <entlib:PropertyProxyValidator id="_validatorProjectName" runat="server" ControlToValidate="_txtProjectName" PropertyName="ProjectName" SourceTypeName="LabManagement.Project.Project" /> <asp:Button CssClass="cell_InlineElement" ID="_btnSave" runat="server" Text="Save" onclick="_btnSave_Click" Width="50px" /> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePageMethods="true"> </asp:ScriptManager> </asp:Content> The problem is in the next: client-side validation worked correctly before I needed to implement some AJAX.NET feature. So I have to add to the page ScriptManager (the last two lines in the code). But after that the next situation appeared: In InternetExplorer((7) - only in IE !!! - in Firefox everything works correctly) after clicking save button, if left the textbox ProjectName empty the client-side jquery validation appears but (!) the page submits to the server anyway. Some notes: If delete PropertyProxyValidator from the page - the client-side validation works correctly in IE but I need it for specific of the project. It seems that the problem is in the function WebForm_OnSubmit() that is inserted to the form after PropertyProxyValidator adding. ( ... <form name="aspnetForm" method="post" action="Project.aspx?TransType=NewProject" onsubmit="javascript:return WebForm_OnSubmit();" ...>) Could anyone help, please.

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  • Business Tier | client state in desktop application- way around Stateful Session Beans?

    - by arthur
    I read positive inputs on the following posts concerning client state management: Stateful EJBs in web application?, here, and here. I want to know how implement such client state management for desktop applications (Swing, AWT, SWT, and other). let's assume there are n desktop clients supposed to use some (remote) services provided on an Application Server. How to maintain a separate and permanent data state for each client , distinct from the other without have to use using stateful session Beans (SFSB) ? is that even possible on this application type ? With Webapp(Servlets / JsSF and JSP) some can avoid using SFSB by HttpSession object and/or coupling it with stateless session beans (SLSB). HttpSession object would keep information for each (Web)client separate and the SLSB would play the business logic music. But HttpSession objects aren't present on desktop application and I go stuck with only SFSB and SLSB. Knowing the problems(Concurrency, Error Handling, usw ) of SFSB, I would have not wanted to use it. What would be the other options? is there only SFSB available? Thanks in advances

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  • Entity Framework Code-First, OData & Windows Phone Client

