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  • Odd tcp deadlock under windows

    - by John Robertson
    We are moving large amounts of data on a LAN and it has to happen very rapidly and reliably. Currently we use windows TCP as implemented in C++. Using large (synchronous) sends moves the data much faster than a bunch of smaller (synchronous) sends but will frequently deadlock for large gaps of time (.15 seconds) causing the overall transfer rate to plummet. This deadlock happens in very particular circumstances which makes me believe it should be preventable altogether. More importantly if we don't really know the cause we don't really know it won't happen some time with smaller sends anyway. Can anyone explain this deadlock? Deadlock description (OK, zombie-locked, it isn't dead, but for .15 or so seconds it stops, then starts again) The receiving side sends an ACK. The sending side sends a packet containing the end of a message (push flag is set) The call to socket.recv takes about .15 seconds(!) to return About the time the call returns an ACK is sent by the receiving side The the next packet from the sender is finally sent (why is it waiting? the tcp window is plenty big) The odd thing about (3) is that typically that call doesn't take much time at all and receives exactly the same amount of data. On a 2Ghz machine that's 300 million instructions worth of time. I am assuming the call doesn't (heaven forbid) wait for the received data to be acked before it returns, so the ack must be waiting for the call to return, or both must be delayed by something else. The problem NEVER happens when there is a second packet of data (part of the same message) arriving between 1 and 2. That part very clearly makes it sound like it has to do with the fact that windows TCP will not send back a no-data ACK until either a second packet arrives or a 200ms timer expires. However the delay is less than 200 ms (its more like 150 ms). The third unseemly character (and to my mind the real culprit) is (5). Send is definitely being called well before that .15 seconds is up, but the data NEVER hits the wire before that ack returns. That is the most bizarre part of this deadlock to me. Its not a tcp blockage because the TCP window is plenty big since we set SO_RCVBUF to something like 500*1460 (which is still under a meg). The data is coming in very fast (basically there is a loop spinning out data via send) so the buffer should fill almost immediately. According to msdn the buffer being full and at least one pending send should cause the data to be sent (though in another place it mentions that there various "heuristics" used in deciding when a send hits the wire). Anway, why the sender doesn't actually send more data during that .15 second pause is the most bizarre part to me. The information above was captured on the receiving side via wireshark (except of course the socket.recv return times which were logged in a text file). We tried changing the send buffer to zero and turning off Nagle on the sender (yes, I know Nagle is about not sending small packets - but we tried turning Nagle off in case that was part of the unstated "heuristics" affecting whether the message would be posted to the wire. Technically microsoft's Nagle is that a small packet isn't sent if the buffer is full and there is an outstanding ACK, so it seemed like a possibility).

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  • Sending compressed data via socket

    - by Pizza
    Hi, I have to make a log server in java, and one task is to send the data compressed. Now I am sending it line by line in plain text, but I must compress it. The server handle "HTTP like" request. For example, I can get a log sending "GET xxx.log". This will entablish a TCP connection to the server, the server response with a header and the log, and close the connection. The client, reads line by line and analyzes each LOG entry. I tried some ways without success. My main problem is that I don't know where each line ends(in the client size). Any idea?

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  • Poco SocketReactor Scalability

    - by Genesis
    I have written a proxy server for Linux using Poco but have since been reading up on the various approaches to achieving TCP/IP server scalability. I will need the server to handle persistent connections (not HTTP traffic) with an upper limit of about 250 simultaneous connections. Each connection typically uses about 5-10Kb/sec and the best possible latency in handling traffic is crucial. As it stands I am using the Poco SocketReactor which uses the Reactor model with a select() call at its heart however I have had a read on the C10K problem as well as few other resources and it seems that using this approach might not be the best idea. I believe there is a test implementation in the Poco libs that uses poll() so this could be an option to improve things. Does anyone have any experience using a Poco SocketReactor and do you have any idea how well it might scale for my scenario? If it will not scale well, suggestions on alternatives would be appreciated.

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  • TCP-Connection Establishment = How to measure time based on Ping RRT?

