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  • How to do geometric projection shadows?

    - by John Murdoch
    I have decided that since my game world is mostly flat I don't need better shadows than geometric projections - at least for now. The only problem is I don't even know how to do those properly - that is to produce a 4x4 matrix which would render shadows for my objects (that is, I guess, project them on a horizontal XZ plane). I would like a light source at infinity (e.g., the sun at some point in the sky) and thus parallel projection. My current code does something that looks almost right for small flying objects, but actually is a very rude approximation, as it doesn't project the objects onto the ground, but simply moves them there (I think). Also it always wrongly assumes the sun is always on the zenith (projecting straight down). Gdx.gl20.glEnable(GL10.GL_BLEND); Gdx.gl20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //shells shellTexture.bind(); shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); transform.mul(state.transform); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); // shadows shader.begin(); for (ShellState state : shellStates.values()) { transform.set(camera.combined); m4.set(state.transform); state.transform.getTranslation(v3); m4.translate(0, -v3.y + 0.5f, 0); // TODO HACK: + 0.5f is a hack to ensure the shadow appears above the ground; this is overall a hack as we are just moving the shell to the surface instead of projecting it on the surface! transform.mul(m4); shader.setUniformMatrix("u_worldView", transform); shader.setUniformi("u_texture", 0); // TODO: make shadow black somehow shellMesh.render(shader, GL10.GL_TRIANGLES); } shader.end(); Gdx.gl.glDisable(GL10.GL_BLEND); So my questions are: a) What is the proper way to produce a Matrix4 to pass to openGL which would render the shadows for my objects? b) I am supposed to use another fragment shader for the shadows which would paint them in semi-transparent grey, correct? c) The limitation of this simplistic approach is that whenever there is some object on the ground (it is not flat) the shadows will not be drawn, correct? d) Do I need to add something very small to the y (up) coordinate to avoid z-fighting with ground textures? Or is the fact they will be semi-transparent enough to resolve that problem?

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  • Render an image with layers for shadows /reflections, object and ground in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on the ground in the center. This object has shadows and reflections on the ground. How can I render an image containing 3 separate layers for The object The ground The reflection / shadow on the ground Which format do I use for this? (It should include all 3 layers + I should be able to enable/disable them in Photoshop) How do I define or prepare those layers for being rendering as image layers?

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  • Le premier homme bionique voit le jour : il marche, parle et respire

    Rich Walker et Matthew Godden de la Shadow Robot Co., ont dévoilé le premier homme bionique : il marche, parle et respire. C'est un Frankenstein des temps moderne qui coûte la bagatelle de 1 million de dollars ! Il est en effet composé des prothèses humaines les plus avancées :Des membres robotisés (dont celui-ci) Une tête, avec la réplique du visage d'un de ses concepteurs. Des yeux (fabriqués par Second Sight à Sylmar en Californie). Un coeur artificiel (créé par SynCardia Systems à Tucson en...

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  • How does Ubuntu create the guest session? [closed]

    - by tarantinofan
    Possible Duplicate: How do I change the guest session defaults In Ubuntu 10.04, I am able to create a guest session from the indicator-applet-session applet menu. When it is active, this session has its home folder in /tmp, an entry in /etc/passwd and /etc/shadow, and so on. This temporary guest user and its session exists only while it is active. I want to know how this guest session is created, because I want to modify it a bit.

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  • 2-d lighting day/night cycle

    - by Richard
    Off the back of this post in which I asked two questions and received one answer, which I accepted as a valid answer. I have decided to re-ask the outstanding question. I have implemented light points with shadow casting as shown here but I would like an overall map light with no point/light source. The map setup is a top-down 2-d 50X50 pixel grid. How would I go about implementing a day/night cycle lighting across a map?

