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  • Prevent full table scan for query with multiple where clauses

    - by Dave Jarvis
    A while ago I posted a message about optimizing a query in MySQL. I have since ported the data and query to PostgreSQL, but now PostgreSQL has the same problem. The solution in MySQL was to force the optimizer to not optimize using STRAIGHT_JOIN. PostgreSQL offers no such option. Here is the explain: Here is the query: SELECT avg(d.amount) AS amount, y.year FROM station s, station_district sd, year_ref y, month_ref m, daily d LEFT JOIN city c ON c.id = 10663 WHERE -- Find all the stations within a specific unit radius ... -- 6371.009 * SQRT( POW(RADIANS(c.latitude_decimal - s.latitude_decimal), 2) + (COS(RADIANS(c.latitude_decimal + s.latitude_decimal) / 2) * POW(RADIANS(c.longitude_decimal - s.longitude_decimal), 2)) ) <= 50 AND -- Ignore stations outside the given elevations -- s.elevation BETWEEN 0 AND 2000 AND sd.id = s.station_district_id AND -- Gather all known years for that station ... -- y.station_district_id = sd.id AND -- The data before 1900 is shaky; insufficient after 2009. -- y.year BETWEEN 1980 AND 2000 AND -- Filtered by all known months ... -- m.year_ref_id = y.id AND m.month = 12 AND -- Whittled down by category ... -- m.category_id = '001' AND -- Into the valid daily climate data. -- m.id = d.month_ref_id AND d.daily_flag_id <> 'M' GROUP BY y.year It appears as though PostgreSQL is looking at the DAILY table first, which is simply not the right way to go about this query as there are nearly 300 million rows. How do I force PostgreSQL to start at the CITY table? Thank you!

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  • Typedef and Struct in C and H files

    - by Leif Andersen
    I've been using the following code to create various struct, but only give people outside of the C file a pointer to it. (Yes, I know that they could potentially mess around with it, so it's not entirely like the private keyword in Java, but that's okay with me). Anyway, I've been using the following code, and I looked at it today, and I'm really surprised that it's actually working, can anyone explain why this is? In my C file, I create my struct, but don't give it a tag in the typedef namespace: struct LABall { int x; int y; int radius; Vector velocity; }; And in the H file, I put this: typedef struct LABall* LABall; I am obviously using #import "LABall.h" in the c file, but I am NOT using #import "LABall.c" in the header file, as that would defeat the whole purpose of a separate header file. So, why am I able to create a pointer to the LABall* struct in the H file when I haven't actually included it? Does it have something to do with the struct namespace working accross files, even when one file is in no way linked to another? Thank you.

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  • Collision detection of huge number of circles

    - by Tomek Tarczynski
    What is the best way to check collision of huge number of circles? It's very easy to detect collision between two circles, but if we check every combination then it is O(n^2) which definitely not an optimal solution. We can assume that circle object has following properties: -Coordinates -Radius -Velocity -Direction Velocity is constant, but direction can change. I've come up with two solutions, but maybe there are some better solutions. Solution 1 Divide whole space into overlapping squares and check for collision only with circles that are in the same square. Squares needs to overlap so there won't be a problem when circle moves from one square to another. Solution 2 At the beginning distances between every pair of circles need to be calculated. If the distance is small then these pair is stored in some list, and we need to check for collision in every update. If the distance is big then we store after which update there can be a collision (it can be calculated because we know the distance and velocitites). It needs to be stored in some kind of priority queue. After previously calculated number of updates distance needs to be checked again and then we do the same procedure - put it on the list or again in the priority queue.