    - by Tom
    Hello Experts, I would be greatful for help, understanding how long it takes to establish a TCP connection when I have the Ping RoundTripTip: According to Wikipedia a TCP Connection will be established in three steps: 1.SYN-SENT (=>CLIENT TO SERVER) 2.SYN/ACK-RECEIVED (=>SERVER TO CLIENT) 3.ACK-SENT (=>CLIENT TO SERVER) My Questions: Is it correct, that the third transmission (ACK-SENT) will not yet carry any payload (my data) but is only used for the connection establishement.(This leads to the conclusion, that the fourth packt will be the first packt to hold any payload....) Is it correct to assume, that when my Ping RoundTripTime is 20 milliseconds, that in the example given above, the TCP Connection establishment would at least require 30 millisecons, before any data can be transmitted between the Client and Server? Thank you very much Tom

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  • Linux Bluetooth programming

    - by sfactor
    I am making a desktop application to connect with an embedded device. I was going to use Windows but due to lack of proper examples and documentation I decided to go with Linux bluez development. Can someone suggest a good resource to go about programming for bluez. I found a MIT documentation but that was about it.

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  • disable keep-alive in NSURLConnection

    - by Nava Carmon
    How can disable keep-alive when using NSURLConnection? Seems, that after cancelling and close it it still saves somewhere a socket that I was connected to server with and while the server fetches for information i cannot access another urls from the same server. I wonder if there is a way to completely reset a socket and start another one. Thanks, Nav

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  • Find a free port C#

    - by Alon
    How does IPEndPoint finds a free port when I do new IPEndPoint(IPAddress.Any, 0), for example? Is it possible to find a free port from a range, without the GetActiveTcpConnections method? because it is slow - I need a faster way to do this. Thanks.

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  • PHP: Can pcntl_alarm() and socket_select() peacefully exist in the same thread?

    - by DWilliams
    I have a PHP CLI script mostly written that functions as a chat server for chat clients to connect to (don't ask me why I'm doing it in PHP, thats another story haha). My script utilizes the socket_select() function to hang execution until something happens on a socket, at which point it wakes up, processes the event, and waits until the next event. Now, there are some routine tasks that I need performed every 30 seconds or so (check of tempbanned users should be unbanned, save user databases, other assorted things). From what I can tell, PHP doesn't have very great multi-threading support at all. My first thought was to compare a timestamp every time the socket generates an event and gets the program flowing again, but this is very inconsistent since the server could very well sit idle for hours and not have any of my cleanup routines executed. I came across the PHP pcntl extensions, and it lets me use assign a time interval for SIGALRM to get sent and a function get executed every time it's sent. This seems like the ideal solution to my problem, however pcntl_alarm() and socket_select() clash with each other pretty bad. Every time SIGALRM is triggered, all sorts of crazy things happen to my socket control code. My program is fairly lengthy so I can't post it all here, but it shouldn't matter since I don't believe I'm doing anything wrong code-wise. My question is: Is there any way for a SIGALRM to be handled in the same thread as a waiting socket_select()? If so, how? If not, what are my alternatives here? Here's some output from my program. My alarm function simply outputs "Tick!" whenever it's called to make it easy to tell when stuff is happening. This is the output (including errors) after allowing it to tick 4 times (there were no actual attempts at connecting to the server despite what it says): [05-28-10 @ 20:01:05] Chat server started on 192.168.1.28 port 4050 [05-28-10 @ 20:01:05] Loaded 2 users from file PHP Notice: Undefined offset: 0 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:15] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:25] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:25] Accepting socket connection from PHP Notice: Undefined offset: 1 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:35] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:45] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:45] Accepting socket connection from PHP Notice: Undefined offset: 2 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112

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  • Firefox Extension Socket Transport

    - by Nathan
    Hey, I'm making a firefox extension and I'm currently trying to get it to send XML data over a local socket to another application that's listening on that socket. Does anyone know what I'm doing wrong in this? Its probably something simple and I'm just having a monday. Thanks. socketConn: function() { var httpLoc = window.top.getBrowser(). selectedBrowser.contentWindow.location.href; var outputData = '<?xml version="1.0"?>' + '<site_data>' + '<session_id></session_id>' + 'site_url>' + httpLoc + '</site_url>' + '<mime_type></mime_type>' + '<data_file>' + filePath + '</data_file>' + '<capture_mode></capture_mode>' + '</site_data>\n'; var transportService = Cc["@mozilla.org/network/socket-transport-service;1"] .getService(Ci.nsISocketTransportService); var transport = transportService.createTransport(["starttls"], 1,"localhost",currentPort, null); var outstream = transport.openOutputStream(0, 0, 0); outstream.write(outputData, outputData.length); var stream = transport.openInputStream(0, 0, 0); var instream = Cc["@mozilla.org/scriptableinputstream;1"] .createInstance(Ci.nsIScriptableInputStream); instream.init(stream); var dataListener = { data : "", onStartRequest: function(request, context){}, onStopRequest: function(request, context, status){ instream.close(); outstream.close(); }, onDataAvailable: function(request, context, inputStream, offset, count){ this.data += instream.read(count); }, };//end dataListener var pump = Cc["@mozilla.org/network/input-stream-pump;1"] .createInstance(Ci.nsIInputStreamPump); pump.init(stream, -1, -1, 0, 0, false); pump.asyncRead(dataListener, null); }//end socketConn Please ask questions about this if you don't understand what I'm trying to do with this.