    - by Jon Galloway
    Entity Framework Code-First is the coolest thing since sliced bread, Windows  Phone is the hottest thing since Tickle-Me-Elmo and OData is just too great to ignore. As part of the Full Stack project, we wanted to put them together, which turns out to be pretty easy… once you know how.   EF Code-First CTP5 is available now and there should be very few breaking changes in the release edition, which is due early in 2011.  Note: EF Code-First evolved rapidly and many of the existing documents and blog posts which were written with earlier versions, may now be obsolete or at least misleading.   Code-First? With traditional Entity Framework you start with a database and from that you generate “entities” – classes that bridge between the relational database and your object oriented program. With Code-First (Magic-Unicorn) (see Hanselman’s write up and this later write up by Scott Guthrie) the Entity Framework looks at classes you created and says “if I had created these classes, the database would have to have looked like this…” and creates the database for you! By deriving your entity collections from DbSet and exposing them via a class that derives from DbContext, you "turn on" database backing for your POCO with a minimum of code and no hidden designer or configuration files. POCO == Plain Old CLR Objects Your entity objects can be used throughout your applications - in web applications, console applications, Silverlight and Windows Phone applications, etc. In our case, we'll want to read and update data from a Windows Phone client application, so we'll expose the entities through a DataService and hook the Windows Phone client application to that data via proxies.  Piece of Pie.  Easy as cake. The Demo Architecture To see this at work, we’ll create an ASP.NET/MVC application which will act as the host for our Data Service.  We’ll create an incredibly simple data layer using EF Code-First on top of SQLCE4 and we’ll expose the data in a WCF Data Service using the oData protocol.  Our Windows Phone 7 client will instantiate  the data context via a URI and load the data asynchronously. Setting up the Server project with MVC 3, EF Code First, and SQL CE 4 Create a new application of type ASP.NET MVC 3 and name it DeadSimpleServer.  We need to add the latest SQLCE4 and Entity Framework Code First CTP's to our project. Fortunately, NuGet makes that really easy. Open the Package Manager Console (View / Other Windows / Package Manager Console) and type in "Install-Package EFCodeFirst.SqlServerCompact" at the PM> command prompt. Since NuGet handles dependencies for you, you'll see that it installs everything you need to use Entity Framework Code First in your project. PM> install-package EFCodeFirst.SqlServerCompact 'SQLCE (= 4.0.8435.1)' not installed. Attempting to retrieve dependency from source... Done 'EFCodeFirst (= 0.8)' not installed. Attempting to retrieve dependency from source... Done 'WebActivator (= 1.0.0.0)' not installed. Attempting to retrieve dependency from source... Done You are downloading SQLCE from Microsoft, the license agreement to which is available at http://173.203.67.148/licenses/SQLCE/EULA_ENU.rtf. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'SQLCE 4.0.8435.1' You are downloading EFCodeFirst from Microsoft, the license agreement to which is available at http://go.microsoft.com/fwlink/?LinkID=206497. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'EFCodeFirst 0.8' Successfully installed 'WebActivator 1.0.0.0' You are downloading EFCodeFirst.SqlServerCompact from Microsoft, the license agreement to which is available at http://173.203.67.148/licenses/SQLCE/EULA_ENU.rtf. Check the package for additional dependencies, which may come with their own license agreement(s). Your use of the package and dependencies constitutes your acceptance of their license agreements. If you do not accept the license agreement(s), then delete the relevant components from your device. Successfully installed 'EFCodeFirst.SqlServerCompact 0.8' Successfully added 'SQLCE 4.0.8435.1' to EfCodeFirst-CTP5 Successfully added 'EFCodeFirst 0.8' to EfCodeFirst-CTP5 Successfully added 'WebActivator 1.0.0.0' to EfCodeFirst-CTP5 Successfully added 'EFCodeFirst.SqlServerCompact 0.8' to EfCodeFirst-CTP5 Note: We're using SQLCE 4 with Entity Framework here because they work really well together from a development scenario, but you can of course use Entity Framework Code First with other databases supported by Entity framework. Creating The Model using EF Code First Now we can create our model class. Right-click the Models folder and select Add/Class. Name the Class Person.cs and add the following code: using System.Data.Entity; namespace DeadSimpleServer.Models { public class Person { public int ID { get; set; } public string Name { get; set; } } public class PersonContext : DbContext { public DbSet<Person> People { get; set; } } } Notice that the entity class Person has no special interfaces or base class. There's nothing special needed to make it work - it's just a POCO. The context we'll use to access the entities in the application is called PersonContext, but you could name it anything you wanted. The important thing is that it inherits DbContext and contains one or more DbSet which holds our entity collections. Adding Seed Data We need some testing data to expose from our service. The simplest way to get that into our database is to modify the CreateCeDatabaseIfNotExists class in AppStart_SQLCEEntityFramework.cs by adding some seed data to the Seed method: protected virtual void Seed( TContext context ) { var personContext = context as PersonContext; personContext.People.Add( new Person { ID = 1, Name = "George Washington" } ); personContext.People.Add( new Person { ID = 2, Name = "John Adams" } ); personContext.People.Add( new Person { ID = 3, Name = "Thomas Jefferson" } ); personContext.SaveChanges(); } The CreateCeDatabaseIfNotExists class name is pretty self-explanatory - when our DbContext is accessed and the database isn't found, a new one will be created and populated with the data in the Seed method. There's one more step to make that work - we need to uncomment a line in the Start method at the top of of the AppStart_SQLCEEntityFramework class and set the context name, as shown here, public static class AppStart_SQLCEEntityFramework { public static void Start() { DbDatabase.DefaultConnectionFactory = new SqlCeConnectionFactory("System.Data.SqlServerCe.4.0"); // Sets the default database initialization code for working with Sql Server Compact databases // Uncomment this line and replace CONTEXT_NAME with the name of your DbContext if you are // using your DbContext to create and manage your database DbDatabase.SetInitializer(new CreateCeDatabaseIfNotExists<PersonContext>()); } } Now our database and entity framework are set up, so we can expose data via WCF Data Services. Note: This is a bare-bones implementation with no administration screens. If you'd like to see how those are added, check out The Full Stack screencast series. Creating the oData Service using WCF Data Services Add a new WCF Data Service to the project (right-click the project / Add New Item / Web / WCF Data Service). We’ll be exposing all the data as read/write.  