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  • Android ignores scrollbarsize

    - by Maragues
    Hi, I'm trying to modify a ListView scrollbar's width without success <ListView android:id="@+id/android:list" android:layout_width="fill_parent" android:layout_height="wrap_content" android:choiceMode="singleChoice" android:scrollbars="vertical" android:scrollbarTrackVertical="@drawable/scrollbar_vertical_track" android:scrollbarThumbVertical="@drawable/scrollbar_vertical_thumb" android:scrollbarSize="4px" android:clickable="true"/> First I tried using a drawable image 4px wide, but the .png was resized. Then I tried using a shape extracted from SamplesApi, without success. <shape xmlns:android="http://schemas.android.com/apk/res/android" android:width="40px"> <gradient android:startColor="#505050" android:endColor="#C0C0C0" android:angle="0"/> <corners android:radius="0dp" /> I've tried with and without the android:width attribute. There's a question on the same topic (http://stackoverflow.com/questions/2565083/width-of-a-scroll-bar-in-android), but it doesn't try anything different that what I'm already trying. As far as I know, creating my own theme shouldn't change the output. There's an example in SamplesApi (Views/ScrollBars). I tried modifying the scrollbarSize attribute without result. I know about ninepatch images, but there's an attribute which should do what I want. Any hint? Thanks in advance.

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  • This codes in Actionscript-2, Can anyone help me translate it into AS-3 please ?.......a newby pulli

    - by Spux
    this.createEmptyMovieClip('mask_mc',0); bg_mc.setMask(mask_mc); var contor:Number=0; // function drawCircle draws a circle on mask_mc MovieClip of radius r and having center to mouse coordinates function drawCircle(mask_mc:MovieClip):Void{ var r:Number = 20; var xcenter:Number = _xmouse; var ycenter:Number = _ymouse; var A:Number = Math.tan(22.5 * Math.PI/180); var endx:Number; var endy:Number; var cx:Number; var cy:Number; mask_mc.beginFill(0x000000, 100); mask_mc.moveTo(xcenter+r, ycenter); for (var angle:Number = Math.PI/4; angle<=2*Math.PI; angle += Math.PI/4) { xend = r*Math.cos(angle); yend = r*Math.sin(angle); xbegin =xend + r* A *Math.cos((angle-Math.PI/2)); ybegin =yend + r* A *Math.sin((angle-Math.PI/2)); mask_mc.curveTo(xbegin+xcenter, ybegin+ycenter, xend+xcenter, yend+ycenter); } mask_mc.endFill(); } // contor variable is used to hold if the mouse is pressed (contor is 1) or not (contor is 0) this.onMouseDown=function(){ drawCircle(mask_mc); contor=1; } // if the mouse is hold and moved then we draw a circle on the mask_mc this.onMouseMove=this.onEnterFrame=function(){ if (contor==1){ drawCircle(mask_mc); } } this.onMouseUp=function(){ contor=0; }

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  • How to use EffectUpdate?

    - by coma
    So, this is my sample: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Style> @namespace s "library://ns.adobe.com/flex/spark"; @namespace mx "library://ns.adobe.com/flex/mx"; s|Application { background-color: #333333; } #info { padding-top: 5; padding-right: 5; padding-bottom: 5; padding-left: 5; font-size: 22; background-color: #ffffff; } #plane { corner-radius: 8; background-color: #1c1c1c; } </fx:Style> <fx:Script> import mx.events.*; private var steps:uint = 0; private function effectUpdateHandler(event:EffectEvent):void { info.text = "rotationY: " + plane.rotationY + " ; steps: " + steps; steps++; } </fx:Script> <fx:Declarations> <s:Rotate3D id="spin" target="{plane}" autoCenterTransform="true" angleYFrom="0" angleYTo="360" repeatCount="10" effectUpdate="effectUpdateHandler(event)" /> </fx:Declarations> <s:VGroup horizontalAlign="center" gap="50" width="100%"> <s:Label id="info" width="100%"/> <s:BorderContainer id="plane" width="200" height="200" click="spin.play()"/> </s:VGroup> </s:Application> and it doesn't make me happy.