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  • Creating smooth lighting transitions using tiles in HTML5/JavaScript game

    - by user12098
    I am trying to implement a lighting effect in an HTML5/JavaScript game using tile replacement. What I have now is kind of working, but the transitions do not look smooth/natural enough as the light source moves around. Here's where I am now: Right now I have a background map that has a light/shadow spectrum PNG tilesheet applied to it - going from darkest tile to completely transparent. By default the darkest tile is drawn across the entire level on launch, covering all other layers etc. I am using my predetermined tile sizes (40 x 40px) to calculate the position of each tile and store its x and y coordinates in an array. I am then spawning a transparent 40 x 40px "grid block" entity at each position in the array The engine I'm using (ImpactJS) then allows me to calculate the distance from my light source entity to every instance of this grid block entity. I can then replace the tile underneath each of those grid block tiles with a tile of the appropriate transparency. Currently I'm doing the calculation like this in each instance of the grid block entity that is spawned on the map: var dist = this.distanceTo( ig.game.player ); var percentage = 100 * dist / 960; if (percentage < 2) { // Spawns tile 64 of the shadow spectrum tilesheet at the specified position ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 64 ); } else if (percentage < 4) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 63 ); } else if (percentage < 6) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 62 ); } // etc... (sorry about the weird spacing, I still haven't gotten the hang of pasting code in here properly) The problem is that like I said, this type of calculation does not make the light source look very natural. Tile switching looks too sharp whereas ideally they would fade in and out smoothly using the spectrum tilesheet (I copied the tilesheet from another game that manages to do this, so I know it's not a problem with the tile shades. I'm just not sure how the other game is doing it). I'm thinking that perhaps my method of using percentages to switch out tiles could be replaced with a better/more dynamic proximity forumla of some sort that would allow for smoother transitions? Might anyone have any ideas for what I can do to improve the visuals here, or a better way of calculating proximity with the information I'm collecting about each tile? (PS: I'm reposting this from Stack Overflow at someone's suggestion, sorry about the duplicate!)

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  • 25 Passwords to Avoid to Thwart Hackers

    SplashData, a vendor of smartphone productivity applications for consumers and businesses, recently released a list of the top 25 most commonly used passwords for 2011. The company compiled the list after analyzing files of stolen passwords that hackers posted online to share with their cybercriminal colleagues. Without further adieu, here is the list of passwords that made SplashData's top 25: password, 123456, 12345678, qwerty, abc123, monkey, 1234567, letmein, trustno1, dragon, baseball, 111111, iloveyou, master, sunshine, ashley, bailey, passw0rd, shadow, 123123, 654321, superman, qazwsx...

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  • Annotation Processor for Superclass Sensitive Actions