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  • What is the difference between AF_INET and PF_INET constants?

    - by Denilson Sá
    Looking at examples about socket programming, we can see that some people use AF_INET while others use PF_INET. In addition, sometimes both of them are used at the same example. The question is: Is there any difference between them? Which one should we use? If you can answer that, another question would be... Why there are these two similar (but equal) constants? What I've discovered, so far: The socket manpage In (Unix) socket programming, we have the socket() function that receives the following parameters: int socket(int domain, int type, int protocol); The manpage says: The domain argument specifies a communication domain; this selects the protocol family which will be used for communication. These families are defined in <sys/socket.h>. And the manpage cites AF_INET as well as some other AF_ constants for the domain parameter. Also, at the NOTES section of the same manpage, we can read: The manifest constants used under 4.x BSD for protocol families are PF_UNIX, PF_INET, etc., while AF_UNIX etc. are used for address families. However, already the BSD man page promises: "The protocol family generally is the same as the address family", and subsequent standards use AF_* everywhere. The C headers The sys/socket.h does not actually define those constants, but instead includes bits/socket.h. This file defines around 38 AF_ constants and 38 PF_ constants like this: #define PF_INET 2 /* IP protocol family. */ #define AF_INET PF_INET Python The Python socket module is very similar to the C API. However, there are many AF_ constants but only one PF_ constant (PF_PACKET). Thus, in Python we have no choice but use AF_INET. I think this decision to include only the AF_ constants follows one of the guiding principles: "There should be one-- and preferably only one --obvious way to do it." (The Zen of Python)

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  • How to reuse socket in .NET?

    - by Hermann
    I am trying to reconnect to a socket that I have disconnected from but it won't allow it for some reason even though I called the Disconnect method with the argument "reuseSocket" set to true. _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Connect(ipAddress, port); //...receive data _socket.Disconnect(true); //reuseSocket = true //...wait _socket.Connect(ipAddress, port); //throws an InvalidOperationException: Once the socket has been disconnected, you can only reconnect again asynchronously, and only to a different EndPoint. BeginConnect must be called on a thread that won't exit until the operation has been completed. What am I doing wrong?

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  • Can I ran 2 or more Tcp Sever applications on one computer?

    - by Samvel Siradeghyan
    Hi all. I have a client-server Silverlight application, which is use Socets. I have server appliaction on may computer(Win Form application) and client applucation as web site(Silverlight application). I use policy server which open port 943. Everything works fine on this application. But now I need to write another client-server application. Server for that application olso use port 943 for policy connection. When I try to run this 2 server applications on the same compyeter an excepten is thrown which says that only one application can work on port 943. How can I solve this problem? Thanks.

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  • How to solve a deallocated connection in iPhone SDK 3.1.3? - Streams - CFSockets