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  • d3.js force layout increase linkDistance

    - by user1159833
    How to increase linkDistance without affecting the node alignment, example: http://mbostock.github.com/d3/talk/20110921/force.html when I try to increase the circle radius and linkDistance the it collapse <script type="text/javascript"> var w = 1280, h = 800, z = d3.scale.category20c(); var force = d3.layout.force() .size([w, h]); var svg = d3.select("#chart").append("svg:svg") .attr("width", w) .attr("height", h); svg.append("svg:rect") .attr("width", w) .attr("height", h); d3.json("flare.json", function(root) { var nodes = flatten(root), links = d3.layout.tree().links(nodes); force .nodes(nodes) .links(links) .start(); var link = svg.selectAll("line") .data(links) .enter().insert("svg:line") .style("stroke", "#999") .style("stroke-width", "1px"); var node = svg.selectAll("circle.node") .data(nodes) .enter().append("svg:circle") .attr("r", 4.5) .style("fill", function(d) { return z(d.parent && d.parent.name); }) .style("stroke", "#000") .call(force.drag); force.on("tick", function(e) { link.attr("x1", function(d) { return d.source.x; }) .attr("y1", function(d) { return d.source.y; }) .attr("x2", function(d) { return d.target.x; }) .attr("y2", function(d) { return d.target.y; }); node.attr("cx", function(d) { return d.x; }) .attr("cy", function(d) { return d.y; }); }); }); function flatten(root) { var nodes = []; function recurse(node, depth) { if (node.children) { node.children.forEach(function(child) { child.parent = node; recurse(child, depth + 1); }); } node.depth = depth; nodes.push(node); } recurse(root, 1); return nodes; } </script>

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  • Positioning one div to the right of another

    - by Jonno_FTW
    Hi I have the following html and css. But what I can't figure out is how to have the tabs div at the right of the main div. So that they stick out the right like bookmarks. .main { -moz-border-radius:10px; height: 75%; width: 60%; position: absolute; top: 15%; left: 20%; right: auto; } .tabs { width: 50px; height: 1.3em; position: absolute; float: right; } #tab { margin: 10px 10px 10px 0px;} And the html: <div class="main"> <div id="content"> Some main content </div> </div> <div class="tabs"> <div class="tabs" id="tab"> <a href="#" alt="Home"> Home </a> </div> <div class="tabs" id="tab"> <a href="#" alt="About"> About </a> </div>

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  • Finding intersection of two spheres

    - by Onkar Deshpande
    Hi, Consider the following problem - I am given 2 links of length L0 and L1. P0 is the point that the first link starts at and P1 is the point that I want the end of second link to be at in 3-D space. I am supposed to write a function that should take in these 3-D points (P0 and P1) as inputs and should find all configurations of the links that put the second link's end point at P1. My understanding of how to go about it is - Each link L0 and L1 will create a sphere S0 and S1 around itself. I should find out the intersection of those two spheres (which will be a circle) and print all points that are on the circumference of that circle. I saw gmatt's first reply on the http://stackoverflow.com/questions/1406375/finding-intersection-points-between-3-spheres but could not understand it properly since the images did not show up. I also saw a formula for finding out the intersection at mathworld[dot]wolfram[dot]com/Sphere-SphereIntersection[dot]html . I could find the radius of intersection by the method given on mathworld. Also I can find the center of that circle and then use the parametric equation of circle to find the points. The only doubt that I have is will this method work for the points P0 and P1 mentioned above ? Please comment and let me know your thoughts.

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  • Draw LINE_STRIP with Unity

    - by Boozzz
    For a new project I am thinking about whether to use OpenGL or Unity3d. I have a bit of experience with OpenGL, but I am completely new to Unity. I already read through the Unity documentation and tutorials on the Unity Website. However, I could not find a way to draw a simple Line-Strip with Unity. In the following example (C#, OpenGL/SharpGL) I draw a round trajectory from a predifined point to an obstacle, which can be imagined as a divided circle with midpoint [cx,cy] and radius r. The position (x-y coordinates) of the obstacle is given by obst_x and obst_y. Question 1: How could I do the same with Unity? Question 2: In my new project, I will have to draw quite a lot of such geometric primitives. Does it make any sense to use Unity for those things? void drawCircle(float cx, float cy, float r, const float obst_x, const float obst_y) { float theta = 0.0f, pos_x, pos_y, dist; const float delta = 0.1; glBegin(GL_LINE_STRIP); while (theta < 180) { theta += delta; //get the current angle float x = r * cosf(theta); //calculate the x component float y = r * sinf(theta); //calculate the y component pos_x = x + cx; //calculate current x position pos_y = y + cy; //calculate current y position //calculate distance from current vertex to obstacle dist = sqrt(pow(pos_x - obst_x) + pow(pos_y - obst_y)); //check if current vertex intersects with obstacle if dist <= 0 { break; //stop drawing circle } else { glVertex2f(pos_x, pos_y); //draw vertex } } glEnd(); }