    - by Geertjan
    Someone creating superclass sensitive actions should need to specify only the following things: The condition under which the popup menu item should be available, i.e., the condition under which the action is relevant. And, for superclass sensitive actions, the condition is the name of a superclass. I.e., if I'm creating an action that should only be invokable if the class implements "org.openide.windows.TopComponent",  then that fully qualified name is the condition. The position in the list of Java class popup menus where the new menu item should be found, relative to the existing menu items. The display name. The path to the action folder where the new action is registered in the Central Registry. The code that should be executed when the action is invoked. In other words, the code for the enablement (which, in this case, means the visibility of the popup menu item when you right-click on the Java class) should be handled generically, under the hood, and not every time all over again in each action that needs this special kind of enablement. So, here's the usage of my newly created @SuperclassBasedActionAnnotation, where you should note that the DataObject must be in the Lookup, since the action will only be available to be invoked when you right-click on a Java source file (i.e., text/x-java) in an explorer view: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import org.netbeans.sbas.annotations.SuperclassBasedActionAnnotation; import org.openide.awt.StatusDisplayer; import org.openide.loaders.DataObject; import org.openide.util.NbBundle; import org.openide.util.Utilities; @SuperclassBasedActionAnnotation( position=30, displayName="#CTL_BrandTopComponentAction", path="File", type="org.openide.windows.TopComponent") @NbBundle.Messages("CTL_BrandTopComponentAction=Brand") public class BrandTopComponentAction implements ActionListener { private final DataObject context; public BrandTopComponentAction() { context = Utilities.actionsGlobalContext().lookup(DataObject.class); } @Override public void actionPerformed(ActionEvent ev) { String message = context.getPrimaryFile().getPath(); StatusDisplayer.getDefault().setStatusText(message); } } That implies I've created (in a separate module to where it is used) a new annotation. Here's the definition: package org.netbeans.sbas.annotations; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; @Retention(RetentionPolicy.SOURCE) @Target(ElementType.TYPE) public @interface SuperclassBasedActionAnnotation { String type(); String path(); int position(); String displayName(); } And here's the processor: package org.netbeans.sbas.annotations; import java.util.Set; import javax.annotation.processing.Processor; import javax.annotation.processing.RoundEnvironment; import javax.annotation.processing.SupportedAnnotationTypes; import javax.annotation.processing.SupportedSourceVersion; import javax.lang.model.SourceVersion; import javax.lang.model.element.Element; import javax.lang.model.element.TypeElement; import javax.lang.model.util.Elements; import org.openide.filesystems.annotations.LayerBuilder.File; import org.openide.filesystems.annotations.LayerGeneratingProcessor; import org.openide.filesystems.annotations.LayerGenerationException; import org.openide.util.lookup.ServiceProvider; @ServiceProvider(service = Processor.class) @SupportedAnnotationTypes("org.netbeans.sbas.annotations.SuperclassBasedActionAnnotation") @SupportedSourceVersion(SourceVersion.RELEASE_6) public class SuperclassBasedActionProcessor extends LayerGeneratingProcessor { @Override protected boolean handleProcess(Set annotations, RoundEnvironment roundEnv) throws LayerGenerationException { Elements elements = processingEnv.getElementUtils(); for (Element e : roundEnv.getElementsAnnotatedWith(SuperclassBasedActionAnnotation.class)) { TypeElement clazz = (TypeElement) e; SuperclassBasedActionAnnotation mpm = clazz.getAnnotation(SuperclassBasedActionAnnotation.class); String teName = elements.getBinaryName(clazz).toString(); String originalFile = "Actions/" + mpm.path() + "/" + teName.replace('.', '-') + ".instance"; File actionFile = layer(e).file( originalFile). bundlevalue("displayName", mpm.displayName()). methodvalue("instanceCreate", "org.netbeans.sbas.annotations.SuperclassSensitiveAction", "create"). stringvalue("type", mpm.type()). newvalue("delegate", teName); actionFile.write(); File javaPopupFile = layer(e).file( "Loaders/text/x-java/Actions/" + teName.replace('.', '-') + ".shadow"). stringvalue("originalFile", originalFile). intvalue("position", mpm.position()); javaPopupFile.write(); } return true; } } The "SuperclassSensitiveAction" referred to in the code above is unchanged from how I had it in yesterday's blog entry. When I build the module containing two action listeners that use my new annotation, the generated layer file looks as follows, which is identical to the layer file entries I hard coded yesterday: <folder name="Actions"> <folder name="File"> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"> <attr name="displayName" stringvalue="Process Action Listener"/> <attr methodvalue="org.netbeans.sbas.annotations.SuperclassSensitiveAction.create" name="instanceCreate"/> <attr name="type" stringvalue="java.awt.event.ActionListener"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.ActionListenerSensitiveAction"/> </file> <file name="org-netbeans-sbas-impl-BrandTopComponentAction.instance"> <attr bundlevalue="org.netbeans.sbas.impl.Bundle#CTL_BrandTopComponentAction" name="displayName"/> <attr methodvalue="org.netbeans.sbas.annotations.SuperclassSensitiveAction.create" name="instanceCreate"/> <attr name="type" stringvalue="org.openide.windows.TopComponent"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.BrandTopComponentAction"/> </file> </folder> </folder> <folder name="Loaders"> <folder name="text"> <folder name="x-java"> <folder name="Actions"> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.shadow"> <attr name="originalFile" stringvalue="Actions/File/org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"/> <attr intvalue="10" name="position"/> </file> <file name="org-netbeans-sbas-impl-BrandTopComponentAction.shadow"> <attr name="originalFile" stringvalue="Actions/File/org-netbeans-sbas-impl-BrandTopComponentAction.instance"/> <attr intvalue="30" name="position"/> </file> </folder> </folder> </folder> </folder>

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  • Making headers readable on a multi colored background

    - by aslum
    So the client wants a multi-colored background (think 4 colors of paint splats randomly all over the page. Because of this the headers are a bit hard to read. I've currently got them set up as black text with some white drop shadow, but it's still pretty hard to read in IE. How can I make the headers legible regardless of what is behind them (it's a CMS so position on the page is liable to change regularly)?