    - by Christian
    Hi everyone, Debugging my implementation I found a memory leak issue. I know where is the issue, I tried to solve it but sadly without success. I will try to explain you, maybe someone of you can help with this. First I have two classes involved in the issue, the publish class (where publishing the service and socket configuration is done) and the connection (where the socket binding and the streams configuration is done). The main issue is in the connection via native socket. In the 'publish' class the "server" accepts a connection with a callback. The callback has the native-socket information. Then, a connection with native-socket information is created. Next, the socket binding and the streams configuration is done. When those actions are successful the instance of the connection is saved in a mutable array. Thus, the connection is established. static void AcceptCallback(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { Publish *rePoint = (Publish *)info; if ( type != kCFSocketAcceptCallBack) { return; } CFSocketNativeHandle nativeSocketHandle = *((CFSocketNativeHandle *)data); NSLog(@"The AcceptCallback was called, a connection request arrived to the server"); [rePoint handleNewNativeSocket:nativeSocketHandle]; } - (void)handleNewNativeSocket:(CFSocketNativeHandle)nativeSocketHandle{ Connection *connection = [[[Connection alloc] initWithNativeSocketHandle:nativeSocketHandle] autorelease]; // Create the connection if (connection == nil) { close(nativeSocketHandle); return; } NSLog(@"The connection from the server was created now try to connect"); if ( ! [connection connect]) { [connection close]; return; } [clients addObject:connection]; //save the connection trying to avoid the deallocation } The next step is receive the information from the client, thus a read-stream callback is triggered with the information of the established connection. But when the callback-handler tries to use this connection the error occurs, it says that such connection is deallocated. The issue here is that I don't know where/when the connection is deallocated and how to know it. I am using the debugger, but after some trials, I don't see more info. void myReadStreamCallBack (CFReadStreamRef stream, CFStreamEventType eventType, void *info) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [[(Connection *)info retain] autorelease]; // The error -[Connection retain]: message sent to deallocated instance 0x1f5ef0 (Where 0x1f5ef0 is the reference to the established connection) [handlerEv readStreamHandleEvent:stream andEvent:eventType]; [pool drain]; } void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *p = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [[(Connection *)info retain] autorelease]; //Sometimes the error also happens here, I tried without the pool, but it doesn't help neither. [handlerEv writeStreamHandleEvent:eventType]; [p drain]; } Something strange is that when I run the debugger(with breakpoints) everything goes well, the connection is not deallocated and the callbacks work fine and the server is able to receive the message. I will appreciate any hint!

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  • Socket programming C# vs C++

    - by klay
    Hi My company is willing to develop a server application, the application will use one port, clients will connect to this port and sending data every 3 minutes, casually the server will send some data. my questions are: how many connection can be handled when connecting to one port? which language Do we choose to write the Application (mainly between C# and C++)? (performance, ease of development) thanks

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  • Differnce between linux write and sendfile syscall

    - by JosiP
    Hi Im programming webserver (C), which should send big files. My question is: What are the main differneces in two syscalls: write and sendfile. Does sendfile depends on size of socket system buffer ? I noticed that write often writes less then i requested. For example, if got many requests for one file: should i open it, copy into memory and use 'write', or maybe i can do 'sendfile' for each client ? thx in advance for all answers

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  • Server doesn't notice when client closes socket (.NET CF & GPRS)

    - by HansA
    Client written in .NET Compact Framework running over GPRS connection. Client connects a socket to the server. The server accepts the connection. Client sends 62 bytes of data and then closes the socket. Server never detects that the client has closed the socket and is therefore not able to know that the transfer has completed. This code works fine when run over a wireless connection. Any ideas?

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  • What is "Either the application has not called WSAStartup, or WSAStartup failed"

    - by Am1rr3zA
    I develop a program which connect to a web-server through network every thing works fine until I try to use some dongle to protect my software. the dongle has network feature too and it's API work under network infrastructure. when I added the Dongle checking code to my program I got this error: "Either the application has not called WSAStartup, or WSAStartup failed" I don't have any idea what is going on? I put the block of code which encounter exception here. the scenario I got the exception is I log in to the program (everything works fine) the plug out the dongle then the program stop and ask for dongle and I plug in the dongle again and try to log in bu I got exception on line response = (HttpWebResponse)request.GetResponse(); DongleService unikey = new DongleService(); checkDongle = unikey.isConnectedNow(); if (checkDongle) { isPass = true; this.username = txtbxUser.Text; this.pass = txtbxPass.Text; this.IP = combobxServer.Text; string uri = @"https://" + combobxServer.Text + ":5002num_events=1"; request = (HttpWebRequest)WebRequest.Create(uri); request.Proxy = null; request.Credentials = new NetworkCredential(this.username, this.pass); ServicePointManager.ServerCertificateValidationCallback = ((sender, certificate, chain, sslPolicyErrors) => true); response = (HttpWebResponse)request.GetResponse(); Properties.Settings.Default.User = txtbxUser.Text; int index = _servers.FindIndex(p => p == combobxServer.Text); if (index == -1) { _servers.Add(combobxServer.Text); Config_Save.SaveServers(_servers); _servers = Config_Save.LoadServers(); } Properties.Settings.Default.Server = combobxServer.Text; // also save the password if (checkBox1.CheckState.ToString() == "Checked") Properties.Settings.Default.Pass = txtbxPass.Text; Properties.Settings.Default.settingLoginUsername = this.username; Properties.Settings.Default.settingLoginPassword = this.pass; Properties.Settings.Default.settingLoginPort = "5002"; Properties.Settings.Default.settingLoginIP = this.IP; Properties.Settings.Default.isLogin = "guest"; Properties.Settings.Default.Save(); response.Close(); request.Abort(); this.isPass = true; this.Close(); } else { MessageBox.Show("Please Insert Correct Dongle!", "Dongle Error", MessageBoxButtons.OK, MessageBoxIcon.Stop); }