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  • Images not responsive although in responsive container

    - by Darren Sweeney
    I have the following: <div id="hp_imgs"> <img src="/images/hp/1.jpg"> <img src="/images/hp/2.jpg"> <img src="/images/hp/3.jpg"> <img src="/images/hp/4.jpg"> <img src="/images/hp/5.jpg"> <img src="/images/hp/6.jpg"> <img src="/images/hp/7.jpg"> <img src="/images/hp/8.jpg"> </div> The images were sized when created to form a grid of sorts, so need to be in the order where they are. Consequently, when/if the page is resized I want the images to resize and stay where they are. Here's what I'm trying but images are simply staying the same size and not resizing: #hp_imgs { width:66%; float:left; } #hp_imgs img { float:left; margin:2px; border-radius:4px; display: block; max-width:100%; height:100%; } Is there a better/different way to achieve this? FIDDLE Here's a sample to play with: Fiddle

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  • Calculating bounding box a certain distance away from a lat/long coordinate in Java

    - by Bryce Thomas
    Given a coordinate (lat, long), I am trying to calculate a square bounding box that is a given distance (e.g. 50km) away from the coordinate. So as input I have lat, long and distance and as output I would like two coordinates; one being the south-west (bottom-left) corner and one being the north-east (top-right) corner. I have seen a couple of answers on here that try to address this question in Python, but I am looking for a Java implementation in particular. Just to be clear, I intend on using the algorithm on Earth only and so I don't need to accommodate a variable radius. It doesn't have to be hugely accurate (+/-20% is fine) and it'll only be used to calculate bounding boxes over small distances (no more than 150km). So I'm happy to sacrifice some accuracy for an efficient algorithm. Any help is much appreciated. Edit: I should have been clearer, I really am after a square, not a circle. I understand that the distance between the center of a square and various points along the square's perimeter is not a constant value like it is with a circle. I guess what I mean is a square where if you draw a line from the center to any one of the four points on the perimeter that results in a line perpendicular to a side of the perimeter, then those 4 lines have the same length.

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  • set static member pointer variables

    - by Chris
    I'm trying to set a static pointer variable in a class but I'm getting these errors for each variable I try to set. error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2040: 'xscroll' : 'int' differs in levels of indirection from 'float *' error C2440: 'initializing' : cannot convert from 'float **' to 'int' Here is the code Enemy.h #include <windows.h> #include "Player.h" class Enemy { public: Enemy(float xPos, float yPos); Enemy(void); ~Enemy(void); //update the position of the user controlled object. void updatePosition(float timeFactor); //loads all the enemy textures void static loadTextures(); //creates a set number of enemies void static createEnemies(int numEnemies, Enemy * enemyArray); GLuint static enemyTex; static float * xscroll; static float * yscroll; static Player * player; private: bool checkCollison(float x, float y, int radius); float XPos; float YPos; }; trying to set variables Enemy::xscroll = &xscroll; Enemy::yscroll = &yscroll; Enemy::player = &player;

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  • Optimal two variable linear regression SQL statement (censoring outliers)