Remember to reconfigure to control and minimize access as appropriate for your own application. Open the code behind for your service. In our case, the service was called PersonTestDataService.svc so the code behind class file is PersonTestDataService.svc.cs. using System.Data.Services; using System.Data.Services.Common; using System.ServiceModel; using DeadSimpleServer.Models; namespace DeadSimpleServer { [ServiceBehavior( IncludeExceptionDetailInFaults = true )] public class PersonTestDataService : DataService<PersonContext> { // This method is called only once to initialize service-wide policies. public static void InitializeService( DataServiceConfiguration config ) { config.SetEntitySetAccessRule( "*", EntitySetRights.All ); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; config.UseVerboseErrors = true; } } } We're enabling a few additional settings to make it easier to debug if you run into trouble. The ServiceBehavior attribute is set to include exception details in faults, and we're using verbose errors. You can remove both of these when your service is working, as your public production service shouldn't be revealing exception information. You can view the output of the service by running the application and browsing to http://localhost:[portnumber]/PersonTestDataService.svc/: <service xml:base="http://localhost:49786/PersonTestDataService.svc/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:app="http://www.w3.org/2007/app" xmlns="http://www.w3.org/2007/app"> <workspace> <atom:title>Default</atom:title> <collection href="People"> <atom:title>People</atom:title> </collection> </workspace> </service> This indicates that the service exposes one collection, which is accessible by browsing to http://localhost:[portnumber]/PersonTestDataService.svc/People <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?> <feed xml:base=http://localhost:49786/PersonTestDataService.svc/ xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <title type="text">People</title> <id>http://localhost:49786/PersonTestDataService.svc/People</id> <updated>2010-12-29T01:01:50Z</updated> <link rel="self" title="People" href="People" /> <entry> <id>http://localhost:49786/PersonTestDataService.svc/People(1)</id> <title type="text"></title> <updated>2010-12-29T01:01:50Z</updated> <author> <name /> </author> <link rel="edit" title="Person" href="People(1)" /> <category term="DeadSimpleServer.Models.Person" scheme="http://schemas.microsoft.com/ado/2007/08/dataservices/scheme" /> <content type="application/xml"> <m:properties> <d:ID m:type="Edm.Int32">1</d:ID> <d:Name>George Washington</d:Name> </m:properties> </content> </entry> <entry> ... </entry> </feed> Let's recap what we've done so far. But enough with services and XML - let's get this into our Windows Phone client application. Creating the DataServiceContext for the Client Use the latest DataSvcUtil.exe from http://odata.codeplex.com. As of today, that's in this download: http://odata.codeplex.com/releases/view/54698 You need to run it with a few options: /uri - This will point to the service URI. In this case, it's http://localhost:59342/PersonTestDataService.svc  Pick up the port number from your running server (e.g., the server formerly known as Cassini). /out - This is the DataServiceContext class that will be generated. You can name it whatever you'd like. /Version - should be set to 2.0 /DataServiceCollection - Include this flag to generate collections derived from the DataServiceCollection base, which brings in all the ObservableCollection goodness that handles your INotifyPropertyChanged events for you. Here's the console session from when we ran it: <ListBox x:Name="MainListBox" Margin="0,0,-12,0" ItemsSource="{Binding}" SelectionChanged="MainListBox_SelectionChanged"> Next, to keep things simple, change the Binding on the two TextBlocks within the DataTemplate to Name and ID, <ListBox x:Name="MainListBox" Margin="0,0,-12,0" ItemsSource="{Binding}" SelectionChanged="MainListBox_SelectionChanged"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel Margin="0,0,0,17" Width="432"> <TextBlock Text="{Binding Name}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}" /> <TextBlock Text="{Binding ID}" TextWrapping="Wrap" Margin="12,-6,12,0" Style="{StaticResource PhoneTextSubtleStyle}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> Getting The Context In the code-behind you’ll first declare a member variable to hold the context from the Entity Framework. This is named using convention over configuration. The db type is Person and the context is of type PersonContext, You initialize it by providing the URI, in this case using the URL obtained from the Cassini web server, PersonContext context = new PersonContext( new Uri( "http://localhost:49786/PersonTestDataService.svc/" ) ); Create a second member variable of type DataServiceCollection<Person> but do not initialize it, DataServiceCollection<Person> people; In the constructor you’ll initialize the DataServiceCollection using the PersonContext, public MainPage() { InitializeComponent(); people = new DataServiceCollection<Person>( context ); Finally, you’ll load the people collection using the LoadAsync method, passing in the fully specified URI for the People collection in the web service, people.LoadAsync( new Uri( "http://localhost:49786/PersonTestDataService.svc/People" ) ); Note that this method runs asynchronously and when it is finished the people  collection is already populated. Thus, since we didn’t need or want to override any of the behavior we don’t implement the LoadCompleted. You can use the LoadCompleted event if you need to do any other UI updates, but you don't need to. The final code is as shown below: using System; using System.Data.Services.Client; using System.Windows; using System.Windows.Controls; using DeadSimpleServer.Models; using Microsoft.Phone.Controls; namespace WindowsPhoneODataTest { public partial class MainPage : PhoneApplicationPage { PersonContext context = new PersonContext( new Uri( "http://localhost:49786/PersonTestDataService.svc/" ) ); DataServiceCollection<Person> people; // Constructor public MainPage() { InitializeComponent(); // Set the data context of the listbox control to the sample data // DataContext = App.ViewModel; people = new DataServiceCollection<Person>( context ); people.LoadAsync( new Uri( "http://localhost:49786/PersonTestDataService.svc/People" ) ); DataContext = people; this.Loaded += new RoutedEventHandler( MainPage_Loaded ); } // Handle selection changed on ListBox private void MainListBox_SelectionChanged( object sender, SelectionChangedEventArgs e ) { // If selected index is -1 (no selection) do nothing if ( MainListBox.SelectedIndex == -1 ) return; // Navigate to the new page NavigationService.Navigate( new Uri( "/DetailsPage.xaml?selectedItem=" + MainListBox.SelectedIndex, UriKind.Relative ) ); // Reset selected index to -1 (no selection) MainListBox.SelectedIndex = -1; } // Load data for the ViewModel Items private void MainPage_Loaded( object sender, RoutedEventArgs e ) { if ( !App.ViewModel.IsDataLoaded ) { App.ViewModel.LoadData(); } } } } With people populated we can set it as the DataContext and run the application; you’ll find that the Name and ID are displayed in the list on the Mainpage. Here's how the pieces in the client fit together: Complete source code available here

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  • Install VPN client issue

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