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  • MINA: Performing synchronous write requests / read responses

    - by Matt Huggins
    I'm attempting to perform a synchronous write/read in a demux-based client application with MINA 2.0 RC1, but it seems to get stuck. Here is my code: public boolean login(final String username, final String password) { // block inbound messages session.getConfig().setUseReadOperation(true); // send the login request final LoginRequest loginRequest = new LoginRequest(username, password); final WriteFuture writeFuture = session.write(loginRequest); writeFuture.awaitUninterruptibly(); if (writeFuture.getException() != null) { session.getConfig().setUseReadOperation(true); return false; } // retrieve the login response final ReadFuture readFuture = session.read(); readFuture.awaitUninterruptibly(); if (readFuture.getException() != null) { session.getConfig().setUseReadOperation(true); return false; } // stop blocking inbound messages session.getConfig().setUseReadOperation(false); // determine if the login info provided was valid final LoginResponse loginResponse = (LoginResponse)readFuture.getMessage(); return loginResponse.getSuccess(); } I can see on the server side that the LoginRequest object is retrieved, and a LoginResponse message is sent. On the client side, the DemuxingProtocolCodecFactory receives the response, but after throwing in some logging, I can see that the client gets stuck on the call to readFuture.awaitUninterruptibly(). I can't for the life of me figure out why it is stuck here based upon my own code. I properly set the read operation to true on the session config, meaning that messages should be blocked. However, it seems as if the message no longer exists by time I try to read response messages synchronously. Any clues as to why this won't work for me?

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  • How do I check if output stream of a socket is closed?

    - by Roman
    I have this code: public void post(String message) { output.close(); final String mess = message; (new Thread() { public void run() { while (true) { try { output.println(mess); System.out.println("The following message was successfully sent:"); System.out.println(mess); break; } catch (NullPointerException e) { try {Thread.sleep(1000);} catch (InterruptedException ie) {} } } } }).start(); } As you can see I close the socket in the very beginning of the code and then try to use it to send some information to another computer. The program writes me "The following message was successfully sent". It means that the NullPointerException was not thrown. So, does Java throw no exception if it tries to use a closed output stream of a socket? Is there a way to check if a socket is closed or opened? ADDED I initialize the socket in the following way: clientSideSocket = new Socket(hostname,port); PrintWriter out = new PrintWriter(clientSideSocket.getOutputStream(), true); browser.output = out;

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  • Python: unix socket -> broken pipe

    - by Heinrich Schmetterling
    I'm trying to get Python socket working as an alternative to calling the command line socat. This socat command works fine: echo 'cmd' | sudo socat stdio <path-to-socket> but when I run this python code, I get an error: >>> import socket >>> s = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) >>> s.connect(<path-to-socket>) >>> s.send('cmd') Traceback (most recent call last): File "<stdin>", line 1, in <module> socket.error: (32, 'Broken pipe') Any ideas what the issue is? Thanks.

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  • C# Begin/EndReceive - how do I read large data?

    - by ryeguy
    When reading data in chunks of say, 1024, how do I continue to read from a socket that receives a message bigger than 1024 bytes until there is no data left? Should I just use BeginReceive to read a packet's length prefix only, and then once that is retrieved, use Receive() (in the async thread) to read the rest of the packet? Or is there another way? edit: I thought Jon Skeet's link had the solution, but there is a bit of a speedbump with that code. The code I used is: public class StateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); } public static void Read_Callback(IAsyncResult ar) { StateObject so = (StateObject) ar.AsyncState; Socket s = so.workSocket; int read = s.EndReceive(ar); if (read > 0) { so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)); if (read == StateObject.BUFFER_SIZE) { s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AyncCallback(Async_Send_Receive.Read_Callback), so); return; } } if (so.sb.Length > 0) { //All of the data has been read, so displays it to the console string strContent; strContent = so.sb.ToString(); Console.WriteLine(String.Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)); } s.Close(); } Now this corrected works fine most of the time, but it fails when the packet's size is a multiple of the buffer. The reason for this is if the buffer gets filled on a read it is assumed there is more data; but the same problem happens as before. A 2 byte buffer, for exmaple, gets filled twice on a 4 byte packet, and assumes there is more data. It then blocks because there is nothing left to read. The problem is that the receive function doesn't know when the end of the packet is. This got me thinking to two possible solutions: I could either have an end-of-packet delimiter or I could read the packet header to find the length and then receive exactly that amount (as I originally suggested). There's problems with each of these, though. I don't like the idea of using a delimiter, as a user could somehow work that into a packet in an input string from the app and screw it up. It also just seems kinda sloppy to me. The length header sounds ok, but I'm planning on using protocol buffers - I don't know the format of the data. Is there a length header? How many bytes is it? Would this be something I implement myself? Etc.. What should I do?