    - by Dave Jarvis
    Problem Am looking to apply the y = mx + b equation (where m is SLOPE, b is INTERCEPT) to a data set, which is retrieved as shown in the SQL code. The values from the (MySQL) query are: SLOPE = 0.0276653965651912 INTERCEPT = -57.2338357550468 SQL Code SELECT ((sum(t.YEAR) * sum(t.AMOUNT)) - (count(1) * sum(t.YEAR * t.AMOUNT))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as SLOPE, ((sum( t.YEAR ) * sum( t.YEAR * t.AMOUNT )) - (sum( t.AMOUNT ) * sum(power(t.YEAR, 2)))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as INTERCEPT FROM (SELECT D.AMOUNT, Y.YEAR FROM CITY C, STATION S, YEAR_REF Y, MONTH_REF M, DAILY D WHERE -- For a specific city ... -- C.ID = 8590 AND -- Find all the stations within a 15 unit radius ... -- SQRT( POW( C.LATITUDE - S.LATITUDE, 2 ) + POW( C.LONGITUDE - S.LONGITUDE, 2 ) ) <15 AND -- Gather all known years for that station ... -- S.STATION_DISTRICT_ID = Y.STATION_DISTRICT_ID AND -- The data before 1900 is shaky; insufficient after 2009. -- Y.YEAR BETWEEN 1900 AND 2009 AND -- Filtered by all known months ... -- M.YEAR_REF_ID = Y.ID AND -- Whittled down by category ... -- M.CATEGORY_ID = '001' AND -- Into the valid daily climate data. -- M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR ORDER BY Y.YEAR ) t Data The data is visualized here (with five outliers highlighted): Questions How do I return the y value against all rows without repeating the same query to collect and collate the data? That is, how do I "reuse" the list of t values? How would you change the query to eliminate outliers (at an 85% confidence interval)? The following results (to calculate the start and end points of the line) appear incorrect. Why are the results off by ~10 degrees (e.g., outliers skewing the data)? (1900 * 0.0276653965651912) + (-57.2338357550468) = -4.66958228 (2009 * 0.0276653965651912) + (-57.2338357550468) = -1.65405406 I would have expected the 1900 result to be around 10 (not -4.67) and the 2009 result to be around 11.50 (not -1.65). Thank you!

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  • Free Fall Question

    - by Makenshi
    ok im gonna try my best to explain my problem i have this program where u can select 5 balls when u select one you can take it with you while you have the mouse button pressed and its within the ball radius. The problem is that i need a way to make the ball go up when the user stop pressing the mouse button like he sent it to float in the air then make it fall down again i have one way to know the time,velocity and thus the acceleration but i dont know how to implement it... right now i have this void Circulo::caida(float velocidad,float tiempo) { if(this->posY >= 580) { this->posY = 580; this->vcaida = 0.0f; } else if(this->posY < 580) { //this->distancia=9.81f * 0.5f*tiempo*tiempo; this->vcaida += velocidad; this->posY += this->vcaida; } } with this like this it just falls and i cant make the effect i tried to explain... thank you i hope someone can help me .< oh yeah im calculating the time like this just in case it helps difX=(x> evento.motion.xrel)? x-evento.motion.xrel : evento.motion.xrel-x; difY=(y> evento.motion.yrel)? y-evento.motion.yrel : evento.motion.yrel-y; and im sending difY as the time variable

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  • Grayscale image with colored spotlight in JavaFX

    - by DaUltimateTrooper
    I need a way to have a gray scale image in an ImageView and on mouse moved if the cursor position is in the ImageView bounds to show a colored spotlight on the mouse position. I have created a sample to help you understand what I need. This sample negates the colors of a colored image on the onMouseMoved event. package javafxapplication3; import javafx.scene.effect.BlendMode; import javafx.scene.Group; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; import javafx.scene.paint.Color; import javafx.scene.paint.RadialGradient; import javafx.scene.paint.Stop; import javafx.scene.Scene; import javafx.scene.shape.Circle; import javafx.stage.Stage; var spotlightX = 0.0; var spotlightY = 0.0; var visible = false; var anImage = Image { url: "{__DIR__}picture1.jpg" } Stage { title: "Spotlighting" scene: Scene { fill: Color.WHITE content: [ Group { blendMode: BlendMode.EXCLUSION content: [ ImageView { image: anImage onMouseMoved: function (me: MouseEvent) { if (me.x > anImage.width - 10 or me.x < 10 or me.y > anImage.height - 10 or me.y < 10) { visible = false; } else { visible = true; } spotlightX = me.x; spotlightY = me.y; } }, Group { id: "spotlight" content: [ Circle { visible: bind visible translateX: bind spotlightX translateY: bind spotlightY radius: 60 fill: RadialGradient { centerX: 0.5 centerY: 0.5 stops: [ Stop { offset: 0.1, color: Color.WHITE }, Stop { offset: 0.5, color: Color.BLACK }, ] } } ] } ] }, ] }, } I am a total newbie what can I say...