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  • Techniques for lighting a texture (no shadows)

    - by Paul Manta
    I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place. Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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  • openvpn: after changing to server mode, client does not create TUN device

    - by lurscher
    i had a previously working configuration with the config files used in a previous question However, i've changed this now to the following configuration using server mode, everything on the logs seem fine, however the client doesn't create any tun interface, so i don't have anything to connect to, presumably, i need to add or push some route commands, but i don't have any idea at this point what i need to do. I am posting all my relevant configuration files server.conf: dev tun server 10.8.117.0 255.255.255.0 ifconfig-pool-persist ipp.txt tls-server dh /home/lurscher/keys/dh1024.pem ca /home/lurscher/keys/ca.crt cert /home/lurscher/keys/vpnCh8TestServer.crt key /home/lurscher/keys/vpnCh8TestServer.key status openvpn-status.log log openvpn.log comp-lzo verb 3 and client.conf: dev tun remote my.server.com tls-client ca /home/chuckq/keys/ca.crt cert /home/chuckq/keys/vpnCh8TestClient.crt key /home/chuckq/keys/vpnCh8TestClient.key ns-cert-type server ; port 1194 ; user nobody ; group nogroup status openvpn-status.log log openvpn.log comp-lzo verb 3 the server ifconfig shows a tun device: tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.117.1 P-t-P:10.8.117.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) However the client ifconfig does not show any tun interface! $ ifconfig tun0 tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 POINTOPOINT NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) the client log says: Tue May 17 23:27:09 2011 OpenVPN 2.1.0 i686-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:27:09 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:27:09 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:27:09 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:27:09 2011 LZO compression initialized Tue May 17 23:27:09 2011 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:09 2011 TUN/TAP device tun0 opened Tue May 17 23:27:09 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:27:09 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:09 2011 Local Options hash (VER=V4): '41690919' Tue May 17 23:27:09 2011 Expected Remote Options hash (VER=V4): '530fdded' Tue May 17 23:27:09 2011 Socket Buffers: R=[114688->131072] S=[114688->131072] Tue May 17 23:27:09 2011 UDPv4 link local (bound): [undef] Tue May 17 23:27:09 2011 UDPv4 link remote: [AF_INET]192.168.0.101:1194 Tue May 17 23:27:09 2011 TLS: Initial packet from [AF_INET]192.168.0.101:1194, sid=8e8bdc33 f4275407 Tue May 17 23:27:09 2011 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:09 2011 VERIFY OK: nsCertType=SERVER Tue May 17 23:27:09 2011 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=vpnCh8TestServer/name=lurscher/[email protected] Tue May 17 23:27:09 2011 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:09 2011 [vpnCh8TestServer] Peer Connection Initiated with [AF_INET]192.168.0.101:1194 Tue May 17 23:27:10 2011 Initialization Sequence Completed the client status log: OpenVPN STATISTICS Updated,Tue May 17 23:30:09 2011 TUN/TAP read bytes,0 TUN/TAP write bytes,0 TCP/UDP read bytes,5604 TCP/UDP write bytes,4244 Auth read bytes,0 pre-compress bytes,0 post-compress bytes,0 pre-decompress bytes,0 post-decompress bytes,0 END and the server log says: Tue May 17 23:18:25 2011 OpenVPN 2.1.0 x86_64-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:18:25 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:18:25 2011 WARNING: --keepalive option is missing from server config Tue May 17 23:18:25 2011 NOTE: your local LAN uses the extremely common subnet address 192.168.0.x or 192.168.1.x. Be aware that this might create routing conflicts if you connect to the VPN server from public locations such as internet cafes that use the same subnet. Tue May 17 23:18:25 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:18:25 2011 Diffie-Hellman initialized with 1024 bit key Tue May 17 23:18:25 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:18:25 2011 TLS-Auth MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:18:25 2011 ROUTE default_gateway=192.168.0.1 Tue May 17 23:18:25 2011 TUN/TAP device tun0 opened Tue May 17 23:18:25 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:18:25 2011 /sbin/ifconfig tun0 10.8.117.1 pointopoint 10.8.117.2 mtu 1500 Tue May 17 23:18:25 2011 /sbin/route add -net 10.8.117.0 netmask 255.255.255.0 gw 10.8.117.2 Tue May 17 23:18:25 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:18:25 2011 Socket Buffers: R=[126976->131072] S=[126976->131072] Tue May 17 23:18:25 2011 UDPv4 link local (bound): [undef] Tue May 17 23:18:25 2011 UDPv4 link remote: [undef] Tue May 17 23:18:25 2011 MULTI: multi_init called, r=256 v=256 Tue May 17 23:18:25 2011 IFCONFIG POOL: base=10.8.117.4 size=62 Tue May 17 23:18:25 2011 IFCONFIG POOL LIST Tue May 17 23:18:25 2011 vpnCh8TestClient,10.8.117.4 Tue May 17 23:18:25 2011 Initialization Sequence Completed Tue May 17 23:27:22 2011 MULTI: multi_create_instance called Tue May 17 23:27:22 2011 192.168.0.104:1194 Re-using SSL/TLS context Tue May 17 23:27:22 2011 192.168.0.104:1194 LZO compression initialized Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Local Options hash (VER=V4): '530fdded' Tue May 17 23:27:22 2011 192.168.0.104:1194 Expected Remote Options hash (VER=V4): '41690919' Tue May 17 23:27:22 2011 192.168.0.104:1194 TLS: Initial packet from [AF_INET]192.168.0.104:1194, sid=8972b565 79323f68 Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:22 2011 192.168.0.104:1194 [vpnCh8TestClient] Peer Connection Initiated with [AF_INET]192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: Learn: 10.8.117.6 -> vpnCh8TestClient/192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: primary virtual IP for vpnCh8TestClient/192.168.0.104:1194: 10.8.117.6 finally, the server status log: OpenVPN CLIENT LIST Updated,Tue May 17 23:36:25 2011 Common Name,Real Address,Bytes Received,Bytes Sent,Connected Since vpnCh8TestClient,192.168.0.104:1194,4244,5604,Tue May 17 23:27:22 2011 ROUTING TABLE Virtual Address,Common Name,Real Address,Last Ref 10.8.117.6,vpnCh8TestClient,192.168.0.104:1194,Tue May 17 23:27:22 2011 GLOBAL STATS Max bcast/mcast queue length,0 END