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  • Errno socket error in python

    - by Emma
    i wrote this code : import random import sys import urllib openfile = open(sys.argv[1]).readlines() c = random.choice(openfile) i = 0 while i < 5: i=i+1 c = random.choice(openfile) proxies = {'http': c} opener = urllib.FancyURLopener(proxies).open("http://whatismyip.com.au/").read() ::: I put 3 proxy in a txt file . : http://211.161.159.74:8080 http://119.70.40.101:8080 http://124.42.10.119:8080 but when execute it i get this error : IOError: [Errno socket error] (10054, 'Connection reset by peer') what am i going to do ? please help me .

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  • Telnet connection using c#

    - by alejandrobog
    Our office currently uses telnet to query an external server. The procedure is something like this. Connect - telnet opent 128........ 25000 Query - we paste the query and then hit alt + 019 Response - We receive the response as text in the telnet window So I’m trying to make this queries automatic using a c# app. My code is the following First the connection. (No exceptions) SocketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); String szIPSelected = txtIPAddress.Text; String szPort = txtPort.Text; int alPort = System.Convert.ToInt16(szPort, 10); System.Net.IPAddress remoteIPAddress = System.Net.IPAddress.Parse(szIPSelected); System.Net.IPEndPoint remoteEndPoint = new System.Net.IPEndPoint(remoteIPAddress, alPort); SocketClient.Connect(remoteEndPoint); Then I send the query (No exceptions) string data ="some query"; byte[] byData = System.Text.Encoding.ASCII.GetBytes(data); SocketClient.Send(byData); Then I try to receive the response byte[] buffer = new byte[10]; Receive(SocketClient, buffer, 0, buffer.Length, 10000); string str = Encoding.ASCII.GetString(buffer, 0, buffer.Length); txtDataRx.Text = str; public static void Receive(Socket socket, byte[] buffer, int offset, int size, int timeout) { int startTickCount = Environment.TickCount; int received = 0; // how many bytes is already received do { if (Environment.TickCount > startTickCount + timeout) throw new Exception("Timeout."); try { received += socket.Receive(buffer, offset + received, size - received, SocketFlags.None); } catch (SocketException ex) { if (ex.SocketErrorCode == SocketError.WouldBlock || ex.SocketErrorCode == SocketError.IOPending || ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable) { // socket buffer is probably empty, wait and try again Thread.Sleep(30); } else throw ex; // any serious error occurr } } while (received < size); } Every time I try to receive the response I get "an exsiting connetion has forcibly closed by the remote host" if open telnet and send the same query I get a response right away Any ideas, or suggestions?

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  • Socket errors of 10048 on the client? Possible causes?

    - by Earlz
    Hello, I'm writing a custom TCP server and client and on doing a ton of requests (60,000 to be exact) I begin to get this socket error of 10048, which should mean "the address is already in use." The error keeps happening unless I pause the process for like 2 or 3 minutes and then begin it again, and then it begins to bring up the same error a short while after restarting it. If I pause the client process and restart the server process, I still get the same error on the client. So it is a complete client side problem. This does not make sense though, this error only usually occurs when binding and this error happens on the client and not the server. What could be the possible reasons for it? A small excerpt of my initialization: TcpClient client = new TcpClient(); client.Connect("XXXXX -- some ip", 25000); client.NoDelay = true; NetworkStream clientStream = client.GetStream(); Also, everything else seems to be working fine(including the amount of time it takes to send back and forth) and this works perfectly when using 127.0.0.1 but when putting it on another LAN computer I begin to get the 10048 error. Is there something wrong with how I initialize it? What else could cause this error on the client side?

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