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  • Optimal two variable linear regression SQL statement

    - by Dave Jarvis
    Problem Am looking to apply the y = mx + b equation (where m is SLOPE, b is INTERCEPT) to a data set, which is retrieved as shown in the SQL code. The values from the (MySQL) query are: SLOPE = 0.0276653965651912 INTERCEPT = -57.2338357550468 SQL Code SELECT ((sum(t.YEAR) * sum(t.AMOUNT)) - (count(1) * sum(t.YEAR * t.AMOUNT))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as SLOPE, ((sum( t.YEAR ) * sum( t.YEAR * t.AMOUNT )) - (sum( t.AMOUNT ) * sum(power(t.YEAR, 2)))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as INTERCEPT FROM (SELECT D.AMOUNT, Y.YEAR FROM CITY C, STATION S, YEAR_REF Y, MONTH_REF M, DAILY D WHERE -- For a specific city ... -- C.ID = 8590 AND -- Find all the stations within a 5 unit radius ... -- SQRT( POW( C.LATITUDE - S.LATITUDE, 2 ) + POW( C.LONGITUDE - S.LONGITUDE, 2 ) ) <15 AND -- Gather all known years for that station ... -- S.STATION_DISTRICT_ID = Y.STATION_DISTRICT_ID AND -- The data before 1900 is shaky; and insufficient after 2009. -- Y.YEAR BETWEEN 1900 AND 2009 AND -- Filtered by all known months ... -- M.YEAR_REF_ID = Y.ID AND -- Whittled down by category ... -- M.CATEGORY_ID = '001' AND -- Into the valid daily climate data. -- M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR ORDER BY Y.YEAR ) t Data The data is visualized here: Questions How do I return the y value against all rows without repeating the same query to collect and collate the data? That is, how do I "reuse" the list of t values? How would you change the query to eliminate outliers (at an 85% confidence interval)? The following results (to calculate the start and end points of the line) appear incorrect. Why are the results off by ~10 degrees (e.g., outliers skewing the data)? (1900 * 0.0276653965651912) + (-57.2338357550468) = -4.66958228 (2009 * 0.0276653965651912) + (-57.2338357550468) = -1.65405406 I would have expected the 1900 result to be around 10 (not -4.67) and the 2009 result to be around 11.50 (not -1.65). Thank you!

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  • Optimal two variable linear regression calculation

    - by Dave Jarvis
    Problem Am looking to apply the y = mx + b equation (where m is SLOPE, b is INTERCEPT) to a data set, which is retrieved as shown in the SQL code. The values from the (MySQL) query are: SLOPE = 0.0276653965651912 INTERCEPT = -57.2338357550468 SQL Code SELECT ((sum(t.YEAR) * sum(t.AMOUNT)) - (count(1) * sum(t.YEAR * t.AMOUNT))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as SLOPE, ((sum( t.YEAR ) * sum( t.YEAR * t.AMOUNT )) - (sum( t.AMOUNT ) * sum(power(t.YEAR, 2)))) / (power(sum(t.YEAR), 2) - count(1) * sum(power(t.YEAR, 2))) as INTERCEPT, FROM (SELECT D.AMOUNT, Y.YEAR FROM CITY C, STATION S, YEAR_REF Y, MONTH_REF M, DAILY D WHERE -- For a specific city ... -- C.ID = 8590 AND -- Find all the stations within a 15 unit radius ... -- SQRT( POW( C.LATITUDE - S.LATITUDE, 2 ) + POW( C.LONGITUDE - S.LONGITUDE, 2 ) ) < 15 AND -- Gather all known years for that station ... -- S.STATION_DISTRICT_ID = Y.STATION_DISTRICT_ID AND -- The data before 1900 is shaky; insufficient after 2009. -- Y.YEAR BETWEEN 1900 AND 2009 AND -- Filtered by all known months ... -- M.YEAR_REF_ID = Y.ID AND -- Whittled down by category ... -- M.CATEGORY_ID = '001' AND -- Into the valid daily climate data. -- M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR ORDER BY Y.YEAR ) t Data The data is visualized here: Question The following results (to calculate the start and end points of the line) appear incorrect. Why are the results off by ~10 degrees (e.g., outliers skewing the data)? (1900 * 0.0276653965651912) + (-57.2338357550468) = -4.66958228 (2009 * 0.0276653965651912) + (-57.2338357550468) = -1.65405406 I would have expected the 1900 result to be around 10 (not -4.67) and the 2009 result to be around 11.50 (not -1.65). Related Sites Least absolute deviations Robust regression Thank you!