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  • In spite of correct DNS, Exchange sending to wrong destination server for single outbound domain

    - by beporter
    My company uses an SBS 2003 server and makes use of Exchange to host our own email. We also have a linux server hosting domains for some of our clients. In order for us to send to those clients, we had internal DNS set up to shadow the client domains to provide "correct" MX records inside our network. For example, public DNS for a domain abc.com might point to 1.2.3.4, but internally we have MX records set up to route mail for abc.com to 172.16.0.4, which is the linux email server. This setup was entirely functional; this is just back story. We've recently moved one of our client domains from our internal linux server to an external email provider. When we did that, we naturally deleted our internal shadow DNS records so our Exchange server would fetch correct (public) DNS records and route mail out to the new external host. This has NOT had any effect on Exchange though. Even after rebooting the Exchange server and completely flushing the DNS cache (nslookups on the Exchange machine itself correctly resolve to the new external address) Exchange still attempts to deliver messages for the domain to our internal server! Exchange correctly routes to all other internal and external domains when sending email. Somehow Exchange is trying to deliver to a machine that by all accounts it has no business trying to use for just this one domain. Is there a DNS cache that Exchange uses internally? Is there a way to flush that internal cache? What else could I be missing?

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  • Xen domU passwd file overwritten with console log output

    - by malfy
    I was setting up a Debian Xen domU and after booting it fine, I added basic configuration to /etc/network/interfaces and ran /etc/init.d/networking restart. This failed so I decided to reboot. After the reboot I also ran xm shutdown box. When dropped to a shell prompt it wouldn't let me login. Upon further inspection, I now have garbage in some critical files in /etc: root@box:/# tail +1 mnt/etc/{passwd-,shadow} tail: cannot open `+1' for reading: No such file or directory ==> mnt/etc/passwd- <== 0000000000100000 (reserved) Nov 23 02:02:39 box kernel: [ 0.000000] Xen: 0000000000100000 - 0000000004000000 (usable) Nov 23 02:02:39 box kernel: [ 0.000000] DMI not present or invalid. Nov 23 02:02:39 box kernel: [ 0.000000] last_pfn = 0x4000 max_arch_pfn = 0x1000000 Nov 23 02:02:39 box kernel: [ 0.000000] initial memory mapped : 0 - 033ff000 Nov 23 02:02:39 box kernel: [ 0.000000] init_memory_mapping: 0000000000000000-0000000004000000 Nov 23 02:02:39 box kernel: [ 0.000000] NX (Execute Disable) protection: active Nov 23 02:02:39 box kernel: [ 0.000000] 0000000000 - 0004000000 page 4k Nov 23 02:02:39 box kernel: [ 0.000000] kernel direct mapping tables up to 4000000 @ 7000-2c000 Nov 23 02:02:3 ==> mnt/etc/shadow <== 32 nr_cpumask_bits:32 nr_cpu_ids:1 nr_node_ids:1 Nov 23 02:02:39 box kernel: [ 0.000000] PERCPU: Embedded 15 pages/cpu @c15b0000 s37688 r0 d23752 u65536 Nov 23 02:02:39 box kernel: [ 0.000000] pcpu-alloc: s37688 r0 d23752 u65536 alloc=16*4096 Nov 23 02:02:39 box kernel: [ 0.000000] pcpu-alloc: [0] 0 Nov 23 02:02:39 box kernel: [ 0.000000] Xen: using vcpu_info placement Nov 23 02:02:39 box kernel: [ 0.000000] Built 1 zonelists in Zone order, mobility grouping on. Total pages: 16160 Nov 23 02:02:39 box kernel: [ 0.000000] Kernel command line: root=/dev/mapper/xen-guest_root ro quiet root=/dev/xvda1 ro Nov 23 02:02:39 box kernel: [ 0.000000] PID hash table entries: The garbage is also present in the passwd file and the group file (although I didn't paste that above since I have since ran debootstrap on the filesystem again). Does anyone have any insight into what happened and why?