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • Select all points in a matrix within 30m of another point

    - by pinnacler
    So if you look at my other posts, it's no surprise I'm building a robot that can collect data in a forest, and stick it on a map. We have algorithms that can detect tree centers and trunk diameters and can stick them on a cartesian XY plane. We're planning to use certain 'key' trees as natural landmarks for localizing the robot, using triangulation and trilateration among other methods, but programming this and keeping data straight and efficient is getting difficult using just Matlab. Is there a technique for sub-setting an array or matrix of points? Say I have 1000 trees stored over 1km (1000m), is there a way to say, select only points within 30m radius of my current location and work only with those? I would just use a GIS, but I'm doing this in Matlab and I'm unaware of any GIS plugins for Matlab. I forgot to mention, this code is going online, meaning it's going on a robot for real-time execution. I don't know if, as the map grows to several miles, using a different data structure will help or if calculating every distance to a random point is what a spatial database is going to do anyway. I'm thinking of mirroring two arrays, one sorted by X and the other by Y. Then bubble sorting to determine the 30m range in that. I do the same for both arrays, X and Y, and then have a third cross link table that will select the individual values. But I don't know, what that's called, how to program that and I'm sure someone already has so I don't want to reinvent the wheel. Cartesian Plane GIS

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  • JavaScript (SVG drawing): Positioning x amount of points in an area

    - by Jack
    I'm using http://raphaeljs.com/ to try and draw multiple small circles. The problem I'm having is that the canvas has a fixed width, and if I want to draw, say, 1000 circles, they don't wrap onto a 'new line' (because you have to specify the xy position of each circle). E.g. I want this: .................................................. to look like this: ............................ ...................... At the moment I'm doing this: for ( var i = 0; i < 1000; i++ ) { var multiplier = i*3; if ( i <= 50 ) { paper.circle((2*multiplier),2,2); } else if ( i >= 51 && i <= 101 ) { paper.circle((2*multiplier) - 304,8,2); } else if ( i >= 152 && i <= 202 ) { paper.circle((2*multiplier) - 910,14,2); } } For reference: circle(x co-ord, y co-ord, radius) This is messy. I have to add an if statement for every new line I want. Must be a better way of doing it..?

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  • Point data structure for a sketching application

    - by bebraw
    I am currently developing a little sketching application based on HTML5 Canvas element. There is one particular problem I haven't yet managed to find a proper solution for. The idea is that the user will be able to manipulate existing stroke data (points) quite freely. This includes pushing point data around (ie. magnet tool) and manipulating it at whim otherwise (ie. altering color). Note that the current brush engine is able to shade by taking existing stroke data in count. It's a quick and dirty solution as it just iterates the points in the current stroke and checks them against a distance rule. Now the problem is how to do this in a nice manner. It is extremely important to be able to perform efficient queries that return all points within given canvas coordinate and radius. Other features, such as space usage, should be secondary to this. I don't mind doing some extra processing between strokes while the user is not painting. Any pointers are welcome. :)

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  • Getting a handle on GIS math, where do I start?

    - by Joshua
    I am in charge of a program that is used to create a set of nodes and paths for consumption by an autonomous ground vehicle. The program keeps track of the locations of all items in its map by indicating the item's position as being x meters north and y meters east of an origin point of 0,0. In the real world, the vehicle knows the location of the origin's lat and long, as it is determined by a dgps system and is accurate down to a couple centimeters. My program is ignorant of any lat long coordinates. It is one of my goals to modify the program to keep track of lat long coords of items in addition to an origin point and items' x,y position in relation to that origin. At first blush, it seems that I am going to modify the program to allow the lat long coords of the origin to be passed in, and after that I desire that the program will automatically calculate the lat long of every item currently in a map. From what I've researched so far, I believe that I will need to figure out the math behind converting to lat long coords from a UTM like projection where I specify the origin points and meridians etc as opposed to whatever is defined already for UTM. I've come to ask of you GIS programmers, am I on the right track? It seems to me like there is so much to wrap ones head around, and I'm not sure if the answer isn't something as simple as, "oh yea theres a conversion from meters to lat long, here" Currently, due to the nature of DGPS, the system really doesn't need to care about locations more than oh, what... 40 km? radius away from the origin. Given this, and the fact that I need to make sure that the error on my coordinates is not greater than .5 meters, do I need anything more complex than a simple lat/long to meters conversion constant? I'm knee deep in materials here. I could use some pointers about what concepts to research. Thanks much!

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  • Stop image from tiling

    - by Glen Morse
    I have a procedure: procedure DrawSolidHexImage(Target: TCanvas; { Canvas to draw hex on } Fillstyle : TBrushStyle; { How to fill the hex } Fillcolor : TColor; { Color to fill it } fillimage : Tbitmap; { Image to show} Linestyle : TPenStyle; { What kind of lines } LineColor : Tcolor; { What color for lines } x,y,radius: integer; { Position and size of Hex } button : boolean); { Make hexes look like buttons? } When I use this, the image is tiled to fill the area. Is there something I can add or must remove to make it not tile? Thus not repeating the image. Maybe make it center? The Code in which I use DrawSolidHexImage looks like: procedure THexMap.ImageAHex(ImageWanted : TBitmap; HexPatternWanted: TBrushStyle; MapLocation:TPoint); var p0:TPoint; begin if FHexMapOn and FDrawSolidMap and (not UseSavedMap) then begin with TempMap.canvas do p0 := ConvertCoords(Point(MapLocation.x,MapLocation.y),ptROWCOL); DrawSolidHexImage(TempMap.Canvas,HexPatternWanted,clGray, Imagewanted,psSolid,LineColor,p0.x,p0.y,hexradius,hex3d); Refresh; end; end;

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  • Created function not found

    - by skerit
    I'm trying to create a simple function, but at runtime firebug says the function does not exist. Here's the function code: <script type="text/javascript"> function load_qtip(apply_qtip_to) { $(apply_qtip_to).each(function(){ $(this).qtip( { content: { // Set the text to an image HTML string with the correct src URL to the loading image you want to use text: '<img class="throbber" src="/projects/qtip/images/throbber.gif" alt="Loading..." />', url: $(this).attr('rel'), // Use the rel attribute of each element for the url to load title: { text: 'Nieuwsbladshop.be - ' + $(this).attr('tooltip'), // Give the tooltip a title using each elements text //button: 'Sluiten' // Show a close link in the title } }, position: { corner: { target: 'bottomMiddle', // Position the tooltip above the link tooltip: 'topMiddle' }, adjust: { screen: true // Keep the tooltip on-screen at all times } }, show: { when: 'mouseover', solo: true // Only show one tooltip at a time }, hide: 'mouseout', style: { tip: true, // Apply a speech bubble tip to the tooltip at the designated tooltip corner border: { width: 0, radius: 4 }, name: 'light', // Use the default light style width: 250 // Set the tooltip width } }) } } </script> And I'm trying to call it here: <script type="text/javascript"> // Create the tooltips only on document load $(document).ready(function() { load_qtip('#shopcarousel a[rel]'); // Use the each() method to gain access to each elements attributes }); </script> What am I doing wrong?

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