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  • Why do my backup fail when I target a network share hosted by a Synology DS211 disk station?

    - by Larry
    My backups are failing when I try to use a network share hosted by a Synology DS211 disk station. They work fine if I target a different network share (i.e. \server1\data\larry). When I run the following command: Wbadmin start backup -backupTarget:\\diskstation\backup-larry -include:C: This is what I get: wbadmin 1.0 - Backup command-line tool (C) Copyright 2004 Microsoft Corp. Note: The backed up data cannot be securely protected at this destination. Backups stored on a remote shared folder might be accessible by other people on the network. You should only save your backups to a location where you trust the other users who have access to the location or on a network that has additional security precautions in place. Retrieving volume information... This will back up volume WIN7(C:) to \\diskstation\backup-larry. Do you want to start the backup operation? [Y] Yes [N] No y Note: The list of volumes included for backup does not include all the volumes that contain operating system components. This backup cannot be used to perform a system recovery. However, you can recover other items if the destination media type supports it. The backup operation to \\diskstation\backup-larry is starting. Creating a shadow copy of the volumes specified for backup... Creating a shadow copy of the volumes specified for backup... The backup operation stopped before completing. Summary of the backup operation: ------------------ The backup operation stopped before completing. Detailed error: Access is denied. Windows Backup failed to write the file: '<backup location>\WindowsImageBackup\<Computer Name>\MediaId'. Access is denied. The backup creates the following path \\diskstation\backup-larry\WindowsImageBackup\LARRY-MYDOMAIN\ but its empty. I definitely have read/write access on the target directory (\diskstation\backup-larry). I have verified this by looking at the permission and by actually copying files to this location. Any suggestions?

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  • libsasl2 change paths

    - by mk_89
    I have been following the tutorial https://help.ubuntu.com/community/Postfix for installing Postfix on ubuntu. Im stuck at the Authenication section of the tutorial where you change paths to live in the false root, if you look at the link above I have a file (/etc/default/saslauthd) which is pretty much the same as the one from the tutorial. saslauthd # This needs to be uncommented before saslauthd will be run automatically START=yes PWDIR="/var/spool/postfix/var/run/saslauthd" PARAMS="-m ${PWDIR}" PIDFILE="${PWDIR}/saslauthd.pid" # You must specify the authentication mechanisms you wish to use. # This defaults to "pam" for PAM support, but may also include # "shadow" or "sasldb", like this: # MECHANISMS="pam shadow" MECHANISMS="pam" # Other options (default: -c) # See the saslauthd man page for information about these options. # # Example for postfix users: "-c -m /var/spool/postfix/var/run/saslauthd" # Note: See /usr/share/doc/sasl2-bin/README.Debian #OPTIONS="-c" #make sure you set the options here otherwise it ignores params above and will not work OPTIONS="-c -m /var/spool/postfix/var/run/saslauthd" When I run the following command in ubuntu dpkg-statoverride --force --update --add root sasl 755 /var/spool/postfix/var/run/saslauthd I get the following error dpkg-statoverride: warning: An override for '/var/spool/postfix/var/run/saslauthd' already exists, but --force specified so will be ignored. dpkg-statoverride: warning: --update given but /var/spool/postfix/var/run/saslauthd does not exist I don't why this is happening, I literally followed the tutorial step by step and have installed all the packages necessary, what could be the problem? do I have to manually create

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  • getent passwd fails, getent group works?

    - by slugman
    I've almost got my AD integration working completely on my OpenSUSE 12.1 server. I have a OpenSUSE 11.4 system successfully integrated into our AD environment. (Meaning, we use ldap to authenticate to AD directory via kerberos, so we can login to our *nix systems via AD users, using name service caching daemon to cache our passwords and groups). Also, important to note these systems are in our lan, ssl authentication is disabled. I am almost all the way there. Nss_ldap is finally authenticating with ldap server (as /var/log/messages shows), but right now, I have another problem: getent passwd & getent shadow fails (shows local accounts only), but getent group works! Getent group shows all my ad groups! I copied over the relavent configuration files from my working OpenSUSE 11.4 box: /etc/krb5.conf /etc/nsswitch.conf /etc/nscd.conf /etc/samba/smb.conf /etc/sssd/sssd.conf /etc/pam.d/common-session-pc /etc/pam.d/common-account-pc /etc/pam.d/common-auth-pc /etc/pam.d/common-password-pc I didn't modify anything between the two. I really don't think I need to modify anything, because getent passwd, getent shadow, and getent group all works fine on the OpenSUSE11.4 box. Attempting to restart nscd service unfortunately didn't do much, and niether did running /usr/sbin/nscd -i passwd. Do any of you admin-gurus have any suggestions? Honestly, I'm happy I made it this far. I'm almost there guys!

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  • Windows Server 2008 R2 Finding Hidden files that are causing drive to fill up

    - by Xaxum
    What is the best way to find out what files are sucking up so much space? My Windows directory lists its size as 15 GB but when I run a powershell script against it, it shows 40 GB. It seems 40 GB is about right because if I use that 40 GB and add it to the rest of my folders on C I get the 45 GB that is in use. I checked volume shadow copy and that is disabled and there are no volume shadow files listed. My page file is limited to 3 GB. How can I find out what files are taking 25 GB of space? Final Results: We ended up disabling UAC and then the Properties showed the true file size of the Windows folder, as shown in powershell script. This allowed us to drill down to the folder that had the issues... In our case it was in C:\Windows\System32\config\systemprofile\AppData\Local\VMware\VDM there were several large dump files, these were the mysterious unknown files in WinDirStat. It turns out our nessus scan is crashing a view service for a couple seconds so it creates a large dump file. So we will try this.. https://discussions.nessus.org/thread/5212

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  • auth user and exec a node app only with apache?

    - by Blame
    I couldn't find an answer on the web and I'm trying for days now so I hope that someone with more experience with apache can help me out. Iam writing an web editor and the user should be able to edit a file that is on the server in a directory the user has access to. The problem Iam facing is that I need to authenticate against the system users (shadow/passwd). So the user should be able to login whith a system account and then the node app which does all the logic should be started with the users rights. I hope to get this working without any additional script and only with Apache. I found out two things: I can use mod_auth_pam to authenticate the user There is a mod called suEXEC which can exec the node app with a specified user The problem is that I have to hard code which user is used by suEXEC but I want to decide when the user logs in. Is there any way to authenticate a user against the shadow/passwd and then exec a prog with the users rights? I dont want to run the node app as root and the user should only be able to access his own files. Any help would be appreciated! Thanks, Kodak

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • StringTemplate: Loading a Template from disk?

    - by Amitabh
    I am using StringTemplate in c# and following code to load a template from a subdirectory of my application. StringTemplateGroup group = new StringTemplateGroup("myGroup", "/tmp"); StringTemplate query = group.GetInstanceOf("Sample"); query.SetAttribute("column", "name"); Console.WriteLine(query); I have a template file Sample.st in the tmp directory of my application. I am getting the following error. Unhandled Exception: System.ArgumentException: Can't find template Sample.st; group hierarchy is [myGroup] Does anyone know what is wrong here?

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  • How to get only one row for each distinct value in the column ?

    - by Chavdar
    Hi Everybody, I have a question about Access.If for example I have a table with the following data : NAME | ADDRESS John Taylor | 33 Dundas Ave. John Taylor | 55 Shane Ave. John Taylor | 786 Edward St. Ted Charles | 785 Bloor St. Ted Charles | 90 New York Ave. I want to get one record for each person no matter of the address.For example : NAME | ADDRESS John Taylor | 33 Dundas Ave. Ted Charles | 90 New York Ave. Can this be done with queries only ? I tried using DISTINCT, but when I am selecting both columns, the combination is allways unique so I get all the rows. Thank you !

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  • SilverLight 3 Beginner question: Scroll with mousewheel and zoom image with panning

    - by JP Hellemons
    Hello, I would like to make a small silverlight app which displays one fairly large image which can be zoomed in by scrolling the mouse and then panned with the mouse. it's similar to the function in google maps and i do not want to use deepzoom. here is what i have at the moment. please keep in mind that this is my first silverlight app: this app is just for me to see it's a good way to build in a website. so it's a demo app and therefor has bad variable names. the initial image is 1800px width. private void sc_MouseWheel(object sender, MouseWheelEventArgs e) { var st = (ScaleTransform)plaatje.RenderTransform; double zoom = e.Delta > 0 ? .1 : -.1; st.ScaleX += zoom; st.ScaleY += zoom; } this works, but could use some smoothing and it's positioned top left and not centered. the panning is like this: found it @ http://stackoverflow.com/questions/741956/wpf-pan-zoom-image and converted it to this below to work in silverlight Point start; Point origin; bool captured = false; private void plaatje_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { plaatje.CaptureMouse(); captured = true; var tt = (TranslateTransform)((TransformGroup)plaatje.RenderTransform) .Children.First(tr => tr is TranslateTransform); start = e.GetPosition(canvasje); origin = new Point(tt.X, tt.Y); } private void plaatje_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { plaatje.ReleaseMouseCapture(); captured = false; } private void plaatje_MouseMove(object sender, MouseEventArgs e) { if (!captured) return; var tt = (TranslateTransform)((TransformGroup)plaatje.RenderTransform).Children.First(tr => tr is TranslateTransform); double xVerschuiving = start.X - e.GetPosition(canvasje).X; double yVerschuiving = start.Y - e.GetPosition(canvasje).Y; tt.X = origin.X - xVerschuiving; tt.Y = origin.Y - yVerschuiving; } so the scaling isn't smooth and the panning isn't working, because when i click it, the image disappears. thanks in advanced!

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  • unwanted quote marks in output from printf

    - by Gary
    I have some address data which has been exported from a database. If the address had multiple lines, the exported data has joined all the lines into one string with the former lines being separated by dollars signs. Here's one of the addresses: INFORMATION DELIVERY DEPT$704 CHERRY ST$ATLANTA, GA 30332-0900 I'm splitting this into an array on the dollar sign and outputting the three array elements into separate tab-separated fields with printf. For some reason, it comes out like this: INFORMATION DELIVERY DEPT 704 CHERRY ST "ATLANTA, GA 30332-0900" I don't want the quotes around that final field. Can anyone explain why this is happening and how to suppress it? This is being done in Windows Vista with gawk3.1.6. Thanks! gary

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  • How to parse deeply nested using LINQ to XML

    - by Picflight
    How do I parse the following XML using LINQ? I need to insert into a database table OrderNumber, ShipAddress, ShipCity, ShipState for each Order & OrderCancelled. Then in a separate table I need to insert OrderId from the Returns/Amount section. <!-- language: lang-xml --> <?xml version="1.0" encoding="utf-8"?> <OrdersReport Date="2012-08-01"> <Client> <ClientId>1</ClientId> <Orders> <Order> <OrderNumber>1</OrderNumber> <ShipAddress>123 Main St.</ShipAddress> <ShipCity>MyCity</ShipCity> <ShipState>AZ</ShipState> </Order> <Order> <OrderNumber>2</OrderNumber> <ShipAddress>111 Main St.</ShipAddress> <ShipCity>OtherCity</ShipCity> <ShipState>AL</ShipState> </Order> <OrderCancelled> <OrderNumber>3</OrderNumber> <ShipAddress>111 Main St.</ShipAddress> <ShipCity>OtherCity</ShipCity> <ShipState>AL</ShipState> </OrderCancelled> </Orders> <Returns> <Amount> <OrderId>2</OrderId> <OrderId>3</OrderId> </Amount> </Returns> </Client> <Client> <ClientId>2</ClientId> <!-- Same Tree structure as Client 1 --> </Client> </OrdersReport> Not sure why the XML is not showing red and blue colors and not indenting properly. :-(

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